Merge branch 'modellers' into developer

This commit is contained in:
2020-10-01 17:15:35 +05:00
119 changed files with 34886 additions and 23051 deletions
File diff suppressed because it is too large Load Diff
@@ -2,6 +2,6 @@
"BuildId": "14379109",
"Modules":
{
"ShipPresentation": "UE4Editor-ShipPresentation.dll"
"ShipPresentation": "UE4Editor-ShipPresentation-5137.dll"
}
}
Binary file not shown.
@@ -1,8 +1,8 @@
{
"SourceFiles": [
"D:\\UE4Projects\\ShipPresentation\\ShipPresentation\\Source\\ShipPresentation\\ShipPresentation.Build.cs",
"D:\\UE4Projects\\ShipPresentation\\ShipPresentation\\Source\\ShipPresentation.Target.cs",
"D:\\UE4Projects\\ShipPresentation\\ShipPresentation\\Source\\ShipPresentationEditor.Target.cs"
],
"EngineVersion": "4.26.0"
{
"SourceFiles": [
"D:\\UE4Projects\\ShipPresentation\\ShipPresentation\\Source\\ShipPresentation\\ShipPresentation.Build.cs",
"D:\\UE4Projects\\ShipPresentation\\ShipPresentation\\Source\\ShipPresentation.Target.cs",
"D:\\UE4Projects\\ShipPresentation\\ShipPresentation\\Source\\ShipPresentationEditor.Target.cs"
],
"EngineVersion": "4.26.0"
}
@@ -1 +1 @@
#include "D:/UE4Projects/ShipPresentation/ShipPresentation/Intermediate/Build/Win64/ShipPresentationEditor/Development/Engine/SharedPCH.Engine.ShadowErrors.h"
#include "D:/UE4Projects/ShipPresentation/ShipPresentation/Intermediate/Build/Win64/ShipPresentationEditor/Development/Engine/SharedPCH.Engine.ShadowErrors.h"
@@ -0,0 +1 @@
#include "D:/Projects/Ship/ShipPresentation/ShipPresentation/Intermediate/Build/Win64/ShipPresentationEditor/Development/Engine/SharedPCH.Engine.ShadowErrors.h"
@@ -1,317 +1,317 @@
// PCH for D:\UE4\UE_4.26\Engine\Source\Runtime\Engine\Public\EngineSharedPCH.h
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 1
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_XGE_CONTROLLER 1
#define UBT_MODULE_MANIFEST "UE4Editor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UE4Editor"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define ENGINE_API DLLIMPORT
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define TRACELOG_API DLLIMPORT
#define COREUOBJECT_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_API DLLIMPORT
#define JSON_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API DLLIMPORT
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 1
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 1
#define CHAOS_CHECKED 0
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define VORONOI_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define PROPERTYACCESS_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define EDITORSTYLE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define GAMEPLAYDEBUGGER_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define HTTP_API DLLIMPORT
#define UNREALAUDIO_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define INTROTUTORIALS_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define LANDSCAPE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define ENABLE_HTTP_FOR_NFS 1
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define MESHBUILDER_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define WITH_OGGVORBIS 1
#define XAUDIO2_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define ADDCONTENTDIALOG_API DLLIMPORT
#define USE_EMBREE 1
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define HIERARCHICALLODUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define AIMODULE_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#include "D:/UE4/UE_4.26/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h"
// PCH for D:\UE4\UE_4.26\Engine\Source\Runtime\Engine\Public\EngineSharedPCH.h
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 1
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_XGE_CONTROLLER 1
#define UBT_MODULE_MANIFEST "UE4Editor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UE4Editor"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define ENGINE_API DLLIMPORT
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define TRACELOG_API DLLIMPORT
#define COREUOBJECT_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_API DLLIMPORT
#define JSON_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API DLLIMPORT
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 1
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 1
#define CHAOS_CHECKED 0
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define VORONOI_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define PROPERTYACCESS_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define EDITORSTYLE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define GAMEPLAYDEBUGGER_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define HTTP_API DLLIMPORT
#define UNREALAUDIO_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define INTROTUTORIALS_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define LANDSCAPE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define ENABLE_HTTP_FOR_NFS 1
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define MESHBUILDER_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define WITH_OGGVORBIS 1
#define XAUDIO2_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define ADDCONTENTDIALOG_API DLLIMPORT
#define USE_EMBREE 1
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define HIERARCHICALLODUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define AIMODULE_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#include "D:/UE4/UE_4.26/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h"
@@ -0,0 +1,317 @@
// PCH for D:\UnrealEngine\UE_4.26\Engine\Source\Runtime\Engine\Public\EngineSharedPCH.h
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 1
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_XGE_CONTROLLER 1
#define UBT_MODULE_MANIFEST "UE4Editor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UE4Editor"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 1
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define ENGINE_API DLLIMPORT
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define TRACELOG_API DLLIMPORT
#define COREUOBJECT_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_API DLLIMPORT
#define JSON_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API DLLIMPORT
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 1
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 1
#define CHAOS_CHECKED 0
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define VORONOI_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define PROPERTYACCESS_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define EDITORSTYLE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define GAMEPLAYDEBUGGER_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define HTTP_API DLLIMPORT
#define UNREALAUDIO_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define INTROTUTORIALS_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define LANDSCAPE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define ENABLE_HTTP_FOR_NFS 1
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define MESHBUILDER_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define WITH_OGGVORBIS 1
#define XAUDIO2_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define ADDCONTENTDIALOG_API DLLIMPORT
#define USE_EMBREE 1
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define HIERARCHICALLODUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define AIMODULE_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#include "D:/UnrealEngine/UE_4.26/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h"
@@ -1,276 +1,276 @@
/Zc:inline
/nologo
/Oi
/c
/Gw
/Gy
/Zm1000
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/source-charset:utf-8
/execution-charset:utf-8
/Ob2
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
/we4459
/wd4463
/wd4244
/wd4838
/I .
