This commit is contained in:
Andron666
2023-04-17 19:25:13 +05:00
parent acc74490d1
commit 07cf86dc4f
497 changed files with 130255 additions and 754 deletions
-1
View File
@@ -70,7 +70,6 @@ Saved/*
# Compiled source files for the engine to use
*Intermediate/*
Plugins/*/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
@@ -0,0 +1,11 @@
{
"OutputFiles": [
"PCH.HoudiniEngineRuntime.h.obj",
"Module.HoudiniEngineRuntime.cpp.obj",
"Module.HoudiniEngineRuntime.gen.1_of_5.cpp.obj",
"Module.HoudiniEngineRuntime.gen.2_of_5.cpp.obj",
"Module.HoudiniEngineRuntime.gen.3_of_5.cpp.obj",
"Module.HoudiniEngineRuntime.gen.4_of_5.cpp.obj",
"Module.HoudiniEngineRuntime.gen.5_of_5.cpp.obj"
]
}
@@ -0,0 +1,101 @@
{
"RemapUnityFiles":
{
"Module.HoudiniEngineRuntime.cpp.obj": [
"HoudiniAsset.cpp.obj",
"HoudiniAssetActor.cpp.obj",
"HoudiniAssetBlueprintComponent.cpp.obj",
"HoudiniAssetComponent.cpp.obj",
"HoudiniCompatibilityHelpers.cpp.obj",
"HoudiniEngineCopyPropertiesInterface.cpp.obj",
"HoudiniEngineRuntime.cpp.obj",
"HoudiniEngineRuntimeUtils.cpp.obj",
"HoudiniGenericAttribute.cpp.obj",
"HoudiniGeoPartObject.cpp.obj",
"HoudiniHandleComponent.cpp.obj",
"HoudiniInput.cpp.obj",
"HoudiniInputObject.cpp.obj",
"HoudiniInstancedActorComponent.cpp.obj",
"HoudiniMeshSplitInstancerComponent.cpp.obj",
"HoudiniOutput.cpp.obj",
"HoudiniParameter.cpp.obj",
"HoudiniParameterButton.cpp.obj",
"HoudiniParameterButtonStrip.cpp.obj",
"HoudiniParameterChoice.cpp.obj",
"HoudiniParameterColor.cpp.obj",
"HoudiniParameterFile.cpp.obj",
"HoudiniParameterFloat.cpp.obj",
"HoudiniParameterFolder.cpp.obj",
"HoudiniParameterFolderList.cpp.obj",
"HoudiniParameterInt.cpp.obj",
"HoudiniParameterLabel.cpp.obj",
"HoudiniParameterMultiParm.cpp.obj",
"HoudiniParameterOperatorPath.cpp.obj",
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"HoudiniParameterSeparator.cpp.obj",
"HoudiniParameterString.cpp.obj",
"HoudiniParameterToggle.cpp.obj",
"HoudiniPDGAssetLink.cpp.obj",
"HoudiniPluginSerializationVersion.cpp.obj",
"HoudiniRuntimeSettings.cpp.obj",
"HoudiniSplineComponent.cpp.obj",
"HoudiniStaticMesh.cpp.obj",
"HoudiniStaticMeshComponent.cpp.obj",
"HoudiniStaticMeshSceneProxy.cpp.obj",
"HoudiniTranslatorTypes.cpp.obj",
"IHoudiniAssetStateEvents.cpp.obj",
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"Module.HoudiniEngineRuntime.gen.1_of_5.cpp.obj": [
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"HoudiniAssetActor.gen.cpp.obj",
"HoudiniAssetBlueprintComponent.gen.cpp.obj",
"HoudiniAssetComponent.gen.cpp.obj",
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"HoudiniCompatibilityHelpers.gen.cpp.obj",
"HoudiniEngineCopyPropertiesInterface.gen.cpp.obj",
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"HoudiniEngineRuntimeCommon.gen.cpp.obj",
"HoudiniGenericAttribute.gen.cpp.obj",
"HoudiniGeoPartObject.gen.cpp.obj"
],
"Module.HoudiniEngineRuntime.gen.2_of_5.cpp.obj": [
"HoudiniHandleComponent.gen.cpp.obj",
"HoudiniInput.gen.cpp.obj",
"HoudiniInputObject.gen.cpp.obj",
"HoudiniInputTypes.gen.cpp.obj",
"HoudiniInstancedActorComponent.gen.cpp.obj",
"HoudiniMeshSplitInstancerComponent.gen.cpp.obj",
"HoudiniOutput.gen.cpp.obj"
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"Module.HoudiniEngineRuntime.gen.3_of_5.cpp.obj": [
"HoudiniParameter.gen.cpp.obj",
"HoudiniParameterButton.gen.cpp.obj",
"HoudiniParameterButtonStrip.gen.cpp.obj",
"HoudiniParameterChoice.gen.cpp.obj",
"HoudiniParameterColor.gen.cpp.obj",
"HoudiniParameterFile.gen.cpp.obj",
"HoudiniParameterFloat.gen.cpp.obj",
"HoudiniParameterFolder.gen.cpp.obj",
"HoudiniParameterFolderList.gen.cpp.obj",
"HoudiniParameterInt.gen.cpp.obj",
"HoudiniParameterLabel.gen.cpp.obj",
"HoudiniParameterMultiParm.gen.cpp.obj",
"HoudiniParameterOperatorPath.gen.cpp.obj",
"HoudiniParameterRamp.gen.cpp.obj",
"HoudiniParameterSeparator.gen.cpp.obj",
"HoudiniParameterString.gen.cpp.obj",
"HoudiniParameterToggle.gen.cpp.obj",
"HoudiniPDGAssetLink.gen.cpp.obj"
],
"Module.HoudiniEngineRuntime.gen.4_of_5.cpp.obj": [
"HoudiniRuntimeSettings.gen.cpp.obj",
"HoudiniSplineComponent.gen.cpp.obj",
"HoudiniStaticMesh.gen.cpp.obj"
],
"Module.HoudiniEngineRuntime.gen.5_of_5.cpp.obj": [
"HoudiniStaticMeshComponent.gen.cpp.obj",
"IHoudiniAssetStateEvents.gen.cpp.obj"
]
}
}
@@ -0,0 +1,44 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniAsset.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniAssetActor.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniAssetBlueprintComponent.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniAssetComponent.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniCompatibilityHelpers.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniEngineCopyPropertiesInterface.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniEngineRuntime.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniEngineRuntimeUtils.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniGenericAttribute.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniGeoPartObject.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniHandleComponent.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniInput.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniInputObject.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniInstancedActorComponent.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniMeshSplitInstancerComponent.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniOutput.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameter.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterButton.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterButtonStrip.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterChoice.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterColor.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterFile.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterFloat.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterFolder.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterFolderList.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterInt.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterLabel.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterMultiParm.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterOperatorPath.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterRamp.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterSeparator.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterString.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterToggle.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniPDGAssetLink.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniPluginSerializationVersion.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniRuntimeSettings.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniSplineComponent.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniStaticMesh.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniStaticMeshComponent.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniStaticMeshSceneProxy.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniTranslatorTypes.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/IHoudiniAssetStateEvents.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/Tests/HoudiniRuntimeTests.cpp"
@@ -0,0 +1,171 @@
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/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry
/I ThirdParty\PhysX3\APEX_1.4\include
/I ThirdParty\PhysX3\APEX_1.4\include\clothing
/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
/I ThirdParty\PhysX3\APEX_1.4\include\legacy
/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
/I ThirdParty\PhysX3\APEX_1.4\common\include
/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\framework\include
/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
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/FI"D:\UnrealEngine4\Projects\Machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Development\HoudiniEngineRuntime\PCH.HoudiniEngineRuntime.h"
/Yu"D:\UnrealEngine4\Projects\Machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Development\HoudiniEngineRuntime\PCH.HoudiniEngineRuntime.h"
/Fp"D:\UnrealEngine4\Projects\Machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Development\HoudiniEngineRuntime\PCH.HoudiniEngineRuntime.h.pch"
"D:\UnrealEngine4\Projects\Machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Development\HoudiniEngineRuntime\Module.HoudiniEngineRuntime.cpp"
/Fo"D:\UnrealEngine4\Projects\Machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Development\HoudiniEngineRuntime\Module.HoudiniEngineRuntime.cpp.obj"
/TP
/GR-
/W4
@@ -0,0 +1,44 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniAsset.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniAssetActor.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniAssetBlueprintComponent.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniAssetComponent.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniCompatibilityHelpers.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniEngineCopyPropertiesInterface.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniEngineRuntime.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniEngineRuntimeUtils.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniGenericAttribute.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniGeoPartObject.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniHandleComponent.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniInput.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniInputObject.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniInstancedActorComponent.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniMeshSplitInstancerComponent.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniOutput.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameter.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterButton.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterButtonStrip.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterChoice.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterColor.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterFile.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterFloat.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterFolder.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterFolderList.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterInt.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterLabel.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterMultiParm.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterOperatorPath.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterRamp.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterSeparator.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterString.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterToggle.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniPDGAssetLink.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniPluginSerializationVersion.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniRuntimeSettings.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniSplineComponent.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniStaticMesh.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniStaticMeshComponent.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniStaticMeshSceneProxy.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniTranslatorTypes.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/IHoudiniAssetStateEvents.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/Tests/HoudiniRuntimeTests.cpp"
@@ -0,0 +1,913 @@
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniAsset.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Public\HoudiniAsset.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/Object.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/Script.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/ThreadSingleton.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/TlsAutoCleanup.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Stats/Stats.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/PlatformTime.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Windows/WindowsPlatformTime.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\GenericPlatform/GenericPlatformTime.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Stats\StatsCommon.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Stats/Stats2.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/LowLevelMemTracker.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/ScopeLock.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/LockFreeList.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/NoopCounter.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/PlatformProcess.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Windows/WindowsPlatformProcess.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\GenericPlatform/GenericPlatformProcess.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/ChunkedArray.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/IndirectArray.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\ProfilingDebugging/MiscTrace.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Stats\StatsTrace.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/ObjectMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectBaseUtility.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectBase.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectGlobals.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/OutputDeviceRedirector.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/PrimaryAssetId.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Serialization/ArchiveUObject.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectArray.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectMarks.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\ProfilingDebugging/ResourceSize.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniAsset.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/ScriptMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/ScriptInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Templates/Casts.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/Class.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Concepts/GetTypeHashable.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/RandomStream.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/FallbackStruct.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/ScopeRWLock.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/CoreNative.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/GarbageCollection.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/ThreadSafeBool.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/ReflectedTypeAccessors.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/FieldPath.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/Field.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Templates/HasGetTypeHash.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/WeakObjectPtr.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UnrealType.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/List.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Serialization/SerializedPropertyScope.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/MemoryImage.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/SecureHash.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/StringView.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers\StringView.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Async/AsyncWork.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/Event.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/IQueuedWork.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/QueuedThreadPool.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\GenericPlatform/GenericPlatformAffinity.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/BufferReader.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\String/BytesToHex.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\String/HexToBytes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Templates/RefCounting.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Templates/Greater.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/CoreNetTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/LazyObjectPtr.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/PersistentObjectPtr.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/PropertyPortFlags.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/PropertyTag.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/SoftObjectPtr.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/SoftObjectPath.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/SparseDelegate.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UndefineUPropertyMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/DefineUPropertyMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/Stack.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/CoreMisc.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/EnumProperty.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/FieldPathProperty.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniPluginSerializationVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/Paths.h
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniAssetActor.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniAssetActor.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniAssetComponent.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Public\HoudiniEngineRuntimeCommon.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniEngineRuntimeCommon.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineRuntimeUtils.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/Package.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/PackageId.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Misc/WorldCompositionUtility.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/OutputDeviceError.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/ObjectThumbnail.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/CustomVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Async/Future.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniRuntimeSettings.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/EngineTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Templates/SubclassOf.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/NetSerialization.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/BitReader.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/BitArchive.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/IConsoleManager.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Features/IModularFeature.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/NetworkGuid.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/CoreNet.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/BitWriter.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\EngineLogs.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Net/GuidReferences.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NetSerialization.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EngineTypes.generated.h
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D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AssetUserData.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodyInstance.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\CollisionQueryParams.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\EngineDefines.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\PhysxUserData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics/PhysicsInterfaceDeclares.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\PhysicsCore\Public\PhysicsInterfaceDeclaresCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics/PhysicsInterfaceCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\PhysicsCore\Public\PhysicsCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics/PhysicsInterfacePhysX.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\EngineGlobals.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/ConstraintTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ConstraintTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics\PhysicsInterfaceTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodySetupEnums.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BodySetupEnums.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\PhysicsCore\Public\PhysicsInterfaceTypesCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos/CollisionFilterData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\ChaosArchive.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\Serializable.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/DestructionObjectVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/ExternalPhysicsCustomObjectVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics\GenericPhysicsInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\WorldCollision.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Async/TaskGraphInterfaces.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/LockFreeFixedSizeAllocator.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/MemStack.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\PhysicsCore\Public\CollisionShape.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics/PhysScene_PhysX.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\PhysicsPublic.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\RenderResource.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHI.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHIDefinitions.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\PixelFormat.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/StaticArray.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\MultiGPU.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHIResources.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\DynamicRHI.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHIContext.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Modules/ModuleInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHIUtilities.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHICommandList.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/App.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/CommandLine.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/QualifiedFrameTime.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/FrameRate.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/FrameTime.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/ExpressionParserTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Templates/ValueOrError.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/ExpressionParserTypes.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/Timecode.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\ProfilingDebugging/CsvProfiler.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/Queue.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\ProfilingDebugging/CsvProfilerTrace.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace/Trace.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail/Trace.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail/Field.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Atomic.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Protocol.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Protocols/Protocol0.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Protocols/Protocol1.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Protocols/Protocol2.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Writer.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail/EventDef.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\EventDef.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHICommandList.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\RenderCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/DynamicRHIResourceArray.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/ResourceArray.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\LocalVertexFactory.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ShaderParameters.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Components.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\VertexFactory.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ShaderCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/CoreStats.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\UniformBuffer.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ShaderParameterMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ShaderParameterMetadata.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\Shader.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/HashTable.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ShaderPermutation.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ShaderCodeLibrary.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/RenderingObjectVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Components.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\DynamicMeshBuilder.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\PackedNormal.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\HitProxies.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/ICursor.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\RenderUtils.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\SceneManagement.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\SceneTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ConvexVolume.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\RendererInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\VirtualTexturing.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/TextureLightProfile.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Texture2D.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Texture.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Interfaces/Interface_AssetUserData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/Interface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Interface_AssetUserData.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\RenderCommandFence.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Serialization/BulkData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/SortedMap.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Async/AsyncFileHandle.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\GenericPlatform/GenericPlatformFile.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkData2.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkDataBuffer.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\IO/IoDispatcher.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/TextureDefines.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureDefines.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\MaterialShared.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\StaticParameterSet.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/FortniteMainBranchObjectVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/ReleaseObjectVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Materials/MaterialLayersFunctions.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\AssetRegistry\Public\AssetData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/ObjectRedirector.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Misc/PackageName.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/LinkerLoad.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/ObjectResource.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/Linker.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Internationalization/GatherableTextData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Internationalization/InternationalizationMetadata.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/PackageFileSummary.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/EngineVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\AssetRegistry\Public\AssetDataTagMap.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\AssetRegistry\AssetData.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialLayersFunctions.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StaticParameterSet.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/MemoryWriter.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/MemoryArchive.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\MaterialSceneTextureId.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialSceneTextureId.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\TextureResource.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\UnrealClient.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\InputCore\Classes\InputCoreTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/Attribute.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\InputCore\InputCoreTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/EngineBaseTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EngineBaseTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/PopupMethodReply.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/ReplyBase.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/SWidget.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/FrameValue.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Styling/SlateColor.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Styling/WidgetStyle.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateColor.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/SlateRect.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/Margin.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Types/SlateEnums.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/EnumRange.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateEnums.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\Margin.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/Visibility.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/Clipping.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering/RenderingCommon.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/SlateRotatedRect.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering/SlateLayoutTransform.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/TransformCalculus.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/TransformCalculus2D.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering/SlateRenderTransform.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/CursorReply.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/Reply.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/Events.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/GenericApplication.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/Accessibility/GenericAccessibleInterfaces.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/Variant.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/MemoryReader.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/GenericApplicationMessageHandler.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/GenericWindowDefinition.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/GenericWindow.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/Geometry.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/PaintGeometry.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\Geometry.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\Events.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/DragAndDrop.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/DragAndDrop.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/NavigationReply.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\NavigationReply.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\SlateGlobals.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Debugging/SlateDebugging.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateDebugging.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\RenderingCommon.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\Clipping.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/ArrangedWidget.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/LayoutGeometry.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/FlowDirection.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\FlowDirection.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Types/ISlateMetaData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Types/WidgetActiveTimerDelegate.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Textures/SlateShaderResource.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Types/PaintArgs.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\FastUpdate/WidgetProxy.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering/DrawElements.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/GCObject.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Fonts/ShapedTextFwd.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Fonts/SlateFontInfo.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Fonts/CompositeFont.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\CompositeFont.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateFontInfo.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Fonts/FontCache.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Textures/TextureAtlas.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Fonts/FontTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\FontCache.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering/ShaderResourceManager.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Styling/SlateBrush.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateBrush.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Textures/SlateTextureData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering\DrawElementPayloads.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering\SlateRenderBatch.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering\ElementBatcher.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets\InvalidateWidgetReason.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/Accessibility/SlateWidgetAccessibleTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/StreamableRenderAsset.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StreamableRenderAsset.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Texture.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\RenderAssetUpdate.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Texture2D.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureLightProfile.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\BatchedElements.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\SceneView.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/World.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\GameFramework/Pawn.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ComponentInstanceDataCache.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/StructOnScope.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ComponentInstanceDataCache.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/ChildActorComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\EdGraph/EdGraphPin.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\EdGraph/EdGraphNode.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EdGraphNode.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EdGraphPin.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectAnnotation.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ActorComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Net\Core\Public\Net/Core/PushModel/PushModelMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ChildActorComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/ITransaction.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc\Change.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Level.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Templates/ScopedCallback.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/MaterialMerging.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialMerging.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Level.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Actor.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavAgentInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavigationTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavigationTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavAgentInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Pawn.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Blueprint.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/BlueprintCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BlueprintCore.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/BlueprintGeneratedClass.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UndefineUPropertyMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BlueprintGeneratedClass.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/DefineUPropertyMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Blueprint/BlueprintSupport.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Blueprint.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/PendingNetGame.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine\NetworkDelegates.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PendingNetGame.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/LatentActionManager.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LatentActionManager.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/GameInstance.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Subsystems/GameInstanceSubsystem.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Subsystems/Subsystem.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Subsystem.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameInstanceSubsystem.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Subsystems/SubsystemCollection.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameInstance.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Particles/WorldPSCPool.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\WorldPSCPool.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\AudioDeviceManager.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\AudioMixerCore\Public\AudioDefines.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\AudioThread.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/Runnable.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Subsystems/WorldSubsystem.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\WorldSubsystem.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\World.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlags.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlagsValues.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlagsValues.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlagsValues.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlagsValues.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlagsValues.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/GameViewportClient.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/SOverlay.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/DeclarativeSyntaxSupport.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/SNullWidget.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\SlotBase.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/Children.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/SPanel.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/ScriptViewportClient.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ScriptViewportClient.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/ViewportSplitScreen.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/TitleSafeZone.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/GameViewportDelegates.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/DebugDisplayProperty.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugDisplayProperty.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\StereoRendering.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameViewportClient.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\SceneInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\SceneUtils.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ProfilingDebugging/RealtimeGPUProfiler.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/SHMath.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\FinalPostProcessSettings.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Scene.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/BlendableInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BlendableInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Scene.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\BlendableManager.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Renderer\Public\GlobalDistanceFieldParameters.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHIStaticStates.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/ScopedEvent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\DebugViewModeHelpers.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\StaticBoundShaderState.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\PipelineStateCache.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\MeshBatch.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\PrimitiveUniformShaderParameters.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\LightmapUniformShaderParameters.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\UnifiedBuffer.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\VT/RuntimeVirtualTextureEnum.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RuntimeVirtualTextureEnum.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\DynamicBufferAllocator.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Rendering/SkyAtmosphereCommonData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Rendering/SkyLightImportanceSampling.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\PhysicsCore\Public\PhysicsPublicCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics/Experimental/PhysScene_ImmediatePhysX.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics/Experimental/PhysicsInterfaceImmediatePhysX.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BodyInstance.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniRuntimeSettings.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniOutput.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniGeoPartObject.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniGeoPartObject.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Landscape\Classes\LandscapeProxy.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\PerPlatformProperties.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Algo/Find.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Algo/Impl/RangePointerType.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PerPlatformProperties.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Landscape\Classes\LandscapeComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/TextureStreamingTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureStreamingTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/PrimitiveComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavRelevantInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\AI/NavigationModifier.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavLinkDefinition.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavLinkDefinition.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavRelevantInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PrimitiveComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Landscape\Classes\LandscapeWeightmapUsage.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Landscape\LandscapeWeightmapUsage.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Landscape\LandscapeComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Landscape\LandscapeProxy.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniOutput.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniInputTypes.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniAssetStateTypes.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\IHoudiniAssetStateEvents.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\IHoudiniAssetStateEvents.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniAssetComponent.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniAssetActor.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniPDGAssetLink.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniTranslatorTypes.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniPDGAssetLink.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniAssetBlueprintComponent.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniAssetBlueprintComponent.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniAssetBlueprintComponent.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineCopyPropertiesInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Engine.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/BufferedOutputDevice.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Subsystems/EngineSubsystem.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EngineSubsystem.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Engine.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniEngineCopyPropertiesInterface.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineRuntime.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/SCS_Node.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/SimpleConstructionScript.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SimpleConstructionScript.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SCS_Node.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniParameterFloat.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniParameter.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Curves/RealCurve.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Curves/IndexedCurve.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Curves/KeyHandle.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\KeyHandle.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\IndexedCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RealCurve.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniInput.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniInputObject.h
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\functional
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\tuple
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\xutility
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\climits
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cstring
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\utility
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\typeinfo
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\vcruntime_typeinfo.h
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\vcruntime_exception.h
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\eh.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt\corecrt_terminate.h
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\xmemory
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\limits
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cfloat
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cwchar
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cstdio
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\intrin0.h
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\isa_availability.h
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\xatomic.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniSplineComponent.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniSplineComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Materials/MaterialInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Materials/MaterialRelevance.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Brush.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Brush.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Polys.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Polys.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniInputObject.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniInput.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameter.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameterFloat.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniParameterToggle.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Styling/SlateTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Sound/SlateSound.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateSound.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Styling/SlateWidgetStyle.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateWidgetStyle.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateTypes.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameterToggle.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniAssetComponent.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniParameterButton.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameterButton.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniParameterButtonStrip.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameterButtonStrip.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniParameterOperatorPath.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameterOperatorPath.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniHandleComponent.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniHandleComponent.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniStaticMeshComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/MeshComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MeshComponent.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniStaticMeshComponent.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniCompatibilityHelpers.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Curves/CurveFloat.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Curves/RichCurve.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RichCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Curves/CurveBase.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Curves/CurveOwnerInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/PackageReload.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveBase.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveFloat.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Curves/CurveLinearColor.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveLinearColor.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniCompatibilityHelpers.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/StaticMesh.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Interfaces/Interface_CollisionDataProvider.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\PhysicsCore\Public\Interface_CollisionDataProviderCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Interface_CollisionDataProvider.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/MeshMerging.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/InstancedStaticMeshComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/StaticMeshComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\RawIndexBuffer.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime/Launch/Resources/Version.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StaticMeshComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\InstancedStaticMeshComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MeshMerging.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\StaticMeshResources.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectIterator.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectHash.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\PrimitiveViewRelevance.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\PrimitiveSceneProxy.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Rendering/ColorVertexBuffer.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\StaticMeshVertexData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Rendering/StaticMeshVertexDataInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Rendering/StaticMeshVertexBuffer.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Rendering/PositionVertexBuffer.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\WeightedRandomSampler.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\MeshDescription\Public\MeshTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\MeshDescription\MeshTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StaticMesh.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\TimerManager.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Landscape\Classes\Landscape.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Landscape\Public\LandscapeBlueprintBrushBase.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Landscape\LandscapeBlueprintBrushBase.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Landscape\Landscape.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/HierarchicalInstancedStaticMeshComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\HierarchicalInstancedStaticMeshComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Foliage\Public\InstancedFoliageActor.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Foliage\Public\FoliageType_InstancedStaticMesh.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Foliage\Public\FoliageType.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Foliage\FoliageType.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Foliage\Public\FoliageInstancedStaticMeshComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Foliage\FoliageInstancedStaticMeshComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Foliage\FoliageType_InstancedStaticMesh.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Foliage\Public\FoliageInstanceBase.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Foliage\Public\InstancedFoliage.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Foliage\InstancedFoliageActor.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/DevObjectVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodySetup.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/AggregateGeom.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/ConvexElem.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/ShapeElem.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ShapeElem.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos/Convex.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos/ImplicitObject.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos/Pair.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\ChaosCore\Public\Chaos/Core.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\ChaosCore\Public\Chaos/Vector.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\ChaosCore\Public\Chaos/Array.h
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\iostream
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\istream
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\ostream
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\ios
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\xlocnum
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cmath
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\iterator
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\iosfwd
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\streambuf
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\xiosbase
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt\share.h
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\system_error
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\__msvc_system_error_abi.hpp
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cerrno
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\stdexcept
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\xstring
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\xcall_once.h
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\xerrc.h
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\atomic
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\xthreads.h
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\xtimec.h
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\ctime
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt\time.h
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\xlocale
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\memory
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\xfacet
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\xlocinfo
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\__msvc_xlocinfo_types.hpp
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cctype
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\clocale
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt\locale.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\ChaosCore\Public\Chaos/Matrix.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos/Rotation.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos/Transform.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos/AABB.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos/Plane.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos/MassProperties.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos/Defines.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Logging/MessageLog.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Logging/TokenizedMessage.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\CollisionConvexMesh.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos/Box.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\TriangleMesh.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos/Map.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos/Particles.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\ChaosCore\Public\Chaos/ArrayCollection.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\ChaosCore\Public\Chaos/ArrayCollectionArrayBase.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\ChaosCore\Public\Chaos/ArrayCollectionArray.h
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\algorithm
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos/SegmentMesh.h
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\unordered_set
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\xhash
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\list
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\vector
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\xbit_ops.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\ChaosLog.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\GJK.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos/Simplex.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos/Capsule.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos/Cylinder.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos/Sphere.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos/ImplicitObjectUnion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos/ISpatialAcceleration.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\GeometryParticlesfwd.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\ChaosCheck.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos/GeometryParticles.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos/ParticleHandleFwd.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos/PhysicalMaterials.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos/Framework/Handles.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/PhysicsObjectVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/ExternalPhysicsMaterialCustomObjectVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\ImplicitObjectTransformed.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos/Segment.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos/EPA.h
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\queue
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\deque
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ConvexElem.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BoxElem.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BoxElem.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/SphereElem.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SphereElem.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/SphylElem.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SphylElem.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/TaperedCapsuleElem.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TaperedCapsuleElem.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AggregateGeom.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BodySetup.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ComponentReregisterContext.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\AI/NavigationSystemBase.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavigationSystemBase.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ContentStreaming.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\CanvasTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CanvasTypes.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniCompatibilityHelpers.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniParameterChoice.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameterChoice.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniParameterColor.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameterColor.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniParameterFile.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameterFile.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniParameterFolder.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameterFolder.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniParameterFolderList.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameterFolderList.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniParameterInt.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameterInt.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniParameterLabel.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameterLabel.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniParameterMultiParm.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameterMultiParm.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniParameterRamp.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameterRamp.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniParameterSeparator.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameterSeparator.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniParameterString.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameterString.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniInstancedActorComponent.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniInstancedActorComponent.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniMeshSplitInstancerComponent.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniMeshSplitInstancerComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/SplineComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SplineComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\EngineUtils.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\ProfilingDebugging/ProfilingHelpers.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\GameFramework/WorldSettings.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\GameFramework/DamageType.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DamageType.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\GameFramework/Info.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Info.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Sound/AudioVolume.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\GameFramework/Volume.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Volume.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Sound\ReverbSettings.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ReverbSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AudioVolume.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/ConstructorHelpers.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\WorldSettings.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniEngineCopyPropertiesInterface.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniEngineRuntime.cpp
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Modules/ModuleManager.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Modules/Boilerplate/ModuleBoilerplate.h
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniEngineRuntimeUtils.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniGenericAttribute.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniGenericAttribute.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniGenericAttribute.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\EditorFramework/AssetImportData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AssetImportData.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavCollisionBase.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\AI/NavigationSystemHelpers.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavCollisionBase.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniGeoPartObject.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniHandleComponent.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniInput.cpp
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/DataTable.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\DataTableUtils.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DataTable.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Model.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/SkeletalMesh.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ReferenceSkeleton.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\AnimationCore\Public\BoneIndices.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\GPUSkinPublicDefs.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Animation/PreviewAssetAttachComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PreviewAssetAttachComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\BoneContainer.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Animation/AnimTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Animation/AnimLinkableElement.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AnimLinkableElement.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Animation/AnimEnums.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AnimEnums.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AnimTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BoneContainer.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine\SkeletalMeshSampling.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SkeletalMeshSampling.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine\SkeletalMeshLODSettings.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\SkeletalMeshReductionSettings.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SkeletalMeshReductionSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine\DataAsset.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\AssetRegistry\Public\AssetBundleData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\AssetRegistry\AssetBundleData.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DataAsset.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SkeletalMeshLODSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Animation/NodeMappingProviderInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NodeMappingProviderInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Animation/SkinWeightProfile.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Rendering/SkinWeightVertexBuffer.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\SkeletalMeshTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\GPUSkinVertexFactory.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ResourcePool.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\TickableObjectRenderThread.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Matrix3x4.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/AnimObjectVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SkinWeightProfile.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SkeletalMesh.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniInputObject.cpp
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Camera/CameraComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Camera/CameraTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CameraComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Kismet/KismetSystemLibrary.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/TextProperty.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/PropertyAccessUtil.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Kismet/BlueprintFunctionLibrary.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BlueprintFunctionLibrary.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/CollisionProfile.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/DeveloperSettings.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DeveloperSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CollisionProfile.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\KismetSystemLibrary.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniInstancedActorComponent.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniMeshSplitInstancerComponent.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniOutput.cpp
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Landscape\Classes\LandscapeLayerInfoObject.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Landscape\LandscapeLayerInfoObject.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameter.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterButton.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterButtonStrip.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterChoice.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterColor.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterFile.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterFloat.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterFolder.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterFolderList.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterInt.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterLabel.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterMultiParm.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterOperatorPath.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterRamp.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterSeparator.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterString.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniParameterToggle.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniPDGAssetLink.cpp
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniPluginSerializationVersion.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniRuntimeSettings.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniSplineComponent.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniStaticMesh.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniStaticMesh.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniStaticMesh.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Async/ParallelFor.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\MeshUtilitiesCommon\Public\MeshUtilitiesCommon.h
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniStaticMeshComponent.cpp
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/BillboardComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BillboardComponent.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniStaticMeshSceneProxy.h
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniStaticMeshSceneProxy.cpp
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Materials/Material.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\MaterialCachedData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialCachedData.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\MaterialExpressionIO.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Materials/MaterialExpressionMaterialFunctionCall.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Materials/MaterialExpression.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialExpression.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialExpressionMaterialFunctionCall.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Materials/MaterialExpressionMaterialAttributeLayers.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialExpressionMaterialAttributeLayers.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Materials/MaterialFunction.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Materials/MaterialFunctionInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Materials/MaterialExpressionFontSampleParameter.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Materials/MaterialExpressionFontSample.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialExpressionFontSample.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialExpressionFontSampleParameter.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Materials/MaterialExpressionParameter.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialExpressionParameter.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Materials/MaterialExpressionTextureSampleParameter.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Materials/MaterialExpressionTextureSample.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Materials/MaterialExpressionTextureBase.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialExpressionTextureBase.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialExpressionTextureSample.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialExpressionTextureSampleParameter.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialFunctionInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialFunction.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Material.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniTranslatorTypes.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/IHoudiniAssetStateEvents.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/Tests/HoudiniRuntimeTests.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\Tests\HoudiniRuntimeTests.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/AutomationTest.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/PlatformStackWalk.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Windows/WindowsPlatformStackWalk.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\GenericPlatform/GenericPlatformStackWalk.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/FeedbackContext.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/SlowTask.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/SlowTaskStack.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Async/Async.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/RunnableThread.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/PlatformAffinity.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Windows/WindowsPlatformAffinity.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Internationalization/Regex.h
@@ -0,0 +1,12 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniAsset.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniAssetActor.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniAssetBlueprintComponent.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniAssetComponent.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniAssetStateTypes.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniCompatibilityHelpers.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniEngineCopyPropertiesInterface.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniEngineRuntime.init.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniEngineRuntimeCommon.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniGenericAttribute.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniGeoPartObject.gen.cpp"
@@ -0,0 +1,172 @@
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/nologo
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/c
/Gw
/Gy
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/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
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/source-charset:utf-8
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/Ox
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/bigobj
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/I Runtime\Landscape\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore
/I Runtime\PhysicsCore\Public
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime\CoreUObject\Public
/I Runtime\Experimental\ChaosCore\Public
/I ThirdParty
/I Runtime\Experimental\Voronoi\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\FieldSystemCore
/I Runtime\Experimental\FieldSystem\Source
/I Runtime\Experimental\FieldSystem\Source\FieldSystemCore\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyPath
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/I E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Public
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/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore
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/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
/I Runtime\SlateCore\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\Slate
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/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper
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/I Runtime\Analytics
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/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings
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/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler
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/I Runtime\PacketHandlers\PacketHandler\Public
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/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration
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/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription
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/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription
/I Runtime\StaticMeshDescription\Public
/I Runtime\PakFile\Public
/I Runtime\RSA\Public
/I Runtime\NetworkReplayStreaming
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/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions
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/I ..\Intermediate\Build\Win64\UE4\Inc\ChaosSolvers
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/I ..\Intermediate\Build\Win64\UE4\Inc\GeometryCollectionCore
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/I ..\Intermediate\Build\Win64\UE4\Inc\GeometryCollectionSimulationCore
/I Runtime\Experimental\GeometryCollectionSimulationCore\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
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/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer
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/I Developer
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/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
/I Runtime\AnimationCore\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\Foliage
/I Runtime\Foliage\Public
/I Runtime\MeshUtilitiesCommon\Public
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
/I ThirdParty\PhysX3\PxShared\include\foundation
/I ThirdParty\PhysX3\PxShared\include\pvd
/I ThirdParty\PhysX3\PxShared\include\task
/I ThirdParty\PhysX3\PhysX_3.4\Include
/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking
/I ThirdParty\PhysX3\PhysX_3.4\Include\common
/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions
/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry
/I ThirdParty\PhysX3\APEX_1.4\include
/I ThirdParty\PhysX3\APEX_1.4\include\clothing
/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
/I ThirdParty\PhysX3\APEX_1.4\include\legacy
/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
/I ThirdParty\PhysX3\APEX_1.4\common\include
/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\framework\include
/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/D_HAS_EXCEPTIONS=0
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniAsset.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniAssetActor.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniAssetBlueprintComponent.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniAssetComponent.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniAssetStateTypes.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniCompatibilityHelpers.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniEngineCopyPropertiesInterface.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniEngineRuntime.init.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniEngineRuntimeCommon.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniGenericAttribute.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniGeoPartObject.gen.cpp"
@@ -0,0 +1,519 @@
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniAsset.gen.cpp
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D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/TlsAutoCleanup.h
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E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Public/HoudiniAsset.h
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E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniAssetActor.gen.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Private/HoudiniAssetActor.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniAssetComponent.h
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E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniEngineRuntimeCommon.generated.h
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D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ConstraintTypes.generated.h
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D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/ExpressionParserTypes.h
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D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\ProfilingDebugging/CsvProfilerTrace.h
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D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Protocols/Protocol2.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Writer.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail/EventDef.inl
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D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHICommandList.inl
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D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\LocalVertexFactory.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ShaderParameters.h
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D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Components.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\DynamicMeshBuilder.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\PackedNormal.h
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D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/ICursor.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\RenderUtils.h
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D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ConvexVolume.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\RendererInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\VirtualTexturing.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/TextureLightProfile.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Texture2D.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Texture.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Interfaces/Interface_AssetUserData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/Interface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Interface_AssetUserData.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\RenderCommandFence.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Serialization/BulkData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/SortedMap.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Async/AsyncFileHandle.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\GenericPlatform/GenericPlatformFile.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkData2.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkDataBuffer.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\IO/IoDispatcher.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/TextureDefines.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureDefines.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\MaterialShared.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\StaticParameterSet.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/FortniteMainBranchObjectVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/ReleaseObjectVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Materials/MaterialLayersFunctions.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\AssetRegistry\Public\AssetData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/ObjectRedirector.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Misc/PackageName.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/LinkerLoad.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/Linker.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Internationalization/GatherableTextData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Internationalization/InternationalizationMetadata.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/PackageFileSummary.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/EngineVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\AssetRegistry\Public\AssetDataTagMap.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\AssetRegistry\AssetData.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialLayersFunctions.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StaticParameterSet.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/MemoryWriter.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/MemoryArchive.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\MaterialSceneTextureId.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialSceneTextureId.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\TextureResource.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\UnrealClient.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\InputCore\Classes\InputCoreTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/Attribute.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\InputCore\InputCoreTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/EngineBaseTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EngineBaseTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/PopupMethodReply.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/ReplyBase.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/SWidget.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/FrameValue.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Styling/SlateColor.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Styling/WidgetStyle.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateColor.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/SlateRect.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/Margin.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Types/SlateEnums.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/EnumRange.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateEnums.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\Margin.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/Visibility.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/Clipping.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering/RenderingCommon.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/SlateRotatedRect.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering/SlateLayoutTransform.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/TransformCalculus.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/TransformCalculus2D.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering/SlateRenderTransform.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/CursorReply.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/Reply.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/Events.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/GenericApplication.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/Accessibility/GenericAccessibleInterfaces.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/Variant.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/MemoryReader.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/GenericApplicationMessageHandler.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/GenericWindowDefinition.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/GenericWindow.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/Geometry.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/PaintGeometry.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\Geometry.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\Events.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/DragAndDrop.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/DragAndDrop.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/NavigationReply.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\NavigationReply.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\SlateGlobals.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Debugging/SlateDebugging.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateDebugging.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\RenderingCommon.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\Clipping.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/ArrangedWidget.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/LayoutGeometry.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/FlowDirection.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\FlowDirection.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Types/ISlateMetaData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Types/WidgetActiveTimerDelegate.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Textures/SlateShaderResource.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Types/PaintArgs.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\FastUpdate/WidgetProxy.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering/DrawElements.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/GCObject.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Fonts/ShapedTextFwd.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Fonts/SlateFontInfo.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Fonts/CompositeFont.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\CompositeFont.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateFontInfo.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Fonts/FontCache.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Textures/TextureAtlas.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Fonts/FontTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\FontCache.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering/ShaderResourceManager.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Styling/SlateBrush.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateBrush.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Textures/SlateTextureData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering\DrawElementPayloads.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering\SlateRenderBatch.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering\ElementBatcher.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets\InvalidateWidgetReason.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/Accessibility/SlateWidgetAccessibleTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/StreamableRenderAsset.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StreamableRenderAsset.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Texture.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\RenderAssetUpdate.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Texture2D.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureLightProfile.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\BatchedElements.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\SceneView.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/World.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\GameFramework/Pawn.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ComponentInstanceDataCache.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/StructOnScope.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ComponentInstanceDataCache.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/ChildActorComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\EdGraph/EdGraphPin.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\EdGraph/EdGraphNode.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EdGraphNode.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EdGraphPin.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectAnnotation.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ActorComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Net\Core\Public\Net/Core/PushModel/PushModelMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ChildActorComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/ITransaction.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc\Change.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Level.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Templates/ScopedCallback.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/MaterialMerging.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialMerging.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Level.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Actor.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavAgentInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavigationTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavigationTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavAgentInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Pawn.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Blueprint.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/BlueprintCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BlueprintCore.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/BlueprintGeneratedClass.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UndefineUPropertyMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BlueprintGeneratedClass.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/DefineUPropertyMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Blueprint/BlueprintSupport.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Blueprint.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/PendingNetGame.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine\NetworkDelegates.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PendingNetGame.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/LatentActionManager.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LatentActionManager.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/GameInstance.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Subsystems/GameInstanceSubsystem.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Subsystems/Subsystem.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Subsystem.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameInstanceSubsystem.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Subsystems/SubsystemCollection.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameInstance.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Particles/WorldPSCPool.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\WorldPSCPool.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\AudioDeviceManager.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\AudioMixerCore\Public\AudioDefines.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\AudioThread.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/Runnable.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Subsystems/WorldSubsystem.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\WorldSubsystem.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\World.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlags.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlagsValues.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlagsValues.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlagsValues.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlagsValues.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlagsValues.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/GameViewportClient.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/SOverlay.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/DeclarativeSyntaxSupport.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/SNullWidget.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\SlotBase.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/Children.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/SPanel.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/ScriptViewportClient.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ScriptViewportClient.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/ViewportSplitScreen.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/TitleSafeZone.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/GameViewportDelegates.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/DebugDisplayProperty.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugDisplayProperty.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\StereoRendering.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameViewportClient.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\SceneInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\SceneUtils.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ProfilingDebugging/RealtimeGPUProfiler.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/SHMath.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\FinalPostProcessSettings.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Scene.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/BlendableInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BlendableInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Scene.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\BlendableManager.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Renderer\Public\GlobalDistanceFieldParameters.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHIStaticStates.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/ScopedEvent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\DebugViewModeHelpers.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\StaticBoundShaderState.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\PipelineStateCache.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\MeshBatch.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\PrimitiveUniformShaderParameters.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\LightmapUniformShaderParameters.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\UnifiedBuffer.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\VT/RuntimeVirtualTextureEnum.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RuntimeVirtualTextureEnum.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\DynamicBufferAllocator.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Rendering/SkyAtmosphereCommonData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Rendering/SkyLightImportanceSampling.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\PhysicsCore\Public\PhysicsPublicCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics/Experimental/PhysScene_ImmediatePhysX.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics/Experimental/PhysicsInterfaceImmediatePhysX.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BodyInstance.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniRuntimeSettings.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniOutput.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniGeoPartObject.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniGeoPartObject.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Landscape\Classes\LandscapeProxy.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\PerPlatformProperties.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Algo/Find.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Algo/Impl/RangePointerType.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PerPlatformProperties.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Landscape\Classes\LandscapeComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/TextureStreamingTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureStreamingTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/PrimitiveComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavRelevantInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\AI/NavigationModifier.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavLinkDefinition.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavLinkDefinition.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavRelevantInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PrimitiveComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Landscape\Classes\LandscapeWeightmapUsage.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Landscape\LandscapeWeightmapUsage.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Landscape\LandscapeComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Landscape\LandscapeProxy.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniOutput.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniInputTypes.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniPluginSerializationVersion.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniAssetStateTypes.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\IHoudiniAssetStateEvents.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\IHoudiniAssetStateEvents.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniAssetComponent.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniAssetActor.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniAssetBlueprintComponent.gen.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Private/HoudiniAssetBlueprintComponent.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniAssetBlueprintComponent.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniAssetComponent.gen.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniAssetStateTypes.gen.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniCompatibilityHelpers.gen.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Private/HoudiniCompatibilityHelpers.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Curves/CurveFloat.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Curves/RichCurve.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Curves/KeyHandle.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\KeyHandle.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Curves/RealCurve.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Curves/IndexedCurve.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\IndexedCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RealCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RichCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Curves/CurveBase.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Curves/CurveOwnerInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/PackageReload.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveBase.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveFloat.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Curves/CurveLinearColor.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveLinearColor.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniCompatibilityHelpers.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniEngineCopyPropertiesInterface.gen.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Private/HoudiniEngineCopyPropertiesInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Engine.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/BufferedOutputDevice.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Subsystems/EngineSubsystem.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EngineSubsystem.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Engine.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniEngineCopyPropertiesInterface.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniEngineRuntime.init.gen.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniEngineRuntimeCommon.gen.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniGenericAttribute.gen.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Private/HoudiniGenericAttribute.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniGenericAttribute.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniGeoPartObject.gen.cpp
@@ -0,0 +1,8 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniHandleComponent.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniInput.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniInputObject.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniInputTypes.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniInstancedActorComponent.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniMeshSplitInstancerComponent.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniOutput.gen.cpp"
@@ -0,0 +1,172 @@
/Zc:inline
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/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
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/source-charset:utf-8
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/Ox
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/errorReport:prompt
/Z7
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/wd4463
/we4668
/wd4244
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/I .
