65 lines
2.3 KiB
C++
65 lines
2.3 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
|
|
|
|
|
|
#include "RailwayCarriage.h"
|
|
#include "Components/StaticMeshComponent.h"
|
|
#include "Components/SphereComponent.h"
|
|
|
|
|
|
// Sets default values
|
|
ARailwayCarriage::ARailwayCarriage()
|
|
{
|
|
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
|
|
//PrimaryActorTick.bCanEverTick = false;
|
|
// root
|
|
Root = CreateDefaultSubobject<USceneComponent>(TEXT("Root"));
|
|
RootComponent = Root;
|
|
|
|
// body mesh railway
|
|
railwayBody = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("railway"));
|
|
railwayBody->AttachTo(Root);
|
|
wheel_0 = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("wheel_0"));
|
|
wheel_0->AttachTo(railwayBody);
|
|
wheel_1 = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("wheel_1"));
|
|
wheel_1->AttachTo(railwayBody);
|
|
wheel_2 = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("wheel_2"));
|
|
wheel_2->AttachTo(railwayBody);
|
|
wheel_3 = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("wheel_3"));
|
|
wheel_3->AttachTo(railwayBody);
|
|
|
|
// support to focus component
|
|
dotCoordinate_0 = CreateDefaultSubobject<USceneComponent>(TEXT("sphereForWheel1Focus"));
|
|
dotCoordinate_0->AttachTo(railwayBody);
|
|
dotCoordinate_1 = CreateDefaultSubobject<USceneComponent>(TEXT("sphereForWheel2Focus"));
|
|
dotCoordinate_1->AttachTo(railwayBody);
|
|
dotCoordinate_2 = CreateDefaultSubobject<USceneComponent>(TEXT("sphereForWheel3Focus"));
|
|
dotCoordinate_2->AttachTo(railwayBody);
|
|
dotCoordinate_3 = CreateDefaultSubobject<USceneComponent>(TEXT("sphereForWheel4Focus"));
|
|
dotCoordinate_3->AttachTo(railwayBody);
|
|
dotCoordinate_4 = CreateDefaultSubobject<USceneComponent>(TEXT("sphereForWheel5Focus"));
|
|
dotCoordinate_4->AttachTo(railwayBody);
|
|
dotCoordinate_5 = CreateDefaultSubobject<USceneComponent>(TEXT("sphereForWheel6Focus"));
|
|
dotCoordinate_5->AttachTo(railwayBody);
|
|
dotCoordinate_6 = CreateDefaultSubobject<USceneComponent>(TEXT("sphereForWheel7Focus"));
|
|
dotCoordinate_6->AttachTo(railwayBody);
|
|
dotCoordinate_7 = CreateDefaultSubobject<USceneComponent>(TEXT("sphereForWheel8Focus"));
|
|
dotCoordinate_7->AttachTo(railwayBody);
|
|
|
|
}
|
|
|
|
// Called when the game starts or when spawned
|
|
void ARailwayCarriage::BeginPlay()
|
|
{
|
|
Super::BeginPlay();
|
|
|
|
oldLocation = GetActorLocation();
|
|
}
|
|
/*
|
|
// Called every frame
|
|
void ARailwayCarriage::Tick(float DeltaTime)
|
|
{
|
|
Super::Tick(DeltaTime);
|
|
|
|
}
|
|
*/
|