cars update, MIGRATE TO UNREAL 5.3 !!!!!!

This commit is contained in:
2024-01-24 14:52:47 +05:00
parent 3af640aee2
commit a173dd6df3
189 changed files with 511 additions and 55 deletions
+203 -7
View File
@@ -1,23 +1,219 @@
{
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"EngineAssociation": "5.3",
"Category": "",
"Description": "",
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{
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"TargetAllowList": [
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"Name": "AlembicImporter",
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},
{
"Name": "AndroidDeviceProfileSelector",
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},
{
"Name": "AndroidMedia",
"Enabled": false
},
{
"Name": "AndroidMoviePlayer",
"Enabled": false
},
{
"Name": "OnlineSubsystemGooglePlay",
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"SupportedTargetPlatforms": [
"Android"
]
},
{
"Name": "UdpMessaging",
"Name": "AndroidPermission",
"Enabled": false
},
{
"Name": "TcpMessaging",
"Name": "AndroidFileServer",
"Enabled": false
},
{
"Name": "AppleImageUtils",
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},
{
"Name": "AppleMoviePlayer",
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},
{
"Name": "ArchVisCharacter",
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},
{
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},
{
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},
{
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},
{
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},
{
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{
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{
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},
{
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{
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},
{
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},
{
"Name": "CLionSourceCodeAccess",
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},
{
"Name": "CodeLiteSourceCodeAccess",
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},
{
"Name": "GoogleCloudMessaging",
"Enabled": false
},
{
"Name": "GooglePAD",
"Enabled": false
},
{
"Name": "IOSDeviceProfileSelector",
"Enabled": false
},
{
"Name": "NullSourceCodeAccess",
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},
{
"Name": "LinuxDeviceProfileSelector",
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},
{
"Name": "MacGraphicsSwitching",
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},
{
"Name": "MatineeToLevelSequence",
"Enabled": false
},
{
"Name": "LocationServicesBPLibrary",
"Enabled": false
},
{
"Name": "MobilePatchingUtils",
"Enabled": false
},
{
"Name": "WebMMoviePlayer",
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},
{
"Name": "GeometryCache",
"Enabled": false
},
{
"Name": "OnlineSubsystemIOS",
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"SupportedTargetPlatforms": [
"IOS",
"TVOS"
]
},
{
"Name": "PerforceSourceControl",
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},
{
"Name": "GameplayCameras",
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},
{
"Name": "ControlRigSpline",
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},
{
"Name": "IKRig",
"Enabled": true
},
{
"Name": "ControlRig",
"Enabled": false
},
{
"Name": "SequencerAnimTools",
