add sln
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-1
@@ -38,7 +38,7 @@
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# These project files can be generated by the engine
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*.xcodeproj
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*.xcworkspace
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*.sln
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*.suo
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*.opensdf
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*.sdf
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Binary file not shown.
@@ -0,0 +1,69 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.28315.86
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{94A6C6F3-99B3-346E-9557-ABF9D4064DBD}"
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{8E2F6A87-1826-34F4-940C-CC23A48F9FE4}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MKCC", "Intermediate\ProjectFiles\MKCC.vcxproj", "{C73D117F-D612-46EC-AC5F-FBFF5B5E7184}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{27C687E2-9784-4274-BFC4-EC4145AE4AC5}"
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{1CCEC849-CC72-4C59-8C36-2F7C38706D4C}"
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ProjectSection(SolutionItems) = preProject
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..\..\UE4\UE_4.25\Engine\Extras\VisualStudioDebugging\UE4.natvis = ..\..\UE4\UE_4.25\Engine\Extras\VisualStudioDebugging\UE4.natvis
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EndProjectSection
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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DebugGame Editor|Win32 = DebugGame Editor|Win32
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DebugGame Editor|Win64 = DebugGame Editor|Win64
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DebugGame|Win32 = DebugGame|Win32
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DebugGame|Win64 = DebugGame|Win64
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Development Editor|Win32 = Development Editor|Win32
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Development Editor|Win64 = Development Editor|Win64
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Development|Win32 = Development|Win32
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Development|Win64 = Development|Win64
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Shipping|Win32 = Shipping|Win32
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Shipping|Win64 = Shipping|Win64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{C73D117F-D612-46EC-AC5F-FBFF5B5E7184}.DebugGame Editor|Win32.ActiveCfg = Invalid|Win32
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{C73D117F-D612-46EC-AC5F-FBFF5B5E7184}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
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{C73D117F-D612-46EC-AC5F-FBFF5B5E7184}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
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{C73D117F-D612-46EC-AC5F-FBFF5B5E7184}.DebugGame|Win32.ActiveCfg = DebugGame|Win32
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{C73D117F-D612-46EC-AC5F-FBFF5B5E7184}.DebugGame|Win32.Build.0 = DebugGame|Win32
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{C73D117F-D612-46EC-AC5F-FBFF5B5E7184}.DebugGame|Win64.ActiveCfg = DebugGame|x64
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{C73D117F-D612-46EC-AC5F-FBFF5B5E7184}.DebugGame|Win64.Build.0 = DebugGame|x64
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{C73D117F-D612-46EC-AC5F-FBFF5B5E7184}.Development Editor|Win32.ActiveCfg = Invalid|Win32
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{C73D117F-D612-46EC-AC5F-FBFF5B5E7184}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
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{C73D117F-D612-46EC-AC5F-FBFF5B5E7184}.Development Editor|Win64.Build.0 = Development_Editor|x64
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{C73D117F-D612-46EC-AC5F-FBFF5B5E7184}.Development|Win32.ActiveCfg = Development|Win32
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{C73D117F-D612-46EC-AC5F-FBFF5B5E7184}.Development|Win32.Build.0 = Development|Win32
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{C73D117F-D612-46EC-AC5F-FBFF5B5E7184}.Development|Win64.ActiveCfg = Development|x64
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{C73D117F-D612-46EC-AC5F-FBFF5B5E7184}.Development|Win64.Build.0 = Development|x64
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{C73D117F-D612-46EC-AC5F-FBFF5B5E7184}.Shipping|Win32.ActiveCfg = Shipping|Win32
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{C73D117F-D612-46EC-AC5F-FBFF5B5E7184}.Shipping|Win32.Build.0 = Shipping|Win32
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{C73D117F-D612-46EC-AC5F-FBFF5B5E7184}.Shipping|Win64.ActiveCfg = Shipping|x64
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{C73D117F-D612-46EC-AC5F-FBFF5B5E7184}.Shipping|Win64.Build.0 = Shipping|x64
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{27C687E2-9784-4274-BFC4-EC4145AE4AC5}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{27C687E2-9784-4274-BFC4-EC4145AE4AC5}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{27C687E2-9784-4274-BFC4-EC4145AE4AC5}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{27C687E2-9784-4274-BFC4-EC4145AE4AC5}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{27C687E2-9784-4274-BFC4-EC4145AE4AC5}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{27C687E2-9784-4274-BFC4-EC4145AE4AC5}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{27C687E2-9784-4274-BFC4-EC4145AE4AC5}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{27C687E2-9784-4274-BFC4-EC4145AE4AC5}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{27C687E2-9784-4274-BFC4-EC4145AE4AC5}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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{27C687E2-9784-4274-BFC4-EC4145AE4AC5}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(NestedProjects) = preSolution
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{27C687E2-9784-4274-BFC4-EC4145AE4AC5} = {94A6C6F3-99B3-346E-9557-ABF9D4064DBD}
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{C73D117F-D612-46EC-AC5F-FBFF5B5E7184} = {8E2F6A87-1826-34F4-940C-CC23A48F9FE4}
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EndGlobalSection
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EndGlobal
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