This commit is contained in:
Andron666
2023-04-15 05:42:46 +05:00
parent 772898ef13
commit d096264ebd
48 changed files with 1259 additions and 127 deletions
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@@ -1,7 +1,7 @@
E:\Projects\dron666_lifeResidence\Plugins\EasyXMLParser\Source\EasyXMLParser\Public\EasyXMLAsyncLoadFromFile.h
E:\Projects\dron666_lifeResidence\Plugins\EasyXMLParser\Source\EasyXMLParser\Public\EasyXMLAttribute.h
E:\Projects\dron666_lifeResidence\Plugins\EasyXMLParser\Source\EasyXMLParser\Public\EasyXMLElement.h
E:\Projects\dron666_lifeResidence\Plugins\EasyXMLParser\Source\EasyXMLParser\Public\EasyXMLAsyncLoadFromString.h
E:\Projects\dron666_lifeResidence\Plugins\EasyXMLParser\Source\EasyXMLParser\Public\EasyXMLParseManager.h
E:\Projects\dron666_lifeResidence\Plugins\EasyXMLParser\Source\EasyXMLParser\Public\EasyXMLParserEnums.h
E:\Projects\dron666_lifeResidence\Plugins\EasyXMLParser\Source\EasyXMLParser\Public\EasyXMLElement.h
E:\Projects\dron666_lifeResidence\Plugins\EasyXMLParser\Source\EasyXMLParser\Public\EasyXMLAttribute.h
E:\Projects\dron666_lifeResidence\Plugins\EasyXMLParser\Source\EasyXMLParser\Public\EasyXMLObject.h
E:\Projects\dron666_lifeResidence\Plugins\EasyXMLParser\Source\EasyXMLParser\Public\EasyXMLParserEnums.h
E:\Projects\dron666_lifeResidence\Plugins\EasyXMLParser\Source\EasyXMLParser\Public\EasyXMLParseManager.h
@@ -66,8 +66,8 @@
#define UE_IS_ENGINE_MODULE 0
#define UE_DISABLE_INLINE_GEN_CPP 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
#define UE_PROJECT_NAME myPlugins
#define UE_TARGET_NAME MyProject2
#define UE_PROJECT_NAME lifeResidence
#define UE_TARGET_NAME lifeResidence
#define UE_MODULE_NAME "EasyXMLParser"
#define UE_PLUGIN_NAME "EasyXMLParser"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -0,0 +1,204 @@
#undef EASYXMLPARSER_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define WITH_LOW_LEVEL_TESTS 0
#define WITH_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define WITH_VERSE 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_SERVER_CODE_TRUSTED 1
#define WITH_SERVER_CODE_UNTRUSTED 0
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UnrealGame"
#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_DISABLE_INLINE_GEN_CPP 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
#define UE_PROJECT_NAME myPlugins
#define UE_TARGET_NAME MyProject2
#define UE_MODULE_NAME "EasyXMLParser"
#define UE_PLUGIN_NAME "EasyXMLParser"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define COREUOBJECT_API
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_SUPERLUMINAL_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define UE_WITH_IRIS 0
#define ENGINE_API
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API
#define NETCORE_API
#define NETCOMMON_API
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API
#define RHI_WANT_BREADCRUMB_EVENTS 1
#define RHI_API
#define IMAGECORE_API
#define JSON_API
#define JSONUTILITIES_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define WITH_LIBTIFF 1
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define UE_WITH_IRIS 0
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define SKELETALMESHDESCRIPTION_API
#define ANIMATIONCORE_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define GEOMETRYCORE_API
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define AUDIOLINKCORE_API
#define COOKONTHEFLY_API
#define NETWORKING_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define UE_WITH_IRIS 0
#define IRISSTUB_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define TEXTUREFORMAT_API
#define MOVIESCENECAPTURE_API
#define TYPEDELEMENTFRAMEWORK_API
#define TYPEDELEMENTRUNTIME_API
#define XMLPARSER_API
#define EASYXMLPARSER_API
@@ -1,19 +1,19 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Intermediate/Build/Win64/UnrealGame/Inc/EasyXMLParser/UHT/EasyXMLAsyncLoadFromFile.gen.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Intermediate/Build/Win64/UnrealGame/Inc/EasyXMLParser/UHT/EasyXMLAsyncLoadFromString.gen.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Intermediate/Build/Win64/UnrealGame/Inc/EasyXMLParser/UHT/EasyXMLAttribute.gen.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Intermediate/Build/Win64/UnrealGame/Inc/EasyXMLParser/UHT/EasyXMLElement.gen.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Intermediate/Build/Win64/UnrealGame/Inc/EasyXMLParser/UHT/EasyXMLObject.gen.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Intermediate/Build/Win64/UnrealGame/Inc/EasyXMLParser/UHT/EasyXMLParseManager.gen.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Intermediate/Build/Win64/UnrealGame/Inc/EasyXMLParser/UHT/EasyXMLParser.init.gen.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Intermediate/Build/Win64/UnrealGame/Inc/EasyXMLParser/UHT/EasyXMLParserEnums.gen.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Source/EasyXMLParser/Private/EasyXMLAsyncLoadFromFile.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Source/EasyXMLParser/Private/EasyXMLAsyncLoadFromString.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Source/EasyXMLParser/Private/EasyXMLAttribute.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Source/EasyXMLParser/Private/EasyXMLElement.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Source/EasyXMLParser/Private/EasyXMLObject.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Source/EasyXMLParser/Private/EasyXMLParseManager.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Source/EasyXMLParser/Private/EasyXMLParser.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Source/EasyXMLParser/Private/Tests/NodeAccessTest.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Source/EasyXMLParser/Private/Tests/ReadValueTest.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Source/EasyXMLParser/Private/Utils/CustomXMLParser.cpp"
#include "E:/Projects/dron666_lifeResidence/Plugins/EasyXMLParser/Intermediate/Build/Win64/UnrealGame/Inc/EasyXMLParser/UHT/EasyXMLAsyncLoadFromFile.gen.cpp"
#include "E:/Projects/dron666_lifeResidence/Plugins/EasyXMLParser/Intermediate/Build/Win64/UnrealGame/Inc/EasyXMLParser/UHT/EasyXMLAsyncLoadFromString.gen.cpp"
#include "E:/Projects/dron666_lifeResidence/Plugins/EasyXMLParser/Intermediate/Build/Win64/UnrealGame/Inc/EasyXMLParser/UHT/EasyXMLAttribute.gen.cpp"
#include "E:/Projects/dron666_lifeResidence/Plugins/EasyXMLParser/Intermediate/Build/Win64/UnrealGame/Inc/EasyXMLParser/UHT/EasyXMLElement.gen.cpp"
#include "E:/Projects/dron666_lifeResidence/Plugins/EasyXMLParser/Intermediate/Build/Win64/UnrealGame/Inc/EasyXMLParser/UHT/EasyXMLObject.gen.cpp"
#include "E:/Projects/dron666_lifeResidence/Plugins/EasyXMLParser/Intermediate/Build/Win64/UnrealGame/Inc/EasyXMLParser/UHT/EasyXMLParseManager.gen.cpp"
#include "E:/Projects/dron666_lifeResidence/Plugins/EasyXMLParser/Intermediate/Build/Win64/UnrealGame/Inc/EasyXMLParser/UHT/EasyXMLParser.init.gen.cpp"
#include "E:/Projects/dron666_lifeResidence/Plugins/EasyXMLParser/Intermediate/Build/Win64/UnrealGame/Inc/EasyXMLParser/UHT/EasyXMLParserEnums.gen.cpp"
#include "E:/Projects/dron666_lifeResidence/Plugins/EasyXMLParser/Source/EasyXMLParser/Private/EasyXMLAsyncLoadFromFile.cpp"