/I E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private
/I ..\Intermediate\Build\Win64\UE4\Inc\Landscape
/I Runtime
/I Runtime\Landscape\Classes
/I Runtime\Landscape\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore
/I Runtime\PhysicsCore\Public
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime\CoreUObject\Public
/I Runtime\Experimental\ChaosCore\Public
/I ThirdParty
/I Runtime\Experimental\Voronoi\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\FieldSystemCore
/I Runtime\Experimental\FieldSystem\Source
/I Runtime\Experimental\FieldSystem\Source\FieldSystemCore\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyPath
/I Runtime\PropertyPath\Public
/I E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime
/I E:\Projects\machinist\Plugins\HoudiniEngine\Source
/I E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniHandleComponent.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniInput.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniInputObject.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniInputTypes.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniInstancedActorComponent.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniMeshSplitInstancerComponent.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniOutput.gen.cpp"
@@ -0,0 +1,544 @@
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniHandleComponent.gen.cpp
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D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/SoftObjectPath.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/SparseDelegate.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UndefineUPropertyMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/DefineUPropertyMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/EnumProperty.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/TextProperty.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/FieldPathProperty.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Private/HoudiniHandleComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/CoreNet.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/BitReader.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/BitArchive.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/IConsoleManager.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Features/IModularFeature.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/BitWriter.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/NetworkGuid.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/EngineTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Templates/SubclassOf.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/NetSerialization.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\EngineLogs.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Net/GuidReferences.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NetSerialization.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/ScriptMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/Stack.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/CoreMisc.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EngineTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ComponentInstanceDataCache.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/StructOnScope.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ComponentInstanceDataCache.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/EngineBaseTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Async/TaskGraphInterfaces.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/LockFreeFixedSizeAllocator.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/MemStack.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EngineBaseTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\EdGraph/EdGraphPin.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\EdGraph/EdGraphNode.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EdGraphNode.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EdGraphPin.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Interfaces/Interface_AssetUserData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/Interface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Interface_AssetUserData.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectAnnotation.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ActorComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Net\Core\Public\Net/Core/PushModel/PushModelMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHIDefinitions.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\PixelFormat.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneComponent.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniHandleComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Serialization/ArchiveUObjectFromStructuredArchive.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/ObjectResource.h
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniInput.gen.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Private/HoudiniInput.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniInputTypes.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Public\HoudiniEngineRuntimeCommon.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniEngineRuntimeCommon.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniInputObject.h
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\functional
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\tuple
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\xutility
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\climits
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cstring
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\utility
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\typeinfo
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\vcruntime_typeinfo.h
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\vcruntime_exception.h
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\eh.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt\corecrt_terminate.h
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\xmemory
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\limits
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cfloat
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cwchar
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cstdio
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\intrin0.h
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\isa_availability.h
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\xatomic.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniSplineComponent.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineCopyPropertiesInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Engine.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/World.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\CollisionQueryParams.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\WorldCollision.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\PhysicsCore\Public\CollisionShape.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\GameFramework/Pawn.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\InputCore\Classes\InputCoreTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/Attribute.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\InputCore\InputCoreTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/ChildActorComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ChildActorComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\RenderCommandFence.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/ITransaction.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc\Change.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Level.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Templates/ScopedCallback.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/MaterialMerging.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialMerging.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Level.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Actor.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavAgentInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavigationTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/CoreStats.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavigationTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavAgentInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Pawn.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\EngineDefines.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Blueprint.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/BlueprintCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BlueprintCore.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/BlueprintGeneratedClass.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UndefineUPropertyMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BlueprintGeneratedClass.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/DefineUPropertyMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Blueprint/BlueprintSupport.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Blueprint.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/PendingNetGame.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine\NetworkDelegates.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PendingNetGame.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/LatentActionManager.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LatentActionManager.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/GameInstance.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Subsystems/GameInstanceSubsystem.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Subsystems/Subsystem.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Subsystem.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameInstanceSubsystem.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Subsystems/SubsystemCollection.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/GCObject.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameInstance.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics/PhysicsInterfaceDeclares.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\PhysicsCore\Public\PhysicsInterfaceDeclaresCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Particles/WorldPSCPool.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\WorldPSCPool.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/SortedMap.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\AudioDeviceManager.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\AudioMixerCore\Public\AudioDefines.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\AudioThread.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/Runnable.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/Queue.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Subsystems/WorldSubsystem.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\WorldSubsystem.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\World.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/BufferedOutputDevice.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/FrameRate.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/FrameTime.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/ExpressionParserTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Templates/ValueOrError.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/ExpressionParserTypes.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Subsystems/EngineSubsystem.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EngineSubsystem.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHI.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/StaticArray.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\MultiGPU.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHIResources.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\DynamicRHI.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHIContext.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Modules/ModuleInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHIUtilities.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHICommandList.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/App.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/CommandLine.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/QualifiedFrameTime.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/Timecode.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\ProfilingDebugging/CsvProfiler.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\ProfilingDebugging/CsvProfilerTrace.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace/Trace.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail/Trace.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail/Field.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Atomic.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Protocol.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Protocols/Protocol0.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Protocols/Protocol1.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Protocols/Protocol2.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Writer.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail/EventDef.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\EventDef.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHICommandList.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Engine.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniEngineCopyPropertiesInterface.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniGeoPartObject.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniGeoPartObject.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniSplineComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Materials/MaterialInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\SceneTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/BlendableInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BlendableInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Materials/MaterialLayersFunctions.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\AssetRegistry\Public\AssetData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/ObjectRedirector.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Misc/PackageName.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/LinkerLoad.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/Linker.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Internationalization/GatherableTextData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Internationalization/InternationalizationMetadata.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/PackageFileSummary.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/EngineVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\AssetRegistry\Public\AssetDataTagMap.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\AssetRegistry\AssetData.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialLayersFunctions.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\MaterialSceneTextureId.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialSceneTextureId.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Materials/MaterialRelevance.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Brush.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Brush.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Polys.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Polys.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniInputObject.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Landscape\Classes\LandscapeProxy.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodyInstance.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\PhysxUserData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics/PhysicsInterfaceCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\PhysicsCore\Public\PhysicsCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics/PhysicsInterfacePhysX.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\EngineGlobals.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/ConstraintTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ConstraintTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics\PhysicsInterfaceTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodySetupEnums.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BodySetupEnums.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\PhysicsCore\Public\PhysicsInterfaceTypesCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos/CollisionFilterData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\ChaosArchive.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\Serializable.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/DestructionObjectVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/ExternalPhysicsCustomObjectVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics\GenericPhysicsInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics/PhysScene_PhysX.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\PhysicsPublic.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\RenderResource.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\RenderCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/DynamicRHIResourceArray.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/ResourceArray.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\LocalVertexFactory.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ShaderParameters.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Components.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\VertexFactory.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ShaderCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/Paths.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\UniformBuffer.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ShaderParameterMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ShaderParameterMetadata.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\Shader.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/HashTable.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ShaderPermutation.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ShaderCodeLibrary.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/RenderingObjectVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Components.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\DynamicMeshBuilder.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\PackedNormal.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\HitProxies.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/ICursor.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\RenderUtils.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\SceneManagement.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ConvexVolume.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\RendererInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\VirtualTexturing.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/TextureLightProfile.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Texture2D.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Texture.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Serialization/BulkData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Async/AsyncFileHandle.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\GenericPlatform/GenericPlatformFile.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkData2.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkDataBuffer.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\IO/IoDispatcher.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/TextureDefines.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureDefines.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\MaterialShared.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\StaticParameterSet.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/FortniteMainBranchObjectVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/ReleaseObjectVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StaticParameterSet.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/MemoryWriter.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/MemoryArchive.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\TextureResource.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\UnrealClient.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/PopupMethodReply.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/ReplyBase.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/SWidget.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/FrameValue.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Styling/SlateColor.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Styling/WidgetStyle.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateColor.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/SlateRect.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/Margin.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Types/SlateEnums.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/EnumRange.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateEnums.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\Margin.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/Visibility.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/Clipping.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering/RenderingCommon.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/SlateRotatedRect.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering/SlateLayoutTransform.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/TransformCalculus.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/TransformCalculus2D.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering/SlateRenderTransform.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/CursorReply.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/Reply.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/Events.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/GenericApplication.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/Accessibility/GenericAccessibleInterfaces.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/Variant.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/MemoryReader.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/GenericApplicationMessageHandler.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/GenericWindowDefinition.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/GenericWindow.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/Geometry.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/PaintGeometry.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\Geometry.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\Events.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/DragAndDrop.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/DragAndDrop.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/NavigationReply.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\NavigationReply.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\SlateGlobals.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Debugging/SlateDebugging.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateDebugging.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\RenderingCommon.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\Clipping.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/ArrangedWidget.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/LayoutGeometry.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/FlowDirection.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\FlowDirection.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Types/ISlateMetaData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Types/WidgetActiveTimerDelegate.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Textures/SlateShaderResource.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Types/PaintArgs.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\FastUpdate/WidgetProxy.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering/DrawElements.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Fonts/ShapedTextFwd.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Fonts/SlateFontInfo.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Fonts/CompositeFont.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\CompositeFont.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateFontInfo.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Fonts/FontCache.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Textures/TextureAtlas.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Fonts/FontTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\FontCache.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering/ShaderResourceManager.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Styling/SlateBrush.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateBrush.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Textures/SlateTextureData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering\DrawElementPayloads.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering\SlateRenderBatch.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering\ElementBatcher.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets\InvalidateWidgetReason.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/Accessibility/SlateWidgetAccessibleTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/StreamableRenderAsset.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StreamableRenderAsset.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Texture.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\RenderAssetUpdate.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Texture2D.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureLightProfile.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\BatchedElements.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\SceneView.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlags.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlagsValues.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlagsValues.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlagsValues.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlagsValues.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlagsValues.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/GameViewportClient.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/SOverlay.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/DeclarativeSyntaxSupport.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/SNullWidget.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\SlotBase.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/Children.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/SPanel.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/ScriptViewportClient.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ScriptViewportClient.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/ViewportSplitScreen.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/TitleSafeZone.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/GameViewportDelegates.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/DebugDisplayProperty.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugDisplayProperty.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\StereoRendering.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameViewportClient.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\SceneInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\SceneUtils.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ProfilingDebugging/RealtimeGPUProfiler.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/SHMath.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\FinalPostProcessSettings.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Scene.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Scene.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\BlendableManager.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Renderer\Public\GlobalDistanceFieldParameters.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHIStaticStates.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/ScopedEvent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\DebugViewModeHelpers.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\StaticBoundShaderState.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\PipelineStateCache.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\MeshBatch.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\PrimitiveUniformShaderParameters.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\LightmapUniformShaderParameters.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\UnifiedBuffer.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\VT/RuntimeVirtualTextureEnum.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RuntimeVirtualTextureEnum.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\DynamicBufferAllocator.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Rendering/SkyAtmosphereCommonData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Rendering/SkyLightImportanceSampling.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\PhysicsCore\Public\PhysicsPublicCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics/Experimental/PhysScene_ImmediatePhysX.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics/Experimental/PhysicsInterfaceImmediatePhysX.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BodyInstance.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\PerPlatformProperties.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Algo/Find.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Algo/Impl/RangePointerType.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PerPlatformProperties.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Landscape\Classes\LandscapeComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/TextureStreamingTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureStreamingTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/PrimitiveComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavRelevantInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\AI/NavigationModifier.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavLinkDefinition.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavLinkDefinition.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavRelevantInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PrimitiveComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Landscape\Classes\LandscapeWeightmapUsage.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Landscape\LandscapeWeightmapUsage.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Landscape\LandscapeComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Landscape\LandscapeProxy.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniInput.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniInputObject.gen.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniInputTypes.gen.cpp
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniInstancedActorComponent.gen.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Private/HoudiniInstancedActorComponent.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniInstancedActorComponent.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniMeshSplitInstancerComponent.gen.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Private/HoudiniMeshSplitInstancerComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/StaticMesh.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Interfaces/Interface_CollisionDataProvider.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\PhysicsCore\Public\Interface_CollisionDataProviderCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Interface_CollisionDataProvider.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/MeshMerging.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/InstancedStaticMeshComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/StaticMeshComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/MeshComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MeshComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\RawIndexBuffer.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime/Launch/Resources/Version.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StaticMeshComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\InstancedStaticMeshComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MeshMerging.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\StaticMeshResources.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectIterator.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectHash.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\PrimitiveViewRelevance.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\PrimitiveSceneProxy.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Rendering/ColorVertexBuffer.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\StaticMeshVertexData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Rendering/StaticMeshVertexDataInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Rendering/StaticMeshVertexBuffer.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Rendering/PositionVertexBuffer.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\WeightedRandomSampler.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\MeshDescription\Public\MeshTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\MeshDescription\MeshTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StaticMesh.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniMeshSplitInstancerComponent.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniOutput.gen.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Private/HoudiniOutput.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniOutput.generated.h
@@ -0,0 +1,19 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameter.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterButton.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterButtonStrip.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterChoice.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterColor.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterFile.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterFloat.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterFolder.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterFolderList.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterInt.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterLabel.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterMultiParm.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterOperatorPath.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterRamp.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterSeparator.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterString.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterToggle.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniPDGAssetLink.gen.cpp"
@@ -0,0 +1,172 @@
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@@ -0,0 +1,172 @@
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameter.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterButton.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterButtonStrip.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterChoice.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterColor.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterFile.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterFloat.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterFolder.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterFolderList.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterInt.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterLabel.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterMultiParm.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterOperatorPath.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterRamp.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterSeparator.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterString.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterToggle.gen.cpp"
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniPDGAssetLink.gen.cpp"
@@ -0,0 +1,592 @@
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameter.gen.cpp
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/Object.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/Script.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/ThreadSingleton.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/TlsAutoCleanup.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Stats/Stats.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/PlatformTime.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Windows/WindowsPlatformTime.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\GenericPlatform/GenericPlatformTime.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Stats\StatsCommon.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Stats/Stats2.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/LowLevelMemTracker.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/ScopeLock.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/LockFreeList.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/NoopCounter.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/PlatformProcess.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Windows/WindowsPlatformProcess.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\GenericPlatform/GenericPlatformProcess.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/ChunkedArray.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/IndirectArray.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\ProfilingDebugging/MiscTrace.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Stats\StatsTrace.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/ObjectMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectBaseUtility.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectBase.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectGlobals.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/OutputDeviceRedirector.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/PrimaryAssetId.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Serialization/ArchiveUObject.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectArray.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectMarks.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\ProfilingDebugging/ResourceSize.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/CoreNative.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/Class.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Concepts/GetTypeHashable.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/RandomStream.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/FallbackStruct.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/ScopeRWLock.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/GarbageCollection.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/ThreadSafeBool.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/ReflectedTypeAccessors.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/FieldPath.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/Field.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Templates/HasGetTypeHash.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/WeakObjectPtr.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/Package.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/PackageId.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Misc/WorldCompositionUtility.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/OutputDeviceError.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/ObjectThumbnail.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/CustomVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/SecureHash.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/StringView.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers\StringView.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Async/AsyncWork.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/Event.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/IQueuedWork.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/QueuedThreadPool.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\GenericPlatform/GenericPlatformAffinity.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/BufferReader.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\String/BytesToHex.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\String/HexToBytes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Async/Future.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UnrealType.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/List.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Serialization/SerializedPropertyScope.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/MemoryImage.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Templates/RefCounting.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Templates/Casts.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Templates/Greater.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/CoreNetTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/LazyObjectPtr.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/PersistentObjectPtr.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/PropertyPortFlags.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/PropertyTag.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/ScriptInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/SoftObjectPtr.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/SoftObjectPath.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/SparseDelegate.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UndefineUPropertyMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/DefineUPropertyMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/EnumProperty.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/TextProperty.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/FieldPathProperty.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Private/HoudiniParameter.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Curves/RealCurve.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Curves/IndexedCurve.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Curves/KeyHandle.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\KeyHandle.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/ScriptMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/Stack.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/CoreMisc.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\IndexedCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RealCurve.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniInput.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniInputTypes.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Public\HoudiniEngineRuntimeCommon.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniEngineRuntimeCommon.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniInputObject.h
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\functional
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\tuple
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\xutility
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\climits
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cstring
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\utility
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\typeinfo
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\vcruntime_typeinfo.h
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\vcruntime_exception.h
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\eh.h
C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt\corecrt_terminate.h
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\xmemory
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\limits
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cfloat
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cwchar
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\cstdio
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\intrin0.h
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\isa_availability.h
C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\xatomic.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniSplineComponent.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineCopyPropertiesInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Engine.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Templates/SubclassOf.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/EngineTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/NetSerialization.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/BitReader.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/BitArchive.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/IConsoleManager.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Features/IModularFeature.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/NetworkGuid.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/CoreNet.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/BitWriter.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\EngineLogs.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Net/GuidReferences.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NetSerialization.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EngineTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/EngineBaseTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Async/TaskGraphInterfaces.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/LockFreeFixedSizeAllocator.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/MemStack.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EngineBaseTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/World.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\CollisionQueryParams.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\WorldCollision.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\PhysicsCore\Public\CollisionShape.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\GameFramework/Pawn.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\InputCore\Classes\InputCoreTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/Attribute.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\InputCore\InputCoreTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ComponentInstanceDataCache.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/StructOnScope.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ComponentInstanceDataCache.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/ChildActorComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\EdGraph/EdGraphPin.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\EdGraph/EdGraphNode.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EdGraphNode.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EdGraphPin.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Interfaces/Interface_AssetUserData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/Interface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Interface_AssetUserData.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectAnnotation.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ActorComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Net\Core\Public\Net/Core/PushModel/PushModelMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHIDefinitions.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\PixelFormat.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ChildActorComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\RenderCommandFence.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/ITransaction.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc\Change.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Level.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Templates/ScopedCallback.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/MaterialMerging.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialMerging.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Level.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Actor.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavAgentInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavigationTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/CoreStats.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavigationTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavAgentInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Pawn.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\EngineDefines.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Blueprint.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/BlueprintCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BlueprintCore.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/BlueprintGeneratedClass.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UndefineUPropertyMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BlueprintGeneratedClass.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/DefineUPropertyMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Blueprint/BlueprintSupport.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Blueprint.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/PendingNetGame.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine\NetworkDelegates.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PendingNetGame.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/LatentActionManager.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LatentActionManager.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/GameInstance.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Subsystems/GameInstanceSubsystem.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Subsystems/Subsystem.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Subsystem.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameInstanceSubsystem.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Subsystems/SubsystemCollection.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/GCObject.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameInstance.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics/PhysicsInterfaceDeclares.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\PhysicsCore\Public\PhysicsInterfaceDeclaresCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Particles/WorldPSCPool.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\WorldPSCPool.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/SortedMap.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\AudioDeviceManager.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\AudioMixerCore\Public\AudioDefines.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\AudioThread.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/Runnable.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/Queue.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Subsystems/WorldSubsystem.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\WorldSubsystem.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\World.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/BufferedOutputDevice.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/FrameRate.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/FrameTime.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/ExpressionParserTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Templates/ValueOrError.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/ExpressionParserTypes.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Subsystems/EngineSubsystem.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EngineSubsystem.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHI.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/StaticArray.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\MultiGPU.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHIResources.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\DynamicRHI.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHIContext.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Modules/ModuleInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHIUtilities.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHICommandList.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/App.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/CommandLine.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/QualifiedFrameTime.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/Timecode.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\ProfilingDebugging/CsvProfiler.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\ProfilingDebugging/CsvProfilerTrace.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace/Trace.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail/Trace.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail/Field.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Atomic.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Protocol.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Protocols/Protocol0.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Protocols/Protocol1.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Protocols/Protocol2.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Writer.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail/EventDef.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\EventDef.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHICommandList.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Engine.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniEngineCopyPropertiesInterface.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniGeoPartObject.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniGeoPartObject.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniSplineComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Materials/MaterialInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\SceneTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/BlendableInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BlendableInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Materials/MaterialLayersFunctions.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\AssetRegistry\Public\AssetData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/ObjectRedirector.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Misc/PackageName.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/LinkerLoad.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/ObjectResource.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/Linker.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Internationalization/GatherableTextData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Internationalization/InternationalizationMetadata.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/PackageFileSummary.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/EngineVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\AssetRegistry\Public\AssetDataTagMap.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\AssetRegistry\AssetData.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialLayersFunctions.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\MaterialSceneTextureId.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialSceneTextureId.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Materials/MaterialRelevance.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Brush.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Brush.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Polys.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Polys.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniInputObject.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Landscape\Classes\LandscapeProxy.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodyInstance.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\PhysxUserData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics/PhysicsInterfaceCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\PhysicsCore\Public\PhysicsCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics/PhysicsInterfacePhysX.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\EngineGlobals.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/ConstraintTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ConstraintTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics\PhysicsInterfaceTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodySetupEnums.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BodySetupEnums.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\PhysicsCore\Public\PhysicsInterfaceTypesCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos/CollisionFilterData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\ChaosArchive.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\Serializable.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/DestructionObjectVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/ExternalPhysicsCustomObjectVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics\GenericPhysicsInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics/PhysScene_PhysX.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\PhysicsPublic.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\RenderResource.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\RenderCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/DynamicRHIResourceArray.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/ResourceArray.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\LocalVertexFactory.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ShaderParameters.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Components.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\VertexFactory.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ShaderCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/Paths.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\UniformBuffer.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ShaderParameterMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ShaderParameterMetadata.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\Shader.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/HashTable.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ShaderPermutation.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ShaderCodeLibrary.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/RenderingObjectVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Components.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\DynamicMeshBuilder.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\PackedNormal.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\HitProxies.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/ICursor.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\RenderUtils.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\SceneManagement.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ConvexVolume.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\RendererInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\VirtualTexturing.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/TextureLightProfile.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Texture2D.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Texture.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Serialization/BulkData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Async/AsyncFileHandle.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\GenericPlatform/GenericPlatformFile.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkData2.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkDataBuffer.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\IO/IoDispatcher.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/TextureDefines.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureDefines.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\MaterialShared.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\StaticParameterSet.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/FortniteMainBranchObjectVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/ReleaseObjectVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StaticParameterSet.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/MemoryWriter.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/MemoryArchive.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\TextureResource.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\UnrealClient.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/PopupMethodReply.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/ReplyBase.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/SWidget.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/FrameValue.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Styling/SlateColor.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Styling/WidgetStyle.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateColor.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/SlateRect.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/Margin.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Types/SlateEnums.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/EnumRange.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateEnums.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\Margin.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/Visibility.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/Clipping.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering/RenderingCommon.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/SlateRotatedRect.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering/SlateLayoutTransform.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/TransformCalculus.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/TransformCalculus2D.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering/SlateRenderTransform.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/CursorReply.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/Reply.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/Events.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/GenericApplication.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/Accessibility/GenericAccessibleInterfaces.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/Variant.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/MemoryReader.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/GenericApplicationMessageHandler.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/GenericWindowDefinition.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/GenericWindow.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/Geometry.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/PaintGeometry.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\Geometry.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\Events.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/DragAndDrop.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/DragAndDrop.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/NavigationReply.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\NavigationReply.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\SlateGlobals.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Debugging/SlateDebugging.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateDebugging.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\RenderingCommon.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\Clipping.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/ArrangedWidget.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/LayoutGeometry.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/FlowDirection.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\FlowDirection.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Types/ISlateMetaData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Types/WidgetActiveTimerDelegate.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Textures/SlateShaderResource.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Types/PaintArgs.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\FastUpdate/WidgetProxy.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering/DrawElements.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Fonts/ShapedTextFwd.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Fonts/SlateFontInfo.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Fonts/CompositeFont.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\CompositeFont.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateFontInfo.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Fonts/FontCache.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Textures/TextureAtlas.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Fonts/FontTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\FontCache.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering/ShaderResourceManager.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Styling/SlateBrush.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateBrush.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Textures/SlateTextureData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering\DrawElementPayloads.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering\SlateRenderBatch.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering\ElementBatcher.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets\InvalidateWidgetReason.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/Accessibility/SlateWidgetAccessibleTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/StreamableRenderAsset.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StreamableRenderAsset.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Texture.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\RenderAssetUpdate.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Texture2D.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureLightProfile.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\BatchedElements.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\SceneView.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlags.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlagsValues.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlagsValues.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlagsValues.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlagsValues.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlagsValues.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/GameViewportClient.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/SOverlay.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/DeclarativeSyntaxSupport.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/SNullWidget.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\SlotBase.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/Children.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/SPanel.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/ScriptViewportClient.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ScriptViewportClient.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/ViewportSplitScreen.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/TitleSafeZone.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/GameViewportDelegates.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/DebugDisplayProperty.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugDisplayProperty.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\StereoRendering.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameViewportClient.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\SceneInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\SceneUtils.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ProfilingDebugging/RealtimeGPUProfiler.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/SHMath.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\FinalPostProcessSettings.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Scene.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Scene.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\BlendableManager.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Renderer\Public\GlobalDistanceFieldParameters.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHIStaticStates.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/ScopedEvent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\DebugViewModeHelpers.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\StaticBoundShaderState.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\PipelineStateCache.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\MeshBatch.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\PrimitiveUniformShaderParameters.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\LightmapUniformShaderParameters.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\UnifiedBuffer.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\VT/RuntimeVirtualTextureEnum.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RuntimeVirtualTextureEnum.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\DynamicBufferAllocator.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Rendering/SkyAtmosphereCommonData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Rendering/SkyLightImportanceSampling.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\PhysicsCore\Public\PhysicsPublicCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics/Experimental/PhysScene_ImmediatePhysX.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics/Experimental/PhysicsInterfaceImmediatePhysX.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BodyInstance.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\PerPlatformProperties.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Algo/Find.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Algo/Impl/RangePointerType.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PerPlatformProperties.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Landscape\Classes\LandscapeComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/TextureStreamingTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureStreamingTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/PrimitiveComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavRelevantInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\AI/NavigationModifier.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavLinkDefinition.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavLinkDefinition.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavRelevantInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PrimitiveComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Landscape\Classes\LandscapeWeightmapUsage.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Landscape\LandscapeWeightmapUsage.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Landscape\LandscapeComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Landscape\LandscapeProxy.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniInput.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameter.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterButton.gen.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Private/HoudiniParameterButton.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameterButton.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterButtonStrip.gen.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Private/HoudiniParameterButtonStrip.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameterButtonStrip.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterChoice.gen.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Private/HoudiniParameterChoice.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameterChoice.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterColor.gen.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Private/HoudiniParameterColor.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameterColor.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterFile.gen.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Private/HoudiniParameterFile.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameterFile.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterFloat.gen.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Private/HoudiniParameterFloat.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameterFloat.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterFolder.gen.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Private/HoudiniParameterFolder.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameterFolder.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterFolderList.gen.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Private/HoudiniParameterFolderList.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameterFolderList.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterInt.gen.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Private/HoudiniParameterInt.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameterInt.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterLabel.gen.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Private/HoudiniParameterLabel.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameterLabel.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterMultiParm.gen.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Private/HoudiniParameterMultiParm.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameterMultiParm.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterOperatorPath.gen.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Private/HoudiniParameterOperatorPath.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameterOperatorPath.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterRamp.gen.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Private/HoudiniParameterRamp.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Curves/CurveFloat.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Curves/RichCurve.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RichCurve.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Curves/CurveBase.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Curves/CurveOwnerInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/PackageReload.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveBase.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveFloat.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Curves/CurveLinearColor.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\CurveLinearColor.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameterRamp.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterSeparator.gen.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Private/HoudiniParameterSeparator.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameterSeparator.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterString.gen.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Private/HoudiniParameterString.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameterString.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniParameterToggle.gen.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Private/HoudiniParameterToggle.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Styling/SlateTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Sound/SlateSound.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateSound.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Styling/SlateWidgetStyle.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateWidgetStyle.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateTypes.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniParameterToggle.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniPDGAssetLink.gen.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Private/HoudiniPDGAssetLink.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Public\HoudiniAsset.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniAsset.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniAssetComponent.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineRuntimeUtils.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniRuntimeSettings.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/AssetUserData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AssetUserData.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniRuntimeSettings.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniOutput.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniOutput.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniPluginSerializationVersion.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniAssetStateTypes.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\IHoudiniAssetStateEvents.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\IHoudiniAssetStateEvents.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniAssetComponent.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniTranslatorTypes.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniPDGAssetLink.generated.h
@@ -0,0 +1,4 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniRuntimeSettings.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniSplineComponent.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniStaticMesh.gen.cpp"
@@ -0,0 +1,172 @@
/Zc:inline
/nologo
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/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
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/source-charset:utf-8
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/I .
/I E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private
/I ..\Intermediate\Build\Win64\UE4\Inc\Landscape
/I Runtime
/I Runtime\Landscape\Classes
/I Runtime\Landscape\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore
/I Runtime\PhysicsCore\Public
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime\CoreUObject\Public
/I Runtime\Experimental\ChaosCore\Public
/I ThirdParty
/I Runtime\Experimental\Voronoi\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\FieldSystemCore
/I Runtime\Experimental\FieldSystem\Source
/I Runtime\Experimental\FieldSystem\Source\FieldSystemCore\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyPath
/I Runtime\PropertyPath\Public
/I E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime
/I E:\Projects\machinist\Plugins\HoudiniEngine\Source
/I E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\Json\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
/I Runtime\SlateCore\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\Slate
/I Runtime\Slate\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper
/I Runtime\ImageWrapper\Public
/I Runtime\Messaging\Public
/I Runtime\MessagingCommon\Public
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D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EngineTypes.generated.h
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D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\AssetUserData.generated.h
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D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics/PhysScene_PhysX.h
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D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/ExpressionParserTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Templates/ValueOrError.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/ExpressionParserTypes.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/Timecode.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\ProfilingDebugging/CsvProfiler.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/Queue.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\ProfilingDebugging/CsvProfilerTrace.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace/Trace.h
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D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Writer.inl
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D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHICommandList.inl
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D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\LocalVertexFactory.h
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D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/CoreStats.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\UniformBuffer.h
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D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ShaderParameterMetadata.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h
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D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/HashTable.h
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D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ShaderCodeLibrary.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/RenderingObjectVersion.h
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D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\DynamicMeshBuilder.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\PackedNormal.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\HitProxies.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/ICursor.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\RenderUtils.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\SceneManagement.h
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D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ConvexVolume.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\RendererInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\VirtualTexturing.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/TextureLightProfile.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Texture2D.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Texture.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Interfaces/Interface_AssetUserData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/Interface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Interface_AssetUserData.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\RenderCommandFence.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Serialization/BulkData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/SortedMap.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Async/AsyncFileHandle.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\GenericPlatform/GenericPlatformFile.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkData2.h
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D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\IO/IoDispatcher.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/TextureDefines.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureDefines.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\MaterialShared.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\StaticParameterSet.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/FortniteMainBranchObjectVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/ReleaseObjectVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Materials/MaterialLayersFunctions.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\AssetRegistry\Public\AssetData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/ObjectRedirector.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Misc/PackageName.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/LinkerLoad.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/ObjectResource.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/Linker.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Internationalization/GatherableTextData.h
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D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/EngineVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\AssetRegistry\Public\AssetDataTagMap.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\AssetRegistry\AssetData.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialLayersFunctions.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StaticParameterSet.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/MemoryWriter.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/MemoryArchive.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\MaterialSceneTextureId.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialSceneTextureId.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\TextureResource.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\UnrealClient.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\InputCore\Classes\InputCoreTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/Attribute.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\InputCore\InputCoreTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/EngineBaseTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EngineBaseTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/PopupMethodReply.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/ReplyBase.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/SWidget.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/FrameValue.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Styling/SlateColor.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Styling/WidgetStyle.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateColor.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/SlateRect.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/Margin.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Types/SlateEnums.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/EnumRange.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateEnums.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\Margin.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/Visibility.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/Clipping.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering/RenderingCommon.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/SlateRotatedRect.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering/SlateLayoutTransform.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/TransformCalculus.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/TransformCalculus2D.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering/SlateRenderTransform.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/CursorReply.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/Reply.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/Events.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/GenericApplication.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/Accessibility/GenericAccessibleInterfaces.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/Variant.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/MemoryReader.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/GenericApplicationMessageHandler.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/GenericWindowDefinition.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/GenericWindow.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/Geometry.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/PaintGeometry.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\Geometry.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\Events.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/DragAndDrop.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/DragAndDrop.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/NavigationReply.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\NavigationReply.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\SlateGlobals.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Debugging/SlateDebugging.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateDebugging.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\RenderingCommon.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\Clipping.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/ArrangedWidget.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/LayoutGeometry.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/FlowDirection.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\FlowDirection.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Types/ISlateMetaData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Types/WidgetActiveTimerDelegate.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Textures/SlateShaderResource.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Types/PaintArgs.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\FastUpdate/WidgetProxy.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering/DrawElements.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/GCObject.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Fonts/ShapedTextFwd.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Fonts/SlateFontInfo.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Fonts/CompositeFont.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\CompositeFont.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateFontInfo.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Fonts/FontCache.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Textures/TextureAtlas.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Fonts/FontTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\FontCache.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering/ShaderResourceManager.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Styling/SlateBrush.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateBrush.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Textures/SlateTextureData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering\DrawElementPayloads.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering\SlateRenderBatch.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering\ElementBatcher.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets\InvalidateWidgetReason.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/Accessibility/SlateWidgetAccessibleTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/StreamableRenderAsset.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StreamableRenderAsset.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Texture.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\RenderAssetUpdate.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Texture2D.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureLightProfile.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\BatchedElements.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\SceneView.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/World.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\GameFramework/Pawn.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ComponentInstanceDataCache.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/StructOnScope.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ComponentInstanceDataCache.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/ChildActorComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\EdGraph/EdGraphPin.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\EdGraph/EdGraphNode.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EdGraphNode.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EdGraphPin.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectAnnotation.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ActorComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Net\Core\Public\Net/Core/PushModel/PushModelMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ChildActorComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/ITransaction.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc\Change.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Level.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Templates/ScopedCallback.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/MaterialMerging.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialMerging.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Level.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Actor.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavAgentInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavigationTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavigationTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavAgentInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Pawn.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Blueprint.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/BlueprintCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BlueprintCore.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/BlueprintGeneratedClass.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UndefineUPropertyMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BlueprintGeneratedClass.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/DefineUPropertyMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Blueprint/BlueprintSupport.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Blueprint.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/PendingNetGame.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine\NetworkDelegates.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PendingNetGame.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/LatentActionManager.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LatentActionManager.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/GameInstance.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Subsystems/GameInstanceSubsystem.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Subsystems/Subsystem.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Subsystem.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameInstanceSubsystem.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Subsystems/SubsystemCollection.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameInstance.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Particles/WorldPSCPool.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\WorldPSCPool.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\AudioDeviceManager.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\AudioMixerCore\Public\AudioDefines.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\AudioThread.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/Runnable.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Subsystems/WorldSubsystem.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\WorldSubsystem.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\World.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlags.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlagsValues.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlagsValues.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlagsValues.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlagsValues.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlagsValues.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/GameViewportClient.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/SOverlay.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/DeclarativeSyntaxSupport.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/SNullWidget.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\SlotBase.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/Children.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/SPanel.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/ScriptViewportClient.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ScriptViewportClient.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/ViewportSplitScreen.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/TitleSafeZone.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/GameViewportDelegates.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/DebugDisplayProperty.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugDisplayProperty.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\StereoRendering.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameViewportClient.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\SceneInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\SceneUtils.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ProfilingDebugging/RealtimeGPUProfiler.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/SHMath.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\FinalPostProcessSettings.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Scene.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/BlendableInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BlendableInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Scene.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\BlendableManager.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Renderer\Public\GlobalDistanceFieldParameters.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHIStaticStates.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/ScopedEvent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\DebugViewModeHelpers.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\StaticBoundShaderState.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\PipelineStateCache.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\MeshBatch.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\PrimitiveUniformShaderParameters.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\LightmapUniformShaderParameters.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\UnifiedBuffer.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\VT/RuntimeVirtualTextureEnum.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RuntimeVirtualTextureEnum.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\DynamicBufferAllocator.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Rendering/SkyAtmosphereCommonData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Rendering/SkyLightImportanceSampling.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\PhysicsCore\Public\PhysicsPublicCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics/Experimental/PhysScene_ImmediatePhysX.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics/Experimental/PhysicsInterfaceImmediatePhysX.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BodyInstance.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniRuntimeSettings.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniSplineComponent.gen.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Private/HoudiniSplineComponent.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineCopyPropertiesInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Engine.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/BufferedOutputDevice.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Subsystems/EngineSubsystem.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EngineSubsystem.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Engine.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniEngineCopyPropertiesInterface.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniGeoPartObject.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Public\HoudiniEngineRuntimeCommon.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniEngineRuntimeCommon.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniGeoPartObject.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniSplineComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Serialization/ArchiveUObjectFromStructuredArchive.h
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniStaticMesh.gen.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Private/HoudiniStaticMesh.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/StaticMesh.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Interfaces/Interface_CollisionDataProvider.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\PhysicsCore\Public\Interface_CollisionDataProviderCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Interface_CollisionDataProvider.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/MeshMerging.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/InstancedStaticMeshComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/TextureStreamingTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureStreamingTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/StaticMeshComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/MeshComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/PrimitiveComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavRelevantInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\AI/NavigationModifier.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavLinkDefinition.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavLinkDefinition.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavRelevantInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PrimitiveComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Materials/MaterialInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Materials/MaterialRelevance.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MeshComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\RawIndexBuffer.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime/Launch/Resources/Version.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StaticMeshComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\InstancedStaticMeshComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MeshMerging.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\StaticMeshResources.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectIterator.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectHash.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\PrimitiveViewRelevance.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\PrimitiveSceneProxy.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Rendering/ColorVertexBuffer.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\StaticMeshVertexData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Rendering/StaticMeshVertexDataInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Rendering/StaticMeshVertexBuffer.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Rendering/PositionVertexBuffer.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\WeightedRandomSampler.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\PerPlatformProperties.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Algo/Find.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Algo/Impl/RangePointerType.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PerPlatformProperties.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\MeshDescription\Public\MeshTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\MeshDescription\MeshTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StaticMesh.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniStaticMesh.generated.h
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/HoudiniStaticMeshComponent.gen.cpp"
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/IHoudiniAssetStateEvents.gen.cpp"
@@ -0,0 +1,172 @@
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/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
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/source-charset:utf-8
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/I .
/I E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private
/I ..\Intermediate\Build\Win64\UE4\Inc\Landscape
/I Runtime
/I Runtime\Landscape\Classes
/I Runtime\Landscape\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore
/I Runtime\PhysicsCore\Public
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime\CoreUObject\Public
/I Runtime\Experimental\ChaosCore\Public
/I ThirdParty
/I Runtime\Experimental\Voronoi\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\FieldSystemCore
/I Runtime\Experimental\FieldSystem\Source
/I Runtime\Experimental\FieldSystem\Source\FieldSystemCore\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyPath
/I Runtime\PropertyPath\Public
/I E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime
/I E:\Projects\machinist\Plugins\HoudiniEngine\Source
/I E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Public
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E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Private/HoudiniStaticMeshComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/MeshComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/TextureStreamingTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/IConsoleManager.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Features/IModularFeature.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHIDefinitions.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\PixelFormat.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\SceneTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/ScriptMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/Stack.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/CoreMisc.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureStreamingTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/PrimitiveComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\InputCore\Classes\InputCoreTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/Attribute.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\InputCore\InputCoreTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Templates/SubclassOf.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/EngineTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/NetSerialization.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/BitReader.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/BitArchive.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/NetworkGuid.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/CoreNet.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/BitWriter.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\EngineLogs.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Net/GuidReferences.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NetSerialization.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EngineTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ComponentInstanceDataCache.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/StructOnScope.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ComponentInstanceDataCache.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/EngineBaseTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Async/TaskGraphInterfaces.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/LockFreeFixedSizeAllocator.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/MemStack.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EngineBaseTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\EdGraph/EdGraphPin.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\EdGraph/EdGraphNode.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EdGraphNode.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\EdGraphPin.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Interfaces/Interface_AssetUserData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/Interface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Interface_AssetUserData.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UObjectAnnotation.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ActorComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Net\Core\Public\Net/Core/PushModel/PushModelMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\RenderCommandFence.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Components/ChildActorComponent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ChildActorComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/ITransaction.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc\Change.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Level.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Templates/ScopedCallback.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/MaterialMerging.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialMerging.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Level.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Actor.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\CollisionQueryParams.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodyInstance.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\EngineDefines.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\PhysxUserData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics/PhysicsInterfaceDeclares.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\PhysicsCore\Public\PhysicsInterfaceDeclaresCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics/PhysicsInterfaceCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\PhysicsCore\Public\PhysicsCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics/PhysicsInterfacePhysX.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\EngineGlobals.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/ConstraintTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ConstraintTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics\PhysicsInterfaceTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\PhysicsEngine/BodySetupEnums.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BodySetupEnums.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\PhysicsCore\Public\PhysicsInterfaceTypesCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos/CollisionFilterData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\ChaosArchive.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Experimental\Chaos\Public\Chaos\Serializable.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/DestructionObjectVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/ExternalPhysicsCustomObjectVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics\GenericPhysicsInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\WorldCollision.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\PhysicsCore\Public\CollisionShape.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics/PhysScene_PhysX.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\PhysicsPublic.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\RenderResource.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHI.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/StaticArray.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\MultiGPU.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHIResources.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\DynamicRHI.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHIContext.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Modules/ModuleInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHIUtilities.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHICommandList.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/App.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/CommandLine.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/QualifiedFrameTime.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/FrameRate.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/FrameTime.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/ExpressionParserTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Templates/ValueOrError.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/ExpressionParserTypes.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/Timecode.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\ProfilingDebugging/CsvProfiler.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/Queue.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\ProfilingDebugging/CsvProfilerTrace.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace/Trace.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail/Trace.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail/Field.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Atomic.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Protocol.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Protocols/Protocol0.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Protocols/Protocol1.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Protocols/Protocol2.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\Writer.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail/EventDef.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\TraceLog\Public\Trace\Detail\EventDef.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHICommandList.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\RenderCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/DynamicRHIResourceArray.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/ResourceArray.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\LocalVertexFactory.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ShaderParameters.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Components.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\VertexFactory.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ShaderCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/Paths.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/CoreStats.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\UniformBuffer.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ShaderParameterMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ShaderParameterMetadata.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\Shader.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/HashTable.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ShaderPermutation.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ShaderCodeLibrary.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/RenderingObjectVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Components.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\DynamicMeshBuilder.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\PackedNormal.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\HitProxies.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/ICursor.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\RenderUtils.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\SceneManagement.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ConvexVolume.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\RendererInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\VirtualTexturing.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/TextureLightProfile.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Texture2D.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Texture.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Serialization/BulkData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/SortedMap.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Async/AsyncFileHandle.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\GenericPlatform/GenericPlatformFile.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkData2.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkDataBuffer.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\IO/IoDispatcher.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/TextureDefines.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureDefines.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\MaterialShared.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\StaticParameterSet.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/FortniteMainBranchObjectVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/ReleaseObjectVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Materials/MaterialLayersFunctions.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\AssetRegistry\Public\AssetData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/ObjectRedirector.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Misc/PackageName.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/LinkerLoad.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/ObjectResource.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/Linker.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Internationalization/GatherableTextData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Internationalization/InternationalizationMetadata.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/PackageFileSummary.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/EngineVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\AssetRegistry\Public\AssetDataTagMap.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\AssetRegistry\AssetData.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialLayersFunctions.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StaticParameterSet.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/MemoryWriter.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/MemoryArchive.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\MaterialSceneTextureId.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialSceneTextureId.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\TextureResource.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\UnrealClient.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/PopupMethodReply.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/ReplyBase.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/SWidget.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/FrameValue.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Styling/SlateColor.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Styling/WidgetStyle.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateColor.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/SlateRect.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/Margin.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Types/SlateEnums.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/EnumRange.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateEnums.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\Margin.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/Visibility.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/Clipping.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering/RenderingCommon.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/SlateRotatedRect.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering/SlateLayoutTransform.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/TransformCalculus.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/TransformCalculus2D.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering/SlateRenderTransform.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/CursorReply.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/Reply.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/Events.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/GenericApplication.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/Accessibility/GenericAccessibleInterfaces.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/Variant.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/MemoryReader.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/GenericApplicationMessageHandler.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/GenericWindowDefinition.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\ApplicationCore\Public\GenericPlatform/GenericWindow.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/Geometry.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/PaintGeometry.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\Geometry.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\Events.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/DragAndDrop.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/DragAndDrop.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Input/NavigationReply.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\NavigationReply.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\SlateGlobals.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Debugging/SlateDebugging.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateDebugging.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\RenderingCommon.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\Clipping.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/ArrangedWidget.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/LayoutGeometry.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/FlowDirection.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\FlowDirection.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Types/ISlateMetaData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Types/WidgetActiveTimerDelegate.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Textures/SlateShaderResource.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Types/PaintArgs.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\FastUpdate/WidgetProxy.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering/DrawElements.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/GCObject.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Fonts/ShapedTextFwd.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Fonts/SlateFontInfo.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Fonts/CompositeFont.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\CompositeFont.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateFontInfo.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Fonts/FontCache.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Textures/TextureAtlas.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Fonts/FontTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\FontCache.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering/ShaderResourceManager.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Styling/SlateBrush.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\SlateCore\SlateBrush.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Textures/SlateTextureData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering\DrawElementPayloads.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering\SlateRenderBatch.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Rendering\ElementBatcher.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets\InvalidateWidgetReason.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/Accessibility/SlateWidgetAccessibleTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/StreamableRenderAsset.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\StreamableRenderAsset.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Texture.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\RenderAssetUpdate.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Texture2D.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\TextureLightProfile.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\BatchedElements.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\SceneView.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/World.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\GameFramework/Pawn.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavAgentInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavigationTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavigationTypes.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavAgentInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Pawn.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Blueprint.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/BlueprintCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BlueprintCore.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/BlueprintGeneratedClass.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/UndefineUPropertyMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BlueprintGeneratedClass.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\UObject/DefineUPropertyMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\CoreUObject\Public\Blueprint/BlueprintSupport.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Blueprint.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/PendingNetGame.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine\NetworkDelegates.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PendingNetGame.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/LatentActionManager.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\LatentActionManager.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/GameInstance.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Subsystems/GameInstanceSubsystem.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Subsystems/Subsystem.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Subsystem.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameInstanceSubsystem.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Subsystems/SubsystemCollection.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameInstance.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Particles/WorldPSCPool.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\WorldPSCPool.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\AudioDeviceManager.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\AudioMixerCore\Public\AudioDefines.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\AudioThread.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/Runnable.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Subsystems/WorldSubsystem.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\WorldSubsystem.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\World.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlags.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlagsValues.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlagsValues.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlagsValues.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlagsValues.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\ShowFlagsValues.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/GameViewportClient.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/SOverlay.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/DeclarativeSyntaxSupport.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/SNullWidget.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\SlotBase.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Layout/Children.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\SlateCore\Public\Widgets/SPanel.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/ScriptViewportClient.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\ScriptViewportClient.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/ViewportSplitScreen.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/TitleSafeZone.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/GameViewportDelegates.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/DebugDisplayProperty.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\DebugDisplayProperty.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\StereoRendering.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\GameViewportClient.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\SceneInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\SceneUtils.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\ProfilingDebugging/RealtimeGPUProfiler.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/SHMath.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\FinalPostProcessSettings.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/Scene.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Engine/BlendableInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BlendableInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\Scene.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\BlendableManager.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Renderer\Public\GlobalDistanceFieldParameters.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\RHIStaticStates.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/ScopedEvent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\DebugViewModeHelpers.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\StaticBoundShaderState.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RHI\Public\PipelineStateCache.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\MeshBatch.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\PrimitiveUniformShaderParameters.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\LightmapUniformShaderParameters.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\UnifiedBuffer.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\VT/RuntimeVirtualTextureEnum.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\RuntimeVirtualTextureEnum.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\RenderCore\Public\DynamicBufferAllocator.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Rendering/SkyAtmosphereCommonData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Rendering/SkyLightImportanceSampling.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\PhysicsCore\Public\PhysicsPublicCore.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics/Experimental/PhysScene_ImmediatePhysX.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\Physics/Experimental/PhysicsInterfaceImmediatePhysX.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\BodyInstance.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavRelevantInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Public\AI/NavigationModifier.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\AI/Navigation/NavLinkDefinition.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavLinkDefinition.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\NavRelevantInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\PrimitiveComponent.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Materials/MaterialInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Engine\Classes\Materials/MaterialRelevance.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MaterialInterface.generated.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\MeshComponent.generated.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\HoudiniStaticMeshComponent.generated.h
E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Inc/HoudiniEngineRuntime/IHoudiniAssetStateEvents.gen.cpp
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime/Private/IHoudiniAssetStateEvents.h
E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniAssetStateTypes.h
E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime\IHoudiniAssetStateEvents.generated.h
@@ -0,0 +1 @@
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Development/HoudiniEngineRuntime/PCH.HoudiniEngineRuntime.h"
@@ -0,0 +1 @@
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Intermediate/Build/Win64/UE4/Development/HoudiniEngineRuntime/PCH.HoudiniEngineRuntime.h"
@@ -0,0 +1,199 @@
// PCH for E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineRuntimePrivatePCH.h
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.25\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\machinist\\MachinistCPP.uproject"
#define WITH_XGE_CONTROLLER 0
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.25/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME MachinistCPP
#define UE_TARGET_NAME Machinist
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xD5,0x1C,0xEB,0xE0,0x47,0x1D,0x6E,0xF8,0x70,0x8E,0x92,0x39,0x49,0x04,0x0C,0x8B,0x87,0x2E,0x5C,0x65,0xE5,0x53,0x4B,0xCB,0xE0,0x6C,0xA3,0xCF,0x26,0x55,0xF3,0x89)
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define LANDSCAPE_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define COREUOBJECT_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define FIELDSYSTEMCORE_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define PROPERTYPATH_API
#define HOUDINIENGINERUNTIME_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define ENGINE_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSSQ_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOSSOLVERS_API
#define GEOMETRYCOLLECTIONCORE_API
#define GEOMETRYCOLLECTIONSIMULATIONCORE_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define FOLIAGE_API
#define MESHUTILITIESCOMMON_API
#include "E:/Projects/machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniEngineRuntimePrivatePCH.h"
@@ -0,0 +1,199 @@
// PCH for D:\UnrealEngine4\Projects\Machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineRuntimePrivatePCH.h
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.25\\Engine"
#define UE_LIVE_CODING_PROJECT "D:\\UnrealEngine4\\Projects\\Machinist\\MachinistCPP.uproject"
#define WITH_XGE_CONTROLLER 0
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "../../../../Engines/UE_4.25/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME MachinistCPP
#define UE_TARGET_NAME Machinist
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xD5,0x1C,0xEB,0xE0,0x47,0x1D,0x6E,0xF8,0x70,0x8E,0x92,0x39,0x49,0x04,0x0C,0x8B,0x87,0x2E,0x5C,0x65,0xE5,0x53,0x4B,0xCB,0xE0,0x6C,0xA3,0xCF,0x26,0x55,0xF3,0x89)
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define LANDSCAPE_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define COREUOBJECT_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define FIELDSYSTEMCORE_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define PROPERTYPATH_API
#define HOUDINIENGINERUNTIME_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define ENGINE_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSSQ_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOSSOLVERS_API
#define GEOMETRYCOLLECTIONCORE_API
#define GEOMETRYCOLLECTIONSIMULATIONCORE_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define FOLIAGE_API
#define MESHUTILITIESCOMMON_API
#include "D:/UnrealEngine4/Projects/Machinist/Plugins/HoudiniEngine/Source/HoudiniEngineRuntime/Private/HoudiniEngineRuntimePrivatePCH.h"
@@ -0,0 +1,171 @@
/Zc:inline
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/Oi
/c
/Gw
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/Zm1000
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/source-charset:utf-8
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/I .
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/I ..\Intermediate\Build\Win64\UE4\Inc\Landscape
/I Runtime
/I Runtime\Landscape\Classes
/I Runtime\Landscape\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore
/I Runtime\PhysicsCore\Public
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime\CoreUObject\Public
/I Runtime\Experimental\ChaosCore\Public
/I ThirdParty
/I Runtime\Experimental\Voronoi\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\FieldSystemCore
/I Runtime\Experimental\FieldSystem\Source
/I Runtime\Experimental\FieldSystem\Source\FieldSystemCore\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyPath
/I Runtime\PropertyPath\Public
/I E:\Projects\machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime
/I E:\Projects\machinist\Plugins\HoudiniEngine\Source
/I E:\Projects\machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\Json\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
/I Runtime\SlateCore\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\Slate
/I Runtime\Slate\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper
/I Runtime\ImageWrapper\Public
/I Runtime\Messaging\Public
/I Runtime\MessagingCommon\Public
/I Runtime\RenderCore\Public
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\Analytics\Public
/I Runtime\Sockets\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
/I Runtime\AssetRegistry\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages
/I Runtime\EngineMessages\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\SynthBenchmark\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer
/I Runtime\Renderer\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration
/I Runtime\AudioPlatformConfiguration\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription
/I Runtime\MeshDescription\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription
/I Runtime\StaticMeshDescription\Public
/I Runtime\PakFile\Public
/I Runtime\RSA\Public
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
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/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions
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/I ..\Intermediate\Build\Win64\UE4\Inc\ChaosSolvers
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/I ..\Intermediate\Build\Win64\UE4\Inc\GeometryCollectionCore
/I Runtime\Experimental\GeometryCollectionCore\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\GeometryCollectionSimulationCore
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/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
/I Runtime\ClothingSystemRuntimeInterface\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer
/I Runtime\AudioMixer\Classes
/I Runtime\AudioMixer\Public
/I Developer
/I Developer\TargetPlatform\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
/I Runtime\AnimationCore\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\Foliage
/I Runtime\Foliage\Public
/I Runtime\MeshUtilitiesCommon\Public
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
/I ThirdParty\PhysX3\PxShared\include\foundation
/I ThirdParty\PhysX3\PxShared\include\pvd
/I ThirdParty\PhysX3\PxShared\include\task
/I ThirdParty\PhysX3\PhysX_3.4\Include
/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking
/I ThirdParty\PhysX3\PhysX_3.4\Include\common
/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions
/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry
/I ThirdParty\PhysX3\APEX_1.4\include
/I ThirdParty\PhysX3\APEX_1.4\include\clothing
/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
/I ThirdParty\PhysX3\APEX_1.4\include\legacy
/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
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/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\framework\include
/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
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/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
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@@ -0,0 +1,171 @@
/Zc:inline
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/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/source-charset:utf-8
/execution-charset:utf-8
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/Ob2
/errorReport:prompt
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/I .
