37 lines
905 B
C#
37 lines
905 B
C#
using System.Collections;
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using System.Collections.Generic;
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using Cysharp.Threading.Tasks;
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using Zenject;
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using UnityEngine;
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using DG.Tweening;
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public class MainMenu : MonoBehaviour
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{
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[SerializeField] CanvasGroup _splash;
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[SerializeField] UIMenu _warning;
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[Inject] private readonly SceneLoadingService _sceneLoadingService;
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private IEnumerator Start()
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{
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_splash.gameObject.SetActive(true);
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var canvases = GetComponentsInChildren<UIMenu>();
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foreach(var menu in canvases)
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menu.gameObject.SetActive(false);
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yield return new WaitForSeconds(3);
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_warning.gameObject.SetActive(true);
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_splash.DOFade(0, .5f)
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.SetEase(Ease.Linear)
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.OnComplete(() => _splash.gameObject.SetActive(false));
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}
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public async void LoadingNextLevel()
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{
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await _sceneLoadingService.LoadSceneAsync(1);
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}
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}
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