#include "E:/Projects/dron666_lifeResidence/Plugins/EasyXMLParser/Source/EasyXMLParser/Private/EasyXMLAsyncLoadFromString.cpp"
#include "E:/Projects/dron666_lifeResidence/Plugins/EasyXMLParser/Source/EasyXMLParser/Private/EasyXMLAttribute.cpp"
#include "E:/Projects/dron666_lifeResidence/Plugins/EasyXMLParser/Source/EasyXMLParser/Private/EasyXMLElement.cpp"
#include "E:/Projects/dron666_lifeResidence/Plugins/EasyXMLParser/Source/EasyXMLParser/Private/EasyXMLObject.cpp"
#include "E:/Projects/dron666_lifeResidence/Plugins/EasyXMLParser/Source/EasyXMLParser/Private/EasyXMLParseManager.cpp"
#include "E:/Projects/dron666_lifeResidence/Plugins/EasyXMLParser/Source/EasyXMLParser/Private/EasyXMLParser.cpp"
#include "E:/Projects/dron666_lifeResidence/Plugins/EasyXMLParser/Source/EasyXMLParser/Private/Tests/NodeAccessTest.cpp"
#include "E:/Projects/dron666_lifeResidence/Plugins/EasyXMLParser/Source/EasyXMLParser/Private/Tests/ReadValueTest.cpp"
#include "E:/Projects/dron666_lifeResidence/Plugins/EasyXMLParser/Source/EasyXMLParser/Private/Utils/CustomXMLParser.cpp"
@@ -1,13 +1,13 @@
{
"Version": "1.2",
"Data": {
"Source": "d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\intermediate\\build\\win64\\unrealgame\\shipping\\easyxmlparser\\module.easyxmlparser.cpp",
"Source": "e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\intermediate\\build\\win64\\unrealgame\\shipping\\easyxmlparser\\module.easyxmlparser.cpp",
"ProvidedModule": "",
"PCH": "d:\\unrealengine4\\projects\\myplugins\\intermediate\\build\\win64\\myproject2\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch",
"PCH": "e:\\projects\\dron666_liferesidence\\intermediate\\build\\win64\\liferesidence\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch",
"Includes": [
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\intermediate\\build\\win64\\unrealgame\\shipping\\easyxmlparser\\definitions.easyxmlparser.h",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\intermediate\\build\\win64\\unrealgame\\inc\\easyxmlparser\\uht\\easyxmlasyncloadfromfile.gen.cpp",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\source\\easyxmlparser\\public\\easyxmlasyncloadfromfile.h",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\intermediate\\build\\win64\\unrealgame\\shipping\\easyxmlparser\\definitions.easyxmlparser.h",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\intermediate\\build\\win64\\unrealgame\\inc\\easyxmlparser\\uht\\easyxmlasyncloadfromfile.gen.cpp",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\source\\easyxmlparser\\public\\easyxmlasyncloadfromfile.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\classes\\kismet\\blueprintasyncactionbase.h",
"f:\\ue\\ue_5.1\\engine\\intermediate\\build\\win64\\unrealgame\\inc\\engine\\uht\\blueprintasyncactionbase.generated.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\uobject\\noexporttypes.h",
@@ -17,38 +17,38 @@
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\misc\\optionalfwd.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\internationalization\\polyglottextdata.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\coreuobject\\public\\assetregistry\\arfilter.h",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\source\\easyxmlparser\\public\\easyxmlelement.h",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\source\\easyxmlparser\\public\\easyxmlobject.h",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\intermediate\\build\\win64\\unrealgame\\inc\\easyxmlparser\\uht\\easyxmlobject.generated.h",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\source\\easyxmlparser\\public\\easyxmlparserenums.h",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\intermediate\\build\\win64\\unrealgame\\inc\\easyxmlparser\\uht\\easyxmlelement.generated.h",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\intermediate\\build\\win64\\unrealgame\\inc\\easyxmlparser\\uht\\easyxmlasyncloadfromfile.generated.h",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\intermediate\\build\\win64\\unrealgame\\inc\\easyxmlparser\\uht\\easyxmlasyncloadfromstring.gen.cpp",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\source\\easyxmlparser\\public\\easyxmlasyncloadfromstring.h",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\intermediate\\build\\win64\\unrealgame\\inc\\easyxmlparser\\uht\\easyxmlasyncloadfromstring.generated.h",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\intermediate\\build\\win64\\unrealgame\\inc\\easyxmlparser\\uht\\easyxmlattribute.gen.cpp",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\source\\easyxmlparser\\public\\easyxmlattribute.h",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\intermediate\\build\\win64\\unrealgame\\inc\\easyxmlparser\\uht\\easyxmlattribute.generated.h",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\intermediate\\build\\win64\\unrealgame\\inc\\easyxmlparser\\uht\\easyxmlelement.gen.cpp",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\intermediate\\build\\win64\\unrealgame\\inc\\easyxmlparser\\uht\\easyxmlobject.gen.cpp",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\intermediate\\build\\win64\\unrealgame\\inc\\easyxmlparser\\uht\\easyxmlparsemanager.gen.cpp",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\source\\easyxmlparser\\public\\easyxmlparsemanager.h",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\intermediate\\build\\win64\\unrealgame\\inc\\easyxmlparser\\uht\\easyxmlparsemanager.generated.h",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\intermediate\\build\\win64\\unrealgame\\inc\\easyxmlparser\\uht\\easyxmlparser.init.gen.cpp",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\intermediate\\build\\win64\\unrealgame\\inc\\easyxmlparser\\uht\\easyxmlparserenums.gen.cpp",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\source\\easyxmlparser\\private\\easyxmlasyncloadfromfile.cpp",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\source\\easyxmlparser\\private\\utils\\customxmlparser.h",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\source\\easyxmlparser\\public\\easyxmlelement.h",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\source\\easyxmlparser\\public\\easyxmlobject.h",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\intermediate\\build\\win64\\unrealgame\\inc\\easyxmlparser\\uht\\easyxmlobject.generated.h",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\source\\easyxmlparser\\public\\easyxmlparserenums.h",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\intermediate\\build\\win64\\unrealgame\\inc\\easyxmlparser\\uht\\easyxmlelement.generated.h",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\intermediate\\build\\win64\\unrealgame\\inc\\easyxmlparser\\uht\\easyxmlasyncloadfromfile.generated.h",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\intermediate\\build\\win64\\unrealgame\\inc\\easyxmlparser\\uht\\easyxmlasyncloadfromstring.gen.cpp",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\source\\easyxmlparser\\public\\easyxmlasyncloadfromstring.h",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\intermediate\\build\\win64\\unrealgame\\inc\\easyxmlparser\\uht\\easyxmlasyncloadfromstring.generated.h",