"Enabled": false
},
{
"Name": "LevelSequenceEditor",
"Enabled": false
},
{
"Name": "ResonanceAudio",
"Enabled": false
},
{
"Name": "RiderSourceCodeAccess",
"Enabled": false
},
{
"Name": "SubversionSourceControl",
"Enabled": false
},
{
"Name": "MobileLauncherProfileWizard",
"Enabled": false
},
{
"Name": "XCodeSourceCodeAccess",
"Enabled": false,
"SupportedTargetPlatforms": [
"Mac"
]
},
{
"Name": "XGEController",
"Enabled": false
},
{
"Name": "TwinmotionToUnrealContent",
"Enabled": false,
"MarketplaceURL": "https://www.unrealengine.com/marketplace/en-US/product/twinmotion-content-for-unreal-engine-plugin-beta",
"SupportedTargetPlatforms": [
"Win64",
"Mac"
]
},
{
"Name": "Water",
"Enabled": true
}
]
}
+17
View File
@@ -0,0 +1,17 @@
[Windows DeviceProfile]
DeviceType=Windows
BaseProfileName=
bIsVisibleForAssets=True
+CVars=r.RayTracing.NormalBias=1
+CVars=r.Nanite.MaxPixelsPerEdge=2
+CVars=r.RayTracing.Culling=1
+CVars=r.Shadow.DistanceScale=2
+CVars=r.Tonemapper.Sharpen=1
+CVars=r.HairStrands.Voxelization=0
+CVars=r.HairStrands.Simulation=0
+CVars=r.Shadow.Denoiser=0
; +TextureLODGroups=(Group=TEXTUREGROUP_World,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,MaxLODSize_VT=0,OptionalLODBias=0,OptionalMaxLODSize=4096,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
; +TextureLODGroups=(Group=TEXTUREGROUP_WorldNormalMap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,MaxLODSize_VT=0,OptionalLODBias=0,OptionalMaxLODSize=4096,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
; +TextureLODGroups=(Group=TEXTUREGROUP_Character,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,MaxLODSize_VT=0,OptionalLODBias=0,OptionalMaxLODSize=4096,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
; +TextureLODGroups=(Group=TEXTUREGROUP_CharacterNormalMap,LODBias=0,LODBias_Smaller=-1,LODBias_Smallest=-1,NumStreamedMips=-1,MipGenSettings=TMGS_SimpleAverage,MinLODSize=1,MaxLODSize=1024,MaxLODSize_Smaller=-1,MaxLODSize_Smallest=-1,MaxLODSize_VT=0,OptionalLODBias=0,OptionalMaxLODSize=4096,MinMagFilter="aniso",MipFilter="point",MipLoadOptions=AllMips,HighPriorityLoad=False,DuplicateNonOptionalMips=False,Downscale=1.000000,DownscaleOptions=SimpleAverage,VirtualTextureTileCountBias=0,VirtualTextureTileSizeBias=0,LossyCompressionAmount=TLCA_Default)
+9
View File
@@ -1,2 +1,11 @@
[/Script/UnrealEd.EditorPerformanceProjectSettings]
RealtimeScreenPercentageMode=Manual
NonRealtimeScreenPercentageMode=Manual
VRScreenPercentageMode=Manual
PathTracerScreenPercentageMode=Manual
MobileScreenPercentageMode=Manual
[/Script/AdvancedPreviewScene.SharedProfiles]
+158 -41
View File
@@ -1,38 +1,5 @@
[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/Maps/NewMap.NewMap
EditorStartupMap=/Game/Assetpacks/CarsPack/TechResources/Maps/CarsPack.CarsPack
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
+D3D11TargetedShaderFormats=PCD3D_SM5
Compiler=Default
AudioSampleRate=48000
AudioCallbackBufferFrameSize=1024
AudioNumBuffersToEnqueue=1
AudioMaxChannels=0
AudioNumSourceWorkers=4
SpatializationPlugin=
SourceDataOverridePlugin=
ReverbPlugin=
OcclusionPlugin=
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
CacheSizeKB=65536
MaxChunkSizeOverrideKB=0
bResampleForDevice=False
MaxSampleRate=48000.000000
HighSampleRate=32000.000000
MedSampleRate=24000.000000
LowSampleRate=12000.000000
MinSampleRate=8000.000000
