gitignore
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# ---> UnrealEngine
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# Visual Studio 2015 user specific files
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.vs/
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# Fortran module files
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#*.mod
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# These project files can be generated by the engine
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*.xcodeproj
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*.xcworkspace
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*.sln
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*.suo
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*.opensdf
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*.sdf
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*.VC.db
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*.VC.opendb
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# Precompiled Assets
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SourceArt/**/*.png
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SourceArt/**/*.tga
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# Builds
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**/Build/*
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!Plugins/**
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# Don't ignore icon files in Build
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!Build/**/*.ico
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# Built data for maps
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*_BuiltData.uasset
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# Configuration files generated by the Editor
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Saved/*
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# Compiled source files for the engine to use
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**/Intermediate/*
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# Cache files for the editor to use
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DerivedDataCache/*
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# Application folders
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Offers/
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Users/
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Releases/
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Config/UserEngine.ini
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*.vsconfig
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Content/Maps/Danis.umap
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Content/Meshes/Outside/Landscape/Textures/T_LandscapeNear_Google_16K.uasset
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novatorDev.zip
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