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Engine
/I Runtime
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject
/I Runtime\CoreUObject\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NetCore
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\Json\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore
/I Runtime\SlateCore\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InputCore
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Slate
/I Runtime\Slate\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ImageWrapper
/I Runtime\ImageWrapper\Public
/I Runtime\Messaging\Public
/I Runtime\MessagingCommon\Public
/I Runtime\RenderCore\Public
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\Analytics\Public
/I Runtime\Sockets\Public
/I Runtime\Net\Common\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry
/I Runtime\AssetRegistry\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages
/I Runtime\EngineMessages\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\SynthBenchmark\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Renderer
/I Runtime\Renderer\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTags
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PacketHandler
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioPlatformConfiguration
/I Runtime\AudioPlatformConfiguration\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MeshDescription
/I Runtime\MeshDescription\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\StaticMeshDescription
/I Runtime\StaticMeshDescription\Public
/I Runtime\PakFile\Public
/I Runtime\RSA\Public
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PhysicsCore
/I Runtime\PhysicsCore\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\DeveloperSettings
/I Runtime\DeveloperSettings\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Chaos
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\Experimental\ChaosCore\Public
/I ThirdParty\Intel
/I Runtime\Experimental\Voronoi\Public
/I Runtime\SignalProcessing\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioExtensions
/I Runtime\AudioExtensions\Public
/I Runtime\AudioMixerCore\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyAccess
/I Runtime\PropertyAccess\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEd
/I Editor
/I Programs\UnrealLightmass\Public
/I Developer\Android\AndroidDeviceDetection\Public\Interfaces
/I Editor\UnrealEd\Classes
/I Editor\UnrealEd\Public
/I Developer
/I Developer\DirectoryWatcher\Public
/I Editor\Documentation\Public
/I Runtime\Projects\Public
/I Runtime\SandboxFile\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorStyle
/I Editor\EditorStyle\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SourceControl
/I Developer\SourceControl\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEdMessages
/I Editor\UnrealEdMessages\Classes
/I Editor\UnrealEdMessages\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayDebugger
/I Developer\GameplayDebugger\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\BlueprintGraph
/I Editor\BlueprintGraph\Classes
/I Editor\BlueprintGraph\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorSubsystem
/I Editor\EditorSubsystem\Public
/I Runtime\Online
/I Runtime\Online\HTTP\Public
/I Runtime\UnrealAudio\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\FunctionalTesting
/I Developer\FunctionalTesting\Classes
/I Developer\FunctionalTesting\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AutomationController
/I Developer\AutomationController\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Localization
/I Developer\Localization\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioEditor
/I Editor\AudioEditor\Classes
/I Editor\AudioEditor\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer
/I Runtime\AudioMixer\Classes
/I Runtime\AudioMixer\Public
/I Developer\TargetPlatform\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\LevelEditor
/I Editor\LevelEditor\Public
/I Developer\Settings\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\IntroTutorials
/I Editor\IntroTutorials\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\HeadMountedDisplay
/I Runtime\HeadMountedDisplay\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\VREditor
/I Editor\VREditor
/I Editor\VREditor\Public
/I Editor\CommonMenuExtensions\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Landscape
/I Runtime\Landscape\Classes
/I Runtime\Landscape\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyEditor
/I Editor\PropertyEditor\Public
/I Editor\ActorPickerMode\Public
/I Editor\SceneDepthPickerMode\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\DetailCustomizations
/I Editor\DetailCustomizations\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ClassViewer
/I Editor\ClassViewer\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GraphEditor
/I Editor\GraphEditor\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\StructViewer
/I Editor\StructViewer\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowser
/I Editor\ContentBrowser\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowserData
/I Editor\ContentBrowserData\Public
/I Developer\CollectionManager\Public
/I ThirdParty
/I ThirdParty\libSampleRate\Public
/I Runtime\NetworkFileSystem\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UMG
/I Runtime\UMG\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MovieScene
/I Runtime\MovieScene\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\TimeManagement
/I Runtime\TimeManagement\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MovieSceneTracks
/I Runtime\MovieSceneTracks\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AnimationCore
/I Runtime\AnimationCore\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyPath
/I Runtime\PropertyPath\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NavigationSystem
/I Runtime\NavigationSystem\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GeometryCollectionEngine
/I Runtime\Experimental\GeometryCollectionEngine\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\FieldSystemEngine
/I Runtime\Experimental\FieldSystem\Source
/I Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ChaosSolverEngine
/I Runtime\Experimental\ChaosSolverEngine\Public
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AnimationCore
