DLSS stop track

This commit is contained in:
2022-07-31 20:54:30 +05:00
parent 0649599388
commit 18c638bba9
89 changed files with 0 additions and 16625 deletions
@@ -1,189 +0,0 @@
#undef DLSS_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\GefestMskZdrav\\GefestMskZdrav.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME GefestMskZdrav
#define UE_TARGET_NAME GefestMskZdrav
#define DLSS_ENGINE_SUPPORTS_CSSPD 1
#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
#define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1
#define DLSS_ENGINE_HAS_AAM_TSR 0
#define DLSS_ENGINE_HAS_GTEMPORALUPSCALER 1
#define UE_MODULE_NAME "DLSS"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define ENGINESETTINGS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define MATERIALSHADERQUALITYSETTINGS_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API
#define DLSSUTILITY_API
#define NGXRHI_API
#define DLSS_ENGINE_SUPPORTS_CSSPD 1
#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
#define DLSS_API
@@ -1,189 +0,0 @@
#undef DLSS_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define DLSS_ENGINE_SUPPORTS_CSSPD 1
#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
#define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1
#define DLSS_ENGINE_HAS_AAM_TSR 0
#define DLSS_ENGINE_HAS_GTEMPORALUPSCALER 1
#define UE_MODULE_NAME "DLSS"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define ENGINESETTINGS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define MATERIALSHADERQUALITYSETTINGS_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API
#define DLSSUTILITY_API
#define NGXRHI_API
#define DLSS_ENGINE_SUPPORTS_CSSPD 1
#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
#define DLSS_API
@@ -1,6 +0,0 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp"
#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp"
#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp"
#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp"
#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp"
@@ -1,390 +0,0 @@
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/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.cpp"
/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h"
/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.cpp.obj"
/TP
/GR-
/W4
@@ -1,6 +0,0 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp"
#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp"
#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp"
#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp"
#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp"
@@ -1,132 +0,0 @@
E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h
E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSS\Public\DLSS.h
e:\projects\gefestmskzdrav\plugins\dlss\source\dlss\private\DLSSUpscalerPrivate.h
e:\projects\gefestmskzdrav\plugins\dlss\source\dlss\private\DLSSUpscaler.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/TemporalAA.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CommonRenderResources.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderParameterStruct.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphTextureSubresource.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.inl
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraph.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphPass.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.inl
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameters.inl
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphValidation.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBlackboard.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/GeneratedTypeName.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.inl
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphUtils.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/SceneFilterRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\SceneRenderTargets.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../TranslucencyPass.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../VT/VirtualTextureFeedback.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\VT/VirtualTextureFeedbackBuffer.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\SceneRenderTargetParameters.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RenderTargetTemp.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScenePrivateBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PrimitiveSceneInfo.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshPassProcessor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshMaterialShader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MaterialShader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshDrawShaderBindings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Experimental/Containers/RobinHoodHashTable.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DistortionRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HeightfieldLighting.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightShaftRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SkyAtmosphereRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\MeshDrawCommands.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\GpuDebugRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/PostProcessAmbientOcclusionMobile.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScreenPass.inl
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h
e:\projects\gefestmskzdrav\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\CustomStaticScreenPercentage.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS\DLSSSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CustomResourcePool.h
e:\projects\gefestmskzdrav\plugins\dlss\source\dlss\private\DLSSDenoiser.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenSpaceDenoise.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\Interfaces/IPluginManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginDescriptor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\ModuleDescriptor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\CustomBuildSteps.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\LocalizationDescriptor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\PluginReferenceDescriptor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GeneralProjectSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GeneralProjectSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\SceneViewExtension.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\SceneViewExtensionContext.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneViewExtensionContext.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MessageDialog.h
E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneTextureParameters.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScenePrivate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderTargetPool.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneCore.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Containers/AllocatorFixedSizeFreeList.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightSceneInfo.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DepthRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ShaderBaseClasses.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneHitProxyRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ShadowRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SystemTextures.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightPropagationVolume.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HairStrands/HairStrandsRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsUtils.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\HairStrandsInterface.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsCluster.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsVoxelization.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsDeepShadow.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsClusters.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsLUT.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsVisibility.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsTransmittance.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsEnvironment.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsComposition.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsDebug.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightMapRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\LightMap.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LightMapTexture2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightMapTexture2D.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\VelocityRendering.h
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d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\FogRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\VolumetricFog.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PlanarReflectionRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ReflectionEnvironment.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\MobileBasePassRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\VolumeRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderCompilerCore.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ScreenRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneSoftwareOcclusion.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\VisualizeTexture.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightMapDensityRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\VolumetricFogShared.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DebugViewModeRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\PrecomputedVolumetricLightmap.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Math/PackedVector.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RayTracing/RaytracingOptions.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RayTracing/RayTracingIESLightProfiles.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\Halton.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HaltonUtilities.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\VolumetricRenderTargetViewStateData.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\BasePassRendering.inl
E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp
E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp
e:\projects\gefestmskzdrav\plugins\dlss\source\dlss\private\DLSSUpscalerHistory.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/PostProcessing.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\TranslucentRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/RenderingCompositionGraph.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PostProcessParameters.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\LegacyScreenPercentageDriver.h
E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp
@@ -1,3 +0,0 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp"
#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp"
@@ -1,390 +0,0 @@
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/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
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/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
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#include "E:/Projects/SibIntel/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp"
@@ -1,8 +0,0 @@
E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h
E:/Projects/GefestMskZdrav/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
E:/Projects/GefestMskZdrav/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSS/Public/DLSSSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\CustomStaticScreenPercentage.h
e:\projects\gefestmskzdrav\plugins\dlss\intermediate\build\win64\ue4\inc\dlss\DLSSSettings.generated.h
@@ -1,392 +0,0 @@
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/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Private
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/I Runtime\Core\Public\Compression
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/I Runtime\Core\Public\FileCache
/I Runtime\Core\Public\FramePro
/I Runtime\Core\Public\GenericPlatform
/I Runtime\Core\Public\HAL
/I Runtime\Core\Public\HAL\Allocators
/I Runtime\Core\Public\Hash
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/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.gen.cpp"
/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h"
/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\DLSSLibrary.gen.cpp.obj"
/TP
/GR-
/W4
@@ -1,5 +0,0 @@
E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSSBlueprint/Public/DLSSLibrary.h
e:\projects\gefestmskzdrav\plugins\dlss\intermediate\build\win64\ue4\inc\dlssblueprint\DLSSLibrary.generated.h
@@ -1,186 +0,0 @@
#undef DLSSBLUEPRINT_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\GefestMskZdrav\\GefestMskZdrav.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME GefestMskZdrav
#define UE_TARGET_NAME GefestMskZdrav
#define WITH_DLSS 1
#define UE_MODULE_NAME "DLSSBlueprint"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define MATERIALSHADERQUALITYSETTINGS_API
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NGXRHI_API
#define DLSS_ENGINE_SUPPORTS_CSSPD 1
#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
#define DLSS_API
#define WITH_DLSS 1
#define DLSSBLUEPRINT_API
@@ -1,186 +0,0 @@
#undef DLSSBLUEPRINT_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define WITH_DLSS 1
#define UE_MODULE_NAME "DLSSBlueprint"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define MATERIALSHADERQUALITYSETTINGS_API
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NGXRHI_API
#define DLSS_ENGINE_SUPPORTS_CSSPD 1
#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
#define DLSS_API
#define WITH_DLSS 1
#define DLSSBLUEPRINT_API
@@ -1,180 +0,0 @@
#undef DLSSUTILITY_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\GefestMskZdrav\\GefestMskZdrav.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME GefestMskZdrav
#define UE_TARGET_NAME GefestMskZdrav
#define DLSS_ENGINE_USES_FVECTOR2D 1
#define UE_MODULE_NAME "DLSSUtility"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API
#define DLSSUTILITY_API
#define MATERIALSHADERQUALITYSETTINGS_API
@@ -1,180 +0,0 @@
#undef DLSSUTILITY_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define DLSS_ENGINE_USES_FVECTOR2D 1
#define UE_MODULE_NAME "DLSSUtility"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API
#define DLSSUTILITY_API
#define MATERIALSHADERQUALITYSETTINGS_API
@@ -1,3 +0,0 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp"
#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp"
@@ -1,382 +0,0 @@
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/I .
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/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Private
/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
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/I Runtime\Engine\Classes
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/I Runtime\Engine
/I Runtime\Engine\Public\AI
/I Runtime\Engine\Public\AI\Navigation
/I Runtime\Engine\Public\Analytics
/I Runtime\Engine\Public\Animation
/I Runtime\Engine\Public\Audio
/I Runtime\Engine\Public\Blueprint
/I Runtime\Engine\Public\Curves
/I Runtime\Engine\Public\EdGraph
/I Runtime\Engine\Public\HLOD
/I Runtime\Engine\Public\Internationalization
/I Runtime\Engine\Public\Net
/I Runtime\Engine\Public\Net\Util
/I Runtime\Engine\Public\ODSC
/I Runtime\Engine\Public\PacketHandlers
/I Runtime\Engine\Public\Performance
/I Runtime\Engine\Public\Physics
/I Runtime\Engine\Public\Physics\Experimental
/I Runtime\Engine\Public\Physics\ImmediatePhysics
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsChaos
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsShared
/I Runtime\Engine\Public\Physics\Tests
/I Runtime\Engine\Public\ProfilingDebugging
/I Runtime\Engine\Public\Rendering
/I Runtime\Engine\Public\Slate
/I Runtime\Engine\Public\Streaming
/I Runtime\Engine\Public\Subsystems
/I Runtime\Engine\Public\Tests
/I Runtime\Engine\Public\VisualLogger
/I Runtime\Engine\Public\VT
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/I Runtime\Core
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/I Runtime\Core\Public\Algo\Impl
/I Runtime\Core\Public\Async
/I Runtime\Core\Public\Clang
/I Runtime\Core\Public\Compression
/I Runtime\Core\Public\Concepts
/I Runtime\Core\Public\Containers
/I Runtime\Core\Public\Delegates
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/I Runtime\Core\Public\Experimental\Containers
/I Runtime\Core\Public\Features
/I Runtime\Core\Public\FileCache
/I Runtime\Core\Public\FramePro
/I Runtime\Core\Public\GenericPlatform
/I Runtime\Core\Public\HAL
/I Runtime\Core\Public\HAL\Allocators
/I Runtime\Core\Public\Hash
/I Runtime\Core\Public\Internationalization
/I Runtime\Core\Public\IO
/I Runtime\Core\Public\Logging
/I Runtime\Core\Public\Math
/I Runtime\Core\Public\Memory
/I Runtime\Core\Public\MemPro
/I Runtime\Core\Public\Microsoft
/I Runtime\Core\Public\Misc
/I Runtime\Core\Public\Modules
/I Runtime\Core\Public\Modules\Boilerplate
/I Runtime\Core\Public\MSVC
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/I Runtime\Core\Public\Serialization
/I Runtime\Core\Public\Serialization\Csv
/I Runtime\Core\Public\Serialization\Formatters
/I Runtime\Core\Public\Stats
/I Runtime\Core\Public\String
/I Runtime\Core\Public\Templates
/I Runtime\Core\Public\Traits
/I Runtime\Core\Public\UObject
/I Runtime\Core\Public\Windows
/I Runtime\TraceLog
/I Runtime\TraceLog\Public\Trace
/I Runtime\TraceLog\Public\Trace\Detail
/I Runtime\TraceLog\Public\Trace\Detail\Protocols
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime\CoreUObject\Public
/I Runtime\CoreUObject
/I Runtime\CoreUObject\Public\AssetRegistry
/I Runtime\CoreUObject\Public\Blueprint
/I Runtime\CoreUObject\Public\Internationalization
/I Runtime\CoreUObject\Public\Misc
/I Runtime\CoreUObject\Public\Serialization
/I Runtime\CoreUObject\Public\Serialization\Formatters
/I Runtime\CoreUObject\Public\Templates
/I Runtime\CoreUObject\Public\UObject
/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore
/I Runtime\Net
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/I Runtime\Net\Core\Public\Net
/I Runtime\Net\Core\Public\Net\Core
/I Runtime\Net\Core\Public\Net\Core\Analytics
/I Runtime\Net\Core\Public\Net\Core\Misc
/I Runtime\Net\Core\Public\Net\Core\PushModel
/I Runtime\Net\Core\Public\Net\Core\Trace
/I Runtime\Net\Core\Public\Net\Core\Trace\Private
/I Runtime\ApplicationCore\Public
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/I Runtime\ApplicationCore\Public\GenericPlatform
/I Runtime\ApplicationCore\Public\GenericPlatform\Accessibility
/I Runtime\ApplicationCore\Public\HAL
/I Runtime\ApplicationCore\Public\Windows
/I Runtime\ApplicationCore\Public\Windows\Accessibility
/I Runtime\RHI\Public
/I Runtime\RHI
/I Runtime\RHI\Public\Tests
/I Runtime\Json\Public
/I Runtime\Json
/I Runtime\Json\Public\Dom
/I Runtime\Json\Public\JsonUtils
/I Runtime\Json\Public\Policies
/I Runtime\Json\Public\Serialization
/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
/I Runtime\SlateCore\Public
/I Runtime\SlateCore
/I Runtime\SlateCore\Public\Animation
/I Runtime\SlateCore\Public\Application
/I Runtime\SlateCore\Public\Brushes
/I Runtime\SlateCore\Public\Debugging
/I Runtime\SlateCore\Public\FastUpdate
/I Runtime\SlateCore\Public\Fonts
/I Runtime\SlateCore\Public\Input
/I Runtime\SlateCore\Public\Layout
/I Runtime\SlateCore\Public\Rendering
/I Runtime\SlateCore\Public\Sound
/I Runtime\SlateCore\Public\Styling
/I Runtime\SlateCore\Public\Textures
/I Runtime\SlateCore\Public\Trace
/I Runtime\SlateCore\Public\Types
/I Runtime\SlateCore\Public\Widgets
/I Runtime\SlateCore\Public\Widgets\Accessibility
/I Runtime\SlateCore\Public\Widgets\Images
/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I Runtime\InputCore
/I Runtime\InputCore\Public\GenericPlatform
/I Runtime\InputCore\Public\HAL
/I Runtime\InputCore\Public\Windows
/I ..\Intermediate\Build\Win64\UE4\Inc\Slate
/I Runtime\Slate\Public
/I Runtime\Slate
/I Runtime\Slate\Public\Framework
/I Runtime\Slate\Public\Framework\Application
/I Runtime\Slate\Public\Framework\Commands
/I Runtime\Slate\Public\Framework\Docking
/I Runtime\Slate\Public\Framework\Layout
/I Runtime\Slate\Public\Framework\MetaData
/I Runtime\Slate\Public\Framework\MultiBox
/I Runtime\Slate\Public\Framework\Notifications
/I Runtime\Slate\Public\Framework\Styling
/I Runtime\Slate\Public\Framework\Text
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/I Runtime\Slate\Public\Widgets\Accessibility
/I Runtime\Slate\Public\Widgets\Colors
/I Runtime\Slate\Public\Widgets\Docking
/I Runtime\Slate\Public\Widgets\Images
/I Runtime\Slate\Public\Widgets\Input
/I Runtime\Slate\Public\Widgets\LayerManager
/I Runtime\Slate\Public\Widgets\Layout
/I Runtime\Slate\Public\Widgets\Navigation
/I Runtime\Slate\Public\Widgets\Notifications
/I Runtime\Slate\Public\Widgets\Text
/I Runtime\Slate\Public\Widgets\Views
/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper
/I Runtime\ImageWrapper\Public
/I Runtime\ImageWrapper
/I Runtime\Messaging\Public
/I Runtime\Messaging
/I Runtime\MessagingCommon\Public
/I Runtime\MessagingCommon
/I Runtime\RenderCore\Public
/I Runtime\RenderCore
/I Runtime\RenderCore\Public\ProfilingDebugging
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\AnalyticsET
/I Runtime\Analytics\Analytics\Public
/I Runtime\Analytics\Analytics
/I Runtime\Analytics\Analytics\Public\Interfaces
/I Runtime\Sockets\Public
/I Runtime\Sockets
/I Runtime\Net\Common\Public
/I Runtime\Net\Common
/I Runtime\Net\Common\Public\Net
/I Runtime\Net\Common\Public\Net\Common
/I Runtime\Net\Common\Public\Net\Common\Packets
/I Runtime\Net\Common\Public\Net\Common\Sockets
/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
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/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer
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/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration
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/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription
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/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription
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/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore
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/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos
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/I Runtime\Experimental\Chaos\Public\ChaosVisualDebugger
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/I Runtime\Experimental\Chaos\Public\PhysicsProxy
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/I ThirdParty\Intel
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/I ThirdParty
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/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess
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/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
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/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer
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/I Runtime\AudioMixer\Public\Quartz
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/I Developer
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/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
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/I E:\Projects\SibIntel\Plugins\DLSS\Source
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility
/I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings
/I Runtime\MaterialShaderQualitySettings\Classes
/I Runtime\MaterialShaderQualitySettings
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
/I ThirdParty\PhysX3\PxShared\include\foundation
/I ThirdParty\PhysX3\PxShared\include\pvd
/I ThirdParty\PhysX3\PxShared\include\task
/I ThirdParty\PhysX3\PhysX_3.4\Include
/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking
/I ThirdParty\PhysX3\PhysX_3.4\Include\common
/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions
/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry
/I ThirdParty\PhysX3\APEX_1.4\include
/I ThirdParty\PhysX3\APEX_1.4\include\clothing
/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
/I ThirdParty\PhysX3\APEX_1.4\include\legacy
/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
/I ThirdParty\PhysX3\APEX_1.4\common\include
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/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Module.DLSSUtility.cpp"
/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Definitions.DLSSUtility.h"
/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Module.DLSSUtility.cpp.obj"
/TP
/GR-
/W4
@@ -1,3 +0,0 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp"
#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp"
@@ -1,52 +0,0 @@
E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Definitions.DLSSUtility.h
E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSSUtility\Public\DLSSUtility.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\Interfaces/IPluginManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginDescriptor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\ModuleDescriptor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\CustomBuildSteps.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\LocalizationDescriptor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\PluginReferenceDescriptor.h
E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CommonRenderResources.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderParameterStruct.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphTextureSubresource.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.inl
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraph.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphPass.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.inl
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameters.inl
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphValidation.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBlackboard.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/GeneratedTypeName.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.inl
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphUtils.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/SceneFilterRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\SceneRenderTargets.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../TranslucencyPass.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../VT/VirtualTextureFeedback.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\VT/VirtualTextureFeedbackBuffer.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\SceneRenderTargetParameters.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RenderTargetTemp.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScenePrivateBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PrimitiveSceneInfo.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshPassProcessor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshMaterialShader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MaterialShader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshDrawShaderBindings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Experimental/Containers/RobinHoodHashTable.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DistortionRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HeightfieldLighting.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightShaftRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SkyAtmosphereRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\MeshDrawCommands.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\GpuDebugRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/PostProcessAmbientOcclusionMobile.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScreenPass.inl
@@ -1,182 +0,0 @@
#undef NGXD3D11RHI_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\GefestMskZdrav\\GefestMskZdrav.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME GefestMskZdrav
#define UE_TARGET_NAME GefestMskZdrav
#define UE_MODULE_NAME "NGXD3D11RHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define D3D11RHI_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NGXRHI_API
#define WITH_D3DX_LIBS 1
#define NV_AFTERMATH 1
#define INTEL_METRICSDISCOVERY 1
#define INTEL_EXTENSIONS 1
#define NGXD3D11RHI_API
@@ -1,182 +0,0 @@
#undef NGXD3D11RHI_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_MODULE_NAME "NGXD3D11RHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define D3D11RHI_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NGXRHI_API
#define WITH_D3DX_LIBS 1
#define NV_AFTERMATH 1
#define INTEL_METRICSDISCOVERY 1
#define INTEL_EXTENSIONS 1
#define NGXD3D11RHI_API
@@ -1,392 +0,0 @@
/Zc:inline
/nologo
/Oi
/c
/Gw
/Gy
/Zm1000
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/source-charset:utf-8
/execution-charset:utf-8
/Ob2
/Ox
/Ot
/GF
/errorReport:prompt
/D_HAS_EXCEPTIONS=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/wd4463
/we4668
/wd4244
/wd4838
/I .
