This commit is contained in:
Andron666
2023-05-30 02:23:06 +05:00
parent 31386e5e4f
commit eb31efc863
86 changed files with 4052 additions and 420 deletions
+64 -32
View File
@@ -2,6 +2,7 @@
Build=IfProjectHasCode
BuildConfiguration=PPBC_Development
BuildTarget=
LaunchOnTarget=
StagingDirectory=(Path="E:/tempBuilds/baniAss")
FullRebuild=False
ForDistribution=False
@@ -11,6 +12,7 @@ bIncludeNativizedAssetsInProjectGeneration=False
bExcludeMonolithicEngineHeadersInNativizedCode=False
UsePakFile=True
bUseIoStore=False
bUseZenStore=False
bMakeBinaryConfig=False
bGenerateChunks=False
bGenerateNoChunks=False
@@ -19,14 +21,19 @@ bForceOneChunkPerFile=False
MaxChunkSize=0
bBuildHttpChunkInstallData=False
HttpChunkInstallDataDirectory=(Path="")
WriteBackMetadataToAssetRegistry=Disabled
bCompressed=True
PakFileCompressionFormats=Oodle
PackageCompressionFormat=Oodle
bForceUseProjectCompressionFormatIgnoreHardwareOverride=False
PakFileAdditionalCompressionOptions=-compressionblocksize=256KB
PakFileCompressionMethod=Kraken
PakFileCompressionLevel_DebugDevelopment=3
PakFileCompressionLevel_TestShipping=2
PakFileCompressionLevel_Distribution=7
PackageAdditionalCompressionOptions=
PackageCompressionMethod=Kraken
PackageCompressionLevel_DebugDevelopment=2
PackageCompressionLevel_TestShipping=3
PackageCompressionLevel_Distribution=4
PackageCompressionMinBytesSaved=1024
PackageCompressionMinPercentSaved=5
bPackageCompressionEnableDDC=False
PackageCompressionMinSizeToConsiderDDC=0
HttpChunkInstallDataVersion=
IncludePrerequisites=True
IncludeAppLocalPrerequisites=False
@@ -146,37 +153,62 @@ InternationalizationPreset=All
+CulturesToStage=en-ZW
+CulturesToStage=en-US-POSIX
LocalizationTargetCatchAllChunkId=0
bCookAll=False
bCookMapsOnly=False
bCookAll=True
bCookMapsOnly=True
bSkipEditorContent=False
bSkipMovies=False
-IniKeyBlacklist=KeyStorePassword
-IniKeyBlacklist=KeyPassword
-IniKeyBlacklist=rsa.privateexp
-IniKeyBlacklist=rsa.modulus
-IniKeyBlacklist=rsa.publicexp
-IniKeyBlacklist=aes.key
-IniKeyBlacklist=SigningPublicExponent
-IniKeyBlacklist=SigningModulus
-IniKeyBlacklist=SigningPrivateExponent
-IniKeyBlacklist=EncryptionKey
-IniKeyBlacklist=IniKeyBlacklist
-IniKeyBlacklist=IniSectionBlacklist
+IniKeyBlacklist=KeyStorePassword
+IniKeyBlacklist=KeyPassword
+IniKeyBlacklist=rsa.privateexp
+IniKeyBlacklist=rsa.modulus
+IniKeyBlacklist=rsa.publicexp
+IniKeyBlacklist=aes.key
+IniKeyBlacklist=SigningPublicExponent
+IniKeyBlacklist=SigningModulus
+IniKeyBlacklist=SigningPrivateExponent
+IniKeyBlacklist=EncryptionKey
+IniKeyBlacklist=IniKeyBlacklist
+IniKeyBlacklist=IniSectionBlacklist
-IniKeyDenylist=KeyStorePassword
-IniKeyDenylist=KeyPassword
-IniKeyDenylist=rsa.privateexp
-IniKeyDenylist=rsa.modulus
-IniKeyDenylist=rsa.publicexp
-IniKeyDenylist=aes.key
-IniKeyDenylist=SigningPublicExponent
-IniKeyDenylist=SigningModulus
-IniKeyDenylist=SigningPrivateExponent
-IniKeyDenylist=EncryptionKey
-IniKeyDenylist=DevCenterUsername
-IniKeyDenylist=DevCenterPassword
-IniKeyDenylist=IOSTeamID
-IniKeyDenylist=SigningCertificate
-IniKeyDenylist=MobileProvision
-IniKeyDenylist=IniKeyDenylist
-IniKeyDenylist=IniSectionDenylist
+IniKeyDenylist=DevCenterUsername
+IniKeyDenylist=DevCenterPassword
+IniKeyDenylist=IOSTeamID
+IniKeyDenylist=SigningCertificate
+IniKeyDenylist=MobileProvision
+IniKeyDenylist=IniKeyDenylist
+IniKeyDenylist=IniSectionDenylist
+IniKeyDenylist=KeyStorePassword
+IniKeyDenylist=KeyPassword
+IniKeyDenylist=rsa.privateexp
+IniKeyDenylist=rsa.modulus
+IniKeyDenylist=rsa.publicexp
+IniKeyDenylist=aes.key
+IniKeyDenylist=SigningPublicExponent
+IniKeyDenylist=SigningModulus
+IniKeyDenylist=SigningPrivateExponent
+IniKeyDenylist=EncryptionKey
+IniKeyDenylist=IniKeyBlacklist
+IniKeyDenylist=IniSectionBlacklist
-IniSectionDenylist=HordeStorageServers
-IniSectionDenylist=StorageServers
+IniSectionDenylist=HordeStorageServers
+IniSectionDenylist=StorageServers
+DirectoriesToAlwaysCook=(Path="/Game/Blueprints/UI/Img/layouts")
+DirectoriesToAlwaysCook=(Path="/Game/Blueprints/UI/Img/VillasPhoto")
+DirectoriesToAlwaysCook=(Path="/Game/Blueprints/UI/Img/Pic")
+DirectoriesToAlwaysCook=(Path="/Interchange/Functions")
+DirectoriesToAlwaysCook=(Path="/Interchange/gltf")
+DirectoriesToAlwaysCook=(Path="/Interchange/Materials")
+DirectoriesToAlwaysCook=(Path="/Interchange/Pipelines")
+DirectoriesToAlwaysCook=(Path="/Interchange/Utilities")
+DirectoriesToAlwaysCook=(Path="/Game/Meshes")
PerPlatformBuildConfig=()
PerPlatformTargetFlavorName=(("Android", "Android_ASTC"))
PerPlatformBuildTarget=()
[Internationalization]
+LocalizationPaths=%GAMEDIR%Content/Localization/NewTarget
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@@ -17,7 +17,7 @@ void EmptyLinkFunctionForGeneratedCodeDLSS_init() {}
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0x47908608,
0xAED4C3F5,
0x44A63F5A,
METADATA_PARAMS(nullptr, 0)
};
@@ -25,5 +25,5 @@ void EmptyLinkFunctionForGeneratedCodeDLSS_init() {}
}
return Z_Registration_Info_UPackage__Script_DLSS.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_DLSS(Z_Construct_UPackage__Script_DLSS, TEXT("/Script/DLSS"), Z_Registration_Info_UPackage__Script_DLSS, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x47908608, 0x44A63F5A));
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_DLSS(Z_Construct_UPackage__Script_DLSS, TEXT("/Script/DLSS"), Z_Registration_Info_UPackage__Script_DLSS, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xAED4C3F5, 0x44A63F5A));
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -474,20 +474,20 @@ void EmptyLinkFunctionForGeneratedCodeDLSSSettings() {}
}
DEFINE_VTABLE_PTR_HELPER_CTOR(UDLSSSettings);
UDLSSSettings::~UDLSSSettings() {}
struct Z_CompiledInDeferFile_FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics
struct Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics
{
static const FEnumRegisterCompiledInInfo EnumInfo[];
static const FClassRegisterCompiledInInfo ClassInfo[];
};
const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::EnumInfo[] = {
const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::EnumInfo[] = {
{ EDLSSSettingOverride_StaticEnum, TEXT("EDLSSSettingOverride"), &Z_Registration_Info_UEnum_EDLSSSettingOverride, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1546296617U) },
};
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::ClassInfo[] = {
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::ClassInfo[] = {
{ Z_Construct_UClass_UDLSSOverrideSettings, UDLSSOverrideSettings::StaticClass, TEXT("UDLSSOverrideSettings"), &Z_Registration_Info_UClass_UDLSSOverrideSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDLSSOverrideSettings), 445621193U) },
{ Z_Construct_UClass_UDLSSSettings, UDLSSSettings::StaticClass, TEXT("UDLSSSettings"), &Z_Registration_Info_UClass_UDLSSSettings, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDLSSSettings), 337713307U) },
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_2540373166(TEXT("/Script/DLSS"),
Z_CompiledInDeferFile_FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::ClassInfo),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_2540373166(TEXT("/Script/DLSS"),
Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::ClassInfo),
nullptr, 0,
Z_CompiledInDeferFile_FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::EnumInfo));
Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_Statics::EnumInfo));
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -14,11 +14,11 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
#endif
#define DLSS_DLSSSettings_generated_h
#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_SPARSE_DATA
#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_RPC_WRAPPERS
#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_RPC_WRAPPERS_NO_PURE_DECLS
#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ACCESSORS
#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_INCLASS_NO_PURE_DECLS \
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_SPARSE_DATA
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_RPC_WRAPPERS
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_RPC_WRAPPERS_NO_PURE_DECLS
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ACCESSORS
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUDLSSOverrideSettings(); \
friend struct Z_Construct_UClass_UDLSSOverrideSettings_Statics; \
@@ -29,7 +29,7 @@ public: \
#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_INCLASS \
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_INCLASS \
private: \
static void StaticRegisterNativesUDLSSOverrideSettings(); \
friend struct Z_Construct_UClass_UDLSSOverrideSettings_Statics; \
@@ -40,7 +40,7 @@ public: \
#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_STANDARD_CONSTRUCTORS \
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UDLSSOverrideSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSOverrideSettings) \
@@ -54,7 +54,7 @@ public: \
NO_API virtual ~UDLSSOverrideSettings();
#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ENHANCED_CONSTRUCTORS \
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UDLSSOverrideSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
@@ -68,38 +68,38 @@ public: \
NO_API virtual ~UDLSSOverrideSettings();
#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_28_PROLOG
#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_GENERATED_BODY_LEGACY \
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_28_PROLOG
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_SPARSE_DATA \
FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_RPC_WRAPPERS \
FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ACCESSORS \
FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_INCLASS \
FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_STANDARD_CONSTRUCTORS \
FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_SPARSE_DATA \
FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_RPC_WRAPPERS \
FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ACCESSORS \
FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_INCLASS \
FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_GENERATED_BODY \
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_SPARSE_DATA \
FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_RPC_WRAPPERS_NO_PURE_DECLS \
FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ACCESSORS \
FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_INCLASS_NO_PURE_DECLS \
FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ENHANCED_CONSTRUCTORS \
FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_SPARSE_DATA \
FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_RPC_WRAPPERS_NO_PURE_DECLS \
FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ACCESSORS \
FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_INCLASS_NO_PURE_DECLS \
FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_33_ENHANCED_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> DLSS_API UClass* StaticClass<class UDLSSOverrideSettings>();
#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_SPARSE_DATA
#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_RPC_WRAPPERS
#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_RPC_WRAPPERS_NO_PURE_DECLS
#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ACCESSORS
#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_INCLASS_NO_PURE_DECLS \
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_SPARSE_DATA
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_RPC_WRAPPERS
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_RPC_WRAPPERS_NO_PURE_DECLS
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ACCESSORS
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUDLSSSettings(); \
friend struct Z_Construct_UClass_UDLSSSettings_Statics; \
@@ -110,7 +110,7 @@ public: \
#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_INCLASS \
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_INCLASS \
private: \
static void StaticRegisterNativesUDLSSSettings(); \
friend struct Z_Construct_UClass_UDLSSSettings_Statics; \
@@ -121,7 +121,7 @@ public: \
#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_STANDARD_CONSTRUCTORS \
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UDLSSSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSSettings) \
@@ -135,7 +135,7 @@ public: \
NO_API virtual ~UDLSSSettings();
#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ENHANCED_CONSTRUCTORS \
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UDLSSSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
@@ -149,27 +149,27 @@ public: \
NO_API virtual ~UDLSSSettings();
#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_53_PROLOG
#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_GENERATED_BODY_LEGACY \
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_53_PROLOG
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_SPARSE_DATA \
FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_RPC_WRAPPERS \
FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ACCESSORS \
FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_INCLASS \
FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_STANDARD_CONSTRUCTORS \
FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_SPARSE_DATA \
FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_RPC_WRAPPERS \
FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ACCESSORS \
FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_INCLASS \
FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_GENERATED_BODY \
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_SPARSE_DATA \
FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_RPC_WRAPPERS_NO_PURE_DECLS \
FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ACCESSORS \
FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_INCLASS_NO_PURE_DECLS \
FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ENHANCED_CONSTRUCTORS \
FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_SPARSE_DATA \
FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_RPC_WRAPPERS_NO_PURE_DECLS \
FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ACCESSORS \
FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_INCLASS_NO_PURE_DECLS \
FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_56_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -177,7 +177,7 @@ PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> DLSS_API UClass* StaticClass<class UDLSSSettings>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_nksJukova_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h
#define CURRENT_FILE_ID FID_NorthBaniYas_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h
#define FOREACH_ENUM_EDLSSSETTINGOVERRIDE(op) \
@@ -1 +1 @@
E:\Projects\nksJukova\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h
D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h
@@ -17,7 +17,7 @@ void EmptyLinkFunctionForGeneratedCodeDLSSBlueprint_init() {}
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0xD5F924E3,
0x009DB90B,
0x6F9FE991,
METADATA_PARAMS(nullptr, 0)
};
@@ -25,5 +25,5 @@ void EmptyLinkFunctionForGeneratedCodeDLSSBlueprint_init() {}
}