/I D:\UnrealEngine4\Projects\Machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Private
/I ..\Intermediate\Build\Win64\UE4\Inc\Landscape
/I Runtime
/I Runtime\Landscape\Classes
/I Runtime\Landscape\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore
/I Runtime\PhysicsCore\Public
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime\CoreUObject\Public
/I Runtime\Experimental\ChaosCore\Public
/I ThirdParty
/I Runtime\Experimental\Voronoi\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\FieldSystemCore
/I Runtime\Experimental\FieldSystem\Source
/I Runtime\Experimental\FieldSystem\Source\FieldSystemCore\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyPath
/I Runtime\PropertyPath\Public
/I D:\UnrealEngine4\Projects\Machinist\Plugins\HoudiniEngine\Intermediate\Build\Win64\UE4\Inc\HoudiniEngineRuntime
/I D:\UnrealEngine4\Projects\Machinist\Plugins\HoudiniEngine\Source
/I D:\UnrealEngine4\Projects\Machinist\Plugins\HoudiniEngine\Source\HoudiniEngineRuntime\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore
/I Runtime\Net
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/I Runtime\RHI\Public
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/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
/I Runtime\SlateCore\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
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/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration
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/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription
/I Runtime\MeshDescription\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription
/I Runtime\StaticMeshDescription\Public
/I Runtime\PakFile\Public
/I Runtime\RSA\Public
/I Runtime\NetworkReplayStreaming
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/I Runtime\SignalProcessing\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions
/I Runtime\AudioExtensions\Public
/I Runtime\AudioMixerCore\Public
/I Runtime\PhysicsSQ\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\ChaosSolvers
/I Runtime\Experimental\ChaosSolvers\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\GeometryCollectionCore
/I Runtime\Experimental\GeometryCollectionCore\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\GeometryCollectionSimulationCore
/I Runtime\Experimental\GeometryCollectionSimulationCore\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
/I Runtime\ClothingSystemRuntimeInterface\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer
/I Runtime\AudioMixer\Classes
/I Runtime\AudioMixer\Public
/I Developer
/I Developer\TargetPlatform\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
/I Runtime\AnimationCore\Public
/I ..\Intermediate\Build\Win64\UE4\Inc\Foliage
/I Runtime\Foliage\Public
/I Runtime\MeshUtilitiesCommon\Public
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
/I ThirdParty\PhysX3\PxShared\include\foundation
/I ThirdParty\PhysX3\PxShared\include\pvd
/I ThirdParty\PhysX3\PxShared\include\task
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/I ThirdParty\PhysX3\PhysX_3.4\Include\common
/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions
/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry
/I ThirdParty\PhysX3\APEX_1.4\include
/I ThirdParty\PhysX3\APEX_1.4\include\clothing
/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
/I ThirdParty\PhysX3\APEX_1.4\include\legacy
/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
/I ThirdParty\PhysX3\APEX_1.4\common\include
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D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Algo/IsHeap.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Templates/Sorting.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Algo/BinarySearch.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Algo/Sort.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Algo/IntroSort.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Templates/AlignmentTemplates.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/StringFwd.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/StringFormatArg.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/CriticalSection.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Windows/WindowsCriticalSection.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/Timespan.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/Interval.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/StringConv.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/UnrealNames.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject\UnrealNames.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/FrameNumber.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/Parse.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/Color.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/StructuredArchive.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/StructuredArchiveFormatter.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization\Formatters/BinaryArchiveFormatter.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/Optional.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Concepts/Insertable.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Serialization/ArchiveProxy.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Templates/UniqueObj.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Templates/UniquePtr.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Templates/RemoveExtent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/StructBuilder.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/ScriptArray.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/BitArray.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/SparseArray.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/Set.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Algo/Reverse.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/Map.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Templates/Tuple.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Delegates/IntegerSequence.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/ColorList.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/IntPoint.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/IntVector.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Logging/LogCategory.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Logging/LogMacros.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Logging/LogScopedCategoryAndVerbosityOverride.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Logging/LogTrace.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\ProfilingDebugging/FormatArgsTrace.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/Vector2D.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/IntRect.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/ByteSwap.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\HAL/PlatformTLS.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\GenericPlatform/GenericPlatformTLS.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Windows/WindowsPlatformTLS.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\CoreGlobals.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Templates/SharedPointerInternals.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Templates/SharedPointerTesting.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Internationalization/CulturePointer.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/WeakObjectPtrTemplates.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Delegates/DelegateSettings.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Delegates/IDelegateInstance.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Delegates/DelegateBase.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Delegates/MulticastDelegateBase.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Templates/TypeWrapper.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/ScriptDelegates.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Delegates/Delegate.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Delegates/DelegateInstanceInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Delegates/DelegateInstancesImpl.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Delegates/DelegateSignatureImpl.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Templates/IsConst.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Delegates/DelegateCombinations.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Internationalization/TextLocalizationManager.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/ArrayView.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Internationalization/TextKey.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Internationalization/LocTesting.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Internationalization/LocKeyFuncs.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Internationalization/LocalizedTextSourceTypes.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/EnumClassFlags.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Internationalization/Text.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Internationalization/StringTableCoreFwd.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Internationalization/ITextData.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Internationalization/Internationalization.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/Vector.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/Axis.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/Vector4.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/VectorRegister.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/UnrealMathSSE.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/sse_mathfun.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/UnrealMathVectorConstants.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/UnrealMathVectorCommon.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/TwoVectors.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/Edge.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/ObjectVersion.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\UObject/PendingVersions.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/Plane.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/Sphere.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/CapsuleShape.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/Rotator.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/DateTime.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/RangeBound.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/AutomationEvent.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Misc/Guid.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Hash/CityHash.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/Range.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/RangeSet.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/Box.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/Box2D.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/BoxSphereBounds.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/OrientedBox.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/Matrix.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/Matrix.inl
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/RotationTranslationMatrix.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/RotationAboutPointMatrix.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/ScaleRotationTranslationMatrix.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/RotationMatrix.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/Quat.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/PerspectiveMatrix.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/OrthoMatrix.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/TranslationMatrix.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/QuatRotationTranslationMatrix.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/InverseRotationMatrix.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/ScaleMatrix.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/MirrorMatrix.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/ClipProjectionMatrix.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/InterpCurvePoint.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/InterpCurve.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/CurveEdInterface.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/Float32.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/Float16.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/Float16Color.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/Vector2DHalf.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/Transform.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/ScalarRegister.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/TransformVectorized.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/TransformNonVectorized.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/ConvexHull2d.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/UnrealMath.h
D:\UnrealEngine4\Engines\UE_4.25\Engine\Source\Runtime\Core\Public\Math/Ray.h
@@ -0,0 +1,210 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "HoudiniEngineRuntime/Public/HoudiniAsset.h"
#include "Serialization/ArchiveUObjectFromStructuredArchive.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHoudiniAsset() {}
// Cross Module References
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniAsset_NoRegister();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniAsset();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
UPackage* Z_Construct_UPackage__Script_HoudiniEngineRuntime();
ENGINE_API UClass* Z_Construct_UClass_UAssetImportData_NoRegister();
// End Cross Module References
void UHoudiniAsset::StaticRegisterNativesUHoudiniAsset()
{
}
UClass* Z_Construct_UClass_UHoudiniAsset_NoRegister()
{
return UHoudiniAsset::StaticClass();
}
struct Z_Construct_UClass_UHoudiniAsset_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bAssetExpanded_MetaData[];
#endif
static void NewProp_bAssetExpanded_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bAssetExpanded;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bAssetNonCommercial_MetaData[];
#endif
static void NewProp_bAssetNonCommercial_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bAssetNonCommercial;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bAssetLimitedCommercial_MetaData[];
#endif
static void NewProp_bAssetLimitedCommercial_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bAssetLimitedCommercial;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_AssetBytesCount_MetaData[];
#endif
static const UE4CodeGen_Private::FUInt32PropertyParams NewProp_AssetBytesCount;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_AssetBytes_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_AssetBytes;
static const UE4CodeGen_Private::FBytePropertyParams NewProp_AssetBytes_Inner;
#if WITH_EDITORONLY_DATA
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_AssetImportData_MetaData[];
#endif
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_AssetImportData;
#endif // WITH_EDITORONLY_DATA
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_AssetFileName_MetaData[];
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_AssetFileName;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_EDITORONLY_DATA
#endif // WITH_EDITORONLY_DATA
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UHoudiniAsset_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniAsset_Statics::Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "IncludePath", "HoudiniAsset.h" },
{ "ModuleRelativePath", "Public/HoudiniAsset.h" },
};
#endif
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_bAssetExpanded_MetaData[] = {
{ "Comment", "// Indicates if this is an expanded HDA file\n" },
{ "ModuleRelativePath", "Public/HoudiniAsset.h" },
{ "ToolTip", "Indicates if this is an expanded HDA file" },
};
#endif
void Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_bAssetExpanded_SetBit(void* Obj)
{
((UHoudiniAsset*)Obj)->bAssetExpanded = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_bAssetExpanded = { "bAssetExpanded", nullptr, (EPropertyFlags)0x0040000000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniAsset), &Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_bAssetExpanded_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_bAssetExpanded_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_bAssetExpanded_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_bAssetNonCommercial_MetaData[] = {
{ "Comment", "// Indicates if this is a non-commercial license asset.\n" },
{ "ModuleRelativePath", "Public/HoudiniAsset.h" },
{ "ToolTip", "Indicates if this is a non-commercial license asset." },
};
#endif
void Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_bAssetNonCommercial_SetBit(void* Obj)
{
((UHoudiniAsset*)Obj)->bAssetNonCommercial = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_bAssetNonCommercial = { "bAssetNonCommercial", nullptr, (EPropertyFlags)0x0040000000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniAsset), &Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_bAssetNonCommercial_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_bAssetNonCommercial_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_bAssetNonCommercial_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_bAssetLimitedCommercial_MetaData[] = {
{ "Comment", "// Indicates if this is a limited commercial asset.\n" },
{ "ModuleRelativePath", "Public/HoudiniAsset.h" },
{ "ToolTip", "Indicates if this is a limited commercial asset." },
};
#endif
void Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_bAssetLimitedCommercial_SetBit(void* Obj)
{
((UHoudiniAsset*)Obj)->bAssetLimitedCommercial = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_bAssetLimitedCommercial = { "bAssetLimitedCommercial", nullptr, (EPropertyFlags)0x0040000000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniAsset), &Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_bAssetLimitedCommercial_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_bAssetLimitedCommercial_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_bAssetLimitedCommercial_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_AssetBytesCount_MetaData[] = {
{ "Comment", "// Size in bytes of the raw HDA data.\n" },
{ "ModuleRelativePath", "Public/HoudiniAsset.h" },
{ "ToolTip", "Size in bytes of the raw HDA data." },
};
#endif
const UE4CodeGen_Private::FUInt32PropertyParams Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_AssetBytesCount = { "AssetBytesCount", nullptr, (EPropertyFlags)0x0040000000000000, UE4CodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniAsset, AssetBytesCount), METADATA_PARAMS(Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_AssetBytesCount_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_AssetBytesCount_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_AssetBytes_MetaData[] = {
{ "Comment", "// Buffer containing the raw HDA OTL data.\n" },
{ "ModuleRelativePath", "Public/HoudiniAsset.h" },
{ "ToolTip", "Buffer containing the raw HDA OTL data." },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_AssetBytes = { "AssetBytes", nullptr, (EPropertyFlags)0x0040000000000000, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniAsset, AssetBytes), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_AssetBytes_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_AssetBytes_MetaData)) };
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_AssetBytes_Inner = { "AssetBytes", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
#if WITH_EDITORONLY_DATA
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_AssetImportData_MetaData[] = {
{ "Category", "ImportSettings" },
{ "Comment", "// Importing data and options used for this Houdini asset.\n" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Public/HoudiniAsset.h" },
{ "ToolTip", "Importing data and options used for this Houdini asset." },
};
#endif
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_AssetImportData = { "AssetImportData", nullptr, (EPropertyFlags)0x00120008000a0009, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniAsset, AssetImportData), Z_Construct_UClass_UAssetImportData_NoRegister, METADATA_PARAMS(Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_AssetImportData_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_AssetImportData_MetaData)) };
#endif // WITH_EDITORONLY_DATA
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_AssetFileName_MetaData[] = {
{ "Comment", "// Source filename of the OTL.\n" },
{ "ModuleRelativePath", "Public/HoudiniAsset.h" },
{ "ToolTip", "Source filename of the OTL." },
};
#endif
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_AssetFileName = { "AssetFileName", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniAsset, AssetFileName), METADATA_PARAMS(Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_AssetFileName_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_AssetFileName_MetaData)) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UHoudiniAsset_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_bAssetExpanded,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_bAssetNonCommercial,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_bAssetLimitedCommercial,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_AssetBytesCount,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_AssetBytes,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_AssetBytes_Inner,
#if WITH_EDITORONLY_DATA
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_AssetImportData,
#endif // WITH_EDITORONLY_DATA
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniAsset_Statics::NewProp_AssetFileName,
};
const FCppClassTypeInfoStatic Z_Construct_UClass_UHoudiniAsset_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UHoudiniAsset>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UHoudiniAsset_Statics::ClassParams = {
&UHoudiniAsset::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UHoudiniAsset_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniAsset_Statics::PropPointers),
0,
0x009010A0u,
METADATA_PARAMS(Z_Construct_UClass_UHoudiniAsset_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniAsset_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UHoudiniAsset()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UHoudiniAsset_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UHoudiniAsset, 3860833672);
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<UHoudiniAsset>()
{
return UHoudiniAsset::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_UHoudiniAsset(Z_Construct_UClass_UHoudiniAsset, &UHoudiniAsset::StaticClass, TEXT("/Script/HoudiniEngineRuntime"), TEXT("UHoudiniAsset"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UHoudiniAsset);
IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(UHoudiniAsset)
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,112 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HOUDINIENGINERUNTIME_HoudiniAsset_generated_h
#error "HoudiniAsset.generated.h already included, missing '#pragma once' in HoudiniAsset.h"
#endif
#define HOUDINIENGINERUNTIME_HoudiniAsset_generated_h
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Public_HoudiniAsset_h_37_SPARSE_DATA
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Public_HoudiniAsset_h_37_RPC_WRAPPERS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Public_HoudiniAsset_h_37_RPC_WRAPPERS_NO_PURE_DECLS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Public_HoudiniAsset_h_37_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UHoudiniAsset, NO_API)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Public_HoudiniAsset_h_37_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHoudiniAsset(); \
friend struct Z_Construct_UClass_UHoudiniAsset_Statics; \
public: \
DECLARE_CLASS(UHoudiniAsset, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniAsset) \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Public_HoudiniAsset_h_37_ARCHIVESERIALIZER \
static const TCHAR* StaticConfigName() {return TEXT("Engine");} \
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Public_HoudiniAsset_h_37_INCLASS \
private: \
static void StaticRegisterNativesUHoudiniAsset(); \
friend struct Z_Construct_UClass_UHoudiniAsset_Statics; \
public: \
DECLARE_CLASS(UHoudiniAsset, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniAsset) \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Public_HoudiniAsset_h_37_ARCHIVESERIALIZER \
static const TCHAR* StaticConfigName() {return TEXT("Engine");} \
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Public_HoudiniAsset_h_37_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniAsset) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniAsset); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniAsset); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniAsset(UHoudiniAsset&&); \
NO_API UHoudiniAsset(const UHoudiniAsset&); \
public:
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Public_HoudiniAsset_h_37_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniAsset(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniAsset(UHoudiniAsset&&); \
NO_API UHoudiniAsset(const UHoudiniAsset&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniAsset); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniAsset); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniAsset)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Public_HoudiniAsset_h_37_PRIVATE_PROPERTY_OFFSET \
FORCEINLINE static uint32 __PPO__AssetBytes() { return STRUCT_OFFSET(UHoudiniAsset, AssetBytes); } \
FORCEINLINE static uint32 __PPO__AssetBytesCount() { return STRUCT_OFFSET(UHoudiniAsset, AssetBytesCount); } \
FORCEINLINE static uint32 __PPO__bAssetLimitedCommercial() { return STRUCT_OFFSET(UHoudiniAsset, bAssetLimitedCommercial); } \
FORCEINLINE static uint32 __PPO__bAssetNonCommercial() { return STRUCT_OFFSET(UHoudiniAsset, bAssetNonCommercial); } \
FORCEINLINE static uint32 __PPO__bAssetExpanded() { return STRUCT_OFFSET(UHoudiniAsset, bAssetExpanded); }
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Public_HoudiniAsset_h_34_PROLOG
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Public_HoudiniAsset_h_37_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Public_HoudiniAsset_h_37_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Public_HoudiniAsset_h_37_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Public_HoudiniAsset_h_37_RPC_WRAPPERS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Public_HoudiniAsset_h_37_INCLASS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Public_HoudiniAsset_h_37_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Public_HoudiniAsset_h_37_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Public_HoudiniAsset_h_37_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Public_HoudiniAsset_h_37_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Public_HoudiniAsset_h_37_RPC_WRAPPERS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Public_HoudiniAsset_h_37_INCLASS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Public_HoudiniAsset_h_37_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class HoudiniAsset."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<class UHoudiniAsset>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Public_HoudiniAsset_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,109 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "HoudiniEngineRuntime/Private/HoudiniAssetActor.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHoudiniAssetActor() {}
// Cross Module References
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_AHoudiniAssetActor_NoRegister();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_AHoudiniAssetActor();
ENGINE_API UClass* Z_Construct_UClass_AActor();
UPackage* Z_Construct_UPackage__Script_HoudiniEngineRuntime();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniAssetComponent_NoRegister();
// End Cross Module References
void AHoudiniAssetActor::StaticRegisterNativesAHoudiniAssetActor()
{
}
UClass* Z_Construct_UClass_AHoudiniAssetActor_NoRegister()
{
return AHoudiniAssetActor::StaticClass();
}
struct Z_Construct_UClass_AHoudiniAssetActor_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_HoudiniAssetComponent_MetaData[];
#endif
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_HoudiniAssetComponent;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_AHoudiniAssetActor_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_AActor,
(UObject* (*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHoudiniAssetActor_Statics::Class_MetaDataParams[] = {
{ "BlueprintType", "true" },
{ "ChildCanTick", "" },
{ "HideCategories", "Input" },
{ "IncludePath", "HoudiniAssetActor.h" },
{ "IsBlueprintBase", "true" },
{ "IsConversionRoot", "true" },
{ "ModuleRelativePath", "Private/HoudiniAssetActor.h" },
};
#endif
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AHoudiniAssetActor_Statics::NewProp_HoudiniAssetComponent_MetaData[] = {
{ "Category", "HoudiniAssetActor" },
{ "Comment", "/*, AllowPrivateAccess = \"true\"*/" },
{ "EditInline", "true" },
{ "ExposeFunctionCategories", "Mesh,Rendering,Physics,Components|HoudiniEngine" },
{ "ModuleRelativePath", "Private/HoudiniAssetActor.h" },
{ "ToolTip", ", AllowPrivateAccess = \"true\"" },
};
#endif
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AHoudiniAssetActor_Statics::NewProp_HoudiniAssetComponent = { "HoudiniAssetComponent", nullptr, (EPropertyFlags)0x00100000000a001d, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(AHoudiniAssetActor, HoudiniAssetComponent), Z_Construct_UClass_UHoudiniAssetComponent_NoRegister, METADATA_PARAMS(Z_Construct_UClass_AHoudiniAssetActor_Statics::NewProp_HoudiniAssetComponent_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_AHoudiniAssetActor_Statics::NewProp_HoudiniAssetComponent_MetaData)) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AHoudiniAssetActor_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AHoudiniAssetActor_Statics::NewProp_HoudiniAssetComponent,
};
const FCppClassTypeInfoStatic Z_Construct_UClass_AHoudiniAssetActor_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<AHoudiniAssetActor>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_AHoudiniAssetActor_Statics::ClassParams = {
&AHoudiniAssetActor::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_AHoudiniAssetActor_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_AHoudiniAssetActor_Statics::PropPointers),
0,
0x009000A4u,
METADATA_PARAMS(Z_Construct_UClass_AHoudiniAssetActor_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_AHoudiniAssetActor_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_AHoudiniAssetActor()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_AHoudiniAssetActor_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(AHoudiniAssetActor, 1186491394);
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<AHoudiniAssetActor>()
{
return AHoudiniAssetActor::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_AHoudiniAssetActor(Z_Construct_UClass_AHoudiniAssetActor, &AHoudiniAssetActor::StaticClass, TEXT("/Script/HoudiniEngineRuntime"), TEXT("AHoudiniAssetActor"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(AHoudiniAssetActor);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,95 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HOUDINIENGINERUNTIME_HoudiniAssetActor_generated_h
#error "HoudiniAssetActor.generated.h already included, missing '#pragma once' in HoudiniAssetActor.h"
#endif
#define HOUDINIENGINERUNTIME_HoudiniAssetActor_generated_h
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetActor_h_42_SPARSE_DATA
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetActor_h_42_RPC_WRAPPERS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetActor_h_42_RPC_WRAPPERS_NO_PURE_DECLS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetActor_h_42_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesAHoudiniAssetActor(); \
friend struct Z_Construct_UClass_AHoudiniAssetActor_Statics; \
public: \
DECLARE_CLASS(AHoudiniAssetActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(AHoudiniAssetActor)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetActor_h_42_INCLASS \
private: \
static void StaticRegisterNativesAHoudiniAssetActor(); \
friend struct Z_Construct_UClass_AHoudiniAssetActor_Statics; \
public: \
DECLARE_CLASS(AHoudiniAssetActor, AActor, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(AHoudiniAssetActor)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetActor_h_42_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API AHoudiniAssetActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AHoudiniAssetActor) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AHoudiniAssetActor); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AHoudiniAssetActor); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API AHoudiniAssetActor(AHoudiniAssetActor&&); \
NO_API AHoudiniAssetActor(const AHoudiniAssetActor&); \
public:
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetActor_h_42_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API AHoudiniAssetActor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API AHoudiniAssetActor(AHoudiniAssetActor&&); \
NO_API AHoudiniAssetActor(const AHoudiniAssetActor&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AHoudiniAssetActor); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AHoudiniAssetActor); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AHoudiniAssetActor)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetActor_h_42_PRIVATE_PROPERTY_OFFSET
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetActor_h_39_PROLOG
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetActor_h_42_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetActor_h_42_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetActor_h_42_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetActor_h_42_RPC_WRAPPERS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetActor_h_42_INCLASS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetActor_h_42_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetActor_h_42_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetActor_h_42_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetActor_h_42_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetActor_h_42_RPC_WRAPPERS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetActor_h_42_INCLASS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetActor_h_42_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class HoudiniAssetActor."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<class AHoudiniAssetActor>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetActor_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,854 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "HoudiniEngineRuntime/Private/HoudiniAssetBlueprintComponent.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHoudiniAssetBlueprintComponent() {}
// Cross Module References
HOUDINIENGINERUNTIME_API UScriptStruct* Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData();
UPackage* Z_Construct_UPackage__Script_HoudiniEngineRuntime();
ENGINE_API UScriptStruct* Z_Construct_UScriptStruct_FActorComponentInstanceData();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniInput_NoRegister();
HOUDINIENGINERUNTIME_API UScriptStruct* Z_Construct_UScriptStruct_FHoudiniOutputObjectIdentifier();
HOUDINIENGINERUNTIME_API UScriptStruct* Z_Construct_UScriptStruct_FHoudiniAssetBlueprintOutput();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FGuid();
HOUDINIENGINERUNTIME_API UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniAssetState();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniAsset_NoRegister();
HOUDINIENGINERUNTIME_API UScriptStruct* Z_Construct_UScriptStruct_FHoudiniOutputObject();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniAssetBlueprintComponent_NoRegister();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniAssetBlueprintComponent();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniAssetComponent();
// End Cross Module References
class UScriptStruct* FHoudiniAssetBlueprintInstanceData::StaticStruct()
{
static class UScriptStruct* Singleton = NULL;
if (!Singleton)
{
extern HOUDINIENGINERUNTIME_API uint32 Get_Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Hash();
Singleton = GetStaticStruct(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData, Z_Construct_UPackage__Script_HoudiniEngineRuntime(), TEXT("HoudiniAssetBlueprintInstanceData"), sizeof(FHoudiniAssetBlueprintInstanceData), Get_Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Hash());
}
return Singleton;
}
template<> HOUDINIENGINERUNTIME_API UScriptStruct* StaticStruct<FHoudiniAssetBlueprintInstanceData>()
{
return FHoudiniAssetBlueprintInstanceData::StaticStruct();
}
static FCompiledInDeferStruct Z_CompiledInDeferStruct_UScriptStruct_FHoudiniAssetBlueprintInstanceData(FHoudiniAssetBlueprintInstanceData::StaticStruct, TEXT("/Script/HoudiniEngineRuntime"), TEXT("HoudiniAssetBlueprintInstanceData"), false, nullptr, nullptr);
static struct FScriptStruct_HoudiniEngineRuntime_StaticRegisterNativesFHoudiniAssetBlueprintInstanceData
{
FScriptStruct_HoudiniEngineRuntime_StaticRegisterNativesFHoudiniAssetBlueprintInstanceData()
{
UScriptStruct::DeferCppStructOps(FName(TEXT("HoudiniAssetBlueprintInstanceData")),new UScriptStruct::TCppStructOps<FHoudiniAssetBlueprintInstanceData>);
}
} ScriptStruct_HoudiniEngineRuntime_StaticRegisterNativesFHoudiniAssetBlueprintInstanceData;
struct Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
#endif
static void* NewStructOps();
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Inputs_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_Inputs;
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Inputs_Inner;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Outputs_MetaData[];
#endif
static const UE4CodeGen_Private::FMapPropertyParams NewProp_Outputs;
static const UE4CodeGen_Private::FStructPropertyParams NewProp_Outputs_Key_KeyProp;
static const UE4CodeGen_Private::FStructPropertyParams NewProp_Outputs_ValueProp;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_SourceName_MetaData[];
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_SourceName;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bRegisteredComponentTemplate_MetaData[];
#endif
static void NewProp_bRegisteredComponentTemplate_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bRegisteredComponentTemplate;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_HapiGUID_MetaData[];
#endif
static const UE4CodeGen_Private::FStructPropertyParams NewProp_HapiGUID;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_ComponentGUID_MetaData[];
#endif
static const UE4CodeGen_Private::FStructPropertyParams NewProp_ComponentGUID;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bLastCookSuccess_MetaData[];
#endif
static void NewProp_bLastCookSuccess_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bLastCookSuccess;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bForceNeedUpdate_MetaData[];
#endif
static void NewProp_bForceNeedUpdate_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bForceNeedUpdate;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bEnableCooking_MetaData[];
#endif
static void NewProp_bEnableCooking_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bEnableCooking;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bRebuildRequested_MetaData[];
#endif
static void NewProp_bRebuildRequested_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bRebuildRequested;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bRecookRequested_MetaData[];
#endif
static void NewProp_bRecookRequested_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bRecookRequested;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bPendingDelete_MetaData[];
#endif
static void NewProp_bPendingDelete_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bPendingDelete;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bHasBeenDuplicated_MetaData[];
#endif
static void NewProp_bHasBeenDuplicated_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bHasBeenDuplicated;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bHasBeenLoaded_MetaData[];
#endif
static void NewProp_bHasBeenLoaded_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bHasBeenLoaded;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_AssetCookCount_MetaData[];
#endif
static const UE4CodeGen_Private::FUInt32PropertyParams NewProp_AssetCookCount;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_SubAssetIndex_MetaData[];
#endif
static const UE4CodeGen_Private::FUInt32PropertyParams NewProp_SubAssetIndex;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_AssetState_MetaData[];
#endif
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_AssetState;
static const UE4CodeGen_Private::FBytePropertyParams NewProp_AssetState_Underlying;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_AssetId_MetaData[];
#endif
static const UE4CodeGen_Private::FIntPropertyParams NewProp_AssetId;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_HoudiniAsset_MetaData[];
#endif
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_HoudiniAsset;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UE4CodeGen_Private::FStructParams ReturnStructParams;
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::Struct_MetaDataParams[] = {
{ "Comment", "/** Used to store HoudiniAssetComponent data during BP reconstruction */" },
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
{ "ToolTip", "Used to store HoudiniAssetComponent data during BP reconstruction" },
};
#endif
void* Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FHoudiniAssetBlueprintInstanceData>();
}
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_Inputs_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_Inputs = { "Inputs", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FHoudiniAssetBlueprintInstanceData, Inputs), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_Inputs_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_Inputs_MetaData)) };
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_Inputs_Inner = { "Inputs", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, Z_Construct_UClass_UHoudiniInput_NoRegister, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_Outputs_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
};
#endif
const UE4CodeGen_Private::FMapPropertyParams Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_Outputs = { "Outputs", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FHoudiniAssetBlueprintInstanceData, Outputs), EMapPropertyFlags::None, METADATA_PARAMS(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_Outputs_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_Outputs_MetaData)) };
const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_Outputs_Key_KeyProp = { "Outputs_Key", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, Z_Construct_UScriptStruct_FHoudiniOutputObjectIdentifier, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_Outputs_ValueProp = { "Outputs", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, 1, Z_Construct_UScriptStruct_FHoudiniAssetBlueprintOutput, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_SourceName_MetaData[] = {
{ "Comment", "// Name of the component from which this \n// data was copied. Used for debugging purposes.\n" },
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
{ "ToolTip", "Name of the component from which this\ndata was copied. Used for debugging purposes." },
};
#endif
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_SourceName = { "SourceName", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FHoudiniAssetBlueprintInstanceData, SourceName), METADATA_PARAMS(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_SourceName_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_SourceName_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bRegisteredComponentTemplate_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
};
#endif
void Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bRegisteredComponentTemplate_SetBit(void* Obj)
{
((FHoudiniAssetBlueprintInstanceData*)Obj)->bRegisteredComponentTemplate = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bRegisteredComponentTemplate = { "bRegisteredComponentTemplate", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(FHoudiniAssetBlueprintInstanceData), &Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bRegisteredComponentTemplate_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bRegisteredComponentTemplate_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bRegisteredComponentTemplate_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_HapiGUID_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
};
#endif
const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_HapiGUID = { "HapiGUID", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FHoudiniAssetBlueprintInstanceData, HapiGUID), Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_HapiGUID_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_HapiGUID_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_ComponentGUID_MetaData[] = {
{ "Comment", "/*UPROPERTY(DuplicateTransient)\n\x09TSet<UHoudiniAssetComponent*> DownstreamHoudiniAssets;*/" },
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
{ "ToolTip", "UPROPERTY(DuplicateTransient)\n TSet<UHoudiniAssetComponent*> DownstreamHoudiniAssets;" },
};
#endif
const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_ComponentGUID = { "ComponentGUID", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FHoudiniAssetBlueprintInstanceData, ComponentGUID), Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_ComponentGUID_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_ComponentGUID_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bLastCookSuccess_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
};
#endif
void Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bLastCookSuccess_SetBit(void* Obj)
{
((FHoudiniAssetBlueprintInstanceData*)Obj)->bLastCookSuccess = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bLastCookSuccess = { "bLastCookSuccess", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(FHoudiniAssetBlueprintInstanceData), &Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bLastCookSuccess_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bLastCookSuccess_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bLastCookSuccess_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bForceNeedUpdate_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
};
#endif
void Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bForceNeedUpdate_SetBit(void* Obj)
{
((FHoudiniAssetBlueprintInstanceData*)Obj)->bForceNeedUpdate = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bForceNeedUpdate = { "bForceNeedUpdate", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(FHoudiniAssetBlueprintInstanceData), &Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bForceNeedUpdate_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bForceNeedUpdate_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bForceNeedUpdate_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bEnableCooking_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
};
#endif
void Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bEnableCooking_SetBit(void* Obj)
{
((FHoudiniAssetBlueprintInstanceData*)Obj)->bEnableCooking = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bEnableCooking = { "bEnableCooking", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(FHoudiniAssetBlueprintInstanceData), &Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bEnableCooking_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bEnableCooking_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bEnableCooking_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bRebuildRequested_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
};
#endif
void Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bRebuildRequested_SetBit(void* Obj)
{
((FHoudiniAssetBlueprintInstanceData*)Obj)->bRebuildRequested = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bRebuildRequested = { "bRebuildRequested", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(FHoudiniAssetBlueprintInstanceData), &Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bRebuildRequested_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bRebuildRequested_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bRebuildRequested_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bRecookRequested_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
};
#endif
void Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bRecookRequested_SetBit(void* Obj)
{
((FHoudiniAssetBlueprintInstanceData*)Obj)->bRecookRequested = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bRecookRequested = { "bRecookRequested", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(FHoudiniAssetBlueprintInstanceData), &Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bRecookRequested_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bRecookRequested_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bRecookRequested_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bPendingDelete_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
};
#endif
void Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bPendingDelete_SetBit(void* Obj)
{
((FHoudiniAssetBlueprintInstanceData*)Obj)->bPendingDelete = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bPendingDelete = { "bPendingDelete", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(FHoudiniAssetBlueprintInstanceData), &Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bPendingDelete_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bPendingDelete_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bPendingDelete_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bHasBeenDuplicated_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
};
#endif
void Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bHasBeenDuplicated_SetBit(void* Obj)
{
((FHoudiniAssetBlueprintInstanceData*)Obj)->bHasBeenDuplicated = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bHasBeenDuplicated = { "bHasBeenDuplicated", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(FHoudiniAssetBlueprintInstanceData), &Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bHasBeenDuplicated_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bHasBeenDuplicated_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bHasBeenDuplicated_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bHasBeenLoaded_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
};
#endif
void Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bHasBeenLoaded_SetBit(void* Obj)
{
((FHoudiniAssetBlueprintInstanceData*)Obj)->bHasBeenLoaded = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bHasBeenLoaded = { "bHasBeenLoaded", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(FHoudiniAssetBlueprintInstanceData), &Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bHasBeenLoaded_SetBit, METADATA_PARAMS(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bHasBeenLoaded_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bHasBeenLoaded_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_AssetCookCount_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
};
#endif
const UE4CodeGen_Private::FUInt32PropertyParams Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_AssetCookCount = { "AssetCookCount", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FHoudiniAssetBlueprintInstanceData, AssetCookCount), METADATA_PARAMS(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_AssetCookCount_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_AssetCookCount_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_SubAssetIndex_MetaData[] = {
{ "Comment", "// Subasset index\n" },
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
{ "ToolTip", "Subasset index" },
};
#endif
const UE4CodeGen_Private::FUInt32PropertyParams Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_SubAssetIndex = { "SubAssetIndex", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FHoudiniAssetBlueprintInstanceData, SubAssetIndex), METADATA_PARAMS(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_SubAssetIndex_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_SubAssetIndex_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_AssetState_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
};
#endif
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_AssetState = { "AssetState", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FHoudiniAssetBlueprintInstanceData, AssetState), Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniAssetState, METADATA_PARAMS(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_AssetState_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_AssetState_MetaData)) };
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_AssetState_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_AssetId_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
};
#endif
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_AssetId = { "AssetId", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FHoudiniAssetBlueprintInstanceData, AssetId), METADATA_PARAMS(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_AssetId_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_AssetId_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_HoudiniAsset_MetaData[] = {
{ "Comment", "// Persist all the required properties for being able to recook the HoudiniAsset from its existing state.\n" },
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
{ "ToolTip", "Persist all the required properties for being able to recook the HoudiniAsset from its existing state." },
};
#endif
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_HoudiniAsset = { "HoudiniAsset", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FHoudiniAssetBlueprintInstanceData, HoudiniAsset), Z_Construct_UClass_UHoudiniAsset_NoRegister, METADATA_PARAMS(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_HoudiniAsset_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_HoudiniAsset_MetaData)) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_Inputs,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_Inputs_Inner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_Outputs,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_Outputs_Key_KeyProp,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_Outputs_ValueProp,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_SourceName,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bRegisteredComponentTemplate,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_HapiGUID,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_ComponentGUID,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bLastCookSuccess,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bForceNeedUpdate,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bEnableCooking,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bRebuildRequested,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bRecookRequested,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bPendingDelete,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bHasBeenDuplicated,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_bHasBeenLoaded,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_AssetCookCount,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_SubAssetIndex,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_AssetState,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_AssetState_Underlying,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_AssetId,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::NewProp_HoudiniAsset,
};
const UE4CodeGen_Private::FStructParams Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::ReturnStructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
Z_Construct_UScriptStruct_FActorComponentInstanceData,
&NewStructOps,
"HoudiniAssetBlueprintInstanceData",
sizeof(FHoudiniAssetBlueprintInstanceData),
alignof(FHoudiniAssetBlueprintInstanceData),
Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::PropPointers),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::Struct_MetaDataParams))
};
UScriptStruct* Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData()
{
#if WITH_HOT_RELOAD
extern uint32 Get_Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Hash();
UPackage* Outer = Z_Construct_UPackage__Script_HoudiniEngineRuntime();
static UScriptStruct* ReturnStruct = FindExistingStructIfHotReloadOrDynamic(Outer, TEXT("HoudiniAssetBlueprintInstanceData"), sizeof(FHoudiniAssetBlueprintInstanceData), Get_Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Hash(), false);
#else
static UScriptStruct* ReturnStruct = nullptr;
#endif
if (!ReturnStruct)
{
UE4CodeGen_Private::ConstructUScriptStruct(ReturnStruct, Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics::ReturnStructParams);
}
return ReturnStruct;
}
uint32 Get_Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Hash() { return 1075537495U; }
class UScriptStruct* FHoudiniAssetBlueprintOutput::StaticStruct()
{
static class UScriptStruct* Singleton = NULL;
if (!Singleton)
{
extern HOUDINIENGINERUNTIME_API uint32 Get_Z_Construct_UScriptStruct_FHoudiniAssetBlueprintOutput_Hash();
Singleton = GetStaticStruct(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintOutput, Z_Construct_UPackage__Script_HoudiniEngineRuntime(), TEXT("HoudiniAssetBlueprintOutput"), sizeof(FHoudiniAssetBlueprintOutput), Get_Z_Construct_UScriptStruct_FHoudiniAssetBlueprintOutput_Hash());
}
return Singleton;
}
template<> HOUDINIENGINERUNTIME_API UScriptStruct* StaticStruct<FHoudiniAssetBlueprintOutput>()
{
return FHoudiniAssetBlueprintOutput::StaticStruct();
}
static FCompiledInDeferStruct Z_CompiledInDeferStruct_UScriptStruct_FHoudiniAssetBlueprintOutput(FHoudiniAssetBlueprintOutput::StaticStruct, TEXT("/Script/HoudiniEngineRuntime"), TEXT("HoudiniAssetBlueprintOutput"), false, nullptr, nullptr);
static struct FScriptStruct_HoudiniEngineRuntime_StaticRegisterNativesFHoudiniAssetBlueprintOutput
{
FScriptStruct_HoudiniEngineRuntime_StaticRegisterNativesFHoudiniAssetBlueprintOutput()
{
UScriptStruct::DeferCppStructOps(FName(TEXT("HoudiniAssetBlueprintOutput")),new UScriptStruct::TCppStructOps<FHoudiniAssetBlueprintOutput>);
}
} ScriptStruct_HoudiniEngineRuntime_StaticRegisterNativesFHoudiniAssetBlueprintOutput;
struct Z_Construct_UScriptStruct_FHoudiniAssetBlueprintOutput_Statics
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
#endif
static void* NewStructOps();
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OutputObject_MetaData[];
#endif
static const UE4CodeGen_Private::FStructPropertyParams NewProp_OutputObject;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OutputIndex_MetaData[];
#endif
static const UE4CodeGen_Private::FIntPropertyParams NewProp_OutputIndex;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UE4CodeGen_Private::FStructParams ReturnStructParams;
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FHoudiniAssetBlueprintOutput_Statics::Struct_MetaDataParams[] = {
{ "Comment", "///** Used to keep track of output data and mappings during reconstruction */\n" },
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
{ "ToolTip", "Used to keep track of output data and mappings during reconstruction" },
};
#endif
void* Z_Construct_UScriptStruct_FHoudiniAssetBlueprintOutput_Statics::NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FHoudiniAssetBlueprintOutput>();
}
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FHoudiniAssetBlueprintOutput_Statics::NewProp_OutputObject_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
};
#endif
const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UScriptStruct_FHoudiniAssetBlueprintOutput_Statics::NewProp_OutputObject = { "OutputObject", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FHoudiniAssetBlueprintOutput, OutputObject), Z_Construct_UScriptStruct_FHoudiniOutputObject, METADATA_PARAMS(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintOutput_Statics::NewProp_OutputObject_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintOutput_Statics::NewProp_OutputObject_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FHoudiniAssetBlueprintOutput_Statics::NewProp_OutputIndex_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
};
#endif
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FHoudiniAssetBlueprintOutput_Statics::NewProp_OutputIndex = { "OutputIndex", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FHoudiniAssetBlueprintOutput, OutputIndex), METADATA_PARAMS(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintOutput_Statics::NewProp_OutputIndex_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintOutput_Statics::NewProp_OutputIndex_MetaData)) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FHoudiniAssetBlueprintOutput_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniAssetBlueprintOutput_Statics::NewProp_OutputObject,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniAssetBlueprintOutput_Statics::NewProp_OutputIndex,
};
const UE4CodeGen_Private::FStructParams Z_Construct_UScriptStruct_FHoudiniAssetBlueprintOutput_Statics::ReturnStructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
nullptr,
&NewStructOps,
"HoudiniAssetBlueprintOutput",
sizeof(FHoudiniAssetBlueprintOutput),
alignof(FHoudiniAssetBlueprintOutput),
Z_Construct_UScriptStruct_FHoudiniAssetBlueprintOutput_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintOutput_Statics::PropPointers),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000001),
METADATA_PARAMS(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintOutput_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniAssetBlueprintOutput_Statics::Struct_MetaDataParams))
};
UScriptStruct* Z_Construct_UScriptStruct_FHoudiniAssetBlueprintOutput()
{
#if WITH_HOT_RELOAD
extern uint32 Get_Z_Construct_UScriptStruct_FHoudiniAssetBlueprintOutput_Hash();
UPackage* Outer = Z_Construct_UPackage__Script_HoudiniEngineRuntime();
static UScriptStruct* ReturnStruct = FindExistingStructIfHotReloadOrDynamic(Outer, TEXT("HoudiniAssetBlueprintOutput"), sizeof(FHoudiniAssetBlueprintOutput), Get_Z_Construct_UScriptStruct_FHoudiniAssetBlueprintOutput_Hash(), false);
#else
static UScriptStruct* ReturnStruct = nullptr;
#endif
if (!ReturnStruct)
{
UE4CodeGen_Private::ConstructUScriptStruct(ReturnStruct, Z_Construct_UScriptStruct_FHoudiniAssetBlueprintOutput_Statics::ReturnStructParams);
}
return ReturnStruct;
}
uint32 Get_Z_Construct_UScriptStruct_FHoudiniAssetBlueprintOutput_Hash() { return 2876270255U; }
DEFINE_FUNCTION(UHoudiniAssetBlueprintComponent::execSetToggleValueAt)
{
P_GET_PROPERTY(FStrProperty,Z_Param_Name);
P_GET_UBOOL(Z_Param_Value);
P_GET_PROPERTY(FIntProperty,Z_Param_Index);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->SetToggleValueAt(Z_Param_Name,Z_Param_Value,Z_Param_Index);
P_NATIVE_END;
}
DEFINE_FUNCTION(UHoudiniAssetBlueprintComponent::execSetFloatParameter)
{
P_GET_PROPERTY(FStrProperty,Z_Param_Name);
P_GET_PROPERTY(FFloatProperty,Z_Param_Value);
P_GET_PROPERTY(FIntProperty,Z_Param_Index);
P_FINISH;
P_NATIVE_BEGIN;
P_THIS->SetFloatParameter(Z_Param_Name,Z_Param_Value,Z_Param_Index);
P_NATIVE_END;
}
DEFINE_FUNCTION(UHoudiniAssetBlueprintComponent::execHasParameter)
{
P_GET_PROPERTY(FStrProperty,Z_Param_Name);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=P_THIS->HasParameter(Z_Param_Name);
P_NATIVE_END;
}
void UHoudiniAssetBlueprintComponent::StaticRegisterNativesUHoudiniAssetBlueprintComponent()
{
UClass* Class = UHoudiniAssetBlueprintComponent::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "HasParameter", &UHoudiniAssetBlueprintComponent::execHasParameter },
{ "SetFloatParameter", &UHoudiniAssetBlueprintComponent::execSetFloatParameter },
{ "SetToggleValueAt", &UHoudiniAssetBlueprintComponent::execSetToggleValueAt },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
struct Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_HasParameter_Statics
{
struct HoudiniAssetBlueprintComponent_eventHasParameter_Parms
{
FString Name;
bool ReturnValue;
};
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Name;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
void Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_HasParameter_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((HoudiniAssetBlueprintComponent_eventHasParameter_Parms*)Obj)->ReturnValue = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_HasParameter_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(HoudiniAssetBlueprintComponent_eventHasParameter_Parms), &Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_HasParameter_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_HasParameter_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(HoudiniAssetBlueprintComponent_eventHasParameter_Parms, Name), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_HasParameter_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_HasParameter_Statics::NewProp_ReturnValue,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_HasParameter_Statics::NewProp_Name,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_HasParameter_Statics::Function_MetaDataParams[] = {
{ "Category", "Houdini Asset Component" },
{ "Comment", "//------------------------------------------------------------------------------------------------\n// Blueprint functions\n//------------------------------------------------------------------------------------------------\n" },
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
{ "ToolTip", "Blueprint functions" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_HasParameter_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UHoudiniAssetBlueprintComponent, nullptr, "HasParameter", nullptr, nullptr, sizeof(HoudiniAssetBlueprintComponent_eventHasParameter_Parms), Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_HasParameter_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_HasParameter_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_HasParameter_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_HasParameter_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_HasParameter()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_HasParameter_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetFloatParameter_Statics
{
struct HoudiniAssetBlueprintComponent_eventSetFloatParameter_Parms
{
FString Name;
float Value;
int32 Index;
};
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_Index;
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_Value;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Name;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FUnsizedIntPropertyParams Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetFloatParameter_Statics::NewProp_Index = { "Index", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(HoudiniAssetBlueprintComponent_eventSetFloatParameter_Parms, Index), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetFloatParameter_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(HoudiniAssetBlueprintComponent_eventSetFloatParameter_Parms, Value), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetFloatParameter_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(HoudiniAssetBlueprintComponent_eventSetFloatParameter_Parms, Name), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetFloatParameter_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetFloatParameter_Statics::NewProp_Index,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetFloatParameter_Statics::NewProp_Value,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetFloatParameter_Statics::NewProp_Name,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetFloatParameter_Statics::Function_MetaDataParams[] = {
{ "Category", "Houdini Asset Component" },
{ "CPP_Default_Index", "0" },
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetFloatParameter_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UHoudiniAssetBlueprintComponent, nullptr, "SetFloatParameter", nullptr, nullptr, sizeof(HoudiniAssetBlueprintComponent_eventSetFloatParameter_Parms), Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetFloatParameter_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetFloatParameter_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetFloatParameter_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetFloatParameter_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetFloatParameter()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetFloatParameter_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetToggleValueAt_Statics
{
struct HoudiniAssetBlueprintComponent_eventSetToggleValueAt_Parms
{
FString Name;
bool Value;
int32 Index;
};
static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_Index;
static void NewProp_Value_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_Value;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Name;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FUnsizedIntPropertyParams Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetToggleValueAt_Statics::NewProp_Index = { "Index", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(HoudiniAssetBlueprintComponent_eventSetToggleValueAt_Parms, Index), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetToggleValueAt_Statics::NewProp_Value_SetBit(void* Obj)
{
((HoudiniAssetBlueprintComponent_eventSetToggleValueAt_Parms*)Obj)->Value = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetToggleValueAt_Statics::NewProp_Value = { "Value", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(HoudiniAssetBlueprintComponent_eventSetToggleValueAt_Parms), &Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetToggleValueAt_Statics::NewProp_Value_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetToggleValueAt_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(HoudiniAssetBlueprintComponent_eventSetToggleValueAt_Parms, Name), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetToggleValueAt_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetToggleValueAt_Statics::NewProp_Index,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetToggleValueAt_Statics::NewProp_Value,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetToggleValueAt_Statics::NewProp_Name,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetToggleValueAt_Statics::Function_MetaDataParams[] = {
{ "Category", "Houdini Asset Component" },
{ "CPP_Default_Index", "0" },
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetToggleValueAt_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UHoudiniAssetBlueprintComponent, nullptr, "SetToggleValueAt", nullptr, nullptr, sizeof(HoudiniAssetBlueprintComponent_eventSetToggleValueAt_Parms), Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetToggleValueAt_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetToggleValueAt_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04020401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetToggleValueAt_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetToggleValueAt_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetToggleValueAt()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetToggleValueAt_Statics::FuncParams);
}
return ReturnFunction;
}
UClass* Z_Construct_UClass_UHoudiniAssetBlueprintComponent_NoRegister()
{
return UHoudiniAssetBlueprintComponent::StaticClass();
}
struct Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics
{
static UObject* (*const DependentSingletons[])();
static const FClassFunctionLinkInfo FuncInfo[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_CachedInputNodes_MetaData[];
#endif
static const UE4CodeGen_Private::FMapPropertyParams NewProp_CachedInputNodes;
static const UE4CodeGen_Private::FStructPropertyParams NewProp_CachedInputNodes_Key_KeyProp;
static const UE4CodeGen_Private::FStructPropertyParams NewProp_CachedInputNodes_ValueProp;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_CachedOutputNodes_MetaData[];
#endif
static const UE4CodeGen_Private::FMapPropertyParams NewProp_CachedOutputNodes;
static const UE4CodeGen_Private::FStructPropertyParams NewProp_CachedOutputNodes_Key_KeyProp;
static const UE4CodeGen_Private::FStructPropertyParams NewProp_CachedOutputNodes_ValueProp;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bHasRegisteredComponentTemplate_MetaData[];
#endif
static void NewProp_bHasRegisteredComponentTemplate_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bHasRegisteredComponentTemplate;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bCanDeleteHoudiniNodes_MetaData[];
#endif
static void NewProp_bCanDeleteHoudiniNodes_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bCanDeleteHoudiniNodes;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bIsInBlueprintEditor_MetaData[];
#endif
static void NewProp_bIsInBlueprintEditor_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bIsInBlueprintEditor;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bUpdatedFromTemplate_MetaData[];
#endif
static void NewProp_bUpdatedFromTemplate_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bUpdatedFromTemplate;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bHoudiniAssetChanged_MetaData[];
#endif
static void NewProp_bHoudiniAssetChanged_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bHoudiniAssetChanged;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_FauxBPProperty_MetaData[];
#endif
static void NewProp_FauxBPProperty_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_FauxBPProperty;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UHoudiniAssetComponent,
(UObject* (*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
};
const FClassFunctionLinkInfo Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::FuncInfo[] = {
{ &Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_HasParameter, "HasParameter" }, // 3659239788
{ &Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetFloatParameter, "SetFloatParameter" }, // 1126474794
{ &Z_Construct_UFunction_UHoudiniAssetBlueprintComponent_SetToggleValueAt, "SetToggleValueAt" }, // 2535194944
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::Class_MetaDataParams[] = {
{ "BlueprintSpawnableComponent", "" },
{ "DevelopmentStatus", "Experimental" },
{ "DisplayName", "Houdini Asset" },
{ "HideCategories", "Object Activation Components|Activation Trigger VirtualTexture" },
{ "IncludePath", "HoudiniAssetBlueprintComponent.h" },
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
{ "NotBlueprintType", "true" },
{ "ObjectInitializerConstructorDeclared", "" },
};
#endif
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_CachedInputNodes_MetaData[] = {
{ "Comment", "// This is used to keep track of which (SCS) variable guids correspond to which\n// input objects.\n" },
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
{ "ToolTip", "This is used to keep track of which (SCS) variable guids correspond to which\ninput objects." },
};
#endif
const UE4CodeGen_Private::FMapPropertyParams Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_CachedInputNodes = { "CachedInputNodes", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniAssetBlueprintComponent, CachedInputNodes), EMapPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_CachedInputNodes_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_CachedInputNodes_MetaData)) };
const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_CachedInputNodes_Key_KeyProp = { "CachedInputNodes_Key", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_CachedInputNodes_ValueProp = { "CachedInputNodes", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, 1, Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_CachedOutputNodes_MetaData[] = {
{ "Comment", "// This is used to keep track of which SCS variable names correspond to which\n// output objects.\n// This seems like it will cause issues in the map.\n" },
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
{ "ToolTip", "This is used to keep track of which SCS variable names correspond to which\noutput objects.\nThis seems like it will cause issues in the map." },
};
#endif
const UE4CodeGen_Private::FMapPropertyParams Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_CachedOutputNodes = { "CachedOutputNodes", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniAssetBlueprintComponent, CachedOutputNodes), EMapPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_CachedOutputNodes_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_CachedOutputNodes_MetaData)) };
const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_CachedOutputNodes_Key_KeyProp = { "CachedOutputNodes_Key", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, Z_Construct_UScriptStruct_FHoudiniOutputObjectIdentifier, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_CachedOutputNodes_ValueProp = { "CachedOutputNodes", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, 1, Z_Construct_UScriptStruct_FGuid, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bHasRegisteredComponentTemplate_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
};
#endif
void Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bHasRegisteredComponentTemplate_SetBit(void* Obj)
{
((UHoudiniAssetBlueprintComponent*)Obj)->bHasRegisteredComponentTemplate = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bHasRegisteredComponentTemplate = { "bHasRegisteredComponentTemplate", nullptr, (EPropertyFlags)0x0020080000202000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniAssetBlueprintComponent), &Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bHasRegisteredComponentTemplate_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bHasRegisteredComponentTemplate_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bHasRegisteredComponentTemplate_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bCanDeleteHoudiniNodes_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