/I Runtime\Windows\D3D11RHI\Private
/I Runtime\Windows\D3D11RHI\Private\Windows
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D11RHI\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I Runtime\Core
/I Runtime\Core\Public\Algo
/I Runtime\Core\Public\Algo\Impl
/I Runtime\Core\Public\Async
/I Runtime\Core\Public\Clang
/I Runtime\Core\Public\Compression
/I Runtime\Core\Public\Concepts
/I Runtime\Core\Public\Containers
/I Runtime\Core\Public\Delegates
/I Runtime\Core\Public\Experimental
/I Runtime\Core\Public\Experimental\Containers
/I Runtime\Core\Public\Features
/I Runtime\Core\Public\FileCache
/I Runtime\Core\Public\FramePro
/I Runtime\Core\Public\GenericPlatform
/I Runtime\Core\Public\HAL
/I Runtime\Core\Public\HAL\Allocators
/I Runtime\Core\Public\Hash
/I Runtime\Core\Public\Internationalization
/I Runtime\Core\Public\IO
/I Runtime\Core\Public\Logging
/I Runtime\Core\Public\Math
/I Runtime\Core\Public\Memory
/I Runtime\Core\Public\MemPro
/I Runtime\Core\Public\Microsoft
/I Runtime\Core\Public\Misc
/I Runtime\Core\Public\Modules
/I Runtime\Core\Public\Modules\Boilerplate
/I Runtime\Core\Public\MSVC
/I Runtime\Core\Public\ProfilingDebugging
/I Runtime\Core\Public\Serialization
/I Runtime\Core\Public\Serialization\Csv
/I Runtime\Core\Public\Serialization\Formatters
/I Runtime\Core\Public\Stats
/I Runtime\Core\Public\String
/I Runtime\Core\Public\Templates
/I Runtime\Core\Public\Traits
/I Runtime\Core\Public\UObject
/I Runtime\Core\Public\Windows
/I Runtime\TraceLog
/I Runtime\TraceLog\Public\Trace
/I Runtime\TraceLog\Public\Trace\Detail
/I Runtime\TraceLog\Public\Trace\Detail\Protocols
/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I Runtime\Engine
/I Runtime\Engine\Public\AI
/I Runtime\Engine\Public\AI\Navigation
/I Runtime\Engine\Public\Analytics
/I Runtime\Engine\Public\Animation
/I Runtime\Engine\Public\Audio
/I Runtime\Engine\Public\Blueprint
/I Runtime\Engine\Public\Curves
/I Runtime\Engine\Public\EdGraph
/I Runtime\Engine\Public\HLOD
/I Runtime\Engine\Public\Internationalization
/I Runtime\Engine\Public\Net
/I Runtime\Engine\Public\Net\Util
/I Runtime\Engine\Public\ODSC
/I Runtime\Engine\Public\PacketHandlers
/I Runtime\Engine\Public\Performance
/I Runtime\Engine\Public\Physics
/I Runtime\Engine\Public\Physics\Experimental
/I Runtime\Engine\Public\Physics\ImmediatePhysics
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsChaos
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsShared
/I Runtime\Engine\Public\Physics\Tests
/I Runtime\Engine\Public\ProfilingDebugging
/I Runtime\Engine\Public\Rendering
/I Runtime\Engine\Public\Slate
/I Runtime\Engine\Public\Streaming
/I Runtime\Engine\Public\Subsystems
/I Runtime\Engine\Public\Tests
/I Runtime\Engine\Public\VisualLogger
/I Runtime\Engine\Public\VT
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime\CoreUObject\Public
/I Runtime\CoreUObject
/I Runtime\CoreUObject\Public\AssetRegistry
/I Runtime\CoreUObject\Public\Blueprint
/I Runtime\CoreUObject\Public\Internationalization
/I Runtime\CoreUObject\Public\Misc
/I Runtime\CoreUObject\Public\Serialization
/I Runtime\CoreUObject\Public\Serialization\Formatters
/I Runtime\CoreUObject\Public\Templates
/I Runtime\CoreUObject\Public\UObject
/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Core
/I Runtime\Net\Core\Public\Net
/I Runtime\Net\Core\Public\Net\Core
/I Runtime\Net\Core\Public\Net\Core\Analytics
/I Runtime\Net\Core\Public\Net\Core\Misc
/I Runtime\Net\Core\Public\Net\Core\PushModel
/I Runtime\Net\Core\Public\Net\Core\Trace
/I Runtime\Net\Core\Public\Net\Core\Trace\Private
/I Runtime\ApplicationCore\Public
/I Runtime\ApplicationCore
/I Runtime\ApplicationCore\Public\GenericPlatform
/I Runtime\ApplicationCore\Public\GenericPlatform\Accessibility
/I Runtime\ApplicationCore\Public\HAL
/I Runtime\ApplicationCore\Public\Windows
/I Runtime\ApplicationCore\Public\Windows\Accessibility
/I Runtime\RHI\Public
/I Runtime\RHI
/I Runtime\RHI\Public\Tests
/I Runtime\Json\Public
/I Runtime\Json
/I Runtime\Json\Public\Dom
/I Runtime\Json\Public\JsonUtils
/I Runtime\Json\Public\Policies
/I Runtime\Json\Public\Serialization
/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
/I Runtime\SlateCore\Public
/I Runtime\SlateCore
/I Runtime\SlateCore\Public\Animation
/I Runtime\SlateCore\Public\Application
/I Runtime\SlateCore\Public\Brushes
/I Runtime\SlateCore\Public\Debugging
/I Runtime\SlateCore\Public\FastUpdate
/I Runtime\SlateCore\Public\Fonts
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C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\ole2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack8.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\objbase.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack8.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\combaseapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack8.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\wtypesbase.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\guiddef.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\unknwnbase.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\objidlbase.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\guiddef.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\cguid.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\coml2api.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\objidl.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\um\unknwn.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\wtypes.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\propidlbase.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\um\oaidl.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\urlmon.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\um\oleidl.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\um\servprov.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\um\msxml.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\propidl.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\oleauto.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack8.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\ocidl.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgi.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgicommon.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgitype.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgiformat.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3dcommon.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d10_1.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d10.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d10sdklayers.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d10misc.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d10shader.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d10effect.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d10_1shader.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d11sdklayers.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Util.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11State.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\BoundShaderStateCache.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\windows\d3d11rhi\public\D3D11ShaderResources.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Viewport.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11ConstantBuffer.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Private\Windows\D3D11StateCache.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\windows\d3d11rhi\private\D3D11StateCachePrivate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ShaderCompiler.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderCompilerCore.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\nvidia\nvaftermath\include\GFSDK_Aftermath_Defines.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cstdint
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath_GpuCrashdump.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Intel\MetricsDiscovery\MetricsDiscoveryHelper\build\include\metrics_discovery\metrics_discovery_helper_dx11.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\intel\metricsdiscovery\metricsdiscoveryhelper\build\include\metrics_discovery\metrics_discovery_helper.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\intel\metricsdiscovery\metricsdiscoveryhelper\build\include\metrics_discovery\metrics_discovery_api.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Intel\ExtensionsFramework\igd11ext.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\string
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\istream
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\ostream
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\ios
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xlocnum
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cmath
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xtgmath.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\streambuf
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xiosbase
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xlocale
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\stdexcept
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xstring
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xmemory0
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\limits
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\ymath.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cfloat
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\typeinfo
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\vcruntime_typeinfo.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\vcruntime_exception.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\eh.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\corecrt_terminate.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xlocinfo
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xlocinfo.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\locale.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\memory
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xmemory
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xfacet
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\system_error
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cerrno
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xcall_once.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xerrc.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\share.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xstring_insert.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\psapi.h
@@ -1,183 +0,0 @@
#undef NGXD3D12RHI_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\GefestMskZdrav\\GefestMskZdrav.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME GefestMskZdrav
#define UE_TARGET_NAME GefestMskZdrav
#define UE_MODULE_NAME "NGXD3D12RHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define D3D12_PROFILING_ENABLED 1
#define PROFILE 1
#define D3D12RHI_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NGXRHI_API
#define NV_AFTERMATH 1
#define INTEL_METRICSDISCOVERY 1
#define INTEL_EXTENSIONS 1
#define NGXD3D12RHI_API
@@ -1,183 +0,0 @@
#undef NGXD3D12RHI_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_MODULE_NAME "NGXD3D12RHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define D3D12_PROFILING_ENABLED 1
#define PROFILE 1
#define D3D12RHI_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NGXRHI_API
#define NV_AFTERMATH 1
#define INTEL_METRICSDISCOVERY 1
#define INTEL_EXTENSIONS 1
#define NGXD3D12RHI_API
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@@ -1,215 +0,0 @@
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/MinWindows.h
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C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\enclaveapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\threadpoollegacyapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\threadpoolapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\jobapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\jobapi2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wow64apiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\libloaderapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\securitybaseapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\namespaceapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\systemtopologyapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\processtopologyapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\securityappcontainer.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\realtimeapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\winerror.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\timezoneapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wingdi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack1.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack4.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack4.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winuser.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\tvout.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnls.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\datetimeapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\stringapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnls.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wincon.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wincontypes.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\consoleapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\consoleapi2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\consoleapi3.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winver.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\verrsrc.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winreg.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\reason.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnetwk.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\wnnc.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\stralign.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\imm.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\ime_cmodes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PostWindowsApi.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\Windows/D3D12RHIBasePrivate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\d3d12.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\rpc.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack8.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\rpcdce.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\rpcdcep.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\rpcnsi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\rpcnterr.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\rpcasync.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack8.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\rpcndr.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack8.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\rpcnsip.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\rpcsal.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\ole2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack8.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\objbase.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack8.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\combaseapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack8.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\wtypesbase.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\guiddef.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\unknwnbase.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\objidlbase.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\guiddef.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\cguid.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\coml2api.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\objidl.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\um\unknwn.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\wtypes.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\propidlbase.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\um\oaidl.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\urlmon.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\um\oleidl.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\um\servprov.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\um\msxml.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\propidl.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\oleauto.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack8.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\ocidl.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgicommon.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgiformat.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3dcommon.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d12sdklayers.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\D3DX12\include\d3dx12.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformTypes.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\../Public/D3D12Util.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\windows\WindowsD3D12DiskCache.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\windows\WindowsD3D12PipelineState.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\windows\../D3D12PipelineState.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\nvidia\nvaftermath\include\GFSDK_Aftermath_Defines.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cstdint
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath_GpuCrashdump.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Residency.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformAtomics.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgi1_6.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgi1_5.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgi1_4.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgi1_3.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgi1_2.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgi.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgitype.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\D3DX12\include\D3DX12Residency.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformAtomics.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformTypes.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\../Public/D3D12State.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\../Public/D3D12Resources.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\BoundShaderStateCache.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\public\D3D12ShaderResources.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12RootSignature.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Shader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12View.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12CommandList.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Texture.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12DirectCommandListManager.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\../Public/D3D12Viewport.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\../Public/D3D12ConstantBuffer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Query.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12TimedIntervalQuery.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12DescriptorCache.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12StateCachePrivate.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Allocation.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12CommandContext.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformTypes.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\delayimp.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\PIX\include\pix3.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\pix\include\pix3_win.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\pix\include\PIXEventsCommon.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\pix\include\PIXEventsGenerated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformTypes.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Stats.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Device.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Adapter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgidebug.h
@@ -1,176 +0,0 @@
#undef NGXRHI_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\GefestMskZdrav\\GefestMskZdrav.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME GefestMskZdrav
#define UE_TARGET_NAME GefestMskZdrav
#define UE_MODULE_NAME "NGXRHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NGXRHI_API
@@ -1,176 +0,0 @@
#undef NGXRHI_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_MODULE_NAME "NGXRHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NGXRHI_API
@@ -1,378 +0,0 @@
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/source-charset:utf-8
/execution-charset:utf-8
/Ob2
/Ox
/Ot
/GF
/errorReport:prompt
/D_HAS_EXCEPTIONS=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/wd4463
/we4668
/wd4244
/wd4838
/I .
