Merge remote-tracking branch 'origin/developer' into modellers
This commit is contained in:
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Before Width: | Height: | Size: 52 KiB After Width: | Height: | Size: 55 KiB |
+5
@@ -0,0 +1,5 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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@@ -948,9 +948,12 @@ HierarchicalLODUtilities.TimeStamp=2020.09.28-09.28.08
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HierarchicalLODUtilities.LastCompileMethod=Unknown
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StaticMeshEditor.TimeStamp=2020.09.28-09.28.23
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StaticMeshEditor.LastCompileMethod=Unknown
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MaterialEditor.TimeStamp=2020.09.28-09.28.11
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MaterialEditor.LastCompileMethod=Unknown
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[AssetEditorSubsystem]
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CleanShutdown=True
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OpenAssetsAtExit=/Game/materials/water/water.water
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[RootWindow]
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ScreenPosition=X=640.000 Y=340.000
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@@ -982,7 +985,7 @@ ContentBrowserTab1.ActiveTypeFilters=
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ContentBrowserTab1.EnabledTypeFilters=
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ContentBrowserTab1.ActiveFrontendFilters=
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ContentBrowserTab1.EnabledFrontendFilters=
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ContentBrowserTab1.SelectedPaths=/Game/meshes/ship
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ContentBrowserTab1.SelectedPaths=/Game/materials/water
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ContentBrowserTab1.Favorites.SelectedPaths=
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FavoritePaths=
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ContentBrowserTab1.CollectionsExpanded=True
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@@ -1014,11 +1017,12 @@ Project=D:/UE4/UE_4.26/
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MRUItem0=/Game/maps/NewMap
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[ContentBrowserRecent]
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MRUItem0=/Game/meshes/ship/SM_Ship_SM_Radar
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MRUItem1=/Game/meshes/ship/SM_Ship_SM_TrackerHead
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MRUItem2=/Game/meshes/ship/SM_Ship_SM_TrackerBody
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MRUItem3=/Game/meshes/ship/SM_Ship_SM_Ship
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MRUItem4=/Game/blueprints/NewBlueprint
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MRUItem0=/Game/materials/water/water
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MRUItem1=/Game/meshes/ship/SM_Ship_SM_Radar
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MRUItem2=/Game/meshes/ship/SM_Ship_SM_TrackerHead
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MRUItem3=/Game/meshes/ship/SM_Ship_SM_TrackerBody
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MRUItem4=/Game/meshes/ship/SM_Ship_SM_Ship
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MRUItem5=/Game/blueprints/NewBlueprint
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[DetailCategories]
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NewBlueprint_C.Tick=True
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@@ -1283,6 +1287,23 @@ StaticMeshActor.Tags=True
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StaticMeshActor.Cooking=True
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StaticMeshActor.Replication=True
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StaticMeshActor.Actor=True
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PreviewMaterial.PhysicalMaterial=True
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PreviewMaterial.Material=True
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PreviewMaterial.PhysicalMaterialMask=True
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PreviewMaterial.Translucency=True
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PreviewMaterial.TranslucencySelfShadowing=True
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PreviewMaterial.Usage=True
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PreviewMaterial.Mobile=True
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PreviewMaterial.ForwardShading=True
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PreviewMaterial.Tessellation=True
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PreviewMaterial.Group Sorting=True
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PreviewMaterial.PostProcessMaterial=True
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PreviewMaterial.Refraction=True
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PreviewMaterial.Lightmass=True
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PreviewMaterial.Previewing=True
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PreviewMaterial.ImportSettings=True
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MaterialExpressionMaterialFunctionCall.MaterialExpressionMaterialFunctionCall=True
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MaterialExpressionMaterialFunctionCall.MaterialExpression=True
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[AssetEditorToolkitTabLocation]
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/Game/blueprints/NewBlueprint.NewBlueprint=1
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@@ -1445,9 +1466,73 @@ bConvertSceneUnit=False
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LastLogListing=FBXImport
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[PlacementMode]
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RecentlyPlaced=/Engine/BasicShapes/Plane.Plane;/Engine/Transient.ActorFactoryBasicShape_0
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RecentlyPlaced=/Game/meshes/ship/SM_Ship_SM_Radar.SM_Ship_SM_Radar;
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RecentlyPlaced=/Game/meshes/ship/SM_Ship_SM_TrackerHead.SM_Ship_SM_TrackerHead;
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RecentlyPlaced=/Game/meshes/ship/SM_Ship_SM_TrackerBody.SM_Ship_SM_TrackerBody;
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RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0
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RecentlyPlaced=/Game/meshes/ship/SM_Ship_SM_Ship.SM_Ship_SM_Ship;
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[/Script/UnrealEd.MaterialEditorOptions]
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bShowGrid=False
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bHideUnrelatedNodes=False
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bUseUnsortedMenus=False
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[MaterialEditor]
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PrimType=1
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[/Script/UnrealEd.MaterialStatsOptions]
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bPlatformUsed[0]=1
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bPlatformUsed[1]=0
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bPlatformUsed[2]=0
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bPlatformUsed[3]=0
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bPlatformUsed[4]=0
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bPlatformUsed[5]=0
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bPlatformUsed[6]=0
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bPlatformUsed[7]=0
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bPlatformUsed[8]=0
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bPlatformUsed[9]=0
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bPlatformUsed[20]=0
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bPlatformUsed[21]=0
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bPlatformUsed[22]=0
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bPlatformUsed[23]=0
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bPlatformUsed[24]=0
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bPlatformUsed[25]=0
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bPlatformUsed[26]=0
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bPlatformUsed[27]=0
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bPlatformUsed[28]=0
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bPlatformUsed[29]=0
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bPlatformUsed[30]=0
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bPlatformUsed[31]=0
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bPlatformUsed[39]=0
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bPlatformUsed[45]=0
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bPlatformUsed[46]=0
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bPlatformUsed[47]=0
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bPlatformUsed[48]=0
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bMaterialQualityUsed[0]=0
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bMaterialQualityUsed[1]=1
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bMaterialQualityUsed[2]=0
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bMaterialQualityUsed[3]=0
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