/I Runtime\AnimationCore\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyPath
/I Runtime\PropertyPath\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NavigationSystem
/I Runtime\NavigationSystem\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GeometryCollectionEngine
/I Runtime\Experimental\GeometryCollectionEngine\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\FieldSystemEngine
/I Runtime\Experimental\FieldSystem\Source
/I Runtime\Experimental\FieldSystem\Source\FieldSystemEngine\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ChaosSolverEngine
/I Runtime\Experimental\ChaosSolverEngine\Public
/I Developer\MeshBuilder\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MaterialShaderQualitySettings
/I Runtime\MaterialShaderQualitySettings\Classes
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InteractiveToolsFramework
/I Runtime\Experimental\InteractiveToolsFramework\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ToolMenusEditor
/I Editor\ToolMenusEditor\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ToolMenus
/I Developer\ToolMenus\Public
/I Runtime\Windows
/I Runtime\Windows\XAudio2\Public
/I Editor\AssetTagsEditor\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AddContentDialog
/I Editor\AddContentDialog\Public
/I ThirdParty\Intel\Embree\Embree2140\Win64\include
/I Developer\MeshUtilities\Public
/I Developer\MeshMergeUtilities\Public
/I Developer\HierarchicalLODUtilities\Public
/I Developer\MeshReductionInterface\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetTools
/I Developer\AssetTools\Public
/I Editor\KismetCompiler\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTasks
/I Runtime\GameplayTasks\Classes
/I Runtime\GameplayTasks\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AIModule
/I Runtime\AIModule\Public
/I Runtime\AIModule\Classes
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Kismet
/I Editor\Kismet\Classes
/I Editor\Kismet\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ClothingSystemRuntimeInterface
/I Runtime\ClothingSystemRuntimeInterface\Public
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
/I ThirdParty\PhysX3\PxShared\include\foundation
/I ThirdParty\PhysX3\PxShared\include\pvd
/I ThirdParty\PhysX3\PxShared\include\task
/I ThirdParty\PhysX3\PhysX_3.4\Include
/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking
/I ThirdParty\PhysX3\PhysX_3.4\Include\common
/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions
/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry
/I ThirdParty\PhysX3\APEX_1.4\include
/I ThirdParty\PhysX3\APEX_1.4\include\clothing
/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
/I ThirdParty\PhysX3\APEX_1.4\include\legacy
/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
/I ThirdParty\PhysX3\APEX_1.4\common\include
/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\framework\include
/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt"
/I D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\Engine
/Yc"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
/Fp"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch"
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.cpp"
/Fo"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
/TP
/GR-
/W4
@@ -1,314 +1,314 @@
#undef SHIPPRESENTATION_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 1
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_XGE_CONTROLLER 1
#define UBT_MODULE_MANIFEST "UE4Editor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UE4Editor"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME ShipPresentation
#define UE_TARGET_NAME ShipPresentationEditor
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define ENGINE_API DLLIMPORT
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define TRACELOG_API DLLIMPORT
#define COREUOBJECT_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_API DLLIMPORT
#define JSON_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API DLLIMPORT
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 1
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 1
#define CHAOS_CHECKED 0
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define VORONOI_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define PROPERTYACCESS_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define EDITORSTYLE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define GAMEPLAYDEBUGGER_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define HTTP_API DLLIMPORT
#define UNREALAUDIO_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define INTROTUTORIALS_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define LANDSCAPE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define ENABLE_HTTP_FOR_NFS 1
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define MESHBUILDER_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define WITH_OGGVORBIS 1
#define XAUDIO2_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define ADDCONTENTDIALOG_API DLLIMPORT
#define USE_EMBREE 1
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define HIERARCHICALLODUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define AIMODULE_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define SHIPPRESENTATION_API DLLEXPORT
#undef SHIPPRESENTATION_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 1
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define WITH_XGE_CONTROLLER 1
#define UBT_MODULE_MANIFEST "UE4Editor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UE4Editor"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME ShipPresentation
#define UE_TARGET_NAME ShipPresentationEditor
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define ENGINE_API DLLIMPORT
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define TRACELOG_API DLLIMPORT
#define COREUOBJECT_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_API DLLIMPORT
#define JSON_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API DLLIMPORT
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 1
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 1
#define CHAOS_CHECKED 0
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define VORONOI_API DLLIMPORT
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define PROPERTYACCESS_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define EDITORSTYLE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define GAMEPLAYDEBUGGER_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define HTTP_API DLLIMPORT