};
#endif
void Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bCanDeleteHoudiniNodes_SetBit(void* Obj)
{
((UHoudiniAssetBlueprintComponent*)Obj)->bCanDeleteHoudiniNodes = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bCanDeleteHoudiniNodes = { "bCanDeleteHoudiniNodes", nullptr, (EPropertyFlags)0x0020080000202000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniAssetBlueprintComponent), &Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bCanDeleteHoudiniNodes_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bCanDeleteHoudiniNodes_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bCanDeleteHoudiniNodes_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bIsInBlueprintEditor_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
};
#endif
void Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bIsInBlueprintEditor_SetBit(void* Obj)
{
((UHoudiniAssetBlueprintComponent*)Obj)->bIsInBlueprintEditor = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bIsInBlueprintEditor = { "bIsInBlueprintEditor", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniAssetBlueprintComponent), &Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bIsInBlueprintEditor_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bIsInBlueprintEditor_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bIsInBlueprintEditor_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bUpdatedFromTemplate_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
};
#endif
void Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bUpdatedFromTemplate_SetBit(void* Obj)
{
((UHoudiniAssetBlueprintComponent*)Obj)->bUpdatedFromTemplate = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bUpdatedFromTemplate = { "bUpdatedFromTemplate", nullptr, (EPropertyFlags)0x0020080000202000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniAssetBlueprintComponent), &Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bUpdatedFromTemplate_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bUpdatedFromTemplate_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bUpdatedFromTemplate_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bHoudiniAssetChanged_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
};
#endif
void Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bHoudiniAssetChanged_SetBit(void* Obj)
{
((UHoudiniAssetBlueprintComponent*)Obj)->bHoudiniAssetChanged = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bHoudiniAssetChanged = { "bHoudiniAssetChanged", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniAssetBlueprintComponent), &Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bHoudiniAssetChanged_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bHoudiniAssetChanged_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bHoudiniAssetChanged_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_FauxBPProperty_MetaData[] = {
{ "Comment", "/*UPROPERTY(DuplicateTransient)\n\x09""bool bOutputsRequireUpdate;*/" },
{ "ModuleRelativePath", "Private/HoudiniAssetBlueprintComponent.h" },
{ "ToolTip", "UPROPERTY(DuplicateTransient)\n bool bOutputsRequireUpdate;" },
};
#endif
void Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_FauxBPProperty_SetBit(void* Obj)
{
((UHoudiniAssetBlueprintComponent*)Obj)->FauxBPProperty = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_FauxBPProperty = { "FauxBPProperty", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniAssetBlueprintComponent), &Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_FauxBPProperty_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_FauxBPProperty_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_FauxBPProperty_MetaData)) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_CachedInputNodes,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_CachedInputNodes_Key_KeyProp,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_CachedInputNodes_ValueProp,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_CachedOutputNodes,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_CachedOutputNodes_Key_KeyProp,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_CachedOutputNodes_ValueProp,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bHasRegisteredComponentTemplate,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bCanDeleteHoudiniNodes,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bIsInBlueprintEditor,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bUpdatedFromTemplate,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_bHoudiniAssetChanged,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::NewProp_FauxBPProperty,
};
const FCppClassTypeInfoStatic Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UHoudiniAssetBlueprintComponent>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::ClassParams = {
&UHoudiniAssetBlueprintComponent::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::PropPointers),
0,
0x00B010A4u,
METADATA_PARAMS(Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UHoudiniAssetBlueprintComponent()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UHoudiniAssetBlueprintComponent, 638222821);
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<UHoudiniAssetBlueprintComponent>()
{
return UHoudiniAssetBlueprintComponent::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_UHoudiniAssetBlueprintComponent(Z_Construct_UClass_UHoudiniAssetBlueprintComponent, &UHoudiniAssetBlueprintComponent::StaticClass, TEXT("/Script/HoudiniEngineRuntime"), TEXT("UHoudiniAssetBlueprintComponent"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UHoudiniAssetBlueprintComponent);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,130 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HOUDINIENGINERUNTIME_HoudiniAssetBlueprintComponent_generated_h
#error "HoudiniAssetBlueprintComponent.generated.h already included, missing '#pragma once' in HoudiniAssetBlueprintComponent.h"
#endif
#define HOUDINIENGINERUNTIME_HoudiniAssetBlueprintComponent_generated_h
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetBlueprintComponent_h_267_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FHoudiniAssetBlueprintInstanceData_Statics; \
HOUDINIENGINERUNTIME_API static class UScriptStruct* StaticStruct(); \
typedef FActorComponentInstanceData Super;
template<> HOUDINIENGINERUNTIME_API UScriptStruct* StaticStruct<struct FHoudiniAssetBlueprintInstanceData>();
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetBlueprintComponent_h_247_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FHoudiniAssetBlueprintOutput_Statics; \
HOUDINIENGINERUNTIME_API static class UScriptStruct* StaticStruct();
template<> HOUDINIENGINERUNTIME_API UScriptStruct* StaticStruct<struct FHoudiniAssetBlueprintOutput>();
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetBlueprintComponent_h_46_SPARSE_DATA
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetBlueprintComponent_h_46_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execSetToggleValueAt); \
DECLARE_FUNCTION(execSetFloatParameter); \
DECLARE_FUNCTION(execHasParameter);
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetBlueprintComponent_h_46_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execSetToggleValueAt); \
DECLARE_FUNCTION(execSetFloatParameter); \
DECLARE_FUNCTION(execHasParameter);
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetBlueprintComponent_h_46_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHoudiniAssetBlueprintComponent(); \
friend struct Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics; \
public: \
DECLARE_CLASS(UHoudiniAssetBlueprintComponent, UHoudiniAssetComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniAssetBlueprintComponent)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetBlueprintComponent_h_46_INCLASS \
private: \
static void StaticRegisterNativesUHoudiniAssetBlueprintComponent(); \
friend struct Z_Construct_UClass_UHoudiniAssetBlueprintComponent_Statics; \
public: \
DECLARE_CLASS(UHoudiniAssetBlueprintComponent, UHoudiniAssetComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniAssetBlueprintComponent)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetBlueprintComponent_h_46_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniAssetBlueprintComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniAssetBlueprintComponent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniAssetBlueprintComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniAssetBlueprintComponent); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniAssetBlueprintComponent(UHoudiniAssetBlueprintComponent&&); \
NO_API UHoudiniAssetBlueprintComponent(const UHoudiniAssetBlueprintComponent&); \
public:
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetBlueprintComponent_h_46_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniAssetBlueprintComponent(UHoudiniAssetBlueprintComponent&&); \
NO_API UHoudiniAssetBlueprintComponent(const UHoudiniAssetBlueprintComponent&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniAssetBlueprintComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniAssetBlueprintComponent); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniAssetBlueprintComponent)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetBlueprintComponent_h_46_PRIVATE_PROPERTY_OFFSET \
FORCEINLINE static uint32 __PPO__FauxBPProperty() { return STRUCT_OFFSET(UHoudiniAssetBlueprintComponent, FauxBPProperty); } \
FORCEINLINE static uint32 __PPO__bHoudiniAssetChanged() { return STRUCT_OFFSET(UHoudiniAssetBlueprintComponent, bHoudiniAssetChanged); } \
FORCEINLINE static uint32 __PPO__bUpdatedFromTemplate() { return STRUCT_OFFSET(UHoudiniAssetBlueprintComponent, bUpdatedFromTemplate); } \
FORCEINLINE static uint32 __PPO__bIsInBlueprintEditor() { return STRUCT_OFFSET(UHoudiniAssetBlueprintComponent, bIsInBlueprintEditor); } \
FORCEINLINE static uint32 __PPO__bCanDeleteHoudiniNodes() { return STRUCT_OFFSET(UHoudiniAssetBlueprintComponent, bCanDeleteHoudiniNodes); } \
FORCEINLINE static uint32 __PPO__bHasRegisteredComponentTemplate() { return STRUCT_OFFSET(UHoudiniAssetBlueprintComponent, bHasRegisteredComponentTemplate); } \
FORCEINLINE static uint32 __PPO__CachedOutputNodes() { return STRUCT_OFFSET(UHoudiniAssetBlueprintComponent, CachedOutputNodes); } \
FORCEINLINE static uint32 __PPO__CachedInputNodes() { return STRUCT_OFFSET(UHoudiniAssetBlueprintComponent, CachedInputNodes); }
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetBlueprintComponent_h_43_PROLOG
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetBlueprintComponent_h_46_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetBlueprintComponent_h_46_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetBlueprintComponent_h_46_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetBlueprintComponent_h_46_RPC_WRAPPERS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetBlueprintComponent_h_46_INCLASS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetBlueprintComponent_h_46_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetBlueprintComponent_h_46_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetBlueprintComponent_h_46_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetBlueprintComponent_h_46_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetBlueprintComponent_h_46_RPC_WRAPPERS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetBlueprintComponent_h_46_INCLASS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetBlueprintComponent_h_46_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<class UHoudiniAssetBlueprintComponent>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetBlueprintComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,150 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HOUDINIENGINERUNTIME_HoudiniAssetComponent_generated_h
#error "HoudiniAssetComponent.generated.h already included, missing '#pragma once' in HoudiniAssetComponent.h"
#endif
#define HOUDINIENGINERUNTIME_HoudiniAssetComponent_generated_h
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetComponent_h_74_SPARSE_DATA
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetComponent_h_74_RPC_WRAPPERS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetComponent_h_74_RPC_WRAPPERS_NO_PURE_DECLS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetComponent_h_74_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UHoudiniAssetComponent, NO_API)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetComponent_h_74_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHoudiniAssetComponent(); \
friend struct Z_Construct_UClass_UHoudiniAssetComponent_Statics; \
public: \
DECLARE_CLASS(UHoudiniAssetComponent, UPrimitiveComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniAssetComponent) \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetComponent_h_74_ARCHIVESERIALIZER \
virtual UObject* _getUObject() const override { return const_cast<UHoudiniAssetComponent*>(this); }
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetComponent_h_74_INCLASS \
private: \
static void StaticRegisterNativesUHoudiniAssetComponent(); \
friend struct Z_Construct_UClass_UHoudiniAssetComponent_Statics; \
public: \
DECLARE_CLASS(UHoudiniAssetComponent, UPrimitiveComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniAssetComponent) \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetComponent_h_74_ARCHIVESERIALIZER \
virtual UObject* _getUObject() const override { return const_cast<UHoudiniAssetComponent*>(this); }
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetComponent_h_74_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniAssetComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniAssetComponent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniAssetComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniAssetComponent); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniAssetComponent(UHoudiniAssetComponent&&); \
NO_API UHoudiniAssetComponent(const UHoudiniAssetComponent&); \
public:
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetComponent_h_74_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniAssetComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniAssetComponent(UHoudiniAssetComponent&&); \
NO_API UHoudiniAssetComponent(const UHoudiniAssetComponent&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniAssetComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniAssetComponent); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniAssetComponent)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetComponent_h_74_PRIVATE_PROPERTY_OFFSET \
FORCEINLINE static uint32 __PPO__AssetId() { return STRUCT_OFFSET(UHoudiniAssetComponent, AssetId); } \
FORCEINLINE static uint32 __PPO__NodeIdsToCook() { return STRUCT_OFFSET(UHoudiniAssetComponent, NodeIdsToCook); } \
FORCEINLINE static uint32 __PPO__DownstreamHoudiniAssets() { return STRUCT_OFFSET(UHoudiniAssetComponent, DownstreamHoudiniAssets); } \
FORCEINLINE static uint32 __PPO__ComponentGUID() { return STRUCT_OFFSET(UHoudiniAssetComponent, ComponentGUID); } \
FORCEINLINE static uint32 __PPO__HapiGUID() { return STRUCT_OFFSET(UHoudiniAssetComponent, HapiGUID); } \
FORCEINLINE static uint32 __PPO__HapiAssetName() { return STRUCT_OFFSET(UHoudiniAssetComponent, HapiAssetName); } \
FORCEINLINE static uint32 __PPO__AssetState() { return STRUCT_OFFSET(UHoudiniAssetComponent, AssetState); } \
FORCEINLINE static uint32 __PPO__DebugLastAssetState() { return STRUCT_OFFSET(UHoudiniAssetComponent, DebugLastAssetState); } \
FORCEINLINE static uint32 __PPO__AssetStateResult() { return STRUCT_OFFSET(UHoudiniAssetComponent, AssetStateResult); } \
FORCEINLINE static uint32 __PPO__SubAssetIndex() { return STRUCT_OFFSET(UHoudiniAssetComponent, SubAssetIndex); } \
FORCEINLINE static uint32 __PPO__AssetCookCount() { return STRUCT_OFFSET(UHoudiniAssetComponent, AssetCookCount); } \
FORCEINLINE static uint32 __PPO__bHasBeenLoaded() { return STRUCT_OFFSET(UHoudiniAssetComponent, bHasBeenLoaded); } \
FORCEINLINE static uint32 __PPO__bHasBeenDuplicated() { return STRUCT_OFFSET(UHoudiniAssetComponent, bHasBeenDuplicated); } \
FORCEINLINE static uint32 __PPO__bPendingDelete() { return STRUCT_OFFSET(UHoudiniAssetComponent, bPendingDelete); } \
FORCEINLINE static uint32 __PPO__bRecookRequested() { return STRUCT_OFFSET(UHoudiniAssetComponent, bRecookRequested); } \
FORCEINLINE static uint32 __PPO__bRebuildRequested() { return STRUCT_OFFSET(UHoudiniAssetComponent, bRebuildRequested); } \
FORCEINLINE static uint32 __PPO__bEnableCooking() { return STRUCT_OFFSET(UHoudiniAssetComponent, bEnableCooking); } \
FORCEINLINE static uint32 __PPO__bForceNeedUpdate() { return STRUCT_OFFSET(UHoudiniAssetComponent, bForceNeedUpdate); } \
FORCEINLINE static uint32 __PPO__bLastCookSuccess() { return STRUCT_OFFSET(UHoudiniAssetComponent, bLastCookSuccess); } \
FORCEINLINE static uint32 __PPO__bParameterDefinitionUpdateNeeded() { return STRUCT_OFFSET(UHoudiniAssetComponent, bParameterDefinitionUpdateNeeded); } \
FORCEINLINE static uint32 __PPO__bBlueprintStructureModified() { return STRUCT_OFFSET(UHoudiniAssetComponent, bBlueprintStructureModified); } \
FORCEINLINE static uint32 __PPO__bBlueprintModified() { return STRUCT_OFFSET(UHoudiniAssetComponent, bBlueprintModified); } \
FORCEINLINE static uint32 __PPO__Parameters() { return STRUCT_OFFSET(UHoudiniAssetComponent, Parameters); } \
FORCEINLINE static uint32 __PPO__Inputs() { return STRUCT_OFFSET(UHoudiniAssetComponent, Inputs); } \
FORCEINLINE static uint32 __PPO__Outputs() { return STRUCT_OFFSET(UHoudiniAssetComponent, Outputs); } \
FORCEINLINE static uint32 __PPO__BakedOutputs() { return STRUCT_OFFSET(UHoudiniAssetComponent, BakedOutputs); } \
FORCEINLINE static uint32 __PPO__UntrackedOutputs() { return STRUCT_OFFSET(UHoudiniAssetComponent, UntrackedOutputs); } \
FORCEINLINE static uint32 __PPO__HandleComponents() { return STRUCT_OFFSET(UHoudiniAssetComponent, HandleComponents); } \
FORCEINLINE static uint32 __PPO__bHasComponentTransformChanged() { return STRUCT_OFFSET(UHoudiniAssetComponent, bHasComponentTransformChanged); } \
FORCEINLINE static uint32 __PPO__bFullyLoaded() { return STRUCT_OFFSET(UHoudiniAssetComponent, bFullyLoaded); } \
FORCEINLINE static uint32 __PPO__PDGAssetLink() { return STRUCT_OFFSET(UHoudiniAssetComponent, PDGAssetLink); } \
FORCEINLINE static uint32 __PPO__RefineMeshesTimer() { return STRUCT_OFFSET(UHoudiniAssetComponent, RefineMeshesTimer); } \
FORCEINLINE static uint32 __PPO__bNoProxyMeshNextCookRequested() { return STRUCT_OFFSET(UHoudiniAssetComponent, bNoProxyMeshNextCookRequested); } \
FORCEINLINE static uint32 __PPO__InputPresets() { return STRUCT_OFFSET(UHoudiniAssetComponent, InputPresets); } \
FORCEINLINE static uint32 __PPO__bBakeAfterNextCook() { return STRUCT_OFFSET(UHoudiniAssetComponent, bBakeAfterNextCook); } \
FORCEINLINE static uint32 __PPO__bCachedIsPreview() { return STRUCT_OFFSET(UHoudiniAssetComponent, bCachedIsPreview); } \
FORCEINLINE static uint32 __PPO__LastTickTime() { return STRUCT_OFFSET(UHoudiniAssetComponent, LastTickTime); }
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetComponent_h_71_PROLOG
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetComponent_h_74_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetComponent_h_74_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetComponent_h_74_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetComponent_h_74_RPC_WRAPPERS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetComponent_h_74_INCLASS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetComponent_h_74_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetComponent_h_74_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetComponent_h_74_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetComponent_h_74_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetComponent_h_74_RPC_WRAPPERS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetComponent_h_74_INCLASS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetComponent_h_74_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class HoudiniAssetComponent."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<class UHoudiniAssetComponent>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetComponent_h
#define FOREACH_ENUM_EHOUDINISTATICMESHMETHOD(op) \
op(EHoudiniStaticMeshMethod::RawMesh) \
op(EHoudiniStaticMeshMethod::FMeshDescription) \
op(EHoudiniStaticMeshMethod::UHoudiniStaticMesh)
enum class EHoudiniStaticMeshMethod : uint8;
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniStaticMeshMethod>();
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,187 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "HoudiniEngineRuntime/Private/HoudiniAssetStateTypes.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHoudiniAssetStateTypes() {}
// Cross Module References
HOUDINIENGINERUNTIME_API UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniAssetStateResult();
UPackage* Z_Construct_UPackage__Script_HoudiniEngineRuntime();
HOUDINIENGINERUNTIME_API UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniAssetState();
// End Cross Module References
static UEnum* EHoudiniAssetStateResult_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniAssetStateResult, Z_Construct_UPackage__Script_HoudiniEngineRuntime(), TEXT("EHoudiniAssetStateResult"));
}
return Singleton;
}
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniAssetStateResult>()
{
return EHoudiniAssetStateResult_StaticEnum();
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EHoudiniAssetStateResult(EHoudiniAssetStateResult_StaticEnum, TEXT("/Script/HoudiniEngineRuntime"), TEXT("EHoudiniAssetStateResult"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniAssetStateResult_Hash() { return 3092587856U; }
UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniAssetStateResult()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_HoudiniEngineRuntime();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EHoudiniAssetStateResult"), 0, Get_Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniAssetStateResult_Hash(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EHoudiniAssetStateResult::None", (int64)EHoudiniAssetStateResult::None },
{ "EHoudiniAssetStateResult::Working", (int64)EHoudiniAssetStateResult::Working },
{ "EHoudiniAssetStateResult::Success", (int64)EHoudiniAssetStateResult::Success },
{ "EHoudiniAssetStateResult::FinishedWithError", (int64)EHoudiniAssetStateResult::FinishedWithError },
{ "EHoudiniAssetStateResult::FinishedWithFatalError", (int64)EHoudiniAssetStateResult::FinishedWithFatalError },
{ "EHoudiniAssetStateResult::Aborted", (int64)EHoudiniAssetStateResult::Aborted },
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Aborted.Name", "EHoudiniAssetStateResult::Aborted" },
{ "FinishedWithError.Name", "EHoudiniAssetStateResult::FinishedWithError" },
{ "FinishedWithFatalError.Name", "EHoudiniAssetStateResult::FinishedWithFatalError" },
{ "ModuleRelativePath", "Private/HoudiniAssetStateTypes.h" },
{ "None.Name", "EHoudiniAssetStateResult::None" },
{ "Success.Name", "EHoudiniAssetStateResult::Success" },
{ "Working.Name", "EHoudiniAssetStateResult::Working" },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
nullptr,
"EHoudiniAssetStateResult",
"EHoudiniAssetStateResult",
Enumerators,
UE_ARRAY_COUNT(Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
UE4CodeGen_Private::EDynamicType::NotDynamic,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
static UEnum* EHoudiniAssetState_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniAssetState, Z_Construct_UPackage__Script_HoudiniEngineRuntime(), TEXT("EHoudiniAssetState"));
}
return Singleton;
}
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniAssetState>()
{
return EHoudiniAssetState_StaticEnum();
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EHoudiniAssetState(EHoudiniAssetState_StaticEnum, TEXT("/Script/HoudiniEngineRuntime"), TEXT("EHoudiniAssetState"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniAssetState_Hash() { return 1765459946U; }
UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniAssetState()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_HoudiniEngineRuntime();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EHoudiniAssetState"), 0, Get_Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniAssetState_Hash(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EHoudiniAssetState::NeedInstantiation", (int64)EHoudiniAssetState::NeedInstantiation },
{ "EHoudiniAssetState::NewHDA", (int64)EHoudiniAssetState::NewHDA },
{ "EHoudiniAssetState::PreInstantiation", (int64)EHoudiniAssetState::PreInstantiation },
{ "EHoudiniAssetState::Instantiating", (int64)EHoudiniAssetState::Instantiating },
{ "EHoudiniAssetState::PreCook", (int64)EHoudiniAssetState::PreCook },
{ "EHoudiniAssetState::Cooking", (int64)EHoudiniAssetState::Cooking },
{ "EHoudiniAssetState::PostCook", (int64)EHoudiniAssetState::PostCook },
{ "EHoudiniAssetState::PreProcess", (int64)EHoudiniAssetState::PreProcess },
{ "EHoudiniAssetState::Processing", (int64)EHoudiniAssetState::Processing },
{ "EHoudiniAssetState::None", (int64)EHoudiniAssetState::None },
{ "EHoudiniAssetState::NeedRebuild", (int64)EHoudiniAssetState::NeedRebuild },
{ "EHoudiniAssetState::NeedDelete", (int64)EHoudiniAssetState::NeedDelete },
{ "EHoudiniAssetState::Deleting", (int64)EHoudiniAssetState::Deleting },
{ "EHoudiniAssetState::ProcessTemplate", (int64)EHoudiniAssetState::ProcessTemplate },
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Cooking.Comment", "// Cooking task in progress\n" },
{ "Cooking.Name", "EHoudiniAssetState::Cooking" },
{ "Cooking.ToolTip", "Cooking task in progress" },
{ "Deleting.Comment", "// Deleting\n" },
{ "Deleting.Name", "EHoudiniAssetState::Deleting" },
{ "Deleting.ToolTip", "Deleting" },
{ "Instantiating.Comment", "// Instantiating task in progress\n" },
{ "Instantiating.Name", "EHoudiniAssetState::Instantiating" },
{ "Instantiating.ToolTip", "Instantiating task in progress" },
{ "ModuleRelativePath", "Private/HoudiniAssetStateTypes.h" },
{ "NeedDelete.Comment", "// Asset needs to be deleted\n" },
{ "NeedDelete.Name", "EHoudiniAssetState::NeedDelete" },
{ "NeedDelete.ToolTip", "Asset needs to be deleted" },
{ "NeedInstantiation.Comment", "// Loaded / Duplicated HDA,\n// Will need to be instantiated upon change/update\n" },
{ "NeedInstantiation.Name", "EHoudiniAssetState::NeedInstantiation" },
{ "NeedInstantiation.ToolTip", "Loaded / Duplicated HDA,\nWill need to be instantiated upon change/update" },
{ "NeedRebuild.Comment", "// Asset needs to be rebuilt (Deleted/Instantiated/Cooked)\n" },
{ "NeedRebuild.Name", "EHoudiniAssetState::NeedRebuild" },
{ "NeedRebuild.ToolTip", "Asset needs to be rebuilt (Deleted/Instantiated/Cooked)" },
{ "NewHDA.Comment", "// Newly created HDA, fetch its default parameters then proceed to PreInstantiation\n" },
{ "NewHDA.Name", "EHoudiniAssetState::NewHDA" },
{ "NewHDA.ToolTip", "Newly created HDA, fetch its default parameters then proceed to PreInstantiation" },
{ "None.Comment", "// Processed / Updated HDA\n// Will need to be cooked upon change/update\n" },
{ "None.Name", "EHoudiniAssetState::None" },
{ "None.ToolTip", "Processed / Updated HDA\nWill need to be cooked upon change/update" },
{ "PostCook.Comment", "// Cooking has finished\n" },
{ "PostCook.Name", "EHoudiniAssetState::PostCook" },
{ "PostCook.ToolTip", "Cooking has finished" },
{ "PreCook.Comment", "// Instantiated HDA, needs to be cooked immediately\n" },
{ "PreCook.Name", "EHoudiniAssetState::PreCook" },
{ "PreCook.ToolTip", "Instantiated HDA, needs to be cooked immediately" },
{ "PreInstantiation.Comment", "// Newly created HDA, after default parameters fetch, needs to be instantiated immediately\n" },
{ "PreInstantiation.Name", "EHoudiniAssetState::PreInstantiation" },
{ "PreInstantiation.ToolTip", "Newly created HDA, after default parameters fetch, needs to be instantiated immediately" },
{ "PreProcess.Comment", "// Cooked HDA, needs to be processed immediately\n" },
{ "PreProcess.Name", "EHoudiniAssetState::PreProcess" },
{ "PreProcess.ToolTip", "Cooked HDA, needs to be processed immediately" },
{ "Processing.Comment", "// Processing task in progress\n" },
{ "Processing.Name", "EHoudiniAssetState::Processing" },
{ "Processing.ToolTip", "Processing task in progress" },
{ "ProcessTemplate.Comment", "// Process component template. This is ticking has very limited\n// functionality, typically limited to checking for parameter updates\n// in order to trigger PostEditChange() to run construction scripts again.\n" },
{ "ProcessTemplate.Name", "EHoudiniAssetState::ProcessTemplate" },
{ "ProcessTemplate.ToolTip", "Process component template. This is ticking has very limited\nfunctionality, typically limited to checking for parameter updates\nin order to trigger PostEditChange() to run construction scripts again." },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
nullptr,
"EHoudiniAssetState",
"EHoudiniAssetState",
Enumerators,
UE_ARRAY_COUNT(Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
UE4CodeGen_Private::EDynamicType::NotDynamic,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,50 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HOUDINIENGINERUNTIME_HoudiniAssetStateTypes_generated_h
#error "HoudiniAssetStateTypes.generated.h already included, missing '#pragma once' in HoudiniAssetStateTypes.h"
#endif
#define HOUDINIENGINERUNTIME_HoudiniAssetStateTypes_generated_h
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniAssetStateTypes_h
#define FOREACH_ENUM_EHOUDINIASSETSTATERESULT(op) \
op(EHoudiniAssetStateResult::None) \
op(EHoudiniAssetStateResult::Working) \
op(EHoudiniAssetStateResult::Success) \
op(EHoudiniAssetStateResult::FinishedWithError) \
op(EHoudiniAssetStateResult::FinishedWithFatalError) \
op(EHoudiniAssetStateResult::Aborted)
enum class EHoudiniAssetStateResult : uint8;
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniAssetStateResult>();
#define FOREACH_ENUM_EHOUDINIASSETSTATE(op) \
op(EHoudiniAssetState::NeedInstantiation) \
op(EHoudiniAssetState::NewHDA) \
op(EHoudiniAssetState::PreInstantiation) \
op(EHoudiniAssetState::Instantiating) \
op(EHoudiniAssetState::PreCook) \
op(EHoudiniAssetState::Cooking) \
op(EHoudiniAssetState::PostCook) \
op(EHoudiniAssetState::PreProcess) \
op(EHoudiniAssetState::Processing) \
op(EHoudiniAssetState::None) \
op(EHoudiniAssetState::NeedRebuild) \
op(EHoudiniAssetState::NeedDelete) \
op(EHoudiniAssetState::Deleting) \
op(EHoudiniAssetState::ProcessTemplate)
enum class EHoudiniAssetState : uint8;
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniAssetState>();
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,84 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "HoudiniEngineRuntime/Private/HoudiniEngineCopyPropertiesInterface.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHoudiniEngineCopyPropertiesInterface() {}
// Cross Module References
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniEngineCopyPropertiesInterface_NoRegister();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniEngineCopyPropertiesInterface();
COREUOBJECT_API UClass* Z_Construct_UClass_UInterface();
UPackage* Z_Construct_UPackage__Script_HoudiniEngineRuntime();
// End Cross Module References
void UHoudiniEngineCopyPropertiesInterface::StaticRegisterNativesUHoudiniEngineCopyPropertiesInterface()
{
}
UClass* Z_Construct_UClass_UHoudiniEngineCopyPropertiesInterface_NoRegister()
{
return UHoudiniEngineCopyPropertiesInterface::StaticClass();
}
struct Z_Construct_UClass_UHoudiniEngineCopyPropertiesInterface_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UHoudiniEngineCopyPropertiesInterface_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UInterface,
(UObject* (*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniEngineCopyPropertiesInterface_Statics::Class_MetaDataParams[] = {
{ "CannotImplementInterfaceInBlueprint", "" },
{ "ModuleRelativePath", "Private/HoudiniEngineCopyPropertiesInterface.h" },
};
#endif
const FCppClassTypeInfoStatic Z_Construct_UClass_UHoudiniEngineCopyPropertiesInterface_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<IHoudiniEngineCopyPropertiesInterface>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UHoudiniEngineCopyPropertiesInterface_Statics::ClassParams = {
&UHoudiniEngineCopyPropertiesInterface::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x000840A1u,
METADATA_PARAMS(Z_Construct_UClass_UHoudiniEngineCopyPropertiesInterface_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniEngineCopyPropertiesInterface_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UHoudiniEngineCopyPropertiesInterface()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UHoudiniEngineCopyPropertiesInterface_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UHoudiniEngineCopyPropertiesInterface, 3082346601);
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<UHoudiniEngineCopyPropertiesInterface>()
{
return UHoudiniEngineCopyPropertiesInterface::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_UHoudiniEngineCopyPropertiesInterface(Z_Construct_UClass_UHoudiniEngineCopyPropertiesInterface, &UHoudiniEngineCopyPropertiesInterface::StaticClass, TEXT("/Script/HoudiniEngineRuntime"), TEXT("UHoudiniEngineCopyPropertiesInterface"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UHoudiniEngineCopyPropertiesInterface);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,114 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HOUDINIENGINERUNTIME_HoudiniEngineCopyPropertiesInterface_generated_h
#error "HoudiniEngineCopyPropertiesInterface.generated.h already included, missing '#pragma once' in HoudiniEngineCopyPropertiesInterface.h"
#endif
#define HOUDINIENGINERUNTIME_HoudiniEngineCopyPropertiesInterface_generated_h
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniEngineCopyPropertiesInterface_h_40_SPARSE_DATA
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniEngineCopyPropertiesInterface_h_40_RPC_WRAPPERS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniEngineCopyPropertiesInterface_h_40_RPC_WRAPPERS_NO_PURE_DECLS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniEngineCopyPropertiesInterface_h_40_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
HOUDINIENGINERUNTIME_API UHoudiniEngineCopyPropertiesInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniEngineCopyPropertiesInterface) \
DECLARE_VTABLE_PTR_HELPER_CTOR(HOUDINIENGINERUNTIME_API, UHoudiniEngineCopyPropertiesInterface); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniEngineCopyPropertiesInterface); \
private: \
/** Private move- and copy-constructors, should never be used */ \
HOUDINIENGINERUNTIME_API UHoudiniEngineCopyPropertiesInterface(UHoudiniEngineCopyPropertiesInterface&&); \
HOUDINIENGINERUNTIME_API UHoudiniEngineCopyPropertiesInterface(const UHoudiniEngineCopyPropertiesInterface&); \
public:
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniEngineCopyPropertiesInterface_h_40_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
HOUDINIENGINERUNTIME_API UHoudiniEngineCopyPropertiesInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
HOUDINIENGINERUNTIME_API UHoudiniEngineCopyPropertiesInterface(UHoudiniEngineCopyPropertiesInterface&&); \
HOUDINIENGINERUNTIME_API UHoudiniEngineCopyPropertiesInterface(const UHoudiniEngineCopyPropertiesInterface&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(HOUDINIENGINERUNTIME_API, UHoudiniEngineCopyPropertiesInterface); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniEngineCopyPropertiesInterface); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniEngineCopyPropertiesInterface)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniEngineCopyPropertiesInterface_h_40_GENERATED_UINTERFACE_BODY() \
private: \
static void StaticRegisterNativesUHoudiniEngineCopyPropertiesInterface(); \
friend struct Z_Construct_UClass_UHoudiniEngineCopyPropertiesInterface_Statics; \
public: \
DECLARE_CLASS(UHoudiniEngineCopyPropertiesInterface, UInterface, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Interface), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), HOUDINIENGINERUNTIME_API) \
DECLARE_SERIALIZER(UHoudiniEngineCopyPropertiesInterface)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniEngineCopyPropertiesInterface_h_40_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniEngineCopyPropertiesInterface_h_40_GENERATED_UINTERFACE_BODY() \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniEngineCopyPropertiesInterface_h_40_STANDARD_CONSTRUCTORS \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniEngineCopyPropertiesInterface_h_40_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniEngineCopyPropertiesInterface_h_40_GENERATED_UINTERFACE_BODY() \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniEngineCopyPropertiesInterface_h_40_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniEngineCopyPropertiesInterface_h_40_INCLASS_IINTERFACE_NO_PURE_DECLS \
protected: \
virtual ~IHoudiniEngineCopyPropertiesInterface() {} \
public: \
typedef UHoudiniEngineCopyPropertiesInterface UClassType; \
typedef IHoudiniEngineCopyPropertiesInterface ThisClass; \
virtual UObject* _getUObject() const { check(0 && "Missing required implementation."); return nullptr; }
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniEngineCopyPropertiesInterface_h_40_INCLASS_IINTERFACE \
protected: \
virtual ~IHoudiniEngineCopyPropertiesInterface() {} \
public: \
typedef UHoudiniEngineCopyPropertiesInterface UClassType; \
typedef IHoudiniEngineCopyPropertiesInterface ThisClass; \
virtual UObject* _getUObject() const { check(0 && "Missing required implementation."); return nullptr; }
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniEngineCopyPropertiesInterface_h_37_PROLOG
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniEngineCopyPropertiesInterface_h_45_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniEngineCopyPropertiesInterface_h_40_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniEngineCopyPropertiesInterface_h_40_RPC_WRAPPERS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniEngineCopyPropertiesInterface_h_40_INCLASS_IINTERFACE \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniEngineCopyPropertiesInterface_h_45_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniEngineCopyPropertiesInterface_h_40_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniEngineCopyPropertiesInterface_h_40_RPC_WRAPPERS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniEngineCopyPropertiesInterface_h_40_INCLASS_IINTERFACE_NO_PURE_DECLS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<class UHoudiniEngineCopyPropertiesInterface>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniEngineCopyPropertiesInterface_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,35 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHoudiniEngineRuntime_init() {}
UPackage* Z_Construct_UPackage__Script_HoudiniEngineRuntime()
{
static UPackage* ReturnPackage = nullptr;
if (!ReturnPackage)
{
static const UE4CodeGen_Private::FPackageParams PackageParams = {
"/Script/HoudiniEngineRuntime",
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0x2A1BC341,
0x3C574D63,
METADATA_PARAMS(nullptr, 0)
};
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
}
return ReturnPackage;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,10 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once
@@ -0,0 +1,739 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "HoudiniEngineRuntime/Public/HoudiniEngineRuntimeCommon.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHoudiniEngineRuntimeCommon() {}
// Cross Module References
HOUDINIENGINERUNTIME_API UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniProxyRefineRequestResult();
UPackage* Z_Construct_UPackage__Script_HoudiniEngineRuntime();
HOUDINIENGINERUNTIME_API UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniProxyRefineResult();
HOUDINIENGINERUNTIME_API UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EPDGBakePackageReplaceModeOption();
HOUDINIENGINERUNTIME_API UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EPDGBakeSelectionOption();
HOUDINIENGINERUNTIME_API UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniLandscapeExportType();
HOUDINIENGINERUNTIME_API UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniCurveMethod();
HOUDINIENGINERUNTIME_API UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniCurveType();
HOUDINIENGINERUNTIME_API UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniOutputType();
HOUDINIENGINERUNTIME_API UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniInputType();
HOUDINIENGINERUNTIME_API UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniLandscapeOutputBakeType();
HOUDINIENGINERUNTIME_API UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniEngineBakeOption();
HOUDINIENGINERUNTIME_API UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniRampInterpolationType();
// End Cross Module References
static UEnum* EHoudiniProxyRefineRequestResult_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniProxyRefineRequestResult, Z_Construct_UPackage__Script_HoudiniEngineRuntime(), TEXT("EHoudiniProxyRefineRequestResult"));
}
return Singleton;
}
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniProxyRefineRequestResult>()
{
return EHoudiniProxyRefineRequestResult_StaticEnum();
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EHoudiniProxyRefineRequestResult(EHoudiniProxyRefineRequestResult_StaticEnum, TEXT("/Script/HoudiniEngineRuntime"), TEXT("EHoudiniProxyRefineRequestResult"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniProxyRefineRequestResult_Hash() { return 1554539443U; }
UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniProxyRefineRequestResult()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_HoudiniEngineRuntime();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EHoudiniProxyRefineRequestResult"), 0, Get_Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniProxyRefineRequestResult_Hash(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EHoudiniProxyRefineRequestResult::Invalid", (int64)EHoudiniProxyRefineRequestResult::Invalid },
{ "EHoudiniProxyRefineRequestResult::None", (int64)EHoudiniProxyRefineRequestResult::None },
{ "EHoudiniProxyRefineRequestResult::PendingCooks", (int64)EHoudiniProxyRefineRequestResult::PendingCooks },
{ "EHoudiniProxyRefineRequestResult::Refined", (int64)EHoudiniProxyRefineRequestResult::Refined },
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Comment", "// When attempting to refine proxy mesh outputs it is a possible that a cook is needed. \n// This enum defines the possible return values on a request to refine proxies.\n" },
{ "Invalid.Name", "EHoudiniProxyRefineRequestResult::Invalid" },
{ "ModuleRelativePath", "Public/HoudiniEngineRuntimeCommon.h" },
{ "None.Comment", "// No refinement is needed\n" },
{ "None.Name", "EHoudiniProxyRefineRequestResult::None" },
{ "None.ToolTip", "No refinement is needed" },
{ "PendingCooks.Comment", "// A cook is needed, refinement will commence automatically after the cook\n" },
{ "PendingCooks.Name", "EHoudiniProxyRefineRequestResult::PendingCooks" },
{ "PendingCooks.ToolTip", "A cook is needed, refinement will commence automatically after the cook" },
{ "Refined.Comment", "// Successfully refined\n" },
{ "Refined.Name", "EHoudiniProxyRefineRequestResult::Refined" },
{ "Refined.ToolTip", "Successfully refined" },
{ "ToolTip", "When attempting to refine proxy mesh outputs it is a possible that a cook is needed.\nThis enum defines the possible return values on a request to refine proxies." },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
nullptr,
"EHoudiniProxyRefineRequestResult",
"EHoudiniProxyRefineRequestResult",
Enumerators,
UE_ARRAY_COUNT(Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
UE4CodeGen_Private::EDynamicType::NotDynamic,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
static UEnum* EHoudiniProxyRefineResult_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniProxyRefineResult, Z_Construct_UPackage__Script_HoudiniEngineRuntime(), TEXT("EHoudiniProxyRefineResult"));
}
return Singleton;
}
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniProxyRefineResult>()
{
return EHoudiniProxyRefineResult_StaticEnum();
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EHoudiniProxyRefineResult(EHoudiniProxyRefineResult_StaticEnum, TEXT("/Script/HoudiniEngineRuntime"), TEXT("EHoudiniProxyRefineResult"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniProxyRefineResult_Hash() { return 4168522929U; }
UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniProxyRefineResult()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_HoudiniEngineRuntime();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EHoudiniProxyRefineResult"), 0, Get_Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniProxyRefineResult_Hash(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EHoudiniProxyRefineResult::Invalid", (int64)EHoudiniProxyRefineResult::Invalid },
{ "EHoudiniProxyRefineResult::Failed", (int64)EHoudiniProxyRefineResult::Failed },
{ "EHoudiniProxyRefineResult::Success", (int64)EHoudiniProxyRefineResult::Success },
{ "EHoudiniProxyRefineResult::Skipped", (int64)EHoudiniProxyRefineResult::Skipped },
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Comment", "// When attempting to refine proxy mesh outputs it is a possible that a cook is needed. \n// This enum defines the possible return values on a request to refine proxies.\n" },
{ "Failed.Comment", "// Refinement (or cook if needed) failed\n" },
{ "Failed.Name", "EHoudiniProxyRefineResult::Failed" },
{ "Failed.ToolTip", "Refinement (or cook if needed) failed" },
{ "Invalid.Name", "EHoudiniProxyRefineResult::Invalid" },
{ "ModuleRelativePath", "Public/HoudiniEngineRuntimeCommon.h" },
{ "Skipped.Comment", "// Refinement was skipped, either it was not necessary or the operation was cancelled by the user\n" },
{ "Skipped.Name", "EHoudiniProxyRefineResult::Skipped" },
{ "Skipped.ToolTip", "Refinement was skipped, either it was not necessary or the operation was cancelled by the user" },
{ "Success.Comment", "// Refinement completed successfully\n" },
{ "Success.Name", "EHoudiniProxyRefineResult::Success" },
{ "Success.ToolTip", "Refinement completed successfully" },
{ "ToolTip", "When attempting to refine proxy mesh outputs it is a possible that a cook is needed.\nThis enum defines the possible return values on a request to refine proxies." },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
nullptr,
"EHoudiniProxyRefineResult",
"EHoudiniProxyRefineResult",
Enumerators,
UE_ARRAY_COUNT(Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
UE4CodeGen_Private::EDynamicType::NotDynamic,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
#if WITH_EDITORONLY_DATA
static UEnum* EPDGBakePackageReplaceModeOption_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_HoudiniEngineRuntime_EPDGBakePackageReplaceModeOption, Z_Construct_UPackage__Script_HoudiniEngineRuntime(), TEXT("EPDGBakePackageReplaceModeOption"));
}
return Singleton;
}
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EPDGBakePackageReplaceModeOption>()
{
return EPDGBakePackageReplaceModeOption_StaticEnum();
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EPDGBakePackageReplaceModeOption(EPDGBakePackageReplaceModeOption_StaticEnum, TEXT("/Script/HoudiniEngineRuntime"), TEXT("EPDGBakePackageReplaceModeOption"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_HoudiniEngineRuntime_EPDGBakePackageReplaceModeOption_Hash() { return 3020953366U; }
UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EPDGBakePackageReplaceModeOption()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_HoudiniEngineRuntime();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EPDGBakePackageReplaceModeOption"), 0, Get_Z_Construct_UEnum_HoudiniEngineRuntime_EPDGBakePackageReplaceModeOption_Hash(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EPDGBakePackageReplaceModeOption::CreateNewAssets", (int64)EPDGBakePackageReplaceModeOption::CreateNewAssets },
{ "EPDGBakePackageReplaceModeOption::ReplaceExistingAssets", (int64)EPDGBakePackageReplaceModeOption::ReplaceExistingAssets },
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "CreateNewAssets.Name", "EPDGBakePackageReplaceModeOption::CreateNewAssets" },
{ "ModuleRelativePath", "Public/HoudiniEngineRuntimeCommon.h" },
{ "ReplaceExistingAssets.Name", "EPDGBakePackageReplaceModeOption::ReplaceExistingAssets" },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
nullptr,
"EPDGBakePackageReplaceModeOption",
"EPDGBakePackageReplaceModeOption",
Enumerators,
UE_ARRAY_COUNT(Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
UE4CodeGen_Private::EDynamicType::NotDynamic,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
#endif // WITH_EDITORONLY_DATA
#if WITH_EDITORONLY_DATA
static UEnum* EPDGBakeSelectionOption_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_HoudiniEngineRuntime_EPDGBakeSelectionOption, Z_Construct_UPackage__Script_HoudiniEngineRuntime(), TEXT("EPDGBakeSelectionOption"));
}
return Singleton;
}
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EPDGBakeSelectionOption>()
{
return EPDGBakeSelectionOption_StaticEnum();
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EPDGBakeSelectionOption(EPDGBakeSelectionOption_StaticEnum, TEXT("/Script/HoudiniEngineRuntime"), TEXT("EPDGBakeSelectionOption"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_HoudiniEngineRuntime_EPDGBakeSelectionOption_Hash() { return 3294508019U; }
UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EPDGBakeSelectionOption()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_HoudiniEngineRuntime();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EPDGBakeSelectionOption"), 0, Get_Z_Construct_UEnum_HoudiniEngineRuntime_EPDGBakeSelectionOption_Hash(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EPDGBakeSelectionOption::All", (int64)EPDGBakeSelectionOption::All },
{ "EPDGBakeSelectionOption::SelectedNetwork", (int64)EPDGBakeSelectionOption::SelectedNetwork },
{ "EPDGBakeSelectionOption::SelectedNode", (int64)EPDGBakeSelectionOption::SelectedNode },
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "All.Name", "EPDGBakeSelectionOption::All" },
{ "ModuleRelativePath", "Public/HoudiniEngineRuntimeCommon.h" },
{ "SelectedNetwork.Name", "EPDGBakeSelectionOption::SelectedNetwork" },
{ "SelectedNode.Name", "EPDGBakeSelectionOption::SelectedNode" },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
nullptr,
"EPDGBakeSelectionOption",
"EPDGBakeSelectionOption",
Enumerators,
UE_ARRAY_COUNT(Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
UE4CodeGen_Private::EDynamicType::NotDynamic,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
#endif // WITH_EDITORONLY_DATA
static UEnum* EHoudiniLandscapeExportType_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniLandscapeExportType, Z_Construct_UPackage__Script_HoudiniEngineRuntime(), TEXT("EHoudiniLandscapeExportType"));
}
return Singleton;
}
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniLandscapeExportType>()
{
return EHoudiniLandscapeExportType_StaticEnum();
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EHoudiniLandscapeExportType(EHoudiniLandscapeExportType_StaticEnum, TEXT("/Script/HoudiniEngineRuntime"), TEXT("EHoudiniLandscapeExportType"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniLandscapeExportType_Hash() { return 3115933971U; }
UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniLandscapeExportType()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_HoudiniEngineRuntime();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EHoudiniLandscapeExportType"), 0, Get_Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniLandscapeExportType_Hash(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EHoudiniLandscapeExportType::Heightfield", (int64)EHoudiniLandscapeExportType::Heightfield },
{ "EHoudiniLandscapeExportType::Mesh", (int64)EHoudiniLandscapeExportType::Mesh },
{ "EHoudiniLandscapeExportType::Points", (int64)EHoudiniLandscapeExportType::Points },
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Heightfield.Name", "EHoudiniLandscapeExportType::Heightfield" },
{ "Mesh.Name", "EHoudiniLandscapeExportType::Mesh" },
{ "ModuleRelativePath", "Public/HoudiniEngineRuntimeCommon.h" },
{ "Points.Name", "EHoudiniLandscapeExportType::Points" },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
nullptr,
"EHoudiniLandscapeExportType",
"EHoudiniLandscapeExportType",
Enumerators,
UE_ARRAY_COUNT(Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
UE4CodeGen_Private::EDynamicType::NotDynamic,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
static UEnum* EHoudiniCurveMethod_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniCurveMethod, Z_Construct_UPackage__Script_HoudiniEngineRuntime(), TEXT("EHoudiniCurveMethod"));
}
return Singleton;
}
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniCurveMethod>()
{
return EHoudiniCurveMethod_StaticEnum();
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EHoudiniCurveMethod(EHoudiniCurveMethod_StaticEnum, TEXT("/Script/HoudiniEngineRuntime"), TEXT("EHoudiniCurveMethod"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniCurveMethod_Hash() { return 1426237419U; }
UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniCurveMethod()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_HoudiniEngineRuntime();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EHoudiniCurveMethod"), 0, Get_Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniCurveMethod_Hash(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EHoudiniCurveMethod::Invalid", (int64)EHoudiniCurveMethod::Invalid },
{ "EHoudiniCurveMethod::CVs", (int64)EHoudiniCurveMethod::CVs },
{ "EHoudiniCurveMethod::Breakpoints", (int64)EHoudiniCurveMethod::Breakpoints },
{ "EHoudiniCurveMethod::Freehand", (int64)EHoudiniCurveMethod::Freehand },
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Breakpoints.Name", "EHoudiniCurveMethod::Breakpoints" },
{ "CVs.Name", "EHoudiniCurveMethod::CVs" },
{ "Freehand.Name", "EHoudiniCurveMethod::Freehand" },
{ "Invalid.Name", "EHoudiniCurveMethod::Invalid" },
{ "ModuleRelativePath", "Public/HoudiniEngineRuntimeCommon.h" },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
nullptr,
"EHoudiniCurveMethod",
"EHoudiniCurveMethod",
Enumerators,
UE_ARRAY_COUNT(Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
UE4CodeGen_Private::EDynamicType::NotDynamic,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
static UEnum* EHoudiniCurveType_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniCurveType, Z_Construct_UPackage__Script_HoudiniEngineRuntime(), TEXT("EHoudiniCurveType"));
}
return Singleton;
}
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniCurveType>()
{
return EHoudiniCurveType_StaticEnum();
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EHoudiniCurveType(EHoudiniCurveType_StaticEnum, TEXT("/Script/HoudiniEngineRuntime"), TEXT("EHoudiniCurveType"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniCurveType_Hash() { return 2520974121U; }
UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniCurveType()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_HoudiniEngineRuntime();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EHoudiniCurveType"), 0, Get_Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniCurveType_Hash(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EHoudiniCurveType::Invalid", (int64)EHoudiniCurveType::Invalid },
{ "EHoudiniCurveType::Polygon", (int64)EHoudiniCurveType::Polygon },
{ "EHoudiniCurveType::Nurbs", (int64)EHoudiniCurveType::Nurbs },
{ "EHoudiniCurveType::Bezier", (int64)EHoudiniCurveType::Bezier },
{ "EHoudiniCurveType::Points", (int64)EHoudiniCurveType::Points },
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Bezier.Name", "EHoudiniCurveType::Bezier" },
{ "Invalid.Name", "EHoudiniCurveType::Invalid" },
{ "ModuleRelativePath", "Public/HoudiniEngineRuntimeCommon.h" },
{ "Nurbs.Name", "EHoudiniCurveType::Nurbs" },
{ "Points.Name", "EHoudiniCurveType::Points" },
{ "Polygon.Name", "EHoudiniCurveType::Polygon" },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
nullptr,
"EHoudiniCurveType",
"EHoudiniCurveType",
Enumerators,
UE_ARRAY_COUNT(Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
UE4CodeGen_Private::EDynamicType::NotDynamic,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
static UEnum* EHoudiniOutputType_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniOutputType, Z_Construct_UPackage__Script_HoudiniEngineRuntime(), TEXT("EHoudiniOutputType"));
}
return Singleton;
}
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniOutputType>()
{
return EHoudiniOutputType_StaticEnum();
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EHoudiniOutputType(EHoudiniOutputType_StaticEnum, TEXT("/Script/HoudiniEngineRuntime"), TEXT("EHoudiniOutputType"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniOutputType_Hash() { return 3198182755U; }
UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniOutputType()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_HoudiniEngineRuntime();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EHoudiniOutputType"), 0, Get_Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniOutputType_Hash(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EHoudiniOutputType::Invalid", (int64)EHoudiniOutputType::Invalid },
{ "EHoudiniOutputType::Mesh", (int64)EHoudiniOutputType::Mesh },
{ "EHoudiniOutputType::Instancer", (int64)EHoudiniOutputType::Instancer },
{ "EHoudiniOutputType::Landscape", (int64)EHoudiniOutputType::Landscape },
{ "EHoudiniOutputType::Curve", (int64)EHoudiniOutputType::Curve },
{ "EHoudiniOutputType::Skeletal", (int64)EHoudiniOutputType::Skeletal },
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Curve.Name", "EHoudiniOutputType::Curve" },
{ "Instancer.Name", "EHoudiniOutputType::Instancer" },
{ "Invalid.Name", "EHoudiniOutputType::Invalid" },
{ "Landscape.Name", "EHoudiniOutputType::Landscape" },
{ "Mesh.Name", "EHoudiniOutputType::Mesh" },
{ "ModuleRelativePath", "Public/HoudiniEngineRuntimeCommon.h" },
{ "Skeletal.Name", "EHoudiniOutputType::Skeletal" },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
nullptr,
"EHoudiniOutputType",
"EHoudiniOutputType",
Enumerators,
UE_ARRAY_COUNT(Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
UE4CodeGen_Private::EDynamicType::NotDynamic,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
static UEnum* EHoudiniInputType_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniInputType, Z_Construct_UPackage__Script_HoudiniEngineRuntime(), TEXT("EHoudiniInputType"));
}
return Singleton;
}
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniInputType>()
{
return EHoudiniInputType_StaticEnum();
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EHoudiniInputType(EHoudiniInputType_StaticEnum, TEXT("/Script/HoudiniEngineRuntime"), TEXT("EHoudiniInputType"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniInputType_Hash() { return 3570870429U; }
UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniInputType()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_HoudiniEngineRuntime();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EHoudiniInputType"), 0, Get_Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniInputType_Hash(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EHoudiniInputType::Invalid", (int64)EHoudiniInputType::Invalid },
{ "EHoudiniInputType::Geometry", (int64)EHoudiniInputType::Geometry },
{ "EHoudiniInputType::Curve", (int64)EHoudiniInputType::Curve },
{ "EHoudiniInputType::Asset", (int64)EHoudiniInputType::Asset },
{ "EHoudiniInputType::Landscape", (int64)EHoudiniInputType::Landscape },
{ "EHoudiniInputType::World", (int64)EHoudiniInputType::World },
{ "EHoudiniInputType::Skeletal", (int64)EHoudiniInputType::Skeletal },
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Asset.Name", "EHoudiniInputType::Asset" },
{ "Curve.Name", "EHoudiniInputType::Curve" },
{ "Geometry.Name", "EHoudiniInputType::Geometry" },
{ "Invalid.Name", "EHoudiniInputType::Invalid" },
{ "Landscape.Name", "EHoudiniInputType::Landscape" },
{ "ModuleRelativePath", "Public/HoudiniEngineRuntimeCommon.h" },
{ "Skeletal.Name", "EHoudiniInputType::Skeletal" },
{ "World.Name", "EHoudiniInputType::World" },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
nullptr,
"EHoudiniInputType",
"EHoudiniInputType",
Enumerators,
UE_ARRAY_COUNT(Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
UE4CodeGen_Private::EDynamicType::NotDynamic,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
static UEnum* EHoudiniLandscapeOutputBakeType_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniLandscapeOutputBakeType, Z_Construct_UPackage__Script_HoudiniEngineRuntime(), TEXT("EHoudiniLandscapeOutputBakeType"));
}
return Singleton;
}
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniLandscapeOutputBakeType>()
{
return EHoudiniLandscapeOutputBakeType_StaticEnum();
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EHoudiniLandscapeOutputBakeType(EHoudiniLandscapeOutputBakeType_StaticEnum, TEXT("/Script/HoudiniEngineRuntime"), TEXT("EHoudiniLandscapeOutputBakeType"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniLandscapeOutputBakeType_Hash() { return 1307561568U; }
UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniLandscapeOutputBakeType()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_HoudiniEngineRuntime();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EHoudiniLandscapeOutputBakeType"), 0, Get_Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniLandscapeOutputBakeType_Hash(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EHoudiniLandscapeOutputBakeType::Detachment", (int64)EHoudiniLandscapeOutputBakeType::Detachment },
{ "EHoudiniLandscapeOutputBakeType::BakeToImage", (int64)EHoudiniLandscapeOutputBakeType::BakeToImage },
{ "EHoudiniLandscapeOutputBakeType::BakeToWorld", (int64)EHoudiniLandscapeOutputBakeType::BakeToWorld },
{ "EHoudiniLandscapeOutputBakeType::InValid", (int64)EHoudiniLandscapeOutputBakeType::InValid },
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "BakeToImage.Name", "EHoudiniLandscapeOutputBakeType::BakeToImage" },
{ "BakeToWorld.Name", "EHoudiniLandscapeOutputBakeType::BakeToWorld" },
{ "Detachment.Name", "EHoudiniLandscapeOutputBakeType::Detachment" },
{ "InValid.Name", "EHoudiniLandscapeOutputBakeType::InValid" },
{ "ModuleRelativePath", "Public/HoudiniEngineRuntimeCommon.h" },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
nullptr,
"EHoudiniLandscapeOutputBakeType",
"EHoudiniLandscapeOutputBakeType",
Enumerators,
UE_ARRAY_COUNT(Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
UE4CodeGen_Private::EDynamicType::NotDynamic,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
#if WITH_EDITORONLY_DATA
static UEnum* EHoudiniEngineBakeOption_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniEngineBakeOption, Z_Construct_UPackage__Script_HoudiniEngineRuntime(), TEXT("EHoudiniEngineBakeOption"));
}
return Singleton;
}
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniEngineBakeOption>()
{
return EHoudiniEngineBakeOption_StaticEnum();
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EHoudiniEngineBakeOption(EHoudiniEngineBakeOption_StaticEnum, TEXT("/Script/HoudiniEngineRuntime"), TEXT("EHoudiniEngineBakeOption"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniEngineBakeOption_Hash() { return 3911340300U; }
UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniEngineBakeOption()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_HoudiniEngineRuntime();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EHoudiniEngineBakeOption"), 0, Get_Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniEngineBakeOption_Hash(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EHoudiniEngineBakeOption::ToActor", (int64)EHoudiniEngineBakeOption::ToActor },
{ "EHoudiniEngineBakeOption::ToBlueprint", (int64)EHoudiniEngineBakeOption::ToBlueprint },
{ "EHoudiniEngineBakeOption::ToFoliage", (int64)EHoudiniEngineBakeOption::ToFoliage },
{ "EHoudiniEngineBakeOption::ToWorldOutliner", (int64)EHoudiniEngineBakeOption::ToWorldOutliner },
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "ModuleRelativePath", "Public/HoudiniEngineRuntimeCommon.h" },
{ "ToActor.Name", "EHoudiniEngineBakeOption::ToActor" },
{ "ToBlueprint.Name", "EHoudiniEngineBakeOption::ToBlueprint" },
{ "ToFoliage.Name", "EHoudiniEngineBakeOption::ToFoliage" },
{ "ToWorldOutliner.Name", "EHoudiniEngineBakeOption::ToWorldOutliner" },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
nullptr,
"EHoudiniEngineBakeOption",
"EHoudiniEngineBakeOption",
Enumerators,
UE_ARRAY_COUNT(Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
UE4CodeGen_Private::EDynamicType::NotDynamic,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
#endif // WITH_EDITORONLY_DATA
static UEnum* EHoudiniRampInterpolationType_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniRampInterpolationType, Z_Construct_UPackage__Script_HoudiniEngineRuntime(), TEXT("EHoudiniRampInterpolationType"));
}
return Singleton;
}
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniRampInterpolationType>()
{
return EHoudiniRampInterpolationType_StaticEnum();
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EHoudiniRampInterpolationType(EHoudiniRampInterpolationType_StaticEnum, TEXT("/Script/HoudiniEngineRuntime"), TEXT("EHoudiniRampInterpolationType"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniRampInterpolationType_Hash() { return 3597696441U; }
UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniRampInterpolationType()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_HoudiniEngineRuntime();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EHoudiniRampInterpolationType"), 0, Get_Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniRampInterpolationType_Hash(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EHoudiniRampInterpolationType::InValid", (int64)EHoudiniRampInterpolationType::InValid },
{ "EHoudiniRampInterpolationType::CONSTANT", (int64)EHoudiniRampInterpolationType::CONSTANT },
{ "EHoudiniRampInterpolationType::LINEAR", (int64)EHoudiniRampInterpolationType::LINEAR },
{ "EHoudiniRampInterpolationType::CATMULL_ROM", (int64)EHoudiniRampInterpolationType::CATMULL_ROM },
{ "EHoudiniRampInterpolationType::MONOTONE_CUBIC", (int64)EHoudiniRampInterpolationType::MONOTONE_CUBIC },
{ "EHoudiniRampInterpolationType::BEZIER", (int64)EHoudiniRampInterpolationType::BEZIER },
{ "EHoudiniRampInterpolationType::BSPLINE", (int64)EHoudiniRampInterpolationType::BSPLINE },
{ "EHoudiniRampInterpolationType::HERMITE", (int64)EHoudiniRampInterpolationType::HERMITE },
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "BEZIER.Name", "EHoudiniRampInterpolationType::BEZIER" },
{ "BSPLINE.Name", "EHoudiniRampInterpolationType::BSPLINE" },
{ "CATMULL_ROM.Name", "EHoudiniRampInterpolationType::CATMULL_ROM" },
{ "CONSTANT.Name", "EHoudiniRampInterpolationType::CONSTANT" },
{ "HERMITE.Name", "EHoudiniRampInterpolationType::HERMITE" },
{ "InValid.Name", "EHoudiniRampInterpolationType::InValid" },
{ "LINEAR.Name", "EHoudiniRampInterpolationType::LINEAR" },
{ "ModuleRelativePath", "Public/HoudiniEngineRuntimeCommon.h" },
{ "MONOTONE_CUBIC.Name", "EHoudiniRampInterpolationType::MONOTONE_CUBIC" },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
nullptr,
"EHoudiniRampInterpolationType",
"EHoudiniRampInterpolationType",
Enumerators,
UE_ARRAY_COUNT(Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
UE4CodeGen_Private::EDynamicType::NotDynamic,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,134 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HOUDINIENGINERUNTIME_HoudiniEngineRuntimeCommon_generated_h
#error "HoudiniEngineRuntimeCommon.generated.h already included, missing '#pragma once' in HoudiniEngineRuntimeCommon.h"
#endif
#define HOUDINIENGINERUNTIME_HoudiniEngineRuntimeCommon_generated_h
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Public_HoudiniEngineRuntimeCommon_h
#define FOREACH_ENUM_EHOUDINIPROXYREFINEREQUESTRESULT(op) \
op(EHoudiniProxyRefineRequestResult::Invalid) \
op(EHoudiniProxyRefineRequestResult::None) \
op(EHoudiniProxyRefineRequestResult::PendingCooks) \
op(EHoudiniProxyRefineRequestResult::Refined)
enum class EHoudiniProxyRefineRequestResult : uint8;
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniProxyRefineRequestResult>();
#define FOREACH_ENUM_EHOUDINIPROXYREFINERESULT(op) \
op(EHoudiniProxyRefineResult::Invalid) \
op(EHoudiniProxyRefineResult::Failed) \
op(EHoudiniProxyRefineResult::Success) \
op(EHoudiniProxyRefineResult::Skipped)
enum class EHoudiniProxyRefineResult : uint8;
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniProxyRefineResult>();
#define FOREACH_ENUM_EPDGBAKEPACKAGEREPLACEMODEOPTION(op) \
op(EPDGBakePackageReplaceModeOption::CreateNewAssets) \
op(EPDGBakePackageReplaceModeOption::ReplaceExistingAssets)
enum class EPDGBakePackageReplaceModeOption : uint8;
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EPDGBakePackageReplaceModeOption>();
#define FOREACH_ENUM_EPDGBAKESELECTIONOPTION(op) \
op(EPDGBakeSelectionOption::All) \
op(EPDGBakeSelectionOption::SelectedNetwork) \
op(EPDGBakeSelectionOption::SelectedNode)
enum class EPDGBakeSelectionOption : uint8;
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EPDGBakeSelectionOption>();
#define FOREACH_ENUM_EHOUDINILANDSCAPEEXPORTTYPE(op) \
op(EHoudiniLandscapeExportType::Heightfield) \
op(EHoudiniLandscapeExportType::Mesh) \
op(EHoudiniLandscapeExportType::Points)
enum class EHoudiniLandscapeExportType : uint8;
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniLandscapeExportType>();
#define FOREACH_ENUM_EHOUDINICURVEMETHOD(op) \
op(EHoudiniCurveMethod::Invalid) \
op(EHoudiniCurveMethod::CVs) \
op(EHoudiniCurveMethod::Breakpoints) \
op(EHoudiniCurveMethod::Freehand)
enum class EHoudiniCurveMethod : int8;
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniCurveMethod>();
#define FOREACH_ENUM_EHOUDINICURVETYPE(op) \
op(EHoudiniCurveType::Invalid) \
op(EHoudiniCurveType::Polygon) \
op(EHoudiniCurveType::Nurbs) \
op(EHoudiniCurveType::Bezier) \
op(EHoudiniCurveType::Points)
enum class EHoudiniCurveType : int8;
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniCurveType>();
#define FOREACH_ENUM_EHOUDINIOUTPUTTYPE(op) \
op(EHoudiniOutputType::Invalid) \
op(EHoudiniOutputType::Mesh) \
op(EHoudiniOutputType::Instancer) \
op(EHoudiniOutputType::Landscape) \
op(EHoudiniOutputType::Curve) \
op(EHoudiniOutputType::Skeletal)
enum class EHoudiniOutputType : uint8;
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniOutputType>();
#define FOREACH_ENUM_EHOUDINIINPUTTYPE(op) \
op(EHoudiniInputType::Invalid) \
op(EHoudiniInputType::Geometry) \
op(EHoudiniInputType::Curve) \
op(EHoudiniInputType::Asset) \
op(EHoudiniInputType::Landscape) \
op(EHoudiniInputType::World) \
op(EHoudiniInputType::Skeletal)
enum class EHoudiniInputType : uint8;
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniInputType>();
#define FOREACH_ENUM_EHOUDINILANDSCAPEOUTPUTBAKETYPE(op) \
op(EHoudiniLandscapeOutputBakeType::Detachment) \
op(EHoudiniLandscapeOutputBakeType::BakeToImage) \
op(EHoudiniLandscapeOutputBakeType::BakeToWorld) \
op(EHoudiniLandscapeOutputBakeType::InValid)
enum class EHoudiniLandscapeOutputBakeType : uint8;
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniLandscapeOutputBakeType>();
#define FOREACH_ENUM_EHOUDINIENGINEBAKEOPTION(op) \
op(EHoudiniEngineBakeOption::ToActor) \
op(EHoudiniEngineBakeOption::ToBlueprint) \
op(EHoudiniEngineBakeOption::ToFoliage) \
op(EHoudiniEngineBakeOption::ToWorldOutliner)
enum class EHoudiniEngineBakeOption : uint8;
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniEngineBakeOption>();
#define FOREACH_ENUM_EHOUDINIRAMPINTERPOLATIONTYPE(op) \
op(EHoudiniRampInterpolationType::InValid) \
op(EHoudiniRampInterpolationType::CONSTANT) \
op(EHoudiniRampInterpolationType::LINEAR) \
op(EHoudiniRampInterpolationType::CATMULL_ROM) \
op(EHoudiniRampInterpolationType::MONOTONE_CUBIC) \
op(EHoudiniRampInterpolationType::BEZIER) \
op(EHoudiniRampInterpolationType::BSPLINE) \
op(EHoudiniRampInterpolationType::HERMITE)
enum class EHoudiniRampInterpolationType : int8;
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniRampInterpolationType>();
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,316 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "HoudiniEngineRuntime/Private/HoudiniGenericAttribute.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHoudiniGenericAttribute() {}
// Cross Module References
HOUDINIENGINERUNTIME_API UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EAttribOwner();
UPackage* Z_Construct_UPackage__Script_HoudiniEngineRuntime();
HOUDINIENGINERUNTIME_API UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EAttribStorageType();
HOUDINIENGINERUNTIME_API UScriptStruct* Z_Construct_UScriptStruct_FHoudiniGenericAttribute();
// End Cross Module References
static UEnum* EAttribOwner_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_HoudiniEngineRuntime_EAttribOwner, Z_Construct_UPackage__Script_HoudiniEngineRuntime(), TEXT("EAttribOwner"));
}
return Singleton;
}
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EAttribOwner>()
{
return EAttribOwner_StaticEnum();
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EAttribOwner(EAttribOwner_StaticEnum, TEXT("/Script/HoudiniEngineRuntime"), TEXT("EAttribOwner"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_HoudiniEngineRuntime_EAttribOwner_Hash() { return 3889680197U; }
UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EAttribOwner()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_HoudiniEngineRuntime();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EAttribOwner"), 0, Get_Z_Construct_UEnum_HoudiniEngineRuntime_EAttribOwner_Hash(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EAttribOwner::Invalid", (int64)EAttribOwner::Invalid },
{ "EAttribOwner::Vertex", (int64)EAttribOwner::Vertex },
{ "EAttribOwner::Point", (int64)EAttribOwner::Point },
{ "EAttribOwner::Prim", (int64)EAttribOwner::Prim },
{ "EAttribOwner::Detail", (int64)EAttribOwner::Detail },
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Detail.Name", "EAttribOwner::Detail" },
{ "Invalid.Name", "EAttribOwner::Invalid" },
{ "ModuleRelativePath", "Private/HoudiniGenericAttribute.h" },
{ "Point.Name", "EAttribOwner::Point" },
{ "Prim.Name", "EAttribOwner::Prim" },
{ "Vertex.Name", "EAttribOwner::Vertex" },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
nullptr,
"EAttribOwner",
"EAttribOwner",
Enumerators,
UE_ARRAY_COUNT(Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
UE4CodeGen_Private::EDynamicType::NotDynamic,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
static UEnum* EAttribStorageType_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_HoudiniEngineRuntime_EAttribStorageType, Z_Construct_UPackage__Script_HoudiniEngineRuntime(), TEXT("EAttribStorageType"));
}
return Singleton;
}
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EAttribStorageType>()
{
return EAttribStorageType_StaticEnum();
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EAttribStorageType(EAttribStorageType_StaticEnum, TEXT("/Script/HoudiniEngineRuntime"), TEXT("EAttribStorageType"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_HoudiniEngineRuntime_EAttribStorageType_Hash() { return 371357933U; }
UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EAttribStorageType()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_HoudiniEngineRuntime();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EAttribStorageType"), 0, Get_Z_Construct_UEnum_HoudiniEngineRuntime_EAttribStorageType_Hash(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EAttribStorageType::Invalid", (int64)EAttribStorageType::Invalid },
{ "EAttribStorageType::INT", (int64)EAttribStorageType::INT },
{ "EAttribStorageType::INT64", (int64)EAttribStorageType::INT64 },
{ "EAttribStorageType::FLOAT", (int64)EAttribStorageType::FLOAT },
{ "EAttribStorageType::FLOAT64", (int64)EAttribStorageType::FLOAT64 },
{ "EAttribStorageType::STRING", (int64)EAttribStorageType::STRING },
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "FLOAT.Name", "EAttribStorageType::FLOAT" },
{ "FLOAT64.Name", "EAttribStorageType::FLOAT64" },
{ "INT.Name", "EAttribStorageType::INT" },
{ "INT64.Name", "EAttribStorageType::INT64" },
{ "Invalid.Name", "EAttribStorageType::Invalid" },
{ "ModuleRelativePath", "Private/HoudiniGenericAttribute.h" },
{ "STRING.Name", "EAttribStorageType::STRING" },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
nullptr,
"EAttribStorageType",
"EAttribStorageType",
Enumerators,
UE_ARRAY_COUNT(Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
UE4CodeGen_Private::EDynamicType::NotDynamic,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
class UScriptStruct* FHoudiniGenericAttribute::StaticStruct()
{
static class UScriptStruct* Singleton = NULL;
if (!Singleton)
{
extern HOUDINIENGINERUNTIME_API uint32 Get_Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Hash();
Singleton = GetStaticStruct(Z_Construct_UScriptStruct_FHoudiniGenericAttribute, Z_Construct_UPackage__Script_HoudiniEngineRuntime(), TEXT("HoudiniGenericAttribute"), sizeof(FHoudiniGenericAttribute), Get_Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Hash());
}
return Singleton;
}
template<> HOUDINIENGINERUNTIME_API UScriptStruct* StaticStruct<FHoudiniGenericAttribute>()
{
return FHoudiniGenericAttribute::StaticStruct();
}
static FCompiledInDeferStruct Z_CompiledInDeferStruct_UScriptStruct_FHoudiniGenericAttribute(FHoudiniGenericAttribute::StaticStruct, TEXT("/Script/HoudiniEngineRuntime"), TEXT("HoudiniGenericAttribute"), false, nullptr, nullptr);
static struct FScriptStruct_HoudiniEngineRuntime_StaticRegisterNativesFHoudiniGenericAttribute
{
FScriptStruct_HoudiniEngineRuntime_StaticRegisterNativesFHoudiniGenericAttribute()
{
UScriptStruct::DeferCppStructOps(FName(TEXT("HoudiniGenericAttribute")),new UScriptStruct::TCppStructOps<FHoudiniGenericAttribute>);