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\intermediate\\build\\win64\\unrealgame\\inc\\easyxmlparser\\uht\\easyxmlattribute.gen.cpp",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\source\\easyxmlparser\\public\\easyxmlattribute.h",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\intermediate\\build\\win64\\unrealgame\\inc\\easyxmlparser\\uht\\easyxmlattribute.generated.h",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\intermediate\\build\\win64\\unrealgame\\inc\\easyxmlparser\\uht\\easyxmlelement.gen.cpp",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\intermediate\\build\\win64\\unrealgame\\inc\\easyxmlparser\\uht\\easyxmlobject.gen.cpp",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\intermediate\\build\\win64\\unrealgame\\inc\\easyxmlparser\\uht\\easyxmlparsemanager.gen.cpp",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\source\\easyxmlparser\\public\\easyxmlparsemanager.h",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\intermediate\\build\\win64\\unrealgame\\inc\\easyxmlparser\\uht\\easyxmlparsemanager.generated.h",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\intermediate\\build\\win64\\unrealgame\\inc\\easyxmlparser\\uht\\easyxmlparser.init.gen.cpp",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\intermediate\\build\\win64\\unrealgame\\inc\\easyxmlparser\\uht\\easyxmlparserenums.gen.cpp",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\source\\easyxmlparser\\private\\easyxmlasyncloadfromfile.cpp",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\source\\easyxmlparser\\private\\utils\\customxmlparser.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\xmlparser\\public\\fastxml.h",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\source\\easyxmlparser\\private\\easyxmlasyncloadfromstring.cpp",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\source\\easyxmlparser\\private\\easyxmlattribute.cpp",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\source\\easyxmlparser\\private\\easyxmlelement.cpp",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\source\\easyxmlparser\\private\\easyxmlobject.cpp",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\source\\easyxmlparser\\private\\easyxmlparsemanager.cpp",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\source\\easyxmlparser\\private\\easyxmlparser.cpp",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\source\\easyxmlparser\\public\\easyxmlparser.h",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\source\\easyxmlparser\\private\\tests\\nodeaccesstest.cpp",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\source\\easyxmlparser\\private\\tests\\readvaluetest.cpp",
"d:\\unrealengine4\\projects\\myplugins\\plugins\\easyxmlparser\\source\\easyxmlparser\\private\\utils\\customxmlparser.cpp"
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\source\\easyxmlparser\\private\\easyxmlasyncloadfromstring.cpp",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\source\\easyxmlparser\\private\\easyxmlattribute.cpp",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\source\\easyxmlparser\\private\\easyxmlelement.cpp",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\source\\easyxmlparser\\private\\easyxmlobject.cpp",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\source\\easyxmlparser\\private\\easyxmlparsemanager.cpp",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\source\\easyxmlparser\\private\\easyxmlparser.cpp",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\source\\easyxmlparser\\public\\easyxmlparser.h",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\source\\easyxmlparser\\private\\tests\\nodeaccesstest.cpp",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\source\\easyxmlparser\\private\\tests\\readvaluetest.cpp",
"e:\\projects\\dron666_liferesidence\\plugins\\easyxmlparser\\source\\easyxmlparser\\private\\utils\\customxmlparser.cpp"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
@@ -1,6 +1,6 @@
D:\UnrealEngine4\Projects\myPlugins\Plugins\EasyXMLParser\Intermediate\Build\Win64\UnrealGame\Shipping\EasyXMLParser\Module.EasyXMLParser.cpp
E:\Projects\dron666_lifeResidence\Plugins\EasyXMLParser\Intermediate\Build\Win64\UnrealGame\Shipping\EasyXMLParser\Module.EasyXMLParser.cpp
/I .
/I D:\UnrealEngine4\Projects\myPlugins\Plugins\EasyXMLParser\Source\EasyXMLParser\Private
/I E:\Projects\dron666_lifeResidence\Plugins\EasyXMLParser\Source\EasyXMLParser\Private
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT
/I Runtime
/I Runtime\CoreUObject\Public
@@ -106,9 +106,9 @@ D:\UnrealEngine4\Projects\myPlugins\Plugins\EasyXMLParser\Intermediate\Build\Win
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT
/I Runtime\TypedElementRuntime\Public
/I Runtime\XmlParser\Public
/I D:\UnrealEngine4\Projects\myPlugins\Plugins\EasyXMLParser\Intermediate\Build\Win64\UnrealGame\Inc\EasyXMLParser\UHT
/I D:\UnrealEngine4\Projects\myPlugins\Plugins\EasyXMLParser\Source
/I D:\UnrealEngine4\Projects\myPlugins\Plugins\EasyXMLParser\Source\EasyXMLParser\Public
/I E:\Projects\dron666_lifeResidence\Plugins\EasyXMLParser\Intermediate\Build\Win64\UnrealGame\Inc\EasyXMLParser\UHT
/I E:\Projects\dron666_lifeResidence\Plugins\EasyXMLParser\Source
/I E:\Projects\dron666_lifeResidence\Plugins\EasyXMLParser\Source\EasyXMLParser\Public
/external:W0
/external:I ThirdParty\mimalloc\include
/external:I ThirdParty\LibTiff\Source\Win64
@@ -118,12 +118,12 @@ D:\UnrealEngine4\Projects\myPlugins\Plugins\EasyXMLParser\Intermediate\Build\Win
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/FI"D:\UnrealEngine4\Projects\myPlugins\Intermediate\Build\Win64\MyProject2\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/FI"D:\UnrealEngine4\Projects\myPlugins\Plugins\EasyXMLParser\Intermediate\Build\Win64\UnrealGame\Shipping\EasyXMLParser\Definitions.EasyXMLParser.h"
/Yu"D:\UnrealEngine4\Projects\myPlugins\Intermediate\Build\Win64\MyProject2\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/Fp"D:\UnrealEngine4\Projects\myPlugins\Intermediate\Build\Win64\MyProject2\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch"
/Fo"D:\UnrealEngine4\Projects\myPlugins\Plugins\EasyXMLParser\Intermediate\Build\Win64\UnrealGame\Shipping\EasyXMLParser\Module.EasyXMLParser.cpp.obj"
/sourceDependencies D:\UnrealEngine4\Projects\myPlugins\Plugins\EasyXMLParser\Intermediate\Build\Win64\UnrealGame\Shipping\EasyXMLParser\Module.EasyXMLParser.cpp.dep.json
/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/FI"E:\Projects\dron666_lifeResidence\Plugins\EasyXMLParser\Intermediate\Build\Win64\UnrealGame\Shipping\EasyXMLParser\Definitions.EasyXMLParser.h"
/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch"
/Fo"E:\Projects\dron666_lifeResidence\Plugins\EasyXMLParser\Intermediate\Build\Win64\UnrealGame\Shipping\EasyXMLParser\Module.EasyXMLParser.cpp.obj"
/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\EasyXMLParser\Intermediate\Build\Win64\UnrealGame\Shipping\EasyXMLParser\Module.EasyXMLParser.cpp.dep.json
/Zc:inline
/nologo
/Oi
@@ -0,0 +1,165 @@
D:\UnrealEngine4\Projects\myPlugins\Plugins\EasyXMLParser\Intermediate\Build\Win64\UnrealGame\Shipping\EasyXMLParser\Module.EasyXMLParser.cpp
/I .
