куча всякой параши, еще включил РТ так что будет долго запускаться

This commit is contained in:
Andron666
2021-07-07 20:53:48 +05:00
parent 1a231a5fb5
commit 6547531778
143 changed files with 39 additions and 8 deletions
+39 -8
View File
@@ -1,17 +1,27 @@
<<<<<<< Updated upstream
[/Script/Engine.RendererSettings]
r.VirtualTextures=False
r.RayTracing=False
r.RayTracing=True
r.SkinCache.CompileShaders=True
=======
[/Script/Engine.RendererSettings]
r.DefaultFeature.Bloom=False
>>>>>>> Stashed changes
r.RayTracing.UseTextureLod=True
[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/Maps/MainScene.MainScene
GameInstanceClass=/Game/Blueprints/Player/GI.GI_C
GlobalDefaultGameMode=/Game/Blueprints/Player/myGM.myGM_C
>>>>>>> Stashed changes
[/Script/EngineSettings.GameMapsSettings]
GameInstanceClass=/Game/Blueprints/Player/GI.GI_C
GlobalDefaultGameMode=/Game/Blueprints/Player/myGM.myGM_C
[/Script/Engine.CollisionProfile]
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
@@ -84,14 +94,11 @@ GlobalDefaultGameMode=/Game/Blueprints/Player/myGM.myGM_C
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
<<<<<<< Updated upstream
[/Script/EngineSettings.GameMapsSettings]
GameInstanceClass=/Game/Blueprints/Player/GI.GI_C
GlobalDefaultGameMode=/Game/Blueprints/Player/myGM.myGM_C
[/Script/Engine.StreamingSettings]
s.AsyncLoadingTimeLimit=10.000000
=======
+CollisionChannelRedirects=(OldName="Grass",NewName="GrassFinding")
s.UseBackgroundLevelStreaming=False
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.000000
@@ -141,7 +148,31 @@ ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableC
[/Script/Engine.Engine]
MaximumLoopIterationCount=10000000
[/Script/Engine.RendererSettings]
r.DefaultFeature.Bloom=False
>>>>>>> Stashed changes
[/Script/NavigationSystem.NavigationSystemV1]
DefaultAgentName=None
CrowdManagerClass=/Script/AIModule.CrowdManager
bAutoCreateNavigationData=True
bSpawnNavDataInNavBoundsLevel=False
bAllowClientSideNavigation=False
bShouldDiscardSubLevelNavData=True
bTickWhilePaused=False
bInitialBuildingLocked=False
bSkipAgentHeightCheckWhenPickingNavData=False
DataGatheringMode=Instant
bGenerateNavigationOnlyAroundNavigationInvokers=True
ActiveTilesUpdateInterval=1.000000
+SupportedAgents=(Name="Default",Color=(B=0,G=255,R=140,A=164),DefaultQueryExtent=(X=20.000000,Y=20.000000,Z=50.000000),NavDataClass=/Script/NavigationSystem.RecastNavMesh,AgentRadius=15.000000,AgentHeight=100.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=None,bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
SupportedAgentsMask=(bSupportsAgent0=True,bSupportsAgent1=True,bSupportsAgent2=True,bSupportsAgent3=True,bSupportsAgent4=True,bSupportsAgent5=True,bSupportsAgent6=True,bSupportsAgent7=True,bSupportsAgent8=True,bSupportsAgent9=True,bSupportsAgent10=True,bSupportsAgent11=True,bSupportsAgent12=True,bSupportsAgent13=True,bSupportsAgent14=True,bSupportsAgent15=True)
DirtyAreasUpdateFreq=60.000000
[/Script/NavigationSystem.RecastNavMesh]
RuntimeGeneration=Dynamic
CellSize=10.000000
AgentRadius=15.000000
[SystemSettings]
r.DiffuseFromCaptures=1
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12