}
} ScriptStruct_HoudiniEngineRuntime_StaticRegisterNativesFHoudiniGenericAttribute;
struct Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics
{
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
#endif
static void* NewStructOps();
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_StringValues_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_StringValues;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_StringValues_Inner;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_IntValues_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_IntValues;
static const UE4CodeGen_Private::FInt64PropertyParams NewProp_IntValues_Inner;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_DoubleValues_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_DoubleValues;
static const UE4CodeGen_Private::FDoublePropertyParams NewProp_DoubleValues_Inner;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_AttributeTupleSize_MetaData[];
#endif
static const UE4CodeGen_Private::FIntPropertyParams NewProp_AttributeTupleSize;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_AttributeCount_MetaData[];
#endif
static const UE4CodeGen_Private::FIntPropertyParams NewProp_AttributeCount;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_AttributeOwner_MetaData[];
#endif
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_AttributeOwner;
static const UE4CodeGen_Private::FInt8PropertyParams NewProp_AttributeOwner_Underlying;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_AttributeType_MetaData[];
#endif
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_AttributeType;
static const UE4CodeGen_Private::FInt8PropertyParams NewProp_AttributeType_Underlying;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_AttributeName_MetaData[];
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_AttributeName;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const UE4CodeGen_Private::FStructParams ReturnStructParams;
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::Struct_MetaDataParams[] = {
{ "ModuleRelativePath", "Private/HoudiniGenericAttribute.h" },
};
#endif
void* Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewStructOps()
{
return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FHoudiniGenericAttribute>();
}
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_StringValues_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniGenericAttribute.h" },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_StringValues = { "StringValues", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FHoudiniGenericAttribute, StringValues), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_StringValues_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_StringValues_MetaData)) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_StringValues_Inner = { "StringValues", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_IntValues_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniGenericAttribute.h" },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_IntValues = { "IntValues", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FHoudiniGenericAttribute, IntValues), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_IntValues_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_IntValues_MetaData)) };
const UE4CodeGen_Private::FInt64PropertyParams Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_IntValues_Inner = { "IntValues", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Int64, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_DoubleValues_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniGenericAttribute.h" },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_DoubleValues = { "DoubleValues", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FHoudiniGenericAttribute, DoubleValues), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_DoubleValues_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_DoubleValues_MetaData)) };
const UE4CodeGen_Private::FDoublePropertyParams Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_DoubleValues_Inner = { "DoubleValues", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Double, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_AttributeTupleSize_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniGenericAttribute.h" },
};
#endif
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_AttributeTupleSize = { "AttributeTupleSize", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FHoudiniGenericAttribute, AttributeTupleSize), METADATA_PARAMS(Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_AttributeTupleSize_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_AttributeTupleSize_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_AttributeCount_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniGenericAttribute.h" },
};
#endif
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_AttributeCount = { "AttributeCount", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FHoudiniGenericAttribute, AttributeCount), METADATA_PARAMS(Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_AttributeCount_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_AttributeCount_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_AttributeOwner_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniGenericAttribute.h" },
};
#endif
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_AttributeOwner = { "AttributeOwner", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FHoudiniGenericAttribute, AttributeOwner), Z_Construct_UEnum_HoudiniEngineRuntime_EAttribOwner, METADATA_PARAMS(Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_AttributeOwner_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_AttributeOwner_MetaData)) };
const UE4CodeGen_Private::FInt8PropertyParams Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_AttributeOwner_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Int8, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_AttributeType_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniGenericAttribute.h" },
};
#endif
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_AttributeType = { "AttributeType", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FHoudiniGenericAttribute, AttributeType), Z_Construct_UEnum_HoudiniEngineRuntime_EAttribStorageType, METADATA_PARAMS(Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_AttributeType_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_AttributeType_MetaData)) };
const UE4CodeGen_Private::FInt8PropertyParams Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_AttributeType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Int8, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_AttributeName_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniGenericAttribute.h" },
};
#endif
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_AttributeName = { "AttributeName", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FHoudiniGenericAttribute, AttributeName), METADATA_PARAMS(Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_AttributeName_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_AttributeName_MetaData)) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_StringValues,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_StringValues_Inner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_IntValues,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_IntValues_Inner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_DoubleValues,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_DoubleValues_Inner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_AttributeTupleSize,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_AttributeCount,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_AttributeOwner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_AttributeOwner_Underlying,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_AttributeType,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_AttributeType_Underlying,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::NewProp_AttributeName,
};
const UE4CodeGen_Private::FStructParams Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::ReturnStructParams = {
(UObject* (*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
nullptr,
&NewStructOps,
"HoudiniGenericAttribute",
sizeof(FHoudiniGenericAttribute),
alignof(FHoudiniGenericAttribute),
Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::PropPointers,
UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::PropPointers),
RF_Public|RF_Transient|RF_MarkAsNative,
EStructFlags(0x00000201),
METADATA_PARAMS(Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::Struct_MetaDataParams))
};
UScriptStruct* Z_Construct_UScriptStruct_FHoudiniGenericAttribute()
{
#if WITH_HOT_RELOAD
extern uint32 Get_Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Hash();
UPackage* Outer = Z_Construct_UPackage__Script_HoudiniEngineRuntime();
static UScriptStruct* ReturnStruct = FindExistingStructIfHotReloadOrDynamic(Outer, TEXT("HoudiniGenericAttribute"), sizeof(FHoudiniGenericAttribute), Get_Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Hash(), false);
#else
static UScriptStruct* ReturnStruct = nullptr;
#endif
if (!ReturnStruct)
{
UE4CodeGen_Private::ConstructUScriptStruct(ReturnStruct, Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics::ReturnStructParams);
}
return ReturnStruct;
}
uint32 Get_Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Hash() { return 2962474850U; }
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,48 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HOUDINIENGINERUNTIME_HoudiniGenericAttribute_generated_h
#error "HoudiniGenericAttribute.generated.h already included, missing '#pragma once' in HoudiniGenericAttribute.h"
#endif
#define HOUDINIENGINERUNTIME_HoudiniGenericAttribute_generated_h
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniGenericAttribute_h_57_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FHoudiniGenericAttribute_Statics; \
static class UScriptStruct* StaticStruct();
template<> HOUDINIENGINERUNTIME_API UScriptStruct* StaticStruct<struct FHoudiniGenericAttribute>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniGenericAttribute_h
#define FOREACH_ENUM_EATTRIBOWNER(op) \
op(EAttribOwner::Invalid) \
op(EAttribOwner::Vertex) \
op(EAttribOwner::Point) \
op(EAttribOwner::Prim) \
op(EAttribOwner::Detail)
enum class EAttribOwner : int8;
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EAttribOwner>();
#define FOREACH_ENUM_EATTRIBSTORAGETYPE(op) \
op(EAttribStorageType::Invalid) \
op(EAttribStorageType::INT) \
op(EAttribStorageType::INT64) \
op(EAttribStorageType::FLOAT) \
op(EAttribStorageType::FLOAT64) \
op(EAttribStorageType::STRING)
enum class EAttribStorageType : int8;
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EAttribStorageType>();
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,99 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HOUDINIENGINERUNTIME_HoudiniGeoPartObject_generated_h
#error "HoudiniGeoPartObject.generated.h already included, missing '#pragma once' in HoudiniGeoPartObject.h"
#endif
#define HOUDINIENGINERUNTIME_HoudiniGeoPartObject_generated_h
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniGeoPartObject_h_254_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FHoudiniGeoPartObject_Statics; \
static class UScriptStruct* StaticStruct();
template<> HOUDINIENGINERUNTIME_API UScriptStruct* StaticStruct<struct FHoudiniGeoPartObject>();
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniGeoPartObject_h_181_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FHoudiniMeshSocket_Statics; \
static class UScriptStruct* StaticStruct();
template<> HOUDINIENGINERUNTIME_API UScriptStruct* StaticStruct<struct FHoudiniMeshSocket>();
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniGeoPartObject_h_162_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FHoudiniCurveInfo_Statics; \
static class UScriptStruct* StaticStruct();
template<> HOUDINIENGINERUNTIME_API UScriptStruct* StaticStruct<struct FHoudiniCurveInfo>();
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniGeoPartObject_h_135_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FHoudiniVolumeInfo_Statics; \
static class UScriptStruct* StaticStruct();
template<> HOUDINIENGINERUNTIME_API UScriptStruct* StaticStruct<struct FHoudiniVolumeInfo>();
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniGeoPartObject_h_108_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FHoudiniPartInfo_Statics; \
static class UScriptStruct* StaticStruct();
template<> HOUDINIENGINERUNTIME_API UScriptStruct* StaticStruct<struct FHoudiniPartInfo>();
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniGeoPartObject_h_88_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FHoudiniGeoInfo_Statics; \
static class UScriptStruct* StaticStruct();
template<> HOUDINIENGINERUNTIME_API UScriptStruct* StaticStruct<struct FHoudiniGeoInfo>();
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniGeoPartObject_h_69_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FHoudiniObjectInfo_Statics; \
static class UScriptStruct* StaticStruct();
template<> HOUDINIENGINERUNTIME_API UScriptStruct* StaticStruct<struct FHoudiniObjectInfo>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniGeoPartObject_h
#define FOREACH_ENUM_EHOUDINIINSTANCERTYPE(op) \
op(EHoudiniInstancerType::Invalid) \
op(EHoudiniInstancerType::ObjectInstancer) \
op(EHoudiniInstancerType::PackedPrimitive) \
op(EHoudiniInstancerType::AttributeInstancer) \
op(EHoudiniInstancerType::OldSchoolAttributeInstancer)
enum class EHoudiniInstancerType : uint8;
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniInstancerType>();
#define FOREACH_ENUM_EHOUDINIPARTTYPE(op) \
op(EHoudiniPartType::Invalid) \
op(EHoudiniPartType::Mesh) \
op(EHoudiniPartType::Instancer) \
op(EHoudiniPartType::Curve) \
op(EHoudiniPartType::Volume)
enum class EHoudiniPartType : uint8;
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniPartType>();
#define FOREACH_ENUM_EHOUDINIGEOTYPE(op) \
op(EHoudiniGeoType::Invalid) \
op(EHoudiniGeoType::Default) \
op(EHoudiniGeoType::Intermediate) \
op(EHoudiniGeoType::Input) \
op(EHoudiniGeoType::Curve)
enum class EHoudiniGeoType : uint8;
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniGeoType>();
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,368 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "HoudiniEngineRuntime/Private/HoudiniHandleComponent.h"
#include "Serialization/ArchiveUObjectFromStructuredArchive.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHoudiniHandleComponent() {}
// Cross Module References
HOUDINIENGINERUNTIME_API UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniHandleType();
UPackage* Z_Construct_UPackage__Script_HoudiniEngineRuntime();
HOUDINIENGINERUNTIME_API UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EXformParameter();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniHandleParameter_NoRegister();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniHandleParameter();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameter_NoRegister();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniHandleComponent_NoRegister();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniHandleComponent();
ENGINE_API UClass* Z_Construct_UClass_USceneComponent();
// End Cross Module References
static UEnum* EHoudiniHandleType_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniHandleType, Z_Construct_UPackage__Script_HoudiniEngineRuntime(), TEXT("EHoudiniHandleType"));
}
return Singleton;
}
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniHandleType>()
{
return EHoudiniHandleType_StaticEnum();
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EHoudiniHandleType(EHoudiniHandleType_StaticEnum, TEXT("/Script/HoudiniEngineRuntime"), TEXT("EHoudiniHandleType"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniHandleType_Hash() { return 4065289456U; }
UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniHandleType()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_HoudiniEngineRuntime();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EHoudiniHandleType"), 0, Get_Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniHandleType_Hash(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EHoudiniHandleType::Xform", (int64)EHoudiniHandleType::Xform },
{ "EHoudiniHandleType::Bounder", (int64)EHoudiniHandleType::Bounder },
{ "EHoudiniHandleType::Unsupported", (int64)EHoudiniHandleType::Unsupported },
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Bounder.Name", "EHoudiniHandleType::Bounder" },
{ "ModuleRelativePath", "Private/HoudiniHandleComponent.h" },
{ "Unsupported.Name", "EHoudiniHandleType::Unsupported" },
{ "Xform.Name", "EHoudiniHandleType::Xform" },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
nullptr,
"EHoudiniHandleType",
"EHoudiniHandleType",
Enumerators,
UE_ARRAY_COUNT(Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
UE4CodeGen_Private::EDynamicType::NotDynamic,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
static UEnum* EXformParameter_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_HoudiniEngineRuntime_EXformParameter, Z_Construct_UPackage__Script_HoudiniEngineRuntime(), TEXT("EXformParameter"));
}
return Singleton;
}
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EXformParameter>()
{
return EXformParameter_StaticEnum();
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EXformParameter(EXformParameter_StaticEnum, TEXT("/Script/HoudiniEngineRuntime"), TEXT("EXformParameter"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_HoudiniEngineRuntime_EXformParameter_Hash() { return 1805466583U; }
UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EXformParameter()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_HoudiniEngineRuntime();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EXformParameter"), 0, Get_Z_Construct_UEnum_HoudiniEngineRuntime_EXformParameter_Hash(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EXformParameter::TX", (int64)EXformParameter::TX },
{ "EXformParameter::TY", (int64)EXformParameter::TY },
{ "EXformParameter::TZ", (int64)EXformParameter::TZ },
{ "EXformParameter::RX", (int64)EXformParameter::RX },
{ "EXformParameter::RY", (int64)EXformParameter::RY },
{ "EXformParameter::RZ", (int64)EXformParameter::RZ },
{ "EXformParameter::SX", (int64)EXformParameter::SX },
{ "EXformParameter::SY", (int64)EXformParameter::SY },
{ "EXformParameter::SZ", (int64)EXformParameter::SZ },
{ "EXformParameter::COUNT", (int64)EXformParameter::COUNT },
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "COUNT.Name", "EXformParameter::COUNT" },
{ "ModuleRelativePath", "Private/HoudiniHandleComponent.h" },
{ "RX.Name", "EXformParameter::RX" },
{ "RY.Name", "EXformParameter::RY" },
{ "RZ.Name", "EXformParameter::RZ" },
{ "SX.Name", "EXformParameter::SX" },
{ "SY.Name", "EXformParameter::SY" },
{ "SZ.Name", "EXformParameter::SZ" },
{ "TX.Name", "EXformParameter::TX" },
{ "TY.Name", "EXformParameter::TY" },
{ "TZ.Name", "EXformParameter::TZ" },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
nullptr,
"EXformParameter",
"EXformParameter",
Enumerators,
UE_ARRAY_COUNT(Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
UE4CodeGen_Private::EDynamicType::NotDynamic,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
void UHoudiniHandleParameter::StaticRegisterNativesUHoudiniHandleParameter()
{
}
UClass* Z_Construct_UClass_UHoudiniHandleParameter_NoRegister()
{
return UHoudiniHandleParameter::StaticClass();
}
struct Z_Construct_UClass_UHoudiniHandleParameter_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_TupleIndex_MetaData[];
#endif
static const UE4CodeGen_Private::FIntPropertyParams NewProp_TupleIndex;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_AssetParameter_MetaData[];
#endif
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_AssetParameter;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UHoudiniHandleParameter_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniHandleParameter_Statics::Class_MetaDataParams[] = {
{ "IncludePath", "HoudiniHandleComponent.h" },
{ "ModuleRelativePath", "Private/HoudiniHandleComponent.h" },
};
#endif
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniHandleParameter_Statics::NewProp_TupleIndex_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniHandleComponent.h" },
};
#endif
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UClass_UHoudiniHandleParameter_Statics::NewProp_TupleIndex = { "TupleIndex", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniHandleParameter, TupleIndex), METADATA_PARAMS(Z_Construct_UClass_UHoudiniHandleParameter_Statics::NewProp_TupleIndex_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniHandleParameter_Statics::NewProp_TupleIndex_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniHandleParameter_Statics::NewProp_AssetParameter_MetaData[] = {
{ "EditInline", "true" },
{ "ModuleRelativePath", "Private/HoudiniHandleComponent.h" },
};
#endif
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UHoudiniHandleParameter_Statics::NewProp_AssetParameter = { "AssetParameter", nullptr, (EPropertyFlags)0x0010000000080008, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniHandleParameter, AssetParameter), Z_Construct_UClass_UHoudiniParameter_NoRegister, METADATA_PARAMS(Z_Construct_UClass_UHoudiniHandleParameter_Statics::NewProp_AssetParameter_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniHandleParameter_Statics::NewProp_AssetParameter_MetaData)) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UHoudiniHandleParameter_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniHandleParameter_Statics::NewProp_TupleIndex,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniHandleParameter_Statics::NewProp_AssetParameter,
};
const FCppClassTypeInfoStatic Z_Construct_UClass_UHoudiniHandleParameter_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UHoudiniHandleParameter>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UHoudiniHandleParameter_Statics::ClassParams = {
&UHoudiniHandleParameter::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UHoudiniHandleParameter_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniHandleParameter_Statics::PropPointers),
0,
0x009000A0u,
METADATA_PARAMS(Z_Construct_UClass_UHoudiniHandleParameter_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniHandleParameter_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UHoudiniHandleParameter()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UHoudiniHandleParameter_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UHoudiniHandleParameter, 4134771499);
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<UHoudiniHandleParameter>()
{
return UHoudiniHandleParameter::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_UHoudiniHandleParameter(Z_Construct_UClass_UHoudiniHandleParameter, &UHoudiniHandleParameter::StaticClass, TEXT("/Script/HoudiniEngineRuntime"), TEXT("UHoudiniHandleParameter"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UHoudiniHandleParameter);
void UHoudiniHandleComponent::StaticRegisterNativesUHoudiniHandleComponent()
{
}
UClass* Z_Construct_UClass_UHoudiniHandleComponent_NoRegister()
{
return UHoudiniHandleComponent::StaticClass();
}
struct Z_Construct_UClass_UHoudiniHandleComponent_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_HandleName_MetaData[];
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_HandleName;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_HandleType_MetaData[];
#endif
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_HandleType;
static const UE4CodeGen_Private::FBytePropertyParams NewProp_HandleType_Underlying;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_RotOrderParm_MetaData[];
#endif
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_RotOrderParm;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_RSTParm_MetaData[];
#endif
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_RSTParm;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_XformParms_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_XformParms;
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_XformParms_Inner;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UHoudiniHandleComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_USceneComponent,
(UObject* (*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniHandleComponent_Statics::Class_MetaDataParams[] = {
{ "BlueprintSpawnableComponent", "" },
{ "BlueprintType", "true" },
{ "HideCategories", "Trigger PhysicsVolume" },
{ "IncludePath", "HoudiniHandleComponent.h" },
{ "IsBlueprintBase", "true" },
{ "ModuleRelativePath", "Private/HoudiniHandleComponent.h" },
};
#endif
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniHandleComponent_Statics::NewProp_HandleName_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniHandleComponent.h" },
};
#endif
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UClass_UHoudiniHandleComponent_Statics::NewProp_HandleName = { "HandleName", nullptr, (EPropertyFlags)0x0040000000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniHandleComponent, HandleName), METADATA_PARAMS(Z_Construct_UClass_UHoudiniHandleComponent_Statics::NewProp_HandleName_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniHandleComponent_Statics::NewProp_HandleName_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniHandleComponent_Statics::NewProp_HandleType_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniHandleComponent.h" },
};
#endif
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UHoudiniHandleComponent_Statics::NewProp_HandleType = { "HandleType", nullptr, (EPropertyFlags)0x0040000000000000, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniHandleComponent, HandleType), Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniHandleType, METADATA_PARAMS(Z_Construct_UClass_UHoudiniHandleComponent_Statics::NewProp_HandleType_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniHandleComponent_Statics::NewProp_HandleType_MetaData)) };
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UClass_UHoudiniHandleComponent_Statics::NewProp_HandleType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniHandleComponent_Statics::NewProp_RotOrderParm_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniHandleComponent.h" },
};
#endif
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UHoudiniHandleComponent_Statics::NewProp_RotOrderParm = { "RotOrderParm", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniHandleComponent, RotOrderParm), Z_Construct_UClass_UHoudiniHandleParameter_NoRegister, METADATA_PARAMS(Z_Construct_UClass_UHoudiniHandleComponent_Statics::NewProp_RotOrderParm_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniHandleComponent_Statics::NewProp_RotOrderParm_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniHandleComponent_Statics::NewProp_RSTParm_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniHandleComponent.h" },
};
#endif
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UHoudiniHandleComponent_Statics::NewProp_RSTParm = { "RSTParm", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniHandleComponent, RSTParm), Z_Construct_UClass_UHoudiniHandleParameter_NoRegister, METADATA_PARAMS(Z_Construct_UClass_UHoudiniHandleComponent_Statics::NewProp_RSTParm_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniHandleComponent_Statics::NewProp_RSTParm_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniHandleComponent_Statics::NewProp_XformParms_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniHandleComponent.h" },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UHoudiniHandleComponent_Statics::NewProp_XformParms = { "XformParms", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniHandleComponent, XformParms), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniHandleComponent_Statics::NewProp_XformParms_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniHandleComponent_Statics::NewProp_XformParms_MetaData)) };
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UHoudiniHandleComponent_Statics::NewProp_XformParms_Inner = { "XformParms", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, Z_Construct_UClass_UHoudiniHandleParameter_NoRegister, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UHoudiniHandleComponent_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniHandleComponent_Statics::NewProp_HandleName,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniHandleComponent_Statics::NewProp_HandleType,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniHandleComponent_Statics::NewProp_HandleType_Underlying,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniHandleComponent_Statics::NewProp_RotOrderParm,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniHandleComponent_Statics::NewProp_RSTParm,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniHandleComponent_Statics::NewProp_XformParms,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniHandleComponent_Statics::NewProp_XformParms_Inner,
};
const FCppClassTypeInfoStatic Z_Construct_UClass_UHoudiniHandleComponent_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UHoudiniHandleComponent>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UHoudiniHandleComponent_Statics::ClassParams = {
&UHoudiniHandleComponent::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UHoudiniHandleComponent_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniHandleComponent_Statics::PropPointers),
0,
0x00B010A4u,
METADATA_PARAMS(Z_Construct_UClass_UHoudiniHandleComponent_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniHandleComponent_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UHoudiniHandleComponent()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UHoudiniHandleComponent_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UHoudiniHandleComponent, 1005889385);
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<UHoudiniHandleComponent>()
{
return UHoudiniHandleComponent::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_UHoudiniHandleComponent(Z_Construct_UClass_UHoudiniHandleComponent, &UHoudiniHandleComponent::StaticClass, TEXT("/Script/HoudiniEngineRuntime"), TEXT("UHoudiniHandleComponent"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UHoudiniHandleComponent);
IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(UHoudiniHandleComponent)
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,203 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HOUDINIENGINERUNTIME_HoudiniHandleComponent_generated_h
#error "HoudiniHandleComponent.generated.h already included, missing '#pragma once' in HoudiniHandleComponent.h"
#endif
#define HOUDINIENGINERUNTIME_HoudiniHandleComponent_generated_h
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_48_SPARSE_DATA
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_48_RPC_WRAPPERS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_48_RPC_WRAPPERS_NO_PURE_DECLS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_48_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHoudiniHandleParameter(); \
friend struct Z_Construct_UClass_UHoudiniHandleParameter_Statics; \
public: \
DECLARE_CLASS(UHoudiniHandleParameter, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniHandleParameter)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_48_INCLASS \
private: \
static void StaticRegisterNativesUHoudiniHandleParameter(); \
friend struct Z_Construct_UClass_UHoudiniHandleParameter_Statics; \
public: \
DECLARE_CLASS(UHoudiniHandleParameter, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniHandleParameter)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_48_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniHandleParameter(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniHandleParameter) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniHandleParameter); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniHandleParameter); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniHandleParameter(UHoudiniHandleParameter&&); \
NO_API UHoudiniHandleParameter(const UHoudiniHandleParameter&); \
public:
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_48_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniHandleParameter(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniHandleParameter(UHoudiniHandleParameter&&); \
NO_API UHoudiniHandleParameter(const UHoudiniHandleParameter&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniHandleParameter); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniHandleParameter); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniHandleParameter)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_48_PRIVATE_PROPERTY_OFFSET
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_44_PROLOG
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_48_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_48_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_48_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_48_RPC_WRAPPERS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_48_INCLASS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_48_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_48_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_48_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_48_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_48_RPC_WRAPPERS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_48_INCLASS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_48_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class HoudiniHandleParameter."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<class UHoudiniHandleParameter>();
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_94_SPARSE_DATA
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_94_RPC_WRAPPERS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_94_RPC_WRAPPERS_NO_PURE_DECLS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_94_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UHoudiniHandleComponent, NO_API)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_94_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHoudiniHandleComponent(); \
friend struct Z_Construct_UClass_UHoudiniHandleComponent_Statics; \
public: \
DECLARE_CLASS(UHoudiniHandleComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniHandleComponent) \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_94_ARCHIVESERIALIZER
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_94_INCLASS \
private: \
static void StaticRegisterNativesUHoudiniHandleComponent(); \
friend struct Z_Construct_UClass_UHoudiniHandleComponent_Statics; \
public: \
DECLARE_CLASS(UHoudiniHandleComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniHandleComponent) \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_94_ARCHIVESERIALIZER
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_94_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniHandleComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniHandleComponent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniHandleComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniHandleComponent); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniHandleComponent(UHoudiniHandleComponent&&); \
NO_API UHoudiniHandleComponent(const UHoudiniHandleComponent&); \
public:
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_94_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniHandleComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniHandleComponent(UHoudiniHandleComponent&&); \
NO_API UHoudiniHandleComponent(const UHoudiniHandleComponent&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniHandleComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniHandleComponent); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniHandleComponent)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_94_PRIVATE_PROPERTY_OFFSET \
FORCEINLINE static uint32 __PPO__HandleType() { return STRUCT_OFFSET(UHoudiniHandleComponent, HandleType); } \
FORCEINLINE static uint32 __PPO__HandleName() { return STRUCT_OFFSET(UHoudiniHandleComponent, HandleName); }
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_85_PROLOG
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_94_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_94_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_94_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_94_RPC_WRAPPERS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_94_INCLASS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_94_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_94_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_94_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_94_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_94_RPC_WRAPPERS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_94_INCLASS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h_94_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class HoudiniHandleComponent."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<class UHoudiniHandleComponent>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniHandleComponent_h
#define FOREACH_ENUM_EHOUDINIHANDLETYPE(op) \
op(EHoudiniHandleType::Xform) \
op(EHoudiniHandleType::Bounder) \
op(EHoudiniHandleType::Unsupported)
enum class EHoudiniHandleType : uint8;
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniHandleType>();
#define FOREACH_ENUM_EXFORMPARAMETER(op) \
op(EXformParameter::TX) \
op(EXformParameter::TY) \
op(EXformParameter::TZ) \
op(EXformParameter::RX) \
op(EXformParameter::RY) \
op(EXformParameter::RZ) \
op(EXformParameter::SX) \
op(EXformParameter::SY) \
op(EXformParameter::SZ) \
op(EXformParameter::COUNT)
enum class EXformParameter : uint8;
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EXformParameter>();
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,868 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "HoudiniEngineRuntime/Private/HoudiniInput.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHoudiniInput() {}
// Cross Module References
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniInput_NoRegister();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniInput();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
UPackage* Z_Construct_UPackage__Script_HoudiniEngineRuntime();
HOUDINIENGINERUNTIME_API UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniLandscapeExportType();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniInputObject_NoRegister();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniInputHoudiniSplineComponent_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
HOUDINIENGINERUNTIME_API UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniXformType();
HOUDINIENGINERUNTIME_API UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniInputType();
// End Cross Module References
void UHoudiniInput::StaticRegisterNativesUHoudiniInput()
{
}
UClass* Z_Construct_UClass_UHoudiniInput_NoRegister()
{
return UHoudiniInput::StaticClass();
}
struct Z_Construct_UClass_UHoudiniInput_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bCanDeleteHoudiniNodes_MetaData[];
#endif
static void NewProp_bCanDeleteHoudiniNodes_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bCanDeleteHoudiniNodes;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bLandscapeExportTileUVs_MetaData[];
#endif
static void NewProp_bLandscapeExportTileUVs_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bLandscapeExportTileUVs;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bLandscapeExportNormalizedUVs_MetaData[];
#endif
static void NewProp_bLandscapeExportNormalizedUVs_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bLandscapeExportNormalizedUVs;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bLandscapeExportLighting_MetaData[];
#endif
static void NewProp_bLandscapeExportLighting_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bLandscapeExportLighting;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bLandscapeExportMaterials_MetaData[];
#endif
static void NewProp_bLandscapeExportMaterials_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bLandscapeExportMaterials;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bLandscapeAutoSelectComponent_MetaData[];
#endif
static void NewProp_bLandscapeAutoSelectComponent_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bLandscapeAutoSelectComponent;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bLandscapeExportSelectionOnly_MetaData[];
#endif
static void NewProp_bLandscapeExportSelectionOnly_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bLandscapeExportSelectionOnly;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_LandscapeExportType_MetaData[];
#endif
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_LandscapeExportType;
static const UE4CodeGen_Private::FBytePropertyParams NewProp_LandscapeExportType_Underlying;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bUpdateInputLandscape_MetaData[];
#endif
static void NewProp_bUpdateInputLandscape_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bUpdateInputLandscape;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_LastUndoDeletedInputs_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_LastUndoDeletedInputs;
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_LastUndoDeletedInputs_Inner;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_LastInsertedInputs_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_LastInsertedInputs;
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_LastInsertedInputs_Inner;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_SkeletalInputObjects_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_SkeletalInputObjects;
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_SkeletalInputObjects_Inner;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_UnrealSplineResolution_MetaData[];
#endif
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_UnrealSplineResolution;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bWorldInputBoundSelectorAutoUpdate_MetaData[];
#endif
static void NewProp_bWorldInputBoundSelectorAutoUpdate_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bWorldInputBoundSelectorAutoUpdate;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bIsWorldInputBoundSelector_MetaData[];
#endif
static void NewProp_bIsWorldInputBoundSelector_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bIsWorldInputBoundSelector;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_WorldInputBoundSelectorObjects_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_WorldInputBoundSelectorObjects;
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_WorldInputBoundSelectorObjects_Inner;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_WorldInputObjects_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_WorldInputObjects;
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_WorldInputObjects_Inner;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bLandscapeHasExportTypeChanged_MetaData[];
#endif
static void NewProp_bLandscapeHasExportTypeChanged_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bLandscapeHasExportTypeChanged;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_LandscapeInputObjects_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_LandscapeInputObjects;
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_LandscapeInputObjects_Inner;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bAddRotAndScaleAttributesOnCurves_MetaData[];
#endif
static void NewProp_bAddRotAndScaleAttributesOnCurves_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bAddRotAndScaleAttributesOnCurves;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_DefaultCurveOffset_MetaData[];
#endif
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_DefaultCurveOffset;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_CurveInputObjects_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_CurveInputObjects;
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_CurveInputObjects_Inner;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bInputAssetConnectedInHoudini_MetaData[];
#endif
static void NewProp_bInputAssetConnectedInHoudini_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bInputAssetConnectedInHoudini;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_AssetInputObjects_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_AssetInputObjects;
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_AssetInputObjects_Inner;
#if WITH_EDITORONLY_DATA
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_TransformUIExpanded_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_TransformUIExpanded;
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_TransformUIExpanded_Inner;
#endif // WITH_EDITORONLY_DATA
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bStaticMeshChanged_MetaData[];
#endif
static void NewProp_bStaticMeshChanged_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bStaticMeshChanged;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_GeometryInputObjects_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_GeometryInputObjects;
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_GeometryInputObjects_Inner;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bCookOnCurveChanged_MetaData[];
#endif
static void NewProp_bCookOnCurveChanged_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bCookOnCurveChanged;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bExportColliders_MetaData[];
#endif
static void NewProp_bExportColliders_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bExportColliders;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bExportSockets_MetaData[];
#endif
static void NewProp_bExportSockets_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bExportSockets;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bExportLODs_MetaData[];
#endif
static void NewProp_bExportLODs_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bExportLODs;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bImportAsReference_MetaData[];
#endif
static void NewProp_bImportAsReference_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bImportAsReference;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bPackBeforeMerge_MetaData[];
#endif
static void NewProp_bPackBeforeMerge_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bPackBeforeMerge;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_KeepWorldTransform_MetaData[];
#endif
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_KeepWorldTransform;
static const UE4CodeGen_Private::FBytePropertyParams NewProp_KeepWorldTransform_Underlying;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Help_MetaData[];
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Help;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bNeedsToTriggerUpdate_MetaData[];
#endif
static void NewProp_bNeedsToTriggerUpdate_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bNeedsToTriggerUpdate;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bHasChanged_MetaData[];
#endif
static void NewProp_bHasChanged_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bHasChanged;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_CreatedDataNodeIds_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_CreatedDataNodeIds;
static const UE4CodeGen_Private::FIntPropertyParams NewProp_CreatedDataNodeIds_Inner;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bIsObjectPathParameter_MetaData[];
#endif
static void NewProp_bIsObjectPathParameter_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bIsObjectPathParameter;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_ParmId_MetaData[];
#endif
static const UE4CodeGen_Private::FIntPropertyParams NewProp_ParmId;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_InputIndex_MetaData[];
#endif
static const UE4CodeGen_Private::FIntPropertyParams NewProp_InputIndex;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_InputNodeId_MetaData[];
#endif
static const UE4CodeGen_Private::FIntPropertyParams NewProp_InputNodeId;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_AssetNodeId_MetaData[];
#endif
static const UE4CodeGen_Private::FIntPropertyParams NewProp_AssetNodeId;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_PreviousType_MetaData[];
#endif
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_PreviousType;
static const UE4CodeGen_Private::FBytePropertyParams NewProp_PreviousType_Underlying;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Type_MetaData[];
#endif
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_Type;
static const UE4CodeGen_Private::FBytePropertyParams NewProp_Type_Underlying;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Label_MetaData[];
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Label;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Name_MetaData[];
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Name;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_EDITORONLY_DATA
#endif // WITH_EDITORONLY_DATA
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UHoudiniInput_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::Class_MetaDataParams[] = {
{ "IncludePath", "HoudiniInput.h" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
};
#endif
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bCanDeleteHoudiniNodes_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
};
#endif
void Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bCanDeleteHoudiniNodes_SetBit(void* Obj)
{
((UHoudiniInput*)Obj)->bCanDeleteHoudiniNodes = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bCanDeleteHoudiniNodes = { "bCanDeleteHoudiniNodes", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniInput), &Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bCanDeleteHoudiniNodes_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bCanDeleteHoudiniNodes_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bCanDeleteHoudiniNodes_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportTileUVs_MetaData[] = {
{ "Comment", "// Is set to true when uvs should be exported for each tile separately.\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Is set to true when uvs should be exported for each tile separately." },
};
#endif
void Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportTileUVs_SetBit(void* Obj)
{
((UHoudiniInput*)Obj)->bLandscapeExportTileUVs = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportTileUVs = { "bLandscapeExportTileUVs", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniInput), &Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportTileUVs_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportTileUVs_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportTileUVs_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportNormalizedUVs_MetaData[] = {
{ "Comment", "// Is set to true when uvs should be exported in [0,1] space.\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Is set to true when uvs should be exported in [0,1] space." },
};
#endif
void Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportNormalizedUVs_SetBit(void* Obj)
{
((UHoudiniInput*)Obj)->bLandscapeExportNormalizedUVs = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportNormalizedUVs = { "bLandscapeExportNormalizedUVs", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniInput), &Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportNormalizedUVs_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportNormalizedUVs_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportNormalizedUVs_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportLighting_MetaData[] = {
{ "Comment", "// Is set to true when lightmap information export is desired.\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Is set to true when lightmap information export is desired." },
};
#endif
void Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportLighting_SetBit(void* Obj)
{
((UHoudiniInput*)Obj)->bLandscapeExportLighting = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportLighting = { "bLandscapeExportLighting", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniInput), &Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportLighting_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportLighting_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportLighting_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportMaterials_MetaData[] = {
{ "Comment", "// Is set to true when materials are to be exported.\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Is set to true when materials are to be exported." },
};
#endif
void Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportMaterials_SetBit(void* Obj)
{
((UHoudiniInput*)Obj)->bLandscapeExportMaterials = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportMaterials = { "bLandscapeExportMaterials", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniInput), &Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportMaterials_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportMaterials_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportMaterials_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeAutoSelectComponent_MetaData[] = {
{ "Comment", "// Is set to true when the automatic selection of landscape component is active\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Is set to true when the automatic selection of landscape component is active" },
};
#endif
void Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeAutoSelectComponent_SetBit(void* Obj)
{
((UHoudiniInput*)Obj)->bLandscapeAutoSelectComponent = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeAutoSelectComponent = { "bLandscapeAutoSelectComponent", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniInput), &Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeAutoSelectComponent_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeAutoSelectComponent_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeAutoSelectComponent_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportSelectionOnly_MetaData[] = {
{ "Comment", "// Is set to true when landscape input is set to selection only.\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Is set to true when landscape input is set to selection only." },
};
#endif
void Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportSelectionOnly_SetBit(void* Obj)
{
((UHoudiniInput*)Obj)->bLandscapeExportSelectionOnly = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportSelectionOnly = { "bLandscapeExportSelectionOnly", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniInput), &Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportSelectionOnly_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportSelectionOnly_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportSelectionOnly_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_LandscapeExportType_MetaData[] = {
{ "Comment", "// Indicates if the landscape should be exported as heightfield, mesh or points\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Indicates if the landscape should be exported as heightfield, mesh or points" },
};
#endif
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_LandscapeExportType = { "LandscapeExportType", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniInput, LandscapeExportType), Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniLandscapeExportType, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_LandscapeExportType_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_LandscapeExportType_MetaData)) };
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_LandscapeExportType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bUpdateInputLandscape_MetaData[] = {
{ "Comment", "// Indicates that the landscape input's source landscape should be updated instead of creating a new component\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Indicates that the landscape input's source landscape should be updated instead of creating a new component" },
};
#endif
void Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bUpdateInputLandscape_SetBit(void* Obj)
{
((UHoudiniInput*)Obj)->bUpdateInputLandscape = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bUpdateInputLandscape = { "bUpdateInputLandscape", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniInput), &Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bUpdateInputLandscape_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bUpdateInputLandscape_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bUpdateInputLandscape_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_LastUndoDeletedInputs_MetaData[] = {
{ "Comment", "// This array is to cache the action of last undo delete action, and redo that action.\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "This array is to cache the action of last undo delete action, and redo that action." },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_LastUndoDeletedInputs = { "LastUndoDeletedInputs", nullptr, (EPropertyFlags)0x0010000400202000, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniInput, LastUndoDeletedInputs), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_LastUndoDeletedInputs_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_LastUndoDeletedInputs_MetaData)) };
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_LastUndoDeletedInputs_Inner = { "LastUndoDeletedInputs", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, Z_Construct_UClass_UHoudiniInputObject_NoRegister, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_LastInsertedInputs_MetaData[] = {
{ "Comment", "// This array is to record the last insert action, for undo input insertion actions.\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "This array is to record the last insert action, for undo input insertion actions." },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_LastInsertedInputs = { "LastInsertedInputs", nullptr, (EPropertyFlags)0x0010000000202000, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniInput, LastInsertedInputs), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_LastInsertedInputs_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_LastInsertedInputs_MetaData)) };
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_LastInsertedInputs_Inner = { "LastInsertedInputs", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, Z_Construct_UClass_UHoudiniInputHoudiniSplineComponent_NoRegister, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_SkeletalInputObjects_MetaData[] = {
{ "Comment", "//-------------------------------------------------------------------------------------------------------------------------\n// Skeletal Inputs\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Skeletal Inputs" },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_SkeletalInputObjects = { "SkeletalInputObjects", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniInput, SkeletalInputObjects), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_SkeletalInputObjects_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_SkeletalInputObjects_MetaData)) };
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_SkeletalInputObjects_Inner = { "SkeletalInputObjects", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, Z_Construct_UClass_UHoudiniInputObject_NoRegister, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_UnrealSplineResolution_MetaData[] = {
{ "Comment", "// Resolution used when converting unreal splines to houdini curves\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Resolution used when converting unreal splines to houdini curves" },
};
#endif
const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_UnrealSplineResolution = { "UnrealSplineResolution", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniInput, UnrealSplineResolution), METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_UnrealSplineResolution_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_UnrealSplineResolution_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bWorldInputBoundSelectorAutoUpdate_MetaData[] = {
{ "Comment", "// Indicates that selected actors by the bound selectors should update automatically\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Indicates that selected actors by the bound selectors should update automatically" },
};
#endif
void Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bWorldInputBoundSelectorAutoUpdate_SetBit(void* Obj)
{
((UHoudiniInput*)Obj)->bWorldInputBoundSelectorAutoUpdate = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bWorldInputBoundSelectorAutoUpdate = { "bWorldInputBoundSelectorAutoUpdate", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniInput), &Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bWorldInputBoundSelectorAutoUpdate_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bWorldInputBoundSelectorAutoUpdate_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bWorldInputBoundSelectorAutoUpdate_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bIsWorldInputBoundSelector_MetaData[] = {
{ "Comment", "// Indicates that this world input is in \"BoundSelector\" mode\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Indicates that this world input is in \"BoundSelector\" mode" },
};
#endif
void Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bIsWorldInputBoundSelector_SetBit(void* Obj)
{
((UHoudiniInput*)Obj)->bIsWorldInputBoundSelector = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bIsWorldInputBoundSelector = { "bIsWorldInputBoundSelector", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniInput), &Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bIsWorldInputBoundSelector_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bIsWorldInputBoundSelector_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bIsWorldInputBoundSelector_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_WorldInputBoundSelectorObjects_MetaData[] = {
{ "Comment", "// Objects used for automatic bound selection\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Objects used for automatic bound selection" },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_WorldInputBoundSelectorObjects = { "WorldInputBoundSelectorObjects", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniInput, WorldInputBoundSelectorObjects), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_WorldInputBoundSelectorObjects_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_WorldInputBoundSelectorObjects_MetaData)) };
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_WorldInputBoundSelectorObjects_Inner = { "WorldInputBoundSelectorObjects", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_WorldInputObjects_MetaData[] = {
{ "Comment", "//-------------------------------------------------------------------------------------------------------------------------\n// World inputs\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "World inputs" },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_WorldInputObjects = { "WorldInputObjects", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniInput, WorldInputObjects), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_WorldInputObjects_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_WorldInputObjects_MetaData)) };
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_WorldInputObjects_Inner = { "WorldInputObjects", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, Z_Construct_UClass_UHoudiniInputObject_NoRegister, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeHasExportTypeChanged_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
};
#endif
void Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeHasExportTypeChanged_SetBit(void* Obj)
{
((UHoudiniInput*)Obj)->bLandscapeHasExportTypeChanged = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeHasExportTypeChanged = { "bLandscapeHasExportTypeChanged", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniInput), &Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeHasExportTypeChanged_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeHasExportTypeChanged_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeHasExportTypeChanged_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_LandscapeInputObjects_MetaData[] = {
{ "Comment", "//-------------------------------------------------------------------------------------------------------------------------\n// Landscape inputs\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Landscape inputs" },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_LandscapeInputObjects = { "LandscapeInputObjects", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniInput, LandscapeInputObjects), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_LandscapeInputObjects_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_LandscapeInputObjects_MetaData)) };
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_LandscapeInputObjects_Inner = { "LandscapeInputObjects", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, Z_Construct_UClass_UHoudiniInputObject_NoRegister, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bAddRotAndScaleAttributesOnCurves_MetaData[] = {
{ "Comment", "// Set this to true to add rot and scale attributes on curve inputs.\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Set this to true to add rot and scale attributes on curve inputs." },
};
#endif
void Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bAddRotAndScaleAttributesOnCurves_SetBit(void* Obj)
{
((UHoudiniInput*)Obj)->bAddRotAndScaleAttributesOnCurves = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bAddRotAndScaleAttributesOnCurves = { "bAddRotAndScaleAttributesOnCurves", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniInput), &Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bAddRotAndScaleAttributesOnCurves_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bAddRotAndScaleAttributesOnCurves_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bAddRotAndScaleAttributesOnCurves_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_DefaultCurveOffset_MetaData[] = {
{ "Comment", "// Offset used when using muiltiple curves\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Offset used when using muiltiple curves" },
};
#endif
const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_DefaultCurveOffset = { "DefaultCurveOffset", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniInput, DefaultCurveOffset), METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_DefaultCurveOffset_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_DefaultCurveOffset_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_CurveInputObjects_MetaData[] = {
{ "Comment", "//-------------------------------------------------------------------------------------------------------------------------\n// Curve/Spline inputs\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Curve/Spline inputs" },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_CurveInputObjects = { "CurveInputObjects", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniInput, CurveInputObjects), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_CurveInputObjects_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_CurveInputObjects_MetaData)) };
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_CurveInputObjects_Inner = { "CurveInputObjects", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, Z_Construct_UClass_UHoudiniInputObject_NoRegister, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bInputAssetConnectedInHoudini_MetaData[] = {
{ "Comment", "// Is set to true if the asset input is actually connected inside Houdini.\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Is set to true if the asset input is actually connected inside Houdini." },
};
#endif
void Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bInputAssetConnectedInHoudini_SetBit(void* Obj)
{
((UHoudiniInput*)Obj)->bInputAssetConnectedInHoudini = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bInputAssetConnectedInHoudini = { "bInputAssetConnectedInHoudini", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniInput), &Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bInputAssetConnectedInHoudini_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bInputAssetConnectedInHoudini_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bInputAssetConnectedInHoudini_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_AssetInputObjects_MetaData[] = {
{ "Comment", "//-------------------------------------------------------------------------------------------------------------------------\n// Asset inputs\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Asset inputs" },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_AssetInputObjects = { "AssetInputObjects", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniInput, AssetInputObjects), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_AssetInputObjects_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_AssetInputObjects_MetaData)) };
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_AssetInputObjects_Inner = { "AssetInputObjects", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, Z_Construct_UClass_UHoudiniInputObject_NoRegister, METADATA_PARAMS(nullptr, 0) };
#if WITH_EDITORONLY_DATA
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_TransformUIExpanded_MetaData[] = {
{ "Comment", "// Are the transform UI expanded ?\n// Values default to false and are actually added to the array in OnTransformUIExpand()\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Are the transform UI expanded ?\nValues default to false and are actually added to the array in OnTransformUIExpand()" },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_TransformUIExpanded = { "TransformUIExpanded", nullptr, (EPropertyFlags)0x0020080800000000, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniInput, TransformUIExpanded), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_TransformUIExpanded_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_TransformUIExpanded_MetaData)) };
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_TransformUIExpanded_Inner = { "TransformUIExpanded", nullptr, (EPropertyFlags)0x0000000800000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), 0, nullptr, METADATA_PARAMS(nullptr, 0) };
#endif // WITH_EDITORONLY_DATA
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bStaticMeshChanged_MetaData[] = {
{ "Comment", "// Is set to true when static mesh used for geometry input has changed.\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Is set to true when static mesh used for geometry input has changed." },
};
#endif
void Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bStaticMeshChanged_SetBit(void* Obj)
{
((UHoudiniInput*)Obj)->bStaticMeshChanged = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bStaticMeshChanged = { "bStaticMeshChanged", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniInput), &Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bStaticMeshChanged_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bStaticMeshChanged_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bStaticMeshChanged_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_GeometryInputObjects_MetaData[] = {
{ "Comment", "//-------------------------------------------------------------------------------------------------------------------------\n// Geometry objects\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Geometry objects" },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_GeometryInputObjects = { "GeometryInputObjects", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniInput, GeometryInputObjects), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_GeometryInputObjects_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_GeometryInputObjects_MetaData)) };
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_GeometryInputObjects_Inner = { "GeometryInputObjects", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, Z_Construct_UClass_UHoudiniInputObject_NoRegister, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bCookOnCurveChanged_MetaData[] = {
{ "Comment", "// Indicates that if trigger cook automatically on curve Input spline modified\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Indicates that if trigger cook automatically on curve Input spline modified" },
};
#endif
void Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bCookOnCurveChanged_SetBit(void* Obj)
{
((UHoudiniInput*)Obj)->bCookOnCurveChanged = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bCookOnCurveChanged = { "bCookOnCurveChanged", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniInput), &Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bCookOnCurveChanged_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bCookOnCurveChanged_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bCookOnCurveChanged_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bExportColliders_MetaData[] = {
{ "Comment", "// Indicates that all colliders in the input should be marshalled to Houdini\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Indicates that all colliders in the input should be marshalled to Houdini" },
};
#endif
void Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bExportColliders_SetBit(void* Obj)
{
((UHoudiniInput*)Obj)->bExportColliders = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bExportColliders = { "bExportColliders", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniInput), &Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bExportColliders_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bExportColliders_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bExportColliders_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bExportSockets_MetaData[] = {
{ "Comment", "// Indicates that all sockets in the input should be marshalled to Houdini\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Indicates that all sockets in the input should be marshalled to Houdini" },
};
#endif
void Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bExportSockets_SetBit(void* Obj)
{
((UHoudiniInput*)Obj)->bExportSockets = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bExportSockets = { "bExportSockets", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniInput), &Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bExportSockets_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bExportSockets_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bExportSockets_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bExportLODs_MetaData[] = {
{ "Comment", "// Indicates that all LODs in the input should be marshalled to Houdini\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Indicates that all LODs in the input should be marshalled to Houdini" },
};
#endif
void Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bExportLODs_SetBit(void* Obj)
{
((UHoudiniInput*)Obj)->bExportLODs = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bExportLODs = { "bExportLODs", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniInput), &Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bExportLODs_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bExportLODs_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bExportLODs_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bImportAsReference_MetaData[] = {
{ "Comment", "// Indicates that all the input objects are imported to Houdini as references instead of actual geo\n// (for Geo/World/Asset input types only)\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Indicates that all the input objects are imported to Houdini as references instead of actual geo\n(for Geo/World/Asset input types only)" },
};
#endif
void Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bImportAsReference_SetBit(void* Obj)
{
((UHoudiniInput*)Obj)->bImportAsReference = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bImportAsReference = { "bImportAsReference", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniInput), &Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bImportAsReference_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bImportAsReference_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bImportAsReference_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bPackBeforeMerge_MetaData[] = {
{ "Comment", "// Indicates that the geometry must be packed before merging it into the input\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Indicates that the geometry must be packed before merging it into the input" },
};
#endif
void Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bPackBeforeMerge_SetBit(void* Obj)
{
((UHoudiniInput*)Obj)->bPackBeforeMerge = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bPackBeforeMerge = { "bPackBeforeMerge", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniInput), &Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bPackBeforeMerge_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bPackBeforeMerge_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bPackBeforeMerge_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_KeepWorldTransform_MetaData[] = {
{ "Comment", "// Is set to true when this input's Transform Type is set to NONE, 2 will use the input's default value\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Is set to true when this input's Transform Type is set to NONE, 2 will use the input's default value" },
};
#endif
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_KeepWorldTransform = { "KeepWorldTransform", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniInput, KeepWorldTransform), Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniXformType, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_KeepWorldTransform_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_KeepWorldTransform_MetaData)) };
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_KeepWorldTransform_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_Help_MetaData[] = {