/I D:\UnrealEngine4\Projects\myPlugins\Plugins\EasyXMLParser\Source\EasyXMLParser\Private
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT
/I Runtime
/I Runtime\CoreUObject\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Common\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\ImageCore\Public
/I Runtime\Json\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT
/I Runtime\JsonUtilities\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT
/I Runtime\SlateCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT
/I Runtime\Slate\Public
/I Runtime\ImageWrapper\Public
/I ThirdParty
/I Runtime\Messaging\Public
/I Runtime\MessagingCommon\Public
/I Runtime\RenderCore\Public
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\Analytics\Public
/I Runtime\Sockets\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT
/I Runtime\AssetRegistry\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT
/I Runtime\EngineMessages\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\SynthBenchmark\Public
/I Runtime\Renderer\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT
/I Runtime\DeveloperSettings\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT
/I Runtime\AudioPlatformConfiguration\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT
/I Runtime\MeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT
/I Runtime\StaticMeshDescription\Public
/I Runtime\SkeletalMeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT
/I Runtime\AnimationCore\Public
/I Runtime\PakFile\Public
/I Runtime\RSA\Public
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT
/I Runtime\PhysicsCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\Experimental\ChaosCore\Public
/I ThirdParty\Intel
/I Runtime\Experimental\Voronoi\Public
/I Runtime\GeometryCore\Public
/I Runtime\SignalProcessing\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT
/I Runtime\AudioExtensions\Public
/I Runtime\AudioMixerCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT
/I Runtime\AudioLink
/I Runtime\AudioLink\AudioLinkCore\Public
/I Runtime\Networking\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT
/I Runtime\ClothingSystemRuntimeInterface\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT
/I Runtime\Experimental\Iris
/I Runtime\Experimental\Iris\Stub\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT
/I Runtime\AudioMixer\Classes
/I Runtime\AudioMixer\Public
/I Developer
/I Developer\TargetPlatform\Public
/I Developer\TextureFormat\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT
/I Runtime\MovieSceneCapture\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT
/I Runtime\TypedElementFramework\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT
/I Runtime\TypedElementRuntime\Public
/I Runtime\XmlParser\Public
/I D:\UnrealEngine4\Projects\myPlugins\Plugins\EasyXMLParser\Intermediate\Build\Win64\UnrealGame\Inc\EasyXMLParser\UHT
/I D:\UnrealEngine4\Projects\myPlugins\Plugins\EasyXMLParser\Source
/I D:\UnrealEngine4\Projects\myPlugins\Plugins\EasyXMLParser\Source\EasyXMLParser\Public
/external:W0
/external:I ThirdParty\mimalloc\include
/external:I ThirdParty\LibTiff\Source\Win64
/external:I ThirdParty\LibTiff\Source
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/FI"D:\UnrealEngine4\Projects\myPlugins\Intermediate\Build\Win64\MyProject2\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/FI"D:\UnrealEngine4\Projects\myPlugins\Plugins\EasyXMLParser\Intermediate\Build\Win64\UnrealGame\Shipping\EasyXMLParser\Definitions.EasyXMLParser.h"
/Yu"D:\UnrealEngine4\Projects\myPlugins\Intermediate\Build\Win64\MyProject2\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/Fp"D:\UnrealEngine4\Projects\myPlugins\Intermediate\Build\Win64\MyProject2\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch"
/Fo"D:\UnrealEngine4\Projects\myPlugins\Plugins\EasyXMLParser\Intermediate\Build\Win64\UnrealGame\Shipping\EasyXMLParser\Module.EasyXMLParser.cpp.obj"
/sourceDependencies D:\UnrealEngine4\Projects\myPlugins\Plugins\EasyXMLParser\Intermediate\Build\Win64\UnrealGame\Shipping\EasyXMLParser\Module.EasyXMLParser.cpp.dep.json
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
/Gy
/Zm1000
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/source-charset:utf-8
/execution-charset:utf-8
/Ob2
/fastfail
/Ox
/Ot
/GF
/errorReport:prompt
/D_HAS_EXCEPTIONS=0
/DPLATFORM_EXCEPTIONS_DISABLED=1
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/we4456
/we4458
/we4459
/wd4463
/we4668
/wd4244
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/TP
/GR-
/W4
/std:c++17
@@ -0,0 +1,19 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Intermediate/Build/Win64/UnrealGame/Inc/EasyXMLParser/UHT/EasyXMLAsyncLoadFromFile.gen.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Intermediate/Build/Win64/UnrealGame/Inc/EasyXMLParser/UHT/EasyXMLAsyncLoadFromString.gen.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Intermediate/Build/Win64/UnrealGame/Inc/EasyXMLParser/UHT/EasyXMLAttribute.gen.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Intermediate/Build/Win64/UnrealGame/Inc/EasyXMLParser/UHT/EasyXMLElement.gen.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Intermediate/Build/Win64/UnrealGame/Inc/EasyXMLParser/UHT/EasyXMLObject.gen.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Intermediate/Build/Win64/UnrealGame/Inc/EasyXMLParser/UHT/EasyXMLParseManager.gen.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Intermediate/Build/Win64/UnrealGame/Inc/EasyXMLParser/UHT/EasyXMLParser.init.gen.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Intermediate/Build/Win64/UnrealGame/Inc/EasyXMLParser/UHT/EasyXMLParserEnums.gen.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Source/EasyXMLParser/Private/EasyXMLAsyncLoadFromFile.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Source/EasyXMLParser/Private/EasyXMLAsyncLoadFromString.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Source/EasyXMLParser/Private/EasyXMLAttribute.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Source/EasyXMLParser/Private/EasyXMLElement.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Source/EasyXMLParser/Private/EasyXMLObject.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Source/EasyXMLParser/Private/EasyXMLParseManager.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Source/EasyXMLParser/Private/EasyXMLParser.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Source/EasyXMLParser/Private/Tests/NodeAccessTest.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Source/EasyXMLParser/Private/Tests/ReadValueTest.cpp"
#include "D:/UnrealEngine4/Projects/myPlugins/Plugins/EasyXMLParser/Source/EasyXMLParser/Private/Utils/CustomXMLParser.cpp"
@@ -66,8 +66,8 @@
#define UE_IS_ENGINE_MODULE 0
#define UE_DISABLE_INLINE_GEN_CPP 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