#define UNREALAUDIO_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define INTROTUTORIALS_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define LANDSCAPE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define ENABLE_HTTP_FOR_NFS 1
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GEOMETRYCOLLECTIONENGINE_API DLLIMPORT
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define FIELDSYSTEMENGINE_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CHAOSSOLVERENGINE_API DLLIMPORT
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define MESHBUILDER_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define WITH_OGGVORBIS 1
#define XAUDIO2_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define ADDCONTENTDIALOG_API DLLIMPORT
#define USE_EMBREE 1
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define HIERARCHICALLODUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define AIMODULE_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
#define WITH_APEX 0
#define WITH_APEX_CLOTHING 0
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 0
#define WITH_CHAOS 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 1
#define WITH_CHAOS_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define SHIPPRESENTATION_API DLLEXPORT
@@ -56,14 +56,6 @@
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define SHIPPRESENTATION_API DLLEXPORT
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define TRACELOG_API DLLIMPORT
#define COREUOBJECT_API DLLIMPORT
#define INCLUDE_CHAOS 1
#define WITH_PHYSX 1
#define PHYSICS_INTERFACE_PHYSX 0
@@ -79,6 +71,13 @@
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define ENGINE_API DLLIMPORT
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define TRACELOG_API DLLIMPORT
#define COREUOBJECT_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_API DLLIMPORT
@@ -312,3 +311,4 @@
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define SHIPPRESENTATION_API DLLEXPORT
@@ -1,5 +1,5 @@
{
"RemapUnityFiles":
{
}
{
"RemapUnityFiles":
{
}
}
@@ -1,281 +1,281 @@
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/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject
/I Runtime\CoreUObject\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NetCore
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\Json\Public
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InputCore
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Slate
/I Runtime\Slate\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ImageWrapper
/I Runtime\ImageWrapper\Public
/I Runtime\Messaging\Public
/I Runtime\MessagingCommon\Public
/I Runtime\RenderCore\Public
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\Analytics\Public
/I Runtime\Sockets\Public
/I Runtime\Net\Common\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages
/I Runtime\EngineMessages\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\SynthBenchmark\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Renderer
/I Runtime\Renderer\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTags
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PacketHandler
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioPlatformConfiguration
/I Runtime\AudioPlatformConfiguration\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MeshDescription
/I Runtime\MeshDescription\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\StaticMeshDescription
/I Runtime\StaticMeshDescription\Public
/I Runtime\PakFile\Public
/I Runtime\RSA\Public
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PhysicsCore
/I Runtime\PhysicsCore\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\DeveloperSettings
/I Runtime\DeveloperSettings\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Chaos
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\Experimental\ChaosCore\Public
/I ThirdParty\Intel
/I Runtime\Experimental\Voronoi\Public
/I Runtime\SignalProcessing\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioExtensions
/I Runtime\AudioExtensions\Public
/I Runtime\AudioMixerCore\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyAccess
/I Runtime\PropertyAccess\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEd
/I Editor
/I Programs\UnrealLightmass\Public
/I Developer\Android\AndroidDeviceDetection\Public\Interfaces
/I Editor\UnrealEd\Classes
/I Editor\UnrealEd\Public
/I Developer
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/I Editor\Documentation\Public
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/I Runtime\SandboxFile\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorStyle
/I Editor\EditorStyle\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SourceControl
/I Developer\SourceControl\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEdMessages
/I Editor\UnrealEdMessages\Classes
/I Editor\UnrealEdMessages\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayDebugger
/I Developer\GameplayDebugger\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\BlueprintGraph
/I Editor\BlueprintGraph\Classes
/I Editor\BlueprintGraph\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorSubsystem
/I Editor\EditorSubsystem\Public
/I Runtime\Online
/I Runtime\Online\HTTP\Public
/I Runtime\UnrealAudio\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\FunctionalTesting
/I Developer\FunctionalTesting\Classes
/I Developer\FunctionalTesting\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AutomationController
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Localization
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioEditor
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer
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/I Developer\TargetPlatform\Public
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\VREditor
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Landscape
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GraphEditor
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\StructViewer
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowser
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ContentBrowserData
/I Editor\ContentBrowserData\Public
/I Developer\CollectionManager\Public
/I ThirdParty
/I ThirdParty\libSampleRate\Public
/I Runtime\NetworkFileSystem\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UMG
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MovieScene
/I Runtime\MovieScene\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\TimeManagement
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MovieSceneTracks
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AnimationCore
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyPath
/I Runtime\PropertyPath\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NavigationSystem
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/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ChaosSolverEngine
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/I ThirdParty\PhysX3\PxShared\include
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@@ -31,16 +31,15 @@
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"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\Default.rc2.res"
/OUT:"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\UE4Editor-ShipPresentation-5463.lib"
/INCLUDE:IMPLEMENT_MODULE_ShipPresentation
@@ -1,76 +1,76 @@
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/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\ucrt\x64"
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/OUT:"D:\UE4Projects\ShipPresentation\ShipPresentation\Binaries\Win64\UE4Editor-ShipPresentation.dll"
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"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
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/OUT:"D:\UE4Projects\ShipPresentation\ShipPresentation\Binaries\Win64\UE4Editor-ShipPresentation.dll"
/IMPLIB:"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\UE4Editor-ShipPresentation.suppressed.lib"
/PDB:"D:\UE4Projects\ShipPresentation\ShipPresentation\Binaries\Win64\UE4Editor-ShipPresentation.pdb"
/ignore:4078
/INCLUDE:IMPLEMENT_MODULE_ShipPresentation
@@ -1,5 +1,5 @@
/MANIFEST:EMBED
/MANIFESTINPUT:D:\UE4\UE_4.26\Engine\Build\Windows\Resources\Default-Win64.manifest
/MANIFESTINPUT:D:\UnrealEngine\UE_4.26\Engine\Build\Windows\Resources\Default-Win64.manifest
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@@ -18,7 +18,7 @@
/ignore:4099
/DELAYLOAD:"d3d12.dll"
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/LIBPATH:"C:\Program Files (x86)\Windows Kits\10\lib\10.0.18362.0\um\x64"
@@ -33,16 +33,18 @@
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/IMPLIB:"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\UE4Editor-ShipPresentation.suppressed.lib"
/PDB:"D:\UE4Projects\ShipPresentation\ShipPresentation\Binaries\Win64\UE4Editor-ShipPresentation.pdb"
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/OUT:"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\UE4Editor-ShipPresentation.lib"
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/errorReport:prompt
/MACHINE:x64
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/OUT:"D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\UE4Editor-ShipPresentation.lib"
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/OUT:"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\UE4Editor-ShipPresentation.lib"
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/I ThirdParty\PhysX3\APEX_1.4\include
/I ThirdParty\PhysX3\APEX_1.4\include\clothing
/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
/I ThirdParty\PhysX3\APEX_1.4\include\legacy
/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
/I ThirdParty\PhysX3\APEX_1.4\common\include
/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\framework\include
/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\winrt"
/FI"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
/Yu"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h"
/Fp"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\ShipPresentationEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch"
"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Inc\ShipPresentation\cpp_Ship.gen.cpp"
/FI"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\Definitions.ShipPresentation.h"
/Fo"D:\Projects\Ship\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\cpp_Ship.gen.cpp.obj"
/TP
/GR-
/W4
@@ -1,5 +1,5 @@
D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\Definitions.ShipPresentation.h
D:\UE4\UE_4.26\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
D:\UE4\UE_4.26\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation/Public/cpp_Ship.h
D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Inc\ShipPresentation\cpp_Ship.generated.h
D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Development\ShipPresentation\Definitions.ShipPresentation.h
D:\UE4\UE_4.26\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
D:\UE4\UE_4.26\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation/Public/cpp_Ship.h
D:\UE4Projects\ShipPresentation\ShipPresentation\Intermediate\Build\Win64\UE4Editor\Inc\ShipPresentation\cpp_Ship.generated.h
@@ -1,10 +1,10 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once
@@ -1,87 +1,87 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ShipPresentation/ShipPresentationGameModeBase.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeShipPresentationGameModeBase() {}
// Cross Module References
SHIPPRESENTATION_API UClass* Z_Construct_UClass_AShipPresentationGameModeBase_NoRegister();
SHIPPRESENTATION_API UClass* Z_Construct_UClass_AShipPresentationGameModeBase();
ENGINE_API UClass* Z_Construct_UClass_AGameModeBase();
UPackage* Z_Construct_UPackage__Script_ShipPresentation();
// End Cross Module References
void AShipPresentationGameModeBase::StaticRegisterNativesAShipPresentationGameModeBase()
{
}
UClass* Z_Construct_UClass_AShipPresentationGameModeBase_NoRegister()
{
return AShipPresentationGameModeBase::StaticClass();
}
struct Z_Construct_UClass_AShipPresentationGameModeBase_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_AShipPresentationGameModeBase_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_AGameModeBase,
(UObject* (*)())Z_Construct_UPackage__Script_ShipPresentation,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AShipPresentationGameModeBase_Statics::Class_MetaDataParams[] = {
{ "Comment", "/**\n * \n */" },
{ "HideCategories", "Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering Utilities|Transformation" },
{ "IncludePath", "ShipPresentationGameModeBase.h" },