return Z_Registration_Info_UPackage__Script_DLSSBlueprint.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_DLSSBlueprint(Z_Construct_UPackage__Script_DLSSBlueprint, TEXT("/Script/DLSSBlueprint"), Z_Registration_Info_UPackage__Script_DLSSBlueprint, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xD5F924E3, 0x6F9FE991));
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_DLSSBlueprint(Z_Construct_UPackage__Script_DLSSBlueprint, TEXT("/Script/DLSSBlueprint"), Z_Registration_Info_UPackage__Script_DLSSBlueprint, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x009DB90B, 0x6F9FE991));
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -1089,20 +1089,20 @@ void EmptyLinkFunctionForGeneratedCodeDLSSLibrary() {}
}
DEFINE_VTABLE_PTR_HELPER_CTOR(UDLSSLibrary);
UDLSSLibrary::~UDLSSLibrary() {}
struct Z_CompiledInDeferFile_FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics
struct Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics
{
static const FEnumRegisterCompiledInInfo EnumInfo[];
static const FClassRegisterCompiledInInfo ClassInfo[];
};
const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::EnumInfo[] = {
const FEnumRegisterCompiledInInfo Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::EnumInfo[] = {
{ UDLSSSupport_StaticEnum, TEXT("UDLSSSupport"), &Z_Registration_Info_UEnum_UDLSSSupport, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 1776572494U) },
{ UDLSSMode_StaticEnum, TEXT("UDLSSMode"), &Z_Registration_Info_UEnum_UDLSSMode, CONSTRUCT_RELOAD_VERSION_INFO(FEnumReloadVersionInfo, 4144951277U) },
};
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::ClassInfo[] = {
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::ClassInfo[] = {
{ Z_Construct_UClass_UDLSSLibrary, UDLSSLibrary::StaticClass, TEXT("UDLSSLibrary"), &Z_Registration_Info_UClass_UDLSSLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDLSSLibrary), 3695960356U) },
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_3553304738(TEXT("/Script/DLSSBlueprint"),
Z_CompiledInDeferFile_FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::ClassInfo),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_3553304738(TEXT("/Script/DLSSBlueprint"),
Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::ClassInfo),
nullptr, 0,
Z_CompiledInDeferFile_FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::EnumInfo));
Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::EnumInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_Statics::EnumInfo));
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -17,8 +17,8 @@ enum class UDLSSSupport : uint8;
#endif
#define DLSSBLUEPRINT_DLSSLibrary_generated_h
#define FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_SPARSE_DATA
#define FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_RPC_WRAPPERS \
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_SPARSE_DATA
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execGetDefaultDLSSMode); \
DECLARE_FUNCTION(execGetDLSSSharpness); \
@@ -38,7 +38,7 @@ enum class UDLSSSupport : uint8;
DECLARE_FUNCTION(execIsDLSSSupported);
#define FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_RPC_WRAPPERS_NO_PURE_DECLS \
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execGetDefaultDLSSMode); \
DECLARE_FUNCTION(execGetDLSSSharpness); \
@@ -58,8 +58,8 @@ enum class UDLSSSupport : uint8;
DECLARE_FUNCTION(execIsDLSSSupported);
#define FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ACCESSORS
#define FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_INCLASS_NO_PURE_DECLS \
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ACCESSORS
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUDLSSLibrary(); \
friend struct Z_Construct_UClass_UDLSSLibrary_Statics; \
@@ -68,7 +68,7 @@ public: \
DECLARE_SERIALIZER(UDLSSLibrary)
#define FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_INCLASS \
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_INCLASS \
private: \
static void StaticRegisterNativesUDLSSLibrary(); \
friend struct Z_Construct_UClass_UDLSSLibrary_Statics; \
@@ -77,7 +77,7 @@ public: \
DECLARE_SERIALIZER(UDLSSLibrary)
#define FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_STANDARD_CONSTRUCTORS \
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
DLSSBLUEPRINT_API UDLSSLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSLibrary) \
@@ -91,7 +91,7 @@ public: \
DLSSBLUEPRINT_API virtual ~UDLSSLibrary();
#define FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ENHANCED_CONSTRUCTORS \
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
DLSSBLUEPRINT_API UDLSSLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
@@ -105,27 +105,27 @@ public: \
DLSSBLUEPRINT_API virtual ~UDLSSLibrary();
#define FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_55_PROLOG
#define FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_GENERATED_BODY_LEGACY \
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_55_PROLOG
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_SPARSE_DATA \
FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_RPC_WRAPPERS \
FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ACCESSORS \
FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_INCLASS \
FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_STANDARD_CONSTRUCTORS \
FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_SPARSE_DATA \
FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_RPC_WRAPPERS \
FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ACCESSORS \
FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_INCLASS \
FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_GENERATED_BODY \
#define FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_SPARSE_DATA \
FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_RPC_WRAPPERS_NO_PURE_DECLS \
FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ACCESSORS \
FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_INCLASS_NO_PURE_DECLS \
FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ENHANCED_CONSTRUCTORS \
FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_SPARSE_DATA \
FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_RPC_WRAPPERS_NO_PURE_DECLS \
FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ACCESSORS \
FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_INCLASS_NO_PURE_DECLS \
FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_59_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -133,7 +133,7 @@ PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> DLSSBLUEPRINT_API UClass* StaticClass<class UDLSSLibrary>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_nksJukova_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h
#define CURRENT_FILE_ID FID_NorthBaniYas_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h
#define FOREACH_ENUM_UDLSSSUPPORT(op) \
@@ -1 +1 @@
E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSBlueprint\Public\DLSSLibrary.h
D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSBlueprint\Public\DLSSLibrary.h
@@ -66,11 +66,11 @@
#define UE_IS_ENGINE_MODULE 0
#define UE_DISABLE_INLINE_GEN_CPP 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
#define UE_PROJECT_NAME nksJukovaDev
#define UE_TARGET_NAME nksJukovaDev
#define UE_PROJECT_NAME northBaniYasdev
#define UE_TARGET_NAME northBaniYasdev
#define UE_MODULE_NAME "DLSS"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A)
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
@@ -0,0 +1,211 @@
#undef DLSS_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define WITH_LOW_LEVEL_TESTS 0
#define WITH_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define WITH_VERSE 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_SERVER_CODE_TRUSTED 1
#define WITH_SERVER_CODE_UNTRUSTED 0
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UnrealGame"
#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_DISABLE_INLINE_GEN_CPP 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
#define UE_PROJECT_NAME nksJukovaDev
#define UE_TARGET_NAME nksJukovaDev
#define UE_MODULE_NAME "DLSS"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_SUPERLUMINAL_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define COREUOBJECT_API
#define ENGINESETTINGS_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define UE_WITH_IRIS 0
#define ENGINE_API
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API
#define NETCORE_API
#define NETCOMMON_API
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API
#define RHI_WANT_BREADCRUMB_EVENTS 1
#define RHI_API
#define IMAGECORE_API
#define JSON_API
#define JSONUTILITIES_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define WITH_LIBTIFF 1
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define UE_WITH_IRIS 0
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define SKELETALMESHDESCRIPTION_API
#define ANIMATIONCORE_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define GEOMETRYCORE_API
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define AUDIOLINKCORE_API
#define COOKONTHEFLY_API
#define NETWORKING_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define UE_WITH_IRIS 0
#define IRISSTUB_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define TEXTUREFORMAT_API
#define MOVIESCENECAPTURE_API
#define TYPEDELEMENTFRAMEWORK_API
#define TYPEDELEMENTRUNTIME_API
#define MATERIALSHADERQUALITYSETTINGS_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NV_WINDOWS 1
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API
#define DLSSUTILITY_API
#define NGXRHI_API
#define DLSS_API
@@ -1,7 +1,7 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/nksJukova/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSS.init.gen.cpp"
#include "E:/Projects/nksJukova/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.gen.cpp"
#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp"
#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp"
#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp"
#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp"
#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSS.init.gen.cpp"
#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.gen.cpp"
#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp"
#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp"
#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp"
#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp"
@@ -1,19 +1,19 @@
{
"Version": "1.2",
"Data": {
"Source": "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\dlss\\module.dlss.cpp",
"Source": "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\dlss\\module.dlss.cpp",
"ProvidedModule": "",
"PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch",
"PCH": "d:\\unrealengine4\\projects\\northbaniyas\\intermediate\\build\\win64\\northbaniyasdev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch",
"Includes": [
"e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\dlss\\definitions.dlss.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlss\\uht\\dlss.init.gen.cpp",
"e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlss\\uht\\dlsssettings.gen.cpp",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlss\\public\\dlsssettings.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlss\\uht\\dlsssettings.generated.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlss\\private\\dlss.cpp",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlss\\public\\dlss.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlss\\private\\dlssupscalerprivate.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlss\\private\\dlssupscaler.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\dlss\\definitions.dlss.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlss\\uht\\dlss.init.gen.cpp",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlss\\uht\\dlsssettings.gen.cpp",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\public\\dlsssettings.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlss\\uht\\dlsssettings.generated.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\private\\dlss.cpp",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\public\\dlss.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\private\\dlssupscalerprivate.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\private\\dlssupscaler.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\sceneviewextension.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\sceneviewextensioncontext.h",
"f:\\ue\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealgame\\inc\\engine\\uht\\sceneviewextensioncontext.generated.h",
@@ -84,11 +84,11 @@
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\public\\volumerendering.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\screenrendering.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\systemtextures.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\customresourcepool.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlss\\private\\dlssdenoiser.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\private\\dlssdenoiser.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\screenspacedenoise.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\indirectlightrendering.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\sceneprivate.h",
@@ -174,10 +174,10 @@
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\enginesettings\\classes\\generalprojectsettings.h",
"f:\\ue\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealgame\\inc\\enginesettings\\uht\\generalprojectsettings.generated.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\messagedialog.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlss\\private\\dlssdenoiser.cpp",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlss\\private\\dlssupscaler.cpp",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlss\\private\\dlssupscalerhistory.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlssutility\\public\\velocitycombinepass.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\private\\dlssdenoiser.cpp",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\private\\dlssupscaler.cpp",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\private\\dlssupscalerhistory.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlssutility\\public\\velocitycombinepass.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\postprocess\\postprocessing.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\deferredshadingrenderer.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\lumen\\lumenscenerendering.h",
@@ -206,7 +206,7 @@
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\screenspaceraytracing.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\dynamicresolutionstate.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\legacyscreenpercentagedriver.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlss\\private\\dlssupscalerhistory.cpp"
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlss\\private\\dlssupscalerhistory.cpp"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
@@ -1,7 +1,7 @@
E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSS\Module.DLSS.cpp
D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSS\Module.DLSS.cpp
/I .