#define UE_PROJECT_NAME nksJukovaDev
#define UE_TARGET_NAME nksJukovaDev
#define UE_PROJECT_NAME lifeResidence
#define UE_TARGET_NAME lifeResidence
#define UE_MODULE_NAME "JPrinter"
#define UE_PLUGIN_NAME "JPrinter"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -0,0 +1,203 @@
#undef JPRINTER_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define WITH_LOW_LEVEL_TESTS 0
#define WITH_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define WITH_VERSE 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_SERVER_CODE_TRUSTED 1
#define WITH_SERVER_CODE_UNTRUSTED 0
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UnrealGame"
#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_DISABLE_INLINE_GEN_CPP 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
#define UE_PROJECT_NAME nksJukovaDev
#define UE_TARGET_NAME nksJukovaDev
#define UE_MODULE_NAME "JPrinter"
#define UE_PLUGIN_NAME "JPrinter"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define COREUOBJECT_API
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_SUPERLUMINAL_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define UE_WITH_IRIS 0
#define ENGINE_API
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API
#define NETCORE_API
#define NETCOMMON_API
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API
#define RHI_WANT_BREADCRUMB_EVENTS 1
#define RHI_API
#define IMAGECORE_API
#define JSON_API
#define JSONUTILITIES_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define WITH_LIBTIFF 1
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define UE_WITH_IRIS 0
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define SKELETALMESHDESCRIPTION_API
#define ANIMATIONCORE_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define GEOMETRYCORE_API
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define AUDIOLINKCORE_API
#define COOKONTHEFLY_API
#define NETWORKING_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define UE_WITH_IRIS 0
#define IRISSTUB_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define TEXTUREFORMAT_API
#define MOVIESCENECAPTURE_API
#define TYPEDELEMENTFRAMEWORK_API
#define TYPEDELEMENTRUNTIME_API
#define JPRINTER_API
@@ -1,5 +1,5 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/nksJukova/Plugins/JPrinter/Intermediate/Build/Win64/UnrealGame/Inc/JPrinter/UHT/JPrinter.init.gen.cpp"
#include "E:/Projects/nksJukova/Plugins/JPrinter/Intermediate/Build/Win64/UnrealGame/Inc/JPrinter/UHT/JPrinterBPLibrary.gen.cpp"
#include "E:/Projects/nksJukova/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp"
#include "E:/Projects/nksJukova/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp"
#include "E:/Projects/dron666_lifeResidence/Plugins/JPrinter/Intermediate/Build/Win64/UnrealGame/Inc/JPrinter/UHT/JPrinter.init.gen.cpp"
#include "E:/Projects/dron666_lifeResidence/Plugins/JPrinter/Intermediate/Build/Win64/UnrealGame/Inc/JPrinter/UHT/JPrinterBPLibrary.gen.cpp"
#include "E:/Projects/dron666_lifeResidence/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp"
#include "E:/Projects/dron666_lifeResidence/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp"
@@ -1,14 +1,14 @@
{
"Version": "1.2",
"Data": {
"Source": "e:\\projects\\nksjukova\\plugins\\jprinter\\intermediate\\build\\win64\\unrealgame\\shipping\\jprinter\\module.jprinter.cpp",
"Source": "e:\\projects\\dron666_liferesidence\\plugins\\jprinter\\intermediate\\build\\win64\\unrealgame\\shipping\\jprinter\\module.jprinter.cpp",
"ProvidedModule": "",
"PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch",
"PCH": "e:\\projects\\dron666_liferesidence\\intermediate\\build\\win64\\liferesidence\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch",
"Includes": [
"e:\\projects\\nksjukova\\plugins\\jprinter\\intermediate\\build\\win64\\unrealgame\\shipping\\jprinter\\definitions.jprinter.h",
"e:\\projects\\nksjukova\\plugins\\jprinter\\intermediate\\build\\win64\\unrealgame\\inc\\jprinter\\uht\\jprinter.init.gen.cpp",
"e:\\projects\\nksjukova\\plugins\\jprinter\\intermediate\\build\\win64\\unrealgame\\inc\\jprinter\\uht\\jprinterbplibrary.gen.cpp",
"e:\\projects\\nksjukova\\plugins\\jprinter\\source\\jprinter\\public\\jprinterbplibrary.h",
"e:\\projects\\dron666_liferesidence\\plugins\\jprinter\\intermediate\\build\\win64\\unrealgame\\shipping\\jprinter\\definitions.jprinter.h",
"e:\\projects\\dron666_liferesidence\\plugins\\jprinter\\intermediate\\build\\win64\\unrealgame\\inc\\jprinter\\uht\\jprinter.init.gen.cpp",
"e:\\projects\\dron666_liferesidence\\plugins\\jprinter\\intermediate\\build\\win64\\unrealgame\\inc\\jprinter\\uht\\jprinterbplibrary.gen.cpp",
"e:\\projects\\dron666_liferesidence\\plugins\\jprinter\\source\\jprinter\\public\\jprinterbplibrary.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\allowwindowsplatformtypes.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\windowshwrapper.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\core\\public\\windows\\prewindowsapi.h",
@@ -788,12 +788,12 @@
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\slatescope.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\slate\\public\\framework\\docking\\layoutservice.h",
"f:\\ue\\ue_5.1\\engine\\source\\runtime\\engine\\public\\imageutils.h",
"e:\\projects\\nksjukova\\plugins\\jprinter\\intermediate\\build\\win64\\unrealgame\\inc\\jprinter\\uht\\jprinterbplibrary.generated.h",
"e:\\projects\\nksjukova\\plugins\\jprinter\\source\\jprinter\\private\\jprinter.cpp",
"e:\\projects\\nksjukova\\plugins\\jprinter\\source\\jprinter\\public\\jprinter.h",
"e:\\projects\\nksjukova\\plugins\\jprinter\\source\\jprinter\\private\\jprinterprivatepch.h",
"e:\\projects\\nksjukova\\plugins\\jprinter\\source\\jprinter\\private\\jprinterbplibrary.cpp",
"e:\\projects\\nksjukova\\plugins\\jprinter\\source\\jprinter\\private\\jprinterprivatepch.h"
"e:\\projects\\dron666_liferesidence\\plugins\\jprinter\\intermediate\\build\\win64\\unrealgame\\inc\\jprinter\\uht\\jprinterbplibrary.generated.h",
"e:\\projects\\dron666_liferesidence\\plugins\\jprinter\\source\\jprinter\\private\\jprinter.cpp",
"e:\\projects\\dron666_liferesidence\\plugins\\jprinter\\source\\jprinter\\public\\jprinter.h",
"e:\\projects\\dron666_liferesidence\\plugins\\jprinter\\source\\jprinter\\private\\jprinterprivatepch.h",
"e:\\projects\\dron666_liferesidence\\plugins\\jprinter\\source\\jprinter\\private\\jprinterbplibrary.cpp",
"e:\\projects\\dron666_liferesidence\\plugins\\jprinter\\source\\jprinter\\private\\jprinterprivatepch.h"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
@@ -1,6 +1,6 @@
E:\Projects\nksJukova\Plugins\JPrinter\Intermediate\Build\Win64\UnrealGame\Shipping\JPrinter\Module.JPrinter.cpp
E:\Projects\dron666_lifeResidence\Plugins\JPrinter\Intermediate\Build\Win64\UnrealGame\Shipping\JPrinter\Module.JPrinter.cpp
/I .