{ "ModuleRelativePath", "ShipPresentationGameModeBase.h" },
{ "ShowCategories", "Input|MouseInput Input|TouchInput" },
};
#endif
const FCppClassTypeInfoStatic Z_Construct_UClass_AShipPresentationGameModeBase_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<AShipPresentationGameModeBase>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_AShipPresentationGameModeBase_Statics::ClassParams = {
&AShipPresentationGameModeBase::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x009002ACu,
METADATA_PARAMS(Z_Construct_UClass_AShipPresentationGameModeBase_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_AShipPresentationGameModeBase_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_AShipPresentationGameModeBase()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_AShipPresentationGameModeBase_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(AShipPresentationGameModeBase, 3602279100);
template<> SHIPPRESENTATION_API UClass* StaticClass<AShipPresentationGameModeBase>()
{
return AShipPresentationGameModeBase::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_AShipPresentationGameModeBase(Z_Construct_UClass_AShipPresentationGameModeBase, &AShipPresentationGameModeBase::StaticClass, TEXT("/Script/ShipPresentation"), TEXT("AShipPresentationGameModeBase"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(AShipPresentationGameModeBase);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "ShipPresentation/ShipPresentationGameModeBase.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeShipPresentationGameModeBase() {}
// Cross Module References
SHIPPRESENTATION_API UClass* Z_Construct_UClass_AShipPresentationGameModeBase_NoRegister();
SHIPPRESENTATION_API UClass* Z_Construct_UClass_AShipPresentationGameModeBase();
ENGINE_API UClass* Z_Construct_UClass_AGameModeBase();
UPackage* Z_Construct_UPackage__Script_ShipPresentation();
// End Cross Module References
void AShipPresentationGameModeBase::StaticRegisterNativesAShipPresentationGameModeBase()
{
}
UClass* Z_Construct_UClass_AShipPresentationGameModeBase_NoRegister()
{
return AShipPresentationGameModeBase::StaticClass();
}
struct Z_Construct_UClass_AShipPresentationGameModeBase_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_AShipPresentationGameModeBase_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_AGameModeBase,
(UObject* (*)())Z_Construct_UPackage__Script_ShipPresentation,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AShipPresentationGameModeBase_Statics::Class_MetaDataParams[] = {
{ "Comment", "/**\n * \n */" },
{ "HideCategories", "Info Rendering MovementReplication Replication Actor Input Movement Collision Rendering Utilities|Transformation" },
{ "IncludePath", "ShipPresentationGameModeBase.h" },
{ "ModuleRelativePath", "ShipPresentationGameModeBase.h" },
{ "ShowCategories", "Input|MouseInput Input|TouchInput" },
};
#endif
const FCppClassTypeInfoStatic Z_Construct_UClass_AShipPresentationGameModeBase_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<AShipPresentationGameModeBase>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_AShipPresentationGameModeBase_Statics::ClassParams = {
&AShipPresentationGameModeBase::StaticClass,
"Game",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x009002ACu,
METADATA_PARAMS(Z_Construct_UClass_AShipPresentationGameModeBase_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_AShipPresentationGameModeBase_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_AShipPresentationGameModeBase()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_AShipPresentationGameModeBase_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(AShipPresentationGameModeBase, 3602279100);
template<> SHIPPRESENTATION_API UClass* StaticClass<AShipPresentationGameModeBase>()
{
return AShipPresentationGameModeBase::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_AShipPresentationGameModeBase(Z_Construct_UClass_AShipPresentationGameModeBase, &AShipPresentationGameModeBase::StaticClass, TEXT("/Script/ShipPresentation"), TEXT("AShipPresentationGameModeBase"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(AShipPresentationGameModeBase);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -1,95 +1,95 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef SHIPPRESENTATION_ShipPresentationGameModeBase_generated_h
#error "ShipPresentationGameModeBase.generated.h already included, missing '#pragma once' in ShipPresentationGameModeBase.h"
#endif
#define SHIPPRESENTATION_ShipPresentationGameModeBase_generated_h
#define ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_SPARSE_DATA
#define ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_RPC_WRAPPERS
#define ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_RPC_WRAPPERS_NO_PURE_DECLS
#define ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAShipPresentationGameModeBase(); \
friend struct Z_Construct_UClass_AShipPresentationGameModeBase_Statics; \
public: \
DECLARE_CLASS(AShipPresentationGameModeBase, AGameModeBase, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/ShipPresentation"), NO_API) \
DECLARE_SERIALIZER(AShipPresentationGameModeBase)
#define ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_INCLASS \
private: \
static void StaticRegisterNativesAShipPresentationGameModeBase(); \
friend struct Z_Construct_UClass_AShipPresentationGameModeBase_Statics; \
public: \
DECLARE_CLASS(AShipPresentationGameModeBase, AGameModeBase, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/ShipPresentation"), NO_API) \
DECLARE_SERIALIZER(AShipPresentationGameModeBase)
#define ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API AShipPresentationGameModeBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AShipPresentationGameModeBase) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AShipPresentationGameModeBase); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AShipPresentationGameModeBase); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API AShipPresentationGameModeBase(AShipPresentationGameModeBase&&); \
NO_API AShipPresentationGameModeBase(const AShipPresentationGameModeBase&); \
public:
#define ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API AShipPresentationGameModeBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API AShipPresentationGameModeBase(AShipPresentationGameModeBase&&); \