/I Runtime\Renderer\Private
/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSS\Private
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
@@ -108,30 +108,30 @@ E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\
/I Runtime\TypedElementRuntime\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MSQS\UHT
/I Runtime\MaterialShaderQualitySettings\Classes
/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I Runtime\Projects\Public
/I E:\Projects\nksJukova\Plugins\DLSS\Source
/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSUtility\Public
/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSS\UHT
/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSS\Public
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSUtility\Public
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Public
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSS\UHT
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Public
/external:W0
/external:I ThirdParty\mimalloc\include
/external:I ThirdParty\LibTiff\Source\Win64
/external:I ThirdParty\LibTiff\Source
/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include
/external:I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSS\Definitions.DLSS.h"
/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch"
/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSS\Module.DLSS.cpp.obj"
/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSS\Module.DLSS.cpp.dep.json
/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSS\Definitions.DLSS.h"
/Yu"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/Fp"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch"
/Fo"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSS\Module.DLSS.cpp.obj"
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/nologo
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@@ -0,0 +1,173 @@
E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSS\Module.DLSS.cpp
/I .
/I Runtime\Renderer\Private
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/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT
/I Runtime\CoreUObject\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Common\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\ImageCore\Public
/I Runtime\Json\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT
/I Runtime\JsonUtilities\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT
/I Runtime\SlateCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT
/I Runtime\Slate\Public
/I Runtime\ImageWrapper\Public
/I ThirdParty
/I Runtime\Messaging\Public
/I Runtime\MessagingCommon\Public
/I Runtime\RenderCore\Public
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\Analytics\Public
/I Runtime\Sockets\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT
/I Runtime\AssetRegistry\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT
/I Runtime\EngineMessages\Public
/I Runtime\SynthBenchmark\Public
/I Runtime\Renderer\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT
/I Runtime\DeveloperSettings\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT
/I Runtime\AudioPlatformConfiguration\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT
/I Runtime\MeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT
/I Runtime\StaticMeshDescription\Public
/I Runtime\SkeletalMeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT
/I Runtime\AnimationCore\Public
/I Runtime\PakFile\Public
/I Runtime\RSA\Public
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT
/I Runtime\PhysicsCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\Experimental\ChaosCore\Public
/I ThirdParty\Intel
/I Runtime\Experimental\Voronoi\Public
/I Runtime\GeometryCore\Public
/I Runtime\SignalProcessing\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT
/I Runtime\AudioExtensions\Public
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/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT
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/I Runtime\Networking\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT
/I Runtime\ClothingSystemRuntimeInterface\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT
/I Runtime\Experimental\Iris
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/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT
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/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT
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/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Public
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/std:c++17
@@ -0,0 +1,7 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/nksJukova/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSS.init.gen.cpp"
#include "E:/Projects/nksJukova/Plugins/DLSS/Intermediate/Build/Win64/UnrealGame/Inc/DLSS/UHT/DLSSSettings.gen.cpp"
#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp"
#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp"
#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp"
#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp"
@@ -1,11 +1,11 @@
{
"Version": "1.2",
"Data": {
"Source": "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlssblueprint\\uht\\dlssblueprint.init.gen.cpp",
"Source": "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\inc\\dlssblueprint\\uht\\dlssblueprint.init.gen.cpp",
"ProvidedModule": "",
"PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch",
"PCH": "d:\\unrealengine4\\projects\\northbaniyas\\intermediate\\build\\win64\\northbaniyasdev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch",
"Includes": [
"e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\dlssblueprint\\definitions.dlssblueprint.h"
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\dlssblueprint\\definitions.dlssblueprint.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
@@ -1,8 +1,8 @@
E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSSBlueprint\UHT\DLSSBlueprint.init.gen.cpp
D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSSBlueprint\UHT\DLSSBlueprint.init.gen.cpp
/I .
/I Runtime\Renderer\Private
/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSS\Private
/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSBlueprint\Private
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSS\Private
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSBlueprint\Private
/I Runtime
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/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Common\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\ImageCore\Public
/I Runtime\Json\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT
/I Runtime\JsonUtilities\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT
/I Runtime\SlateCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT
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/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT
/I Runtime\Slate\Public
/I Runtime\ImageWrapper\Public
/I ThirdParty
/I Runtime\Messaging\Public
/I Runtime\MessagingCommon\Public
/I Runtime\RenderCore\Public
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\Analytics\Public
/I Runtime\Sockets\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT
/I Runtime\AssetRegistry\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT
/I Runtime\EngineMessages\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\SynthBenchmark\Public
/I Runtime\Renderer\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT
/I Runtime\DeveloperSettings\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT
/I Runtime\AudioPlatformConfiguration\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT
/I Runtime\MeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT
/I Runtime\StaticMeshDescription\Public
/I Runtime\SkeletalMeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT
/I Runtime\AnimationCore\Public
/I Runtime\PakFile\Public
/I Runtime\RSA\Public
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT
/I Runtime\PhysicsCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\Experimental\ChaosCore\Public
/I ThirdParty\Intel
/I Runtime\Experimental\Voronoi\Public
/I Runtime\GeometryCore\Public
/I Runtime\SignalProcessing\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT
/I Runtime\AudioExtensions\Public
/I Runtime\AudioMixerCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT
/I Runtime\AudioLink
/I Runtime\AudioLink\AudioLinkCore\Public
/I Runtime\Networking\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT
/I Runtime\ClothingSystemRuntimeInterface\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT
/I Runtime\Experimental\Iris
/I Runtime\Experimental\Iris\Stub\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT
/I Runtime\AudioMixer\Classes
/I Runtime\AudioMixer\Public
/I Developer
/I Developer\TargetPlatform\Public
/I Developer\TextureFormat\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT
/I Runtime\MovieSceneCapture\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT
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/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT
/I Runtime\TypedElementRuntime\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MSQS\UHT
/I Runtime\MaterialShaderQualitySettings\Classes
/I Runtime\Projects\Public
/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\nksJukova\Plugins\DLSS\Source
/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSS\UHT
/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Inc\DLSSBlueprint\UHT
/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSBlueprint\Public
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/external:I ThirdParty\LibTiff\Source\Win64
/external:I ThirdParty\LibTiff\Source
/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include
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/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
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/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSBlueprint\Definitions.DLSSBlueprint.h"
/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
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/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSBlueprint\DLSSLibrary.cpp.obj"
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/std:c++17
@@ -66,12 +66,12 @@
#define UE_IS_ENGINE_MODULE 0
#define UE_DISABLE_INLINE_GEN_CPP 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
#define UE_PROJECT_NAME nksJukovaDev
#define UE_TARGET_NAME nksJukovaDev
#define UE_PROJECT_NAME northBaniYasdev
#define UE_TARGET_NAME northBaniYasdev
#define WITH_DLSS 1
#define UE_MODULE_NAME "DLSSBlueprint"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A)
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
@@ -0,0 +1,213 @@
#undef DLSSBLUEPRINT_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define WITH_LOW_LEVEL_TESTS 0
#define WITH_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define WITH_VERSE 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_SERVER_CODE_TRUSTED 1
#define WITH_SERVER_CODE_UNTRUSTED 0
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UnrealGame"
#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_DISABLE_INLINE_GEN_CPP 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
#define UE_PROJECT_NAME nksJukovaDev
#define UE_TARGET_NAME nksJukovaDev
#define WITH_DLSS 1
#define UE_MODULE_NAME "DLSSBlueprint"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_SUPERLUMINAL_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define COREUOBJECT_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define UE_WITH_IRIS 0
#define ENGINE_API
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API
#define NETCORE_API
#define NETCOMMON_API
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API
#define RHI_WANT_BREADCRUMB_EVENTS 1
#define RHI_API
#define IMAGECORE_API
#define JSON_API
#define JSONUTILITIES_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define WITH_LIBTIFF 1
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define UE_WITH_IRIS 0
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define SKELETALMESHDESCRIPTION_API
#define ANIMATIONCORE_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define GEOMETRYCORE_API
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define AUDIOLINKCORE_API
#define COOKONTHEFLY_API
#define NETWORKING_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define UE_WITH_IRIS 0
#define IRISSTUB_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define TEXTUREFORMAT_API
#define MOVIESCENECAPTURE_API
#define TYPEDELEMENTFRAMEWORK_API
#define TYPEDELEMENTRUNTIME_API
#define MATERIALSHADERQUALITYSETTINGS_API
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NV_WINDOWS 1
#define NGXRHI_API
#define DLSS_API
#define WITH_DLSS 1
#define DLSSBLUEPRINT_API
@@ -66,11 +66,11 @@
#define UE_IS_ENGINE_MODULE 0
#define UE_DISABLE_INLINE_GEN_CPP 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
#define UE_PROJECT_NAME nksJukovaDev
#define UE_TARGET_NAME nksJukovaDev
#define UE_PROJECT_NAME northBaniYasdev
#define UE_TARGET_NAME northBaniYasdev
#define UE_MODULE_NAME "DLSSUtility"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A)
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
@@ -0,0 +1,207 @@
#undef DLSSUTILITY_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define WITH_LOW_LEVEL_TESTS 0
#define WITH_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define WITH_VERSE 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_SERVER_CODE_TRUSTED 1
#define WITH_SERVER_CODE_UNTRUSTED 0
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UnrealGame"
#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_DISABLE_INLINE_GEN_CPP 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
#define UE_PROJECT_NAME nksJukovaDev
#define UE_TARGET_NAME nksJukovaDev
#define UE_MODULE_NAME "DLSSUtility"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define UE_WITH_IRIS 0
#define ENGINE_API
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_SUPERLUMINAL_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API
#define COREUOBJECT_API
#define NETCORE_API
#define NETCOMMON_API
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API
#define RHI_WANT_BREADCRUMB_EVENTS 1
#define RHI_API
#define IMAGECORE_API
#define JSON_API
#define JSONUTILITIES_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define WITH_LIBTIFF 1
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define UE_WITH_IRIS 0
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define SKELETALMESHDESCRIPTION_API
#define ANIMATIONCORE_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define GEOMETRYCORE_API
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define AUDIOLINKCORE_API
#define COOKONTHEFLY_API
#define NETWORKING_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define UE_WITH_IRIS 0
#define IRISSTUB_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define TEXTUREFORMAT_API
#define MOVIESCENECAPTURE_API
#define TYPEDELEMENTFRAMEWORK_API
#define TYPEDELEMENTRUNTIME_API
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API
#define DLSSUTILITY_API
#define MATERIALSHADERQUALITYSETTINGS_API
@@ -1,3 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp"
#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp"
#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp"
#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp"
@@ -1,13 +1,13 @@
{
"Version": "1.2",
"Data": {
"Source": "e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\dlssutility\\module.dlssutility.cpp",
"Source": "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\dlssutility\\module.dlssutility.cpp",
"ProvidedModule": "",
"PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch",
"PCH": "d:\\unrealengine4\\projects\\northbaniyas\\intermediate\\build\\win64\\northbaniyasdev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch",
"Includes": [
"e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\dlssutility\\definitions.dlssutility.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlssutility\\private\\dlssutility.cpp",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlssutility\\public\\dlssutility.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\dlssutility\\definitions.dlssutility.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlssutility\\private\\dlssutility.cpp",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlssutility\\public\\dlssutility.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\interfaces\\ipluginmanager.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\plugindescriptor.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\custombuildsteps.h",
@@ -15,8 +15,8 @@
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\moduledescriptor.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\pluginreferencedescriptor.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\projects\\public\\versescope.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlssutility\\private\\velocitycombinepass.cpp",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\dlssutility\\public\\velocitycombinepass.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlssutility\\private\\velocitycombinepass.cpp",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\dlssutility\\public\\velocitycombinepass.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\renderer\\private\\screenpass.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\commonrenderresources.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\rendercore\\public\\shaderparameterstruct.h",
@@ -1,7 +1,7 @@
E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Module.DLSSUtility.cpp
D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Module.DLSSUtility.cpp
/I .