/I E:\Projects\nksJukova\Plugins\JPrinter\Source\JPrinter\Private
/I E:\Projects\dron666_lifeResidence\Plugins\JPrinter\Source\JPrinter\Private
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT
/I Runtime
/I Runtime\CoreUObject\Public
@@ -105,9 +105,9 @@ E:\Projects\nksJukova\Plugins\JPrinter\Intermediate\Build\Win64\UnrealGame\Shipp
/I Runtime\TypedElementFramework\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT
/I Runtime\TypedElementRuntime\Public
/I E:\Projects\nksJukova\Plugins\JPrinter\Intermediate\Build\Win64\UnrealGame\Inc\JPrinter\UHT
/I E:\Projects\nksJukova\Plugins\JPrinter\Source
/I E:\Projects\nksJukova\Plugins\JPrinter\Source\JPrinter\Public
/I E:\Projects\dron666_lifeResidence\Plugins\JPrinter\Intermediate\Build\Win64\UnrealGame\Inc\JPrinter\UHT
/I E:\Projects\dron666_lifeResidence\Plugins\JPrinter\Source
/I E:\Projects\dron666_lifeResidence\Plugins\JPrinter\Source\JPrinter\Public
/external:W0
/external:I ThirdParty\mimalloc\include
/external:I ThirdParty\LibTiff\Source\Win64
@@ -117,12 +117,12 @@ E:\Projects\nksJukova\Plugins\JPrinter\Intermediate\Build\Win64\UnrealGame\Shipp
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/FI"E:\Projects\nksJukova\Plugins\JPrinter\Intermediate\Build\Win64\UnrealGame\Shipping\JPrinter\Definitions.JPrinter.h"
/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch"
/Fo"E:\Projects\nksJukova\Plugins\JPrinter\Intermediate\Build\Win64\UnrealGame\Shipping\JPrinter\Module.JPrinter.cpp.obj"
/sourceDependencies E:\Projects\nksJukova\Plugins\JPrinter\Intermediate\Build\Win64\UnrealGame\Shipping\JPrinter\Module.JPrinter.cpp.dep.json
/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/FI"E:\Projects\dron666_lifeResidence\Plugins\JPrinter\Intermediate\Build\Win64\UnrealGame\Shipping\JPrinter\Definitions.JPrinter.h"
/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch"
/Fo"E:\Projects\dron666_lifeResidence\Plugins\JPrinter\Intermediate\Build\Win64\UnrealGame\Shipping\JPrinter\Module.JPrinter.cpp.obj"
/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\JPrinter\Intermediate\Build\Win64\UnrealGame\Shipping\JPrinter\Module.JPrinter.cpp.dep.json
/Zc:inline
/nologo
/Oi
@@ -0,0 +1,164 @@
E:\Projects\nksJukova\Plugins\JPrinter\Intermediate\Build\Win64\UnrealGame\Shipping\JPrinter\Module.JPrinter.cpp
/I .
/I E:\Projects\nksJukova\Plugins\JPrinter\Source\JPrinter\Private
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT
/I Runtime
/I Runtime\CoreUObject\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Common\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\ImageCore\Public
/I Runtime\Json\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT
/I Runtime\JsonUtilities\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT
/I Runtime\SlateCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT
/I Runtime\Slate\Public
/I Runtime\ImageWrapper\Public
/I ThirdParty
/I Runtime\Messaging\Public
/I Runtime\MessagingCommon\Public
/I Runtime\RenderCore\Public
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\Analytics\Public
/I Runtime\Sockets\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT
/I Runtime\AssetRegistry\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT
/I Runtime\EngineMessages\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\SynthBenchmark\Public
/I Runtime\Renderer\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT
/I Runtime\DeveloperSettings\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT
/I Runtime\AudioPlatformConfiguration\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT
/I Runtime\MeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT
/I Runtime\StaticMeshDescription\Public
/I Runtime\SkeletalMeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT
/I Runtime\AnimationCore\Public
/I Runtime\PakFile\Public
/I Runtime\RSA\Public
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT
/I Runtime\PhysicsCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\Experimental\ChaosCore\Public
/I ThirdParty\Intel
/I Runtime\Experimental\Voronoi\Public
/I Runtime\GeometryCore\Public
/I Runtime\SignalProcessing\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT
/I Runtime\AudioExtensions\Public
/I Runtime\AudioMixerCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT
/I Runtime\AudioLink
/I Runtime\AudioLink\AudioLinkCore\Public
/I Runtime\Networking\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT
/I Runtime\ClothingSystemRuntimeInterface\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\IrisStub\UHT
/I Runtime\Experimental\Iris
/I Runtime\Experimental\Iris\Stub\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioMixer\UHT
/I Runtime\AudioMixer\Classes
/I Runtime\AudioMixer\Public
/I Developer
/I Developer\TargetPlatform\Public
/I Developer\TextureFormat\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MovieSceneCapture\UHT
/I Runtime\MovieSceneCapture\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementFramework\UHT
/I Runtime\TypedElementFramework\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT
/I Runtime\TypedElementRuntime\Public
/I E:\Projects\nksJukova\Plugins\JPrinter\Intermediate\Build\Win64\UnrealGame\Inc\JPrinter\UHT
/I E:\Projects\nksJukova\Plugins\JPrinter\Source
/I E:\Projects\nksJukova\Plugins\JPrinter\Source\JPrinter\Public
/external:W0
/external:I ThirdParty\mimalloc\include
/external:I ThirdParty\LibTiff\Source\Win64
/external:I ThirdParty\LibTiff\Source
/external:I "C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\ucrt"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/FI"E:\Projects\nksJukova\Plugins\JPrinter\Intermediate\Build\Win64\UnrealGame\Shipping\JPrinter\Definitions.JPrinter.h"
/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch"
/Fo"E:\Projects\nksJukova\Plugins\JPrinter\Intermediate\Build\Win64\UnrealGame\Shipping\JPrinter\Module.JPrinter.cpp.obj"
/sourceDependencies E:\Projects\nksJukova\Plugins\JPrinter\Intermediate\Build\Win64\UnrealGame\Shipping\JPrinter\Module.JPrinter.cpp.dep.json
/Zc:inline
/nologo
/Oi
/FC
/c
/Gw
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/Zm1000
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/source-charset:utf-8
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/std:c++17
@@ -0,0 +1,5 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/nksJukova/Plugins/JPrinter/Intermediate/Build/Win64/UnrealGame/Inc/JPrinter/UHT/JPrinter.init.gen.cpp"
#include "E:/Projects/nksJukova/Plugins/JPrinter/Intermediate/Build/Win64/UnrealGame/Inc/JPrinter/UHT/JPrinterBPLibrary.gen.cpp"
#include "E:/Projects/nksJukova/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp"
#include "E:/Projects/nksJukova/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp"
@@ -66,8 +66,8 @@
#define UE_IS_ENGINE_MODULE 0
#define UE_DISABLE_INLINE_GEN_CPP 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
#define UE_PROJECT_NAME nksJukovaDev
#define UE_TARGET_NAME nksJukovaDev
#define UE_PROJECT_NAME lifeResidence
#define UE_TARGET_NAME lifeResidence
#define UE_MODULE_NAME "createProcess"
#define UE_PLUGIN_NAME "createProcess"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -0,0 +1,203 @@
#undef CREATEPROCESS_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#undef UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1
// Generated by UnrealBuildTool (UEBuildModuleCPP.cs)
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 0
#define WITH_PERF_AUTOMATION_TESTS 0
#define WITH_LOW_LEVEL_TESTS 0
#define WITH_TESTS 0
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 0
#define WITH_UNREAL_TARGET_DEVELOPER_TOOLS 0
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define WITH_VERSE 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_UTF8_TCHARS 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_SERVER_CODE_TRUSTED 1
#define WITH_SERVER_CODE_UNTRUSTED 0
#define UE_FNAME_OUTLINE_NUMBER 0