{ "Comment", "// Help for this parameter/input\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Help for this parameter/input" },
};
#endif
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_Help = { "Help", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniInput, Help), METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_Help_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_Help_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bNeedsToTriggerUpdate_MetaData[] = {
{ "Comment", "// Indicates this input should trigger an HDA update/cook\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Indicates this input should trigger an HDA update/cook" },
};
#endif
void Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bNeedsToTriggerUpdate_SetBit(void* Obj)
{
((UHoudiniInput*)Obj)->bNeedsToTriggerUpdate = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bNeedsToTriggerUpdate = { "bNeedsToTriggerUpdate", nullptr, (EPropertyFlags)0x0020080000202000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniInput), &Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bNeedsToTriggerUpdate_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bNeedsToTriggerUpdate_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bNeedsToTriggerUpdate_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bHasChanged_MetaData[] = {
{ "Comment", "// Indicates data connected to this input should be uploaded\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Indicates data connected to this input should be uploaded" },
};
#endif
void Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bHasChanged_SetBit(void* Obj)
{
((UHoudiniInput*)Obj)->bHasChanged = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bHasChanged = { "bHasChanged", nullptr, (EPropertyFlags)0x0020080000202000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniInput), &Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bHasChanged_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bHasChanged_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bHasChanged_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_CreatedDataNodeIds_MetaData[] = {
{ "Comment", "// Array containing all the node Ids created by this input\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Array containing all the node Ids created by this input" },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_CreatedDataNodeIds = { "CreatedDataNodeIds", nullptr, (EPropertyFlags)0x0020080400202000, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniInput, CreatedDataNodeIds), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_CreatedDataNodeIds_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_CreatedDataNodeIds_MetaData)) };
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_CreatedDataNodeIds_Inner = { "CreatedDataNodeIds", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bIsObjectPathParameter_MetaData[] = {
{ "Comment", "// Indicates if we're an object path parameter input\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Indicates if we're an object path parameter input" },
};
#endif
void Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bIsObjectPathParameter_SetBit(void* Obj)
{
((UHoudiniInput*)Obj)->bIsObjectPathParameter = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bIsObjectPathParameter = { "bIsObjectPathParameter", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniInput), &Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bIsObjectPathParameter_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bIsObjectPathParameter_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bIsObjectPathParameter_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_ParmId_MetaData[] = {
{ "Comment", "// Parameter Id of the associated object path parameter (-1 if we're a SOP input)\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Parameter Id of the associated object path parameter (-1 if we're a SOP input)" },
};
#endif
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_ParmId = { "ParmId", nullptr, (EPropertyFlags)0x0020080400202000, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniInput, ParmId), METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_ParmId_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_ParmId_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_InputIndex_MetaData[] = {
{ "Comment", "// SOP input index (-1 if we're an object path input)\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "SOP input index (-1 if we're an object path input)" },
};
#endif
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_InputIndex = { "InputIndex", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniInput, InputIndex), METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_InputIndex_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_InputIndex_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_InputNodeId_MetaData[] = {
{ "Comment", "// NodeId of the created input node \n// when there is multiple inputs objects, this will be the merge node.\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "NodeId of the created input node\nwhen there is multiple inputs objects, this will be the merge node." },
};
#endif
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_InputNodeId = { "InputNodeId", nullptr, (EPropertyFlags)0x0020080400202000, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniInput, InputNodeId), METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_InputNodeId_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_InputNodeId_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_AssetNodeId_MetaData[] = {
{ "Comment", "// NodeId of the asset / object merge we are associated with\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "NodeId of the asset / object merge we are associated with" },
};
#endif
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_AssetNodeId = { "AssetNodeId", nullptr, (EPropertyFlags)0x0020080000202000, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniInput, AssetNodeId), METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_AssetNodeId_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_AssetNodeId_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_PreviousType_MetaData[] = {
{ "Comment", "// Previous type, used to detect input type changes\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Previous type, used to detect input type changes" },
};
#endif
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_PreviousType = { "PreviousType", nullptr, (EPropertyFlags)0x0020080000202000, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniInput, PreviousType), Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniInputType, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_PreviousType_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_PreviousType_MetaData)) };
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_PreviousType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_Type_MetaData[] = {
{ "Comment", "// Input type\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Input type" },
};
#endif
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_Type = { "Type", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniInput, Type), Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniInputType, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_Type_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_Type_MetaData)) };
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_Type_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_Label_MetaData[] = {
{ "Comment", "// Label of the SOP input or of the object path parameter\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Label of the SOP input or of the object path parameter" },
};
#endif
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_Label = { "Label", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniInput, Label), METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_Label_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_Label_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInput_Statics::NewProp_Name_MetaData[] = {
{ "Comment", "// Name of the input / Object path parameter\n" },
{ "ModuleRelativePath", "Private/HoudiniInput.h" },
{ "ToolTip", "Name of the input / Object path parameter" },
};
#endif
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UClass_UHoudiniInput_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniInput, Name), METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_Name_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::NewProp_Name_MetaData)) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UHoudiniInput_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bCanDeleteHoudiniNodes,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportTileUVs,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportNormalizedUVs,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportLighting,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportMaterials,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeAutoSelectComponent,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeExportSelectionOnly,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_LandscapeExportType,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_LandscapeExportType_Underlying,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bUpdateInputLandscape,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_LastUndoDeletedInputs,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_LastUndoDeletedInputs_Inner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_LastInsertedInputs,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_LastInsertedInputs_Inner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_SkeletalInputObjects,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_SkeletalInputObjects_Inner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_UnrealSplineResolution,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bWorldInputBoundSelectorAutoUpdate,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bIsWorldInputBoundSelector,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_WorldInputBoundSelectorObjects,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_WorldInputBoundSelectorObjects_Inner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_WorldInputObjects,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_WorldInputObjects_Inner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bLandscapeHasExportTypeChanged,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_LandscapeInputObjects,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_LandscapeInputObjects_Inner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bAddRotAndScaleAttributesOnCurves,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_DefaultCurveOffset,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_CurveInputObjects,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_CurveInputObjects_Inner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bInputAssetConnectedInHoudini,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_AssetInputObjects,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_AssetInputObjects_Inner,
#if WITH_EDITORONLY_DATA
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_TransformUIExpanded,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_TransformUIExpanded_Inner,
#endif // WITH_EDITORONLY_DATA
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bStaticMeshChanged,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_GeometryInputObjects,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_GeometryInputObjects_Inner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bCookOnCurveChanged,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bExportColliders,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bExportSockets,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bExportLODs,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bImportAsReference,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bPackBeforeMerge,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_KeepWorldTransform,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_KeepWorldTransform_Underlying,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_Help,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bNeedsToTriggerUpdate,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bHasChanged,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_CreatedDataNodeIds,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_CreatedDataNodeIds_Inner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_bIsObjectPathParameter,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_ParmId,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_InputIndex,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_InputNodeId,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_AssetNodeId,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_PreviousType,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_PreviousType_Underlying,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_Type,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_Type_Underlying,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_Label,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInput_Statics::NewProp_Name,
};
const FCppClassTypeInfoStatic Z_Construct_UClass_UHoudiniInput_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UHoudiniInput>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UHoudiniInput_Statics::ClassParams = {
&UHoudiniInput::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UHoudiniInput_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::PropPointers),
0,
0x001000A0u,
METADATA_PARAMS(Z_Construct_UClass_UHoudiniInput_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInput_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UHoudiniInput()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UHoudiniInput_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UHoudiniInput, 208185491);
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<UHoudiniInput>()
{
return UHoudiniInput::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_UHoudiniInput(Z_Construct_UClass_UHoudiniInput, &UHoudiniInput::StaticClass, TEXT("/Script/HoudiniEngineRuntime"), TEXT("UHoudiniInput"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UHoudiniInput);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,130 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HOUDINIENGINERUNTIME_HoudiniInput_generated_h
#error "HoudiniInput.generated.h already included, missing '#pragma once' in HoudiniInput.h"
#endif
#define HOUDINIENGINERUNTIME_HoudiniInput_generated_h
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInput_h_52_SPARSE_DATA
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInput_h_52_RPC_WRAPPERS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInput_h_52_RPC_WRAPPERS_NO_PURE_DECLS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInput_h_52_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHoudiniInput(); \
friend struct Z_Construct_UClass_UHoudiniInput_Statics; \
public: \
DECLARE_CLASS(UHoudiniInput, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniInput)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInput_h_52_INCLASS \
private: \
static void StaticRegisterNativesUHoudiniInput(); \
friend struct Z_Construct_UClass_UHoudiniInput_Statics; \
public: \
DECLARE_CLASS(UHoudiniInput, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniInput)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInput_h_52_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniInput(const FObjectInitializer& ObjectInitializer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniInput) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniInput); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniInput); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniInput(UHoudiniInput&&); \
NO_API UHoudiniInput(const UHoudiniInput&); \
public:
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInput_h_52_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniInput(UHoudiniInput&&); \
NO_API UHoudiniInput(const UHoudiniInput&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniInput); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniInput); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UHoudiniInput)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInput_h_52_PRIVATE_PROPERTY_OFFSET \
FORCEINLINE static uint32 __PPO__Name() { return STRUCT_OFFSET(UHoudiniInput, Name); } \
FORCEINLINE static uint32 __PPO__Label() { return STRUCT_OFFSET(UHoudiniInput, Label); } \
FORCEINLINE static uint32 __PPO__Type() { return STRUCT_OFFSET(UHoudiniInput, Type); } \
FORCEINLINE static uint32 __PPO__PreviousType() { return STRUCT_OFFSET(UHoudiniInput, PreviousType); } \
FORCEINLINE static uint32 __PPO__AssetNodeId() { return STRUCT_OFFSET(UHoudiniInput, AssetNodeId); } \
FORCEINLINE static uint32 __PPO__InputNodeId() { return STRUCT_OFFSET(UHoudiniInput, InputNodeId); } \
FORCEINLINE static uint32 __PPO__InputIndex() { return STRUCT_OFFSET(UHoudiniInput, InputIndex); } \
FORCEINLINE static uint32 __PPO__ParmId() { return STRUCT_OFFSET(UHoudiniInput, ParmId); } \
FORCEINLINE static uint32 __PPO__bIsObjectPathParameter() { return STRUCT_OFFSET(UHoudiniInput, bIsObjectPathParameter); } \
FORCEINLINE static uint32 __PPO__CreatedDataNodeIds() { return STRUCT_OFFSET(UHoudiniInput, CreatedDataNodeIds); } \
FORCEINLINE static uint32 __PPO__bHasChanged() { return STRUCT_OFFSET(UHoudiniInput, bHasChanged); } \
FORCEINLINE static uint32 __PPO__bNeedsToTriggerUpdate() { return STRUCT_OFFSET(UHoudiniInput, bNeedsToTriggerUpdate); } \
FORCEINLINE static uint32 __PPO__Help() { return STRUCT_OFFSET(UHoudiniInput, Help); } \
FORCEINLINE static uint32 __PPO__KeepWorldTransform() { return STRUCT_OFFSET(UHoudiniInput, KeepWorldTransform); } \
FORCEINLINE static uint32 __PPO__bPackBeforeMerge() { return STRUCT_OFFSET(UHoudiniInput, bPackBeforeMerge); } \
FORCEINLINE static uint32 __PPO__bImportAsReference() { return STRUCT_OFFSET(UHoudiniInput, bImportAsReference); } \
FORCEINLINE static uint32 __PPO__bExportLODs() { return STRUCT_OFFSET(UHoudiniInput, bExportLODs); } \
FORCEINLINE static uint32 __PPO__bExportSockets() { return STRUCT_OFFSET(UHoudiniInput, bExportSockets); } \
FORCEINLINE static uint32 __PPO__bExportColliders() { return STRUCT_OFFSET(UHoudiniInput, bExportColliders); } \
FORCEINLINE static uint32 __PPO__bCookOnCurveChanged() { return STRUCT_OFFSET(UHoudiniInput, bCookOnCurveChanged); } \
FORCEINLINE static uint32 __PPO__GeometryInputObjects() { return STRUCT_OFFSET(UHoudiniInput, GeometryInputObjects); } \
FORCEINLINE static uint32 __PPO__bStaticMeshChanged() { return STRUCT_OFFSET(UHoudiniInput, bStaticMeshChanged); } \
FORCEINLINE static uint32 __PPO__AssetInputObjects() { return STRUCT_OFFSET(UHoudiniInput, AssetInputObjects); } \
FORCEINLINE static uint32 __PPO__bInputAssetConnectedInHoudini() { return STRUCT_OFFSET(UHoudiniInput, bInputAssetConnectedInHoudini); } \
FORCEINLINE static uint32 __PPO__CurveInputObjects() { return STRUCT_OFFSET(UHoudiniInput, CurveInputObjects); } \
FORCEINLINE static uint32 __PPO__DefaultCurveOffset() { return STRUCT_OFFSET(UHoudiniInput, DefaultCurveOffset); } \
FORCEINLINE static uint32 __PPO__bAddRotAndScaleAttributesOnCurves() { return STRUCT_OFFSET(UHoudiniInput, bAddRotAndScaleAttributesOnCurves); } \
FORCEINLINE static uint32 __PPO__LandscapeInputObjects() { return STRUCT_OFFSET(UHoudiniInput, LandscapeInputObjects); } \
FORCEINLINE static uint32 __PPO__bLandscapeHasExportTypeChanged() { return STRUCT_OFFSET(UHoudiniInput, bLandscapeHasExportTypeChanged); } \
FORCEINLINE static uint32 __PPO__WorldInputObjects() { return STRUCT_OFFSET(UHoudiniInput, WorldInputObjects); } \
FORCEINLINE static uint32 __PPO__WorldInputBoundSelectorObjects() { return STRUCT_OFFSET(UHoudiniInput, WorldInputBoundSelectorObjects); } \
FORCEINLINE static uint32 __PPO__bIsWorldInputBoundSelector() { return STRUCT_OFFSET(UHoudiniInput, bIsWorldInputBoundSelector); } \
FORCEINLINE static uint32 __PPO__bWorldInputBoundSelectorAutoUpdate() { return STRUCT_OFFSET(UHoudiniInput, bWorldInputBoundSelectorAutoUpdate); } \
FORCEINLINE static uint32 __PPO__UnrealSplineResolution() { return STRUCT_OFFSET(UHoudiniInput, UnrealSplineResolution); } \
FORCEINLINE static uint32 __PPO__SkeletalInputObjects() { return STRUCT_OFFSET(UHoudiniInput, SkeletalInputObjects); }
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInput_h_49_PROLOG
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInput_h_52_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInput_h_52_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInput_h_52_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInput_h_52_RPC_WRAPPERS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInput_h_52_INCLASS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInput_h_52_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInput_h_52_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInput_h_52_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInput_h_52_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInput_h_52_RPC_WRAPPERS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInput_h_52_INCLASS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInput_h_52_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<class UHoudiniInput>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInput_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,76 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "HoudiniEngineRuntime/Private/HoudiniInputTypes.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHoudiniInputTypes() {}
// Cross Module References
HOUDINIENGINERUNTIME_API UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniXformType();
UPackage* Z_Construct_UPackage__Script_HoudiniEngineRuntime();
// End Cross Module References
static UEnum* EHoudiniXformType_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniXformType, Z_Construct_UPackage__Script_HoudiniEngineRuntime(), TEXT("EHoudiniXformType"));
}
return Singleton;
}
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniXformType>()
{
return EHoudiniXformType_StaticEnum();
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EHoudiniXformType(EHoudiniXformType_StaticEnum, TEXT("/Script/HoudiniEngineRuntime"), TEXT("EHoudiniXformType"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniXformType_Hash() { return 143364989U; }
UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniXformType()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_HoudiniEngineRuntime();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EHoudiniXformType"), 0, Get_Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniXformType_Hash(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EHoudiniXformType::None", (int64)EHoudiniXformType::None },
{ "EHoudiniXformType::IntoThisObject", (int64)EHoudiniXformType::IntoThisObject },
{ "EHoudiniXformType::Auto", (int64)EHoudiniXformType::Auto },
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Auto.Name", "EHoudiniXformType::Auto" },
{ "IntoThisObject.Name", "EHoudiniXformType::IntoThisObject" },
{ "ModuleRelativePath", "Private/HoudiniInputTypes.h" },
{ "None.Name", "EHoudiniXformType::None" },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
nullptr,
"EHoudiniXformType",
"EHoudiniXformType",
Enumerators,
UE_ARRAY_COUNT(Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
UE4CodeGen_Private::EDynamicType::NotDynamic,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,28 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HOUDINIENGINERUNTIME_HoudiniInputTypes_generated_h
#error "HoudiniInputTypes.generated.h already included, missing '#pragma once' in HoudiniInputTypes.h"
#endif
#define HOUDINIENGINERUNTIME_HoudiniInputTypes_generated_h
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInputTypes_h
#define FOREACH_ENUM_EHOUDINIXFORMTYPE(op) \
op(EHoudiniXformType::None) \
op(EHoudiniXformType::IntoThisObject) \
op(EHoudiniXformType::Auto)
enum class EHoudiniXformType : uint8;
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniXformType>();
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,119 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "HoudiniEngineRuntime/Private/HoudiniInstancedActorComponent.h"
#include "Serialization/ArchiveUObjectFromStructuredArchive.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHoudiniInstancedActorComponent() {}
// Cross Module References
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniInstancedActorComponent_NoRegister();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniInstancedActorComponent();
ENGINE_API UClass* Z_Construct_UClass_USceneComponent();
UPackage* Z_Construct_UPackage__Script_HoudiniEngineRuntime();
ENGINE_API UClass* Z_Construct_UClass_AActor_NoRegister();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject_NoRegister();
// End Cross Module References
void UHoudiniInstancedActorComponent::StaticRegisterNativesUHoudiniInstancedActorComponent()
{
}
UClass* Z_Construct_UClass_UHoudiniInstancedActorComponent_NoRegister()
{
return UHoudiniInstancedActorComponent::StaticClass();
}
struct Z_Construct_UClass_UHoudiniInstancedActorComponent_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_InstancedActors_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_InstancedActors;
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_InstancedActors_Inner;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_InstancedObject_MetaData[];
#endif
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_InstancedObject;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UHoudiniInstancedActorComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_USceneComponent,
(UObject* (*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInstancedActorComponent_Statics::Class_MetaDataParams[] = {
{ "HideCategories", "Trigger PhysicsVolume" },
{ "IncludePath", "HoudiniInstancedActorComponent.h" },
{ "ModuleRelativePath", "Private/HoudiniInstancedActorComponent.h" },
};
#endif
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInstancedActorComponent_Statics::NewProp_InstancedActors_MetaData[] = {
{ "Category", "Instances" },
{ "ModuleRelativePath", "Private/HoudiniInstancedActorComponent.h" },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UHoudiniInstancedActorComponent_Statics::NewProp_InstancedActors = { "InstancedActors", nullptr, (EPropertyFlags)0x0040000000020801, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniInstancedActorComponent, InstancedActors), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInstancedActorComponent_Statics::NewProp_InstancedActors_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInstancedActorComponent_Statics::NewProp_InstancedActors_MetaData)) };
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UHoudiniInstancedActorComponent_Statics::NewProp_InstancedActors_Inner = { "InstancedActors", nullptr, (EPropertyFlags)0x0000000000020000, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, Z_Construct_UClass_AActor_NoRegister, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniInstancedActorComponent_Statics::NewProp_InstancedObject_MetaData[] = {
{ "Category", "Instances" },
{ "ModuleRelativePath", "Private/HoudiniInstancedActorComponent.h" },
};
#endif
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UHoudiniInstancedActorComponent_Statics::NewProp_InstancedObject = { "InstancedObject", nullptr, (EPropertyFlags)0x0040000000020001, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniInstancedActorComponent, InstancedObject), Z_Construct_UClass_UObject_NoRegister, METADATA_PARAMS(Z_Construct_UClass_UHoudiniInstancedActorComponent_Statics::NewProp_InstancedObject_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInstancedActorComponent_Statics::NewProp_InstancedObject_MetaData)) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UHoudiniInstancedActorComponent_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInstancedActorComponent_Statics::NewProp_InstancedActors,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInstancedActorComponent_Statics::NewProp_InstancedActors_Inner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniInstancedActorComponent_Statics::NewProp_InstancedObject,
};
const FCppClassTypeInfoStatic Z_Construct_UClass_UHoudiniInstancedActorComponent_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UHoudiniInstancedActorComponent>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UHoudiniInstancedActorComponent_Statics::ClassParams = {
&UHoudiniInstancedActorComponent::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UHoudiniInstancedActorComponent_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInstancedActorComponent_Statics::PropPointers),
0,
0x00B000A4u,
METADATA_PARAMS(Z_Construct_UClass_UHoudiniInstancedActorComponent_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniInstancedActorComponent_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UHoudiniInstancedActorComponent()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UHoudiniInstancedActorComponent_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UHoudiniInstancedActorComponent, 3605643255);
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<UHoudiniInstancedActorComponent>()
{
return UHoudiniInstancedActorComponent::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_UHoudiniInstancedActorComponent(Z_Construct_UClass_UHoudiniInstancedActorComponent, &UHoudiniInstancedActorComponent::StaticClass, TEXT("/Script/HoudiniEngineRuntime"), TEXT("UHoudiniInstancedActorComponent"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UHoudiniInstancedActorComponent);
IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(UHoudiniInstancedActorComponent)
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,105 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HOUDINIENGINERUNTIME_HoudiniInstancedActorComponent_generated_h
#error "HoudiniInstancedActorComponent.generated.h already included, missing '#pragma once' in HoudiniInstancedActorComponent.h"
#endif
#define HOUDINIENGINERUNTIME_HoudiniInstancedActorComponent_generated_h
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInstancedActorComponent_h_37_SPARSE_DATA
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInstancedActorComponent_h_37_RPC_WRAPPERS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInstancedActorComponent_h_37_RPC_WRAPPERS_NO_PURE_DECLS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInstancedActorComponent_h_37_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UHoudiniInstancedActorComponent, NO_API)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInstancedActorComponent_h_37_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHoudiniInstancedActorComponent(); \
friend struct Z_Construct_UClass_UHoudiniInstancedActorComponent_Statics; \
public: \
DECLARE_CLASS(UHoudiniInstancedActorComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniInstancedActorComponent) \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInstancedActorComponent_h_37_ARCHIVESERIALIZER
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInstancedActorComponent_h_37_INCLASS \
private: \
static void StaticRegisterNativesUHoudiniInstancedActorComponent(); \
friend struct Z_Construct_UClass_UHoudiniInstancedActorComponent_Statics; \
public: \
DECLARE_CLASS(UHoudiniInstancedActorComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniInstancedActorComponent) \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInstancedActorComponent_h_37_ARCHIVESERIALIZER
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInstancedActorComponent_h_37_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniInstancedActorComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniInstancedActorComponent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniInstancedActorComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniInstancedActorComponent); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniInstancedActorComponent(UHoudiniInstancedActorComponent&&); \
NO_API UHoudiniInstancedActorComponent(const UHoudiniInstancedActorComponent&); \
public:
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInstancedActorComponent_h_37_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniInstancedActorComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniInstancedActorComponent(UHoudiniInstancedActorComponent&&); \
NO_API UHoudiniInstancedActorComponent(const UHoudiniInstancedActorComponent&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniInstancedActorComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniInstancedActorComponent); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniInstancedActorComponent)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInstancedActorComponent_h_37_PRIVATE_PROPERTY_OFFSET \
FORCEINLINE static uint32 __PPO__InstancedObject() { return STRUCT_OFFSET(UHoudiniInstancedActorComponent, InstancedObject); } \
FORCEINLINE static uint32 __PPO__InstancedActors() { return STRUCT_OFFSET(UHoudiniInstancedActorComponent, InstancedActors); }
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInstancedActorComponent_h_34_PROLOG
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInstancedActorComponent_h_37_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInstancedActorComponent_h_37_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInstancedActorComponent_h_37_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInstancedActorComponent_h_37_RPC_WRAPPERS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInstancedActorComponent_h_37_INCLASS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInstancedActorComponent_h_37_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInstancedActorComponent_h_37_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInstancedActorComponent_h_37_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInstancedActorComponent_h_37_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInstancedActorComponent_h_37_RPC_WRAPPERS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInstancedActorComponent_h_37_INCLASS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInstancedActorComponent_h_37_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class HoudiniInstancedActorComponent."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<class UHoudiniInstancedActorComponent>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniInstancedActorComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,138 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "HoudiniEngineRuntime/Private/HoudiniMeshSplitInstancerComponent.h"
#include "Serialization/ArchiveUObjectFromStructuredArchive.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHoudiniMeshSplitInstancerComponent() {}
// Cross Module References
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_NoRegister();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent();
ENGINE_API UClass* Z_Construct_UClass_USceneComponent();
UPackage* Z_Construct_UPackage__Script_HoudiniEngineRuntime();
ENGINE_API UClass* Z_Construct_UClass_UStaticMesh_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UMaterialInterface_NoRegister();
ENGINE_API UClass* Z_Construct_UClass_UStaticMeshComponent_NoRegister();
// End Cross Module References
void UHoudiniMeshSplitInstancerComponent::StaticRegisterNativesUHoudiniMeshSplitInstancerComponent()
{
}
UClass* Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_NoRegister()
{
return UHoudiniMeshSplitInstancerComponent::StaticClass();
}
struct Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_InstancedMesh_MetaData[];
#endif
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_InstancedMesh;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_OverrideMaterials_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_OverrideMaterials;
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_OverrideMaterials_Inner;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Instances_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_Instances;
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Instances_Inner;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_USceneComponent,
(UObject* (*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_Statics::Class_MetaDataParams[] = {
{ "Comment", "/**\n* UHoudiniMeshSplitInstancerComponent is used to manage a single static mesh being\n* 'instanced' multiple times by multiple UStaticMeshComponents. This is as opposed to the\n* UInstancedStaticMeshComponent wherein a single mesh is instanced multiple times by one component.\n*/" },
{ "HideCategories", "Trigger PhysicsVolume" },
{ "IncludePath", "HoudiniMeshSplitInstancerComponent.h" },
{ "ModuleRelativePath", "Private/HoudiniMeshSplitInstancerComponent.h" },
{ "ToolTip", "UHoudiniMeshSplitInstancerComponent is used to manage a single static mesh being\n'instanced' multiple times by multiple UStaticMeshComponents. This is as opposed to the\nUInstancedStaticMeshComponent wherein a single mesh is instanced multiple times by one component." },
};
#endif
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_Statics::NewProp_InstancedMesh_MetaData[] = {
{ "Category", "Instances" },
{ "ModuleRelativePath", "Private/HoudiniMeshSplitInstancerComponent.h" },
};
#endif
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_Statics::NewProp_InstancedMesh = { "InstancedMesh", nullptr, (EPropertyFlags)0x0040000000020001, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniMeshSplitInstancerComponent, InstancedMesh), Z_Construct_UClass_UStaticMesh_NoRegister, METADATA_PARAMS(Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_Statics::NewProp_InstancedMesh_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_Statics::NewProp_InstancedMesh_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_Statics::NewProp_OverrideMaterials_MetaData[] = {
{ "Category", "Instances" },
{ "ModuleRelativePath", "Private/HoudiniMeshSplitInstancerComponent.h" },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_Statics::NewProp_OverrideMaterials = { "OverrideMaterials", nullptr, (EPropertyFlags)0x0040000000020801, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniMeshSplitInstancerComponent, OverrideMaterials), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_Statics::NewProp_OverrideMaterials_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_Statics::NewProp_OverrideMaterials_MetaData)) };
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_Statics::NewProp_OverrideMaterials_Inner = { "OverrideMaterials", nullptr, (EPropertyFlags)0x0000000000020000, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, Z_Construct_UClass_UMaterialInterface_NoRegister, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_Statics::NewProp_Instances_MetaData[] = {
{ "Category", "Instances" },
{ "EditInline", "true" },
{ "ModuleRelativePath", "Private/HoudiniMeshSplitInstancerComponent.h" },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_Statics::NewProp_Instances = { "Instances", nullptr, (EPropertyFlags)0x0040008000020809, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniMeshSplitInstancerComponent, Instances), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_Statics::NewProp_Instances_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_Statics::NewProp_Instances_MetaData)) };
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_Statics::NewProp_Instances_Inner = { "Instances", nullptr, (EPropertyFlags)0x00000000000a0008, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, Z_Construct_UClass_UStaticMeshComponent_NoRegister, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_Statics::NewProp_InstancedMesh,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_Statics::NewProp_OverrideMaterials,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_Statics::NewProp_OverrideMaterials_Inner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_Statics::NewProp_Instances,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_Statics::NewProp_Instances_Inner,
};
const FCppClassTypeInfoStatic Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UHoudiniMeshSplitInstancerComponent>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_Statics::ClassParams = {
&UHoudiniMeshSplitInstancerComponent::StaticClass,
"Engine",
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_Statics::PropPointers),
0,
0x00B000A4u,
METADATA_PARAMS(Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UHoudiniMeshSplitInstancerComponent, 1411930215);
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<UHoudiniMeshSplitInstancerComponent>()
{
return UHoudiniMeshSplitInstancerComponent::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_UHoudiniMeshSplitInstancerComponent(Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent, &UHoudiniMeshSplitInstancerComponent::StaticClass, TEXT("/Script/HoudiniEngineRuntime"), TEXT("UHoudiniMeshSplitInstancerComponent"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UHoudiniMeshSplitInstancerComponent);
IMPLEMENT_FSTRUCTUREDARCHIVE_SERIALIZER(UHoudiniMeshSplitInstancerComponent)
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,106 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HOUDINIENGINERUNTIME_HoudiniMeshSplitInstancerComponent_generated_h
#error "HoudiniMeshSplitInstancerComponent.generated.h already included, missing '#pragma once' in HoudiniMeshSplitInstancerComponent.h"
#endif
#define HOUDINIENGINERUNTIME_HoudiniMeshSplitInstancerComponent_generated_h
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniMeshSplitInstancerComponent_h_43_SPARSE_DATA
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniMeshSplitInstancerComponent_h_43_RPC_WRAPPERS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniMeshSplitInstancerComponent_h_43_RPC_WRAPPERS_NO_PURE_DECLS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniMeshSplitInstancerComponent_h_43_ARCHIVESERIALIZER \
DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UHoudiniMeshSplitInstancerComponent, NO_API)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniMeshSplitInstancerComponent_h_43_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHoudiniMeshSplitInstancerComponent(); \
friend struct Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_Statics; \
public: \
DECLARE_CLASS(UHoudiniMeshSplitInstancerComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniMeshSplitInstancerComponent) \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniMeshSplitInstancerComponent_h_43_ARCHIVESERIALIZER
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniMeshSplitInstancerComponent_h_43_INCLASS \
private: \
static void StaticRegisterNativesUHoudiniMeshSplitInstancerComponent(); \
friend struct Z_Construct_UClass_UHoudiniMeshSplitInstancerComponent_Statics; \
public: \
DECLARE_CLASS(UHoudiniMeshSplitInstancerComponent, USceneComponent, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniMeshSplitInstancerComponent) \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniMeshSplitInstancerComponent_h_43_ARCHIVESERIALIZER
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniMeshSplitInstancerComponent_h_43_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniMeshSplitInstancerComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniMeshSplitInstancerComponent) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniMeshSplitInstancerComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniMeshSplitInstancerComponent); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniMeshSplitInstancerComponent(UHoudiniMeshSplitInstancerComponent&&); \
NO_API UHoudiniMeshSplitInstancerComponent(const UHoudiniMeshSplitInstancerComponent&); \
public:
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniMeshSplitInstancerComponent_h_43_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniMeshSplitInstancerComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniMeshSplitInstancerComponent(UHoudiniMeshSplitInstancerComponent&&); \
NO_API UHoudiniMeshSplitInstancerComponent(const UHoudiniMeshSplitInstancerComponent&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniMeshSplitInstancerComponent); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniMeshSplitInstancerComponent); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniMeshSplitInstancerComponent)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniMeshSplitInstancerComponent_h_43_PRIVATE_PROPERTY_OFFSET \
FORCEINLINE static uint32 __PPO__Instances() { return STRUCT_OFFSET(UHoudiniMeshSplitInstancerComponent, Instances); } \
FORCEINLINE static uint32 __PPO__OverrideMaterials() { return STRUCT_OFFSET(UHoudiniMeshSplitInstancerComponent, OverrideMaterials); } \
FORCEINLINE static uint32 __PPO__InstancedMesh() { return STRUCT_OFFSET(UHoudiniMeshSplitInstancerComponent, InstancedMesh); }
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniMeshSplitInstancerComponent_h_40_PROLOG
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniMeshSplitInstancerComponent_h_43_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniMeshSplitInstancerComponent_h_43_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniMeshSplitInstancerComponent_h_43_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniMeshSplitInstancerComponent_h_43_RPC_WRAPPERS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniMeshSplitInstancerComponent_h_43_INCLASS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniMeshSplitInstancerComponent_h_43_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniMeshSplitInstancerComponent_h_43_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniMeshSplitInstancerComponent_h_43_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniMeshSplitInstancerComponent_h_43_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniMeshSplitInstancerComponent_h_43_RPC_WRAPPERS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniMeshSplitInstancerComponent_h_43_INCLASS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniMeshSplitInstancerComponent_h_43_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class HoudiniMeshSplitInstancerComponent."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<class UHoudiniMeshSplitInstancerComponent>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniMeshSplitInstancerComponent_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,316 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HOUDINIENGINERUNTIME_HoudiniOutput_generated_h
#error "HoudiniOutput.generated.h already included, missing '#pragma once' in HoudiniOutput.h"
#endif
#define HOUDINIENGINERUNTIME_HoudiniOutput_generated_h
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_364_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FHoudiniOutputObject_Statics; \
static class UScriptStruct* StaticStruct();
template<> HOUDINIENGINERUNTIME_API UScriptStruct* StaticStruct<struct FHoudiniOutputObject>();
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_354_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FHoudiniBakedOutput_Statics; \
static class UScriptStruct* StaticStruct();
template<> HOUDINIENGINERUNTIME_API UScriptStruct* StaticStruct<struct FHoudiniBakedOutput>();
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_292_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FHoudiniBakedOutputObject_Statics; \
static class UScriptStruct* StaticStruct();
template<> HOUDINIENGINERUNTIME_API UScriptStruct* StaticStruct<struct FHoudiniBakedOutputObject>();
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_222_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FHoudiniInstancedOutput_Statics; \
static class UScriptStruct* StaticStruct();
template<> HOUDINIENGINERUNTIME_API UScriptStruct* StaticStruct<struct FHoudiniInstancedOutput>();
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_191_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FHoudiniBakedOutputObjectIdentifier_Statics; \
static class UScriptStruct* StaticStruct();
template<> HOUDINIENGINERUNTIME_API UScriptStruct* StaticStruct<struct FHoudiniBakedOutputObjectIdentifier>();
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_135_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FHoudiniOutputObjectIdentifier_Statics; \
static class UScriptStruct* StaticStruct();
template<> HOUDINIENGINERUNTIME_API UScriptStruct* StaticStruct<struct FHoudiniOutputObjectIdentifier>();
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_53_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FHoudiniCurveOutputProperties_Statics; \
static class UScriptStruct* StaticStruct();
template<> HOUDINIENGINERUNTIME_API UScriptStruct* StaticStruct<struct FHoudiniCurveOutputProperties>();
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_75_SPARSE_DATA
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_75_RPC_WRAPPERS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_75_RPC_WRAPPERS_NO_PURE_DECLS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_75_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHoudiniLandscapePtr(); \
friend struct Z_Construct_UClass_UHoudiniLandscapePtr_Statics; \
public: \
DECLARE_CLASS(UHoudiniLandscapePtr, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniLandscapePtr)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_75_INCLASS \
private: \
static void StaticRegisterNativesUHoudiniLandscapePtr(); \
friend struct Z_Construct_UClass_UHoudiniLandscapePtr_Statics; \
public: \
DECLARE_CLASS(UHoudiniLandscapePtr, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniLandscapePtr)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_75_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniLandscapePtr(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniLandscapePtr) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniLandscapePtr); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniLandscapePtr); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniLandscapePtr(UHoudiniLandscapePtr&&); \
NO_API UHoudiniLandscapePtr(const UHoudiniLandscapePtr&); \
public:
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_75_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniLandscapePtr(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniLandscapePtr(UHoudiniLandscapePtr&&); \
NO_API UHoudiniLandscapePtr(const UHoudiniLandscapePtr&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniLandscapePtr); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniLandscapePtr); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniLandscapePtr)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_75_PRIVATE_PROPERTY_OFFSET
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_72_PROLOG
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_75_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_75_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_75_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_75_RPC_WRAPPERS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_75_INCLASS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_75_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_75_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_75_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_75_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_75_RPC_WRAPPERS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_75_INCLASS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_75_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class HoudiniLandscapePtr."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<class UHoudiniLandscapePtr>();
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_108_SPARSE_DATA
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_108_RPC_WRAPPERS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_108_RPC_WRAPPERS_NO_PURE_DECLS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_108_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHoudiniLandscapeEditLayer(); \
friend struct Z_Construct_UClass_UHoudiniLandscapeEditLayer_Statics; \
public: \
DECLARE_CLASS(UHoudiniLandscapeEditLayer, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniLandscapeEditLayer)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_108_INCLASS \
private: \
static void StaticRegisterNativesUHoudiniLandscapeEditLayer(); \
friend struct Z_Construct_UClass_UHoudiniLandscapeEditLayer_Statics; \
public: \
DECLARE_CLASS(UHoudiniLandscapeEditLayer, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniLandscapeEditLayer)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_108_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniLandscapeEditLayer(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniLandscapeEditLayer) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniLandscapeEditLayer); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniLandscapeEditLayer); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniLandscapeEditLayer(UHoudiniLandscapeEditLayer&&); \
NO_API UHoudiniLandscapeEditLayer(const UHoudiniLandscapeEditLayer&); \
public:
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_108_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniLandscapeEditLayer(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniLandscapeEditLayer(UHoudiniLandscapeEditLayer&&); \
NO_API UHoudiniLandscapeEditLayer(const UHoudiniLandscapeEditLayer&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniLandscapeEditLayer); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniLandscapeEditLayer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniLandscapeEditLayer)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_108_PRIVATE_PROPERTY_OFFSET
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_105_PROLOG
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_108_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_108_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_108_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_108_RPC_WRAPPERS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_108_INCLASS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_108_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_108_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_108_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_108_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_108_RPC_WRAPPERS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_108_INCLASS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_108_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<class UHoudiniLandscapeEditLayer>();
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_430_SPARSE_DATA
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_430_RPC_WRAPPERS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_430_RPC_WRAPPERS_NO_PURE_DECLS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_430_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHoudiniOutput(); \
friend struct Z_Construct_UClass_UHoudiniOutput_Statics; \
public: \
DECLARE_CLASS(UHoudiniOutput, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniOutput)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_430_INCLASS \
private: \
static void StaticRegisterNativesUHoudiniOutput(); \
friend struct Z_Construct_UClass_UHoudiniOutput_Statics; \
public: \
DECLARE_CLASS(UHoudiniOutput, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniOutput)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_430_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniOutput(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniOutput) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniOutput); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniOutput); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniOutput(UHoudiniOutput&&); \
NO_API UHoudiniOutput(const UHoudiniOutput&); \
public:
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_430_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniOutput(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniOutput(UHoudiniOutput&&); \
NO_API UHoudiniOutput(const UHoudiniOutput&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniOutput); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniOutput); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniOutput)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_430_PRIVATE_PROPERTY_OFFSET \
FORCEINLINE static uint32 __PPO__Type() { return STRUCT_OFFSET(UHoudiniOutput, Type); } \
FORCEINLINE static uint32 __PPO__HoudiniGeoPartObjects() { return STRUCT_OFFSET(UHoudiniOutput, HoudiniGeoPartObjects); } \
FORCEINLINE static uint32 __PPO__OutputObjects() { return STRUCT_OFFSET(UHoudiniOutput, OutputObjects); } \
FORCEINLINE static uint32 __PPO__InstancedOutputs() { return STRUCT_OFFSET(UHoudiniOutput, InstancedOutputs); } \
FORCEINLINE static uint32 __PPO__AssignementMaterials() { return STRUCT_OFFSET(UHoudiniOutput, AssignementMaterials); } \
FORCEINLINE static uint32 __PPO__ReplacementMaterials() { return STRUCT_OFFSET(UHoudiniOutput, ReplacementMaterials); } \
FORCEINLINE static uint32 __PPO__bLandscapeWorldComposition() { return STRUCT_OFFSET(UHoudiniOutput, bLandscapeWorldComposition); } \
FORCEINLINE static uint32 __PPO__HoudiniCreatedSocketActors() { return STRUCT_OFFSET(UHoudiniOutput, HoudiniCreatedSocketActors); } \
FORCEINLINE static uint32 __PPO__HoudiniAttachedSocketActors() { return STRUCT_OFFSET(UHoudiniOutput, HoudiniAttachedSocketActors); } \
FORCEINLINE static uint32 __PPO__bIsEditableNode() { return STRUCT_OFFSET(UHoudiniOutput, bIsEditableNode); } \
FORCEINLINE static uint32 __PPO__bHasEditableNodeBuilt() { return STRUCT_OFFSET(UHoudiniOutput, bHasEditableNodeBuilt); } \
FORCEINLINE static uint32 __PPO__bIsUpdating() { return STRUCT_OFFSET(UHoudiniOutput, bIsUpdating); } \
FORCEINLINE static uint32 __PPO__bCanDeleteHoudiniNodes() { return STRUCT_OFFSET(UHoudiniOutput, bCanDeleteHoudiniNodes); }
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_427_PROLOG
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_430_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_430_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_430_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_430_RPC_WRAPPERS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_430_INCLASS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_430_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_430_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_430_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_430_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_430_RPC_WRAPPERS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_430_INCLASS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h_430_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class HoudiniOutput."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<class UHoudiniOutput>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniOutput_h
#define FOREACH_ENUM_EHOUDINICURVEOUTPUTTYPE(op) \
op(EHoudiniCurveOutputType::UnrealSpline) \
op(EHoudiniCurveOutputType::HoudiniSpline)
enum class EHoudiniCurveOutputType : uint8;
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniCurveOutputType>();
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,352 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HOUDINIENGINERUNTIME_HoudiniPDGAssetLink_generated_h
#error "HoudiniPDGAssetLink.generated.h already included, missing '#pragma once' in HoudiniPDGAssetLink.h"
#endif
#define HOUDINIENGINERUNTIME_HoudiniPDGAssetLink_generated_h
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_361_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FHoudiniPDGWorkResultObjectBakedOutput_Statics; \
static class UScriptStruct* StaticStruct();
template<> HOUDINIENGINERUNTIME_API UScriptStruct* StaticStruct<struct FHoudiniPDGWorkResultObjectBakedOutput>();
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_319_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FAggregatedWorkItemTally_Statics; \
static class UScriptStruct* StaticStruct(); \
FORCEINLINE static uint32 __PPO__TotalWorkItems() { return STRUCT_OFFSET(FAggregatedWorkItemTally, TotalWorkItems); } \
FORCEINLINE static uint32 __PPO__WaitingWorkItems() { return STRUCT_OFFSET(FAggregatedWorkItemTally, WaitingWorkItems); } \
FORCEINLINE static uint32 __PPO__ScheduledWorkItems() { return STRUCT_OFFSET(FAggregatedWorkItemTally, ScheduledWorkItems); } \
FORCEINLINE static uint32 __PPO__CookingWorkItems() { return STRUCT_OFFSET(FAggregatedWorkItemTally, CookingWorkItems); } \
FORCEINLINE static uint32 __PPO__CookedWorkItems() { return STRUCT_OFFSET(FAggregatedWorkItemTally, CookedWorkItems); } \
FORCEINLINE static uint32 __PPO__ErroredWorkItems() { return STRUCT_OFFSET(FAggregatedWorkItemTally, ErroredWorkItems); } \
FORCEINLINE static uint32 __PPO__CookCancelledWorkItems() { return STRUCT_OFFSET(FAggregatedWorkItemTally, CookCancelledWorkItems); } \
typedef FWorkItemTallyBase Super;
template<> HOUDINIENGINERUNTIME_API UScriptStruct* StaticStruct<struct FAggregatedWorkItemTally>();
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_257_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FWorkItemTally_Statics; \
static class UScriptStruct* StaticStruct(); \
FORCEINLINE static uint32 __PPO__AllWorkItems() { return STRUCT_OFFSET(FWorkItemTally, AllWorkItems); } \
FORCEINLINE static uint32 __PPO__WaitingWorkItems() { return STRUCT_OFFSET(FWorkItemTally, WaitingWorkItems); } \
FORCEINLINE static uint32 __PPO__ScheduledWorkItems() { return STRUCT_OFFSET(FWorkItemTally, ScheduledWorkItems); } \
FORCEINLINE static uint32 __PPO__CookingWorkItems() { return STRUCT_OFFSET(FWorkItemTally, CookingWorkItems); } \
FORCEINLINE static uint32 __PPO__CookedWorkItems() { return STRUCT_OFFSET(FWorkItemTally, CookedWorkItems); } \
FORCEINLINE static uint32 __PPO__ErroredWorkItems() { return STRUCT_OFFSET(FWorkItemTally, ErroredWorkItems); } \
FORCEINLINE static uint32 __PPO__CookCancelledWorkItems() { return STRUCT_OFFSET(FWorkItemTally, CookCancelledWorkItems); } \
typedef FWorkItemTallyBase Super;
template<> HOUDINIENGINERUNTIME_API UScriptStruct* StaticStruct<struct FWorkItemTally>();
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_223_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FWorkItemTallyBase_Statics; \
static class UScriptStruct* StaticStruct();
template<> HOUDINIENGINERUNTIME_API UScriptStruct* StaticStruct<struct FWorkItemTallyBase>();
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_177_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FTOPWorkResult_Statics; \
static class UScriptStruct* StaticStruct();
template<> HOUDINIENGINERUNTIME_API UScriptStruct* StaticStruct<struct FTOPWorkResult>();
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_106_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FTOPWorkResultObject_Statics; \
static class UScriptStruct* StaticStruct(); \
FORCEINLINE static uint32 __PPO__ResultOutputs() { return STRUCT_OFFSET(FTOPWorkResultObject, ResultOutputs); } \
FORCEINLINE static uint32 __PPO__bAutoBakedSinceLastLoad() { return STRUCT_OFFSET(FTOPWorkResultObject, bAutoBakedSinceLastLoad); } \
FORCEINLINE static uint32 __PPO__OutputObjectsToDelete() { return STRUCT_OFFSET(FTOPWorkResultObject, OutputObjectsToDelete); } \
FORCEINLINE static uint32 __PPO__OutputActorOwner() { return STRUCT_OFFSET(FTOPWorkResultObject, OutputActorOwner); }
template<> HOUDINIENGINERUNTIME_API UScriptStruct* StaticStruct<struct FTOPWorkResultObject>();
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_78_GENERATED_BODY \
friend struct Z_Construct_UScriptStruct_FOutputActorOwner_Statics; \
static class UScriptStruct* StaticStruct(); \
FORCEINLINE static uint32 __PPO__OutputActor() { return STRUCT_OFFSET(FOutputActorOwner, OutputActor); }
template<> HOUDINIENGINERUNTIME_API UScriptStruct* StaticStruct<struct FOutputActorOwner>();
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_375_SPARSE_DATA
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_375_RPC_WRAPPERS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_375_RPC_WRAPPERS_NO_PURE_DECLS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_375_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUTOPNode(); \
friend struct Z_Construct_UClass_UTOPNode_Statics; \
public: \
DECLARE_CLASS(UTOPNode, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UTOPNode)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_375_INCLASS \
private: \
static void StaticRegisterNativesUTOPNode(); \
friend struct Z_Construct_UClass_UTOPNode_Statics; \
public: \
DECLARE_CLASS(UTOPNode, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UTOPNode)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_375_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UTOPNode(const FObjectInitializer& ObjectInitializer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTOPNode) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UTOPNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTOPNode); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UTOPNode(UTOPNode&&); \
NO_API UTOPNode(const UTOPNode&); \
public:
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_375_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UTOPNode(UTOPNode&&); \
NO_API UTOPNode(const UTOPNode&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UTOPNode); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTOPNode); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UTOPNode)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_375_PRIVATE_PROPERTY_OFFSET \
FORCEINLINE static uint32 __PPO__bShow() { return STRUCT_OFFSET(UTOPNode, bShow); } \
FORCEINLINE static uint32 __PPO__BakedWorkResultObjectOutputs() { return STRUCT_OFFSET(UTOPNode, BakedWorkResultObjectOutputs); } \
FORCEINLINE static uint32 __PPO__WorkItemTally() { return STRUCT_OFFSET(UTOPNode, WorkItemTally); } \
FORCEINLINE static uint32 __PPO__AggregatedWorkItemTally() { return STRUCT_OFFSET(UTOPNode, AggregatedWorkItemTally); } \
FORCEINLINE static uint32 __PPO__bHasReceivedCookCompleteEvent() { return STRUCT_OFFSET(UTOPNode, bHasReceivedCookCompleteEvent); } \
FORCEINLINE static uint32 __PPO__OutputActorOwner() { return STRUCT_OFFSET(UTOPNode, OutputActorOwner); }
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_372_PROLOG
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_375_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_375_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_375_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_375_RPC_WRAPPERS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_375_INCLASS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_375_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_375_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_375_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_375_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_375_RPC_WRAPPERS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_375_INCLASS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_375_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<class UTOPNode>();
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_592_SPARSE_DATA
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_592_RPC_WRAPPERS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_592_RPC_WRAPPERS_NO_PURE_DECLS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_592_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUTOPNetwork(); \
friend struct Z_Construct_UClass_UTOPNetwork_Statics; \
public: \
DECLARE_CLASS(UTOPNetwork, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UTOPNetwork)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_592_INCLASS \
private: \
static void StaticRegisterNativesUTOPNetwork(); \
friend struct Z_Construct_UClass_UTOPNetwork_Statics; \
public: \
DECLARE_CLASS(UTOPNetwork, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UTOPNetwork)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_592_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UTOPNetwork(const FObjectInitializer& ObjectInitializer); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UTOPNetwork) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UTOPNetwork); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTOPNetwork); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UTOPNetwork(UTOPNetwork&&); \
NO_API UTOPNetwork(const UTOPNetwork&); \
public:
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_592_ENHANCED_CONSTRUCTORS \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UTOPNetwork(UTOPNetwork&&); \
NO_API UTOPNetwork(const UTOPNetwork&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UTOPNetwork); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UTOPNetwork); \
DEFINE_DEFAULT_CONSTRUCTOR_CALL(UTOPNetwork)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_592_PRIVATE_PROPERTY_OFFSET
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_589_PROLOG
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_592_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_592_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_592_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_592_RPC_WRAPPERS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_592_INCLASS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_592_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_592_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_592_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_592_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_592_RPC_WRAPPERS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_592_INCLASS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_592_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<class UTOPNetwork>();
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_663_SPARSE_DATA
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_663_RPC_WRAPPERS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_663_RPC_WRAPPERS_NO_PURE_DECLS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_663_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHoudiniPDGAssetLink(); \
friend struct Z_Construct_UClass_UHoudiniPDGAssetLink_Statics; \
public: \
DECLARE_CLASS(UHoudiniPDGAssetLink, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniPDGAssetLink)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_663_INCLASS \
private: \
static void StaticRegisterNativesUHoudiniPDGAssetLink(); \
friend struct Z_Construct_UClass_UHoudiniPDGAssetLink_Statics; \
public: \
DECLARE_CLASS(UHoudiniPDGAssetLink, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniPDGAssetLink)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_663_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniPDGAssetLink(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniPDGAssetLink) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniPDGAssetLink); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniPDGAssetLink); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniPDGAssetLink(UHoudiniPDGAssetLink&&); \
NO_API UHoudiniPDGAssetLink(const UHoudiniPDGAssetLink&); \
public:
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_663_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniPDGAssetLink(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniPDGAssetLink(UHoudiniPDGAssetLink&&); \
NO_API UHoudiniPDGAssetLink(const UHoudiniPDGAssetLink&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniPDGAssetLink); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniPDGAssetLink); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniPDGAssetLink)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_663_PRIVATE_PROPERTY_OFFSET
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_660_PROLOG
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_663_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_663_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_663_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_663_RPC_WRAPPERS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_663_INCLASS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_663_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_663_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_663_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_663_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_663_RPC_WRAPPERS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_663_INCLASS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h_663_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class HoudiniPDGAssetLink."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<class UHoudiniPDGAssetLink>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniPDGAssetLink_h
#define FOREACH_ENUM_EPDGWORKRESULTSTATE(op) \
op(EPDGWorkResultState::None) \
op(EPDGWorkResultState::ToLoad) \
op(EPDGWorkResultState::Loading) \
op(EPDGWorkResultState::Loaded) \
op(EPDGWorkResultState::ToDelete) \
op(EPDGWorkResultState::Deleting) \
op(EPDGWorkResultState::Deleted) \
op(EPDGWorkResultState::NotLoaded)
enum class EPDGWorkResultState : uint8;
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EPDGWorkResultState>();
#define FOREACH_ENUM_EPDGNODESTATE(op) \
op(EPDGNodeState::None) \
op(EPDGNodeState::Dirtied) \
op(EPDGNodeState::Dirtying) \
op(EPDGNodeState::Cooking) \
op(EPDGNodeState::Cook_Complete) \
op(EPDGNodeState::Cook_Failed)
enum class EPDGNodeState : uint8;
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EPDGNodeState>();
#define FOREACH_ENUM_EPDGLINKSTATE(op) \
op(EPDGLinkState::Inactive) \
op(EPDGLinkState::Linking) \
op(EPDGLinkState::Linked) \
op(EPDGLinkState::Error_Not_Linked)
enum class EPDGLinkState : uint8;
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EPDGLinkState>();
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,613 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "HoudiniEngineRuntime/Private/HoudiniParameter.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHoudiniParameter() {}
// Cross Module References
HOUDINIENGINERUNTIME_API UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniParameterType();
UPackage* Z_Construct_UPackage__Script_HoudiniEngineRuntime();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameter_NoRegister();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameter();
COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
// End Cross Module References
static UEnum* EHoudiniParameterType_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniParameterType, Z_Construct_UPackage__Script_HoudiniEngineRuntime(), TEXT("EHoudiniParameterType"));
}
return Singleton;
}
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniParameterType>()
{
return EHoudiniParameterType_StaticEnum();
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EHoudiniParameterType(EHoudiniParameterType_StaticEnum, TEXT("/Script/HoudiniEngineRuntime"), TEXT("EHoudiniParameterType"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniParameterType_Hash() { return 1894546845U; }
UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniParameterType()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_HoudiniEngineRuntime();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EHoudiniParameterType"), 0, Get_Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniParameterType_Hash(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EHoudiniParameterType::Invalid", (int64)EHoudiniParameterType::Invalid },
{ "EHoudiniParameterType::Button", (int64)EHoudiniParameterType::Button },
{ "EHoudiniParameterType::ButtonStrip", (int64)EHoudiniParameterType::ButtonStrip },
{ "EHoudiniParameterType::Color", (int64)EHoudiniParameterType::Color },
{ "EHoudiniParameterType::ColorRamp", (int64)EHoudiniParameterType::ColorRamp },
{ "EHoudiniParameterType::File", (int64)EHoudiniParameterType::File },
{ "EHoudiniParameterType::FileDir", (int64)EHoudiniParameterType::FileDir },
{ "EHoudiniParameterType::FileGeo", (int64)EHoudiniParameterType::FileGeo },
{ "EHoudiniParameterType::FileImage", (int64)EHoudiniParameterType::FileImage },
{ "EHoudiniParameterType::Float", (int64)EHoudiniParameterType::Float },
{ "EHoudiniParameterType::FloatRamp", (int64)EHoudiniParameterType::FloatRamp },
{ "EHoudiniParameterType::Folder", (int64)EHoudiniParameterType::Folder },
{ "EHoudiniParameterType::FolderList", (int64)EHoudiniParameterType::FolderList },
{ "EHoudiniParameterType::Input", (int64)EHoudiniParameterType::Input },
{ "EHoudiniParameterType::Int", (int64)EHoudiniParameterType::Int },
{ "EHoudiniParameterType::IntChoice", (int64)EHoudiniParameterType::IntChoice },
{ "EHoudiniParameterType::Label", (int64)EHoudiniParameterType::Label },
{ "EHoudiniParameterType::MultiParm", (int64)EHoudiniParameterType::MultiParm },
{ "EHoudiniParameterType::Separator", (int64)EHoudiniParameterType::Separator },
{ "EHoudiniParameterType::String", (int64)EHoudiniParameterType::String },
{ "EHoudiniParameterType::StringChoice", (int64)EHoudiniParameterType::StringChoice },
{ "EHoudiniParameterType::StringAssetRef", (int64)EHoudiniParameterType::StringAssetRef },
{ "EHoudiniParameterType::Toggle", (int64)EHoudiniParameterType::Toggle },
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Button.Name", "EHoudiniParameterType::Button" },
{ "ButtonStrip.Name", "EHoudiniParameterType::ButtonStrip" },
{ "Color.Name", "EHoudiniParameterType::Color" },
{ "ColorRamp.Name", "EHoudiniParameterType::ColorRamp" },
{ "File.Name", "EHoudiniParameterType::File" },
{ "FileDir.Name", "EHoudiniParameterType::FileDir" },
{ "FileGeo.Name", "EHoudiniParameterType::FileGeo" },
{ "FileImage.Name", "EHoudiniParameterType::FileImage" },
{ "Float.Name", "EHoudiniParameterType::Float" },
{ "FloatRamp.Name", "EHoudiniParameterType::FloatRamp" },
{ "Folder.Name", "EHoudiniParameterType::Folder" },
{ "FolderList.Name", "EHoudiniParameterType::FolderList" },
{ "Input.Name", "EHoudiniParameterType::Input" },
{ "Int.Name", "EHoudiniParameterType::Int" },
{ "IntChoice.Name", "EHoudiniParameterType::IntChoice" },
{ "Invalid.Name", "EHoudiniParameterType::Invalid" },
{ "Label.Name", "EHoudiniParameterType::Label" },
{ "ModuleRelativePath", "Private/HoudiniParameter.h" },
{ "MultiParm.Name", "EHoudiniParameterType::MultiParm" },
{ "Separator.Name", "EHoudiniParameterType::Separator" },