/I Runtime\Renderer\Private
/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSUtility\Private
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSUtility\Private
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT
/I Runtime
/I ..\Shaders\Shared
@@ -107,8 +107,8 @@ E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT
/I Runtime\TypedElementRuntime\Public
/I Runtime\Projects\Public
/I E:\Projects\nksJukova\Plugins\DLSS\Source
/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSUtility\Public
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\DLSSUtility\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MSQS\UHT
/I Runtime\MaterialShaderQualitySettings\Classes
/external:W0
@@ -120,12 +120,12 @@ E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Definitions.DLSSUtility.h"
/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch"
/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Module.DLSSUtility.cpp.obj"
/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Module.DLSSUtility.cpp.dep.json
/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Definitions.DLSSUtility.h"
/Yu"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/Fp"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch"
/Fo"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Module.DLSSUtility.cpp.obj"
/sourceDependencies D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Module.DLSSUtility.cpp.dep.json
/Zc:inline
/nologo
/Oi
@@ -0,0 +1,167 @@
E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Module.DLSSUtility.cpp
/I .
/I Runtime\Renderer\Private
/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSUtility\Private
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT
/I Runtime
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT
/I Runtime\CoreUObject\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Common\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\ImageCore\Public
/I Runtime\Json\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT
/I Runtime\JsonUtilities\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT
/I Runtime\SlateCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT
/I Runtime\Slate\Public
/I Runtime\ImageWrapper\Public
/I ThirdParty
/I Runtime\Messaging\Public
/I Runtime\MessagingCommon\Public
/I Runtime\RenderCore\Public
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\Analytics\Public
/I Runtime\Sockets\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT
/I Runtime\AssetRegistry\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT
/I Runtime\EngineMessages\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\SynthBenchmark\Public
/I Runtime\Renderer\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT
/I Runtime\DeveloperSettings\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT
/I Runtime\AudioPlatformConfiguration\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT
/I Runtime\MeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT
/I Runtime\StaticMeshDescription\Public
/I Runtime\SkeletalMeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT
/I Runtime\AnimationCore\Public
/I Runtime\PakFile\Public
/I Runtime\RSA\Public
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT
/I Runtime\PhysicsCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\Experimental\ChaosCore\Public
/I ThirdParty\Intel
/I Runtime\Experimental\Voronoi\Public
/I Runtime\GeometryCore\Public
/I Runtime\SignalProcessing\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT
/I Runtime\AudioExtensions\Public
/I Runtime\AudioMixerCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT
/I Runtime\AudioLink
/I Runtime\AudioLink\AudioLinkCore\Public
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/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT
/I Runtime\ClothingSystemRuntimeInterface\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT
/I Runtime\Experimental\Iris
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/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT
/I Runtime\AudioMixer\Classes
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/I Developer
/I Developer\TargetPlatform\Public
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/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT
/I Runtime\MovieSceneCapture\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT
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/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT
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/I Runtime\Projects\Public
/I E:\Projects\nksJukova\Plugins\DLSS\Source
/I E:\Projects\nksJukova\Plugins\DLSS\Source\DLSSUtility\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MSQS\UHT
/I Runtime\MaterialShaderQualitySettings\Classes
/external:W0
/external:I ThirdParty\mimalloc\include
/external:I ThirdParty\LibTiff\Source\Win64
/external:I ThirdParty\LibTiff\Source
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
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/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Definitions.DLSSUtility.h"
/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch"
/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Module.DLSSUtility.cpp.obj"
/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\DLSSUtility\Module.DLSSUtility.cpp.dep.json
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/Zm1000
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/source-charset:utf-8
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/Ob2
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/Ox
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/GF
/errorReport:prompt
/D_HAS_EXCEPTIONS=0
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/Z7
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/std:c++17
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp"
#include "E:/Projects/nksJukova/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp"
@@ -66,11 +66,11 @@
#define UE_IS_ENGINE_MODULE 0
#define UE_DISABLE_INLINE_GEN_CPP 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
#define UE_PROJECT_NAME nksJukovaDev
#define UE_TARGET_NAME nksJukovaDev
#define UE_PROJECT_NAME northBaniYasdev
#define UE_TARGET_NAME northBaniYasdev
#define UE_MODULE_NAME "NGXD3D11RHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A)
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
@@ -0,0 +1,208 @@
#undef NGXD3D11RHI_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define WITH_LOW_LEVEL_TESTS 0
#define WITH_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define WITH_VERSE 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_SERVER_CODE_TRUSTED 1
#define WITH_SERVER_CODE_UNTRUSTED 0
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UnrealGame"
#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_DISABLE_INLINE_GEN_CPP 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
#define UE_PROJECT_NAME nksJukovaDev
#define UE_TARGET_NAME nksJukovaDev
#define UE_MODULE_NAME "NGXD3D11RHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_SUPERLUMINAL_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define UE_WITH_IRIS 0
#define ENGINE_API
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API
#define COREUOBJECT_API
#define NETCORE_API
#define NETCOMMON_API
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API
#define RHI_WANT_BREADCRUMB_EVENTS 1
#define RHI_API
#define IMAGECORE_API
#define JSON_API
#define JSONUTILITIES_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define WITH_LIBTIFF 1
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define UE_WITH_IRIS 0
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define SKELETALMESHDESCRIPTION_API
#define ANIMATIONCORE_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define GEOMETRYCORE_API
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define AUDIOLINKCORE_API
#define COOKONTHEFLY_API
#define NETWORKING_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define UE_WITH_IRIS 0
#define IRISSTUB_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define TEXTUREFORMAT_API
#define MOVIESCENECAPTURE_API
#define TYPEDELEMENTFRAMEWORK_API
#define TYPEDELEMENTRUNTIME_API
#define D3D11RHI_API
#define HEADMOUNTEDDISPLAY_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NV_WINDOWS 1
#define NGXRHI_API
#define NGXD3D11RHI_API
@@ -1,17 +1,17 @@
{
"Version": "1.2",
"Data": {
"Source": "e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxd3d11rhi\\private\\ngxd3d11rhi.cpp",
"Source": "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxd3d11rhi\\private\\ngxd3d11rhi.cpp",
"ProvidedModule": "",
"PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch",
"PCH": "d:\\unrealengine4\\projects\\northbaniyas\\intermediate\\build\\win64\\northbaniyasdev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch",
"Includes": [
"e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\ngxd3d11rhi\\definitions.ngxd3d11rhi.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxd3d11rhi\\public\\ngxd3d11rhi.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_helpers.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\ngxd3d11rhi\\definitions.ngxd3d11rhi.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxd3d11rhi\\public\\ngxd3d11rhi.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_helpers.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\windows\\d3d11rhi\\public\\id3d11dynamicrhi.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\windows\\d3d11rhi\\public\\windows\\d3d11thirdparty.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\microsoft\\allowmicrosoftplatformtypes.h",
@@ -1,6 +1,6 @@
E:\Projects\nksJukova\Plugins\DLSS\Source\NGXD3D11RHI\Private\NGXD3D11RHI.cpp
D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXD3D11RHI\Private\NGXD3D11RHI.cpp
/I .
/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXD3D11RHI\Private
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXD3D11RHI\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
@@ -109,29 +109,29 @@ E:\Projects\nksJukova\Plugins\DLSS\Source\NGXD3D11RHI\Private\NGXD3D11RHI.cpp
/I Runtime\Windows\D3D11RHI\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\HeadMountedDisplay\UHT
/I Runtime\HeadMountedDisplay\Public
/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\nksJukova\Plugins\DLSS\Source
/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Public
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Public
/I ThirdParty\Windows
/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXD3D11RHI\Public
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXD3D11RHI\Public
/external:W0
/external:I ThirdParty\mimalloc\include
/external:I ThirdParty\LibTiff\Source\Win64
/external:I ThirdParty\LibTiff\Source
/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include
/external:I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include
/external:I ThirdParty\Windows\DirectX\Include
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D11RHI\Definitions.NGXD3D11RHI.h"
/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch"
/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D11RHI\NGXD3D11RHI.cpp.obj"
/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D11RHI\NGXD3D11RHI.cpp.dep.json
/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D11RHI\Definitions.NGXD3D11RHI.h"
/Yu"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/Fp"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch"
/Fo"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D11RHI\NGXD3D11RHI.cpp.obj"
/sourceDependencies D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D11RHI\NGXD3D11RHI.cpp.dep.json
/Zc:inline
/nologo
/Oi
@@ -0,0 +1,173 @@
E:\Projects\nksJukova\Plugins\DLSS\Source\NGXD3D11RHI\Private\NGXD3D11RHI.cpp
/I .