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 0
#define WITH_CPP_MODULES 0
#define WITH_CPP_COROUTINES 0
#define WITH_PROCESS_PRIORITY_CONTROL 0
#define UBT_MODULE_MANIFEST "UnrealGame-Win64-Shipping.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UnrealGame-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UnrealGame"
#define UE_ENGINE_DIRECTORY "F:/UE/UE_5.1/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_SHIPPING 1
#define UE_IS_ENGINE_MODULE 0
#define UE_DISABLE_INLINE_GEN_CPP 0
#define UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 1
#define UE_PROJECT_NAME nksJukovaDev
#define UE_TARGET_NAME nksJukovaDev
#define UE_MODULE_NAME "createProcess"
#define UE_PLUGIN_NAME "createProcess"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define COREUOBJECT_API
#define UE_ENABLE_ICU 1
#define WITH_ADDITIONAL_CRASH_CONTEXTS 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_SUPERLUMINAL_PROFILER 0
#define WITH_CONCURRENCYVIEWER_PROFILER 0
#define WITH_DIRECTXMATH 0
#define UE_WITH_IRIS 0
#define WITH_MALLOC_STOMP 0
#define CORE_API
#define TRACELOG_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 0
#define UE_WITH_IRIS 0
#define ENGINE_API
#define PLATFORM_MAX_LOCAL_PLAYERS 0
#define COREONLINE_API
#define NETCORE_API
#define NETCOMMON_API
#define UE_WINDOWS_USING_UIA 1
#define APPLICATIONCORE_API
#define RHI_WANT_BREADCRUMB_EVENTS 1
#define RHI_API
#define IMAGECORE_API
#define JSON_API
#define JSONUTILITIES_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define WITH_LIBTIFF 1
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define UE_WITH_IRIS 0
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define SKELETALMESHDESCRIPTION_API
#define ANIMATIONCORE_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define CHAOS_CHECKED 0
#define CHAOS_DEBUG_NAME 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define GEOMETRYCORE_API
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define AUDIOLINKCORE_API
#define COOKONTHEFLY_API
#define NETWORKING_API
#define WITH_CLOTH_COLLISION_DETECTION 1
#define INCLUDE_CHAOS UE_DEPRECATED_MACRO(5.1, "INCLUDE_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_CLOTHING is deprecated and should always be considered 1.") 1
#define WITH_CHAOS_NEEDS_TO_BE_FIXED UE_DEPRECATED_MACRO(5.1, "WITH_CHAOS_NEEDS_TO_BE_FIXED is deprecated and should always be considered 1.") 1
#define WITH_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX is deprecated and should always be considered 1.") 1
#define WITH_PHYSX_COOKING UE_DEPRECATED_MACRO(5.1, "WITH_PHYSX_COOKING is deprecated and should always be considered 0.") 0
#define PHYSICS_INTERFACE_PHYSX UE_DEPRECATED_MACRO(5.1, "PHYSICS_INTERFACE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_APEX UE_DEPRECATED_MACRO(5.1, "WITH_APEX is deprecated and should always be considered 0.") 0
#define WITH_APEX_CLOTHING UE_DEPRECATED_MACRO(5.1, "WITH_APEX_CLOTHING is deprecated and should always be considered 0.") 0
#define WITH_NVCLOTH UE_DEPRECATED_MACRO(5.1, "WITH_NVCLOTH is deprecated and should always be considered 0.") 0
#define WITH_IMMEDIATE_PHYSX UE_DEPRECATED_MACRO(5.1, "WITH_IMMEDIATE_PHYSX is deprecated and should always be considered 0.") 0
#define WITH_CUSTOM_SQ_STRUCTURE UE_DEPRECATED_MACRO(5.1, "WITH_CUSTOM_SQ_STRUCTURE is deprecated and should always be considered 0.") 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define UE_WITH_IRIS 0
#define IRISSTUB_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define TEXTUREFORMAT_API
#define MOVIESCENECAPTURE_API
#define TYPEDELEMENTFRAMEWORK_API
#define TYPEDELEMENTRUNTIME_API
#define CREATEPROCESS_API
@@ -1,5 +1,5 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/nksJukova/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Inc/createProcess/UHT/createProcess.init.gen.cpp"
#include "E:/Projects/nksJukova/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Inc/createProcess/UHT/createProcessBPLibrary.gen.cpp"
#include "E:/Projects/nksJukova/Plugins/createProcess/Source/createProcess/Private/createProcess.cpp"
#include "E:/Projects/nksJukova/Plugins/createProcess/Source/createProcess/Private/createProcessBPLibrary.cpp"
#include "E:/Projects/dron666_lifeResidence/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Inc/createProcess/UHT/createProcess.init.gen.cpp"
#include "E:/Projects/dron666_lifeResidence/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Inc/createProcess/UHT/createProcessBPLibrary.gen.cpp"
#include "E:/Projects/dron666_lifeResidence/Plugins/createProcess/Source/createProcess/Private/createProcess.cpp"
#include "E:/Projects/dron666_lifeResidence/Plugins/createProcess/Source/createProcess/Private/createProcessBPLibrary.cpp"
@@ -1,18 +1,18 @@
{
"Version": "1.2",
"Data": {
"Source": "e:\\projects\\nksjukova\\plugins\\createprocess\\intermediate\\build\\win64\\unrealgame\\shipping\\createprocess\\module.createprocess.cpp",
"Source": "e:\\projects\\dron666_liferesidence\\plugins\\createprocess\\intermediate\\build\\win64\\unrealgame\\shipping\\createprocess\\module.createprocess.cpp",
"ProvidedModule": "",
"PCH": "e:\\projects\\nksjukova\\intermediate\\build\\win64\\nksjukovadev\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch",
"PCH": "e:\\projects\\dron666_liferesidence\\intermediate\\build\\win64\\liferesidence\\shipping\\engine\\sharedpch.engine.shadowerrors.inclorderunreal5_0.h.pch",
"Includes": [
"e:\\projects\\nksjukova\\plugins\\createprocess\\intermediate\\build\\win64\\unrealgame\\shipping\\createprocess\\definitions.createprocess.h",
"e:\\projects\\nksjukova\\plugins\\createprocess\\intermediate\\build\\win64\\unrealgame\\inc\\createprocess\\uht\\createprocess.init.gen.cpp",
"e:\\projects\\nksjukova\\plugins\\createprocess\\intermediate\\build\\win64\\unrealgame\\inc\\createprocess\\uht\\createprocessbplibrary.gen.cpp",
"e:\\projects\\nksjukova\\plugins\\createprocess\\source\\createprocess\\public\\createprocessbplibrary.h",
"e:\\projects\\nksjukova\\plugins\\createprocess\\intermediate\\build\\win64\\unrealgame\\inc\\createprocess\\uht\\createprocessbplibrary.generated.h",
"e:\\projects\\nksjukova\\plugins\\createprocess\\source\\createprocess\\private\\createprocess.cpp",
"e:\\projects\\nksjukova\\plugins\\createprocess\\source\\createprocess\\public\\createprocess.h",
"e:\\projects\\nksjukova\\plugins\\createprocess\\source\\createprocess\\private\\createprocessbplibrary.cpp"
"e:\\projects\\dron666_liferesidence\\plugins\\createprocess\\intermediate\\build\\win64\\unrealgame\\shipping\\createprocess\\definitions.createprocess.h",
"e:\\projects\\dron666_liferesidence\\plugins\\createprocess\\intermediate\\build\\win64\\unrealgame\\inc\\createprocess\\uht\\createprocess.init.gen.cpp",
"e:\\projects\\dron666_liferesidence\\plugins\\createprocess\\intermediate\\build\\win64\\unrealgame\\inc\\createprocess\\uht\\createprocessbplibrary.gen.cpp",
"e:\\projects\\dron666_liferesidence\\plugins\\createprocess\\source\\createprocess\\public\\createprocessbplibrary.h",
"e:\\projects\\dron666_liferesidence\\plugins\\createprocess\\intermediate\\build\\win64\\unrealgame\\inc\\createprocess\\uht\\createprocessbplibrary.generated.h",
"e:\\projects\\dron666_liferesidence\\plugins\\createprocess\\source\\createprocess\\private\\createprocess.cpp",
"e:\\projects\\dron666_liferesidence\\plugins\\createprocess\\source\\createprocess\\public\\createprocess.h",
"e:\\projects\\dron666_liferesidence\\plugins\\createprocess\\source\\createprocess\\private\\createprocessbplibrary.cpp"
],
"ImportedModules": [],
"ImportedHeaderUnits": []
@@ -1,6 +1,6 @@
E:\Projects\nksJukova\Plugins\createProcess\Intermediate\Build\Win64\UnrealGame\Shipping\createProcess\Module.createProcess.cpp
E:\Projects\dron666_lifeResidence\Plugins\createProcess\Intermediate\Build\Win64\UnrealGame\Shipping\createProcess\Module.createProcess.cpp
/I .