CompressionQualityModifier=1.000000
AutoStreamingThreshold=0.000000
SoundCueCookQualityIndex=-1
[Audio]
UseAudioMixer=True
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
@@ -40,6 +7,11 @@ AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
!D3D12TargetedShaderFormats=ClearArray
+D3D12TargetedShaderFormats=PCD3D_SM6
[/Script/Engine.RendererSettings]
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
@@ -47,22 +19,50 @@ r.ReflectionMethod=1
r.SkinCache.CompileShaders=True
r.RayTracing=True
r.Shadow.Virtual.Enable=0
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.MinScreenRadiusForLights=0.010000
r.Lumen.HardwareRayTracing=True
r.Lumen.HardwareRayTracing.LightingMode=2
r.VirtualTextures=False
r.VirtualTexturedLightmaps=False
r.ReflectionCaptureResolution=256
r.RayTracing.Shadows=True
r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
r.RayTracing.Skylight=True
r.Lumen.TraceMeshSDFs=1
r.AllowGlobalClipPlane=False
r.PathTracing=True
r.AllowStaticLighting=True
r.SupportStationarySkylight=False
r.Lumen.HardwareRayTracing.LightingMode=2
r.DiscardUnusedQuality=True
r.RayTracing.UseTextureLod=True
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.AutoExposure.Bias=0.300000
r.DefaultFeature.MotionBlur=False
r.MSAACount=1
r.Shadow.UnbuiltPreviewInGame=False
r.SupportLowQualityLightmaps=False
r.Mobile.EnableStaticAndCSMShadowReceivers=False
r.Mobile.AllowDistanceFieldShadows=False
r.Mobile.AllowMovableDirectionalLights=False
r.AntiAliasingMethod=4
r.ScreenPercentage.Default.Desktop.Mode=0
r.SkinCache.SceneMemoryLimitInMB=256
r.GPUSkin.Support16BitBoneIndex=true
r.GPUSkin.UnlimitedBoneInfluences=True
SkeletalMesh.UseExperimentalChunking=1
r.SkinCache.DefaultBehavior=0
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=True
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/AssetLibrary")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/AssetLibrary")
[/Script/Engine.UserInterfaceSettings]
UIScaleCurve=(EditorCurveData=(Keys=((Time=540.000000,Value=0.250000),(Time=2160.000000,Value=1.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None)
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=39612DCC4A10623E1367A4947AB9F45E
SecurityToken=75E2972F405464EE67F31A86B9EC4C50
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
@@ -73,3 +73,120 @@ ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=
[/Script/NavigationSystem.NavigationSystemV1]
DefaultAgentName=None
CrowdManagerClass=/Script/AIModule.CrowdManager
bAutoCreateNavigationData=True
bSpawnNavDataInNavBoundsLevel=False
bAllowClientSideNavigation=False
bShouldDiscardSubLevelNavData=True
bTickWhilePaused=False
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bSkipAgentHeightCheckWhenPickingNavData=True
GeometryExportVertexCountWarningThreshold=1000000
bGenerateNavigationOnlyAroundNavigationInvokers=True
ActiveTilesUpdateInterval=1.000000
DataGatheringMode=Lazy
DirtyAreaWarningSizeThreshold=-1.000000
GatheringNavModifiersWarningLimitTime=-1.000000
+SupportedAgents=(Name="Default",Color=(B=0,G=75,R=38,A=164),DefaultQueryExtent=(X=50.000000,Y=50.000000,Z=250.000000),NavDataClass="/Script/NavigationSystem.RecastNavMesh",AgentRadius=15.000000,AgentHeight=144.000000,AgentStepHeight=-1.000000,NavWalkingSearchHeightScale=0.500000,PreferredNavData=None,bCanCrouch=False,bCanJump=False,bCanWalk=False,bCanSwim=False,bCanFly=False)