/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXD3D11RHI\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT
/I Runtime\CoreUObject\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Common\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\ImageCore\Public
/I Runtime\Json\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT
/I Runtime\JsonUtilities\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT
/I Runtime\SlateCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT
/I Runtime\Slate\Public
/I Runtime\ImageWrapper\Public
/I ThirdParty
/I Runtime\Messaging\Public
/I Runtime\MessagingCommon\Public
/I Runtime\RenderCore\Public
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\Analytics\Public
/I Runtime\Sockets\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT
/I Runtime\AssetRegistry\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT
/I Runtime\EngineMessages\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\SynthBenchmark\Public
/I Runtime\Renderer\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT
/I Runtime\DeveloperSettings\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT
/I Runtime\AudioPlatformConfiguration\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT
/I Runtime\MeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT
/I Runtime\StaticMeshDescription\Public
/I Runtime\SkeletalMeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT
/I Runtime\AnimationCore\Public
/I Runtime\PakFile\Public
/I Runtime\RSA\Public
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT
/I Runtime\PhysicsCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\Experimental\ChaosCore\Public
/I ThirdParty\Intel
/I Runtime\Experimental\Voronoi\Public
/I Runtime\GeometryCore\Public
/I Runtime\SignalProcessing\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT
/I Runtime\AudioExtensions\Public
/I Runtime\AudioMixerCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT
/I Runtime\AudioLink
/I Runtime\AudioLink\AudioLinkCore\Public
/I Runtime\Networking\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT
/I Runtime\ClothingSystemRuntimeInterface\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT
/I Runtime\Experimental\Iris
/I Runtime\Experimental\Iris\Stub\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT
/I Runtime\AudioMixer\Classes
/I Runtime\AudioMixer\Public
/I Developer
/I Developer\TargetPlatform\Public
/I Developer\TextureFormat\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT
/I Runtime\MovieSceneCapture\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT
/I Runtime\TypedElementFramework\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT
/I Runtime\TypedElementRuntime\Public
/I Runtime\Windows
/I Runtime\Windows\D3D11RHI\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\HeadMountedDisplay\UHT
/I Runtime\HeadMountedDisplay\Public
/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\nksJukova\Plugins\DLSS\Source
/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Public
/I ThirdParty\Windows
/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXD3D11RHI\Public
/external:W0
/external:I ThirdParty\mimalloc\include
/external:I ThirdParty\LibTiff\Source\Win64
/external:I ThirdParty\LibTiff\Source
/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include
/external:I ThirdParty\Windows\DirectX\Include
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D11RHI\Definitions.NGXD3D11RHI.h"
/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch"
/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D11RHI\NGXD3D11RHI.cpp.obj"
/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D11RHI\NGXD3D11RHI.cpp.dep.json
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/Zm1000
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/source-charset:utf-8
/execution-charset:utf-8
/Ob2
/fastfail
/Ox
/Ot
/GF
/errorReport:prompt
/D_HAS_EXCEPTIONS=0
/DPLATFORM_EXCEPTIONS_DISABLED=1
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
/we4459
/wd4463
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++17
@@ -66,11 +66,11 @@
#define UE_IS_ENGINE_MODULE 0
#define UE_DISABLE_INLINE_GEN_CPP 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
#define UE_PROJECT_NAME nksJukovaDev
#define UE_TARGET_NAME nksJukovaDev
#define UE_PROJECT_NAME northBaniYasdev
#define UE_TARGET_NAME northBaniYasdev
#define UE_MODULE_NAME "NGXD3D12RHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A)
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
@@ -0,0 +1,216 @@
#undef NGXD3D12RHI_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define WITH_LOW_LEVEL_TESTS 0
#define WITH_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define WITH_VERSE 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_SERVER_CODE_TRUSTED 1
#define WITH_SERVER_CODE_UNTRUSTED 0
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UnrealGame"
#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_DISABLE_INLINE_GEN_CPP 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
#define UE_PROJECT_NAME nksJukovaDev
#define UE_TARGET_NAME nksJukovaDev
#define UE_MODULE_NAME "NGXD3D12RHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_SUPERLUMINAL_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define UE_WITH_IRIS 0
#define ENGINE_API
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API
#define COREUOBJECT_API
#define NETCORE_API
#define NETCOMMON_API
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API
#define RHI_WANT_BREADCRUMB_EVENTS 1
#define RHI_API
#define IMAGECORE_API
#define JSON_API
#define JSONUTILITIES_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define WITH_LIBTIFF 1
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define UE_WITH_IRIS 0
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define SKELETALMESHDESCRIPTION_API
#define ANIMATIONCORE_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define GEOMETRYCORE_API
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define AUDIOLINKCORE_API
#define COOKONTHEFLY_API
#define NETWORKING_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define UE_WITH_IRIS 0
#define IRISSTUB_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define TEXTUREFORMAT_API
#define MOVIESCENECAPTURE_API
#define TYPEDELEMENTFRAMEWORK_API
#define TYPEDELEMENTRUNTIME_API
#define D3D12RHI_PLATFORM_HAS_CUSTOM_INTERFACE 0
#define D3D12RHI_API
#define HEADMOUNTEDDISPLAY_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NV_WINDOWS 1
#define NGXRHI_API
#define D3D12_CORE_ENABLED 1
#define D3D12_MAX_DEVICE_INTERFACE 10
#define D3D12_MAX_COMMANDLIST_INTERFACE 6
#define D3D12_SUPPORTS_INFO_QUEUE 1
#define D3D12_SUPPORTS_DXGI_DEBUG 1
#define DXGI_MAX_FACTORY_INTERFACE 6
#define DXGI_MAX_SWAPCHAIN_INTERFACE 4
#define NGXD3D12RHI_API
@@ -1,17 +1,17 @@
{
"Version": "1.2",
"Data": {
"Source": "e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxd3d12rhi\\private\\ngxd3d12rhi.cpp",
"Source": "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxd3d12rhi\\private\\ngxd3d12rhi.cpp",
"ProvidedModule": "",
"PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch",
"PCH": "d:\\unrealengine4\\projects\\northbaniyas\\intermediate\\build\\win64\\northbaniyasdev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch",
"Includes": [
"e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\ngxd3d12rhi\\definitions.ngxd3d12rhi.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxd3d12rhi\\public\\ngxd3d12rhi.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_helpers.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\ngxd3d12rhi\\definitions.ngxd3d12rhi.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxd3d12rhi\\public\\ngxd3d12rhi.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_helpers.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\d3d12rhi\\public\\id3d12dynamicrhi.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\d3d12rhi\\public\\windows\\d3d12thirdparty.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\microsoft\\allowmicrosoftplatformtypes.h",
@@ -1,6 +1,6 @@
E:\Projects\nksJukova\Plugins\DLSS\Source\NGXD3D12RHI\Private\NGXD3D12RHI.cpp
D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXD3D12RHI\Private\NGXD3D12RHI.cpp
/I .
/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXD3D12RHI\Private
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXD3D12RHI\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
@@ -108,17 +108,17 @@ E:\Projects\nksJukova\Plugins\DLSS\Source\NGXD3D12RHI\Private\NGXD3D12RHI.cpp
/I Runtime\D3D12RHI\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\HeadMountedDisplay\UHT
/I Runtime\HeadMountedDisplay\Public
/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\nksJukova\Plugins\DLSS\Source
/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Public
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Public
/I ThirdParty\Windows
/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXD3D12RHI\Public
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXD3D12RHI\Public
/external:W0
/external:I ThirdParty\mimalloc\include
/external:I ThirdParty\LibTiff\Source\Win64
/external:I ThirdParty\LibTiff\Source
/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include
/external:I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include
/external:I ThirdParty\Windows\DirectX\include
/external:I ThirdParty\Windows\D3DX12\include
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
@@ -126,12 +126,12 @@ E:\Projects\nksJukova\Plugins\DLSS\Source\NGXD3D12RHI\Private\NGXD3D12RHI.cpp
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D12RHI\Definitions.NGXD3D12RHI.h"
/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch"
/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D12RHI\NGXD3D12RHI.cpp.obj"
/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D12RHI\NGXD3D12RHI.cpp.dep.json
/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D12RHI\Definitions.NGXD3D12RHI.h"
/Yu"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/Fp"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch"
/Fo"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D12RHI\NGXD3D12RHI.cpp.obj"
/sourceDependencies D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D12RHI\NGXD3D12RHI.cpp.dep.json
/Zc:inline
/nologo
/Oi
@@ -0,0 +1,173 @@
E:\Projects\nksJukova\Plugins\DLSS\Source\NGXD3D12RHI\Private\NGXD3D12RHI.cpp
/I .
/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXD3D12RHI\Private
/I Runtime
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/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT
/I Runtime\CoreUObject\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Common\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\ImageCore\Public
/I Runtime\Json\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT
/I Runtime\JsonUtilities\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT
/I Runtime\SlateCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT
/I Runtime\Slate\Public
/I Runtime\ImageWrapper\Public
/I ThirdParty
/I Runtime\Messaging\Public
/I Runtime\MessagingCommon\Public
/I Runtime\RenderCore\Public
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\Analytics\Public
/I Runtime\Sockets\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT
/I Runtime\AssetRegistry\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT
/I Runtime\EngineMessages\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\SynthBenchmark\Public
/I Runtime\Renderer\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT
/I Runtime\DeveloperSettings\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT
/I Runtime\AudioPlatformConfiguration\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT
/I Runtime\MeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT
/I Runtime\StaticMeshDescription\Public
/I Runtime\SkeletalMeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT
/I Runtime\AnimationCore\Public
/I Runtime\PakFile\Public
/I Runtime\RSA\Public
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT
/I Runtime\PhysicsCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\Experimental\ChaosCore\Public
/I ThirdParty\Intel
/I Runtime\Experimental\Voronoi\Public
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/I Runtime\SignalProcessing\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT
/I Runtime\AudioExtensions\Public
/I Runtime\AudioMixerCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT
/I Runtime\AudioLink
/I Runtime\AudioLink\AudioLinkCore\Public
/I Runtime\Networking\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT
/I Runtime\ClothingSystemRuntimeInterface\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT
/I Runtime\Experimental\Iris
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/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT
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/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT
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/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT
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/I ..\Intermediate\Build\Win64\UnrealGame\Inc\HeadMountedDisplay\UHT
/I Runtime\HeadMountedDisplay\Public
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/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include
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/I ThirdParty\Windows
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/external:I ThirdParty\LibTiff\Source
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/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
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/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D12RHI\Definitions.NGXD3D12RHI.h"
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/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXD3D12RHI\NGXD3D12RHI.cpp.obj"
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/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/Zm1000
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/source-charset:utf-8
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/Ob2
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/Ox
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/errorReport:prompt
/D_HAS_EXCEPTIONS=0
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/Z7
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/Zo
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/std:c++17
@@ -66,11 +66,11 @@
#define UE_IS_ENGINE_MODULE 0
#define UE_DISABLE_INLINE_GEN_CPP 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
#define UE_PROJECT_NAME nksJukovaDev
#define UE_TARGET_NAME nksJukovaDev
#define UE_PROJECT_NAME northBaniYasdev
#define UE_TARGET_NAME northBaniYasdev
#define UE_MODULE_NAME "NGXRHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A)
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
@@ -0,0 +1,205 @@
#undef NGXRHI_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define WITH_LOW_LEVEL_TESTS 0
#define WITH_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define WITH_VERSE 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_SERVER_CODE_TRUSTED 1
#define WITH_SERVER_CODE_UNTRUSTED 0
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UnrealGame"
#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_DISABLE_INLINE_GEN_CPP 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
#define UE_PROJECT_NAME nksJukovaDev
#define UE_TARGET_NAME nksJukovaDev
#define UE_MODULE_NAME "NGXRHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_SUPERLUMINAL_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define UE_WITH_IRIS 0
#define ENGINE_API
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API
#define COREUOBJECT_API
#define NETCORE_API
#define NETCOMMON_API
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API
#define RHI_WANT_BREADCRUMB_EVENTS 1
#define RHI_API
#define IMAGECORE_API
#define JSON_API
#define JSONUTILITIES_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define WITH_LIBTIFF 1
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define UE_WITH_IRIS 0
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define SKELETALMESHDESCRIPTION_API
#define ANIMATIONCORE_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define GEOMETRYCORE_API
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define AUDIOLINKCORE_API
#define COOKONTHEFLY_API
#define NETWORKING_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define UE_WITH_IRIS 0
#define IRISSTUB_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define TEXTUREFORMAT_API
#define MOVIESCENECAPTURE_API
#define TYPEDELEMENTFRAMEWORK_API
#define TYPEDELEMENTRUNTIME_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NV_WINDOWS 1
#define NGXRHI_API
@@ -1,16 +1,16 @@
{
"Version": "1.2",
"Data": {
"Source": "e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxrhi\\private\\ngxrhi.cpp",
"Source": "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxrhi\\private\\ngxrhi.cpp",
"ProvidedModule": "",
"PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch",
"PCH": "d:\\unrealengine4\\projects\\northbaniyas\\intermediate\\build\\win64\\northbaniyasdev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch",
"Includes": [
"e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\ngxrhi\\definitions.ngxrhi.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_helpers.h"
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\ngxrhi\\definitions.ngxrhi.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_helpers.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
@@ -1,6 +1,6 @@
E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp
D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp
/I .