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I Runtime\Core
/I Runtime\Core\Public\Algo
/I Runtime\Core\Public\Algo\Impl
/I Runtime\Core\Public\Async
/I Runtime\Core\Public\Clang
/I Runtime\Core\Public\Compression
/I Runtime\Core\Public\Concepts
/I Runtime\Core\Public\Containers
/I Runtime\Core\Public\Delegates
/I Runtime\Core\Public\Experimental
/I Runtime\Core\Public\Experimental\Containers
/I Runtime\Core\Public\Features
/I Runtime\Core\Public\FileCache
/I Runtime\Core\Public\FramePro
/I Runtime\Core\Public\GenericPlatform
/I Runtime\Core\Public\HAL
/I Runtime\Core\Public\HAL\Allocators
/I Runtime\Core\Public\Hash
/I Runtime\Core\Public\Internationalization
/I Runtime\Core\Public\IO
/I Runtime\Core\Public\Logging
/I Runtime\Core\Public\Math
/I Runtime\Core\Public\Memory
/I Runtime\Core\Public\MemPro
/I Runtime\Core\Public\Microsoft
/I Runtime\Core\Public\Misc
/I Runtime\Core\Public\Modules
/I Runtime\Core\Public\Modules\Boilerplate
/I Runtime\Core\Public\MSVC
/I Runtime\Core\Public\ProfilingDebugging
/I Runtime\Core\Public\Serialization
/I Runtime\Core\Public\Serialization\Csv
/I Runtime\Core\Public\Serialization\Formatters
/I Runtime\Core\Public\Stats
/I Runtime\Core\Public\String
/I Runtime\Core\Public\Templates
/I Runtime\Core\Public\Traits
/I Runtime\Core\Public\UObject
/I Runtime\Core\Public\Windows
/I Runtime\TraceLog
/I Runtime\TraceLog\Public\Trace
/I Runtime\TraceLog\Public\Trace\Detail
/I Runtime\TraceLog\Public\Trace\Detail\Protocols
/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I Runtime\Engine
/I Runtime\Engine\Public\AI
/I Runtime\Engine\Public\AI\Navigation
/I Runtime\Engine\Public\Analytics
/I Runtime\Engine\Public\Animation
/I Runtime\Engine\Public\Audio
/I Runtime\Engine\Public\Blueprint
/I Runtime\Engine\Public\Curves
/I Runtime\Engine\Public\EdGraph
/I Runtime\Engine\Public\HLOD
/I Runtime\Engine\Public\Internationalization
/I Runtime\Engine\Public\Net
/I Runtime\Engine\Public\Net\Util
/I Runtime\Engine\Public\ODSC
/I Runtime\Engine\Public\PacketHandlers
/I Runtime\Engine\Public\Performance
/I Runtime\Engine\Public\Physics
/I Runtime\Engine\Public\Physics\Experimental
/I Runtime\Engine\Public\Physics\ImmediatePhysics
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsChaos
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsShared
/I Runtime\Engine\Public\Physics\Tests
/I Runtime\Engine\Public\ProfilingDebugging
/I Runtime\Engine\Public\Rendering
/I Runtime\Engine\Public\Slate
/I Runtime\Engine\Public\Streaming
/I Runtime\Engine\Public\Subsystems
/I Runtime\Engine\Public\Tests
/I Runtime\Engine\Public\VisualLogger
/I Runtime\Engine\Public\VT
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime\CoreUObject\Public
/I Runtime\CoreUObject
/I Runtime\CoreUObject\Public\AssetRegistry
/I Runtime\CoreUObject\Public\Blueprint
/I Runtime\CoreUObject\Public\Internationalization
/I Runtime\CoreUObject\Public\Misc
/I Runtime\CoreUObject\Public\Serialization
/I Runtime\CoreUObject\Public\Serialization\Formatters
/I Runtime\CoreUObject\Public\Templates
/I Runtime\CoreUObject\Public\UObject
/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Core
/I Runtime\Net\Core\Public\Net
/I Runtime\Net\Core\Public\Net\Core
/I Runtime\Net\Core\Public\Net\Core\Analytics
/I Runtime\Net\Core\Public\Net\Core\Misc
/I Runtime\Net\Core\Public\Net\Core\PushModel
/I Runtime\Net\Core\Public\Net\Core\Trace
/I Runtime\Net\Core\Public\Net\Core\Trace\Private
/I Runtime\ApplicationCore\Public
/I Runtime\ApplicationCore
/I Runtime\ApplicationCore\Public\GenericPlatform
/I Runtime\ApplicationCore\Public\GenericPlatform\Accessibility
/I Runtime\ApplicationCore\Public\HAL
/I Runtime\ApplicationCore\Public\Windows
/I Runtime\ApplicationCore\Public\Windows\Accessibility
/I Runtime\RHI\Public
/I Runtime\RHI
/I Runtime\RHI\Public\Tests
/I Runtime\Json\Public
/I Runtime\Json
/I Runtime\Json\Public\Dom
/I Runtime\Json\Public\JsonUtils
/I Runtime\Json\Public\Policies
/I Runtime\Json\Public\Serialization
/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
/I Runtime\SlateCore\Public
/I Runtime\SlateCore
/I Runtime\SlateCore\Public\Animation
/I Runtime\SlateCore\Public\Application
/I Runtime\SlateCore\Public\Brushes
/I Runtime\SlateCore\Public\Debugging
/I Runtime\SlateCore\Public\FastUpdate
/I Runtime\SlateCore\Public\Fonts
/I Runtime\SlateCore\Public\Input
/I Runtime\SlateCore\Public\Layout
/I Runtime\SlateCore\Public\Rendering
/I Runtime\SlateCore\Public\Sound
/I Runtime\SlateCore\Public\Styling
/I Runtime\SlateCore\Public\Textures
/I Runtime\SlateCore\Public\Trace
/I Runtime\SlateCore\Public\Types
/I Runtime\SlateCore\Public\Widgets
/I Runtime\SlateCore\Public\Widgets\Accessibility
/I Runtime\SlateCore\Public\Widgets\Images
/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I Runtime\InputCore
/I Runtime\InputCore\Public\GenericPlatform
/I Runtime\InputCore\Public\HAL
/I Runtime\InputCore\Public\Windows
/I ..\Intermediate\Build\Win64\UE4\Inc\Slate
/I Runtime\Slate\Public
/I Runtime\Slate
/I Runtime\Slate\Public\Framework
/I Runtime\Slate\Public\Framework\Application
/I Runtime\Slate\Public\Framework\Commands
/I Runtime\Slate\Public\Framework\Docking
/I Runtime\Slate\Public\Framework\Layout
/I Runtime\Slate\Public\Framework\MetaData
/I Runtime\Slate\Public\Framework\MultiBox
/I Runtime\Slate\Public\Framework\Notifications
/I Runtime\Slate\Public\Framework\Styling
/I Runtime\Slate\Public\Framework\Text
/I Runtime\Slate\Public\Framework\Text\Windows
/I Runtime\Slate\Public\Framework\Views
/I Runtime\Slate\Public\Widgets
/I Runtime\Slate\Public\Widgets\Accessibility
/I Runtime\Slate\Public\Widgets\Colors
/I Runtime\Slate\Public\Widgets\Docking
/I Runtime\Slate\Public\Widgets\Images
/I Runtime\Slate\Public\Widgets\Input
/I Runtime\Slate\Public\Widgets\LayerManager
/I Runtime\Slate\Public\Widgets\Layout
/I Runtime\Slate\Public\Widgets\Navigation
/I Runtime\Slate\Public\Widgets\Notifications
/I Runtime\Slate\Public\Widgets\Text
/I Runtime\Slate\Public\Widgets\Views
/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper
/I Runtime\ImageWrapper\Public
/I Runtime\ImageWrapper
/I Runtime\Messaging\Public
/I Runtime\Messaging
/I Runtime\MessagingCommon\Public
/I Runtime\MessagingCommon
/I Runtime\RenderCore\Public
/I Runtime\RenderCore
/I Runtime\RenderCore\Public\ProfilingDebugging
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\AnalyticsET
/I Runtime\Analytics\Analytics\Public
/I Runtime\Analytics\Analytics
/I Runtime\Analytics\Analytics\Public\Interfaces
/I Runtime\Sockets\Public
/I Runtime\Sockets
/I Runtime\Net\Common\Public
/I Runtime\Net\Common
/I Runtime\Net\Common\Public\Net
/I Runtime\Net\Common\Public\Net\Common
/I Runtime\Net\Common\Public\Net\Common\Packets
/I Runtime\Net\Common\Public\Net\Common\Sockets
/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
/I Runtime\AssetRegistry\Public
/I Runtime\AssetRegistry
/I Runtime\AssetRegistry\Public\AssetRegistry
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages
/I Runtime\EngineMessages\Public
/I Runtime\EngineMessages
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\EngineSettings
/I Runtime\SynthBenchmark\Public
/I Runtime\SynthBenchmark
/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer
/I Runtime\Renderer\Public
/I Runtime\Renderer
/I Runtime\Renderer\Public\VT
/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I Runtime\GameplayTags
/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings
/I Runtime\DeveloperSettings\Public
/I Runtime\DeveloperSettings
/I Runtime\DeveloperSettings\Public\Engine
/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
/I Runtime\PacketHandlers\PacketHandler
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration
/I Runtime\AudioPlatformConfiguration\Public
/I Runtime\AudioPlatformConfiguration
/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription
/I Runtime\MeshDescription\Public
/I Runtime\MeshDescription
/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription
/I Runtime\StaticMeshDescription\Public
/I Runtime\StaticMeshDescription
/I Runtime\PakFile\Public
/I Runtime\PakFile
/I Runtime\RSA\Public
/I Runtime\RSA
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming
/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore
/I Runtime\PhysicsCore\Public
/I Runtime\PhysicsCore
/I Runtime\PhysicsCore\Public\Chaos
/I Runtime\PhysicsCore\Public\PhysicalMaterials
/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\Experimental\Chaos
/I Runtime\Experimental\Chaos\Public\Chaos
/I Runtime\Experimental\Chaos\Public\Chaos\Collision
/I Runtime\Experimental\Chaos\Public\Chaos\Evolution
/I Runtime\Experimental\Chaos\Public\Chaos\Framework
/I Runtime\Experimental\Chaos\Public\Chaos\Joint
/I Runtime\Experimental\Chaos\Public\Chaos\Particle
/I Runtime\Experimental\Chaos\Public\ChaosVisualDebugger
/I Runtime\Experimental\Chaos\Public\Field
/I Runtime\Experimental\Chaos\Public\Framework
/I Runtime\Experimental\Chaos\Public\GeometryCollection
/I Runtime\Experimental\Chaos\Public\PhysicsProxy
/I Runtime\Experimental\ChaosCore\Public
/I Runtime\Experimental\ChaosCore
/I Runtime\Experimental\ChaosCore\Public\Chaos
/I ThirdParty\Intel
/I Runtime\Experimental\Voronoi\Public
/I Runtime\Experimental\Voronoi
/I Runtime\Experimental\Voronoi\Public\Voronoi
/I ThirdParty
/I Runtime\SignalProcessing\Public
/I Runtime\SignalProcessing
/I Runtime\SignalProcessing\Public\DSP
/I Runtime\SignalProcessing\Public\DSP\Encoders
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions
/I Runtime\AudioExtensions\Public
/I Runtime\AudioExtensions
/I Runtime\AudioMixerCore\Public
/I Runtime\AudioMixerCore
/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess
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/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
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/I Runtime\ClothingSystemRuntimeInterface
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer
/I Runtime\AudioMixer\Classes
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/I Runtime\AudioMixer
/I Runtime\AudioMixer\Public\Components
/I Runtime\AudioMixer\Public\Quartz
/I Runtime\AudioMixer\Public\SoundFileIO
/I Developer
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/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
/I Runtime\AnimationCore\Public
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/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\SibIntel\Plugins\DLSS\Source
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
/I ThirdParty\PhysX3\PxShared\include\foundation
/I ThirdParty\PhysX3\PxShared\include\pvd
/I ThirdParty\PhysX3\PxShared\include\task
/I ThirdParty\PhysX3\PhysX_3.4\Include
/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking
/I ThirdParty\PhysX3\PhysX_3.4\Include\common
/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions
/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry
/I ThirdParty\PhysX3\APEX_1.4\include
/I ThirdParty\PhysX3\APEX_1.4\include\clothing
/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
/I ThirdParty\PhysX3\APEX_1.4\include\legacy
/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
/I ThirdParty\PhysX3\APEX_1.4\common\include
/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\framework\include
/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp"
/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXRHI\Definitions.NGXRHI.h"
/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXRHI\NGXRHI.cpp.obj"
/TP
/GR-
/W4
@@ -1,6 +0,0 @@
E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXRHI\Definitions.NGXRHI.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h
e:\projects\gefestmskzdrav\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h
@@ -1,178 +0,0 @@
#undef NGXVULKANRHI_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\GefestMskZdrav\\GefestMskZdrav.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME GefestMskZdrav
#define UE_TARGET_NAME GefestMskZdrav
#define UE_MODULE_NAME "NGXVulkanRHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define VULKANRHI_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NGXRHI_API
#define NGXVULKANRHI_API
@@ -1,178 +0,0 @@
#undef NGXVULKANRHI_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_MODULE_NAME "NGXVulkanRHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define VULKANRHI_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NGXRHI_API
#define NGXVULKANRHI_API
@@ -1,386 +0,0 @@
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/I .