NO_API AShipPresentationGameModeBase(const AShipPresentationGameModeBase&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AShipPresentationGameModeBase); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AShipPresentationGameModeBase); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AShipPresentationGameModeBase)
#define ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_PRIVATE_PROPERTY_OFFSET
#define ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_12_PROLOG
#define ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_PRIVATE_PROPERTY_OFFSET \
ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_SPARSE_DATA \
ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_RPC_WRAPPERS \
ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_INCLASS \
ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_PRIVATE_PROPERTY_OFFSET \
ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_SPARSE_DATA \
ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_RPC_WRAPPERS_NO_PURE_DECLS \
ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_INCLASS_NO_PURE_DECLS \
ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> SHIPPRESENTATION_API UClass* StaticClass<class AShipPresentationGameModeBase>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef SHIPPRESENTATION_ShipPresentationGameModeBase_generated_h
#error "ShipPresentationGameModeBase.generated.h already included, missing '#pragma once' in ShipPresentationGameModeBase.h"
#endif
#define SHIPPRESENTATION_ShipPresentationGameModeBase_generated_h
#define ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_SPARSE_DATA
#define ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_RPC_WRAPPERS
#define ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_RPC_WRAPPERS_NO_PURE_DECLS
#define ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAShipPresentationGameModeBase(); \
friend struct Z_Construct_UClass_AShipPresentationGameModeBase_Statics; \
public: \
DECLARE_CLASS(AShipPresentationGameModeBase, AGameModeBase, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/ShipPresentation"), NO_API) \
DECLARE_SERIALIZER(AShipPresentationGameModeBase)
#define ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_INCLASS \
private: \
static void StaticRegisterNativesAShipPresentationGameModeBase(); \
friend struct Z_Construct_UClass_AShipPresentationGameModeBase_Statics; \
public: \
DECLARE_CLASS(AShipPresentationGameModeBase, AGameModeBase, COMPILED_IN_FLAGS(0 | CLASS_Transient | CLASS_Config), CASTCLASS_None, TEXT("/Script/ShipPresentation"), NO_API) \
DECLARE_SERIALIZER(AShipPresentationGameModeBase)
#define ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API AShipPresentationGameModeBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AShipPresentationGameModeBase) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AShipPresentationGameModeBase); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AShipPresentationGameModeBase); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API AShipPresentationGameModeBase(AShipPresentationGameModeBase&&); \
NO_API AShipPresentationGameModeBase(const AShipPresentationGameModeBase&); \
public:
#define ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API AShipPresentationGameModeBase(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API AShipPresentationGameModeBase(AShipPresentationGameModeBase&&); \
NO_API AShipPresentationGameModeBase(const AShipPresentationGameModeBase&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AShipPresentationGameModeBase); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AShipPresentationGameModeBase); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AShipPresentationGameModeBase)
#define ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_PRIVATE_PROPERTY_OFFSET
#define ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_12_PROLOG
#define ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_PRIVATE_PROPERTY_OFFSET \
ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_SPARSE_DATA \
ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_RPC_WRAPPERS \
ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_INCLASS \
ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_PRIVATE_PROPERTY_OFFSET \
ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_SPARSE_DATA \
ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_RPC_WRAPPERS_NO_PURE_DECLS \
ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_INCLASS_NO_PURE_DECLS \
ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h_15_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> SHIPPRESENTATION_API UClass* StaticClass<class AShipPresentationGameModeBase>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID ShipPresentation_Source_ShipPresentation_ShipPresentationGameModeBase_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -1,2 +1,2 @@
D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation\Public\cpp_Ship.h
D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation\ShipPresentationGameModeBase.h
D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation\Public\cpp_Ship.h
D:\UE4Projects\ShipPresentation\ShipPresentation\Source\ShipPresentation\ShipPresentationGameModeBase.h
@@ -1,93 +1,93 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef SHIPPRESENTATION_cpp_Ship_generated_h
#error "cpp_Ship.generated.h already included, missing '#pragma once' in cpp_Ship.h"
#endif
#define SHIPPRESENTATION_cpp_Ship_generated_h
#define ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_SPARSE_DATA
#define ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_RPC_WRAPPERS
#define ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_RPC_WRAPPERS_NO_PURE_DECLS
#define ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAcpp_Ship(); \
friend struct Z_Construct_UClass_Acpp_Ship_Statics; \
public: \
DECLARE_CLASS(Acpp_Ship, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/ShipPresentation"), NO_API) \
DECLARE_SERIALIZER(Acpp_Ship)
#define ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_INCLASS \
private: \
static void StaticRegisterNativesAcpp_Ship(); \
friend struct Z_Construct_UClass_Acpp_Ship_Statics; \
public: \
DECLARE_CLASS(Acpp_Ship, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/ShipPresentation"), NO_API) \
DECLARE_SERIALIZER(Acpp_Ship)