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[/Script/NavigationSystem.RecastNavMesh]
RuntimeGeneration=Dynamic
MaxSimultaneousTileGenerationJobsCount=64
CellSize=15.000000
TileSizeUU=1000.000000
RegionPartitioning=Watershed
LayerPartitioning=Watershed
bPerformVoxelFiltering=False
bUseExtraTopCellWhenMarkingAreas=False
bDoFullyAsyncNavDataGathering=False
RegionChunkSplits=8
LayerChunkSplits=8
DrawOffset=1.000000
[/Script/EngineSettings.GameMapsSettings]
GlobalDefaultGameMode=/Game/Blueprints/Player/myGM.myGM_C
EditorStartupMap=/Game/Maps/MainScene.MainScene
GameDefaultMap=/Game/Maps/starter.starter
bUseSplitscreen=False
GameInstanceClass=/Game/Blueprints/Player/GI.GI_C
[/Script/Engine.CollisionProfile]
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
+Profiles=(Name="filterPrev",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="filterPrev")),HelpMessage="is for filter preview meshes clicks")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="filterPrev")
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
[/Script/Engine.Engine]
MaximumLoopIterationCount=10000000
bUseFixedFrameRate=False
bSmoothFrameRate=False
[/Script/Engine.StreamingSettings]
s.PriorityAsyncLoadingExtraTime=10.000000
s.LevelStreamingAddPrimitiveGranularity=20
s.LevelStreamingComponentsUnregistrationGranularity=10
[/Script/DLSS.DLSSSettings]
bEnableDLSSInPlayInEditorViewports=True
bShowDLSSSDebugOnScreenMessages=True
bEnableDLSSInEditorViewports=True
[ConsoleVariables]
fx.Niagara.ForceLastTickGroup=1
+104 -1
View File
@@ -1,4 +1,107 @@
[/Script/UnrealEd.ProjectPackagingSettings]
Build=IfProjectHasCode
BuildConfiguration=PPBC_Development
BuildTarget=
FullRebuild=False
ForDistribution=False
IncludeDebugFiles=False
BlueprintNativizationMethod=Disabled
bIncludeNativizedAssetsInProjectGeneration=False
bExcludeMonolithicEngineHeadersInNativizedCode=False
UsePakFile=True
bUseIoStore=True
bUseZenStore=False
bMakeBinaryConfig=False
bGenerateChunks=True
bGenerateNoChunks=False
bChunkHardReferencesOnly=False
bForceOneChunkPerFile=False
MaxChunkSize=0
bBuildHttpChunkInstallData=False
HttpChunkInstallDataDirectory=(Path="")
WriteBackMetadataToAssetRegistry=Disabled
bCompressed=True
PackageCompressionFormat=Oodle
bForceUseProjectCompressionFormatIgnoreHardwareOverride=False
PackageAdditionalCompressionOptions=
PackageCompressionMethod=Kraken
PackageCompressionLevel_DebugDevelopment=2
PackageCompressionLevel_TestShipping=3
PackageCompressionLevel_Distribution=4
PackageCompressionMinBytesSaved=1024
PackageCompressionMinPercentSaved=5
bPackageCompressionEnableDDC=False
PackageCompressionMinSizeToConsiderDDC=0
HttpChunkInstallDataVersion=
IncludePrerequisites=False
IncludeAppLocalPrerequisites=False
bShareMaterialShaderCode=True
bDeterministicShaderCodeOrder=False
bSharedMaterialNativeLibraries=True
ApplocalPrerequisitesDirectory=(Path="")
IncludeCrashReporter=False
InternationalizationPreset=English
-CulturesToStage=en
+CulturesToStage=en
LocalizationTargetCatchAllChunkId=0
bCookAll=True
bCookMapsOnly=True
bSkipEditorContent=False
bSkipMovies=False
-IniKeyDenylist=KeyStorePassword
-IniKeyDenylist=KeyPassword
-IniKeyDenylist=rsa.privateexp
-IniKeyDenylist=rsa.modulus
-IniKeyDenylist=rsa.publicexp
-IniKeyDenylist=aes.key
-IniKeyDenylist=SigningPublicExponent
-IniKeyDenylist=SigningModulus
-IniKeyDenylist=SigningPrivateExponent