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/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHI\Private
/I Runtime
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/I Runtime\Core\Public\Delegates
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/I Runtime\Core\Public\Experimental\Containers
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/I Runtime\Core\Public\FileCache
/I Runtime\Core\Public\FramePro
/I Runtime\Core\Public\GenericPlatform
/I Runtime\Core\Public\HAL
/I Runtime\Core\Public\HAL\Allocators
/I Runtime\Core\Public\Hash
/I Runtime\Core\Public\Internationalization
/I Runtime\Core\Public\IO
/I Runtime\Core\Public\Logging
/I Runtime\Core\Public\Math
/I Runtime\Core\Public\Memory
/I Runtime\Core\Public\MemPro
/I Runtime\Core\Public\Microsoft
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/I Runtime\Core\Public\Serialization\Csv
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/I Runtime\Core\Public\Stats
/I Runtime\Core\Public\String
/I Runtime\Core\Public\Templates
/I Runtime\Core\Public\Traits
/I Runtime\Core\Public\UObject
/I Runtime\Core\Public\Windows
/I Runtime\TraceLog
/I Runtime\TraceLog\Public\Trace
/I Runtime\TraceLog\Public\Trace\Detail
/I Runtime\TraceLog\Public\Trace\Detail\Protocols
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/I Runtime\Engine\Public\Blueprint
/I Runtime\Engine\Public\Curves
/I Runtime\Engine\Public\EdGraph
/I Runtime\Engine\Public\HLOD
/I Runtime\Engine\Public\Internationalization
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/I Runtime\CoreUObject\Public\AssetRegistry
/I Runtime\CoreUObject\Public\Blueprint
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/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
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/I Runtime\SlateCore\Public\Sound
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/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
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/I Runtime\InputCore
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/I Runtime\AnimationCore\Public
/I Runtime\AnimationCore
/I Runtime\VulkanRHI\Public
/I Runtime\VulkanRHI
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\SibIntel\Plugins\DLSS\Source
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHI\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHI
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
/I ThirdParty\PhysX3\PxShared\include\foundation
/I ThirdParty\PhysX3\PxShared\include\pvd
/I ThirdParty\PhysX3\PxShared\include\task
/I ThirdParty\PhysX3\PhysX_3.4\Include
/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking
/I ThirdParty\PhysX3\PhysX_3.4\Include\common
/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions
/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry
/I ThirdParty\PhysX3\APEX_1.4\include
/I ThirdParty\PhysX3\APEX_1.4\include\clothing
/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
/I ThirdParty\PhysX3\APEX_1.4\include\legacy
/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
/I ThirdParty\PhysX3\APEX_1.4\common\include
/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\framework\include
/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I ThirdParty\Vulkan\Include
/I ThirdParty\Vulkan\Include\vulkan
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHI\Private\NGXVulkanRHI.cpp"
/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHI\Definitions.NGXVulkanRHI.h"
/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHI\NGXVulkanRHI.cpp.obj"
/TP
/GR-
/W4
@@ -1,146 +0,0 @@
E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHI\Definitions.NGXVulkanRHI.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\NGXVulkanRHI\Public\NGXVulkanRHI.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h
e:\projects\gefestmskzdrav\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanRHIPrivate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\RHIValidation.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rhi\public\RHIValidationUtils.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rhi\public\RHIValidationContext.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanPlatform.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\Windows\VulkanPlatformDefines.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\windows\VulkanWindowsPlatform.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/WindowsHWrapper.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PreWindowsApi.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/MinWindows.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\Windows.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\sdkddkver.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\excpt.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\windef.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\minwindef.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnt.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\kernelspecs.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\basetsd.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\guiddef.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack4.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack4.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack4.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack2.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack8.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack1.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack1.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\apiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\ktmtypes.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winbase.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\apisetcconv.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\minwinbase.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\apiquery2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\processenv.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\fileapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\debugapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\utilapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\handleapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\errhandlingapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\fibersapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\namedpipeapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\profileapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\heapapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\ioapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\synchapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\interlockedapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\processthreadsapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\sysinfoapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\memoryapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\enclaveapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\threadpoollegacyapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\threadpoolapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\jobapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\jobapi2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wow64apiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\libloaderapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\securitybaseapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\namespaceapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\systemtopologyapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\processtopologyapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\securityappcontainer.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\realtimeapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\winerror.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\timezoneapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wingdi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack1.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack4.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack4.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winuser.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\tvout.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnls.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\datetimeapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\stringapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnls.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wincon.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wincontypes.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\consoleapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\consoleapi2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\consoleapi3.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winver.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\verrsrc.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winreg.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\reason.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnetwk.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\wnnc.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\stralign.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\imm.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\ime_cmodes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PostWindowsApi.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\windows\../VulkanGenericPlatform.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanLoader.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vulkan.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\vulkan\include\vulkan\vk_platform.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\vulkan\include\vulkan\vulkan_core.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\vulkan\include\vulkan\vulkan_win32.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanConfiguration.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\public\VulkanCommon.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanCommandsDirect.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanState.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanResources.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanUtil.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\BoundShaderStateCache.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanShaderResources.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CrossCompilerCommon.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderCompilerCore.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanMemory.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanViewport.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanDynamicRHI.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanDevice.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanQueue.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanCommandBuffer.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanPendingState.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanPipeline.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanDescriptorSets.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderPipelineCache.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\PipelineFileCache.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanPipelineState.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanRHIBridge.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanContext.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanGPUProfiler.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\GPUProfiler.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanBarriers.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_vk.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers_vk.h
@@ -1,177 +0,0 @@
#undef NGXVULKANRHIPREINIT_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\GefestMskZdrav\\GefestMskZdrav.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME GefestMskZdrav
#define UE_TARGET_NAME GefestMskZdrav
#define UE_MODULE_NAME "NGXVulkanRHIPreInit"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define VULKANRHI_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NGXVULKANRHIPREINIT_API
@@ -1,177 +0,0 @@
#undef NGXVULKANRHIPREINIT_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_MODULE_NAME "NGXVulkanRHIPreInit"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define VULKANRHI_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NGXVULKANRHIPREINIT_API
@@ -1,384 +0,0 @@
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/I Runtime\Core\Public\Delegates
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/I Runtime\Core\Public\HAL\Allocators
/I Runtime\Core\Public\Hash
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/I Runtime\Core\Public\Math
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/I Runtime\TraceLog
/I Runtime\TraceLog\Public\Trace
/I Runtime\TraceLog\Public\Trace\Detail
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/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
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/I Runtime\Engine
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/I Runtime\Engine\Public\AI\Navigation
/I Runtime\Engine\Public\Analytics
/I Runtime\Engine\Public\Animation
/I Runtime\Engine\Public\Audio
/I Runtime\Engine\Public\Blueprint
/I Runtime\Engine\Public\Curves
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/I Runtime\Engine\Public\HLOD
/I Runtime\Engine\Public\Internationalization
/I Runtime\Engine\Public\Net
/I Runtime\Engine\Public\Net\Util
/I Runtime\Engine\Public\ODSC
/I Runtime\Engine\Public\PacketHandlers
/I Runtime\Engine\Public\Performance
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/I Runtime\CoreUObject\Public\AssetRegistry
/I Runtime\CoreUObject\Public\Blueprint
/I Runtime\CoreUObject\Public\Internationalization
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/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore
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/I Runtime\Net\Core\Public\Net\Core
/I Runtime\Net\Core\Public\Net\Core\Analytics
/I Runtime\Net\Core\Public\Net\Core\Misc
/I Runtime\Net\Core\Public\Net\Core\PushModel
/I Runtime\Net\Core\Public\Net\Core\Trace
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/I Runtime\ApplicationCore\Public
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/I Runtime\ApplicationCore\Public\GenericPlatform
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/I Runtime\ApplicationCore\Public\HAL
/I Runtime\ApplicationCore\Public\Windows
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/I Runtime\RHI\Public
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/I Runtime\RHI\Public\Tests
/I Runtime\Json\Public
/I Runtime\Json
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/I Runtime\Json\Public\Policies
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/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
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/I Runtime\SlateCore
/I Runtime\SlateCore\Public\Animation
/I Runtime\SlateCore\Public\Application
/I Runtime\SlateCore\Public\Brushes
/I Runtime\SlateCore\Public\Debugging
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/I Runtime\SlateCore\Public\Input
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/I Runtime\SlateCore\Public\Rendering
/I Runtime\SlateCore\Public\Sound
/I Runtime\SlateCore\Public\Styling
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/I Runtime\SlateCore\Public\Trace
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/I Runtime\SlateCore\Public\Widgets
/I Runtime\SlateCore\Public\Widgets\Accessibility
/I Runtime\SlateCore\Public\Widgets\Images
/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I Runtime\InputCore
/I Runtime\InputCore\Public\GenericPlatform
/I Runtime\InputCore\Public\HAL
/I Runtime\InputCore\Public\Windows
/I ..\Intermediate\Build\Win64\UE4\Inc\Slate
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/I Runtime\Slate
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/I Runtime\Slate\Public\Framework\Application
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/I Runtime\Slate\Public\Framework\Docking
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/I Runtime\Slate\Public\Framework\MultiBox
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/I Runtime\Slate\Public\Framework\Text
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/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private\NGXVulkanRHIPreInit.cpp"
/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHIPreInit\Definitions.NGXVulkanRHIPreInit.h"
/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.obj"
/TP
/GR-
/W4
@@ -1,134 +0,0 @@
E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHIPreInit\Definitions.NGXVulkanRHIPreInit.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Public\NGXVulkanRHIPreInit.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanRHIPrivate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\RHIValidation.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rhi\public\RHIValidationUtils.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rhi\public\RHIValidationContext.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanPlatform.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\Windows\VulkanPlatformDefines.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\windows\VulkanWindowsPlatform.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/WindowsHWrapper.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PreWindowsApi.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/MinWindows.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\Windows.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\sdkddkver.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\excpt.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\windef.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\minwindef.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnt.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\kernelspecs.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\basetsd.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\guiddef.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack4.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack4.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack4.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack2.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack8.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack1.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack1.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\apiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\ktmtypes.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winbase.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\apisetcconv.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\minwinbase.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\apiquery2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\processenv.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\fileapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\debugapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\utilapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\handleapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\errhandlingapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\fibersapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\namedpipeapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\profileapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\heapapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\ioapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\synchapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\interlockedapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\processthreadsapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\sysinfoapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\memoryapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\enclaveapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\threadpoollegacyapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\threadpoolapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\jobapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\jobapi2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wow64apiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\libloaderapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\securitybaseapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\namespaceapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\systemtopologyapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\processtopologyapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\securityappcontainer.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\realtimeapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\winerror.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\timezoneapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wingdi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack1.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack4.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack4.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winuser.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\tvout.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnls.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\datetimeapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\stringapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnls.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wincon.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wincontypes.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\consoleapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\consoleapi2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\consoleapi3.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winver.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\verrsrc.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winreg.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\reason.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnetwk.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\wnnc.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\stralign.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\imm.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\ime_cmodes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PostWindowsApi.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\windows\../VulkanGenericPlatform.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanLoader.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vulkan.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\vulkan\include\vulkan\vk_platform.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\vulkan\include\vulkan\vulkan_core.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\vulkan\include\vulkan\vulkan_win32.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanConfiguration.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\public\VulkanCommon.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanCommandsDirect.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanState.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanResources.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanUtil.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\BoundShaderStateCache.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanShaderResources.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CrossCompilerCommon.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderCompilerCore.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanMemory.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanViewport.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanDynamicRHI.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanDevice.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanQueue.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanCommandBuffer.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanRHIBridge.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_vk.h
e:\projects\gefestmskzdrav\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h
e:\projects\gefestmskzdrav\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_params.h
@@ -1,186 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef DLSS_DLSSSettings_generated_h
#error "DLSSSettings.generated.h already included, missing '#pragma once' in DLSSSettings.h"
#endif
#define DLSS_DLSSSettings_generated_h
#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_SPARSE_DATA
#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS
#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS_NO_PURE_DECLS
#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUDLSSOverrideSettings(); \
friend struct Z_Construct_UClass_UDLSSOverrideSettings_Statics; \
public: \
DECLARE_CLASS(UDLSSOverrideSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_ProjectUserConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/DLSS"), NO_API) \
DECLARE_SERIALIZER(UDLSSOverrideSettings) \
static const TCHAR* StaticConfigName() {return TEXT("Engine");} \
#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS \
private: \
static void StaticRegisterNativesUDLSSOverrideSettings(); \
friend struct Z_Construct_UClass_UDLSSOverrideSettings_Statics; \
public: \
DECLARE_CLASS(UDLSSOverrideSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_ProjectUserConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/DLSS"), NO_API) \
DECLARE_SERIALIZER(UDLSSOverrideSettings) \
static const TCHAR* StaticConfigName() {return TEXT("Engine");} \
#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UDLSSOverrideSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSOverrideSettings) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDLSSOverrideSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSOverrideSettings); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UDLSSOverrideSettings(UDLSSOverrideSettings&&); \
NO_API UDLSSOverrideSettings(const UDLSSOverrideSettings&); \
public:
#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UDLSSOverrideSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UDLSSOverrideSettings(UDLSSOverrideSettings&&); \
NO_API UDLSSOverrideSettings(const UDLSSOverrideSettings&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDLSSOverrideSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSOverrideSettings); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSOverrideSettings)
#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_PRIVATE_PROPERTY_OFFSET
#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_29_PROLOG
#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_PRIVATE_PROPERTY_OFFSET \
GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_SPARSE_DATA \
GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS \
GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS \
GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_PRIVATE_PROPERTY_OFFSET \
GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_SPARSE_DATA \
GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS_NO_PURE_DECLS \
GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS_NO_PURE_DECLS \
GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_ENHANCED_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> DLSS_API UClass* StaticClass<class UDLSSOverrideSettings>();
#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_SPARSE_DATA
#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS
#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS_NO_PURE_DECLS
#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUDLSSSettings(); \
friend struct Z_Construct_UClass_UDLSSSettings_Statics; \
