add slicer material

This commit is contained in:
2020-10-05 19:16:11 +05:00
parent 03e240446e
commit d09688adf4
39 changed files with 3129 additions and 36344 deletions
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Width:  |  Height:  |  Size: 63 KiB

@@ -998,7 +998,7 @@ ContentBrowserTab1.ActiveTypeFilters=World
ContentBrowserTab1.EnabledTypeFilters=
ContentBrowserTab1.ActiveFrontendFilters=
ContentBrowserTab1.EnabledFrontendFilters=
ContentBrowserTab1.SelectedPaths=/Game/materials
ContentBrowserTab1.SelectedPaths=/Game/materials/ship
ContentBrowserTab1.Favorites.SelectedPaths=
FavoritePaths=
ContentBrowserTab1.CollectionsExpanded=True
@@ -1030,33 +1030,35 @@ Project=D:/UE4/UE_4.26/
[MRU]
MRUItem0=/Game/maps/ship
MRUItem1=/Game/Content/outline/Untitled
MRUItem2=/Game/Content/three/Untitled
MRUItem3=/Game/Content/second/Untitled
MRUItem4=/Game/maps/NewMap
MRUItem5=/Game/maps/black
MRUItem1=/Game/Content/first/Untitled
MRUItem2=/Game/Content/for/Untitled
MRUItem3=/Game/Content/outline/Untitled
MRUItem4=/Game/Content/three/Untitled
MRUItem5=/Game/Content/second/Untitled
MRUItem6=/Game/maps/NewMap
MRUItem7=/Game/maps/black
[ContentBrowserRecent]
MRUItem0=/Game/blueprints/ship/BP_Ship
MRUItem1=/Game/materials/body_paint_Cleen_outline_Inst
MRUItem2=/Game/blueprints/player/Player
MRUItem3=/Game/Content/outline/body_paint_Cleen_outline_Inst
MRUItem4=/Game/Content/outline/body_paint_Cleen_outline
MRUItem5=/Game/Content/outline/m_outline_Inst
MRUItem6=/Game/Content/outline/m_outline
MRUItem7=/Game/Content/outline/body_paint_Cleen1_Inst
MRUItem8=/Game/meshes/ship/SM_Ship_Radar
MRUItem9=/Game/Content/outline/body_paint_Cleen1_Inst_Inst
MRUItem10=/Game/Content/outline/m_outline_grid
MRUItem11=/Game/Content/outline/body_paint_Cleen1
MRUItem12=/Game/maps/ship
MRUItem13=/Game/Content/outline/stripes
MRUItem14=/Engine/EditorMaterials/WidgetGridVertexColorMaterial
MRUItem15=/Engine/EditorMaterials/T_1x1_Grid
MRUItem16=/Game/Content/outline/body_paint_Cleen_Inst
MRUItem17=/Game/Content/outline/body_paint_Cleen
MRUItem18=/Game/materials/ship/body_paint_Cleen
MRUItem19=/Game/Content/outline/m_outline_grid_Inst
MRUItem0=/Game/materials/ship/materialFunctions/slicer
MRUItem1=/Game/materials/ship/instances/body_paint_Inst
MRUItem2=/Game/materials/slicer/3Dprinter_2_Inst
MRUItem3=/Game/materials/slicer/3Dprinter_2
MRUItem4=/Game/materials/ship/body_paint
MRUItem5=/Game/meshes/ship/SM_Ship_Ship
MRUItem6=/Game/maps/ship
MRUItem7=/Game/Content/first/MF_Disolv
MRUItem8=/Game/Content/first/NewMaterial_Inst
MRUItem9=/Game/Content/first/NewBlueprint
MRUItem10=/Game/Content/first/NewMaterial
MRUItem11=/Game/Content/first/Untitled
MRUItem12=/Game/Content/first/Angle
MRUItem13=/Game/meshes/ship/SM_Ship_TowersGun
MRUItem14=/Game/Content/for/3Dprinter_2_Inst
MRUItem15=/Game/Content/for/man
MRUItem16=/Game/Content/for/3Dprinter_Inst
MRUItem17=/Game/Content/for/3Dprinter_2
MRUItem18=/Game/Content/for/3Dprinter
MRUItem19=/Game/Content/for/Untitled
[DetailCategories]
NewBlueprint_C.Tick=True
@@ -1799,6 +1801,17 @@ MaterialExpressionAppendVector.MaterialExpression=True
MaterialExpressionOneMinus.MaterialExpression=True
K2Node_CallFunction.Inputs=True
K2Node_CallFunction.Outputs=True
man_C.Tick=True
man_C.Replication=True
man_C.Rendering=True
man_C.Collision=True
man_C.Actor=True
man_C.Input=True
man_C.TransformCommon=True
MaterialParameterCollection.Material=True
NewBlueprint_C.TransformCommon=True
MaterialExpressionClamp.MaterialExpressionClamp=True
MaterialExpressionClamp.MaterialExpression=True
[AssetEditorToolkitTabLocation]
/Game/blueprints/NewBlueprint.NewBlueprint=1
@@ -1862,6 +1875,21 @@ K2Node_CallFunction.Outputs=True
/Game/Content/outline/body_paint_Cleen1_Inst_Inst.body_paint_Cleen1_Inst_Inst=1
