куча всякой параши, еще включил РТ так что будет долго запускаться
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@@ -1,17 +1,27 @@
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<<<<<<< Updated upstream
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[/Script/Engine.RendererSettings]
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r.VirtualTextures=False
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r.RayTracing=False
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r.RayTracing=True
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r.SkinCache.CompileShaders=True
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=======
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[/Script/Engine.RendererSettings]
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r.DefaultFeature.Bloom=False
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>>>>>>> Stashed changes
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r.RayTracing.UseTextureLod=True
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Game/Maps/MainScene.MainScene
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GameInstanceClass=/Game/Blueprints/Player/GI.GI_C
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GlobalDefaultGameMode=/Game/Blueprints/Player/myGM.myGM_C
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>>>>>>> Stashed changes
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[/Script/EngineSettings.GameMapsSettings]
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GameInstanceClass=/Game/Blueprints/Player/GI.GI_C
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GlobalDefaultGameMode=/Game/Blueprints/Player/myGM.myGM_C
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[/Script/Engine.CollisionProfile]
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-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
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-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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@@ -84,14 +94,11 @@ GlobalDefaultGameMode=/Game/Blueprints/Player/myGM.myGM_C
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+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
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<<<<<<< Updated upstream
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[/Script/EngineSettings.GameMapsSettings]
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GameInstanceClass=/Game/Blueprints/Player/GI.GI_C
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GlobalDefaultGameMode=/Game/Blueprints/Player/myGM.myGM_C
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[/Script/Engine.StreamingSettings]
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s.AsyncLoadingTimeLimit=10.000000
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=======
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+CollisionChannelRedirects=(OldName="Grass",NewName="GrassFinding")
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s.UseBackgroundLevelStreaming=False
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[/Script/Engine.PhysicsSettings]
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DefaultGravityZ=-980.000000
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@@ -141,7 +148,31 @@ ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableC
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[/Script/Engine.Engine]
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MaximumLoopIterationCount=10000000
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[/Script/Engine.RendererSettings]
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r.DefaultFeature.Bloom=False
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>>>>>>> Stashed changes
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[/Script/NavigationSystem.NavigationSystemV1]
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DefaultAgentName=None
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CrowdManagerClass=/Script/AIModule.CrowdManager
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bAutoCreateNavigationData=True
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bSpawnNavDataInNavBoundsLevel=False
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bAllowClientSideNavigation=False
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bShouldDiscardSubLevelNavData=True
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bTickWhilePaused=False
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bInitialBuildingLocked=False
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bSkipAgentHeightCheckWhenPickingNavData=False
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DataGatheringMode=Instant
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bGenerateNavigationOnlyAroundNavigationInvokers=True
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ActiveTilesUpdateInterval=1.000000
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+SupportedAgents=(Name="Default",Color=(B=0,G=255,R=140,A=164),DefaultQueryExtent=(X=20.000000,Y=20.000000,Z=50.000000),NavDataClass=/Script/NavigationSystem.RecastNavMesh,AgentRadius=15.000000,AgentHeight=100.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=None,bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
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SupportedAgentsMask=(bSupportsAgent0=True,bSupportsAgent1=True,bSupportsAgent2=True,bSupportsAgent3=True,bSupportsAgent4=True,bSupportsAgent5=True,bSupportsAgent6=True,bSupportsAgent7=True,bSupportsAgent8=True,bSupportsAgent9=True,bSupportsAgent10=True,bSupportsAgent11=True,bSupportsAgent12=True,bSupportsAgent13=True,bSupportsAgent14=True,bSupportsAgent15=True)
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DirtyAreasUpdateFreq=60.000000
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[/Script/NavigationSystem.RecastNavMesh]
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RuntimeGeneration=Dynamic
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CellSize=10.000000
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AgentRadius=15.000000
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[SystemSettings]
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r.DiffuseFromCaptures=1
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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