public: \
DECLARE_CLASS(UDLSSSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/DLSS"), NO_API) \
DECLARE_SERIALIZER(UDLSSSettings) \
static const TCHAR* StaticConfigName() {return TEXT("Engine");} \
#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS \
private: \
static void StaticRegisterNativesUDLSSSettings(); \
friend struct Z_Construct_UClass_UDLSSSettings_Statics; \
public: \
DECLARE_CLASS(UDLSSSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/DLSS"), NO_API) \
DECLARE_SERIALIZER(UDLSSSettings) \
static const TCHAR* StaticConfigName() {return TEXT("Engine");} \
#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UDLSSSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSSettings) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDLSSSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSSettings); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UDLSSSettings(UDLSSSettings&&); \
NO_API UDLSSSettings(const UDLSSSettings&); \
public:
#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UDLSSSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UDLSSSettings(UDLSSSettings&&); \
NO_API UDLSSSettings(const UDLSSSettings&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UDLSSSettings); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSSettings); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSSettings)
#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_PRIVATE_PROPERTY_OFFSET
#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_58_PROLOG
#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_PRIVATE_PROPERTY_OFFSET \
GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_SPARSE_DATA \
GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS \
GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS \
GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_PRIVATE_PROPERTY_OFFSET \
GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_SPARSE_DATA \
GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS_NO_PURE_DECLS \
GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS_NO_PURE_DECLS \
GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> DLSS_API UClass* StaticClass<class UDLSSSettings>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID GefestMskZdrav_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h
#define FOREACH_ENUM_EDLSSSETTINGOVERRIDE(op) \
op(EDLSSSettingOverride::Enabled) \
op(EDLSSSettingOverride::Disabled) \
op(EDLSSSettingOverride::UseProjectSettings)
enum class EDLSSSettingOverride : uint8;
template<> DLSS_API UEnum* StaticEnum<EDLSSSettingOverride>();
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -1 +0,0 @@
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h
@@ -1,156 +0,0 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
enum class UDLSSMode : uint8;
struct FVector2D;
enum class UDLSSSupport : uint8;
#ifdef DLSSBLUEPRINT_DLSSLibrary_generated_h
#error "DLSSLibrary.generated.h already included, missing '#pragma once' in DLSSLibrary.h"
#endif
#define DLSSBLUEPRINT_DLSSLibrary_generated_h
#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA
#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execGetDefaultDLSSMode); \
DECLARE_FUNCTION(execGetDLSSSharpness); \
DECLARE_FUNCTION(execSetDLSSSharpness); \
DECLARE_FUNCTION(execGetDLSSMode); \
DECLARE_FUNCTION(execSetDLSSMode); \
DECLARE_FUNCTION(execGetDLSSScreenPercentageRange); \
DECLARE_FUNCTION(execGetDLSSModeInformation); \
DECLARE_FUNCTION(execGetSupportedDLSSModes); \
DECLARE_FUNCTION(execIsDLSSModeSupported); \
DECLARE_FUNCTION(execIsDLAAEnabled); \
DECLARE_FUNCTION(execEnableDLAA); \
DECLARE_FUNCTION(execGetDLSSMinimumDriverVersion); \
DECLARE_FUNCTION(execQueryDLSSSupport); \
DECLARE_FUNCTION(execIsDLSSSupported);
#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execGetDefaultDLSSMode); \
DECLARE_FUNCTION(execGetDLSSSharpness); \
DECLARE_FUNCTION(execSetDLSSSharpness); \
DECLARE_FUNCTION(execGetDLSSMode); \
DECLARE_FUNCTION(execSetDLSSMode); \
DECLARE_FUNCTION(execGetDLSSScreenPercentageRange); \
DECLARE_FUNCTION(execGetDLSSModeInformation); \
DECLARE_FUNCTION(execGetSupportedDLSSModes); \
DECLARE_FUNCTION(execIsDLSSModeSupported); \
DECLARE_FUNCTION(execIsDLAAEnabled); \
DECLARE_FUNCTION(execEnableDLAA); \
DECLARE_FUNCTION(execGetDLSSMinimumDriverVersion); \
DECLARE_FUNCTION(execQueryDLSSSupport); \
DECLARE_FUNCTION(execIsDLSSSupported);
#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUDLSSLibrary(); \
friend struct Z_Construct_UClass_UDLSSLibrary_Statics; \
public: \
DECLARE_CLASS(UDLSSLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/DLSSBlueprint"), DLSSBLUEPRINT_API) \
DECLARE_SERIALIZER(UDLSSLibrary)
#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS \
private: \
static void StaticRegisterNativesUDLSSLibrary(); \
friend struct Z_Construct_UClass_UDLSSLibrary_Statics; \
public: \
DECLARE_CLASS(UDLSSLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/DLSSBlueprint"), DLSSBLUEPRINT_API) \
DECLARE_SERIALIZER(UDLSSLibrary)
#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
DLSSBLUEPRINT_API UDLSSLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSLibrary) \
DECLARE_VTABLE_PTR_HELPER_CTOR(DLSSBLUEPRINT_API, UDLSSLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSLibrary); \
private: \
/** Private move- and copy-constructors, should never be used */ \
DLSSBLUEPRINT_API UDLSSLibrary(UDLSSLibrary&&); \
DLSSBLUEPRINT_API UDLSSLibrary(const UDLSSLibrary&); \
public:
#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
DLSSBLUEPRINT_API UDLSSLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
DLSSBLUEPRINT_API UDLSSLibrary(UDLSSLibrary&&); \
DLSSBLUEPRINT_API UDLSSLibrary(const UDLSSLibrary&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(DLSSBLUEPRINT_API, UDLSSLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UDLSSLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSLibrary)
#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET
#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_64_PROLOG
#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET \
GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA \
GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS \
GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS \
GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET \
GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA \
GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS_NO_PURE_DECLS \
GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS_NO_PURE_DECLS \
GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> DLSSBLUEPRINT_API UClass* StaticClass<class UDLSSLibrary>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID GefestMskZdrav_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h
#define FOREACH_ENUM_UDLSSMODE(op) \
op(UDLSSMode::Off) \
op(UDLSSMode::Auto) \
op(UDLSSMode::UltraQuality) \
op(UDLSSMode::Quality) \
op(UDLSSMode::Balanced) \
op(UDLSSMode::Performance) \
op(UDLSSMode::UltraPerformance)
enum class UDLSSMode : uint8;
template<> DLSSBLUEPRINT_API UEnum* StaticEnum<UDLSSMode>();
#define FOREACH_ENUM_UDLSSSUPPORT(op) \
op(UDLSSSupport::Supported) \
op(UDLSSSupport::NotSupported) \
op(UDLSSSupport::NotSupportedIncompatibleHardware) \
op(UDLSSSupport::NotSupportedDriverOutOfDate) \
op(UDLSSSupport::NotSupportedOperatingSystemOutOfDate) \
op(UDLSSSupport::NotSupportedByPlatformAtBuildTime) \
op(UDLSSSupport::NotSupportedIncompatibleAPICaptureToolActive)
enum class UDLSSSupport : uint8;
template<> DLSSBLUEPRINT_API UEnum* StaticEnum<UDLSSSupport>();
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -1 +0,0 @@
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSSBlueprint\Public\DLSSLibrary.h
@@ -1,185 +0,0 @@
#undef DLSS_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME GefestMskZdrav
#define UE_TARGET_NAME GefestMskZdrav
#define DLSS_ENGINE_SUPPORTS_CSSPD 1
#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
#define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1
#define DLSS_ENGINE_HAS_AAM_TSR 0
#define DLSS_ENGINE_HAS_GTEMPORALUPSCALER 1
#define UE_MODULE_NAME "DLSS"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define ENGINESETTINGS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 1
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define MATERIALSHADERQUALITYSETTINGS_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API
#define DLSSUTILITY_API
#define NGXRHI_API
#define DLSS_ENGINE_SUPPORTS_CSSPD 1
#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
#define DLSS_API
@@ -1,185 +0,0 @@
#undef DLSS_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharovdev
#define UE_TARGET_NAME Masharovdev
#define DLSS_ENGINE_SUPPORTS_CSSPD 1
#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
#define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1
#define DLSS_ENGINE_HAS_AAM_TSR 0
#define DLSS_ENGINE_HAS_GTEMPORALUPSCALER 1
#define UE_MODULE_NAME "DLSS"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define ENGINESETTINGS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 1
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define MATERIALSHADERQUALITYSETTINGS_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API
#define DLSSUTILITY_API
#define NGXRHI_API
#define DLSS_ENGINE_SUPPORTS_CSSPD 1
#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
#define DLSS_API
@@ -1,6 +0,0 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp"
#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp"
#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp"
#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp"
#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp"
@@ -1,390 +0,0 @@
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/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.cpp"
/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Definitions.DLSS.h"
/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.cpp.obj"
/TP
/GR-
/W4
@@ -1,132 +0,0 @@
E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Definitions.DLSS.h
E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSS\Public\DLSS.h
e:\projects\gefestmskzdrav\plugins\dlss\source\dlss\private\DLSSUpscalerPrivate.h
e:\projects\gefestmskzdrav\plugins\dlss\source\dlss\private\DLSSUpscaler.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/TemporalAA.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CommonRenderResources.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderParameterStruct.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphTextureSubresource.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.inl
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraph.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphPass.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.inl
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameters.inl
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphValidation.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBlackboard.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/GeneratedTypeName.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.inl
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphUtils.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/SceneFilterRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\SceneRenderTargets.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../TranslucencyPass.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../VT/VirtualTextureFeedback.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\VT/VirtualTextureFeedbackBuffer.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\SceneRenderTargetParameters.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RenderTargetTemp.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScenePrivateBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PrimitiveSceneInfo.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshPassProcessor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshMaterialShader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MaterialShader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshDrawShaderBindings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Experimental/Containers/RobinHoodHashTable.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DistortionRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HeightfieldLighting.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightShaftRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SkyAtmosphereRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\MeshDrawCommands.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\GpuDebugRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/PostProcessAmbientOcclusionMobile.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScreenPass.inl
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h
e:\projects\gefestmskzdrav\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\CustomStaticScreenPercentage.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS\DLSSSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CustomResourcePool.h
e:\projects\gefestmskzdrav\plugins\dlss\source\dlss\private\DLSSDenoiser.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenSpaceDenoise.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\Interfaces/IPluginManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginDescriptor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\ModuleDescriptor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\CustomBuildSteps.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\LocalizationDescriptor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\PluginReferenceDescriptor.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\EngineSettings\Classes\GeneralProjectSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\EngineSettings\GeneralProjectSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\SceneViewExtension.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\SceneViewExtensionContext.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneViewExtensionContext.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MessageDialog.h
E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneTextureParameters.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScenePrivate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderTargetPool.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneCore.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Containers/AllocatorFixedSizeFreeList.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightSceneInfo.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DepthRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ShaderBaseClasses.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneHitProxyRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ShadowRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SystemTextures.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightPropagationVolume.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HairStrands/HairStrandsRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsUtils.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\HairStrandsInterface.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsCluster.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsVoxelization.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsDeepShadow.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsClusters.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsLUT.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsVisibility.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsTransmittance.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsEnvironment.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsComposition.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\hairstrands\HairStrandsDebug.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightMapRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\LightMap.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Classes\Engine/LightMapTexture2D.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LightMapTexture2D.generated.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\VelocityRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\BasePassRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\FogRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\VolumetricFog.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PlanarReflectionRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ReflectionEnvironment.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\MobileBasePassRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\VolumeRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderCompilerCore.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ScreenRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneSoftwareOcclusion.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\VisualizeTexture.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightMapDensityRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\VolumetricFogShared.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DebugViewModeRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\PrecomputedVolumetricLightmap.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Math/PackedVector.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RayTracing/RaytracingOptions.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RayTracing/RayTracingIESLightProfiles.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\Halton.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HaltonUtilities.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\VolumetricRenderTargetViewStateData.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\BasePassRendering.inl
E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp
E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp
e:\projects\gefestmskzdrav\plugins\dlss\source\dlss\private\DLSSUpscalerHistory.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/PostProcessing.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\TranslucentRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/RenderingCompositionGraph.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PostProcessParameters.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\LegacyScreenPercentageDriver.h
E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp
@@ -1,3 +0,0 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp"
#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp"
@@ -1,390 +0,0 @@
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/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
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/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.gen.cpp"
/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Definitions.DLSS.h"
/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Module.DLSS.gen.cpp.obj"
/TP
/GR-
/W4
@@ -1,8 +0,0 @@
E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSS\Definitions.DLSS.h
E:/Projects/GefestMskZdrav/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
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E:/Projects/GefestMskZdrav/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\CustomStaticScreenPercentage.h
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/I Runtime\Slate\Public\Widgets\Navigation
/I Runtime\Slate\Public\Widgets\Notifications
/I Runtime\Slate\Public\Widgets\Text
/I Runtime\Slate\Public\Widgets\Views
/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper
/I Runtime\ImageWrapper\Public
/I Runtime\ImageWrapper
/I Runtime\Messaging\Public
/I Runtime\Messaging
/I Runtime\MessagingCommon\Public
/I Runtime\MessagingCommon
/I Runtime\RenderCore\Public
/I Runtime\RenderCore
/I Runtime\RenderCore\Public\ProfilingDebugging
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\AnalyticsET
/I Runtime\Analytics\Analytics\Public
/I Runtime\Analytics\Analytics
/I Runtime\Analytics\Analytics\Public\Interfaces
/I Runtime\Sockets\Public
/I Runtime\Sockets
/I Runtime\Net\Common\Public
/I Runtime\Net\Common
/I Runtime\Net\Common\Public\Net
/I Runtime\Net\Common\Public\Net\Common
/I Runtime\Net\Common\Public\Net\Common\Packets
/I Runtime\Net\Common\Public\Net\Common\Sockets
/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
/I Runtime\AssetRegistry\Public
/I Runtime\AssetRegistry
/I Runtime\AssetRegistry\Public\AssetRegistry
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages
/I Runtime\EngineMessages\Public
/I Runtime\EngineMessages
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\EngineSettings
/I Runtime\SynthBenchmark\Public
/I Runtime\SynthBenchmark
/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer
/I Runtime\Renderer\Public
/I Runtime\Renderer
/I Runtime\Renderer\Public\VT
/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I Runtime\GameplayTags
/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings
/I Runtime\DeveloperSettings\Public
/I Runtime\DeveloperSettings
/I Runtime\DeveloperSettings\Public\Engine
/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
/I Runtime\PacketHandlers\PacketHandler
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration
/I Runtime\AudioPlatformConfiguration\Public
/I Runtime\AudioPlatformConfiguration
/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription
/I Runtime\MeshDescription\Public
/I Runtime\MeshDescription
/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription
/I Runtime\StaticMeshDescription\Public
/I Runtime\StaticMeshDescription
/I Runtime\PakFile\Public
/I Runtime\PakFile
/I Runtime\RSA\Public
/I Runtime\RSA
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming
/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore
/I Runtime\PhysicsCore\Public
/I Runtime\PhysicsCore
/I Runtime\PhysicsCore\Public\Chaos
/I Runtime\PhysicsCore\Public\PhysicalMaterials
/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\Experimental\Chaos
/I Runtime\Experimental\Chaos\Public\Chaos
/I Runtime\Experimental\Chaos\Public\Chaos\Collision
/I Runtime\Experimental\Chaos\Public\Chaos\Evolution
/I Runtime\Experimental\Chaos\Public\Chaos\Framework
/I Runtime\Experimental\Chaos\Public\Chaos\Joint
/I Runtime\Experimental\Chaos\Public\Chaos\Particle
/I Runtime\Experimental\Chaos\Public\ChaosVisualDebugger
/I Runtime\Experimental\Chaos\Public\Field
/I Runtime\Experimental\Chaos\Public\Framework
/I Runtime\Experimental\Chaos\Public\GeometryCollection
/I Runtime\Experimental\Chaos\Public\PhysicsProxy
/I Runtime\Experimental\ChaosCore\Public
/I Runtime\Experimental\ChaosCore
/I Runtime\Experimental\ChaosCore\Public\Chaos
/I ThirdParty\Intel
/I Runtime\Experimental\Voronoi\Public
/I Runtime\Experimental\Voronoi
/I Runtime\Experimental\Voronoi\Public\Voronoi
/I ThirdParty
/I Runtime\SignalProcessing\Public
/I Runtime\SignalProcessing
/I Runtime\SignalProcessing\Public\DSP
/I Runtime\SignalProcessing\Public\DSP\Encoders
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions
/I Runtime\AudioExtensions\Public
/I Runtime\AudioExtensions
/I Runtime\AudioMixerCore\Public
/I Runtime\AudioMixerCore
/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess
/I Runtime\PropertyAccess\Public
/I Runtime\PropertyAccess
/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
/I Runtime\ClothingSystemRuntimeInterface\Public
/I Runtime\ClothingSystemRuntimeInterface
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer
/I Runtime\AudioMixer\Classes
/I Runtime\AudioMixer\Public
/I Runtime\AudioMixer
/I Runtime\AudioMixer\Public\Components
/I Runtime\AudioMixer\Public\Quartz
/I Runtime\AudioMixer\Public\SoundFileIO
/I Developer
/I Developer\TargetPlatform\Public
/I Developer\TargetPlatform
/I Developer\TargetPlatform\Public\Common
/I Developer\TargetPlatform\Public\Interfaces
/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
/I Runtime\AnimationCore\Public
/I Runtime\AnimationCore
/I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings
/I Runtime\MaterialShaderQualitySettings\Classes
/I Runtime\MaterialShaderQualitySettings
/I Runtime\Projects\Public
/I Runtime\Projects
/I Runtime\Projects\Public\Interfaces
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\SibIntel\Plugins\DLSS\Source
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS
/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
/I ThirdParty\PhysX3\PxShared\include\foundation
/I ThirdParty\PhysX3\PxShared\include\pvd
/I ThirdParty\PhysX3\PxShared\include\task
/I ThirdParty\PhysX3\PhysX_3.4\Include
/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking
/I ThirdParty\PhysX3\PhysX_3.4\Include\common
/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions
/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry
/I ThirdParty\PhysX3\APEX_1.4\include
/I ThirdParty\PhysX3\APEX_1.4\include\clothing
/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
/I ThirdParty\PhysX3\APEX_1.4\include\legacy
/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
/I ThirdParty\PhysX3\APEX_1.4\common\include
/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\framework\include
/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.gen.cpp"
/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h"
/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\DLSSLibrary.gen.cpp.obj"
/TP
/GR-
/W4
@@ -1,5 +0,0 @@
E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSSBlueprint/Public/DLSSLibrary.h
e:\projects\gefestmskzdrav\plugins\dlss\intermediate\build\win64\ue4\inc\dlssblueprint\DLSSLibrary.generated.h
@@ -1,182 +0,0 @@
#undef DLSSBLUEPRINT_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME GefestMskZdrav
#define UE_TARGET_NAME GefestMskZdrav
#define WITH_DLSS 1
#define UE_MODULE_NAME "DLSSBlueprint"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 1
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define MATERIALSHADERQUALITYSETTINGS_API
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NGXRHI_API
#define DLSS_ENGINE_SUPPORTS_CSSPD 1
#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
#define DLSS_API
#define WITH_DLSS 1
#define DLSSBLUEPRINT_API
@@ -1,182 +0,0 @@
#undef DLSSBLUEPRINT_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharovdev
#define UE_TARGET_NAME Masharovdev
#define WITH_DLSS 1
#define UE_MODULE_NAME "DLSSBlueprint"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 1
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define MATERIALSHADERQUALITYSETTINGS_API
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NGXRHI_API
#define DLSS_ENGINE_SUPPORTS_CSSPD 1
#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
#define DLSS_API
#define WITH_DLSS 1
#define DLSSBLUEPRINT_API
@@ -1,176 +0,0 @@
#undef DLSSUTILITY_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME GefestMskZdrav
#define UE_TARGET_NAME GefestMskZdrav
#define DLSS_ENGINE_USES_FVECTOR2D 1
#define UE_MODULE_NAME "DLSSUtility"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 1
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API
#define DLSSUTILITY_API
#define MATERIALSHADERQUALITYSETTINGS_API
@@ -1,176 +0,0 @@
#undef DLSSUTILITY_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharovdev
#define UE_TARGET_NAME Masharovdev
#define DLSS_ENGINE_USES_FVECTOR2D 1
#define UE_MODULE_NAME "DLSSUtility"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 1
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API
#define DLSSUTILITY_API
#define MATERIALSHADERQUALITYSETTINGS_API
@@ -1,3 +0,0 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp"
#include "E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp"
@@ -1,382 +0,0 @@
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/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/source-charset:utf-8
/execution-charset:utf-8
/Ob2
/Ox
/Ot
/GF
/errorReport:prompt
/D_HAS_EXCEPTIONS=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/wd4463
/we4668
/wd4244
/wd4838
/I .