/Game/materials/body_paint_Cleen_outline_Inst.body_paint_Cleen_outline_Inst=1
/Game/materials/body_paint_Cleen_outline.body_paint_Cleen_outline=1
/Game/meshes/ship/SM_Ship_Tower.SM_Ship_Tower=1
/Game/materials/ship/body_paint_Cleen_outline.body_paint_Cleen_outline=1
/Game/materials/ship/body_paint.body_paint=1
/Game/Content/for/3Dprinter_2_Inst.3Dprinter_2_Inst=1
/Game/Content/for/3Dprinter_Inst.3Dprinter_Inst=1
/Game/meshes/ship/SM_Ship_TowersGun.SM_Ship_TowersGun=1
/Game/materials/slicer/3Dprinter_2_Inst.3Dprinter_2_Inst=1
/Game/materials/slicer/3Dprinter_2.3Dprinter_2=1
/Game/Content/for/3Dprinter.3Dprinter=1
/Game/materials/ship/instances/body_paint_Inst.body_paint_Inst=1
/Game/materials/ship/materialFunctions/slicer.slicer=1
/Game/Content/first/MF_Disolv.MF_Disolv=1
/Game/Content/first/NewMaterial_Inst.NewMaterial_Inst=1
/Game/Content/first/NewBlueprint.NewBlueprint=1
/Game/Content/first/NewMaterial.NewMaterial=1
[/Script/BlueprintGraph.BlueprintEditorSettings]
bDrawMidpointArrowsInBlueprints=False
@@ -2082,9 +2110,16 @@ bConvertSceneUnit=False
LastLogListing=MapCheck
[PlacementMode]
RecentlyPlaced=/Game/Content/first/NewBlueprint.NewBlueprint;
RecentlyPlaced=/Game/Content/first/NewMaterial_Inst.NewMaterial_Inst;
RecentlyPlaced=/Game/materials/3Dprinter_2_Inst.3Dprinter_2_Inst;
RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0
RecentlyPlaced=/Game/materials/3Dprinter_2.3Dprinter_2;
RecentlyPlaced=/Game/Content/for/3Dprinter.3Dprinter;
RecentlyPlaced=/Game/Content/for/3Dprinter_Inst.3Dprinter_Inst;
RecentlyPlaced=/Game/Content/for/man.man;
RecentlyPlaced=/Game/Content/outline/body_paint_Cleen_outline.body_paint_Cleen_outline;
RecentlyPlaced=/Engine/BasicShapes/Cylinder.Cylinder;/Engine/Transient.ActorFactoryBasicShape_0
RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0
RecentlyPlaced=/Game/Content/outline/GlowEnhanced_Inst.GlowEnhanced_Inst;
RecentlyPlaced=/Game/Content/three/invisible_Inst.invisible_Inst;
RecentlyPlaced=/Game/blueprints/ship/BP_Ship.BP_Ship;
@@ -2099,6 +2134,7 @@ RecentlyPlaced=/Game/meshes/ship/SM_Ship_Ship.SM_Ship_Ship;
[/Script/UnrealEd.MaterialEditorOptions]
bHideUnrelatedNodes=False
bUseUnsortedMenus=False
bShowGrid=False
[MaterialEditor]
PrimType=1
@@ -2159,7 +2195,7 @@ bMaterialQualityUsed[2]=0
bMaterialQualityUsed[3]=0
[DetailCustomWidgetExpansion]
MaterialEditorInstanceConstant=MaterialEditorInstanceConstant.ParameterGroups.Depth,MaterialEditorInstanceConstant.ParameterGroups.DepthFade,MaterialEditorInstanceConstant.ParameterGroups.Foam,MaterialEditorInstanceConstant.ParameterGroups.Global Vector Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Normal,MaterialEditorInstanceConstant.ParameterGroups.Refraction,MaterialEditorInstanceConstant.ParameterGroups.Roughnes,MaterialEditorInstanceConstant.ParameterGroups.Tesselation,MaterialEditorInstanceConstant.ParameterGroups.Wave1,MaterialEditorInstanceConstant.ParameterGroups.Wave2,MaterialEditorInstanceConstant.ParameterGroups.Wave3,MaterialEditorInstanceConstant.ParameterGroups.Global Scalar Parameter Values,
MaterialEditorInstanceConstant=MaterialEditorInstanceConstant.ParameterGroups.Depth,MaterialEditorInstanceConstant.ParameterGroups.DepthFade,MaterialEditorInstanceConstant.ParameterGroups.Foam,MaterialEditorInstanceConstant.ParameterGroups.Global Vector Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Normal,MaterialEditorInstanceConstant.ParameterGroups.Refraction,MaterialEditorInstanceConstant.ParameterGroups.Roughnes,MaterialEditorInstanceConstant.ParameterGroups.Tesselation,MaterialEditorInstanceConstant.ParameterGroups.Wave1,MaterialEditorInstanceConstant.ParameterGroups.Wave2,MaterialEditorInstanceConstant.ParameterGroups.Wave3,MaterialEditorInstanceConstant.ParameterGroups.Global Scalar Parameter Values,MaterialEditorInstanceConstant.General.MaterialPropertyOverrideGroup,MaterialEditorInstanceConstant.ParameterGroups.Global Texture Parameter Values,