#define ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API Acpp_Ship(const FObjectInitializer& ObjectInitializer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(Acpp_Ship) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, Acpp_Ship); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(Acpp_Ship); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API Acpp_Ship(Acpp_Ship&&); \
NO_API Acpp_Ship(const Acpp_Ship&); \
public:
#define ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API Acpp_Ship(Acpp_Ship&&); \
NO_API Acpp_Ship(const Acpp_Ship&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, Acpp_Ship); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(Acpp_Ship); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(Acpp_Ship)
#define ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_PRIVATE_PROPERTY_OFFSET
#define ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_9_PROLOG
#define ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_PRIVATE_PROPERTY_OFFSET \
ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_SPARSE_DATA \
ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_RPC_WRAPPERS \
ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_INCLASS \
ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_PRIVATE_PROPERTY_OFFSET \
ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_SPARSE_DATA \
ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_RPC_WRAPPERS_NO_PURE_DECLS \
ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_INCLASS_NO_PURE_DECLS \
ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> SHIPPRESENTATION_API UClass* StaticClass<class Acpp_Ship>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef SHIPPRESENTATION_cpp_Ship_generated_h
#error "cpp_Ship.generated.h already included, missing '#pragma once' in cpp_Ship.h"
#endif
#define SHIPPRESENTATION_cpp_Ship_generated_h
#define ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_SPARSE_DATA
#define ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_RPC_WRAPPERS
#define ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_RPC_WRAPPERS_NO_PURE_DECLS
#define ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAcpp_Ship(); \
friend struct Z_Construct_UClass_Acpp_Ship_Statics; \
public: \
DECLARE_CLASS(Acpp_Ship, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/ShipPresentation"), NO_API) \
DECLARE_SERIALIZER(Acpp_Ship)
#define ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_INCLASS \
private: \
static void StaticRegisterNativesAcpp_Ship(); \
friend struct Z_Construct_UClass_Acpp_Ship_Statics; \
public: \
DECLARE_CLASS(Acpp_Ship, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/ShipPresentation"), NO_API) \
DECLARE_SERIALIZER(Acpp_Ship)
#define ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API Acpp_Ship(const FObjectInitializer& ObjectInitializer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(Acpp_Ship) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, Acpp_Ship); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(Acpp_Ship); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API Acpp_Ship(Acpp_Ship&&); \
NO_API Acpp_Ship(const Acpp_Ship&); \
public:
#define ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API Acpp_Ship(Acpp_Ship&&); \
NO_API Acpp_Ship(const Acpp_Ship&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, Acpp_Ship); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(Acpp_Ship); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(Acpp_Ship)
#define ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_PRIVATE_PROPERTY_OFFSET
#define ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_9_PROLOG
#define ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_PRIVATE_PROPERTY_OFFSET \
ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_SPARSE_DATA \
ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_RPC_WRAPPERS \
ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_INCLASS \
ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_PRIVATE_PROPERTY_OFFSET \
ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_SPARSE_DATA \
ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_RPC_WRAPPERS_NO_PURE_DECLS \
ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_INCLASS_NO_PURE_DECLS \
ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h_12_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> SHIPPRESENTATION_API UClass* StaticClass<class Acpp_Ship>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID ShipPresentation_Source_ShipPresentation_Public_cpp_Ship_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -3,7 +3,7 @@
<ItemGroup>
<None Include="..\..\ShipPresentation.uproject" />
<Filter Include="Source">
<UniqueIdentifier>{028A596E-5888-4564-9559-4CA73F207FD9}</UniqueIdentifier>
<UniqueIdentifier>{57D0241B-556D-4A54-A0A4-33D3F46800EA}</UniqueIdentifier>
</Filter>
<None Include="..\..\Source\ShipPresentation.Target.cs">
<Filter>Source</Filter>
@@ -12,7 +12,7 @@
<Filter>Source</Filter>
</None>
<Filter Include="Config">
<UniqueIdentifier>{9495C0A7-1ECA-4832-B5E2-A33B54D5D7FA}</UniqueIdentifier>
<UniqueIdentifier>{8ECEAA26-909A-425C-A921-6C5E1F209EAA}</UniqueIdentifier>
</Filter>
<None Include="..\..\Config\DefaultEditor.ini">
<Filter>Config</Filter>
@@ -24,7 +24,7 @@
<Filter>Config</Filter>
</None>
<Filter Include="Source\ShipPresentation">
<UniqueIdentifier>{97292662-F0D5-443A-9B1F-9392B3D60474}</UniqueIdentifier>
<UniqueIdentifier>{08970A2E-0C01-4238-B89A-462C8249FCDE}</UniqueIdentifier>
</Filter>
<None Include="..\..\Source\ShipPresentation\ShipPresentation.Build.cs">
<Filter>Source\ShipPresentation</Filter>
@@ -42,13 +42,13 @@
<Filter>Source\ShipPresentation</Filter>
</ClInclude>
<Filter Include="Source\ShipPresentation\Private">
<UniqueIdentifier>{9D59A1C0-A993-4369-9A1B-696F4EEA5C71}</UniqueIdentifier>
<UniqueIdentifier>{EB3B6980-D75F-4BFF-A12B-C437BF7CCB66}</UniqueIdentifier>
</Filter>
<ClCompile Include="..\..\Source\ShipPresentation\Private\cpp_Ship.cpp">
<Filter>Source\ShipPresentation\Private</Filter>
</ClCompile>
<Filter Include="Source\ShipPresentation\Public">
<UniqueIdentifier>{EC574C43-2880-4696-8E20-E66CA9D2104C}</UniqueIdentifier>
<UniqueIdentifier>{A81266B1-FCB2-4349-B87A-AD8EAB93FE8E}</UniqueIdentifier>
</Filter>
<ClInclude Include="..\..\Source\ShipPresentation\Public\cpp_Ship.h">
<Filter>Source\ShipPresentation\Public</Filter>
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