/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Private
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
@@ -105,26 +105,26 @@ E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp
/I Runtime\TypedElementFramework\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT
/I Runtime\TypedElementRuntime\Public
/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\nksJukova\Plugins\DLSS\Source
/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Public
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Public
/external:W0
/external:I ThirdParty\mimalloc\include
/external:I ThirdParty\LibTiff\Source\Win64
/external:I ThirdParty\LibTiff\Source
/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include
/external:I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXRHI\Definitions.NGXRHI.h"
/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch"
/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXRHI\NGXRHI.cpp.obj"
/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXRHI\NGXRHI.cpp.dep.json
/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXRHI\Definitions.NGXRHI.h"
/Yu"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/Fp"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch"
/Fo"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXRHI\NGXRHI.cpp.obj"
/sourceDependencies D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXRHI\NGXRHI.cpp.dep.json
/Zc:inline
/nologo
/Oi
@@ -0,0 +1,166 @@
E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp
/I .
/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT
/I Runtime\CoreUObject\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Common\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\ImageCore\Public
/I Runtime\Json\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT
/I Runtime\JsonUtilities\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT
/I Runtime\SlateCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT
/I Runtime\Slate\Public
/I Runtime\ImageWrapper\Public
/I ThirdParty
/I Runtime\Messaging\Public
/I Runtime\MessagingCommon\Public
/I Runtime\RenderCore\Public
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\Analytics\Public
/I Runtime\Sockets\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT
/I Runtime\AssetRegistry\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT
/I Runtime\EngineMessages\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\SynthBenchmark\Public
/I Runtime\Renderer\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT
/I Runtime\DeveloperSettings\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT
/I Runtime\AudioPlatformConfiguration\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT
/I Runtime\MeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT
/I Runtime\StaticMeshDescription\Public
/I Runtime\SkeletalMeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT
/I Runtime\AnimationCore\Public
/I Runtime\PakFile\Public
/I Runtime\RSA\Public
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT
/I Runtime\PhysicsCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\Experimental\ChaosCore\Public
/I ThirdParty\Intel
/I Runtime\Experimental\Voronoi\Public
/I Runtime\GeometryCore\Public
/I Runtime\SignalProcessing\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT
/I Runtime\AudioExtensions\Public
/I Runtime\AudioMixerCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT
/I Runtime\AudioLink
/I Runtime\AudioLink\AudioLinkCore\Public
/I Runtime\Networking\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT
/I Runtime\ClothingSystemRuntimeInterface\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT
/I Runtime\Experimental\Iris
/I Runtime\Experimental\Iris\Stub\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT
/I Runtime\AudioMixer\Classes
/I Runtime\AudioMixer\Public
/I Developer
/I Developer\TargetPlatform\Public
/I Developer\TextureFormat\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT
/I Runtime\MovieSceneCapture\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT
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/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT
/I Runtime\TypedElementRuntime\Public
/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\nksJukova\Plugins\DLSS\Source
/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Public
/external:W0
/external:I ThirdParty\mimalloc\include
/external:I ThirdParty\LibTiff\Source\Win64
/external:I ThirdParty\LibTiff\Source
/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXRHI\Definitions.NGXRHI.h"
/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch"
/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXRHI\NGXRHI.cpp.obj"
/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXRHI\NGXRHI.cpp.dep.json
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/Zm1000
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/source-charset:utf-8
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/Ob2
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/Ox
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/errorReport:prompt
/D_HAS_EXCEPTIONS=0
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/Z7
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/std:c++17
@@ -66,11 +66,11 @@
#define UE_IS_ENGINE_MODULE 0
#define UE_DISABLE_INLINE_GEN_CPP 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
#define UE_PROJECT_NAME nksJukovaDev
#define UE_TARGET_NAME nksJukovaDev
#define UE_PROJECT_NAME northBaniYasdev
#define UE_TARGET_NAME northBaniYasdev
#define UE_MODULE_NAME "NGXVulkanRHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A)
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
@@ -0,0 +1,209 @@
#undef NGXVULKANRHI_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define WITH_LOW_LEVEL_TESTS 0
#define WITH_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define WITH_VERSE 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_SERVER_CODE_TRUSTED 1
#define WITH_SERVER_CODE_UNTRUSTED 0
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UnrealGame"
#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_DISABLE_INLINE_GEN_CPP 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
#define UE_PROJECT_NAME nksJukovaDev
#define UE_TARGET_NAME nksJukovaDev
#define UE_MODULE_NAME "NGXVulkanRHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_SUPERLUMINAL_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define UE_WITH_IRIS 0
#define ENGINE_API
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API
#define COREUOBJECT_API
#define NETCORE_API
#define NETCOMMON_API
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API
#define RHI_WANT_BREADCRUMB_EVENTS 1
#define RHI_API
#define IMAGECORE_API
#define JSON_API
#define JSONUTILITIES_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define WITH_LIBTIFF 1
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define UE_WITH_IRIS 0
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define SKELETALMESHDESCRIPTION_API
#define ANIMATIONCORE_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define GEOMETRYCORE_API
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define AUDIOLINKCORE_API
#define COOKONTHEFLY_API
#define NETWORKING_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define UE_WITH_IRIS 0
#define IRISSTUB_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define TEXTUREFORMAT_API
#define MOVIESCENECAPTURE_API
#define TYPEDELEMENTFRAMEWORK_API
#define TYPEDELEMENTRUNTIME_API
#define VK_USE_PLATFORM_WIN32_KHR 1
#define VK_USE_PLATFORM_WIN32_KHX 1
#define VULKANRHI_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NV_WINDOWS 1
#define NGXRHI_API
#define NGXVULKANRHI_API
@@ -1,15 +1,15 @@
{
"Version": "1.2",
"Data": {
"Source": "e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxvulkanrhi\\private\\ngxvulkanrhi.cpp",
"Source": "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxvulkanrhi\\private\\ngxvulkanrhi.cpp",
"ProvidedModule": "",
"PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch",
"PCH": "d:\\unrealengine4\\projects\\northbaniyas\\intermediate\\build\\win64\\northbaniyasdev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch",
"Includes": [
"e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\ngxvulkanrhi\\definitions.ngxvulkanrhi.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxvulkanrhi\\public\\ngxvulkanrhi.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\ngxvulkanrhi\\definitions.ngxvulkanrhi.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxvulkanrhi\\public\\ngxvulkanrhi.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxrhi\\public\\ngxrhi.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\vulkanrhi\\public\\ivulkandynamicrhi.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\microsoft\\allowmicrosoftplatformtypes.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\allowwindowsplatformtypes.h",
@@ -119,8 +119,8 @@
"f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\vulkan\\include\\vulkan\\vk_platform.h",
"f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\vulkan\\include\\vulkan\\vulkan_core.h",
"f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\vulkan\\include\\vulkan\\vulkan_win32.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_vk.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_helpers_vk.h"
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_vk.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_helpers_vk.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
@@ -1,6 +1,6 @@
E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHI\Private\NGXVulkanRHI.cpp
D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXVulkanRHI\Private\NGXVulkanRHI.cpp
/I .
/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHI\Private
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXVulkanRHI\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
@@ -106,16 +106,16 @@ E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHI\Private\NGXVulkanRHI.cpp
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT
/I Runtime\TypedElementRuntime\Public
/I Runtime\VulkanRHI\Public
/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\nksJukova\Plugins\DLSS\Source
/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHI\Public
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXRHI\Public
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXVulkanRHI\Public
/external:W0
/external:I ThirdParty\mimalloc\include
/external:I ThirdParty\LibTiff\Source\Win64
/external:I ThirdParty\LibTiff\Source
/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include
/external:I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include
/external:I ThirdParty\Vulkan\Include
/external:I ThirdParty\Vulkan\Include\vulkan
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
@@ -123,12 +123,12 @@ E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHI\Private\NGXVulkanRHI.cpp
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHI\Definitions.NGXVulkanRHI.h"
/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch"
/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHI\NGXVulkanRHI.cpp.obj"
/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHI\NGXVulkanRHI.cpp.dep.json
/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHI\Definitions.NGXVulkanRHI.h"
/Yu"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/Fp"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch"
/Fo"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHI\NGXVulkanRHI.cpp.obj"
/sourceDependencies D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHI\NGXVulkanRHI.cpp.dep.json
/Zc:inline
/nologo
/Oi
@@ -0,0 +1,170 @@
E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHI\Private\NGXVulkanRHI.cpp
/I .