-IniKeyDenylist=EncryptionKey
-IniKeyDenylist=DevCenterUsername
-IniKeyDenylist=DevCenterPassword
-IniKeyDenylist=IOSTeamID
-IniKeyDenylist=SigningCertificate
-IniKeyDenylist=MobileProvision
-IniKeyDenylist=IniKeyDenylist
-IniKeyDenylist=IniSectionDenylist
+IniKeyDenylist=KeyStorePassword
+IniKeyDenylist=KeyPassword
+IniKeyDenylist=rsa.privateexp
+IniKeyDenylist=rsa.modulus
+IniKeyDenylist=rsa.publicexp
+IniKeyDenylist=aes.key
+IniKeyDenylist=SigningPublicExponent
+IniKeyDenylist=SigningModulus
+IniKeyDenylist=SigningPrivateExponent
+IniKeyDenylist=EncryptionKey
+IniKeyDenylist=DevCenterUsername
+IniKeyDenylist=DevCenterPassword
+IniKeyDenylist=IOSTeamID
+IniKeyDenylist=SigningCertificate
+IniKeyDenylist=MobileProvision
+IniKeyDenylist=IniKeyDenylist
+IniKeyDenylist=IniSectionDenylist
-IniSectionDenylist=HordeStorageServers
-IniSectionDenylist=StorageServers
+IniSectionDenylist=HordeStorageServers
+IniSectionDenylist=StorageServers
+DirectoriesToAlwaysCook=(Path="/Game/Assetpacks/CarsPack")
+DirectoriesToAlwaysCook=(Path="/Game/Blueprints/Data")
+DirectoriesToAlwaysCook=(Path="/Game/Peoples")
+DirectoriesToAlwaysCook=(Path="/Game/Blueprints/UI/Img")
+DirectoriesToAlwaysStageAsNonUFS=(Path="Xml")
+DirectoriesToAlwaysStageAsNonUFS=(Path="script")
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=E6E07E09489CC5B48FE4CCAFD402DF11
ProjectName=ScalaCity
ProjectVersion=0.71a
CompanyName=GraffInteractive
Homepage=Graff.tech
ProjectDisplayedTitle=NSLOCTEXT("[/Script/EngineSettings]", "CC9642864E01CF7E0FCE698F5CAC129E", "ScalaCity")
[/Script/Engine.AssetManagerSettings]
bShouldWarnAboutInvalidAssets=False
+14 -6
View File
@@ -60,26 +60,34 @@
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
bAltEnterTogglesFullscreen=True
bF11TogglesFullscreen=True
bUseMouseForTouch=False
bUseMouseForTouch=True
bEnableMouseSmoothing=True
bEnableFOVScaling=True
bCaptureMouseOnLaunch=True
bEnableLegacyInputScales=True
bEnableMotionControls=True
bEnableMotionControls=False
bFilterInputByPlatformUser=False
bShouldFlushPressedKeysOnViewportFocusLost=True
bEnableDynamicComponentInputBinding=True
bAlwaysShowTouchInterface=False
bShowConsoleOnFourFingerTap=True
bShowConsoleOnFourFingerTap=False
bEnableGestureRecognizer=False
bUseAutocorrect=False
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
DefaultViewportMouseLockMode=LockOnCapture
DefaultViewportMouseLockMode=DoNotLock
FOVScale=0.011110
DoubleClickTime=0.200000
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
DefaultTouchInterface=None
-ConsoleKeys=Tilde
+ConsoleKeys=Tilde
+ConsoleKeys=Caret
+AxisMappings=(AxisName="right",Scale=1.000000,Key=right)
+AxisMappings=(AxisName="forward",Scale=1.000000,Key=Up)
+AxisMappings=(AxisName="right",Scale=-1.000000,Key=Left)
+AxisMappings=(AxisName="right",Scale=1.000000,Key=D)
+AxisMappings=(AxisName="right",Scale=-1.000000,Key=A)
+AxisMappings=(AxisName="forward",Scale=-1.000000,Key=Down)
+AxisMappings=(AxisName="forward",Scale=1.000000,Key=W)
+AxisMappings=(AxisName="forward",Scale=-1.000000,Key=S)
+6
View File
@@ -0,0 +1,6 @@
[/Script/DLSS.DLSSOverrideSettings]
EnableDLSSInEditorViewportsOverride=Disabled
EnableDLSSInPlayInEditorViewportsOverride=Disabled
bShowDLSSIncompatiblePluginsToolsWarnings=True
ShowDLSSSDebugOnScreenMessages=UseProjectSettings
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