MaterialInstanceConstant=
CryptoKeysSettings=InputSettings.Bindings.ActionMappings.NewActionMapping_0,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,
GeneralProjectSettings=InputSettings.Bindings.ActionMappings.NewActionMapping_0,InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.ClickLeftMouse,GameMapsSettings.DefaultModes.SelectedGameModeDetails,IOSRuntimeSettings.Build.Remote Build Options,InputSettings.Bindings.AxisMappings.NewAxisMapping_0,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.MouseX,InputSettings.Bindings.AxisMappings.MouseY,InputSettings.Bindings.AxisMappings.MouseScroll,
@@ -2237,7 +2273,7 @@ Player_C=
BP_Ship_C=
SceneComponent=
PropertyWrapper=K2Node_VariableGet.DefaultValueCategory.None,
SpringArmComponent=K2Node_VariableGet.DefaultValueCategory.None,
SpringArmComponent=
K2Node_VariableSet=K2Node_VariableGet.DefaultValueCategory.None,
[MaterialInstanceEditor]
@@ -2284,8 +2320,8 @@ SizeBox="\"Object.Layout.Slot\" "
mainMenu_C="\"Object.Layout.Slot\" "
UserWidget="\"Object.Layout.Slot\" "
CameraComponent="\"Object.PostProcess.PostProcessSettings\" "
SceneComponent="\"Object.RelativeRotation\" "
ActorComponent="\"Object.RelativeRotation\" "
SceneComponent=
ActorComponent=
cpp_Ship=
Player_C=
Pawn=
@@ -2320,7 +2356,7 @@ NiagaraSettings="\"Object.Niagara.AdditionalParameterEnums\" \"Object.Scalabilit
NiagaraEditorSettings="\"Object.Niagara.GraphCreationShortcuts\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[0]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[0].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[1]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[1].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[2]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[2].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[3]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[3].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[4]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[4].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[5]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[5].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[6]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[6].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[7]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[7].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[8]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[8].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[9]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[9].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[10]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[10].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[11]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[11].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[12]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[12].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[13]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[13].Input\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[14]\" \"Object.Niagara.GraphCreationShortcuts.GraphCreationShortcuts[14].Input\" "
VerticalBox="\"Object.Layout.Slot\" "
SpringArmComponent=
MaterialEditorInstanceConstant="\"Object.ParameterGroups.ParameterGroups[1].Parameters.Parameters[1].Object.ParameterValue\" "
MaterialEditorInstanceConstant=
[/Script/UnrealEd.EditorLoadingSavingSettings]
bSCCUseGlobalSettings=False
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