/I Runtime\Renderer\Private
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Private
/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
/I Runtime
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I Runtime\Engine
/I Runtime\Engine\Public\AI
/I Runtime\Engine\Public\AI\Navigation
/I Runtime\Engine\Public\Analytics
/I Runtime\Engine\Public\Animation
/I Runtime\Engine\Public\Audio
/I Runtime\Engine\Public\Blueprint
/I Runtime\Engine\Public\Curves
/I Runtime\Engine\Public\EdGraph
/I Runtime\Engine\Public\HLOD
/I Runtime\Engine\Public\Internationalization
/I Runtime\Engine\Public\Net
/I Runtime\Engine\Public\Net\Util
/I Runtime\Engine\Public\ODSC
/I Runtime\Engine\Public\PacketHandlers
/I Runtime\Engine\Public\Performance
/I Runtime\Engine\Public\Physics
/I Runtime\Engine\Public\Physics\Experimental
/I Runtime\Engine\Public\Physics\ImmediatePhysics
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsChaos
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsShared
/I Runtime\Engine\Public\Physics\Tests
/I Runtime\Engine\Public\ProfilingDebugging
/I Runtime\Engine\Public\Rendering
/I Runtime\Engine\Public\Slate
/I Runtime\Engine\Public\Streaming
/I Runtime\Engine\Public\Subsystems
/I Runtime\Engine\Public\Tests
/I Runtime\Engine\Public\VisualLogger
/I Runtime\Engine\Public\VT
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I Runtime\Core
/I Runtime\Core\Public\Algo
/I Runtime\Core\Public\Algo\Impl
/I Runtime\Core\Public\Async
/I Runtime\Core\Public\Clang
/I Runtime\Core\Public\Compression
/I Runtime\Core\Public\Concepts
/I Runtime\Core\Public\Containers
/I Runtime\Core\Public\Delegates
/I Runtime\Core\Public\Experimental
/I Runtime\Core\Public\Experimental\Containers
/I Runtime\Core\Public\Features
/I Runtime\Core\Public\FileCache
/I Runtime\Core\Public\FramePro
/I Runtime\Core\Public\GenericPlatform
/I Runtime\Core\Public\HAL
/I Runtime\Core\Public\HAL\Allocators
/I Runtime\Core\Public\Hash
/I Runtime\Core\Public\Internationalization
/I Runtime\Core\Public\IO
/I Runtime\Core\Public\Logging
/I Runtime\Core\Public\Math
/I Runtime\Core\Public\Memory
/I Runtime\Core\Public\MemPro
/I Runtime\Core\Public\Microsoft
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/I Runtime\Core\Public\Templates
/I Runtime\Core\Public\Traits
/I Runtime\Core\Public\UObject
/I Runtime\Core\Public\Windows
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/I Runtime\TraceLog\Public\Trace
/I Runtime\TraceLog\Public\Trace\Detail
/I Runtime\TraceLog\Public\Trace\Detail\Protocols
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime\CoreUObject\Public
/I Runtime\CoreUObject
/I Runtime\CoreUObject\Public\AssetRegistry
/I Runtime\CoreUObject\Public\Blueprint
/I Runtime\CoreUObject\Public\Internationalization
/I Runtime\CoreUObject\Public\Misc
/I Runtime\CoreUObject\Public\Serialization
/I Runtime\CoreUObject\Public\Serialization\Formatters
/I Runtime\CoreUObject\Public\Templates
/I Runtime\CoreUObject\Public\UObject
/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore
/I Runtime\Net
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/I Runtime\Net\Core\Public
/I Runtime\Net\Core
/I Runtime\Net\Core\Public\Net
/I Runtime\Net\Core\Public\Net\Core
/I Runtime\Net\Core\Public\Net\Core\Analytics
/I Runtime\Net\Core\Public\Net\Core\Misc
/I Runtime\Net\Core\Public\Net\Core\PushModel
/I Runtime\Net\Core\Public\Net\Core\Trace
/I Runtime\Net\Core\Public\Net\Core\Trace\Private
/I Runtime\ApplicationCore\Public
/I Runtime\ApplicationCore
/I Runtime\ApplicationCore\Public\GenericPlatform
/I Runtime\ApplicationCore\Public\GenericPlatform\Accessibility
/I Runtime\ApplicationCore\Public\HAL
/I Runtime\ApplicationCore\Public\Windows
/I Runtime\ApplicationCore\Public\Windows\Accessibility
/I Runtime\RHI\Public
/I Runtime\RHI
/I Runtime\RHI\Public\Tests
/I Runtime\Json\Public
/I Runtime\Json
/I Runtime\Json\Public\Dom
/I Runtime\Json\Public\JsonUtils
/I Runtime\Json\Public\Policies
/I Runtime\Json\Public\Serialization
/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
/I Runtime\SlateCore\Public
/I Runtime\SlateCore
/I Runtime\SlateCore\Public\Animation
/I Runtime\SlateCore\Public\Application
/I Runtime\SlateCore\Public\Brushes
/I Runtime\SlateCore\Public\Debugging
/I Runtime\SlateCore\Public\FastUpdate
/I Runtime\SlateCore\Public\Fonts
/I Runtime\SlateCore\Public\Input
/I Runtime\SlateCore\Public\Layout
/I Runtime\SlateCore\Public\Rendering
/I Runtime\SlateCore\Public\Sound
/I Runtime\SlateCore\Public\Styling
/I Runtime\SlateCore\Public\Textures
/I Runtime\SlateCore\Public\Trace
/I Runtime\SlateCore\Public\Types
/I Runtime\SlateCore\Public\Widgets
/I Runtime\SlateCore\Public\Widgets\Accessibility
/I Runtime\SlateCore\Public\Widgets\Images
/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I Runtime\InputCore
/I Runtime\InputCore\Public\GenericPlatform
/I Runtime\InputCore\Public\HAL
/I Runtime\InputCore\Public\Windows
/I ..\Intermediate\Build\Win64\UE4\Inc\Slate
/I Runtime\Slate\Public
/I Runtime\Slate
/I Runtime\Slate\Public\Framework
/I Runtime\Slate\Public\Framework\Application
/I Runtime\Slate\Public\Framework\Commands
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/I Runtime\Slate\Public\Widgets\Colors
/I Runtime\Slate\Public\Widgets\Docking
/I Runtime\Slate\Public\Widgets\Images
/I Runtime\Slate\Public\Widgets\Input
/I Runtime\Slate\Public\Widgets\LayerManager
/I Runtime\Slate\Public\Widgets\Layout
/I Runtime\Slate\Public\Widgets\Navigation
/I Runtime\Slate\Public\Widgets\Notifications
/I Runtime\Slate\Public\Widgets\Text
/I Runtime\Slate\Public\Widgets\Views
/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper
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/I Runtime\Messaging\Public
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/I Runtime\RenderCore\Public
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/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer
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/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration
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/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription
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/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore
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/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos
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/I Runtime\Experimental\Chaos\Public\Chaos
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/I Runtime\Experimental\Chaos\Public\Chaos\Evolution
/I Runtime\Experimental\Chaos\Public\Chaos\Framework
/I Runtime\Experimental\Chaos\Public\Chaos\Joint
/I Runtime\Experimental\Chaos\Public\Chaos\Particle
/I Runtime\Experimental\Chaos\Public\ChaosVisualDebugger
/I Runtime\Experimental\Chaos\Public\Field
/I Runtime\Experimental\Chaos\Public\Framework
/I Runtime\Experimental\Chaos\Public\GeometryCollection
/I Runtime\Experimental\Chaos\Public\PhysicsProxy
/I Runtime\Experimental\ChaosCore\Public
/I Runtime\Experimental\ChaosCore
/I Runtime\Experimental\ChaosCore\Public\Chaos
/I ThirdParty\Intel
/I Runtime\Experimental\Voronoi\Public
/I Runtime\Experimental\Voronoi
/I Runtime\Experimental\Voronoi\Public\Voronoi
/I ThirdParty
/I Runtime\SignalProcessing\Public
/I Runtime\SignalProcessing
/I Runtime\SignalProcessing\Public\DSP
/I Runtime\SignalProcessing\Public\DSP\Encoders
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions
/I Runtime\AudioExtensions\Public
/I Runtime\AudioExtensions
/I Runtime\AudioMixerCore\Public
/I Runtime\AudioMixerCore
/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess
/I Runtime\PropertyAccess\Public
/I Runtime\PropertyAccess
/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
/I Runtime\ClothingSystemRuntimeInterface\Public
/I Runtime\ClothingSystemRuntimeInterface
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer
/I Runtime\AudioMixer\Classes
/I Runtime\AudioMixer\Public
/I Runtime\AudioMixer
/I Runtime\AudioMixer\Public\Components
/I Runtime\AudioMixer\Public\Quartz
/I Runtime\AudioMixer\Public\SoundFileIO
/I Developer
/I Developer\TargetPlatform\Public
/I Developer\TargetPlatform
/I Developer\TargetPlatform\Public\Common
/I Developer\TargetPlatform\Public\Interfaces
/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
/I Runtime\AnimationCore\Public
/I Runtime\AnimationCore
/I Runtime\Projects\Public
/I Runtime\Projects
/I Runtime\Projects\Public\Interfaces
/I E:\Projects\SibIntel\Plugins\DLSS\Source
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility
/I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings
/I Runtime\MaterialShaderQualitySettings\Classes
/I Runtime\MaterialShaderQualitySettings
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
/I ThirdParty\PhysX3\PxShared\include\foundation
/I ThirdParty\PhysX3\PxShared\include\pvd
/I ThirdParty\PhysX3\PxShared\include\task
/I ThirdParty\PhysX3\PhysX_3.4\Include
/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking
/I ThirdParty\PhysX3\PhysX_3.4\Include\common
/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions
/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry
/I ThirdParty\PhysX3\APEX_1.4\include
/I ThirdParty\PhysX3\APEX_1.4\include\clothing
/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
/I ThirdParty\PhysX3\APEX_1.4\include\legacy
/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
/I ThirdParty\PhysX3\APEX_1.4\common\include
/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\framework\include
/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Module.DLSSUtility.cpp"
/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Definitions.DLSSUtility.h"
/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Module.DLSSUtility.cpp.obj"
/TP
/GR-
/W4
@@ -1,52 +0,0 @@
E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\DLSSUtility\Definitions.DLSSUtility.h
E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSSUtility\Public\DLSSUtility.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\Interfaces/IPluginManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginDescriptor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\ModuleDescriptor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\CustomBuildSteps.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\LocalizationDescriptor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\PluginReferenceDescriptor.h
E:/Projects/GefestMskZdrav/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CommonRenderResources.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderParameterStruct.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameter.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphTextureSubresource.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphResources.inl
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderGraph.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphPass.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphEvent.inl
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphParameters.inl
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphValidation.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBlackboard.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/GeneratedTypeName.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphBuilder.inl
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\RenderGraphUtils.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/SceneFilterRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\SceneRenderTargets.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../TranslucencyPass.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\postprocess\../VT/VirtualTextureFeedback.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\VT/VirtualTextureFeedbackBuffer.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\SceneRenderTargetParameters.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\RenderTargetTemp.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SceneRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScenePrivateBase.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PrimitiveSceneInfo.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshPassProcessor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshMaterialShader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MaterialShader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\public\MeshDrawShaderBindings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Experimental/Containers/RobinHoodHashTable.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\DistortionRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HeightfieldLighting.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\LightShaftRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\SkyAtmosphereRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\MeshDrawCommands.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\GpuDebugRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/PostProcessAmbientOcclusionMobile.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScreenPass.inl
@@ -1,178 +0,0 @@
#undef NGXD3D11RHI_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME GefestMskZdrav
#define UE_TARGET_NAME GefestMskZdrav
#define UE_MODULE_NAME "NGXD3D11RHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 1
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define D3D11RHI_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NGXRHI_API
#define WITH_D3DX_LIBS 1
#define NV_AFTERMATH 1
#define INTEL_METRICSDISCOVERY 1
#define INTEL_EXTENSIONS 1
#define NGXD3D11RHI_API
@@ -1,178 +0,0 @@
#undef NGXD3D11RHI_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharovdev
#define UE_TARGET_NAME Masharovdev
#define UE_MODULE_NAME "NGXD3D11RHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 1
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define D3D11RHI_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NGXRHI_API
#define WITH_D3DX_LIBS 1
#define NV_AFTERMATH 1
#define INTEL_METRICSDISCOVERY 1
#define INTEL_EXTENSIONS 1
#define NGXD3D11RHI_API
@@ -1,392 +0,0 @@
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/I .