/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHI\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT
/I Runtime\CoreUObject\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Common\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\ImageCore\Public
/I Runtime\Json\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT
/I Runtime\JsonUtilities\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT
/I Runtime\SlateCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT
/I Runtime\Slate\Public
/I Runtime\ImageWrapper\Public
/I ThirdParty
/I Runtime\Messaging\Public
/I Runtime\MessagingCommon\Public
/I Runtime\RenderCore\Public
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\Analytics\Public
/I Runtime\Sockets\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT
/I Runtime\AssetRegistry\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT
/I Runtime\EngineMessages\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\SynthBenchmark\Public
/I Runtime\Renderer\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT
/I Runtime\DeveloperSettings\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT
/I Runtime\AudioPlatformConfiguration\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT
/I Runtime\MeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT
/I Runtime\StaticMeshDescription\Public
/I Runtime\SkeletalMeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT
/I Runtime\AnimationCore\Public
/I Runtime\PakFile\Public
/I Runtime\RSA\Public
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT
/I Runtime\PhysicsCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\Experimental\ChaosCore\Public
/I ThirdParty\Intel
/I Runtime\Experimental\Voronoi\Public
/I Runtime\GeometryCore\Public
/I Runtime\SignalProcessing\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT
/I Runtime\AudioExtensions\Public
/I Runtime\AudioMixerCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT
/I Runtime\AudioLink
/I Runtime\AudioLink\AudioLinkCore\Public
/I Runtime\Networking\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT
/I Runtime\ClothingSystemRuntimeInterface\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT
/I Runtime\Experimental\Iris
/I Runtime\Experimental\Iris\Stub\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT
/I Runtime\AudioMixer\Classes
/I Runtime\AudioMixer\Public
/I Developer
/I Developer\TargetPlatform\Public
/I Developer\TextureFormat\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT
/I Runtime\MovieSceneCapture\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT
/I Runtime\TypedElementFramework\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT
/I Runtime\TypedElementRuntime\Public
/I Runtime\VulkanRHI\Public
/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\nksJukova\Plugins\DLSS\Source
/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHI\Public
/external:W0
/external:I ThirdParty\mimalloc\include
/external:I ThirdParty\LibTiff\Source\Win64
/external:I ThirdParty\LibTiff\Source
/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include
/external:I ThirdParty\Vulkan\Include
/external:I ThirdParty\Vulkan\Include\vulkan
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHI\Definitions.NGXVulkanRHI.h"
/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch"
/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHI\NGXVulkanRHI.cpp.obj"
/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHI\NGXVulkanRHI.cpp.dep.json
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/Zm1000
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/source-charset:utf-8
/execution-charset:utf-8
/Ob2
/fastfail
/Ox
/Ot
/GF
/errorReport:prompt
/D_HAS_EXCEPTIONS=0
/DPLATFORM_EXCEPTIONS_DISABLED=1
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
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/wd4463
/we4668
/wd4244
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/TP
/GR-
/W4
/std:c++17
@@ -66,11 +66,11 @@
#define UE_IS_ENGINE_MODULE 0
#define UE_DISABLE_INLINE_GEN_CPP 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
#define UE_PROJECT_NAME nksJukovaDev
#define UE_TARGET_NAME nksJukovaDev
#define UE_PROJECT_NAME northBaniYasdev
#define UE_TARGET_NAME northBaniYasdev
#define UE_MODULE_NAME "NGXVulkanRHIPreInit"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A)
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
@@ -0,0 +1,208 @@
#undef NGXVULKANRHIPREINIT_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define WITH_LOW_LEVEL_TESTS 0
#define WITH_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define WITH_VERSE 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_SERVER_CODE_TRUSTED 1
#define WITH_SERVER_CODE_UNTRUSTED 0
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UnrealGame"
#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_DISABLE_INLINE_GEN_CPP 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
#define UE_PROJECT_NAME nksJukovaDev
#define UE_TARGET_NAME nksJukovaDev
#define UE_MODULE_NAME "NGXVulkanRHIPreInit"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_SUPERLUMINAL_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define UE_WITH_IRIS 0
#define ENGINE_API
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API
#define COREUOBJECT_API
#define NETCORE_API
#define NETCOMMON_API
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API
#define RHI_WANT_BREADCRUMB_EVENTS 1
#define RHI_API
#define IMAGECORE_API
#define JSON_API
#define JSONUTILITIES_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define WITH_LIBTIFF 1
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define UE_WITH_IRIS 0
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define SKELETALMESHDESCRIPTION_API
#define ANIMATIONCORE_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define GEOMETRYCORE_API
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define AUDIOLINKCORE_API
#define COOKONTHEFLY_API
#define NETWORKING_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define UE_WITH_IRIS 0
#define IRISSTUB_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define TEXTUREFORMAT_API
#define MOVIESCENECAPTURE_API
#define TYPEDELEMENTFRAMEWORK_API
#define TYPEDELEMENTRUNTIME_API
#define VK_USE_PLATFORM_WIN32_KHR 1
#define VK_USE_PLATFORM_WIN32_KHX 1
#define VULKANRHI_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NV_WINDOWS 1
#define NGXVULKANRHIPREINIT_API
@@ -1,12 +1,12 @@
{
"Version": "1.2",
"Data": {
"Source": "e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxvulkanrhipreinit\\private\\ngxvulkanrhipreinit.cpp",
"Source": "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxvulkanrhipreinit\\private\\ngxvulkanrhipreinit.cpp",
"ProvidedModule": "",
"PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch",
"PCH": "d:\\unrealengine4\\projects\\northbaniyas\\intermediate\\build\\win64\\northbaniyasdev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch",
"Includes": [
"e:\\projects\\nksjukova\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\ngxvulkanrhipreinit\\definitions.ngxvulkanrhipreinit.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\ngxvulkanrhipreinit\\public\\ngxvulkanrhipreinit.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\intermediate\\build\\win64\\unrealgame\\shipping\\ngxvulkanrhipreinit\\definitions.ngxvulkanrhipreinit.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\ngxvulkanrhipreinit\\public\\ngxvulkanrhipreinit.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\vulkanrhi\\public\\ivulkandynamicrhi.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\microsoft\\allowmicrosoftplatformtypes.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\allowwindowsplatformtypes.h",
@@ -116,9 +116,9 @@
"f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\vulkan\\include\\vulkan\\vk_platform.h",
"f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\vulkan\\include\\vulkan\\vulkan_core.h",
"f:\\ue\\ue_5.1\\engine\\source\\thirdparty\\vulkan\\include\\vulkan\\vulkan_win32.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_vk.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h",
"e:\\projects\\nksjukova\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h"
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_vk.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_defs.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\dlss\\source\\thirdparty\\ngx\\include\\nvsdk_ngx_params.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
@@ -1,6 +1,6 @@
E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private\NGXVulkanRHIPreInit.cpp
D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private\NGXVulkanRHIPreInit.cpp
/I .
/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
@@ -106,15 +106,15 @@ E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private\NGXVulkanR
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT
/I Runtime\TypedElementRuntime\Public
/I Runtime\VulkanRHI\Public
/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\nksJukova\Plugins\DLSS\Source
/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Public
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Public
/external:W0
/external:I ThirdParty\mimalloc\include
/external:I ThirdParty\LibTiff\Source\Win64
/external:I ThirdParty\LibTiff\Source
/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include
/external:I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Source\ThirdParty\NGX\Include
/external:I ThirdParty\Vulkan\Include
/external:I ThirdParty\Vulkan\Include\vulkan
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
@@ -122,12 +122,12 @@ E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private\NGXVulkanR
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHIPreInit\Definitions.NGXVulkanRHIPreInit.h"
/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch"
/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.obj"
/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.dep.json
/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/FI"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHIPreInit\Definitions.NGXVulkanRHIPreInit.h"
/Yu"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/Fp"D:\UnrealEngine4\Projects\NorthBaniYas\Intermediate\Build\Win64\northBaniYasdev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch"
/Fo"D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.obj"
/sourceDependencies D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.dep.json
/Zc:inline
/nologo
/Oi
@@ -0,0 +1,169 @@
E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private\NGXVulkanRHIPreInit.cpp
/I .
/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT
/I Runtime\CoreUObject\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Common\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\ImageCore\Public
/I Runtime\Json\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT
/I Runtime\JsonUtilities\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT
/I Runtime\SlateCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT
/I Runtime\Slate\Public
/I Runtime\ImageWrapper\Public
/I ThirdParty
/I Runtime\Messaging\Public
/I Runtime\MessagingCommon\Public
/I Runtime\RenderCore\Public
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\Analytics\Public
/I Runtime\Sockets\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT
/I Runtime\AssetRegistry\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT
/I Runtime\EngineMessages\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\SynthBenchmark\Public
/I Runtime\Renderer\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT
/I Runtime\DeveloperSettings\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT
/I Runtime\AudioPlatformConfiguration\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT
/I Runtime\MeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT
/I Runtime\StaticMeshDescription\Public
/I Runtime\SkeletalMeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT
/I Runtime\AnimationCore\Public
/I Runtime\PakFile\Public
/I Runtime\RSA\Public
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT
/I Runtime\PhysicsCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\Experimental\ChaosCore\Public
/I ThirdParty\Intel
/I Runtime\Experimental\Voronoi\Public
/I Runtime\GeometryCore\Public
/I Runtime\SignalProcessing\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT
/I Runtime\AudioExtensions\Public
/I Runtime\AudioMixerCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT
/I Runtime\AudioLink
/I Runtime\AudioLink\AudioLinkCore\Public
/I Runtime\Networking\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT
/I Runtime\ClothingSystemRuntimeInterface\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT
/I Runtime\Experimental\Iris
/I Runtime\Experimental\Iris\Stub\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT
/I Runtime\AudioMixer\Classes
/I Runtime\AudioMixer\Public
/I Developer
/I Developer\TargetPlatform\Public
/I Developer\TextureFormat\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT
/I Runtime\MovieSceneCapture\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT
/I Runtime\TypedElementFramework\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT
/I Runtime\TypedElementRuntime\Public
/I Runtime\VulkanRHI\Public
/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\nksJukova\Plugins\DLSS\Source
/I E:\Projects\nksJukova\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Public
/external:W0
/external:I ThirdParty\mimalloc\include
/external:I ThirdParty\LibTiff\Source\Win64
/external:I ThirdParty\LibTiff\Source
/external:I E:\Projects\nksJukova\Plugins\DLSS\Source\ThirdParty\NGX\Include
/external:I ThirdParty\Vulkan\Include
/external:I ThirdParty\Vulkan\Include\vulkan
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/FI"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHIPreInit\Definitions.NGXVulkanRHIPreInit.h"
/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch"
/Fo"E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.obj"
/sourceDependencies E:\Projects\nksJukova\Plugins\DLSS\Intermediate\Build\Win64\UnrealGame\Shipping\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.dep.json
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/Zm1000
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/source-charset:utf-8
/execution-charset:utf-8
/Ob2
/fastfail
/Ox
/Ot
/GF
/errorReport:prompt
/D_HAS_EXCEPTIONS=0
/DPLATFORM_EXCEPTIONS_DISABLED=1
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
/we4459
/wd4463
/we4668
/wd4244
/wd4838
/TP
/GR-
/W4
/std:c++17
@@ -1 +1 @@
E:\Projects\nksJukova\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFileBPLibrary.h
D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFileBPLibrary.h
@@ -17,7 +17,7 @@ void EmptyLinkFunctionForGeneratedCodemanageTextFile_init() {}
nullptr,
0,
PKG_CompiledIn | 0x00000000,
0x715DFB5B,
0xB4836806,
0xBC1EB389,
METADATA_PARAMS(nullptr, 0)
};
@@ -25,5 +25,5 @@ void EmptyLinkFunctionForGeneratedCodemanageTextFile_init() {}
}
return Z_Registration_Info_UPackage__Script_manageTextFile.OuterSingleton;
}
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_manageTextFile(Z_Construct_UPackage__Script_manageTextFile, TEXT("/Script/manageTextFile"), Z_Registration_Info_UPackage__Script_manageTextFile, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0x715DFB5B, 0xBC1EB389));
static FRegisterCompiledInInfo Z_CompiledInDeferPackage_UPackage__Script_manageTextFile(Z_Construct_UPackage__Script_manageTextFile, TEXT("/Script/manageTextFile"), Z_Registration_Info_UPackage__Script_manageTextFile, CONSTRUCT_RELOAD_VERSION_INFO(FPackageReloadVersionInfo, 0xB4836806, 0xBC1EB389));