{ "String.Name", "EHoudiniParameterType::String" },
{ "StringAssetRef.Name", "EHoudiniParameterType::StringAssetRef" },
{ "StringChoice.Name", "EHoudiniParameterType::StringChoice" },
{ "Toggle.Name", "EHoudiniParameterType::Toggle" },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
nullptr,
"EHoudiniParameterType",
"EHoudiniParameterType",
Enumerators,
UE_ARRAY_COUNT(Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
UE4CodeGen_Private::EDynamicType::NotDynamic,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
void UHoudiniParameter::StaticRegisterNativesUHoudiniParameter()
{
}
UClass* Z_Construct_UClass_UHoudiniParameter_NoRegister()
{
return UHoudiniParameter::StaticClass();
}
struct Z_Construct_UClass_UHoudiniParameter_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bAutoUpdate_MetaData[];
#endif
static void NewProp_bAutoUpdate_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bAutoUpdate;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Tags_MetaData[];
#endif
static const UE4CodeGen_Private::FMapPropertyParams NewProp_Tags;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Tags_Key_KeyProp;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Tags_ValueProp;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_ParamExpression_MetaData[];
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_ParamExpression;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bShowExpression_MetaData[];
#endif
static void NewProp_bShowExpression_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bShowExpression;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bHasExpression_MetaData[];
#endif
static void NewProp_bHasExpression_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bHasExpression;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_ValueIndex_MetaData[];
#endif
static const UE4CodeGen_Private::FIntPropertyParams NewProp_ValueIndex;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_TagCount_MetaData[];
#endif
static const UE4CodeGen_Private::FUInt32PropertyParams NewProp_TagCount;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Help_MetaData[];
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Help;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_TuplePendingRevertToDefault_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_TuplePendingRevertToDefault;
static const UE4CodeGen_Private::FIntPropertyParams NewProp_TuplePendingRevertToDefault_Inner;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bPendingRevertToDefault_MetaData[];
#endif
static void NewProp_bPendingRevertToDefault_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bPendingRevertToDefault;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bIsDirectChildOfMultiParm_MetaData[];
#endif
static void NewProp_bIsDirectChildOfMultiParm_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bIsDirectChildOfMultiParm;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bIsChildOfMultiParm_MetaData[];
#endif
static void NewProp_bIsChildOfMultiParm_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bIsChildOfMultiParm;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bJoinNext_MetaData[];
#endif
static void NewProp_bJoinNext_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bJoinNext;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bIsSpare_MetaData[];
#endif
static void NewProp_bIsSpare_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bIsSpare;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bIsDefault_MetaData[];
#endif
static void NewProp_bIsDefault_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bIsDefault;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bNeedsToTriggerUpdate_MetaData[];
#endif
static void NewProp_bNeedsToTriggerUpdate_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bNeedsToTriggerUpdate;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bHasChanged_MetaData[];
#endif
static void NewProp_bHasChanged_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bHasChanged;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bIsDisabled_MetaData[];
#endif
static void NewProp_bIsDisabled_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bIsDisabled;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bIsParentFolderVisible_MetaData[];
#endif
static void NewProp_bIsParentFolderVisible_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bIsParentFolderVisible;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bIsVisible_MetaData[];
#endif
static void NewProp_bIsVisible_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bIsVisible;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_ChildIndex_MetaData[];
#endif
static const UE4CodeGen_Private::FIntPropertyParams NewProp_ChildIndex;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_ParentParmId_MetaData[];
#endif
static const UE4CodeGen_Private::FIntPropertyParams NewProp_ParentParmId;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_ParmId_MetaData[];
#endif
static const UE4CodeGen_Private::FIntPropertyParams NewProp_ParmId;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_NodeId_MetaData[];
#endif
static const UE4CodeGen_Private::FIntPropertyParams NewProp_NodeId;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_TupleSize_MetaData[];
#endif
static const UE4CodeGen_Private::FUInt32PropertyParams NewProp_TupleSize;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_ParmType_MetaData[];
#endif
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_ParmType;
static const UE4CodeGen_Private::FBytePropertyParams NewProp_ParmType_Underlying;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Label_MetaData[];
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Label;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Name_MetaData[];
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Name;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UHoudiniParameter_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UObject,
(UObject* (*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameter_Statics::Class_MetaDataParams[] = {
{ "IncludePath", "HoudiniParameter.h" },
{ "ModuleRelativePath", "Private/HoudiniParameter.h" },
};
#endif
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bAutoUpdate_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniParameter.h" },
};
#endif
void Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bAutoUpdate_SetBit(void* Obj)
{
((UHoudiniParameter*)Obj)->bAutoUpdate = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bAutoUpdate = { "bAutoUpdate", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameter), &Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bAutoUpdate_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bAutoUpdate_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bAutoUpdate_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_Tags_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniParameter.h" },
};
#endif
const UE4CodeGen_Private::FMapPropertyParams Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_Tags = { "Tags", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Map, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameter, Tags), EMapPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_Tags_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_Tags_MetaData)) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_Tags_Key_KeyProp = { "Tags_Key", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_Tags_ValueProp = { "Tags", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, 1, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_ParamExpression_MetaData[] = {
{ "Comment", "// The parameter's expression\n" },
{ "ModuleRelativePath", "Private/HoudiniParameter.h" },
{ "ToolTip", "The parameter's expression" },
};
#endif
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_ParamExpression = { "ParamExpression", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameter, ParamExpression), METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_ParamExpression_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_ParamExpression_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bShowExpression_MetaData[] = {
{ "Comment", "// Indicates we are currently displaying the parameter's value\n" },
{ "ModuleRelativePath", "Private/HoudiniParameter.h" },
{ "ToolTip", "Indicates we are currently displaying the parameter's value" },
};
#endif
void Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bShowExpression_SetBit(void* Obj)
{
((UHoudiniParameter*)Obj)->bShowExpression = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bShowExpression = { "bShowExpression", nullptr, (EPropertyFlags)0x0020080000200000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameter), &Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bShowExpression_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bShowExpression_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bShowExpression_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bHasExpression_MetaData[] = {
{ "Comment", "//-------------------------------------------------------------------------------------------------------------------------\n// Expression\n// TODO: Use tuple array for this\n// Indicates the parameters has an expression value\n" },
{ "ModuleRelativePath", "Private/HoudiniParameter.h" },
{ "ToolTip", "Expression\nTODO: Use tuple array for this\nIndicates the parameters has an expression value" },
};
#endif
void Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bHasExpression_SetBit(void* Obj)
{
((UHoudiniParameter*)Obj)->bHasExpression = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bHasExpression = { "bHasExpression", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameter), &Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bHasExpression_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bHasExpression_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bHasExpression_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_ValueIndex_MetaData[] = {
{ "Comment", "// The index to use to look into the values array in order to retrieve the actual value(s) of this parameter.\n" },
{ "ModuleRelativePath", "Private/HoudiniParameter.h" },
{ "ToolTip", "The index to use to look into the values array in order to retrieve the actual value(s) of this parameter." },
};
#endif
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_ValueIndex = { "ValueIndex", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameter, ValueIndex), METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_ValueIndex_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_ValueIndex_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_TagCount_MetaData[] = {
{ "Comment", "// Number of tags on this parameter\n" },
{ "ModuleRelativePath", "Private/HoudiniParameter.h" },
{ "ToolTip", "Number of tags on this parameter" },
};
#endif
const UE4CodeGen_Private::FUInt32PropertyParams Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_TagCount = { "TagCount", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameter, TagCount), METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_TagCount_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_TagCount_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_Help_MetaData[] = {
{ "Comment", "// \n" },
{ "ModuleRelativePath", "Private/HoudiniParameter.h" },
};
#endif
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_Help = { "Help", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameter, Help), METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_Help_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_Help_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_TuplePendingRevertToDefault_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniParameter.h" },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_TuplePendingRevertToDefault = { "TuplePendingRevertToDefault", nullptr, (EPropertyFlags)0x0020080000200000, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameter, TuplePendingRevertToDefault), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_TuplePendingRevertToDefault_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_TuplePendingRevertToDefault_MetaData)) };
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_TuplePendingRevertToDefault_Inner = { "TuplePendingRevertToDefault", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bPendingRevertToDefault_MetaData[] = {
{ "Comment", "// Indicates a parameter value needs to be reverted to its default\n" },
{ "ModuleRelativePath", "Private/HoudiniParameter.h" },
{ "ToolTip", "Indicates a parameter value needs to be reverted to its default" },
};
#endif
void Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bPendingRevertToDefault_SetBit(void* Obj)
{
((UHoudiniParameter*)Obj)->bPendingRevertToDefault = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bPendingRevertToDefault = { "bPendingRevertToDefault", nullptr, (EPropertyFlags)0x0020080000200000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameter), &Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bPendingRevertToDefault_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bPendingRevertToDefault_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bPendingRevertToDefault_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsDirectChildOfMultiParm_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniParameter.h" },
};
#endif
void Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsDirectChildOfMultiParm_SetBit(void* Obj)
{
((UHoudiniParameter*)Obj)->bIsDirectChildOfMultiParm = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsDirectChildOfMultiParm = { "bIsDirectChildOfMultiParm", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameter), &Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsDirectChildOfMultiParm_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsDirectChildOfMultiParm_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsDirectChildOfMultiParm_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsChildOfMultiParm_MetaData[] = {
{ "Comment", "// \n" },
{ "ModuleRelativePath", "Private/HoudiniParameter.h" },
};
#endif
void Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsChildOfMultiParm_SetBit(void* Obj)
{
((UHoudiniParameter*)Obj)->bIsChildOfMultiParm = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsChildOfMultiParm = { "bIsChildOfMultiParm", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameter), &Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsChildOfMultiParm_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsChildOfMultiParm_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsChildOfMultiParm_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bJoinNext_MetaData[] = {
{ "Comment", "// \n" },
{ "ModuleRelativePath", "Private/HoudiniParameter.h" },
};
#endif
void Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bJoinNext_SetBit(void* Obj)
{
((UHoudiniParameter*)Obj)->bJoinNext = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bJoinNext = { "bJoinNext", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameter), &Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bJoinNext_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bJoinNext_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bJoinNext_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsSpare_MetaData[] = {
{ "Comment", "// Permissions for file parms\n" },
{ "ModuleRelativePath", "Private/HoudiniParameter.h" },
{ "ToolTip", "Permissions for file parms" },
};
#endif
void Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsSpare_SetBit(void* Obj)
{
((UHoudiniParameter*)Obj)->bIsSpare = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsSpare = { "bIsSpare", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameter), &Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsSpare_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsSpare_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsSpare_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsDefault_MetaData[] = {
{ "Comment", "// Indicates that this parameter is still using its default value\n" },
{ "ModuleRelativePath", "Private/HoudiniParameter.h" },
{ "ToolTip", "Indicates that this parameter is still using its default value" },
};
#endif
void Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsDefault_SetBit(void* Obj)
{
((UHoudiniParameter*)Obj)->bIsDefault = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsDefault = { "bIsDefault", nullptr, (EPropertyFlags)0x0020080000202000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameter), &Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsDefault_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsDefault_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsDefault_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bNeedsToTriggerUpdate_MetaData[] = {
{ "Comment", "// Is set to true if value of this parameter will trigger an update of the asset\n" },
{ "ModuleRelativePath", "Private/HoudiniParameter.h" },
{ "ToolTip", "Is set to true if value of this parameter will trigger an update of the asset" },
};
#endif
void Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bNeedsToTriggerUpdate_SetBit(void* Obj)
{
((UHoudiniParameter*)Obj)->bNeedsToTriggerUpdate = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bNeedsToTriggerUpdate = { "bNeedsToTriggerUpdate", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameter), &Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bNeedsToTriggerUpdate_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bNeedsToTriggerUpdate_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bNeedsToTriggerUpdate_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bHasChanged_MetaData[] = {
{ "Comment", "// Is set to true if value of this parameter has been changed by user.\n" },
{ "ModuleRelativePath", "Private/HoudiniParameter.h" },
{ "ToolTip", "Is set to true if value of this parameter has been changed by user." },
};
#endif
void Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bHasChanged_SetBit(void* Obj)
{
((UHoudiniParameter*)Obj)->bHasChanged = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bHasChanged = { "bHasChanged", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameter), &Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bHasChanged_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bHasChanged_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bHasChanged_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsDisabled_MetaData[] = {
{ "Comment", "// \n" },
{ "ModuleRelativePath", "Private/HoudiniParameter.h" },
};
#endif
void Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsDisabled_SetBit(void* Obj)
{
((UHoudiniParameter*)Obj)->bIsDisabled = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsDisabled = { "bIsDisabled", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameter), &Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsDisabled_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsDisabled_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsDisabled_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsParentFolderVisible_MetaData[] = {
{ "Comment", "// Is visible in hierarchy. (e.g. parm can be visible, but containing folder is not)\n" },
{ "ModuleRelativePath", "Private/HoudiniParameter.h" },
{ "ToolTip", "Is visible in hierarchy. (e.g. parm can be visible, but containing folder is not)" },
};
#endif
void Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsParentFolderVisible_SetBit(void* Obj)
{
((UHoudiniParameter*)Obj)->bIsParentFolderVisible = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsParentFolderVisible = { "bIsParentFolderVisible", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameter), &Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsParentFolderVisible_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsParentFolderVisible_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsParentFolderVisible_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsVisible_MetaData[] = {
{ "Comment", "// \n" },
{ "ModuleRelativePath", "Private/HoudiniParameter.h" },
};
#endif
void Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsVisible_SetBit(void* Obj)
{
((UHoudiniParameter*)Obj)->bIsVisible = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsVisible = { "bIsVisible", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameter), &Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsVisible_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsVisible_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsVisible_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_ChildIndex_MetaData[] = {
{ "Comment", "// Child index within its parent parameter.\n" },
{ "ModuleRelativePath", "Private/HoudiniParameter.h" },
{ "ToolTip", "Child index within its parent parameter." },
};
#endif
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_ChildIndex = { "ChildIndex", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameter, ChildIndex), METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_ChildIndex_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_ChildIndex_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_ParentParmId_MetaData[] = {
{ "Comment", "// Id of parent parameter, -1 if root is parent.\n" },
{ "ModuleRelativePath", "Private/HoudiniParameter.h" },
{ "ToolTip", "Id of parent parameter, -1 if root is parent." },
};
#endif
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_ParentParmId = { "ParentParmId", nullptr, (EPropertyFlags)0x0020080000200000, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameter, ParentParmId), METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_ParentParmId_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_ParentParmId_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_ParmId_MetaData[] = {
{ "Comment", "// Id of this parameter.\n" },
{ "ModuleRelativePath", "Private/HoudiniParameter.h" },
{ "ToolTip", "Id of this parameter." },
};
#endif
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_ParmId = { "ParmId", nullptr, (EPropertyFlags)0x0020080000200000, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameter, ParmId), METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_ParmId_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_ParmId_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_NodeId_MetaData[] = {
{ "Comment", "// Node this parameter belongs to.\n" },
{ "ModuleRelativePath", "Private/HoudiniParameter.h" },
{ "ToolTip", "Node this parameter belongs to." },
};
#endif
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_NodeId = { "NodeId", nullptr, (EPropertyFlags)0x0020080000200000, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameter, NodeId), METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_NodeId_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_NodeId_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_TupleSize_MetaData[] = {
{ "Comment", "// Tuple size. For scalar parameters this value is 1, but for vector parameters this value can be greater.\n" },
{ "ModuleRelativePath", "Private/HoudiniParameter.h" },
{ "ToolTip", "Tuple size. For scalar parameters this value is 1, but for vector parameters this value can be greater." },
};
#endif
const UE4CodeGen_Private::FUInt32PropertyParams Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_TupleSize = { "TupleSize", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::UInt32, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameter, TupleSize), METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_TupleSize_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_TupleSize_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_ParmType_MetaData[] = {
{ "Comment", "// Unreal type of the parameter\n" },
{ "ModuleRelativePath", "Private/HoudiniParameter.h" },
{ "ToolTip", "Unreal type of the parameter" },
};
#endif
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_ParmType = { "ParmType", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameter, ParmType), Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniParameterType, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_ParmType_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_ParmType_MetaData)) };
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_ParmType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_Label_MetaData[] = {
{ "Comment", "// \n" },
{ "ModuleRelativePath", "Private/HoudiniParameter.h" },
};
#endif
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_Label = { "Label", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameter, Label), METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_Label_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_Label_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_Name_MetaData[] = {
{ "Comment", "// \n" },
{ "ModuleRelativePath", "Private/HoudiniParameter.h" },
};
#endif
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_Name = { "Name", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameter, Name), METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_Name_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_Name_MetaData)) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UHoudiniParameter_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bAutoUpdate,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_Tags,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_Tags_Key_KeyProp,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_Tags_ValueProp,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_ParamExpression,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bShowExpression,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bHasExpression,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_ValueIndex,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_TagCount,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_Help,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_TuplePendingRevertToDefault,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_TuplePendingRevertToDefault_Inner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bPendingRevertToDefault,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsDirectChildOfMultiParm,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsChildOfMultiParm,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bJoinNext,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsSpare,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsDefault,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bNeedsToTriggerUpdate,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bHasChanged,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsDisabled,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsParentFolderVisible,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_bIsVisible,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_ChildIndex,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_ParentParmId,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_ParmId,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_NodeId,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_TupleSize,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_ParmType,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_ParmType_Underlying,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_Label,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameter_Statics::NewProp_Name,
};
const FCppClassTypeInfoStatic Z_Construct_UClass_UHoudiniParameter_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UHoudiniParameter>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UHoudiniParameter_Statics::ClassParams = {
&UHoudiniParameter::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UHoudiniParameter_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameter_Statics::PropPointers),
0,
0x003000A0u,
METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameter_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameter_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UHoudiniParameter()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UHoudiniParameter_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UHoudiniParameter, 3116381679);
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<UHoudiniParameter>()
{
return UHoudiniParameter::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_UHoudiniParameter(Z_Construct_UClass_UHoudiniParameter, &UHoudiniParameter::StaticClass, TEXT("/Script/HoudiniEngineRuntime"), TEXT("UHoudiniParameter"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UHoudiniParameter);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,153 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HOUDINIENGINERUNTIME_HoudiniParameter_generated_h
#error "HoudiniParameter.generated.h already included, missing '#pragma once' in HoudiniParameter.h"
#endif
#define HOUDINIENGINERUNTIME_HoudiniParameter_generated_h
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameter_h_73_SPARSE_DATA
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameter_h_73_RPC_WRAPPERS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameter_h_73_RPC_WRAPPERS_NO_PURE_DECLS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameter_h_73_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHoudiniParameter(); \
friend struct Z_Construct_UClass_UHoudiniParameter_Statics; \
public: \
DECLARE_CLASS(UHoudiniParameter, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniParameter)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameter_h_73_INCLASS \
private: \
static void StaticRegisterNativesUHoudiniParameter(); \
friend struct Z_Construct_UClass_UHoudiniParameter_Statics; \
public: \
DECLARE_CLASS(UHoudiniParameter, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniParameter)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameter_h_73_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniParameter(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniParameter) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniParameter); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniParameter); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniParameter(UHoudiniParameter&&); \
NO_API UHoudiniParameter(const UHoudiniParameter&); \
public:
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameter_h_73_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniParameter(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniParameter(UHoudiniParameter&&); \
NO_API UHoudiniParameter(const UHoudiniParameter&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniParameter); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniParameter); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniParameter)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameter_h_73_PRIVATE_PROPERTY_OFFSET \
FORCEINLINE static uint32 __PPO__Name() { return STRUCT_OFFSET(UHoudiniParameter, Name); } \
FORCEINLINE static uint32 __PPO__Label() { return STRUCT_OFFSET(UHoudiniParameter, Label); } \
FORCEINLINE static uint32 __PPO__ParmType() { return STRUCT_OFFSET(UHoudiniParameter, ParmType); } \
FORCEINLINE static uint32 __PPO__TupleSize() { return STRUCT_OFFSET(UHoudiniParameter, TupleSize); } \
FORCEINLINE static uint32 __PPO__NodeId() { return STRUCT_OFFSET(UHoudiniParameter, NodeId); } \
FORCEINLINE static uint32 __PPO__ParmId() { return STRUCT_OFFSET(UHoudiniParameter, ParmId); } \
FORCEINLINE static uint32 __PPO__ParentParmId() { return STRUCT_OFFSET(UHoudiniParameter, ParentParmId); } \
FORCEINLINE static uint32 __PPO__ChildIndex() { return STRUCT_OFFSET(UHoudiniParameter, ChildIndex); } \
FORCEINLINE static uint32 __PPO__bIsVisible() { return STRUCT_OFFSET(UHoudiniParameter, bIsVisible); } \
FORCEINLINE static uint32 __PPO__bIsParentFolderVisible() { return STRUCT_OFFSET(UHoudiniParameter, bIsParentFolderVisible); } \
FORCEINLINE static uint32 __PPO__bIsDisabled() { return STRUCT_OFFSET(UHoudiniParameter, bIsDisabled); } \
FORCEINLINE static uint32 __PPO__bHasChanged() { return STRUCT_OFFSET(UHoudiniParameter, bHasChanged); } \
FORCEINLINE static uint32 __PPO__bNeedsToTriggerUpdate() { return STRUCT_OFFSET(UHoudiniParameter, bNeedsToTriggerUpdate); } \
FORCEINLINE static uint32 __PPO__bIsDefault() { return STRUCT_OFFSET(UHoudiniParameter, bIsDefault); } \
FORCEINLINE static uint32 __PPO__bIsSpare() { return STRUCT_OFFSET(UHoudiniParameter, bIsSpare); } \
FORCEINLINE static uint32 __PPO__bJoinNext() { return STRUCT_OFFSET(UHoudiniParameter, bJoinNext); } \
FORCEINLINE static uint32 __PPO__bIsChildOfMultiParm() { return STRUCT_OFFSET(UHoudiniParameter, bIsChildOfMultiParm); } \
FORCEINLINE static uint32 __PPO__bIsDirectChildOfMultiParm() { return STRUCT_OFFSET(UHoudiniParameter, bIsDirectChildOfMultiParm); } \
FORCEINLINE static uint32 __PPO__bPendingRevertToDefault() { return STRUCT_OFFSET(UHoudiniParameter, bPendingRevertToDefault); } \
FORCEINLINE static uint32 __PPO__TuplePendingRevertToDefault() { return STRUCT_OFFSET(UHoudiniParameter, TuplePendingRevertToDefault); } \
FORCEINLINE static uint32 __PPO__Help() { return STRUCT_OFFSET(UHoudiniParameter, Help); } \
FORCEINLINE static uint32 __PPO__TagCount() { return STRUCT_OFFSET(UHoudiniParameter, TagCount); } \
FORCEINLINE static uint32 __PPO__ValueIndex() { return STRUCT_OFFSET(UHoudiniParameter, ValueIndex); } \
FORCEINLINE static uint32 __PPO__bHasExpression() { return STRUCT_OFFSET(UHoudiniParameter, bHasExpression); } \
FORCEINLINE static uint32 __PPO__bShowExpression() { return STRUCT_OFFSET(UHoudiniParameter, bShowExpression); } \
FORCEINLINE static uint32 __PPO__ParamExpression() { return STRUCT_OFFSET(UHoudiniParameter, ParamExpression); } \
FORCEINLINE static uint32 __PPO__Tags() { return STRUCT_OFFSET(UHoudiniParameter, Tags); } \
FORCEINLINE static uint32 __PPO__bAutoUpdate() { return STRUCT_OFFSET(UHoudiniParameter, bAutoUpdate); }
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameter_h_67_PROLOG
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameter_h_73_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameter_h_73_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameter_h_73_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameter_h_73_RPC_WRAPPERS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameter_h_73_INCLASS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameter_h_73_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameter_h_73_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameter_h_73_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameter_h_73_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameter_h_73_RPC_WRAPPERS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameter_h_73_INCLASS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameter_h_73_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class HoudiniParameter."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<class UHoudiniParameter>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameter_h
#define FOREACH_ENUM_EHOUDINIPARAMETERTYPE(op) \
op(EHoudiniParameterType::Invalid) \
op(EHoudiniParameterType::Button) \
op(EHoudiniParameterType::ButtonStrip) \
op(EHoudiniParameterType::Color) \
op(EHoudiniParameterType::ColorRamp) \
op(EHoudiniParameterType::File) \
op(EHoudiniParameterType::FileDir) \
op(EHoudiniParameterType::FileGeo) \
op(EHoudiniParameterType::FileImage) \
op(EHoudiniParameterType::Float) \
op(EHoudiniParameterType::FloatRamp) \
op(EHoudiniParameterType::Folder) \
op(EHoudiniParameterType::FolderList) \
op(EHoudiniParameterType::Input) \
op(EHoudiniParameterType::Int) \
op(EHoudiniParameterType::IntChoice) \
op(EHoudiniParameterType::Label) \
op(EHoudiniParameterType::MultiParm) \
op(EHoudiniParameterType::Separator) \
op(EHoudiniParameterType::String) \
op(EHoudiniParameterType::StringChoice) \
op(EHoudiniParameterType::StringAssetRef) \
op(EHoudiniParameterType::Toggle)
enum class EHoudiniParameterType : uint8;
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniParameterType>();
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,84 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "HoudiniEngineRuntime/Private/HoudiniParameterButton.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHoudiniParameterButton() {}
// Cross Module References
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameterButton_NoRegister();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameterButton();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameter();
UPackage* Z_Construct_UPackage__Script_HoudiniEngineRuntime();
// End Cross Module References
void UHoudiniParameterButton::StaticRegisterNativesUHoudiniParameterButton()
{
}
UClass* Z_Construct_UClass_UHoudiniParameterButton_NoRegister()
{
return UHoudiniParameterButton::StaticClass();
}
struct Z_Construct_UClass_UHoudiniParameterButton_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UHoudiniParameterButton_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UHoudiniParameter,
(UObject* (*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterButton_Statics::Class_MetaDataParams[] = {
{ "IncludePath", "HoudiniParameterButton.h" },
{ "ModuleRelativePath", "Private/HoudiniParameterButton.h" },
};
#endif
const FCppClassTypeInfoStatic Z_Construct_UClass_UHoudiniParameterButton_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UHoudiniParameterButton>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UHoudiniParameterButton_Statics::ClassParams = {
&UHoudiniParameterButton::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
0,
0,
0x003000A0u,
METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterButton_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterButton_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UHoudiniParameterButton()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UHoudiniParameterButton_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UHoudiniParameterButton, 4198455972);
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<UHoudiniParameterButton>()
{
return UHoudiniParameterButton::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_UHoudiniParameterButton(Z_Construct_UClass_UHoudiniParameterButton, &UHoudiniParameterButton::StaticClass, TEXT("/Script/HoudiniEngineRuntime"), TEXT("UHoudiniParameterButton"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UHoudiniParameterButton);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,95 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HOUDINIENGINERUNTIME_HoudiniParameterButton_generated_h
#error "HoudiniParameterButton.generated.h already included, missing '#pragma once' in HoudiniParameterButton.h"
#endif
#define HOUDINIENGINERUNTIME_HoudiniParameterButton_generated_h
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButton_h_36_SPARSE_DATA
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButton_h_36_RPC_WRAPPERS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButton_h_36_RPC_WRAPPERS_NO_PURE_DECLS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButton_h_36_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHoudiniParameterButton(); \
friend struct Z_Construct_UClass_UHoudiniParameterButton_Statics; \
public: \
DECLARE_CLASS(UHoudiniParameterButton, UHoudiniParameter, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniParameterButton)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButton_h_36_INCLASS \
private: \
static void StaticRegisterNativesUHoudiniParameterButton(); \
friend struct Z_Construct_UClass_UHoudiniParameterButton_Statics; \
public: \
DECLARE_CLASS(UHoudiniParameterButton, UHoudiniParameter, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniParameterButton)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButton_h_36_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniParameterButton(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniParameterButton) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniParameterButton); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniParameterButton); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniParameterButton(UHoudiniParameterButton&&); \
NO_API UHoudiniParameterButton(const UHoudiniParameterButton&); \
public:
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButton_h_36_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniParameterButton(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniParameterButton(UHoudiniParameterButton&&); \
NO_API UHoudiniParameterButton(const UHoudiniParameterButton&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniParameterButton); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniParameterButton); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniParameterButton)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButton_h_36_PRIVATE_PROPERTY_OFFSET
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButton_h_33_PROLOG
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButton_h_36_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButton_h_36_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButton_h_36_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButton_h_36_RPC_WRAPPERS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButton_h_36_INCLASS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButton_h_36_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButton_h_36_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButton_h_36_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButton_h_36_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButton_h_36_RPC_WRAPPERS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButton_h_36_INCLASS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButton_h_36_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class HoudiniParameterButton."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<class UHoudiniParameterButton>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButton_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,126 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "HoudiniEngineRuntime/Private/HoudiniParameterButtonStrip.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHoudiniParameterButtonStrip() {}
// Cross Module References
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameterButtonStrip_NoRegister();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameterButtonStrip();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameter();
UPackage* Z_Construct_UPackage__Script_HoudiniEngineRuntime();
// End Cross Module References
void UHoudiniParameterButtonStrip::StaticRegisterNativesUHoudiniParameterButtonStrip()
{
}
UClass* Z_Construct_UClass_UHoudiniParameterButtonStrip_NoRegister()
{
return UHoudiniParameterButtonStrip::StaticClass();
}
struct Z_Construct_UClass_UHoudiniParameterButtonStrip_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Values_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_Values;
static const UE4CodeGen_Private::FIntPropertyParams NewProp_Values_Inner;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Labels_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_Labels;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Labels_Inner;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Count_MetaData[];
#endif
static const UE4CodeGen_Private::FIntPropertyParams NewProp_Count;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UHoudiniParameterButtonStrip_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UHoudiniParameter,
(UObject* (*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterButtonStrip_Statics::Class_MetaDataParams[] = {
{ "IncludePath", "HoudiniParameterButtonStrip.h" },
{ "ModuleRelativePath", "Private/HoudiniParameterButtonStrip.h" },
};
#endif
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterButtonStrip_Statics::NewProp_Values_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniParameterButtonStrip.h" },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UHoudiniParameterButtonStrip_Statics::NewProp_Values = { "Values", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterButtonStrip, Values), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterButtonStrip_Statics::NewProp_Values_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterButtonStrip_Statics::NewProp_Values_MetaData)) };
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UClass_UHoudiniParameterButtonStrip_Statics::NewProp_Values_Inner = { "Values", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterButtonStrip_Statics::NewProp_Labels_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniParameterButtonStrip.h" },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UHoudiniParameterButtonStrip_Statics::NewProp_Labels = { "Labels", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterButtonStrip, Labels), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterButtonStrip_Statics::NewProp_Labels_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterButtonStrip_Statics::NewProp_Labels_MetaData)) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UClass_UHoudiniParameterButtonStrip_Statics::NewProp_Labels_Inner = { "Labels", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterButtonStrip_Statics::NewProp_Count_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniParameterButtonStrip.h" },
};
#endif
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UClass_UHoudiniParameterButtonStrip_Statics::NewProp_Count = { "Count", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterButtonStrip, Count), METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterButtonStrip_Statics::NewProp_Count_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterButtonStrip_Statics::NewProp_Count_MetaData)) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UHoudiniParameterButtonStrip_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterButtonStrip_Statics::NewProp_Values,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterButtonStrip_Statics::NewProp_Values_Inner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterButtonStrip_Statics::NewProp_Labels,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterButtonStrip_Statics::NewProp_Labels_Inner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterButtonStrip_Statics::NewProp_Count,
};
const FCppClassTypeInfoStatic Z_Construct_UClass_UHoudiniParameterButtonStrip_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UHoudiniParameterButtonStrip>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UHoudiniParameterButtonStrip_Statics::ClassParams = {
&UHoudiniParameterButtonStrip::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UHoudiniParameterButtonStrip_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterButtonStrip_Statics::PropPointers),
0,
0x003000A0u,
METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterButtonStrip_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterButtonStrip_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UHoudiniParameterButtonStrip()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UHoudiniParameterButtonStrip_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UHoudiniParameterButtonStrip, 888198678);
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<UHoudiniParameterButtonStrip>()
{
return UHoudiniParameterButtonStrip::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_UHoudiniParameterButtonStrip(Z_Construct_UClass_UHoudiniParameterButtonStrip, &UHoudiniParameterButtonStrip::StaticClass, TEXT("/Script/HoudiniEngineRuntime"), TEXT("UHoudiniParameterButtonStrip"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UHoudiniParameterButtonStrip);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,95 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HOUDINIENGINERUNTIME_HoudiniParameterButtonStrip_generated_h
#error "HoudiniParameterButtonStrip.generated.h already included, missing '#pragma once' in HoudiniParameterButtonStrip.h"
#endif
#define HOUDINIENGINERUNTIME_HoudiniParameterButtonStrip_generated_h
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButtonStrip_h_36_SPARSE_DATA
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButtonStrip_h_36_RPC_WRAPPERS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButtonStrip_h_36_RPC_WRAPPERS_NO_PURE_DECLS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButtonStrip_h_36_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHoudiniParameterButtonStrip(); \
friend struct Z_Construct_UClass_UHoudiniParameterButtonStrip_Statics; \
public: \
DECLARE_CLASS(UHoudiniParameterButtonStrip, UHoudiniParameter, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniParameterButtonStrip)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButtonStrip_h_36_INCLASS \
private: \
static void StaticRegisterNativesUHoudiniParameterButtonStrip(); \
friend struct Z_Construct_UClass_UHoudiniParameterButtonStrip_Statics; \
public: \
DECLARE_CLASS(UHoudiniParameterButtonStrip, UHoudiniParameter, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniParameterButtonStrip)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButtonStrip_h_36_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniParameterButtonStrip(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniParameterButtonStrip) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniParameterButtonStrip); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniParameterButtonStrip); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniParameterButtonStrip(UHoudiniParameterButtonStrip&&); \
NO_API UHoudiniParameterButtonStrip(const UHoudiniParameterButtonStrip&); \
public:
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButtonStrip_h_36_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniParameterButtonStrip(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniParameterButtonStrip(UHoudiniParameterButtonStrip&&); \
NO_API UHoudiniParameterButtonStrip(const UHoudiniParameterButtonStrip&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniParameterButtonStrip); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniParameterButtonStrip); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniParameterButtonStrip)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButtonStrip_h_36_PRIVATE_PROPERTY_OFFSET
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButtonStrip_h_33_PROLOG
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButtonStrip_h_36_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButtonStrip_h_36_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButtonStrip_h_36_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButtonStrip_h_36_RPC_WRAPPERS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButtonStrip_h_36_INCLASS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButtonStrip_h_36_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButtonStrip_h_36_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButtonStrip_h_36_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButtonStrip_h_36_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButtonStrip_h_36_RPC_WRAPPERS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButtonStrip_h_36_INCLASS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButtonStrip_h_36_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class HoudiniParameterButtonStrip."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<class UHoudiniParameterButtonStrip>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterButtonStrip_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,203 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "HoudiniEngineRuntime/Private/HoudiniParameterChoice.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHoudiniParameterChoice() {}
// Cross Module References
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameterChoice_NoRegister();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameterChoice();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameter();
UPackage* Z_Construct_UPackage__Script_HoudiniEngineRuntime();
// End Cross Module References
void UHoudiniParameterChoice::StaticRegisterNativesUHoudiniParameterChoice()
{
}
UClass* Z_Construct_UClass_UHoudiniParameterChoice_NoRegister()
{
return UHoudiniParameterChoice::StaticClass();
}
struct Z_Construct_UClass_UHoudiniParameterChoice_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_IntValuesArray_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_IntValuesArray;
static const UE4CodeGen_Private::FIntPropertyParams NewProp_IntValuesArray_Inner;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bIsChildOfRamp_MetaData[];
#endif
static void NewProp_bIsChildOfRamp_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bIsChildOfRamp;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_StringChoiceLabels_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_StringChoiceLabels;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_StringChoiceLabels_Inner;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_StringChoiceValues_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_StringChoiceValues;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_StringChoiceValues_Inner;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_DefaultStringValue_MetaData[];
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_DefaultStringValue;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_StringValue_MetaData[];
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_StringValue;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_DefaultIntValue_MetaData[];
#endif
static const UE4CodeGen_Private::FIntPropertyParams NewProp_DefaultIntValue;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_IntValue_MetaData[];
#endif
static const UE4CodeGen_Private::FIntPropertyParams NewProp_IntValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UHoudiniParameterChoice_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UHoudiniParameter,
(UObject* (*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterChoice_Statics::Class_MetaDataParams[] = {
{ "IncludePath", "HoudiniParameterChoice.h" },
{ "ModuleRelativePath", "Private/HoudiniParameterChoice.h" },
};
#endif
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_IntValuesArray_MetaData[] = {
{ "Comment", "// An array containing the values of all choices\n// IntValues[i] should be i unless UseMenuItemTokenAsValue is enabled.\n" },
{ "ModuleRelativePath", "Private/HoudiniParameterChoice.h" },
{ "ToolTip", "An array containing the values of all choices\nIntValues[i] should be i unless UseMenuItemTokenAsValue is enabled." },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_IntValuesArray = { "IntValuesArray", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterChoice, IntValuesArray), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_IntValuesArray_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_IntValuesArray_MetaData)) };
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_IntValuesArray_Inner = { "IntValuesArray", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_bIsChildOfRamp_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniParameterChoice.h" },
};
#endif
void Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_bIsChildOfRamp_SetBit(void* Obj)
{
((UHoudiniParameterChoice*)Obj)->bIsChildOfRamp = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_bIsChildOfRamp = { "bIsChildOfRamp", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameterChoice), &Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_bIsChildOfRamp_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_bIsChildOfRamp_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_bIsChildOfRamp_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_StringChoiceLabels_MetaData[] = {
{ "Comment", "// Labels corresponding to this parameter's choices.\n" },
{ "ModuleRelativePath", "Private/HoudiniParameterChoice.h" },
{ "ToolTip", "Labels corresponding to this parameter's choices." },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_StringChoiceLabels = { "StringChoiceLabels", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterChoice, StringChoiceLabels), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_StringChoiceLabels_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_StringChoiceLabels_MetaData)) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_StringChoiceLabels_Inner = { "StringChoiceLabels", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_StringChoiceValues_MetaData[] = {
{ "Comment", "// Used only for StringChoices!\n// All the possible string values for this parameter's choices\n" },
{ "ModuleRelativePath", "Private/HoudiniParameterChoice.h" },
{ "ToolTip", "Used only for StringChoices!\nAll the possible string values for this parameter's choices" },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_StringChoiceValues = { "StringChoiceValues", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterChoice, StringChoiceValues), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_StringChoiceValues_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_StringChoiceValues_MetaData)) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_StringChoiceValues_Inner = { "StringChoiceValues", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_DefaultStringValue_MetaData[] = {
{ "Comment", "// Default string value for this property, assigned at creating the parameter.\n" },
{ "ModuleRelativePath", "Private/HoudiniParameterChoice.h" },
{ "ToolTip", "Default string value for this property, assigned at creating the parameter." },
};
#endif
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_DefaultStringValue = { "DefaultStringValue", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterChoice, DefaultStringValue), METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_DefaultStringValue_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_DefaultStringValue_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_StringValue_MetaData[] = {
{ "Comment", "// Current string value for this property\n" },
{ "ModuleRelativePath", "Private/HoudiniParameterChoice.h" },
{ "ToolTip", "Current string value for this property" },
};
#endif
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_StringValue = { "StringValue", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterChoice, StringValue), METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_StringValue_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_StringValue_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_DefaultIntValue_MetaData[] = {
{ "Comment", "// Default int value for this property, assigned at creating the parameter.\n" },
{ "ModuleRelativePath", "Private/HoudiniParameterChoice.h" },
{ "ToolTip", "Default int value for this property, assigned at creating the parameter." },
};
#endif
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_DefaultIntValue = { "DefaultIntValue", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterChoice, DefaultIntValue), METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_DefaultIntValue_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_DefaultIntValue_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_IntValue_MetaData[] = {
{ "Comment", "// Current int value for this property.\n// More of an index to IntValuesArray\n" },
{ "ModuleRelativePath", "Private/HoudiniParameterChoice.h" },
{ "ToolTip", "Current int value for this property.\nMore of an index to IntValuesArray" },
};
#endif
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_IntValue = { "IntValue", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterChoice, IntValue), METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_IntValue_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_IntValue_MetaData)) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UHoudiniParameterChoice_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_IntValuesArray,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_IntValuesArray_Inner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_bIsChildOfRamp,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_StringChoiceLabels,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_StringChoiceLabels_Inner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_StringChoiceValues,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_StringChoiceValues_Inner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_DefaultStringValue,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_StringValue,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_DefaultIntValue,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterChoice_Statics::NewProp_IntValue,
};
const FCppClassTypeInfoStatic Z_Construct_UClass_UHoudiniParameterChoice_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UHoudiniParameterChoice>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UHoudiniParameterChoice_Statics::ClassParams = {
&UHoudiniParameterChoice::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UHoudiniParameterChoice_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterChoice_Statics::PropPointers),
0,
0x003000A0u,
METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterChoice_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterChoice_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UHoudiniParameterChoice()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UHoudiniParameterChoice_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UHoudiniParameterChoice, 3911416004);
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<UHoudiniParameterChoice>()
{
return UHoudiniParameterChoice::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_UHoudiniParameterChoice(Z_Construct_UClass_UHoudiniParameterChoice, &UHoudiniParameterChoice::StaticClass, TEXT("/Script/HoudiniEngineRuntime"), TEXT("UHoudiniParameterChoice"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UHoudiniParameterChoice);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,105 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HOUDINIENGINERUNTIME_HoudiniParameterChoice_generated_h
#error "HoudiniParameterChoice.generated.h already included, missing '#pragma once' in HoudiniParameterChoice.h"
#endif
#define HOUDINIENGINERUNTIME_HoudiniParameterChoice_generated_h
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterChoice_h_36_SPARSE_DATA
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterChoice_h_36_RPC_WRAPPERS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterChoice_h_36_RPC_WRAPPERS_NO_PURE_DECLS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterChoice_h_36_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHoudiniParameterChoice(); \
friend struct Z_Construct_UClass_UHoudiniParameterChoice_Statics; \
public: \
DECLARE_CLASS(UHoudiniParameterChoice, UHoudiniParameter, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniParameterChoice)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterChoice_h_36_INCLASS \
private: \
static void StaticRegisterNativesUHoudiniParameterChoice(); \
friend struct Z_Construct_UClass_UHoudiniParameterChoice_Statics; \
public: \
DECLARE_CLASS(UHoudiniParameterChoice, UHoudiniParameter, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniParameterChoice)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterChoice_h_36_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniParameterChoice(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniParameterChoice) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniParameterChoice); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniParameterChoice); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniParameterChoice(UHoudiniParameterChoice&&); \
NO_API UHoudiniParameterChoice(const UHoudiniParameterChoice&); \
public:
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterChoice_h_36_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniParameterChoice(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniParameterChoice(UHoudiniParameterChoice&&); \
NO_API UHoudiniParameterChoice(const UHoudiniParameterChoice&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniParameterChoice); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniParameterChoice); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniParameterChoice)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterChoice_h_36_PRIVATE_PROPERTY_OFFSET \
FORCEINLINE static uint32 __PPO__IntValue() { return STRUCT_OFFSET(UHoudiniParameterChoice, IntValue); } \
FORCEINLINE static uint32 __PPO__DefaultIntValue() { return STRUCT_OFFSET(UHoudiniParameterChoice, DefaultIntValue); } \
FORCEINLINE static uint32 __PPO__StringValue() { return STRUCT_OFFSET(UHoudiniParameterChoice, StringValue); } \
FORCEINLINE static uint32 __PPO__DefaultStringValue() { return STRUCT_OFFSET(UHoudiniParameterChoice, DefaultStringValue); } \
FORCEINLINE static uint32 __PPO__StringChoiceValues() { return STRUCT_OFFSET(UHoudiniParameterChoice, StringChoiceValues); } \
FORCEINLINE static uint32 __PPO__StringChoiceLabels() { return STRUCT_OFFSET(UHoudiniParameterChoice, StringChoiceLabels); } \
FORCEINLINE static uint32 __PPO__bIsChildOfRamp() { return STRUCT_OFFSET(UHoudiniParameterChoice, bIsChildOfRamp); } \
FORCEINLINE static uint32 __PPO__IntValuesArray() { return STRUCT_OFFSET(UHoudiniParameterChoice, IntValuesArray); }
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterChoice_h_33_PROLOG
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterChoice_h_36_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterChoice_h_36_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterChoice_h_36_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterChoice_h_36_RPC_WRAPPERS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterChoice_h_36_INCLASS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterChoice_h_36_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterChoice_h_36_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterChoice_h_36_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterChoice_h_36_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterChoice_h_36_RPC_WRAPPERS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterChoice_h_36_INCLASS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterChoice_h_36_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class HoudiniParameterChoice."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<class UHoudiniParameterChoice>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterChoice_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,130 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "HoudiniEngineRuntime/Private/HoudiniParameterColor.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHoudiniParameterColor() {}
// Cross Module References
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameterColor_NoRegister();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameterColor();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameter();
UPackage* Z_Construct_UPackage__Script_HoudiniEngineRuntime();
COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FLinearColor();
// End Cross Module References
void UHoudiniParameterColor::StaticRegisterNativesUHoudiniParameterColor()
{
}
UClass* Z_Construct_UClass_UHoudiniParameterColor_NoRegister()
{
return UHoudiniParameterColor::StaticClass();
}
struct Z_Construct_UClass_UHoudiniParameterColor_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bIsChildOfRamp_MetaData[];
#endif
static void NewProp_bIsChildOfRamp_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bIsChildOfRamp;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_DefaultColor_MetaData[];
#endif
static const UE4CodeGen_Private::FStructPropertyParams NewProp_DefaultColor;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Color_MetaData[];
#endif
static const UE4CodeGen_Private::FStructPropertyParams NewProp_Color;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UHoudiniParameterColor_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UHoudiniParameter,
(UObject* (*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterColor_Statics::Class_MetaDataParams[] = {
{ "IncludePath", "HoudiniParameterColor.h" },
{ "ModuleRelativePath", "Private/HoudiniParameterColor.h" },
};
#endif
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterColor_Statics::NewProp_bIsChildOfRamp_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniParameterColor.h" },
};
#endif
void Z_Construct_UClass_UHoudiniParameterColor_Statics::NewProp_bIsChildOfRamp_SetBit(void* Obj)
{
((UHoudiniParameterColor*)Obj)->bIsChildOfRamp = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameterColor_Statics::NewProp_bIsChildOfRamp = { "bIsChildOfRamp", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameterColor), &Z_Construct_UClass_UHoudiniParameterColor_Statics::NewProp_bIsChildOfRamp_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterColor_Statics::NewProp_bIsChildOfRamp_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterColor_Statics::NewProp_bIsChildOfRamp_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterColor_Statics::NewProp_DefaultColor_MetaData[] = {
{ "Comment", "// Default color for this property\n" },
{ "ModuleRelativePath", "Private/HoudiniParameterColor.h" },
{ "ToolTip", "Default color for this property" },
};
#endif
const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UClass_UHoudiniParameterColor_Statics::NewProp_DefaultColor = { "DefaultColor", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterColor, DefaultColor), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterColor_Statics::NewProp_DefaultColor_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterColor_Statics::NewProp_DefaultColor_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterColor_Statics::NewProp_Color_MetaData[] = {
{ "Comment", "// Color for this property.\n" },
{ "ModuleRelativePath", "Private/HoudiniParameterColor.h" },
{ "ToolTip", "Color for this property." },
};
#endif
const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UClass_UHoudiniParameterColor_Statics::NewProp_Color = { "Color", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterColor, Color), Z_Construct_UScriptStruct_FLinearColor, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterColor_Statics::NewProp_Color_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterColor_Statics::NewProp_Color_MetaData)) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UHoudiniParameterColor_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterColor_Statics::NewProp_bIsChildOfRamp,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterColor_Statics::NewProp_DefaultColor,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterColor_Statics::NewProp_Color,
};
const FCppClassTypeInfoStatic Z_Construct_UClass_UHoudiniParameterColor_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UHoudiniParameterColor>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UHoudiniParameterColor_Statics::ClassParams = {
&UHoudiniParameterColor::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UHoudiniParameterColor_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterColor_Statics::PropPointers),
0,
0x003000A0u,
METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterColor_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterColor_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UHoudiniParameterColor()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UHoudiniParameterColor_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UHoudiniParameterColor, 1245977601);
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<UHoudiniParameterColor>()
{
return UHoudiniParameterColor::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_UHoudiniParameterColor(Z_Construct_UClass_UHoudiniParameterColor, &UHoudiniParameterColor::StaticClass, TEXT("/Script/HoudiniEngineRuntime"), TEXT("UHoudiniParameterColor"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UHoudiniParameterColor);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,100 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HOUDINIENGINERUNTIME_HoudiniParameterColor_generated_h
#error "HoudiniParameterColor.generated.h already included, missing '#pragma once' in HoudiniParameterColor.h"
#endif
#define HOUDINIENGINERUNTIME_HoudiniParameterColor_generated_h
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterColor_h_36_SPARSE_DATA
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterColor_h_36_RPC_WRAPPERS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterColor_h_36_RPC_WRAPPERS_NO_PURE_DECLS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterColor_h_36_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHoudiniParameterColor(); \
friend struct Z_Construct_UClass_UHoudiniParameterColor_Statics; \
public: \
DECLARE_CLASS(UHoudiniParameterColor, UHoudiniParameter, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniParameterColor)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterColor_h_36_INCLASS \
private: \
static void StaticRegisterNativesUHoudiniParameterColor(); \
friend struct Z_Construct_UClass_UHoudiniParameterColor_Statics; \
public: \
DECLARE_CLASS(UHoudiniParameterColor, UHoudiniParameter, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniParameterColor)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterColor_h_36_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniParameterColor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniParameterColor) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniParameterColor); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniParameterColor); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniParameterColor(UHoudiniParameterColor&&); \
NO_API UHoudiniParameterColor(const UHoudiniParameterColor&); \
public:
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterColor_h_36_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniParameterColor(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniParameterColor(UHoudiniParameterColor&&); \
NO_API UHoudiniParameterColor(const UHoudiniParameterColor&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniParameterColor); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniParameterColor); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniParameterColor)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterColor_h_36_PRIVATE_PROPERTY_OFFSET \
FORCEINLINE static uint32 __PPO__Color() { return STRUCT_OFFSET(UHoudiniParameterColor, Color); } \
FORCEINLINE static uint32 __PPO__DefaultColor() { return STRUCT_OFFSET(UHoudiniParameterColor, DefaultColor); } \
FORCEINLINE static uint32 __PPO__bIsChildOfRamp() { return STRUCT_OFFSET(UHoudiniParameterColor, bIsChildOfRamp); }
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterColor_h_33_PROLOG
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterColor_h_36_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterColor_h_36_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterColor_h_36_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterColor_h_36_RPC_WRAPPERS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterColor_h_36_INCLASS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterColor_h_36_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterColor_h_36_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterColor_h_36_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterColor_h_36_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterColor_h_36_RPC_WRAPPERS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterColor_h_36_INCLASS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterColor_h_36_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class HoudiniParameterColor."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<class UHoudiniParameterColor>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterColor_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,148 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "HoudiniEngineRuntime/Private/HoudiniParameterFile.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHoudiniParameterFile() {}
// Cross Module References
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameterFile_NoRegister();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameterFile();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameter();
UPackage* Z_Construct_UPackage__Script_HoudiniEngineRuntime();
// End Cross Module References
void UHoudiniParameterFile::StaticRegisterNativesUHoudiniParameterFile()
{
}
UClass* Z_Construct_UClass_UHoudiniParameterFile_NoRegister()
{
return UHoudiniParameterFile::StaticClass();
}
struct Z_Construct_UClass_UHoudiniParameterFile_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bIsReadOnly_MetaData[];
#endif
static void NewProp_bIsReadOnly_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bIsReadOnly;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Filters_MetaData[];
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Filters;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_DefaultValues_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_DefaultValues;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_DefaultValues_Inner;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Values_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_Values;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Values_Inner;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UHoudiniParameterFile_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UHoudiniParameter,
(UObject* (*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterFile_Statics::Class_MetaDataParams[] = {
{ "IncludePath", "HoudiniParameterFile.h" },
{ "ModuleRelativePath", "Private/HoudiniParameterFile.h" },
};
#endif
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterFile_Statics::NewProp_bIsReadOnly_MetaData[] = {
{ "Comment", "// Is the file parameter read-only?\n" },
{ "ModuleRelativePath", "Private/HoudiniParameterFile.h" },
{ "ToolTip", "Is the file parameter read-only?" },
};
#endif
void Z_Construct_UClass_UHoudiniParameterFile_Statics::NewProp_bIsReadOnly_SetBit(void* Obj)
{