/I Runtime\Windows\D3D11RHI\Private
/I Runtime\Windows\D3D11RHI\Private\Windows
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D11RHI\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I Runtime\Core
/I Runtime\Core\Public\Algo
/I Runtime\Core\Public\Algo\Impl
/I Runtime\Core\Public\Async
/I Runtime\Core\Public\Clang
/I Runtime\Core\Public\Compression
/I Runtime\Core\Public\Concepts
/I Runtime\Core\Public\Containers
/I Runtime\Core\Public\Delegates
/I Runtime\Core\Public\Experimental
/I Runtime\Core\Public\Experimental\Containers
/I Runtime\Core\Public\Features
/I Runtime\Core\Public\FileCache
/I Runtime\Core\Public\FramePro
/I Runtime\Core\Public\GenericPlatform
/I Runtime\Core\Public\HAL
/I Runtime\Core\Public\HAL\Allocators
/I Runtime\Core\Public\Hash
/I Runtime\Core\Public\Internationalization
/I Runtime\Core\Public\IO
/I Runtime\Core\Public\Logging
/I Runtime\Core\Public\Math
/I Runtime\Core\Public\Memory
/I Runtime\Core\Public\MemPro
/I Runtime\Core\Public\Microsoft
/I Runtime\Core\Public\Misc
/I Runtime\Core\Public\Modules
/I Runtime\Core\Public\Modules\Boilerplate
/I Runtime\Core\Public\MSVC
/I Runtime\Core\Public\ProfilingDebugging
/I Runtime\Core\Public\Serialization
/I Runtime\Core\Public\Serialization\Csv
/I Runtime\Core\Public\Serialization\Formatters
/I Runtime\Core\Public\Stats
/I Runtime\Core\Public\String
/I Runtime\Core\Public\Templates
/I Runtime\Core\Public\Traits
/I Runtime\Core\Public\UObject
/I Runtime\Core\Public\Windows
/I Runtime\TraceLog
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/I Runtime\TraceLog\Public\Trace\Detail
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/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
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/I Runtime\Engine
/I Runtime\Engine\Public\AI
/I Runtime\Engine\Public\AI\Navigation
/I Runtime\Engine\Public\Analytics
/I Runtime\Engine\Public\Animation
/I Runtime\Engine\Public\Audio
/I Runtime\Engine\Public\Blueprint
/I Runtime\Engine\Public\Curves
/I Runtime\Engine\Public\EdGraph
/I Runtime\Engine\Public\HLOD
/I Runtime\Engine\Public\Internationalization
/I Runtime\Engine\Public\Net
/I Runtime\Engine\Public\Net\Util
/I Runtime\Engine\Public\ODSC
/I Runtime\Engine\Public\PacketHandlers
/I Runtime\Engine\Public\Performance
/I Runtime\Engine\Public\Physics
/I Runtime\Engine\Public\Physics\Experimental
/I Runtime\Engine\Public\Physics\ImmediatePhysics
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsChaos
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsShared
/I Runtime\Engine\Public\Physics\Tests
/I Runtime\Engine\Public\ProfilingDebugging
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/I Runtime\Engine\Public\Slate
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/I Runtime\Net\Core\Public\Net\Core\Analytics
/I Runtime\Net\Core\Public\Net\Core\Misc
/I Runtime\Net\Core\Public\Net\Core\PushModel
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/I Runtime\ApplicationCore
/I Runtime\ApplicationCore\Public\GenericPlatform
/I Runtime\ApplicationCore\Public\GenericPlatform\Accessibility
/I Runtime\ApplicationCore\Public\HAL
/I Runtime\ApplicationCore\Public\Windows
/I Runtime\ApplicationCore\Public\Windows\Accessibility
/I Runtime\RHI\Public
/I Runtime\RHI
/I Runtime\RHI\Public\Tests
/I Runtime\Json\Public
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/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
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/I Runtime\SlateCore
/I Runtime\SlateCore\Public\Animation
/I Runtime\SlateCore\Public\Application
/I Runtime\SlateCore\Public\Brushes
/I Runtime\SlateCore\Public\Debugging
/I Runtime\SlateCore\Public\FastUpdate
/I Runtime\SlateCore\Public\Fonts
/I Runtime\SlateCore\Public\Input
/I Runtime\SlateCore\Public\Layout
/I Runtime\SlateCore\Public\Rendering
/I Runtime\SlateCore\Public\Sound
/I Runtime\SlateCore\Public\Styling
/I Runtime\SlateCore\Public\Textures
/I Runtime\SlateCore\Public\Trace
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/I Runtime\SlateCore\Public\Widgets
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/I Runtime\SlateCore\Public\Widgets\Images
/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
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/I Runtime\InputCore\Public\Windows
/I ..\Intermediate\Build\Win64\UE4\Inc\Slate
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/I Runtime\Slate\Public\Framework\Docking
/I Runtime\Slate\Public\Framework\Layout
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/I Runtime\Slate\Public\Framework\MultiBox
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/I Runtime\Slate\Public\Framework\Text
/I Runtime\Slate\Public\Framework\Text\Windows
/I Runtime\Slate\Public\Framework\Views
/I Runtime\Slate\Public\Widgets
/I Runtime\Slate\Public\Widgets\Accessibility
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/I Runtime\Slate\Public\Widgets\Docking
/I Runtime\Slate\Public\Widgets\Images
/I Runtime\Slate\Public\Widgets\Input
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/I Runtime\Sockets\Public
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/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration
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/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription
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/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription
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/I Runtime\RSA\Public
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/I Runtime\NetworkReplayStreaming
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/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming
/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore
/I Runtime\PhysicsCore\Public
/I Runtime\PhysicsCore
/I Runtime\PhysicsCore\Public\Chaos
/I Runtime\PhysicsCore\Public\PhysicalMaterials
/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos
/I Runtime\Experimental
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/I Runtime\Experimental\Chaos\Public\Chaos\Collision
/I Runtime\Experimental\Chaos\Public\Chaos\Evolution
/I Runtime\Experimental\Chaos\Public\Chaos\Framework
/I Runtime\Experimental\Chaos\Public\Chaos\Joint
/I Runtime\Experimental\Chaos\Public\Chaos\Particle
/I Runtime\Experimental\Chaos\Public\ChaosVisualDebugger
/I Runtime\Experimental\Chaos\Public\Field
/I Runtime\Experimental\Chaos\Public\Framework
/I Runtime\Experimental\Chaos\Public\GeometryCollection
/I Runtime\Experimental\Chaos\Public\PhysicsProxy
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/I ThirdParty\Intel
/I Runtime\Experimental\Voronoi\Public
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/I ThirdParty
/I Runtime\SignalProcessing\Public
/I Runtime\SignalProcessing
/I Runtime\SignalProcessing\Public\DSP
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/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions
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/I Runtime\AudioExtensions
/I Runtime\AudioMixerCore\Public
/I Runtime\AudioMixerCore
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/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
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/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer
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/I E:\Projects\SibIntel\Plugins\DLSS\Source
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI
/I ThirdParty\Windows
/I ThirdParty\NVIDIA
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D11RHI\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D11RHI
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
/I ThirdParty\PhysX3\PxShared\include\foundation
/I ThirdParty\PhysX3\PxShared\include\pvd
/I ThirdParty\PhysX3\PxShared\include\task
/I ThirdParty\PhysX3\PhysX_3.4\Include
/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking
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/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
/I ThirdParty\PhysX3\APEX_1.4\common\include
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/I ThirdParty\PhysX3\APEX_1.4\framework\include
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/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
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/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
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/I ThirdParty\Intel\MetricsDiscovery\MetricsDiscoveryHelper\build\include\metrics_discovery
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@@ -1,224 +0,0 @@
E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D11RHI\Definitions.NGXD3D11RHI.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\NGXD3D11RHI\Public\NGXD3D11RHI.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h
e:\projects\gefestmskzdrav\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11RHIPrivate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11RHI.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\GPUProfiler.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\windows\d3d11rhi\private\Windows/D3D11RHIBasePrivate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/WindowsHWrapper.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PreWindowsApi.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/MinWindows.h
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C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\sdkddkver.h
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C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\processenv.h
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C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\debugapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\utilapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\handleapi.h
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C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\fibersapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\namedpipeapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\profileapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\heapapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\ioapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\synchapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\interlockedapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\processthreadsapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\sysinfoapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\memoryapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\enclaveapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\threadpoollegacyapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\threadpoolapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\jobapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\jobapi2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wow64apiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\libloaderapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\securitybaseapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\namespaceapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\systemtopologyapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\processtopologyapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\securityappcontainer.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\realtimeapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\winerror.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\timezoneapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wingdi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack1.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack4.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack4.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winuser.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\tvout.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnls.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\datetimeapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\stringapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnls.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wincon.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wincontypes.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\consoleapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\consoleapi2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\consoleapi3.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winver.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\verrsrc.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winreg.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\reason.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnetwk.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\wnnc.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\stralign.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\imm.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\ime_cmodes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PostWindowsApi.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Include\D3D11.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\rpc.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack8.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\rpcdce.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\rpcdcep.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\rpcnsi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\rpcnterr.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\rpcasync.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack8.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\rpcndr.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack8.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\rpcnsip.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\Include\rpcsal.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\ole2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack8.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\objbase.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack8.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\combaseapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack8.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\wtypesbase.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\guiddef.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\unknwnbase.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\objidlbase.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\guiddef.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\cguid.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\coml2api.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\objidl.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\um\unknwn.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\wtypes.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\propidlbase.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\um\oaidl.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\urlmon.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\um\oleidl.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\um\servprov.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\um\msxml.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\propidl.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\oleauto.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack8.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\ocidl.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgi.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgicommon.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgitype.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgiformat.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3dcommon.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d10_1.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d10.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d10sdklayers.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d10misc.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d10shader.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d10effect.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d10_1shader.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d11sdklayers.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Util.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11State.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Resources.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\BoundShaderStateCache.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\windows\d3d11rhi\public\D3D11ShaderResources.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11Viewport.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11ConstantBuffer.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Private\Windows\D3D11StateCache.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\windows\d3d11rhi\private\D3D11StateCachePrivate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ShaderCompiler.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderCompilerCore.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\nvidia\nvaftermath\include\GFSDK_Aftermath_Defines.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cstdint
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath_GpuCrashdump.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Intel\MetricsDiscovery\MetricsDiscoveryHelper\build\include\metrics_discovery\metrics_discovery_helper_dx11.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\intel\metricsdiscovery\metricsdiscoveryhelper\build\include\metrics_discovery\metrics_discovery_helper.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\intel\metricsdiscovery\metricsdiscoveryhelper\build\include\metrics_discovery\metrics_discovery_api.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Intel\ExtensionsFramework\igd11ext.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\string
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\istream
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\ostream
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\ios
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xlocnum
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cmath
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xtgmath.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\streambuf
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xiosbase
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xlocale
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\stdexcept
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xstring
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xmemory0
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\limits
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\ymath.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cfloat
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\typeinfo
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\vcruntime_typeinfo.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\vcruntime_exception.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\eh.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\corecrt_terminate.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xlocinfo
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xlocinfo.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\locale.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\memory
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xmemory
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xfacet
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\system_error
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cerrno
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xcall_once.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xerrc.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt\share.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\xstring_insert.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\psapi.h
@@ -1,178 +0,0 @@
#undef NGXD3D12RHI_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME GefestMskZdrav
#define UE_TARGET_NAME GefestMskZdrav
#define UE_MODULE_NAME "NGXD3D12RHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 1
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define D3D12_PROFILING_ENABLED 0
#define D3D12RHI_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NGXRHI_API
#define NV_AFTERMATH 1
#define INTEL_METRICSDISCOVERY 1
#define INTEL_EXTENSIONS 1
#define NGXD3D12RHI_API
@@ -1,178 +0,0 @@
#undef NGXD3D12RHI_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharovdev
#define UE_TARGET_NAME Masharovdev
#define UE_MODULE_NAME "NGXD3D12RHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 1
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define D3D12_PROFILING_ENABLED 0
#define D3D12RHI_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NGXRHI_API
#define NV_AFTERMATH 1
#define INTEL_METRICSDISCOVERY 1
#define INTEL_EXTENSIONS 1
#define NGXD3D12RHI_API
@@ -1,392 +0,0 @@
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/I Runtime\CoreUObject\Public\AssetRegistry
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/I Runtime\ApplicationCore\Public\Windows\Accessibility
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/I Runtime\Slate\Public\Framework\MetaData
/I Runtime\Slate\Public\Framework\MultiBox
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/I Runtime\Slate\Public\Widgets\Colors
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/I Runtime\Slate\Public\Widgets\Images
/I Runtime\Slate\Public\Widgets\Input
/I Runtime\Slate\Public\Widgets\LayerManager
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/I Runtime\Analytics\AnalyticsET
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/I Runtime\Sockets\Public
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/I Runtime\Net\Common\Public
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/I Runtime\Net\Common\Public\Net
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"E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D12RHI\Private\NGXD3D12RHI.cpp"
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/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D12RHI\NGXD3D12RHI.cpp.obj"
/TP
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@@ -1,211 +0,0 @@
E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXD3D12RHI\Definitions.NGXD3D12RHI.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\NGXD3D12RHI\Public\NGXD3D12RHI.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h
e:\projects\gefestmskzdrav\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHIPrivate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\HAL/ThreadManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\GPUProfiler.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Public\D3D12RHI.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12RHICommon.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/WindowsHWrapper.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PreWindowsApi.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/MinWindows.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\Windows.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\sdkddkver.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\excpt.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\windef.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\minwindef.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnt.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\kernelspecs.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\basetsd.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\guiddef.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack4.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack4.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack4.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack2.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack8.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack1.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack1.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\apiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\ktmtypes.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winbase.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\apisetcconv.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\minwinbase.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\apiquery2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\processenv.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\fileapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\debugapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\utilapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\handleapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\errhandlingapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\fibersapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\namedpipeapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\profileapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\heapapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\ioapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\synchapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\interlockedapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\processthreadsapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\sysinfoapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\memoryapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\enclaveapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\threadpoollegacyapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\threadpoolapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\jobapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\jobapi2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wow64apiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\libloaderapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\securitybaseapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\namespaceapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\systemtopologyapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\processtopologyapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\securityappcontainer.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\realtimeapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\winerror.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\timezoneapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wingdi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack1.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack4.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack4.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winuser.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\tvout.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnls.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\datetimeapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\stringapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnls.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wincon.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wincontypes.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\consoleapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\consoleapi2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\consoleapi3.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winver.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\verrsrc.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winreg.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\reason.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnetwk.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\wnnc.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\stralign.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\imm.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\ime_cmodes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PostWindowsApi.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\Windows/D3D12RHIBasePrivate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\d3d12.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\rpc.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack8.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\rpcdce.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\rpcdcep.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\rpcnsi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\rpcnterr.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\rpcasync.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack8.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\rpcndr.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack8.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\rpcnsip.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\rpcsal.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\ole2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack8.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\objbase.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack8.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\combaseapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack8.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\wtypesbase.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\guiddef.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\unknwnbase.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\objidlbase.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\guiddef.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\cguid.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\coml2api.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\objidl.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\um\unknwn.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\wtypes.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\propidlbase.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\um\oaidl.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\urlmon.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\um\oleidl.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\um\servprov.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\um\msxml.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\propidl.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\oleauto.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack8.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\ocidl.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgicommon.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgiformat.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3dcommon.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\d3d12sdklayers.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\D3DX12\include\d3dx12.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformTypes.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\../Public/D3D12Util.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\windows\WindowsD3D12DiskCache.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\windows\WindowsD3D12PipelineState.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\windows\../D3D12PipelineState.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\nvidia\nvaftermath\include\GFSDK_Aftermath_Defines.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\cstdint
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\NVIDIA\NVaftermath\include\GFSDK_Aftermath_GpuCrashdump.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Residency.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformAtomics.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgi1_6.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgi1_5.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgi1_4.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgi1_3.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgi1_2.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgi.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\windows\directx\include\dxgitype.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\D3DX12\include\D3DX12Residency.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformAtomics.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformTypes.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\../Public/D3D12State.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\../Public/D3D12Resources.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\BoundShaderStateCache.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\public\D3D12ShaderResources.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12RootSignature.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Shader.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12View.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12CommandList.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Texture.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12DirectCommandListManager.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\../Public/D3D12Viewport.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\../Public/D3D12ConstantBuffer.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Query.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12TimedIntervalQuery.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12DescriptorCache.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12StateCachePrivate.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Allocation.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12CommandContext.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformTypes.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\delayimp.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/HideWindowsPlatformTypes.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Stats.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Device.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\d3d12rhi\private\D3D12Adapter.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Windows\DirectX\include\dxgidebug.h
@@ -1,172 +0,0 @@
#undef NGXRHI_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME GefestMskZdrav
#define UE_TARGET_NAME GefestMskZdrav
#define UE_MODULE_NAME "NGXRHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 1
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NGXRHI_API
@@ -1,172 +0,0 @@
#undef NGXRHI_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharovdev
#define UE_TARGET_NAME Masharovdev
#define UE_MODULE_NAME "NGXRHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 1
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NGXRHI_API
@@ -1,378 +0,0 @@
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/I .