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -382,15 +382,15 @@ void EmptyLinkFunctionForGeneratedCodemanageTextFileBPLibrary() {}
}
DEFINE_VTABLE_PTR_HELPER_CTOR(UmanageTextFileBPLibrary);
UmanageTextFileBPLibrary::~UmanageTextFileBPLibrary() {}
struct Z_CompiledInDeferFile_FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics
struct Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics
{
static const FClassRegisterCompiledInInfo ClassInfo[];
};
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics::ClassInfo[] = {
const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics::ClassInfo[] = {
{ Z_Construct_UClass_UmanageTextFileBPLibrary, UmanageTextFileBPLibrary::StaticClass, TEXT("UmanageTextFileBPLibrary"), &Z_Registration_Info_UClass_UmanageTextFileBPLibrary, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UmanageTextFileBPLibrary), 3147367704U) },
};
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_3631239207(TEXT("/Script/manageTextFile"),
Z_CompiledInDeferFile_FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics::ClassInfo),
static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_3631239207(TEXT("/Script/manageTextFile"),
Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_Statics::ClassInfo),
nullptr, 0,
nullptr, 0);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -14,8 +14,8 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
#endif
#define MANAGETEXTFILE_manageTextFileBPLibrary_generated_h
#define FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA
#define FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS \
#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA
#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execreadFile); \
DECLARE_FUNCTION(execDeleteFile); \
@@ -24,7 +24,7 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
DECLARE_FUNCTION(execCreateTextFile);
#define FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS_NO_PURE_DECLS \
#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execreadFile); \
DECLARE_FUNCTION(execDeleteFile); \
@@ -33,8 +33,8 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
DECLARE_FUNCTION(execCreateTextFile);
#define FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ACCESSORS
#define FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS_NO_PURE_DECLS \
#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ACCESSORS
#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUmanageTextFileBPLibrary(); \
friend struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics; \
@@ -43,7 +43,7 @@ public: \
DECLARE_SERIALIZER(UmanageTextFileBPLibrary)
#define FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS \
#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS \
private: \
static void StaticRegisterNativesUmanageTextFileBPLibrary(); \
friend struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics; \
@@ -52,7 +52,7 @@ public: \
DECLARE_SERIALIZER(UmanageTextFileBPLibrary)
#define FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_STANDARD_CONSTRUCTORS \
#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UmanageTextFileBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UmanageTextFileBPLibrary) \
@@ -66,7 +66,7 @@ public: \
NO_API virtual ~UmanageTextFileBPLibrary();
#define FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ENHANCED_CONSTRUCTORS \
#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UmanageTextFileBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
@@ -80,27 +80,27 @@ public: \
NO_API virtual ~UmanageTextFileBPLibrary();
#define FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_28_PROLOG
#define FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_GENERATED_BODY_LEGACY \
#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_28_PROLOG
#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA \
FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS \
FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ACCESSORS \
FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS \
FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_STANDARD_CONSTRUCTORS \
FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA \
FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS \
FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ACCESSORS \
FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS \
FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_GENERATED_BODY \
#define FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA \
FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS_NO_PURE_DECLS \
FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ACCESSORS \
FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS_NO_PURE_DECLS \
FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ENHANCED_CONSTRUCTORS \
FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA \
FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS_NO_PURE_DECLS \
FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ACCESSORS \
FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS_NO_PURE_DECLS \
FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class manageTextFileBPLibrary."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -108,7 +108,7 @@ PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> MANAGETEXTFILE_API UClass* StaticClass<class UmanageTextFileBPLibrary>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_nksJukova_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h
#define CURRENT_FILE_ID FID_NorthBaniYas_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -66,11 +66,11 @@
#define UE_IS_ENGINE_MODULE 0
#define UE_DISABLE_INLINE_GEN_CPP 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
#define UE_PROJECT_NAME nksJukovaDev
#define UE_TARGET_NAME nksJukovaDev
#define UE_PROJECT_NAME northBaniYasdev
#define UE_TARGET_NAME northBaniYasdev
#define UE_MODULE_NAME "manageTextFile"
#define UE_PLUGIN_NAME "manageTextFile"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION() UE_REGISTER_ENCRYPTION_KEY(0xAB,0x1E,0xD1,0x11,0x46,0x97,0x16,0x9C,0x5C,0xE0,0x19,0x1F,0xBE,0xEA,0x71,0xAC,0x81,0xD7,0x2D,0xE9,0xA7,0x71,0xCA,0x6A,0x37,0xD8,0x38,0x58,0x5D,0x70,0x50,0x7A)
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
@@ -0,0 +1,203 @@
#undef MANAGETEXTFILE_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define WITH_LOW_LEVEL_TESTS 0
#define WITH_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define WITH_VERSE 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_SERVER_CODE_TRUSTED 1
#define WITH_SERVER_CODE_UNTRUSTED 0
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UnrealGame"
#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_DISABLE_INLINE_GEN_CPP 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
#define UE_PROJECT_NAME nksJukovaDev
#define UE_TARGET_NAME nksJukovaDev
#define UE_MODULE_NAME "manageTextFile"
#define UE_PLUGIN_NAME "manageTextFile"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define COREUOBJECT_API
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_SUPERLUMINAL_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define UE_WITH_IRIS 0
#define ENGINE_API
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API
#define NETCORE_API
#define NETCOMMON_API
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API
#define RHI_WANT_BREADCRUMB_EVENTS 1
#define RHI_API
#define IMAGECORE_API
#define JSON_API
#define JSONUTILITIES_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define WITH_LIBTIFF 1
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define UE_WITH_IRIS 0
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define SKELETALMESHDESCRIPTION_API
#define ANIMATIONCORE_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define GEOMETRYCORE_API
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define AUDIOLINKCORE_API
#define COOKONTHEFLY_API
#define NETWORKING_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define UE_WITH_IRIS 0
#define IRISSTUB_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define TEXTUREFORMAT_API
#define MOVIESCENECAPTURE_API
#define TYPEDELEMENTFRAMEWORK_API
#define TYPEDELEMENTRUNTIME_API
#define MANAGETEXTFILE_API
@@ -1,5 +1,5 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/nksJukova/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp"
#include "E:/Projects/nksJukova/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp"
#include "E:/Projects/nksJukova/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp"
#include "E:/Projects/nksJukova/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp"
#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp"
#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp"
#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp"
#include "D:/UnrealEngine4/Projects/NorthBaniYas/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp"
@@ -1,18 +1,18 @@
{
"Version": "1.2",
"Data": {
"Source": "e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\shipping\\managetextfile\\module.managetextfile.cpp",
"Source": "d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\shipping\\managetextfile\\module.managetextfile.cpp",
"ProvidedModule": "",
"PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch",
"PCH": "d:\\unrealengine4\\projects\\northbaniyas\\intermediate\\build\\win64\\northbaniyasdev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch",
"Includes": [
"e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\shipping\\managetextfile\\definitions.managetextfile.h",
"e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfile.init.gen.cpp",
"e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfilebplibrary.gen.cpp",
"e:\\projects\\nksjukova\\plugins\\managetextfile\\source\\managetextfile\\public\\managetextfilebplibrary.h",
"e:\\projects\\nksjukova\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfilebplibrary.generated.h",
"e:\\projects\\nksjukova\\plugins\\managetextfile\\source\\managetextfile\\private\\managetextfile.cpp",
"e:\\projects\\nksjukova\\plugins\\managetextfile\\source\\managetextfile\\public\\managetextfile.h",
"e:\\projects\\nksjukova\\plugins\\managetextfile\\source\\managetextfile\\private\\managetextfilebplibrary.cpp"
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\shipping\\managetextfile\\definitions.managetextfile.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfile.init.gen.cpp",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfilebplibrary.gen.cpp",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\source\\managetextfile\\public\\managetextfilebplibrary.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\intermediate\\build\\win64\\unrealgame\\inc\\managetextfile\\uht\\managetextfilebplibrary.generated.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\source\\managetextfile\\private\\managetextfile.cpp",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\source\\managetextfile\\public\\managetextfile.h",
"d:\\unrealengine4\\projects\\northbaniyas\\plugins\\managetextfile\\source\\managetextfile\\private\\managetextfilebplibrary.cpp"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
@@ -1,6 +1,6 @@
E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Module.manageTextFile.cpp
D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Module.manageTextFile.cpp
/I .
/I E:\Projects\nksJukova\Plugins\manageTextFile\Source\manageTextFile\Private
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Source\manageTextFile\Private
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT
/I Runtime
/I Runtime\CoreUObject\Public
@@ -105,9 +105,9 @@ E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame
/I Runtime\TypedElementFramework\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT
/I Runtime\TypedElementRuntime\Public
/I E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Inc\manageTextFile\UHT
/I E:\Projects\nksJukova\Plugins\manageTextFile\Source
/I E:\Projects\nksJukova\Plugins\manageTextFile\Source\manageTextFile\Public
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Inc\manageTextFile\UHT
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Source
/I D:\UnrealEngine4\Projects\NorthBaniYas\Plugins\manageTextFile\Source\manageTextFile\Public
/external:W0
/external:I ThirdParty\mimalloc\include
/external:I ThirdParty\LibTiff\Source\Win64
@@ -117,12 +117,12 @@ E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/FI"E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Definitions.manageTextFile.h"
/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
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@@ -0,0 +1,164 @@
E:\Projects\nksJukova\Plugins\manageTextFile\Intermediate\Build\Win64\UnrealGame\Shipping\manageTextFile\Module.manageTextFile.cpp
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/I Runtime
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/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT
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/I Runtime\Net\Common\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\ImageCore\Public
/I Runtime\Json\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT
/I Runtime\JsonUtilities\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT
/I Runtime\SlateCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT
/I Runtime\Slate\Public
/I Runtime\ImageWrapper\Public
/I ThirdParty
/I Runtime\Messaging\Public
/I Runtime\MessagingCommon\Public
/I Runtime\RenderCore\Public
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\Analytics\Public
/I Runtime\Sockets\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT
/I Runtime\AssetRegistry\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT
/I Runtime\EngineMessages\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\SynthBenchmark\Public
/I Runtime\Renderer\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT
/I Runtime\DeveloperSettings\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT
/I Runtime\PacketHandlers
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/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT
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/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT
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/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT
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/I Runtime\PakFile\Public
/I Runtime\RSA\Public
/I Runtime\NetworkReplayStreaming
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/I Runtime\SignalProcessing\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT
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/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT
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@@ -0,0 +1,5 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/nksJukova/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFile.init.gen.cpp"
#include "E:/Projects/nksJukova/Plugins/manageTextFile/Intermediate/Build/Win64/UnrealGame/Inc/manageTextFile/UHT/manageTextFileBPLibrary.gen.cpp"
#include "E:/Projects/nksJukova/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp"
#include "E:/Projects/nksJukova/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp"
+1 -1
View File
@@ -1,6 +1,6 @@
{
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"EngineAssociation": "4.27",
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"Category": "",
"Description": "",
"Plugins": [