((UHoudiniParameterFile*)Obj)->bIsReadOnly = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameterFile_Statics::NewProp_bIsReadOnly = { "bIsReadOnly", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameterFile), &Z_Construct_UClass_UHoudiniParameterFile_Statics::NewProp_bIsReadOnly_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterFile_Statics::NewProp_bIsReadOnly_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFile_Statics::NewProp_bIsReadOnly_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterFile_Statics::NewProp_Filters_MetaData[] = {
{ "Comment", "// Filters of this property.\n" },
{ "ModuleRelativePath", "Private/HoudiniParameterFile.h" },
{ "ToolTip", "Filters of this property." },
};
#endif
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UClass_UHoudiniParameterFile_Statics::NewProp_Filters = { "Filters", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterFile, Filters), METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterFile_Statics::NewProp_Filters_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFile_Statics::NewProp_Filters_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterFile_Statics::NewProp_DefaultValues_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniParameterFile.h" },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UHoudiniParameterFile_Statics::NewProp_DefaultValues = { "DefaultValues", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterFile, DefaultValues), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterFile_Statics::NewProp_DefaultValues_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFile_Statics::NewProp_DefaultValues_MetaData)) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UClass_UHoudiniParameterFile_Statics::NewProp_DefaultValues_Inner = { "DefaultValues", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterFile_Statics::NewProp_Values_MetaData[] = {
{ "Comment", "// Values of this property.\n" },
{ "ModuleRelativePath", "Private/HoudiniParameterFile.h" },
{ "ToolTip", "Values of this property." },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UHoudiniParameterFile_Statics::NewProp_Values = { "Values", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterFile, Values), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterFile_Statics::NewProp_Values_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFile_Statics::NewProp_Values_MetaData)) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UClass_UHoudiniParameterFile_Statics::NewProp_Values_Inner = { "Values", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UHoudiniParameterFile_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFile_Statics::NewProp_bIsReadOnly,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFile_Statics::NewProp_Filters,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFile_Statics::NewProp_DefaultValues,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFile_Statics::NewProp_DefaultValues_Inner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFile_Statics::NewProp_Values,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFile_Statics::NewProp_Values_Inner,
};
const FCppClassTypeInfoStatic Z_Construct_UClass_UHoudiniParameterFile_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UHoudiniParameterFile>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UHoudiniParameterFile_Statics::ClassParams = {
&UHoudiniParameterFile::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UHoudiniParameterFile_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFile_Statics::PropPointers),
0,
0x003000A0u,
METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterFile_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFile_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UHoudiniParameterFile()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UHoudiniParameterFile_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UHoudiniParameterFile, 287169290);
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<UHoudiniParameterFile>()
{
return UHoudiniParameterFile::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_UHoudiniParameterFile(Z_Construct_UClass_UHoudiniParameterFile, &UHoudiniParameterFile::StaticClass, TEXT("/Script/HoudiniEngineRuntime"), TEXT("UHoudiniParameterFile"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UHoudiniParameterFile);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,101 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HOUDINIENGINERUNTIME_HoudiniParameterFile_generated_h
#error "HoudiniParameterFile.generated.h already included, missing '#pragma once' in HoudiniParameterFile.h"
#endif
#define HOUDINIENGINERUNTIME_HoudiniParameterFile_generated_h
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFile_h_36_SPARSE_DATA
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFile_h_36_RPC_WRAPPERS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFile_h_36_RPC_WRAPPERS_NO_PURE_DECLS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFile_h_36_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHoudiniParameterFile(); \
friend struct Z_Construct_UClass_UHoudiniParameterFile_Statics; \
public: \
DECLARE_CLASS(UHoudiniParameterFile, UHoudiniParameter, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniParameterFile)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFile_h_36_INCLASS \
private: \
static void StaticRegisterNativesUHoudiniParameterFile(); \
friend struct Z_Construct_UClass_UHoudiniParameterFile_Statics; \
public: \
DECLARE_CLASS(UHoudiniParameterFile, UHoudiniParameter, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniParameterFile)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFile_h_36_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniParameterFile(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniParameterFile) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniParameterFile); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniParameterFile); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniParameterFile(UHoudiniParameterFile&&); \
NO_API UHoudiniParameterFile(const UHoudiniParameterFile&); \
public:
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFile_h_36_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniParameterFile(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniParameterFile(UHoudiniParameterFile&&); \
NO_API UHoudiniParameterFile(const UHoudiniParameterFile&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniParameterFile); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniParameterFile); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniParameterFile)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFile_h_36_PRIVATE_PROPERTY_OFFSET \
FORCEINLINE static uint32 __PPO__Values() { return STRUCT_OFFSET(UHoudiniParameterFile, Values); } \
FORCEINLINE static uint32 __PPO__DefaultValues() { return STRUCT_OFFSET(UHoudiniParameterFile, DefaultValues); } \
FORCEINLINE static uint32 __PPO__Filters() { return STRUCT_OFFSET(UHoudiniParameterFile, Filters); } \
FORCEINLINE static uint32 __PPO__bIsReadOnly() { return STRUCT_OFFSET(UHoudiniParameterFile, bIsReadOnly); }
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFile_h_33_PROLOG
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFile_h_36_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFile_h_36_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFile_h_36_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFile_h_36_RPC_WRAPPERS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFile_h_36_INCLASS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFile_h_36_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFile_h_36_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFile_h_36_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFile_h_36_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFile_h_36_RPC_WRAPPERS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFile_h_36_INCLASS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFile_h_36_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class HoudiniParameterFile."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<class UHoudiniParameterFile>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFile_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,328 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "HoudiniEngineRuntime/Private/HoudiniParameterFloat.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHoudiniParameterFloat() {}
// Cross Module References
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameterFloat_NoRegister();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameterFloat();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameter();
UPackage* Z_Construct_UPackage__Script_HoudiniEngineRuntime();
// End Cross Module References
void UHoudiniParameterFloat::StaticRegisterNativesUHoudiniParameterFloat()
{
}
UClass* Z_Construct_UClass_UHoudiniParameterFloat_NoRegister()
{
return UHoudiniParameterFloat::StaticClass();
}
struct Z_Construct_UClass_UHoudiniParameterFloat_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
#if WITH_EDITORONLY_DATA
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bUniformLocked_MetaData[];
#endif
static void NewProp_bUniformLocked_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bUniformLocked;
#endif // WITH_EDITORONLY_DATA
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bIsChildOfRamp_MetaData[];
#endif
static void NewProp_bIsChildOfRamp_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bIsChildOfRamp;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_UIMax_MetaData[];
#endif
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_UIMax;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_UIMin_MetaData[];
#endif
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_UIMin;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Max_MetaData[];
#endif
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_Max;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Min_MetaData[];
#endif
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_Min;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bIsLogarithmic_MetaData[];
#endif
static void NewProp_bIsLogarithmic_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bIsLogarithmic;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bHasUIMax_MetaData[];
#endif
static void NewProp_bHasUIMax_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bHasUIMax;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bHasUIMin_MetaData[];
#endif
static void NewProp_bHasUIMin_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bHasUIMin;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bHasMax_MetaData[];
#endif
static void NewProp_bHasMax_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bHasMax;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bHasMin_MetaData[];
#endif
static void NewProp_bHasMin_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bHasMin;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bNoSwap_MetaData[];
#endif
static void NewProp_bNoSwap_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bNoSwap;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Unit_MetaData[];
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Unit;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_DefaultValues_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_DefaultValues;
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_DefaultValues_Inner;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Values_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_Values;
static const UE4CodeGen_Private::FFloatPropertyParams NewProp_Values_Inner;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_EDITORONLY_DATA
#endif // WITH_EDITORONLY_DATA
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UHoudiniParameterFloat_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UHoudiniParameter,
(UObject* (*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterFloat_Statics::Class_MetaDataParams[] = {
{ "IncludePath", "HoudiniParameterFloat.h" },
{ "ModuleRelativePath", "Private/HoudiniParameterFloat.h" },
};
#endif
#if WITH_EDITORONLY_DATA
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bUniformLocked_MetaData[] = {
{ "Comment", "// Indicates whether the float VEC change value uniformly\n" },
{ "ModuleRelativePath", "Private/HoudiniParameterFloat.h" },
{ "ToolTip", "Indicates whether the float VEC change value uniformly" },
};
#endif
void Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bUniformLocked_SetBit(void* Obj)
{
((UHoudiniParameterFloat*)Obj)->bUniformLocked = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bUniformLocked = { "bUniformLocked", nullptr, (EPropertyFlags)0x0020080c00202000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameterFloat), &Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bUniformLocked_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bUniformLocked_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bUniformLocked_MetaData)) };
#endif // WITH_EDITORONLY_DATA
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bIsChildOfRamp_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniParameterFloat.h" },
};
#endif
void Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bIsChildOfRamp_SetBit(void* Obj)
{
((UHoudiniParameterFloat*)Obj)->bIsChildOfRamp = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bIsChildOfRamp = { "bIsChildOfRamp", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameterFloat), &Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bIsChildOfRamp_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bIsChildOfRamp_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bIsChildOfRamp_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_UIMax_MetaData[] = {
{ "Comment", "// \n" },
{ "ModuleRelativePath", "Private/HoudiniParameterFloat.h" },
};
#endif
const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_UIMax = { "UIMax", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterFloat, UIMax), METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_UIMax_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_UIMax_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_UIMin_MetaData[] = {
{ "Comment", "// Min and Max values of this property for slider UI\n" },
{ "ModuleRelativePath", "Private/HoudiniParameterFloat.h" },
{ "ToolTip", "Min and Max values of this property for slider UI" },
};
#endif
const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_UIMin = { "UIMin", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterFloat, UIMin), METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_UIMin_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_UIMin_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_Max_MetaData[] = {
{ "Comment", "// \n" },
{ "ModuleRelativePath", "Private/HoudiniParameterFloat.h" },
};
#endif
const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_Max = { "Max", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterFloat, Max), METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_Max_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_Max_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_Min_MetaData[] = {
{ "Comment", "// Min and Max values for this property.\n" },
{ "ModuleRelativePath", "Private/HoudiniParameterFloat.h" },
{ "ToolTip", "Min and Max values for this property." },
};
#endif
const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_Min = { "Min", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterFloat, Min), METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_Min_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_Min_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bIsLogarithmic_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniParameterFloat.h" },
};
#endif
void Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bIsLogarithmic_SetBit(void* Obj)
{
((UHoudiniParameterFloat*)Obj)->bIsLogarithmic = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bIsLogarithmic = { "bIsLogarithmic", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameterFloat), &Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bIsLogarithmic_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bIsLogarithmic_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bIsLogarithmic_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bHasUIMax_MetaData[] = {
{ "Comment", "// \n" },
{ "ModuleRelativePath", "Private/HoudiniParameterFloat.h" },
};
#endif
void Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bHasUIMax_SetBit(void* Obj)
{
((UHoudiniParameterFloat*)Obj)->bHasUIMax = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bHasUIMax = { "bHasUIMax", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameterFloat), &Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bHasUIMax_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bHasUIMax_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bHasUIMax_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bHasUIMin_MetaData[] = {
{ "Comment", "// Indicates we have a UI min/max\n" },
{ "ModuleRelativePath", "Private/HoudiniParameterFloat.h" },
{ "ToolTip", "Indicates we have a UI min/max" },
};
#endif
void Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bHasUIMin_SetBit(void* Obj)
{
((UHoudiniParameterFloat*)Obj)->bHasUIMin = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bHasUIMin = { "bHasUIMin", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameterFloat), &Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bHasUIMin_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bHasUIMin_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bHasUIMin_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bHasMax_MetaData[] = {
{ "Comment", "// \n" },
{ "ModuleRelativePath", "Private/HoudiniParameterFloat.h" },
};
#endif
void Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bHasMax_SetBit(void* Obj)
{
((UHoudiniParameterFloat*)Obj)->bHasMax = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bHasMax = { "bHasMax", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameterFloat), &Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bHasMax_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bHasMax_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bHasMax_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bHasMin_MetaData[] = {
{ "Comment", "// Indicates we have a min/max value\n" },
{ "ModuleRelativePath", "Private/HoudiniParameterFloat.h" },
{ "ToolTip", "Indicates we have a min/max value" },
};
#endif
void Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bHasMin_SetBit(void* Obj)
{
((UHoudiniParameterFloat*)Obj)->bHasMin = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bHasMin = { "bHasMin", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameterFloat), &Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bHasMin_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bHasMin_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bHasMin_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bNoSwap_MetaData[] = {
{ "Comment", "// Do we have the noswap tag?\n" },
{ "ModuleRelativePath", "Private/HoudiniParameterFloat.h" },
{ "ToolTip", "Do we have the noswap tag?" },
};
#endif
void Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bNoSwap_SetBit(void* Obj)
{
((UHoudiniParameterFloat*)Obj)->bNoSwap = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bNoSwap = { "bNoSwap", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameterFloat), &Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bNoSwap_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bNoSwap_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bNoSwap_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_Unit_MetaData[] = {
{ "Comment", "// Unit for this property\n" },
{ "ModuleRelativePath", "Private/HoudiniParameterFloat.h" },
{ "ToolTip", "Unit for this property" },
};
#endif
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_Unit = { "Unit", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterFloat, Unit), METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_Unit_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_Unit_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_DefaultValues_MetaData[] = {
{ "Comment", "// Default float values, assigned at creating the parameter\n" },
{ "ModuleRelativePath", "Private/HoudiniParameterFloat.h" },
{ "ToolTip", "Default float values, assigned at creating the parameter" },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_DefaultValues = { "DefaultValues", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterFloat, DefaultValues), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_DefaultValues_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_DefaultValues_MetaData)) };
const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_DefaultValues_Inner = { "DefaultValues", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_Values_MetaData[] = {
{ "Comment", "// Float Values\n" },
{ "ModuleRelativePath", "Private/HoudiniParameterFloat.h" },
{ "ToolTip", "Float Values" },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_Values = { "Values", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterFloat, Values), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_Values_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_Values_MetaData)) };
const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_Values_Inner = { "Values", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UHoudiniParameterFloat_Statics::PropPointers[] = {
#if WITH_EDITORONLY_DATA
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bUniformLocked,
#endif // WITH_EDITORONLY_DATA
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bIsChildOfRamp,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_UIMax,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_UIMin,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_Max,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_Min,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bIsLogarithmic,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bHasUIMax,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bHasUIMin,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bHasMax,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bHasMin,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_bNoSwap,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_Unit,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_DefaultValues,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_DefaultValues_Inner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_Values,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFloat_Statics::NewProp_Values_Inner,
};
const FCppClassTypeInfoStatic Z_Construct_UClass_UHoudiniParameterFloat_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UHoudiniParameterFloat>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UHoudiniParameterFloat_Statics::ClassParams = {
&UHoudiniParameterFloat::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UHoudiniParameterFloat_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFloat_Statics::PropPointers),
0,
0x003000A0u,
METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterFloat_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFloat_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UHoudiniParameterFloat()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UHoudiniParameterFloat_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UHoudiniParameterFloat, 708732807);
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<UHoudiniParameterFloat>()
{
return UHoudiniParameterFloat::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_UHoudiniParameterFloat(Z_Construct_UClass_UHoudiniParameterFloat, &UHoudiniParameterFloat::StaticClass, TEXT("/Script/HoudiniEngineRuntime"), TEXT("UHoudiniParameterFloat"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UHoudiniParameterFloat);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,111 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HOUDINIENGINERUNTIME_HoudiniParameterFloat_generated_h
#error "HoudiniParameterFloat.generated.h already included, missing '#pragma once' in HoudiniParameterFloat.h"
#endif
#define HOUDINIENGINERUNTIME_HoudiniParameterFloat_generated_h
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFloat_h_36_SPARSE_DATA
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFloat_h_36_RPC_WRAPPERS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFloat_h_36_RPC_WRAPPERS_NO_PURE_DECLS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFloat_h_36_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHoudiniParameterFloat(); \
friend struct Z_Construct_UClass_UHoudiniParameterFloat_Statics; \
public: \
DECLARE_CLASS(UHoudiniParameterFloat, UHoudiniParameter, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniParameterFloat)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFloat_h_36_INCLASS \
private: \
static void StaticRegisterNativesUHoudiniParameterFloat(); \
friend struct Z_Construct_UClass_UHoudiniParameterFloat_Statics; \
public: \
DECLARE_CLASS(UHoudiniParameterFloat, UHoudiniParameter, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniParameterFloat)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFloat_h_36_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniParameterFloat(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniParameterFloat) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniParameterFloat); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniParameterFloat); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniParameterFloat(UHoudiniParameterFloat&&); \
NO_API UHoudiniParameterFloat(const UHoudiniParameterFloat&); \
public:
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFloat_h_36_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniParameterFloat(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniParameterFloat(UHoudiniParameterFloat&&); \
NO_API UHoudiniParameterFloat(const UHoudiniParameterFloat&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniParameterFloat); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniParameterFloat); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniParameterFloat)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFloat_h_36_PRIVATE_PROPERTY_OFFSET \
FORCEINLINE static uint32 __PPO__Values() { return STRUCT_OFFSET(UHoudiniParameterFloat, Values); } \
FORCEINLINE static uint32 __PPO__DefaultValues() { return STRUCT_OFFSET(UHoudiniParameterFloat, DefaultValues); } \
FORCEINLINE static uint32 __PPO__Unit() { return STRUCT_OFFSET(UHoudiniParameterFloat, Unit); } \
FORCEINLINE static uint32 __PPO__bNoSwap() { return STRUCT_OFFSET(UHoudiniParameterFloat, bNoSwap); } \
FORCEINLINE static uint32 __PPO__bHasMin() { return STRUCT_OFFSET(UHoudiniParameterFloat, bHasMin); } \
FORCEINLINE static uint32 __PPO__bHasMax() { return STRUCT_OFFSET(UHoudiniParameterFloat, bHasMax); } \
FORCEINLINE static uint32 __PPO__bHasUIMin() { return STRUCT_OFFSET(UHoudiniParameterFloat, bHasUIMin); } \
FORCEINLINE static uint32 __PPO__bHasUIMax() { return STRUCT_OFFSET(UHoudiniParameterFloat, bHasUIMax); } \
FORCEINLINE static uint32 __PPO__bIsLogarithmic() { return STRUCT_OFFSET(UHoudiniParameterFloat, bIsLogarithmic); } \
FORCEINLINE static uint32 __PPO__Min() { return STRUCT_OFFSET(UHoudiniParameterFloat, Min); } \
FORCEINLINE static uint32 __PPO__Max() { return STRUCT_OFFSET(UHoudiniParameterFloat, Max); } \
FORCEINLINE static uint32 __PPO__UIMin() { return STRUCT_OFFSET(UHoudiniParameterFloat, UIMin); } \
FORCEINLINE static uint32 __PPO__UIMax() { return STRUCT_OFFSET(UHoudiniParameterFloat, UIMax); } \
FORCEINLINE static uint32 __PPO__bIsChildOfRamp() { return STRUCT_OFFSET(UHoudiniParameterFloat, bIsChildOfRamp); }
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFloat_h_33_PROLOG
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFloat_h_36_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFloat_h_36_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFloat_h_36_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFloat_h_36_RPC_WRAPPERS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFloat_h_36_INCLASS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFloat_h_36_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFloat_h_36_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFloat_h_36_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFloat_h_36_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFloat_h_36_RPC_WRAPPERS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFloat_h_36_INCLASS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFloat_h_36_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class HoudiniParameterFloat."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<class UHoudiniParameterFloat>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFloat_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,221 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "HoudiniEngineRuntime/Private/HoudiniParameterFolder.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHoudiniParameterFolder() {}
// Cross Module References
HOUDINIENGINERUNTIME_API UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniFolderParameterType();
UPackage* Z_Construct_UPackage__Script_HoudiniEngineRuntime();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameterFolder_NoRegister();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameterFolder();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameter();
// End Cross Module References
static UEnum* EHoudiniFolderParameterType_StaticEnum()
{
static UEnum* Singleton = nullptr;
if (!Singleton)
{
Singleton = GetStaticEnum(Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniFolderParameterType, Z_Construct_UPackage__Script_HoudiniEngineRuntime(), TEXT("EHoudiniFolderParameterType"));
}
return Singleton;
}
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniFolderParameterType>()
{
return EHoudiniFolderParameterType_StaticEnum();
}
static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EHoudiniFolderParameterType(EHoudiniFolderParameterType_StaticEnum, TEXT("/Script/HoudiniEngineRuntime"), TEXT("EHoudiniFolderParameterType"), false, nullptr, nullptr);
uint32 Get_Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniFolderParameterType_Hash() { return 3474780308U; }
UEnum* Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniFolderParameterType()
{
#if WITH_HOT_RELOAD
UPackage* Outer = Z_Construct_UPackage__Script_HoudiniEngineRuntime();
static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EHoudiniFolderParameterType"), 0, Get_Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniFolderParameterType_Hash(), false);
#else
static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
if (!ReturnEnum)
{
static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
{ "EHoudiniFolderParameterType::Invalid", (int64)EHoudiniFolderParameterType::Invalid },
{ "EHoudiniFolderParameterType::Collapsible", (int64)EHoudiniFolderParameterType::Collapsible },
{ "EHoudiniFolderParameterType::Simple", (int64)EHoudiniFolderParameterType::Simple },
{ "EHoudiniFolderParameterType::Tabs", (int64)EHoudiniFolderParameterType::Tabs },
{ "EHoudiniFolderParameterType::Radio", (int64)EHoudiniFolderParameterType::Radio },
{ "EHoudiniFolderParameterType::Other", (int64)EHoudiniFolderParameterType::Other },
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
{ "Collapsible.Name", "EHoudiniFolderParameterType::Collapsible" },
{ "Invalid.Name", "EHoudiniFolderParameterType::Invalid" },
{ "ModuleRelativePath", "Private/HoudiniParameterFolder.h" },
{ "Other.Name", "EHoudiniFolderParameterType::Other" },
{ "Radio.Name", "EHoudiniFolderParameterType::Radio" },
{ "Simple.Name", "EHoudiniFolderParameterType::Simple" },
{ "Tabs.Name", "EHoudiniFolderParameterType::Tabs" },
};
#endif
static const UE4CodeGen_Private::FEnumParams EnumParams = {
(UObject*(*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
nullptr,
"EHoudiniFolderParameterType",
"EHoudiniFolderParameterType",
Enumerators,
UE_ARRAY_COUNT(Enumerators),
RF_Public|RF_Transient|RF_MarkAsNative,
UE4CodeGen_Private::EDynamicType::NotDynamic,
(uint8)UEnum::ECppForm::EnumClass,
METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
};
UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
}
return ReturnEnum;
}
void UHoudiniParameterFolder::StaticRegisterNativesUHoudiniParameterFolder()
{
}
UClass* Z_Construct_UClass_UHoudiniParameterFolder_NoRegister()
{
return UHoudiniParameterFolder::StaticClass();
}
struct Z_Construct_UClass_UHoudiniParameterFolder_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bIsContentShown_MetaData[];
#endif
static void NewProp_bIsContentShown_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bIsContentShown;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_ChildCounter_MetaData[];
#endif
static const UE4CodeGen_Private::FIntPropertyParams NewProp_ChildCounter;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bChosen_MetaData[];
#endif
static void NewProp_bChosen_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bChosen;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bExpanded_MetaData[];
#endif
static void NewProp_bExpanded_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bExpanded;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_FolderType_MetaData[];
#endif
static const UE4CodeGen_Private::FEnumPropertyParams NewProp_FolderType;
static const UE4CodeGen_Private::FBytePropertyParams NewProp_FolderType_Underlying;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UHoudiniParameterFolder_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UHoudiniParameter,
(UObject* (*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterFolder_Statics::Class_MetaDataParams[] = {
{ "IncludePath", "HoudiniParameterFolder.h" },
{ "ModuleRelativePath", "Private/HoudiniParameterFolder.h" },
};
#endif
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_bIsContentShown_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniParameterFolder.h" },
};
#endif
void Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_bIsContentShown_SetBit(void* Obj)
{
((UHoudiniParameterFolder*)Obj)->bIsContentShown = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_bIsContentShown = { "bIsContentShown", nullptr, (EPropertyFlags)0x0040000000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameterFolder), &Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_bIsContentShown_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_bIsContentShown_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_bIsContentShown_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_ChildCounter_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniParameterFolder.h" },
};
#endif
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_ChildCounter = { "ChildCounter", nullptr, (EPropertyFlags)0x0040000000000000, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterFolder, ChildCounter), METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_ChildCounter_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_ChildCounter_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_bChosen_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniParameterFolder.h" },
};
#endif
void Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_bChosen_SetBit(void* Obj)
{
((UHoudiniParameterFolder*)Obj)->bChosen = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_bChosen = { "bChosen", nullptr, (EPropertyFlags)0x0040000000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameterFolder), &Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_bChosen_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_bChosen_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_bChosen_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_bExpanded_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniParameterFolder.h" },
};
#endif
void Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_bExpanded_SetBit(void* Obj)
{
((UHoudiniParameterFolder*)Obj)->bExpanded = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_bExpanded = { "bExpanded", nullptr, (EPropertyFlags)0x0040000000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameterFolder), &Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_bExpanded_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_bExpanded_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_bExpanded_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_FolderType_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniParameterFolder.h" },
};
#endif
const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_FolderType = { "FolderType", nullptr, (EPropertyFlags)0x0040000000000000, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterFolder, FolderType), Z_Construct_UEnum_HoudiniEngineRuntime_EHoudiniFolderParameterType, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_FolderType_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_FolderType_MetaData)) };
const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_FolderType_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UHoudiniParameterFolder_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_bIsContentShown,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_ChildCounter,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_bChosen,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_bExpanded,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_FolderType,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFolder_Statics::NewProp_FolderType_Underlying,
};
const FCppClassTypeInfoStatic Z_Construct_UClass_UHoudiniParameterFolder_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UHoudiniParameterFolder>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UHoudiniParameterFolder_Statics::ClassParams = {
&UHoudiniParameterFolder::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UHoudiniParameterFolder_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFolder_Statics::PropPointers),
0,
0x003000A0u,
METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterFolder_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFolder_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UHoudiniParameterFolder()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UHoudiniParameterFolder_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UHoudiniParameterFolder, 3482357890);
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<UHoudiniParameterFolder>()
{
return UHoudiniParameterFolder::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_UHoudiniParameterFolder(Z_Construct_UClass_UHoudiniParameterFolder, &UHoudiniParameterFolder::StaticClass, TEXT("/Script/HoudiniEngineRuntime"), TEXT("UHoudiniParameterFolder"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UHoudiniParameterFolder);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,113 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HOUDINIENGINERUNTIME_HoudiniParameterFolder_generated_h
#error "HoudiniParameterFolder.generated.h already included, missing '#pragma once' in HoudiniParameterFolder.h"
#endif
#define HOUDINIENGINERUNTIME_HoudiniParameterFolder_generated_h
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolder_h_48_SPARSE_DATA
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolder_h_48_RPC_WRAPPERS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolder_h_48_RPC_WRAPPERS_NO_PURE_DECLS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolder_h_48_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHoudiniParameterFolder(); \
friend struct Z_Construct_UClass_UHoudiniParameterFolder_Statics; \
public: \
DECLARE_CLASS(UHoudiniParameterFolder, UHoudiniParameter, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniParameterFolder)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolder_h_48_INCLASS \
private: \
static void StaticRegisterNativesUHoudiniParameterFolder(); \
friend struct Z_Construct_UClass_UHoudiniParameterFolder_Statics; \
public: \
DECLARE_CLASS(UHoudiniParameterFolder, UHoudiniParameter, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniParameterFolder)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolder_h_48_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniParameterFolder(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniParameterFolder) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniParameterFolder); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniParameterFolder); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniParameterFolder(UHoudiniParameterFolder&&); \
NO_API UHoudiniParameterFolder(const UHoudiniParameterFolder&); \
public:
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolder_h_48_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniParameterFolder(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniParameterFolder(UHoudiniParameterFolder&&); \
NO_API UHoudiniParameterFolder(const UHoudiniParameterFolder&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniParameterFolder); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniParameterFolder); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniParameterFolder)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolder_h_48_PRIVATE_PROPERTY_OFFSET \
FORCEINLINE static uint32 __PPO__FolderType() { return STRUCT_OFFSET(UHoudiniParameterFolder, FolderType); } \
FORCEINLINE static uint32 __PPO__bExpanded() { return STRUCT_OFFSET(UHoudiniParameterFolder, bExpanded); } \
FORCEINLINE static uint32 __PPO__bChosen() { return STRUCT_OFFSET(UHoudiniParameterFolder, bChosen); } \
FORCEINLINE static uint32 __PPO__ChildCounter() { return STRUCT_OFFSET(UHoudiniParameterFolder, ChildCounter); } \
FORCEINLINE static uint32 __PPO__bIsContentShown() { return STRUCT_OFFSET(UHoudiniParameterFolder, bIsContentShown); }
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolder_h_45_PROLOG
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolder_h_48_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolder_h_48_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolder_h_48_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolder_h_48_RPC_WRAPPERS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolder_h_48_INCLASS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolder_h_48_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolder_h_48_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolder_h_48_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolder_h_48_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolder_h_48_RPC_WRAPPERS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolder_h_48_INCLASS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolder_h_48_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class HoudiniParameterFolder."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<class UHoudiniParameterFolder>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolder_h
#define FOREACH_ENUM_EHOUDINIFOLDERPARAMETERTYPE(op) \
op(EHoudiniFolderParameterType::Invalid) \
op(EHoudiniFolderParameterType::Collapsible) \
op(EHoudiniFolderParameterType::Simple) \
op(EHoudiniFolderParameterType::Tabs) \
op(EHoudiniFolderParameterType::Radio) \
op(EHoudiniFolderParameterType::Other)
enum class EHoudiniFolderParameterType : uint8;
template<> HOUDINIENGINERUNTIME_API UEnum* StaticEnum<EHoudiniFolderParameterType>();
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,135 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "HoudiniEngineRuntime/Private/HoudiniParameterFolderList.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHoudiniParameterFolderList() {}
// Cross Module References
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameterFolderList_NoRegister();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameterFolderList();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameter();
UPackage* Z_Construct_UPackage__Script_HoudiniEngineRuntime();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameterFolder_NoRegister();
// End Cross Module References
void UHoudiniParameterFolderList::StaticRegisterNativesUHoudiniParameterFolderList()
{
}
UClass* Z_Construct_UClass_UHoudiniParameterFolderList_NoRegister()
{
return UHoudiniParameterFolderList::StaticClass();
}
struct Z_Construct_UClass_UHoudiniParameterFolderList_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_TabFolders_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_TabFolders;
static const UE4CodeGen_Private::FObjectPropertyParams NewProp_TabFolders_Inner;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bIsTabsShown_MetaData[];
#endif
static void NewProp_bIsTabsShown_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bIsTabsShown;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bIsTabMenu_MetaData[];
#endif
static void NewProp_bIsTabMenu_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bIsTabMenu;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UHoudiniParameterFolderList_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UHoudiniParameter,
(UObject* (*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterFolderList_Statics::Class_MetaDataParams[] = {
{ "IncludePath", "HoudiniParameterFolderList.h" },
{ "ModuleRelativePath", "Private/HoudiniParameterFolderList.h" },
};
#endif
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterFolderList_Statics::NewProp_TabFolders_MetaData[] = {
{ "EditInline", "true" },
{ "ModuleRelativePath", "Private/HoudiniParameterFolderList.h" },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UHoudiniParameterFolderList_Statics::NewProp_TabFolders = { "TabFolders", nullptr, (EPropertyFlags)0x0010008000000008, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterFolderList, TabFolders), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterFolderList_Statics::NewProp_TabFolders_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFolderList_Statics::NewProp_TabFolders_MetaData)) };
const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UClass_UHoudiniParameterFolderList_Statics::NewProp_TabFolders_Inner = { "TabFolders", nullptr, (EPropertyFlags)0x0000000000080008, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, Z_Construct_UClass_UHoudiniParameterFolder_NoRegister, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterFolderList_Statics::NewProp_bIsTabsShown_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniParameterFolderList.h" },
};
#endif
void Z_Construct_UClass_UHoudiniParameterFolderList_Statics::NewProp_bIsTabsShown_SetBit(void* Obj)
{
((UHoudiniParameterFolderList*)Obj)->bIsTabsShown = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameterFolderList_Statics::NewProp_bIsTabsShown = { "bIsTabsShown", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameterFolderList), &Z_Construct_UClass_UHoudiniParameterFolderList_Statics::NewProp_bIsTabsShown_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterFolderList_Statics::NewProp_bIsTabsShown_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFolderList_Statics::NewProp_bIsTabsShown_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterFolderList_Statics::NewProp_bIsTabMenu_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniParameterFolderList.h" },
};
#endif
void Z_Construct_UClass_UHoudiniParameterFolderList_Statics::NewProp_bIsTabMenu_SetBit(void* Obj)
{
((UHoudiniParameterFolderList*)Obj)->bIsTabMenu = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameterFolderList_Statics::NewProp_bIsTabMenu = { "bIsTabMenu", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameterFolderList), &Z_Construct_UClass_UHoudiniParameterFolderList_Statics::NewProp_bIsTabMenu_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterFolderList_Statics::NewProp_bIsTabMenu_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFolderList_Statics::NewProp_bIsTabMenu_MetaData)) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UHoudiniParameterFolderList_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFolderList_Statics::NewProp_TabFolders,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFolderList_Statics::NewProp_TabFolders_Inner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFolderList_Statics::NewProp_bIsTabsShown,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterFolderList_Statics::NewProp_bIsTabMenu,
};
const FCppClassTypeInfoStatic Z_Construct_UClass_UHoudiniParameterFolderList_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UHoudiniParameterFolderList>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UHoudiniParameterFolderList_Statics::ClassParams = {
&UHoudiniParameterFolderList::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UHoudiniParameterFolderList_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFolderList_Statics::PropPointers),
0,
0x00B000A0u,
METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterFolderList_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterFolderList_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UHoudiniParameterFolderList()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UHoudiniParameterFolderList_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UHoudiniParameterFolderList, 104835244);
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<UHoudiniParameterFolderList>()
{
return UHoudiniParameterFolderList::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_UHoudiniParameterFolderList(Z_Construct_UClass_UHoudiniParameterFolderList, &UHoudiniParameterFolderList::StaticClass, TEXT("/Script/HoudiniEngineRuntime"), TEXT("UHoudiniParameterFolderList"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UHoudiniParameterFolderList);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,95 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HOUDINIENGINERUNTIME_HoudiniParameterFolderList_generated_h
#error "HoudiniParameterFolderList.generated.h already included, missing '#pragma once' in HoudiniParameterFolderList.h"
#endif
#define HOUDINIENGINERUNTIME_HoudiniParameterFolderList_generated_h
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolderList_h_38_SPARSE_DATA
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolderList_h_38_RPC_WRAPPERS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolderList_h_38_RPC_WRAPPERS_NO_PURE_DECLS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolderList_h_38_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHoudiniParameterFolderList(); \
friend struct Z_Construct_UClass_UHoudiniParameterFolderList_Statics; \
public: \
DECLARE_CLASS(UHoudiniParameterFolderList, UHoudiniParameter, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniParameterFolderList)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolderList_h_38_INCLASS \
private: \
static void StaticRegisterNativesUHoudiniParameterFolderList(); \
friend struct Z_Construct_UClass_UHoudiniParameterFolderList_Statics; \
public: \
DECLARE_CLASS(UHoudiniParameterFolderList, UHoudiniParameter, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniParameterFolderList)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolderList_h_38_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniParameterFolderList(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniParameterFolderList) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniParameterFolderList); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniParameterFolderList); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniParameterFolderList(UHoudiniParameterFolderList&&); \
NO_API UHoudiniParameterFolderList(const UHoudiniParameterFolderList&); \
public:
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolderList_h_38_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniParameterFolderList(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniParameterFolderList(UHoudiniParameterFolderList&&); \
NO_API UHoudiniParameterFolderList(const UHoudiniParameterFolderList&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniParameterFolderList); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniParameterFolderList); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniParameterFolderList)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolderList_h_38_PRIVATE_PROPERTY_OFFSET
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolderList_h_35_PROLOG
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolderList_h_38_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolderList_h_38_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolderList_h_38_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolderList_h_38_RPC_WRAPPERS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolderList_h_38_INCLASS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolderList_h_38_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolderList_h_38_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolderList_h_38_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolderList_h_38_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolderList_h_38_RPC_WRAPPERS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolderList_h_38_INCLASS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolderList_h_38_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class HoudiniParameterFolderList."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<class UHoudiniParameterFolderList>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterFolderList_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,266 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "HoudiniEngineRuntime/Private/HoudiniParameterInt.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHoudiniParameterInt() {}
// Cross Module References
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameterInt_NoRegister();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameterInt();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameter();
UPackage* Z_Construct_UPackage__Script_HoudiniEngineRuntime();
// End Cross Module References
void UHoudiniParameterInt::StaticRegisterNativesUHoudiniParameterInt()
{
}
UClass* Z_Construct_UClass_UHoudiniParameterInt_NoRegister()
{
return UHoudiniParameterInt::StaticClass();
}
struct Z_Construct_UClass_UHoudiniParameterInt_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_UIMax_MetaData[];
#endif
static const UE4CodeGen_Private::FIntPropertyParams NewProp_UIMax;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_UIMin_MetaData[];
#endif
static const UE4CodeGen_Private::FIntPropertyParams NewProp_UIMin;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Max_MetaData[];
#endif
static const UE4CodeGen_Private::FIntPropertyParams NewProp_Max;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Min_MetaData[];
#endif
static const UE4CodeGen_Private::FIntPropertyParams NewProp_Min;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bIsLogarithmic_MetaData[];
#endif
static void NewProp_bIsLogarithmic_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bIsLogarithmic;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bHasUIMax_MetaData[];
#endif
static void NewProp_bHasUIMax_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bHasUIMax;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bHasUIMin_MetaData[];
#endif
static void NewProp_bHasUIMin_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bHasUIMin;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bHasMax_MetaData[];
#endif
static void NewProp_bHasMax_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bHasMax;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bHasMin_MetaData[];
#endif
static void NewProp_bHasMin_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bHasMin;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Unit_MetaData[];
#endif
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Unit;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_DefaultValues_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_DefaultValues;
static const UE4CodeGen_Private::FIntPropertyParams NewProp_DefaultValues_Inner;
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Values_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_Values;
static const UE4CodeGen_Private::FIntPropertyParams NewProp_Values_Inner;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UHoudiniParameterInt_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UHoudiniParameter,
(UObject* (*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterInt_Statics::Class_MetaDataParams[] = {
{ "IncludePath", "HoudiniParameterInt.h" },
{ "ModuleRelativePath", "Private/HoudiniParameterInt.h" },
};
#endif
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_UIMax_MetaData[] = {
{ "Comment", "// \n" },
{ "ModuleRelativePath", "Private/HoudiniParameterInt.h" },
};
#endif
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_UIMax = { "UIMax", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterInt, UIMax), METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_UIMax_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_UIMax_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_UIMin_MetaData[] = {
{ "Comment", "// Min and Max values of this property for slider UI\n" },
{ "ModuleRelativePath", "Private/HoudiniParameterInt.h" },
{ "ToolTip", "Min and Max values of this property for slider UI" },
};
#endif
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_UIMin = { "UIMin", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterInt, UIMin), METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_UIMin_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_UIMin_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_Max_MetaData[] = {
{ "Comment", "// \n" },
{ "ModuleRelativePath", "Private/HoudiniParameterInt.h" },
};
#endif
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_Max = { "Max", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterInt, Max), METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_Max_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_Max_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_Min_MetaData[] = {
{ "Comment", "// Min and Max values for this property.\n" },
{ "ModuleRelativePath", "Private/HoudiniParameterInt.h" },
{ "ToolTip", "Min and Max values for this property." },
};
#endif
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_Min = { "Min", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterInt, Min), METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_Min_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_Min_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bIsLogarithmic_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniParameterInt.h" },
};
#endif
void Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bIsLogarithmic_SetBit(void* Obj)
{
((UHoudiniParameterInt*)Obj)->bIsLogarithmic = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bIsLogarithmic = { "bIsLogarithmic", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameterInt), &Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bIsLogarithmic_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bIsLogarithmic_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bIsLogarithmic_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bHasUIMax_MetaData[] = {
{ "Comment", "// \n" },
{ "ModuleRelativePath", "Private/HoudiniParameterInt.h" },
};
#endif
void Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bHasUIMax_SetBit(void* Obj)
{
((UHoudiniParameterInt*)Obj)->bHasUIMax = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bHasUIMax = { "bHasUIMax", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameterInt), &Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bHasUIMax_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bHasUIMax_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bHasUIMax_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bHasUIMin_MetaData[] = {
{ "Comment", "// Indicates we have a UI min/max\n" },
{ "ModuleRelativePath", "Private/HoudiniParameterInt.h" },
{ "ToolTip", "Indicates we have a UI min/max" },
};
#endif
void Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bHasUIMin_SetBit(void* Obj)
{
((UHoudiniParameterInt*)Obj)->bHasUIMin = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bHasUIMin = { "bHasUIMin", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameterInt), &Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bHasUIMin_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bHasUIMin_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bHasUIMin_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bHasMax_MetaData[] = {
{ "Comment", "// \n" },
{ "ModuleRelativePath", "Private/HoudiniParameterInt.h" },
};
#endif
void Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bHasMax_SetBit(void* Obj)
{
((UHoudiniParameterInt*)Obj)->bHasMax = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bHasMax = { "bHasMax", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameterInt), &Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bHasMax_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bHasMax_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bHasMax_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bHasMin_MetaData[] = {
{ "Comment", "// Indicates we have a min/max value\n" },
{ "ModuleRelativePath", "Private/HoudiniParameterInt.h" },
{ "ToolTip", "Indicates we have a min/max value" },
};
#endif
void Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bHasMin_SetBit(void* Obj)
{
((UHoudiniParameterInt*)Obj)->bHasMin = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bHasMin = { "bHasMin", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(UHoudiniParameterInt), &Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bHasMin_SetBit, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bHasMin_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bHasMin_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_Unit_MetaData[] = {
{ "Comment", "// Unit for this property\n" },
{ "ModuleRelativePath", "Private/HoudiniParameterInt.h" },
{ "ToolTip", "Unit for this property" },
};
#endif
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_Unit = { "Unit", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterInt, Unit), METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_Unit_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_Unit_MetaData)) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_DefaultValues_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniParameterInt.h" },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_DefaultValues = { "DefaultValues", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterInt, DefaultValues), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_DefaultValues_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_DefaultValues_MetaData)) };
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_DefaultValues_Inner = { "DefaultValues", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_Values_MetaData[] = {
{ "Comment", "// Int Values\n" },
{ "ModuleRelativePath", "Private/HoudiniParameterInt.h" },
{ "ToolTip", "Int Values" },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_Values = { "Values", nullptr, (EPropertyFlags)0x0020080000000000, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterInt, Values), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_Values_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_Values_MetaData)) };
const UE4CodeGen_Private::FIntPropertyParams Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_Values_Inner = { "Values", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UHoudiniParameterInt_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_UIMax,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_UIMin,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_Max,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_Min,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bIsLogarithmic,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bHasUIMax,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bHasUIMin,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bHasMax,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_bHasMin,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_Unit,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_DefaultValues,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_DefaultValues_Inner,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_Values,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterInt_Statics::NewProp_Values_Inner,
};
const FCppClassTypeInfoStatic Z_Construct_UClass_UHoudiniParameterInt_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UHoudiniParameterInt>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UHoudiniParameterInt_Statics::ClassParams = {
&UHoudiniParameterInt::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UHoudiniParameterInt_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterInt_Statics::PropPointers),
0,
0x003000A0u,
METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterInt_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterInt_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UHoudiniParameterInt()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UHoudiniParameterInt_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UHoudiniParameterInt, 3889739508);
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<UHoudiniParameterInt>()
{
return UHoudiniParameterInt::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_UHoudiniParameterInt(Z_Construct_UClass_UHoudiniParameterInt, &UHoudiniParameterInt::StaticClass, TEXT("/Script/HoudiniEngineRuntime"), TEXT("UHoudiniParameterInt"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UHoudiniParameterInt);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,109 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HOUDINIENGINERUNTIME_HoudiniParameterInt_generated_h
#error "HoudiniParameterInt.generated.h already included, missing '#pragma once' in HoudiniParameterInt.h"
#endif
#define HOUDINIENGINERUNTIME_HoudiniParameterInt_generated_h
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterInt_h_36_SPARSE_DATA
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterInt_h_36_RPC_WRAPPERS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterInt_h_36_RPC_WRAPPERS_NO_PURE_DECLS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterInt_h_36_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHoudiniParameterInt(); \
friend struct Z_Construct_UClass_UHoudiniParameterInt_Statics; \
public: \
DECLARE_CLASS(UHoudiniParameterInt, UHoudiniParameter, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniParameterInt)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterInt_h_36_INCLASS \
private: \
static void StaticRegisterNativesUHoudiniParameterInt(); \
friend struct Z_Construct_UClass_UHoudiniParameterInt_Statics; \
public: \
DECLARE_CLASS(UHoudiniParameterInt, UHoudiniParameter, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniParameterInt)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterInt_h_36_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniParameterInt(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniParameterInt) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniParameterInt); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniParameterInt); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniParameterInt(UHoudiniParameterInt&&); \
NO_API UHoudiniParameterInt(const UHoudiniParameterInt&); \
public:
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterInt_h_36_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniParameterInt(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniParameterInt(UHoudiniParameterInt&&); \
NO_API UHoudiniParameterInt(const UHoudiniParameterInt&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniParameterInt); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniParameterInt); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniParameterInt)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterInt_h_36_PRIVATE_PROPERTY_OFFSET \
FORCEINLINE static uint32 __PPO__Values() { return STRUCT_OFFSET(UHoudiniParameterInt, Values); } \
FORCEINLINE static uint32 __PPO__DefaultValues() { return STRUCT_OFFSET(UHoudiniParameterInt, DefaultValues); } \
FORCEINLINE static uint32 __PPO__Unit() { return STRUCT_OFFSET(UHoudiniParameterInt, Unit); } \
FORCEINLINE static uint32 __PPO__bHasMin() { return STRUCT_OFFSET(UHoudiniParameterInt, bHasMin); } \
FORCEINLINE static uint32 __PPO__bHasMax() { return STRUCT_OFFSET(UHoudiniParameterInt, bHasMax); } \
FORCEINLINE static uint32 __PPO__bHasUIMin() { return STRUCT_OFFSET(UHoudiniParameterInt, bHasUIMin); } \
FORCEINLINE static uint32 __PPO__bHasUIMax() { return STRUCT_OFFSET(UHoudiniParameterInt, bHasUIMax); } \
FORCEINLINE static uint32 __PPO__bIsLogarithmic() { return STRUCT_OFFSET(UHoudiniParameterInt, bIsLogarithmic); } \
FORCEINLINE static uint32 __PPO__Min() { return STRUCT_OFFSET(UHoudiniParameterInt, Min); } \
FORCEINLINE static uint32 __PPO__Max() { return STRUCT_OFFSET(UHoudiniParameterInt, Max); } \
FORCEINLINE static uint32 __PPO__UIMin() { return STRUCT_OFFSET(UHoudiniParameterInt, UIMin); } \
FORCEINLINE static uint32 __PPO__UIMax() { return STRUCT_OFFSET(UHoudiniParameterInt, UIMax); }
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterInt_h_33_PROLOG
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterInt_h_36_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterInt_h_36_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterInt_h_36_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterInt_h_36_RPC_WRAPPERS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterInt_h_36_INCLASS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterInt_h_36_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterInt_h_36_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterInt_h_36_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterInt_h_36_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterInt_h_36_RPC_WRAPPERS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterInt_h_36_INCLASS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterInt_h_36_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class HoudiniParameterInt."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<class UHoudiniParameterInt>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterInt_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,101 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "HoudiniEngineRuntime/Private/HoudiniParameterLabel.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeHoudiniParameterLabel() {}
// Cross Module References
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameterLabel_NoRegister();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameterLabel();
HOUDINIENGINERUNTIME_API UClass* Z_Construct_UClass_UHoudiniParameter();
UPackage* Z_Construct_UPackage__Script_HoudiniEngineRuntime();
// End Cross Module References
void UHoudiniParameterLabel::StaticRegisterNativesUHoudiniParameterLabel()
{
}
UClass* Z_Construct_UClass_UHoudiniParameterLabel_NoRegister()
{
return UHoudiniParameterLabel::StaticClass();
}
struct Z_Construct_UClass_UHoudiniParameterLabel_Statics
{
static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam NewProp_LabelStrings_MetaData[];
#endif
static const UE4CodeGen_Private::FArrayPropertyParams NewProp_LabelStrings;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_LabelStrings_Inner;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UHoudiniParameterLabel_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UHoudiniParameter,
(UObject* (*)())Z_Construct_UPackage__Script_HoudiniEngineRuntime,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterLabel_Statics::Class_MetaDataParams[] = {
{ "IncludePath", "HoudiniParameterLabel.h" },
{ "ModuleRelativePath", "Private/HoudiniParameterLabel.h" },
};
#endif
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UHoudiniParameterLabel_Statics::NewProp_LabelStrings_MetaData[] = {
{ "ModuleRelativePath", "Private/HoudiniParameterLabel.h" },
};
#endif
const UE4CodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UHoudiniParameterLabel_Statics::NewProp_LabelStrings = { "LabelStrings", nullptr, (EPropertyFlags)0x0010000000000000, UE4CodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(UHoudiniParameterLabel, LabelStrings), EArrayPropertyFlags::None, METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterLabel_Statics::NewProp_LabelStrings_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterLabel_Statics::NewProp_LabelStrings_MetaData)) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UClass_UHoudiniParameterLabel_Statics::NewProp_LabelStrings_Inner = { "LabelStrings", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UHoudiniParameterLabel_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterLabel_Statics::NewProp_LabelStrings,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UHoudiniParameterLabel_Statics::NewProp_LabelStrings_Inner,
};
const FCppClassTypeInfoStatic Z_Construct_UClass_UHoudiniParameterLabel_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UHoudiniParameterLabel>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UHoudiniParameterLabel_Statics::ClassParams = {
&UHoudiniParameterLabel::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
nullptr,
Z_Construct_UClass_UHoudiniParameterLabel_Statics::PropPointers,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
0,
UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterLabel_Statics::PropPointers),
0,
0x003000A0u,
METADATA_PARAMS(Z_Construct_UClass_UHoudiniParameterLabel_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UHoudiniParameterLabel_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UHoudiniParameterLabel()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UHoudiniParameterLabel_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UHoudiniParameterLabel, 3249412451);
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<UHoudiniParameterLabel>()
{
return UHoudiniParameterLabel::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_UHoudiniParameterLabel(Z_Construct_UClass_UHoudiniParameterLabel, &UHoudiniParameterLabel::StaticClass, TEXT("/Script/HoudiniEngineRuntime"), TEXT("UHoudiniParameterLabel"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UHoudiniParameterLabel);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,95 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef HOUDINIENGINERUNTIME_HoudiniParameterLabel_generated_h
#error "HoudiniParameterLabel.generated.h already included, missing '#pragma once' in HoudiniParameterLabel.h"
#endif
#define HOUDINIENGINERUNTIME_HoudiniParameterLabel_generated_h
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterLabel_h_36_SPARSE_DATA
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterLabel_h_36_RPC_WRAPPERS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterLabel_h_36_RPC_WRAPPERS_NO_PURE_DECLS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterLabel_h_36_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUHoudiniParameterLabel(); \
friend struct Z_Construct_UClass_UHoudiniParameterLabel_Statics; \
public: \
DECLARE_CLASS(UHoudiniParameterLabel, UHoudiniParameter, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniParameterLabel)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterLabel_h_36_INCLASS \
private: \
static void StaticRegisterNativesUHoudiniParameterLabel(); \
friend struct Z_Construct_UClass_UHoudiniParameterLabel_Statics; \
public: \
DECLARE_CLASS(UHoudiniParameterLabel, UHoudiniParameter, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/HoudiniEngineRuntime"), NO_API) \
DECLARE_SERIALIZER(UHoudiniParameterLabel)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterLabel_h_36_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniParameterLabel(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniParameterLabel) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniParameterLabel); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniParameterLabel); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniParameterLabel(UHoudiniParameterLabel&&); \
NO_API UHoudiniParameterLabel(const UHoudiniParameterLabel&); \
public:
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterLabel_h_36_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UHoudiniParameterLabel(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UHoudiniParameterLabel(UHoudiniParameterLabel&&); \
NO_API UHoudiniParameterLabel(const UHoudiniParameterLabel&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UHoudiniParameterLabel); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHoudiniParameterLabel); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHoudiniParameterLabel)
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterLabel_h_36_PRIVATE_PROPERTY_OFFSET
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterLabel_h_33_PROLOG
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterLabel_h_36_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterLabel_h_36_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterLabel_h_36_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterLabel_h_36_RPC_WRAPPERS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterLabel_h_36_INCLASS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterLabel_h_36_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterLabel_h_36_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterLabel_h_36_PRIVATE_PROPERTY_OFFSET \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterLabel_h_36_SPARSE_DATA \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterLabel_h_36_RPC_WRAPPERS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterLabel_h_36_INCLASS_NO_PURE_DECLS \
machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterLabel_h_36_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class HoudiniParameterLabel."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> HOUDINIENGINERUNTIME_API UClass* StaticClass<class UHoudiniParameterLabel>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID machinist_Plugins_HoudiniEngine_Source_HoudiniEngineRuntime_Private_HoudiniParameterLabel_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS

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