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/I Runtime\Core
/I Runtime\Core\Public\Algo
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/I Runtime\Core\Public\Delegates
/I Runtime\Core\Public\Experimental
/I Runtime\Core\Public\Experimental\Containers
/I Runtime\Core\Public\Features
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/I Runtime\Core\Public\FramePro
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/I Runtime\Core\Public\HAL
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/I Runtime\Core\Public\Hash
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/I Runtime\Core\Public\Memory
/I Runtime\Core\Public\MemPro
/I Runtime\Core\Public\Microsoft
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/I Runtime\Core\Public\Stats
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/I Runtime\Core\Public\Traits
/I Runtime\Core\Public\UObject
/I Runtime\Core\Public\Windows
/I Runtime\TraceLog
/I Runtime\TraceLog\Public\Trace
/I Runtime\TraceLog\Public\Trace\Detail
/I Runtime\TraceLog\Public\Trace\Detail\Protocols
/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
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/I Runtime\Engine\Public\AI
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/I Runtime\Engine\Public\Analytics
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/I Runtime\Engine\Public\EdGraph
/I Runtime\Engine\Public\HLOD
/I Runtime\Engine\Public\Internationalization
/I Runtime\Engine\Public\Net
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/I Runtime\CoreUObject\Public\AssetRegistry
/I Runtime\CoreUObject\Public\Blueprint
/I Runtime\CoreUObject\Public\Internationalization
/I Runtime\CoreUObject\Public\Misc
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/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore
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/I Runtime\Net\Core
/I Runtime\Net\Core\Public\Net
/I Runtime\Net\Core\Public\Net\Core
/I Runtime\Net\Core\Public\Net\Core\Analytics
/I Runtime\Net\Core\Public\Net\Core\Misc
/I Runtime\Net\Core\Public\Net\Core\PushModel
/I Runtime\Net\Core\Public\Net\Core\Trace
/I Runtime\Net\Core\Public\Net\Core\Trace\Private
/I Runtime\ApplicationCore\Public
/I Runtime\ApplicationCore
/I Runtime\ApplicationCore\Public\GenericPlatform
/I Runtime\ApplicationCore\Public\GenericPlatform\Accessibility
/I Runtime\ApplicationCore\Public\HAL
/I Runtime\ApplicationCore\Public\Windows
/I Runtime\ApplicationCore\Public\Windows\Accessibility
/I Runtime\RHI\Public
/I Runtime\RHI
/I Runtime\RHI\Public\Tests
/I Runtime\Json\Public
/I Runtime\Json
/I Runtime\Json\Public\Dom
/I Runtime\Json\Public\JsonUtils
/I Runtime\Json\Public\Policies
/I Runtime\Json\Public\Serialization
/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
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/I Runtime\SlateCore
/I Runtime\SlateCore\Public\Animation
/I Runtime\SlateCore\Public\Application
/I Runtime\SlateCore\Public\Brushes
/I Runtime\SlateCore\Public\Debugging
/I Runtime\SlateCore\Public\FastUpdate
/I Runtime\SlateCore\Public\Fonts
/I Runtime\SlateCore\Public\Input
/I Runtime\SlateCore\Public\Layout
/I Runtime\SlateCore\Public\Rendering
/I Runtime\SlateCore\Public\Sound
/I Runtime\SlateCore\Public\Styling
/I Runtime\SlateCore\Public\Textures
/I Runtime\SlateCore\Public\Trace
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/I Runtime\SlateCore\Public\Widgets
/I Runtime\SlateCore\Public\Widgets\Accessibility
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/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I Runtime\InputCore
/I Runtime\InputCore\Public\GenericPlatform
/I Runtime\InputCore\Public\HAL
/I Runtime\InputCore\Public\Windows
/I ..\Intermediate\Build\Win64\UE4\Inc\Slate
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/I Runtime\Slate
/I Runtime\Slate\Public\Framework
/I Runtime\Slate\Public\Framework\Application
/I Runtime\Slate\Public\Framework\Commands
/I Runtime\Slate\Public\Framework\Docking
/I Runtime\Slate\Public\Framework\Layout
/I Runtime\Slate\Public\Framework\MetaData
/I Runtime\Slate\Public\Framework\MultiBox
/I Runtime\Slate\Public\Framework\Notifications
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/I Runtime\Slate\Public\Framework\Text
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/I Runtime\Slate\Public\Widgets\Colors
/I Runtime\Slate\Public\Widgets\Docking
/I Runtime\Slate\Public\Widgets\Images
/I Runtime\Slate\Public\Widgets\Input
/I Runtime\Slate\Public\Widgets\LayerManager
/I Runtime\Slate\Public\Widgets\Layout
/I Runtime\Slate\Public\Widgets\Navigation
/I Runtime\Slate\Public\Widgets\Notifications
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/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper
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/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore
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/I Runtime\PhysicsCore\Public\Chaos
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/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos
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/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
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/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
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/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp"
/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXRHI\Definitions.NGXRHI.h"
/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXRHI\NGXRHI.cpp.obj"
/TP
/GR-
/W4
@@ -1,6 +0,0 @@
E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXRHI\Definitions.NGXRHI.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h
e:\projects\gefestmskzdrav\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h
@@ -1,174 +0,0 @@
#undef NGXVULKANRHI_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME GefestMskZdrav
#define UE_TARGET_NAME GefestMskZdrav
#define UE_MODULE_NAME "NGXVulkanRHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 1
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define VULKANRHI_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NGXRHI_API
#define NGXVULKANRHI_API
@@ -1,174 +0,0 @@
#undef NGXVULKANRHI_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharovdev
#define UE_TARGET_NAME Masharovdev
#define UE_MODULE_NAME "NGXVulkanRHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 1
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define VULKANRHI_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NGXRHI_API
#define NGXVULKANRHI_API
@@ -1,386 +0,0 @@
/Zc:inline
/nologo
/Oi
/c
/Gw
/Gy
/Zm1000
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/source-charset:utf-8
/execution-charset:utf-8
/Ob2
/Ox
/Ot
/GF
/errorReport:prompt
/D_HAS_EXCEPTIONS=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/wd4463
/we4668
/wd4244
/wd4838
/I .
/I Runtime\VulkanRHI\Private
/I Runtime\VulkanRHI\Private\Windows
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHI\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I Runtime\Core
/I Runtime\Core\Public\Algo
/I Runtime\Core\Public\Algo\Impl
/I Runtime\Core\Public\Async
/I Runtime\Core\Public\Clang
/I Runtime\Core\Public\Compression
/I Runtime\Core\Public\Concepts
/I Runtime\Core\Public\Containers
/I Runtime\Core\Public\Delegates
/I Runtime\Core\Public\Experimental
/I Runtime\Core\Public\Experimental\Containers
/I Runtime\Core\Public\Features
/I Runtime\Core\Public\FileCache
/I Runtime\Core\Public\FramePro
/I Runtime\Core\Public\GenericPlatform
/I Runtime\Core\Public\HAL
/I Runtime\Core\Public\HAL\Allocators
/I Runtime\Core\Public\Hash
/I Runtime\Core\Public\Internationalization
/I Runtime\Core\Public\IO
/I Runtime\Core\Public\Logging
/I Runtime\Core\Public\Math
/I Runtime\Core\Public\Memory
/I Runtime\Core\Public\MemPro
/I Runtime\Core\Public\Microsoft
/I Runtime\Core\Public\Misc
/I Runtime\Core\Public\Modules
/I Runtime\Core\Public\Modules\Boilerplate
/I Runtime\Core\Public\MSVC
/I Runtime\Core\Public\ProfilingDebugging
/I Runtime\Core\Public\Serialization
/I Runtime\Core\Public\Serialization\Csv
/I Runtime\Core\Public\Serialization\Formatters
/I Runtime\Core\Public\Stats
/I Runtime\Core\Public\String
/I Runtime\Core\Public\Templates
/I Runtime\Core\Public\Traits
/I Runtime\Core\Public\UObject
/I Runtime\Core\Public\Windows
/I Runtime\TraceLog
/I Runtime\TraceLog\Public\Trace
/I Runtime\TraceLog\Public\Trace\Detail
/I Runtime\TraceLog\Public\Trace\Detail\Protocols
/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I Runtime\Engine
/I Runtime\Engine\Public\AI
/I Runtime\Engine\Public\AI\Navigation
/I Runtime\Engine\Public\Analytics
/I Runtime\Engine\Public\Animation
/I Runtime\Engine\Public\Audio
/I Runtime\Engine\Public\Blueprint
/I Runtime\Engine\Public\Curves
/I Runtime\Engine\Public\EdGraph
/I Runtime\Engine\Public\HLOD
/I Runtime\Engine\Public\Internationalization
/I Runtime\Engine\Public\Net
/I Runtime\Engine\Public\Net\Util
/I Runtime\Engine\Public\ODSC
/I Runtime\Engine\Public\PacketHandlers
/I Runtime\Engine\Public\Performance
/I Runtime\Engine\Public\Physics
/I Runtime\Engine\Public\Physics\Experimental
/I Runtime\Engine\Public\Physics\ImmediatePhysics
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsChaos
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsShared
/I Runtime\Engine\Public\Physics\Tests
/I Runtime\Engine\Public\ProfilingDebugging
/I Runtime\Engine\Public\Rendering
/I Runtime\Engine\Public\Slate
/I Runtime\Engine\Public\Streaming
/I Runtime\Engine\Public\Subsystems
/I Runtime\Engine\Public\Tests
/I Runtime\Engine\Public\VisualLogger
/I Runtime\Engine\Public\VT
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime\CoreUObject\Public
/I Runtime\CoreUObject
/I Runtime\CoreUObject\Public\AssetRegistry
/I Runtime\CoreUObject\Public\Blueprint
/I Runtime\CoreUObject\Public\Internationalization
/I Runtime\CoreUObject\Public\Misc
/I Runtime\CoreUObject\Public\Serialization
/I Runtime\CoreUObject\Public\Serialization\Formatters
/I Runtime\CoreUObject\Public\Templates
/I Runtime\CoreUObject\Public\UObject
/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Core
/I Runtime\Net\Core\Public\Net
/I Runtime\Net\Core\Public\Net\Core
/I Runtime\Net\Core\Public\Net\Core\Analytics
/I Runtime\Net\Core\Public\Net\Core\Misc
/I Runtime\Net\Core\Public\Net\Core\PushModel
/I Runtime\Net\Core\Public\Net\Core\Trace
/I Runtime\Net\Core\Public\Net\Core\Trace\Private
/I Runtime\ApplicationCore\Public
/I Runtime\ApplicationCore
/I Runtime\ApplicationCore\Public\GenericPlatform
/I Runtime\ApplicationCore\Public\GenericPlatform\Accessibility
/I Runtime\ApplicationCore\Public\HAL
/I Runtime\ApplicationCore\Public\Windows
/I Runtime\ApplicationCore\Public\Windows\Accessibility
/I Runtime\RHI\Public
/I Runtime\RHI
/I Runtime\RHI\Public\Tests
/I Runtime\Json\Public
/I Runtime\Json
/I Runtime\Json\Public\Dom
/I Runtime\Json\Public\JsonUtils
/I Runtime\Json\Public\Policies
/I Runtime\Json\Public\Serialization
/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
/I Runtime\SlateCore\Public
/I Runtime\SlateCore
/I Runtime\SlateCore\Public\Animation
/I Runtime\SlateCore\Public\Application
/I Runtime\SlateCore\Public\Brushes
/I Runtime\SlateCore\Public\Debugging
/I Runtime\SlateCore\Public\FastUpdate
/I Runtime\SlateCore\Public\Fonts
/I Runtime\SlateCore\Public\Input
/I Runtime\SlateCore\Public\Layout
/I Runtime\SlateCore\Public\Rendering
/I Runtime\SlateCore\Public\Sound
/I Runtime\SlateCore\Public\Styling
/I Runtime\SlateCore\Public\Textures
/I Runtime\SlateCore\Public\Trace
/I Runtime\SlateCore\Public\Types
/I Runtime\SlateCore\Public\Widgets
/I Runtime\SlateCore\Public\Widgets\Accessibility
/I Runtime\SlateCore\Public\Widgets\Images
/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I Runtime\InputCore
/I Runtime\InputCore\Public\GenericPlatform
/I Runtime\InputCore\Public\HAL
/I Runtime\InputCore\Public\Windows
/I ..\Intermediate\Build\Win64\UE4\Inc\Slate
/I Runtime\Slate\Public
/I Runtime\Slate
/I Runtime\Slate\Public\Framework
/I Runtime\Slate\Public\Framework\Application
/I Runtime\Slate\Public\Framework\Commands
/I Runtime\Slate\Public\Framework\Docking
/I Runtime\Slate\Public\Framework\Layout
/I Runtime\Slate\Public\Framework\MetaData
/I Runtime\Slate\Public\Framework\MultiBox
/I Runtime\Slate\Public\Framework\Notifications
/I Runtime\Slate\Public\Framework\Styling
/I Runtime\Slate\Public\Framework\Text
/I Runtime\Slate\Public\Framework\Text\Windows
/I Runtime\Slate\Public\Framework\Views
/I Runtime\Slate\Public\Widgets
/I Runtime\Slate\Public\Widgets\Accessibility
/I Runtime\Slate\Public\Widgets\Colors
/I Runtime\Slate\Public\Widgets\Docking
/I Runtime\Slate\Public\Widgets\Images
/I Runtime\Slate\Public\Widgets\Input
/I Runtime\Slate\Public\Widgets\LayerManager
/I Runtime\Slate\Public\Widgets\Layout
/I Runtime\Slate\Public\Widgets\Navigation
/I Runtime\Slate\Public\Widgets\Notifications
/I Runtime\Slate\Public\Widgets\Text
/I Runtime\Slate\Public\Widgets\Views
/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper
/I Runtime\ImageWrapper\Public
/I Runtime\ImageWrapper
/I Runtime\Messaging\Public
/I Runtime\Messaging
/I Runtime\MessagingCommon\Public
/I Runtime\MessagingCommon
/I Runtime\RenderCore\Public
/I Runtime\RenderCore
/I Runtime\RenderCore\Public\ProfilingDebugging
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\AnalyticsET
/I Runtime\Analytics\Analytics\Public
/I Runtime\Analytics\Analytics
/I Runtime\Analytics\Analytics\Public\Interfaces
/I Runtime\Sockets\Public
/I Runtime\Sockets
/I Runtime\Net\Common\Public
/I Runtime\Net\Common
/I Runtime\Net\Common\Public\Net
/I Runtime\Net\Common\Public\Net\Common
/I Runtime\Net\Common\Public\Net\Common\Packets
/I Runtime\Net\Common\Public\Net\Common\Sockets
/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
/I Runtime\AssetRegistry\Public
/I Runtime\AssetRegistry
/I Runtime\AssetRegistry\Public\AssetRegistry
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages
/I Runtime\EngineMessages\Public
/I Runtime\EngineMessages
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings
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/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
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/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHI\Private\NGXVulkanRHI.cpp"
/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXVulkanRHI\Definitions.NGXVulkanRHI.h"
/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXVulkanRHI\NGXVulkanRHI.cpp.obj"
/TP
/GR-
/W4
@@ -1,146 +0,0 @@
E:\Projects\GefestMskZdrav\Plugins\DLSS\Intermediate\Build\Win64\UE4\Shipping\NGXVulkanRHI\Definitions.NGXVulkanRHI.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\NGXVulkanRHI\Public\NGXVulkanRHI.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h
e:\projects\gefestmskzdrav\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanRHIPrivate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\RHIValidation.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rhi\public\RHIValidationUtils.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rhi\public\RHIValidationContext.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanPlatform.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\Windows\VulkanPlatformDefines.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\windows\VulkanWindowsPlatform.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/WindowsHWrapper.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PreWindowsApi.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/MinWindows.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\Windows.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\sdkddkver.h
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE\excpt.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\windef.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\minwindef.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnt.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\kernelspecs.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\basetsd.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\guiddef.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack4.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
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C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack4.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack2.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack8.h
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c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack1.h
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c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\pshpack1.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
c:\program files (x86)\windows kits\10\include\10.0.17763.0\shared\poppack.h
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C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winuser.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\pshpack2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\poppack.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\tvout.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnls.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\datetimeapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\stringapiset.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnls.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wincon.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\wincontypes.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\consoleapi.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\consoleapi2.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\consoleapi3.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winver.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\verrsrc.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winreg.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\reason.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\winnetwk.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\wnnc.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared\stralign.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\imm.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um\ime_cmodes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PostWindowsApi.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\windows\../VulkanGenericPlatform.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanLoader.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\ThirdParty\Vulkan\Include\vulkan\vulkan.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\vulkan\include\vulkan\vk_platform.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\vulkan\include\vulkan\vulkan_core.h
d:\unrealengine4\engines\ue_4.27\engine\source\thirdparty\vulkan\include\vulkan\vulkan_win32.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanConfiguration.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\public\VulkanCommon.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanCommandsDirect.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanState.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanResources.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanUtil.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\BoundShaderStateCache.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanShaderResources.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CrossCompilerCommon.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderCompilerCore.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanMemory.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanViewport.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanDynamicRHI.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanDevice.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanQueue.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanCommandBuffer.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanPendingState.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanPipeline.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanDescriptorSets.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\ShaderPipelineCache.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\PipelineFileCache.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanPipelineState.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanRHIBridge.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanContext.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanGPUProfiler.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\GPUProfiler.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanBarriers.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_vk.h
E:\Projects\GefestMskZdrav\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers_vk.h
@@ -1,173 +0,0 @@
#undef NGXVULKANRHIPREINIT_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME GefestMskZdrav
#define UE_TARGET_NAME GefestMskZdrav
#define UE_MODULE_NAME "NGXVulkanRHIPreInit"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 1
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define VULKANRHI_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NGXVULKANRHIPREINIT_API
@@ -1,173 +0,0 @@
#undef NGXVULKANRHIPREINIT_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharovdev
#define UE_TARGET_NAME Masharovdev
#define UE_MODULE_NAME "NGXVulkanRHIPreInit"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 1
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define VULKANRHI_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NGXVULKANRHIPREINIT_API
@@ -1,384 +0,0 @@
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/I Runtime\Core\Public\Stats
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/I Runtime\Core\Public\Traits
/I Runtime\Core\Public\UObject
/I Runtime\Core\Public\Windows
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/I Runtime\TraceLog\Public\Trace
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