add new function in scenario

This commit is contained in:
2020-01-27 21:26:41 +05:00
parent 93d2f58f69
commit 5a3fe6e85f
19 changed files with 26 additions and 13 deletions
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+16 -4
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@@ -28,10 +28,22 @@ ARailwayCarriage::ARailwayCarriage()
wheel_3->AttachTo(railwayBody);
// support to focus component
//sphere_0 = CreateDefaultSubobject<USphereComponent>(TEXT("sphereForWheelFocus"));
//sphere_0->SetupAttachment(wheel_0);
dotCoordinate_0 = CreateDefaultSubobject<USceneComponent>(TEXT("sphereForWheel1Focus"));
dotCoordinate_0->AttachTo(railwayBody);
dotCoordinate_1 = CreateDefaultSubobject<USceneComponent>(TEXT("sphereForWheel2Focus"));
dotCoordinate_1->AttachTo(railwayBody);
dotCoordinate_2 = CreateDefaultSubobject<USceneComponent>(TEXT("sphereForWheel3Focus"));
dotCoordinate_2->AttachTo(railwayBody);
dotCoordinate_3 = CreateDefaultSubobject<USceneComponent>(TEXT("sphereForWheel4Focus"));
dotCoordinate_3->AttachTo(railwayBody);
dotCoordinate_4 = CreateDefaultSubobject<USceneComponent>(TEXT("sphereForWheel5Focus"));
dotCoordinate_4->AttachTo(railwayBody);
dotCoordinate_5 = CreateDefaultSubobject<USceneComponent>(TEXT("sphereForWheel6Focus"));
dotCoordinate_5->AttachTo(railwayBody);
dotCoordinate_6 = CreateDefaultSubobject<USceneComponent>(TEXT("sphereForWheel7Focus"));
dotCoordinate_6->AttachTo(railwayBody);
dotCoordinate_7 = CreateDefaultSubobject<USceneComponent>(TEXT("sphereForWheel8Focus"));
dotCoordinate_7->AttachTo(railwayBody);
}
+10 -9
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@@ -6,6 +6,7 @@
#include "GameFramework/Actor.h"
#include "RailwayCarriage.generated.h"
//~~~~~ Forward Declarations~~~~~
@@ -46,22 +47,22 @@ protected:
// components to focus camera
//UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent")
// USphereComponent* sphere_0;
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent")
UStaticMeshComponent* sphere_1;
USceneComponent* dotCoordinate_0;
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent")
UStaticMeshComponent* sphere_;
USceneComponent* dotCoordinate_1;
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent")
UStaticMeshComponent* sphere_3;
USceneComponent* dotCoordinate_2;
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent")
UStaticMeshComponent* sphere_4;
USceneComponent* dotCoordinate_3;
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent")
UStaticMeshComponent* sphere_5;
USceneComponent* dotCoordinate_4;
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent")
UStaticMeshComponent* sphere_6;
USceneComponent* dotCoordinate_5;
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent")
UStaticMeshComponent* sphere_7;
USceneComponent* dotCoordinate_6;
UPROPERTY(EditAnyWhere, BlueprintReadWrite, Category = "SupportComponent")
USceneComponent* dotCoordinate_7;
public: