плагин читалка, кнопка с ссылкой

This commit is contained in:
Andron666
2022-11-11 12:22:59 +05:00
parent 0dc2c31957
commit b38270630b
90 changed files with 6079 additions and 1 deletions
+1
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@@ -87,3 +87,4 @@ Managed/
Releases/
!Plugins/DLSS/**
!Plugins/manageTextFile/**
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+2 -1
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@@ -14,4 +14,5 @@ Date/Time,Word Count,ar,ar-AE,en
2022.11.09-13.47.21,1834,0,1834,1834
2022.11.09-13.58.31,1858,0,1810,1858
2022.11.09-14.07.24,1858,0,1858,1858
2022.11.09-19.06.11,1858,0,1858,1858
2022.11.10-20.07.29,1860,0,1858,1860
2022.11.10-20.08.34,1860,0,1860,1860
1 Date/Time Word Count ar ar-AE en
14 2022.11.09-13.47.21 1834 0 1834 1834
15 2022.11.09-13.58.31 1858 0 1810 1858
16 2022.11.09-14.07.24 1858 0 1858 1858
17 2022.11.09-19.06.11 2022.11.10-20.07.29 1858 1860 0 1858 1858 1860
18 2022.11.10-20.08.34 1860 0 1860 1860
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@@ -0,0 +1,7 @@
{
"BuildId": "17155196",
"Modules":
{
"manageTextFile": "UE4Editor-manageTextFile.dll"
}
}
@@ -0,0 +1,175 @@
#undef MANAGETEXTFILE_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharovdev
#define UE_TARGET_NAME Masharovdev
#define UE_MODULE_NAME "manageTextFile"
#define UE_PLUGIN_NAME "manageTextFile"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define MANAGETEXTFILE_API
@@ -0,0 +1,175 @@
#undef MANAGETEXTFILE_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_MODULE_NAME "manageTextFile"
#define UE_PLUGIN_NAME "manageTextFile"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define MANAGETEXTFILE_API
@@ -0,0 +1,13 @@
{
"RemapUnityFiles":
{
"Module.manageTextFile.cpp.obj": [
"manageTextFile.cpp.obj",
"manageTextFileBPLibrary.cpp.obj"
],
"Module.manageTextFile.gen.cpp.obj": [
"manageTextFile.init.gen.cpp.obj",
"manageTextFileBPLibrary.gen.cpp.obj"
]
}
}
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/SibIntel/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp"
#include "E:/Projects/SibIntel/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp"
@@ -0,0 +1,376 @@
/Zc:inline
/nologo
/Oi
/c
/Gw
/Gy
/Zm1000
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/source-charset:utf-8
/execution-charset:utf-8
/Ob2
/Ox
/Ot
/GF
/errorReport:prompt
/D_HAS_EXCEPTIONS=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/wd4463
/we4668
/wd4244
/wd4838
/I .
/I E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile\Private
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime
/I Runtime\CoreUObject\Public
/I Runtime\CoreUObject
/I Runtime\CoreUObject\Public\AssetRegistry
/I Runtime\CoreUObject\Public\Blueprint
/I Runtime\CoreUObject\Public\Internationalization
/I Runtime\CoreUObject\Public\Misc
/I Runtime\CoreUObject\Public\Serialization
/I Runtime\CoreUObject\Public\Serialization\Formatters
/I Runtime\CoreUObject\Public\Templates
/I Runtime\CoreUObject\Public\UObject
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I Runtime\Core
/I Runtime\Core\Public\Algo
/I Runtime\Core\Public\Algo\Impl
/I Runtime\Core\Public\Async
/I Runtime\Core\Public\Clang
/I Runtime\Core\Public\Compression
/I Runtime\Core\Public\Concepts
/I Runtime\Core\Public\Containers
/I Runtime\Core\Public\Delegates
/I Runtime\Core\Public\Experimental
/I Runtime\Core\Public\Experimental\Containers
/I Runtime\Core\Public\Features
/I Runtime\Core\Public\FileCache
/I Runtime\Core\Public\FramePro
/I Runtime\Core\Public\GenericPlatform
/I Runtime\Core\Public\HAL
/I Runtime\Core\Public\HAL\Allocators
/I Runtime\Core\Public\Hash
/I Runtime\Core\Public\Internationalization
/I Runtime\Core\Public\IO
/I Runtime\Core\Public\Logging
/I Runtime\Core\Public\Math
/I Runtime\Core\Public\Memory
/I Runtime\Core\Public\MemPro
/I Runtime\Core\Public\Microsoft
/I Runtime\Core\Public\Misc
/I Runtime\Core\Public\Modules
/I Runtime\Core\Public\Modules\Boilerplate
/I Runtime\Core\Public\MSVC
/I Runtime\Core\Public\ProfilingDebugging
/I Runtime\Core\Public\Serialization
/I Runtime\Core\Public\Serialization\Csv
/I Runtime\Core\Public\Serialization\Formatters
/I Runtime\Core\Public\Stats
/I Runtime\Core\Public\String
/I Runtime\Core\Public\Templates
/I Runtime\Core\Public\Traits
/I Runtime\Core\Public\UObject
/I Runtime\Core\Public\Windows
/I Runtime\TraceLog
/I Runtime\TraceLog\Public\Trace
/I Runtime\TraceLog\Public\Trace\Detail
/I Runtime\TraceLog\Public\Trace\Detail\Protocols
/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I Runtime\Engine
/I Runtime\Engine\Public\AI
/I Runtime\Engine\Public\AI\Navigation
/I Runtime\Engine\Public\Analytics
/I Runtime\Engine\Public\Animation
/I Runtime\Engine\Public\Audio
/I Runtime\Engine\Public\Blueprint
/I Runtime\Engine\Public\Curves
/I Runtime\Engine\Public\EdGraph
/I Runtime\Engine\Public\HLOD
/I Runtime\Engine\Public\Internationalization
/I Runtime\Engine\Public\Net
/I Runtime\Engine\Public\Net\Util
/I Runtime\Engine\Public\ODSC
/I Runtime\Engine\Public\PacketHandlers
/I Runtime\Engine\Public\Performance
/I Runtime\Engine\Public\Physics
/I Runtime\Engine\Public\Physics\Experimental
/I Runtime\Engine\Public\Physics\ImmediatePhysics
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsChaos
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsShared
/I Runtime\Engine\Public\Physics\Tests
/I Runtime\Engine\Public\ProfilingDebugging
/I Runtime\Engine\Public\Rendering
/I Runtime\Engine\Public\Slate
/I Runtime\Engine\Public\Streaming
/I Runtime\Engine\Public\Subsystems
/I Runtime\Engine\Public\Tests
/I Runtime\Engine\Public\VisualLogger
/I Runtime\Engine\Public\VT
/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore
/I Runtime\Net
/I Runtime\Net\Core\Classes
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/I Runtime\Net\Core
/I Runtime\Net\Core\Public\Net
/I Runtime\Net\Core\Public\Net\Core
/I Runtime\Net\Core\Public\Net\Core\Analytics
/I Runtime\Net\Core\Public\Net\Core\Misc
/I Runtime\Net\Core\Public\Net\Core\PushModel
/I Runtime\Net\Core\Public\Net\Core\Trace
/I Runtime\Net\Core\Public\Net\Core\Trace\Private
/I Runtime\ApplicationCore\Public
/I Runtime\ApplicationCore
/I Runtime\ApplicationCore\Public\GenericPlatform
/I Runtime\ApplicationCore\Public\GenericPlatform\Accessibility
/I Runtime\ApplicationCore\Public\HAL
/I Runtime\ApplicationCore\Public\Windows
/I Runtime\ApplicationCore\Public\Windows\Accessibility
/I Runtime\RHI\Public
/I Runtime\RHI
/I Runtime\RHI\Public\Tests
/I Runtime\Json\Public
/I Runtime\Json
/I Runtime\Json\Public\Dom
/I Runtime\Json\Public\JsonUtils
/I Runtime\Json\Public\Policies
/I Runtime\Json\Public\Serialization
/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
/I Runtime\SlateCore\Public
/I Runtime\SlateCore
/I Runtime\SlateCore\Public\Animation
/I Runtime\SlateCore\Public\Application
/I Runtime\SlateCore\Public\Brushes
/I Runtime\SlateCore\Public\Debugging
/I Runtime\SlateCore\Public\FastUpdate
/I Runtime\SlateCore\Public\Fonts
/I Runtime\SlateCore\Public\Input
/I Runtime\SlateCore\Public\Layout
/I Runtime\SlateCore\Public\Rendering
/I Runtime\SlateCore\Public\Sound
/I Runtime\SlateCore\Public\Styling
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/I Runtime\SlateCore\Public\Widgets
/I Runtime\SlateCore\Public\Widgets\Accessibility
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/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I Runtime\InputCore
/I Runtime\InputCore\Public\GenericPlatform
/I Runtime\InputCore\Public\HAL
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/I ..\Intermediate\Build\Win64\UE4\Inc\Slate
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/I Runtime\Slate\Public\Widgets\Images
/I Runtime\Slate\Public\Widgets\Input
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/I Runtime\Slate\Public\Widgets\Layout
/I Runtime\Slate\Public\Widgets\Navigation
/I Runtime\Slate\Public\Widgets\Notifications
/I Runtime\Slate\Public\Widgets\Text
/I Runtime\Slate\Public\Widgets\Views
/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper
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/I Runtime\Messaging
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/I Runtime\Net\Common\Public\Net
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/I Runtime\Net\Common\Public\Net\Common\Packets
/I Runtime\Net\Common\Public\Net\Common\Sockets
/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp"
#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp"
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E:/Projects/SibIntel/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp
E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFileBPLibrary.h
E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Inc\manageTextFile\manageTextFileBPLibrary.generated.h
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/SibIntel/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFile.init.gen.cpp"
#include "E:/Projects/SibIntel/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp"
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/I Runtime\Sockets
/I Runtime\Net\Common\Public
/I Runtime\Net\Common
/I Runtime\Net\Common\Public\Net
/I Runtime\Net\Common\Public\Net\Common
/I Runtime\Net\Common\Public\Net\Common\Packets
/I Runtime\Net\Common\Public\Net\Common\Sockets
/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
/I Runtime\AssetRegistry\Public
/I Runtime\AssetRegistry
/I Runtime\AssetRegistry\Public\AssetRegistry
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages
/I Runtime\EngineMessages\Public
/I Runtime\EngineMessages
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\EngineSettings
/I Runtime\SynthBenchmark\Public
/I Runtime\SynthBenchmark
/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer
/I Runtime\Renderer\Public
/I Runtime\Renderer
/I Runtime\Renderer\Public\VT
/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I Runtime\GameplayTags
/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings
/I Runtime\DeveloperSettings\Public
/I Runtime\DeveloperSettings
/I Runtime\DeveloperSettings\Public\Engine
/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
/I Runtime\PacketHandlers\PacketHandler
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration
/I Runtime\AudioPlatformConfiguration\Public
/I Runtime\AudioPlatformConfiguration
/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription
/I Runtime\MeshDescription\Public
/I Runtime\MeshDescription
/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription
/I Runtime\StaticMeshDescription\Public
/I Runtime\StaticMeshDescription
/I Runtime\PakFile\Public
/I Runtime\PakFile
/I Runtime\RSA\Public
/I Runtime\RSA
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming
/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore
/I Runtime\PhysicsCore\Public
/I Runtime\PhysicsCore
/I Runtime\PhysicsCore\Public\Chaos
/I Runtime\PhysicsCore\Public\PhysicalMaterials
/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\Experimental\Chaos
/I Runtime\Experimental\Chaos\Public\Chaos
/I Runtime\Experimental\Chaos\Public\Chaos\Collision
/I Runtime\Experimental\Chaos\Public\Chaos\Evolution
/I Runtime\Experimental\Chaos\Public\Chaos\Framework
/I Runtime\Experimental\Chaos\Public\Chaos\Joint
/I Runtime\Experimental\Chaos\Public\Chaos\Particle
/I Runtime\Experimental\Chaos\Public\ChaosVisualDebugger
/I Runtime\Experimental\Chaos\Public\Field
/I Runtime\Experimental\Chaos\Public\Framework
/I Runtime\Experimental\Chaos\Public\GeometryCollection
/I Runtime\Experimental\Chaos\Public\PhysicsProxy
/I Runtime\Experimental\ChaosCore\Public
/I Runtime\Experimental\ChaosCore
/I Runtime\Experimental\ChaosCore\Public\Chaos
/I ThirdParty\Intel
/I Runtime\Experimental\Voronoi\Public
/I Runtime\Experimental\Voronoi
/I Runtime\Experimental\Voronoi\Public\Voronoi
/I ThirdParty
/I Runtime\SignalProcessing\Public
/I Runtime\SignalProcessing
/I Runtime\SignalProcessing\Public\DSP
/I Runtime\SignalProcessing\Public\DSP\Encoders
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions
/I Runtime\AudioExtensions\Public
/I Runtime\AudioExtensions
/I Runtime\AudioMixerCore\Public
/I Runtime\AudioMixerCore
/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess
/I Runtime\PropertyAccess\Public
/I Runtime\PropertyAccess
/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
/I Runtime\ClothingSystemRuntimeInterface\Public
/I Runtime\ClothingSystemRuntimeInterface
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer
/I Runtime\AudioMixer\Classes
/I Runtime\AudioMixer\Public
/I Runtime\AudioMixer
/I Runtime\AudioMixer\Public\Components
/I Runtime\AudioMixer\Public\Quartz
/I Runtime\AudioMixer\Public\SoundFileIO
/I Developer
/I Developer\TargetPlatform\Public
/I Developer\TargetPlatform
/I Developer\TargetPlatform\Public\Common
/I Developer\TargetPlatform\Public\Interfaces
/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
/I Runtime\AnimationCore\Public
/I Runtime\AnimationCore
/I E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Inc\manageTextFile
/I E:\Projects\SibIntel\Plugins\manageTextFile\Source
/I E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile\Public
/I E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
/I ThirdParty\PhysX3\PxShared\include\foundation
/I ThirdParty\PhysX3\PxShared\include\pvd
/I ThirdParty\PhysX3\PxShared\include\task
/I ThirdParty\PhysX3\PhysX_3.4\Include
/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking
/I ThirdParty\PhysX3\PhysX_3.4\Include\common
/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions
/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry
/I ThirdParty\PhysX3\APEX_1.4\include
/I ThirdParty\PhysX3\APEX_1.4\include\clothing
/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
/I ThirdParty\PhysX3\APEX_1.4\include\legacy
/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
/I ThirdParty\PhysX3\APEX_1.4\common\include
/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\framework\include
/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Module.manageTextFile.gen.cpp"
/FI"E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Definitions.manageTextFile.h"
/Fo"E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Module.manageTextFile.gen.cpp.obj"
/TP
/GR-
/W4
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFile.init.gen.cpp"
#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp"
@@ -0,0 +1,7 @@
E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Definitions.manageTextFile.h
E:/Projects/SibIntel/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFile.init.gen.cpp
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
E:/Projects/SibIntel/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp
E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile/Public/manageTextFileBPLibrary.h
e:\projects\sibintel\plugins\managetextfile\intermediate\build\win64\ue4\inc\managetextfile\manageTextFileBPLibrary.generated.h
@@ -0,0 +1,6 @@
{
"OutputFiles": [
"Module.manageTextFile.cpp.obj",
"Module.manageTextFile.gen.cpp.obj"
]
}
@@ -0,0 +1 @@
E:\Projects\NorthBaniYas\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFileBPLibrary.h
@@ -0,0 +1,35 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodemanageTextFile_init() {}
UPackage* Z_Construct_UPackage__Script_manageTextFile()
{
static UPackage* ReturnPackage = nullptr;
if (!ReturnPackage)
{
static const UE4CodeGen_Private::FPackageParams PackageParams = {
"/Script/manageTextFile",
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0x5918ABC1,
0xBD24B3C9,
METADATA_PARAMS(nullptr, 0)
};
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
}
return ReturnPackage;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,393 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "manageTextFile/Public/manageTextFileBPLibrary.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodemanageTextFileBPLibrary() {}
// Cross Module References
MANAGETEXTFILE_API UClass* Z_Construct_UClass_UmanageTextFileBPLibrary_NoRegister();
MANAGETEXTFILE_API UClass* Z_Construct_UClass_UmanageTextFileBPLibrary();
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
UPackage* Z_Construct_UPackage__Script_manageTextFile();
// End Cross Module References
DEFINE_FUNCTION(UmanageTextFileBPLibrary::execreadFile)
{
P_GET_PROPERTY(FStrProperty,Z_Param_Path);
P_GET_PROPERTY(FStrProperty,Z_Param_FileName);
P_GET_PROPERTY_REF(FStrProperty,Z_Param_Out_Str);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UmanageTextFileBPLibrary::readFile(Z_Param_Path,Z_Param_FileName,Z_Param_Out_Str);
P_NATIVE_END;
}
DEFINE_FUNCTION(UmanageTextFileBPLibrary::execDeleteFile)
{
P_GET_PROPERTY(FStrProperty,Z_Param_Path);
P_GET_PROPERTY(FStrProperty,Z_Param_FileName);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UmanageTextFileBPLibrary::DeleteFile(Z_Param_Path,Z_Param_FileName);
P_NATIVE_END;
}
DEFINE_FUNCTION(UmanageTextFileBPLibrary::execFileExists)
{
P_GET_PROPERTY(FStrProperty,Z_Param_Path);
P_GET_PROPERTY(FStrProperty,Z_Param_FileName);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UmanageTextFileBPLibrary::FileExists(Z_Param_Path,Z_Param_FileName);
P_NATIVE_END;
}
DEFINE_FUNCTION(UmanageTextFileBPLibrary::execAppendStringToFile)
{
P_GET_PROPERTY(FStrProperty,Z_Param_Path);
P_GET_PROPERTY(FStrProperty,Z_Param_FileName);
P_GET_PROPERTY(FStrProperty,Z_Param_Text);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UmanageTextFileBPLibrary::AppendStringToFile(Z_Param_Path,Z_Param_FileName,Z_Param_Text);
P_NATIVE_END;
}
DEFINE_FUNCTION(UmanageTextFileBPLibrary::execCreateTextFile)
{
P_GET_PROPERTY(FStrProperty,Z_Param_Path);
P_GET_PROPERTY(FStrProperty,Z_Param_FileName);
P_GET_PROPERTY(FStrProperty,Z_Param_Text);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UmanageTextFileBPLibrary::CreateTextFile(Z_Param_Path,Z_Param_FileName,Z_Param_Text);
P_NATIVE_END;
}
void UmanageTextFileBPLibrary::StaticRegisterNativesUmanageTextFileBPLibrary()
{
UClass* Class = UmanageTextFileBPLibrary::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "AppendStringToFile", &UmanageTextFileBPLibrary::execAppendStringToFile },
{ "CreateTextFile", &UmanageTextFileBPLibrary::execCreateTextFile },
{ "DeleteFile", &UmanageTextFileBPLibrary::execDeleteFile },
{ "FileExists", &UmanageTextFileBPLibrary::execFileExists },
{ "readFile", &UmanageTextFileBPLibrary::execreadFile },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
struct Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics
{
struct manageTextFileBPLibrary_eventAppendStringToFile_Parms
{
FString Path;
FString FileName;
FString Text;
bool ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Path;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_FileName;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Text;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventAppendStringToFile_Parms, Path), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventAppendStringToFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Text = { "Text", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventAppendStringToFile_Parms, Text), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((manageTextFileBPLibrary_eventAppendStringToFile_Parms*)Obj)->ReturnValue = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(manageTextFileBPLibrary_eventAppendStringToFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Path,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_FileName,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Text,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::Function_MetaDataParams[] = {
{ "Category", "manageTextFile" },
{ "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "AppendStringToFile", nullptr, nullptr, sizeof(manageTextFileBPLibrary_eventAppendStringToFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics
{
struct manageTextFileBPLibrary_eventCreateTextFile_Parms
{
FString Path;
FString FileName;
FString Text;
bool ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Path;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_FileName;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Text;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventCreateTextFile_Parms, Path), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventCreateTextFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Text = { "Text", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventCreateTextFile_Parms, Text), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((manageTextFileBPLibrary_eventCreateTextFile_Parms*)Obj)->ReturnValue = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(manageTextFileBPLibrary_eventCreateTextFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Path,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_FileName,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Text,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::Function_MetaDataParams[] = {
{ "Category", "manageTextFile" },
{ "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "CreateTextFile", nullptr, nullptr, sizeof(manageTextFileBPLibrary_eventCreateTextFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics
{
struct manageTextFileBPLibrary_eventDeleteFile_Parms
{
FString Path;
FString FileName;
bool ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Path;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_FileName;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventDeleteFile_Parms, Path), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventDeleteFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((manageTextFileBPLibrary_eventDeleteFile_Parms*)Obj)->ReturnValue = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(manageTextFileBPLibrary_eventDeleteFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_Path,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_FileName,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::Function_MetaDataParams[] = {
{ "Category", "manageTextFile" },
{ "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "DeleteFile", nullptr, nullptr, sizeof(manageTextFileBPLibrary_eventDeleteFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics
{
struct manageTextFileBPLibrary_eventFileExists_Parms
{
FString Path;
FString FileName;
bool ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Path;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_FileName;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventFileExists_Parms, Path), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventFileExists_Parms, FileName), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((manageTextFileBPLibrary_eventFileExists_Parms*)Obj)->ReturnValue = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(manageTextFileBPLibrary_eventFileExists_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_Path,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_FileName,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::Function_MetaDataParams[] = {
{ "Category", "manageTextFile" },
{ "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "FileExists", nullptr, nullptr, sizeof(manageTextFileBPLibrary_eventFileExists_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics
{
struct manageTextFileBPLibrary_eventreadFile_Parms
{
FString Path;
FString FileName;
FString Str;
bool ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Path;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_FileName;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Str;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventreadFile_Parms, Path), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventreadFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Str = { "Str", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventreadFile_Parms, Str), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((manageTextFileBPLibrary_eventreadFile_Parms*)Obj)->ReturnValue = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(manageTextFileBPLibrary_eventreadFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Path,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_FileName,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Str,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::Function_MetaDataParams[] = {
{ "Category", "manageTextFile" },
{ "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "readFile", nullptr, nullptr, sizeof(manageTextFileBPLibrary_eventreadFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::FuncParams);
}
return ReturnFunction;
}
UClass* Z_Construct_UClass_UmanageTextFileBPLibrary_NoRegister()
{
return UmanageTextFileBPLibrary::StaticClass();
}
struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics
{
static UObject* (*const DependentSingletons[])();
static const FClassFunctionLinkInfo FuncInfo[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_manageTextFile,
};
const FClassFunctionLinkInfo Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::FuncInfo[] = {
{ &Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile, "AppendStringToFile" }, // 3293587808
{ &Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile, "CreateTextFile" }, // 684613733
{ &Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile, "DeleteFile" }, // 2555306395
{ &Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists, "FileExists" }, // 3458440503
{ &Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile, "readFile" }, // 2216498156
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::Class_MetaDataParams[] = {
{ "Comment", "/* \n*\x09""Function library class.\n*\x09""Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n*\x09When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n*\x09""BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n*\x09""BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n*\x09""DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n*\x09\x09\x09\x09Its lets you name the node using characters not allowed in C++ function names.\n*\x09""CompactNodeTitle - the word(s) that appear on the node.\n*\x09Keywords -\x09the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu. \n*\x09\x09\x09\x09Good example is \"Print String\" node which you can find also by using keyword \"log\".\n*\x09""Category -\x09the category your node will be under in the Blueprint drop-down menu.\n*\n*\x09""For more info on custom blueprint nodes visit documentation:\n*\x09https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation\n*/" },
{ "IncludePath", "manageTextFileBPLibrary.h" },
{ "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" },
{ "ToolTip", "* Function library class.\n* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n* Its lets you name the node using characters not allowed in C++ function names.\n* CompactNodeTitle - the word(s) that appear on the node.\n* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu.\n* Good example is \"Print String\" node which you can find also by using keyword \"log\".\n* Category - the category your node will be under in the Blueprint drop-down menu.\n*\n* For more info on custom blueprint nodes visit documentation:\n* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation" },
};
#endif
const FCppClassTypeInfoStatic Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UmanageTextFileBPLibrary>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::ClassParams = {
&UmanageTextFileBPLibrary::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x000000A0u,
METADATA_PARAMS(Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UmanageTextFileBPLibrary()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UmanageTextFileBPLibrary, 3929819677);
template<> MANAGETEXTFILE_API UClass* StaticClass<UmanageTextFileBPLibrary>()
{
return UmanageTextFileBPLibrary::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_UmanageTextFileBPLibrary(Z_Construct_UClass_UmanageTextFileBPLibrary, &UmanageTextFileBPLibrary::StaticClass, TEXT("/Script/manageTextFile"), TEXT("UmanageTextFileBPLibrary"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UmanageTextFileBPLibrary);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,111 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef MANAGETEXTFILE_manageTextFileBPLibrary_generated_h
#error "manageTextFileBPLibrary.generated.h already included, missing '#pragma once' in manageTextFileBPLibrary.h"
#endif
#define MANAGETEXTFILE_manageTextFileBPLibrary_generated_h
#define NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA
#define NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execreadFile); \
DECLARE_FUNCTION(execDeleteFile); \
DECLARE_FUNCTION(execFileExists); \
DECLARE_FUNCTION(execAppendStringToFile); \
DECLARE_FUNCTION(execCreateTextFile);
#define NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execreadFile); \
DECLARE_FUNCTION(execDeleteFile); \
DECLARE_FUNCTION(execFileExists); \
DECLARE_FUNCTION(execAppendStringToFile); \
DECLARE_FUNCTION(execCreateTextFile);
#define NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUmanageTextFileBPLibrary(); \
friend struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics; \
public: \
DECLARE_CLASS(UmanageTextFileBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/manageTextFile"), NO_API) \
DECLARE_SERIALIZER(UmanageTextFileBPLibrary)
#define NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS \
private: \
static void StaticRegisterNativesUmanageTextFileBPLibrary(); \
friend struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics; \
public: \
DECLARE_CLASS(UmanageTextFileBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/manageTextFile"), NO_API) \
DECLARE_SERIALIZER(UmanageTextFileBPLibrary)
#define NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UmanageTextFileBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UmanageTextFileBPLibrary) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UmanageTextFileBPLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UmanageTextFileBPLibrary); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UmanageTextFileBPLibrary(UmanageTextFileBPLibrary&&); \
NO_API UmanageTextFileBPLibrary(const UmanageTextFileBPLibrary&); \
public:
#define NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UmanageTextFileBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UmanageTextFileBPLibrary(UmanageTextFileBPLibrary&&); \
NO_API UmanageTextFileBPLibrary(const UmanageTextFileBPLibrary&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UmanageTextFileBPLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UmanageTextFileBPLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UmanageTextFileBPLibrary)
#define NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_PRIVATE_PROPERTY_OFFSET
#define NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_28_PROLOG
#define NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_PRIVATE_PROPERTY_OFFSET \
NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA \
NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS \
NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS \
NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_PRIVATE_PROPERTY_OFFSET \
NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA \
NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS_NO_PURE_DECLS \
NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS_NO_PURE_DECLS \
NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class manageTextFileBPLibrary."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> MANAGETEXTFILE_API UClass* StaticClass<class UmanageTextFileBPLibrary>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,10 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once
@@ -0,0 +1,171 @@
#undef MANAGETEXTFILE_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME northBaniYasdev
#define UE_TARGET_NAME northBaniYasdev
#define UE_MODULE_NAME "manageTextFile"
#define UE_PLUGIN_NAME "manageTextFile"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A)
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 1
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define MANAGETEXTFILE_API
@@ -0,0 +1,171 @@
#undef MANAGETEXTFILE_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define UBT_MODULE_MANIFEST "UE4-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharovdev
#define UE_TARGET_NAME Masharovdev
#define UE_MODULE_NAME "manageTextFile"
#define UE_PLUGIN_NAME "manageTextFile"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 1
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define MANAGETEXTFILE_API
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/NorthBaniYas/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp"
#include "E:/Projects/NorthBaniYas/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp"
@@ -0,0 +1,376 @@
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/Zm1000
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/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/source-charset:utf-8
/execution-charset:utf-8
/Ob2
/Ox
/Ot
/GF
/errorReport:prompt
/D_HAS_EXCEPTIONS=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/wd4463
/we4668
/wd4244
/wd4838
/I .
/I E:\Projects\NorthBaniYas\Plugins\manageTextFile\Source\manageTextFile\Private
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime
/I Runtime\CoreUObject\Public
/I Runtime\CoreUObject
/I Runtime\CoreUObject\Public\AssetRegistry
/I Runtime\CoreUObject\Public\Blueprint
/I Runtime\CoreUObject\Public\Internationalization
/I Runtime\CoreUObject\Public\Misc
/I Runtime\CoreUObject\Public\Serialization
/I Runtime\CoreUObject\Public\Serialization\Formatters
/I Runtime\CoreUObject\Public\Templates
/I Runtime\CoreUObject\Public\UObject
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I Runtime\Core
/I Runtime\Core\Public\Algo
/I Runtime\Core\Public\Algo\Impl
/I Runtime\Core\Public\Async
/I Runtime\Core\Public\Clang
/I Runtime\Core\Public\Compression
/I Runtime\Core\Public\Concepts
/I Runtime\Core\Public\Containers
/I Runtime\Core\Public\Delegates
/I Runtime\Core\Public\Experimental
/I Runtime\Core\Public\Experimental\Containers
/I Runtime\Core\Public\Features
/I Runtime\Core\Public\FileCache
/I Runtime\Core\Public\FramePro
/I Runtime\Core\Public\GenericPlatform
/I Runtime\Core\Public\HAL
/I Runtime\Core\Public\HAL\Allocators
/I Runtime\Core\Public\Hash
/I Runtime\Core\Public\Internationalization
/I Runtime\Core\Public\IO
/I Runtime\Core\Public\Logging
/I Runtime\Core\Public\Math
/I Runtime\Core\Public\Memory
/I Runtime\Core\Public\MemPro
/I Runtime\Core\Public\Microsoft
/I Runtime\Core\Public\Misc
/I Runtime\Core\Public\Modules
/I Runtime\Core\Public\Modules\Boilerplate
/I Runtime\Core\Public\MSVC
/I Runtime\Core\Public\ProfilingDebugging
/I Runtime\Core\Public\Serialization
/I Runtime\Core\Public\Serialization\Csv
/I Runtime\Core\Public\Serialization\Formatters
/I Runtime\Core\Public\Stats
/I Runtime\Core\Public\String
/I Runtime\Core\Public\Templates
/I Runtime\Core\Public\Traits
/I Runtime\Core\Public\UObject
/I Runtime\Core\Public\Windows
/I Runtime\TraceLog
/I Runtime\TraceLog\Public\Trace
/I Runtime\TraceLog\Public\Trace\Detail
/I Runtime\TraceLog\Public\Trace\Detail\Protocols
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/I Runtime\Engine\Public
/I Runtime\Engine
/I Runtime\Engine\Public\AI
/I Runtime\Engine\Public\AI\Navigation
/I Runtime\Engine\Public\Analytics
/I Runtime\Engine\Public\Animation
/I Runtime\Engine\Public\Audio
/I Runtime\Engine\Public\Blueprint
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/I Runtime\Engine\Public\HLOD
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/I Runtime\Engine\Public\PacketHandlers
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/I Runtime\Engine\Public\Physics\ImmediatePhysics
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsChaos
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsShared
/I Runtime\Engine\Public\Physics\Tests
/I Runtime\Engine\Public\ProfilingDebugging
/I Runtime\Engine\Public\Rendering
/I Runtime\Engine\Public\Slate
/I Runtime\Engine\Public\Streaming
/I Runtime\Engine\Public\Subsystems
/I Runtime\Engine\Public\Tests
/I Runtime\Engine\Public\VisualLogger
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/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore
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/I Runtime\Net\Core
/I Runtime\Net\Core\Public\Net
/I Runtime\Net\Core\Public\Net\Core
/I Runtime\Net\Core\Public\Net\Core\Analytics
/I Runtime\Net\Core\Public\Net\Core\Misc
/I Runtime\Net\Core\Public\Net\Core\PushModel
/I Runtime\Net\Core\Public\Net\Core\Trace
/I Runtime\Net\Core\Public\Net\Core\Trace\Private
/I Runtime\ApplicationCore\Public
/I Runtime\ApplicationCore
/I Runtime\ApplicationCore\Public\GenericPlatform
/I Runtime\ApplicationCore\Public\GenericPlatform\Accessibility
/I Runtime\ApplicationCore\Public\HAL
/I Runtime\ApplicationCore\Public\Windows
/I Runtime\ApplicationCore\Public\Windows\Accessibility
/I Runtime\RHI\Public
/I Runtime\RHI
/I Runtime\RHI\Public\Tests
/I Runtime\Json\Public
/I Runtime\Json
/I Runtime\Json\Public\Dom
/I Runtime\Json\Public\JsonUtils
/I Runtime\Json\Public\Policies
/I Runtime\Json\Public\Serialization
/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
/I Runtime\SlateCore\Public
/I Runtime\SlateCore
/I Runtime\SlateCore\Public\Animation
/I Runtime\SlateCore\Public\Application
/I Runtime\SlateCore\Public\Brushes
/I Runtime\SlateCore\Public\Debugging
/I Runtime\SlateCore\Public\FastUpdate
/I Runtime\SlateCore\Public\Fonts
/I Runtime\SlateCore\Public\Input
/I Runtime\SlateCore\Public\Layout
/I Runtime\SlateCore\Public\Rendering
/I Runtime\SlateCore\Public\Sound
/I Runtime\SlateCore\Public\Styling
/I Runtime\SlateCore\Public\Textures
/I Runtime\SlateCore\Public\Trace
/I Runtime\SlateCore\Public\Types
/I Runtime\SlateCore\Public\Widgets
/I Runtime\SlateCore\Public\Widgets\Accessibility
/I Runtime\SlateCore\Public\Widgets\Images
/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I Runtime\InputCore
/I Runtime\InputCore\Public\GenericPlatform
/I Runtime\InputCore\Public\HAL
/I Runtime\InputCore\Public\Windows
/I ..\Intermediate\Build\Win64\UE4\Inc\Slate
/I Runtime\Slate\Public
/I Runtime\Slate
/I Runtime\Slate\Public\Framework
/I Runtime\Slate\Public\Framework\Application
/I Runtime\Slate\Public\Framework\Commands
/I Runtime\Slate\Public\Framework\Docking
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/I Runtime\Slate\Public\Framework\MultiBox
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/I Runtime\Slate\Public\Widgets\Colors
/I Runtime\Slate\Public\Widgets\Docking
/I Runtime\Slate\Public\Widgets\Images
/I Runtime\Slate\Public\Widgets\Input
/I Runtime\Slate\Public\Widgets\LayerManager
/I Runtime\Slate\Public\Widgets\Layout
/I Runtime\Slate\Public\Widgets\Navigation
/I Runtime\Slate\Public\Widgets\Notifications
/I Runtime\Slate\Public\Widgets\Text
/I Runtime\Slate\Public\Widgets\Views
/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper
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/I Runtime\PakFile\Public
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/I Runtime\RSA\Public
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/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore
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/I Runtime\Experimental\Chaos\Public\PhysicsProxy
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/I ThirdParty\Intel
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/I ThirdParty
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/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions
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/I Runtime\AudioExtensions
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/SibIntel/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp"
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@@ -0,0 +1,6 @@
E:\Projects\NorthBaniYas\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Shipping\manageTextFile\Definitions.manageTextFile.h
E:/Projects/NorthBaniYas/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp
E:\Projects\NorthBaniYas\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFile.h
E:/Projects/NorthBaniYas/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp
E:\Projects\NorthBaniYas\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFileBPLibrary.h
E:\Projects\NorthBaniYas\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Inc\manageTextFile\manageTextFileBPLibrary.generated.h
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/NorthBaniYas/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFile.init.gen.cpp"
#include "E:/Projects/NorthBaniYas/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp"
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/I ThirdParty
/I Runtime\SignalProcessing\Public
/I Runtime\SignalProcessing
/I Runtime\SignalProcessing\Public\DSP
/I Runtime\SignalProcessing\Public\DSP\Encoders
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions
/I Runtime\AudioExtensions\Public
/I Runtime\AudioExtensions
/I Runtime\AudioMixerCore\Public
/I Runtime\AudioMixerCore
/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess
/I Runtime\PropertyAccess\Public
/I Runtime\PropertyAccess
/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
/I Runtime\ClothingSystemRuntimeInterface\Public
/I Runtime\ClothingSystemRuntimeInterface
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer
/I Runtime\AudioMixer\Classes
/I Runtime\AudioMixer\Public
/I Runtime\AudioMixer
/I Runtime\AudioMixer\Public\Components
/I Runtime\AudioMixer\Public\Quartz
/I Runtime\AudioMixer\Public\SoundFileIO
/I Developer
/I Developer\TargetPlatform\Public
/I Developer\TargetPlatform
/I Developer\TargetPlatform\Public\Common
/I Developer\TargetPlatform\Public\Interfaces
/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
/I Runtime\AnimationCore\Public
/I Runtime\AnimationCore
/I E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Inc\manageTextFile
/I E:\Projects\SibIntel\Plugins\manageTextFile\Source
/I E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile\Public
/I E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
/I ThirdParty\PhysX3\PxShared\include\foundation
/I ThirdParty\PhysX3\PxShared\include\pvd
/I ThirdParty\PhysX3\PxShared\include\task
/I ThirdParty\PhysX3\PhysX_3.4\Include
/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking
/I ThirdParty\PhysX3\PhysX_3.4\Include\common
/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions
/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry
/I ThirdParty\PhysX3\APEX_1.4\include
/I ThirdParty\PhysX3\APEX_1.4\include\clothing
/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
/I ThirdParty\PhysX3\APEX_1.4\include\legacy
/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
/I ThirdParty\PhysX3\APEX_1.4\common\include
/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\framework\include
/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharovdev\Shipping\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Shipping\manageTextFile\Module.manageTextFile.gen.cpp"
/FI"E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Shipping\manageTextFile\Definitions.manageTextFile.h"
/Fo"E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Shipping\manageTextFile\Module.manageTextFile.gen.cpp.obj"
/TP
/GR-
/W4
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/SibIntel/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFile.init.gen.cpp"
#include "E:/Projects/SibIntel/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp"
@@ -0,0 +1,7 @@
E:\Projects\NorthBaniYas\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Shipping\manageTextFile\Definitions.manageTextFile.h
E:/Projects/NorthBaniYas/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFile.init.gen.cpp
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
E:/Projects/NorthBaniYas/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp
E:\Projects\NorthBaniYas\Plugins\manageTextFile\Source\manageTextFile/Public/manageTextFileBPLibrary.h
E:\Projects\NorthBaniYas\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Inc\manageTextFile\manageTextFileBPLibrary.generated.h
@@ -0,0 +1,6 @@
{
"OutputFiles": [
"Module.manageTextFile.cpp.obj",
"Module.manageTextFile.gen.cpp.obj"
]
}
@@ -0,0 +1,289 @@
#undef MANAGETEXTFILE_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_EDITOR 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 0
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 1
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 1
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 1
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UBT_MODULE_MANIFEST "UE4Editor.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4Editor-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Editor
#define UE_APP_NAME "UE4Editor"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME UE4Editor
#define UE_MODULE_NAME "manageTextFile"
#define UE_PLUGIN_NAME "manageTextFile"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API DLLIMPORT
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API DLLIMPORT
#define TRACELOG_API DLLIMPORT
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define ENGINE_API DLLIMPORT
#define NETCORE_API DLLIMPORT
#define APPLICATIONCORE_API DLLIMPORT
#define RHI_API DLLIMPORT
#define JSON_API DLLIMPORT
#define WITH_FREETYPE 1
#define SLATECORE_API DLLIMPORT
#define INPUTCORE_API DLLIMPORT
#define SLATE_API DLLIMPORT
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API DLLIMPORT
#define MESSAGING_API DLLIMPORT
#define MESSAGINGCOMMON_API DLLIMPORT
#define RENDERCORE_API DLLIMPORT
#define ANALYTICSET_API DLLIMPORT
#define ANALYTICS_API DLLIMPORT
#define SOCKETS_PACKAGE 1
#define SOCKETS_API DLLIMPORT
#define NETCOMMON_API DLLIMPORT
#define ASSETREGISTRY_API DLLIMPORT
#define ENGINEMESSAGES_API DLLIMPORT
#define ENGINESETTINGS_API DLLIMPORT
#define SYNTHBENCHMARK_API DLLIMPORT
#define RENDERER_API DLLIMPORT
#define GAMEPLAYTAGS_API DLLIMPORT
#define DEVELOPERSETTINGS_API DLLIMPORT
#define PACKETHANDLER_API DLLIMPORT
#define RELIABILITYHANDLERCOMPONENT_API DLLIMPORT
#define AUDIOPLATFORMCONFIGURATION_API DLLIMPORT
#define MESHDESCRIPTION_API DLLIMPORT
#define STATICMESHDESCRIPTION_API DLLIMPORT
#define PAKFILE_API DLLIMPORT
#define RSA_API DLLIMPORT
#define NETWORKREPLAYSTREAMING_API DLLIMPORT
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API DLLIMPORT
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API DLLIMPORT
#define INTEL_ISPC 1
#define VORONOI_API DLLIMPORT
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API DLLIMPORT
#define AUDIOEXTENSIONS_API DLLIMPORT
#define AUDIOMIXERCORE_API DLLIMPORT
#define PROPERTYACCESS_API DLLIMPORT
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define UNREALED_API DLLIMPORT
#define DIRECTORYWATCHER_API DLLIMPORT
#define DOCUMENTATION_API DLLIMPORT
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 1
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 1
#define PROJECTS_API DLLIMPORT
#define SANDBOXFILE_API DLLIMPORT
#define EDITORSTYLE_API DLLIMPORT
#define SOURCE_CONTROL_WITH_SLATE 1
#define SOURCECONTROL_API DLLIMPORT
#define UNREALEDMESSAGES_API DLLIMPORT
#define GAMEPLAYDEBUGGER_API DLLIMPORT
#define BLUEPRINTGRAPH_API DLLIMPORT
#define EDITORSUBSYSTEM_API DLLIMPORT
#define HTTP_PACKAGE 1
#define CURL_ENABLE_DEBUG_CALLBACK 1
#define CURL_ENABLE_NO_TIMEOUTS_OPTION 1
#define WITH_WINHTTP 1
#define HTTP_API DLLIMPORT
#define UNREALAUDIO_API DLLIMPORT
#define FUNCTIONALTESTING_API DLLIMPORT
#define AUTOMATIONCONTROLLER_API DLLIMPORT
#define LOCALIZATION_API DLLIMPORT
#define WITH_SNDFILE_IO 1
#define AUDIOEDITOR_API DLLIMPORT
#define AUDIOMIXER_API DLLIMPORT
#define TARGETPLATFORM_API DLLIMPORT
#define LEVELEDITOR_API DLLIMPORT
#define SETTINGS_API DLLIMPORT
#define INTROTUTORIALS_API DLLIMPORT
#define HEADMOUNTEDDISPLAY_API DLLIMPORT
#define VREDITOR_API DLLIMPORT
#define COMMONMENUEXTENSIONS_API DLLIMPORT
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define LANDSCAPE_API DLLIMPORT
#define PROPERTYEDITOR_API DLLIMPORT
#define ACTORPICKERMODE_API DLLIMPORT
#define SCENEDEPTHPICKERMODE_API DLLIMPORT
#define DETAILCUSTOMIZATIONS_API DLLIMPORT
#define CLASSVIEWER_API DLLIMPORT
#define GRAPHEDITOR_API DLLIMPORT
#define STRUCTVIEWER_API DLLIMPORT
#define CONTENTBROWSER_API DLLIMPORT
#define CONTENTBROWSERDATA_API DLLIMPORT
#define COLLECTIONMANAGER_API DLLIMPORT
#define UELIBSAMPLERATE_API DLLIMPORT
#define ENABLE_HTTP_FOR_NFS 1
#define NETWORKFILESYSTEM_API DLLIMPORT
#define UMG_API DLLIMPORT
#define MOVIESCENE_API DLLIMPORT
#define TIMEMANAGEMENT_API DLLIMPORT
#define MOVIESCENETRACKS_API DLLIMPORT
#define ANIMATIONCORE_API DLLIMPORT
#define PROPERTYPATH_API DLLIMPORT
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define WITH_RECAST 1
#define WITH_NAVMESH_SEGMENT_LINKS 1
#define WITH_NAVMESH_CLUSTER_LINKS 1
#define NAVIGATIONSYSTEM_API DLLIMPORT
#define MESHBUILDER_API DLLIMPORT
#define MATERIALSHADERQUALITYSETTINGS_API DLLIMPORT
#define INTERACTIVETOOLSFRAMEWORK_API DLLIMPORT
#define TOOLMENUSEDITOR_API DLLIMPORT
#define TOOLMENUS_API DLLIMPORT
#define WITH_OGGVORBIS 1
#define XAUDIO2_API DLLIMPORT
#define AUDIOMIXERXAUDIO2_API DLLIMPORT
#define ASSETTAGSEDITOR_API DLLIMPORT
#define ADDCONTENTDIALOG_API DLLIMPORT
#define USE_EMBREE 1
#define MESHUTILITIES_API DLLIMPORT
#define MESHMERGEUTILITIES_API DLLIMPORT
#define HIERARCHICALLODUTILITIES_API DLLIMPORT
#define MESHREDUCTIONINTERFACE_API DLLIMPORT
#define ASSETTOOLS_API DLLIMPORT
#define KISMETCOMPILER_API DLLIMPORT
#define GAMEPLAYTASKS_API DLLIMPORT
#define WITH_RECAST 1
#define WITH_GAMEPLAY_DEBUGGER 1
#define AIMODULE_API DLLIMPORT
#define KISMET_API DLLIMPORT
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API DLLIMPORT
#define MANAGETEXTFILE_API DLLEXPORT
@@ -0,0 +1,13 @@
{
"RemapUnityFiles":
{
"Module.manageTextFile.cpp.obj": [
"manageTextFile.cpp.obj",
"manageTextFileBPLibrary.cpp.obj"
],
"Module.manageTextFile.gen.cpp.obj": [
"manageTextFile.init.gen.cpp.obj",
"manageTextFileBPLibrary.gen.cpp.obj"
]
}
}
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp"
#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp"
@@ -0,0 +1,275 @@
/Zc:inline
/nologo
/Oi
/c
/Gw
/Gy
/Zm1000
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_WINDLL
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/source-charset:utf-8
/execution-charset:utf-8
/Ob2
/Ox
/Ot
/GF
/errorReport:prompt
/EHsc
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
/we4459
/wd4463
/we4668
/wd4244
/wd4838
/I .
/I E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile\Private
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\CoreUObject
/I Runtime
/I Runtime\CoreUObject\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Engine
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\NetCore
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\Json\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SlateCore
/I Runtime\SlateCore\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\InputCore
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Slate
/I Runtime\Slate\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\ImageWrapper
/I Runtime\ImageWrapper\Public
/I Runtime\Messaging\Public
/I Runtime\MessagingCommon\Public
/I Runtime\RenderCore\Public
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\Analytics\Public
/I Runtime\Sockets\Public
/I Runtime\Net\Common\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AssetRegistry
/I Runtime\AssetRegistry\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineMessages
/I Runtime\EngineMessages\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EngineSettings
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\SynthBenchmark\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Renderer
/I Runtime\Renderer\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayTags
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\DeveloperSettings
/I Runtime\DeveloperSettings\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PacketHandler
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioPlatformConfiguration
/I Runtime\AudioPlatformConfiguration\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\MeshDescription
/I Runtime\MeshDescription\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\StaticMeshDescription
/I Runtime\StaticMeshDescription\Public
/I Runtime\PakFile\Public
/I Runtime\RSA\Public
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PhysicsCore
/I Runtime\PhysicsCore\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Chaos
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\Experimental\ChaosCore\Public
/I ThirdParty\Intel
/I Runtime\Experimental\Voronoi\Public
/I ThirdParty
/I Runtime\SignalProcessing\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioExtensions
/I Runtime\AudioExtensions\Public
/I Runtime\AudioMixerCore\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\PropertyAccess
/I Runtime\PropertyAccess\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEd
/I Editor
/I Programs\UnrealLightmass\Public
/I Developer\Android\AndroidDeviceDetection\Public\Interfaces
/I Editor\UnrealEd\Classes
/I Editor\UnrealEd\Public
/I Developer
/I Developer\DirectoryWatcher\Public
/I Editor\Documentation\Public
/I Runtime\Projects\Public
/I Runtime\SandboxFile\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorStyle
/I Editor\EditorStyle\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\SourceControl
/I Developer\SourceControl\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\UnrealEdMessages
/I Editor\UnrealEdMessages\Classes
/I Editor\UnrealEdMessages\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\GameplayDebugger
/I Developer\GameplayDebugger\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\BlueprintGraph
/I Editor\BlueprintGraph\Classes
/I Editor\BlueprintGraph\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\EditorSubsystem
/I Editor\EditorSubsystem\Public
/I Runtime\Online
/I Runtime\Online\HTTP\Public
/I Runtime\UnrealAudio\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\FunctionalTesting
/I Developer\FunctionalTesting\Classes
/I Developer\FunctionalTesting\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AutomationController
/I Developer\AutomationController\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\Localization
/I Developer\Localization\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioEditor
/I Editor\AudioEditor\Classes
/I Editor\AudioEditor\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\AudioMixer
/I Runtime\AudioMixer\Classes
/I Runtime\AudioMixer\Public
/I Developer\TargetPlatform\Public
/I ..\Intermediate\Build\Win64\UE4Editor\Inc\LevelEditor
/I Editor\LevelEditor\Public
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E:/Projects/Ivazowsky/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp
E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFile.h
E:/Projects/Ivazowsky/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp
E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFileBPLibrary.h
E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4Editor\Inc\manageTextFile\manageTextFileBPLibrary.generated.h
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Inc/manageTextFile/manageTextFile.init.gen.cpp"
#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Intermediate/Build/Win64/UE4Editor/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp"
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"dbghelp.lib"
"comctl32.lib"
"Winmm.lib"
"kernel32.lib"
"user32.lib"
"gdi32.lib"
"winspool.lib"
"comdlg32.lib"
"advapi32.lib"
"shell32.lib"
"ole32.lib"
"oleaut32.lib"
"uuid.lib"
"odbc32.lib"
"odbccp32.lib"
"netapi32.lib"
"iphlpapi.lib"
"setupapi.lib"
"dwmapi.lib"
"imm32.lib"
/OUT:"E:\Projects\Ivazowsky\Plugins\manageTextFile\Binaries\Win64\UE4Editor-manageTextFile.dll"
/IMPLIB:"E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4Editor\Development\manageTextFile\UE4Editor-manageTextFile.suppressed.lib"
/PDB:"E:\Projects\Ivazowsky\Plugins\manageTextFile\Binaries\Win64\UE4Editor-manageTextFile.pdb"
/ignore:4078
@@ -0,0 +1,13 @@
/NOLOGO
/errorReport:prompt
/MACHINE:x64
/SUBSYSTEM:WINDOWS
/DEF
/NAME:"UE4Editor-manageTextFile.dll"
/IGNORE:4221
/NODEFAULTLIB
"E:\Projects\Ivazowsky\Intermediate\Build\Win64\UE4Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj"
"E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4Editor\Development\manageTextFile\Module.manageTextFile.cpp.obj"
"E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4Editor\Development\manageTextFile\Module.manageTextFile.gen.cpp.obj"
"E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4Editor\Development\manageTextFile\Default.rc2.res"
/OUT:"E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4Editor\Development\manageTextFile\UE4Editor-manageTextFile.lib"
@@ -0,0 +1 @@
E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFileBPLibrary.h
@@ -0,0 +1,35 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodemanageTextFile_init() {}
UPackage* Z_Construct_UPackage__Script_manageTextFile()
{
static UPackage* ReturnPackage = nullptr;
if (!ReturnPackage)
{
static const UE4CodeGen_Private::FPackageParams PackageParams = {
"/Script/manageTextFile",
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0x5918ABC1,
0xBD24B3C9,
METADATA_PARAMS(nullptr, 0)
};
UE4CodeGen_Private::ConstructUPackage(ReturnPackage, PackageParams);
}
return ReturnPackage;
}
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,393 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/GeneratedCppIncludes.h"
#include "manageTextFile/Public/manageTextFileBPLibrary.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodemanageTextFileBPLibrary() {}
// Cross Module References
MANAGETEXTFILE_API UClass* Z_Construct_UClass_UmanageTextFileBPLibrary_NoRegister();
MANAGETEXTFILE_API UClass* Z_Construct_UClass_UmanageTextFileBPLibrary();
ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
UPackage* Z_Construct_UPackage__Script_manageTextFile();
// End Cross Module References
DEFINE_FUNCTION(UmanageTextFileBPLibrary::execreadFile)
{
P_GET_PROPERTY(FStrProperty,Z_Param_Path);
P_GET_PROPERTY(FStrProperty,Z_Param_FileName);
P_GET_PROPERTY_REF(FStrProperty,Z_Param_Out_Str);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UmanageTextFileBPLibrary::readFile(Z_Param_Path,Z_Param_FileName,Z_Param_Out_Str);
P_NATIVE_END;
}
DEFINE_FUNCTION(UmanageTextFileBPLibrary::execDeleteFile)
{
P_GET_PROPERTY(FStrProperty,Z_Param_Path);
P_GET_PROPERTY(FStrProperty,Z_Param_FileName);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UmanageTextFileBPLibrary::DeleteFile(Z_Param_Path,Z_Param_FileName);
P_NATIVE_END;
}
DEFINE_FUNCTION(UmanageTextFileBPLibrary::execFileExists)
{
P_GET_PROPERTY(FStrProperty,Z_Param_Path);
P_GET_PROPERTY(FStrProperty,Z_Param_FileName);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UmanageTextFileBPLibrary::FileExists(Z_Param_Path,Z_Param_FileName);
P_NATIVE_END;
}
DEFINE_FUNCTION(UmanageTextFileBPLibrary::execAppendStringToFile)
{
P_GET_PROPERTY(FStrProperty,Z_Param_Path);
P_GET_PROPERTY(FStrProperty,Z_Param_FileName);
P_GET_PROPERTY(FStrProperty,Z_Param_Text);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UmanageTextFileBPLibrary::AppendStringToFile(Z_Param_Path,Z_Param_FileName,Z_Param_Text);
P_NATIVE_END;
}
DEFINE_FUNCTION(UmanageTextFileBPLibrary::execCreateTextFile)
{
P_GET_PROPERTY(FStrProperty,Z_Param_Path);
P_GET_PROPERTY(FStrProperty,Z_Param_FileName);
P_GET_PROPERTY(FStrProperty,Z_Param_Text);
P_FINISH;
P_NATIVE_BEGIN;
*(bool*)Z_Param__Result=UmanageTextFileBPLibrary::CreateTextFile(Z_Param_Path,Z_Param_FileName,Z_Param_Text);
P_NATIVE_END;
}
void UmanageTextFileBPLibrary::StaticRegisterNativesUmanageTextFileBPLibrary()
{
UClass* Class = UmanageTextFileBPLibrary::StaticClass();
static const FNameNativePtrPair Funcs[] = {
{ "AppendStringToFile", &UmanageTextFileBPLibrary::execAppendStringToFile },
{ "CreateTextFile", &UmanageTextFileBPLibrary::execCreateTextFile },
{ "DeleteFile", &UmanageTextFileBPLibrary::execDeleteFile },
{ "FileExists", &UmanageTextFileBPLibrary::execFileExists },
{ "readFile", &UmanageTextFileBPLibrary::execreadFile },
};
FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
}
struct Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics
{
struct manageTextFileBPLibrary_eventAppendStringToFile_Parms
{
FString Path;
FString FileName;
FString Text;
bool ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Path;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_FileName;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Text;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventAppendStringToFile_Parms, Path), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventAppendStringToFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Text = { "Text", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventAppendStringToFile_Parms, Text), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((manageTextFileBPLibrary_eventAppendStringToFile_Parms*)Obj)->ReturnValue = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(manageTextFileBPLibrary_eventAppendStringToFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Path,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_FileName,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_Text,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::Function_MetaDataParams[] = {
{ "Category", "manageTextFile" },
{ "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "AppendStringToFile", nullptr, nullptr, sizeof(manageTextFileBPLibrary_eventAppendStringToFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics
{
struct manageTextFileBPLibrary_eventCreateTextFile_Parms
{
FString Path;
FString FileName;
FString Text;
bool ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Path;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_FileName;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Text;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventCreateTextFile_Parms, Path), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventCreateTextFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Text = { "Text", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventCreateTextFile_Parms, Text), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((manageTextFileBPLibrary_eventCreateTextFile_Parms*)Obj)->ReturnValue = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(manageTextFileBPLibrary_eventCreateTextFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Path,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_FileName,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_Text,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::Function_MetaDataParams[] = {
{ "Category", "manageTextFile" },
{ "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "CreateTextFile", nullptr, nullptr, sizeof(manageTextFileBPLibrary_eventCreateTextFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics
{
struct manageTextFileBPLibrary_eventDeleteFile_Parms
{
FString Path;
FString FileName;
bool ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Path;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_FileName;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventDeleteFile_Parms, Path), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventDeleteFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((manageTextFileBPLibrary_eventDeleteFile_Parms*)Obj)->ReturnValue = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(manageTextFileBPLibrary_eventDeleteFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_Path,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_FileName,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::Function_MetaDataParams[] = {
{ "Category", "manageTextFile" },
{ "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "DeleteFile", nullptr, nullptr, sizeof(manageTextFileBPLibrary_eventDeleteFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics
{
struct manageTextFileBPLibrary_eventFileExists_Parms
{
FString Path;
FString FileName;
bool ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Path;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_FileName;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventFileExists_Parms, Path), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventFileExists_Parms, FileName), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((manageTextFileBPLibrary_eventFileExists_Parms*)Obj)->ReturnValue = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(manageTextFileBPLibrary_eventFileExists_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_Path,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_FileName,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::Function_MetaDataParams[] = {
{ "Category", "manageTextFile" },
{ "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "FileExists", nullptr, nullptr, sizeof(manageTextFileBPLibrary_eventFileExists_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists_Statics::FuncParams);
}
return ReturnFunction;
}
struct Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics
{
struct manageTextFileBPLibrary_eventreadFile_Parms
{
FString Path;
FString FileName;
FString Str;
bool ReturnValue;
};
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Path;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_FileName;
static const UE4CodeGen_Private::FStrPropertyParams NewProp_Str;
static void NewProp_ReturnValue_SetBit(void* Obj);
static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
static const UE4CodeGen_Private::FFunctionParams FuncParams;
};
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Path = { "Path", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventreadFile_Parms, Path), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_FileName = { "FileName", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventreadFile_Parms, FileName), METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Str = { "Str", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(manageTextFileBPLibrary_eventreadFile_Parms, Str), METADATA_PARAMS(nullptr, 0) };
void Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue_SetBit(void* Obj)
{
((manageTextFileBPLibrary_eventreadFile_Parms*)Obj)->ReturnValue = 1;
}
const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(manageTextFileBPLibrary_eventreadFile_Parms), &Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::PropPointers[] = {
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Path,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_FileName,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_Str,
(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::NewProp_ReturnValue,
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::Function_MetaDataParams[] = {
{ "Category", "manageTextFile" },
{ "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" },
};
#endif
const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_UmanageTextFileBPLibrary, nullptr, "readFile", nullptr, nullptr, sizeof(manageTextFileBPLibrary_eventreadFile_Parms), Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::Function_MetaDataParams)) };
UFunction* Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile()
{
static UFunction* ReturnFunction = nullptr;
if (!ReturnFunction)
{
UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile_Statics::FuncParams);
}
return ReturnFunction;
}
UClass* Z_Construct_UClass_UmanageTextFileBPLibrary_NoRegister()
{
return UmanageTextFileBPLibrary::StaticClass();
}
struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics
{
static UObject* (*const DependentSingletons[])();
static const FClassFunctionLinkInfo FuncInfo[];
#if WITH_METADATA
static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
static const UE4CodeGen_Private::FClassParams ClassParams;
};
UObject* (*const Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::DependentSingletons[])() = {
(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
(UObject* (*)())Z_Construct_UPackage__Script_manageTextFile,
};
const FClassFunctionLinkInfo Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::FuncInfo[] = {
{ &Z_Construct_UFunction_UmanageTextFileBPLibrary_AppendStringToFile, "AppendStringToFile" }, // 3293587808
{ &Z_Construct_UFunction_UmanageTextFileBPLibrary_CreateTextFile, "CreateTextFile" }, // 684613733
{ &Z_Construct_UFunction_UmanageTextFileBPLibrary_DeleteFile, "DeleteFile" }, // 2555306395
{ &Z_Construct_UFunction_UmanageTextFileBPLibrary_FileExists, "FileExists" }, // 3458440503
{ &Z_Construct_UFunction_UmanageTextFileBPLibrary_readFile, "readFile" }, // 2216498156
};
#if WITH_METADATA
const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::Class_MetaDataParams[] = {
{ "Comment", "/* \n*\x09""Function library class.\n*\x09""Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n*\x09When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n*\x09""BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n*\x09""BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n*\x09""DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n*\x09\x09\x09\x09Its lets you name the node using characters not allowed in C++ function names.\n*\x09""CompactNodeTitle - the word(s) that appear on the node.\n*\x09Keywords -\x09the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu. \n*\x09\x09\x09\x09Good example is \"Print String\" node which you can find also by using keyword \"log\".\n*\x09""Category -\x09the category your node will be under in the Blueprint drop-down menu.\n*\n*\x09""For more info on custom blueprint nodes visit documentation:\n*\x09https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation\n*/" },
{ "IncludePath", "manageTextFileBPLibrary.h" },
{ "ModuleRelativePath", "Public/manageTextFileBPLibrary.h" },
{ "ToolTip", "* Function library class.\n* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.\n*\n* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.\n* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.\n* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.\n* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.\n* Its lets you name the node using characters not allowed in C++ function names.\n* CompactNodeTitle - the word(s) that appear on the node.\n* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu.\n* Good example is \"Print String\" node which you can find also by using keyword \"log\".\n* Category - the category your node will be under in the Blueprint drop-down menu.\n*\n* For more info on custom blueprint nodes visit documentation:\n* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation" },
};
#endif
const FCppClassTypeInfoStatic Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::StaticCppClassTypeInfo = {
TCppClassTypeTraits<UmanageTextFileBPLibrary>::IsAbstract,
};
const UE4CodeGen_Private::FClassParams Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::ClassParams = {
&UmanageTextFileBPLibrary::StaticClass,
nullptr,
&StaticCppClassTypeInfo,
DependentSingletons,
FuncInfo,
nullptr,
nullptr,
UE_ARRAY_COUNT(DependentSingletons),
UE_ARRAY_COUNT(FuncInfo),
0,
0,
0x000000A0u,
METADATA_PARAMS(Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::Class_MetaDataParams))
};
UClass* Z_Construct_UClass_UmanageTextFileBPLibrary()
{
static UClass* OuterClass = nullptr;
if (!OuterClass)
{
UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_UmanageTextFileBPLibrary_Statics::ClassParams);
}
return OuterClass;
}
IMPLEMENT_CLASS(UmanageTextFileBPLibrary, 3929819677);
template<> MANAGETEXTFILE_API UClass* StaticClass<UmanageTextFileBPLibrary>()
{
return UmanageTextFileBPLibrary::StaticClass();
}
static FCompiledInDefer Z_CompiledInDefer_UClass_UmanageTextFileBPLibrary(Z_Construct_UClass_UmanageTextFileBPLibrary, &UmanageTextFileBPLibrary::StaticClass, TEXT("/Script/manageTextFile"), TEXT("UmanageTextFileBPLibrary"), false, nullptr, nullptr, nullptr);
DEFINE_VTABLE_PTR_HELPER_CTOR(UmanageTextFileBPLibrary);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
@@ -0,0 +1,111 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef MANAGETEXTFILE_manageTextFileBPLibrary_generated_h
#error "manageTextFileBPLibrary.generated.h already included, missing '#pragma once' in manageTextFileBPLibrary.h"
#endif
#define MANAGETEXTFILE_manageTextFileBPLibrary_generated_h
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execreadFile); \
DECLARE_FUNCTION(execDeleteFile); \
DECLARE_FUNCTION(execFileExists); \
DECLARE_FUNCTION(execAppendStringToFile); \
DECLARE_FUNCTION(execCreateTextFile);
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execreadFile); \
DECLARE_FUNCTION(execDeleteFile); \
DECLARE_FUNCTION(execFileExists); \
DECLARE_FUNCTION(execAppendStringToFile); \
DECLARE_FUNCTION(execCreateTextFile);
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUmanageTextFileBPLibrary(); \
friend struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics; \
public: \
DECLARE_CLASS(UmanageTextFileBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/manageTextFile"), NO_API) \
DECLARE_SERIALIZER(UmanageTextFileBPLibrary)
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS \
private: \
static void StaticRegisterNativesUmanageTextFileBPLibrary(); \
friend struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics; \
public: \
DECLARE_CLASS(UmanageTextFileBPLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/manageTextFile"), NO_API) \
DECLARE_SERIALIZER(UmanageTextFileBPLibrary)
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UmanageTextFileBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UmanageTextFileBPLibrary) \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UmanageTextFileBPLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UmanageTextFileBPLibrary); \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UmanageTextFileBPLibrary(UmanageTextFileBPLibrary&&); \
NO_API UmanageTextFileBPLibrary(const UmanageTextFileBPLibrary&); \
public:
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UmanageTextFileBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
/** Private move- and copy-constructors, should never be used */ \
NO_API UmanageTextFileBPLibrary(UmanageTextFileBPLibrary&&); \
NO_API UmanageTextFileBPLibrary(const UmanageTextFileBPLibrary&); \
public: \
DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UmanageTextFileBPLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UmanageTextFileBPLibrary); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UmanageTextFileBPLibrary)
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_PRIVATE_PROPERTY_OFFSET
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_28_PROLOG
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_PRIVATE_PROPERTY_OFFSET \
Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA \
Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS \
Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS \
Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_PRIVATE_PROPERTY_OFFSET \
Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA \
Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS_NO_PURE_DECLS \
Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS_NO_PURE_DECLS \
Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class manageTextFileBPLibrary."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> MANAGETEXTFILE_API UClass* StaticClass<class UmanageTextFileBPLibrary>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -0,0 +1,10 @@
// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
Generated code exported from UnrealHeaderTool.
DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/
#pragma once
Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

@@ -0,0 +1,22 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "manageTextFile.h"
#define LOCTEXT_NAMESPACE "FmanageTextFileModule"
void FmanageTextFileModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FmanageTextFileModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FmanageTextFileModule, manageTextFile)
@@ -0,0 +1,75 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "manageTextFileBPLibrary.h"
#include "manageTextFile.h"
UmanageTextFileBPLibrary::UmanageTextFileBPLibrary(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
bool UmanageTextFileBPLibrary::CreateTextFile(FString Path, FString FileName, FString Text)
{
if (Path == "" || FileName == "") {
UE_LOG(LogTemp, Warning, TEXT("Empty Path or FileName, aborting"));
return false;
}
Path.ReplaceInline(TEXT("/"), TEXT("\\"));
FString fullpath(Path + "\\" + FileName);
return FFileHelper::SaveStringToFile(Text, *fullpath, FFileHelper::EEncodingOptions::ForceUTF8);
}
bool UmanageTextFileBPLibrary::AppendStringToFile(FString Path, FString FileName, FString Text)
{
if (Path == "" || FileName == "") {
UE_LOG(LogTemp, Warning, TEXT("Empty Path or FileName, aborting"));
return false;
}
Path.ReplaceInline(TEXT("/"), TEXT("\\"));
FString fullpath(Path + "\\" + FileName);
FString OldText;
if (FPaths::FileExists(fullpath))
{
FFileHelper::LoadFileToString(OldText, *fullpath);
OldText += Text;
return FFileHelper::SaveStringToFile(Text, *fullpath, FFileHelper::EEncodingOptions::ForceUTF8, &IFileManager::Get(), FILEWRITE_Append);
}
else
{
return CreateTextFile(Path, FileName, Text);
}
}
bool UmanageTextFileBPLibrary::FileExists(FString Path, FString FileName)
{
if (Path == "" || FileName == "") {
UE_LOG(LogTemp, Warning, TEXT("Empty Path or FileName, aborting"));
return false;
}
Path.ReplaceInline(TEXT("/"), TEXT("\\"));
return FPaths::FileExists(Path + "\\" + FileName);
}
bool UmanageTextFileBPLibrary::DeleteFile(FString Path, FString FileName)
{
if (Path == "" || FileName == "") {
UE_LOG(LogTemp, Warning, TEXT("Empty Path or FileName, aborting"));
return false;
}
Path.ReplaceInline(TEXT("/"), TEXT("\\"));
FString fullpath = Path + "\\" + FileName;
return FPlatformFileManager::Get().GetPlatformFile().DeleteFile(*fullpath);
}
bool UmanageTextFileBPLibrary::readFile(FString Path, FString FileName,FString &Str) {
if (Path == "" || FileName == "") {
UE_LOG(LogTemp, Warning, TEXT("Empty Path or FileName, aborting"));
return false;
}
FString fullpath = Path + "\\" + FileName;
return FFileHelper::LoadFileToString(Str, *fullpath);
}
@@ -0,0 +1,14 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Modules/ModuleManager.h"
class FmanageTextFileModule : public IModuleInterface
{
public:
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};
@@ -0,0 +1,43 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Misc/FileHelper.h"
#include "Misc/Paths.h"
#include "HAL/PlatformFilemanager.h"
#include "manageTextFileBPLibrary.generated.h"
/*
* Function library class.
* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.
*
* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.
* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.
* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.
* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.
* Its lets you name the node using characters not allowed in C++ function names.
* CompactNodeTitle - the word(s) that appear on the node.
* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu.
* Good example is "Print String" node which you can find also by using keyword "log".
* Category - the category your node will be under in the Blueprint drop-down menu.
*
* For more info on custom blueprint nodes visit documentation:
* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation
*/
UCLASS()
class UmanageTextFileBPLibrary : public UBlueprintFunctionLibrary
{
GENERATED_UCLASS_BODY()
UFUNCTION(BlueprintCallable, Category = "manageTextFile")
static bool CreateTextFile(FString Path, FString FileName, FString Text);
UFUNCTION(BlueprintCallable, Category = "manageTextFile")
static bool AppendStringToFile(FString Path, FString FileName, FString Text);
UFUNCTION(BlueprintCallable, Category = "manageTextFile")
static bool FileExists(FString Path, FString FileName);
UFUNCTION(BlueprintCallable, Category = "manageTextFile")
static bool DeleteFile(FString Path, FString FileName);
UFUNCTION(BlueprintCallable, Category = "manageTextFile")
static bool readFile(FString Path, FString FileName, FString & Str);
};
@@ -0,0 +1,53 @@
// Some copyright should be here...
using UnrealBuildTool;
public class manageTextFile : ModuleRules
{
public manageTextFile(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}
@@ -0,0 +1,26 @@
{
"FileVersion": 3,
"Version": 1,
"VersionName": "1.0",
"FriendlyName": "manageTextFile",
"Description": "",
"Category": "fileIO",
"CreatedBy": "Dron",
"CreatedByURL": "",
"DocsURL": "",
"MarketplaceURL": "",
"SupportURL": "",
"EngineVersion": "4.27.0",
"CanContainContent": false,
"Installed": true,
"Modules": [
{
"Name": "manageTextFile",
"Type": "Runtime",
"LoadingPhase": "PostEngineInit",
"WhitelistPlatforms": [
"Win64"
]
}
]
}
+4
View File
@@ -305,6 +305,10 @@
"Name": "DLSS",
"Enabled": true,
"MarketplaceURL": "https://www.unrealengine.com/marketplace/en-US/product/nvidia-dlss"
},
{
"Name": "manageTextFile",
"Enabled": true
}
]
}
+1
View File
@@ -0,0 +1 @@
https://gis.adha.ae/portal/apps/View/index.html?appid=5058729763e34225b7f3ad6ca9dcecc0