/I E:\Projects\nksJukova\Plugins\createProcess\Source\createProcess\Private
/I E:\Projects\dron666_lifeResidence\Plugins\createProcess\Source\createProcess\Private
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT
/I Runtime
/I Runtime\CoreUObject\Public
@@ -105,9 +105,9 @@ E:\Projects\nksJukova\Plugins\createProcess\Intermediate\Build\Win64\UnrealGame\
/I Runtime\TypedElementFramework\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT
/I Runtime\TypedElementRuntime\Public
/I E:\Projects\nksJukova\Plugins\createProcess\Intermediate\Build\Win64\UnrealGame\Inc\createProcess\UHT
/I E:\Projects\nksJukova\Plugins\createProcess\Source
/I E:\Projects\nksJukova\Plugins\createProcess\Source\createProcess\Public
/I E:\Projects\dron666_lifeResidence\Plugins\createProcess\Intermediate\Build\Win64\UnrealGame\Inc\createProcess\UHT
/I E:\Projects\dron666_lifeResidence\Plugins\createProcess\Source
/I E:\Projects\dron666_lifeResidence\Plugins\createProcess\Source\createProcess\Public
/external:W0
/external:I ThirdParty\mimalloc\include
/external:I ThirdParty\LibTiff\Source\Win64
@@ -117,12 +117,12 @@ E:\Projects\nksJukova\Plugins\createProcess\Intermediate\Build\Win64\UnrealGame\
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\shared"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\um"
/external:I "C:\Program Files (x86)\Windows Kits\10\include\10.0.19041.0\winrt"
/FI"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/FI"E:\Projects\nksJukova\Plugins\createProcess\Intermediate\Build\Win64\UnrealGame\Shipping\createProcess\Definitions.createProcess.h"
/Yu"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/Fp"E:\Projects\nksJukova\Intermediate\Build\Win64\nksJukovaDev\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch"
/Fo"E:\Projects\nksJukova\Plugins\createProcess\Intermediate\Build\Win64\UnrealGame\Shipping\createProcess\Module.createProcess.cpp.obj"
/sourceDependencies E:\Projects\nksJukova\Plugins\createProcess\Intermediate\Build\Win64\UnrealGame\Shipping\createProcess\Module.createProcess.cpp.dep.json
/FI"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/FI"E:\Projects\dron666_lifeResidence\Plugins\createProcess\Intermediate\Build\Win64\UnrealGame\Shipping\createProcess\Definitions.createProcess.h"
/Yu"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h"
/Fp"E:\Projects\dron666_lifeResidence\Intermediate\Build\Win64\lifeResidence\Shipping\Engine\SharedPCH.Engine.ShadowErrors.InclOrderUnreal5_0.h.pch"
/Fo"E:\Projects\dron666_lifeResidence\Plugins\createProcess\Intermediate\Build\Win64\UnrealGame\Shipping\createProcess\Module.createProcess.cpp.obj"
/sourceDependencies E:\Projects\dron666_lifeResidence\Plugins\createProcess\Intermediate\Build\Win64\UnrealGame\Shipping\createProcess\Module.createProcess.cpp.dep.json
/Zc:inline
/nologo
/Oi
@@ -0,0 +1,164 @@
E:\Projects\nksJukova\Plugins\createProcess\Intermediate\Build\Win64\UnrealGame\Shipping\createProcess\Module.createProcess.cpp
/I .
/I E:\Projects\nksJukova\Plugins\createProcess\Source\createProcess\Private
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreUObject\UHT
/I Runtime
/I Runtime\CoreUObject\Public
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Engine\UHT
/I ..\Shaders\Shared
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\CoreOnline\UHT
/I Runtime\CoreOnline\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\NetCore\UHT
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Common\Public
/I Runtime\ApplicationCore\Public
/I Runtime\RHI\Public
/I Runtime\ImageCore\Public
/I Runtime\Json\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\JsonUtilities\UHT
/I Runtime\JsonUtilities\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\SlateCore\UHT
/I Runtime\SlateCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\InputCore\UHT
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Slate\UHT
/I Runtime\Slate\Public
/I Runtime\ImageWrapper\Public
/I ThirdParty
/I Runtime\Messaging\Public
/I Runtime\MessagingCommon\Public
/I Runtime\RenderCore\Public
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\Analytics\Public
/I Runtime\Sockets\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AssetRegistry\UHT
/I Runtime\AssetRegistry\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineMessages\UHT
/I Runtime\EngineMessages\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\EngineSettings\UHT
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\SynthBenchmark\Public
/I Runtime\Renderer\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\GameplayTags\UHT
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\DeveloperSettings\UHT
/I Runtime\DeveloperSettings\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PacketHandler\UHT
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioPlatformConfiguration\UHT
/I Runtime\AudioPlatformConfiguration\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\MeshDescription\UHT
/I Runtime\MeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\StaticMeshDescription\UHT
/I Runtime\StaticMeshDescription\Public
/I Runtime\SkeletalMeshDescription\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AnimationCore\UHT
/I Runtime\AnimationCore\Public
/I Runtime\PakFile\Public
/I Runtime\RSA\Public
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\PhysicsCore\UHT
/I Runtime\PhysicsCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\Chaos\UHT
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\Experimental\ChaosCore\Public
/I ThirdParty\Intel
/I Runtime\Experimental\Voronoi\Public
/I Runtime\GeometryCore\Public
/I Runtime\SignalProcessing\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioExtensions\UHT
/I Runtime\AudioExtensions\Public
/I Runtime\AudioMixerCore\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\AudioLinkCore\UHT
/I Runtime\AudioLink
/I Runtime\AudioLink\AudioLinkCore\Public
/I Runtime\Networking\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\ClothSysRuntimeIntrfc\UHT
/I Runtime\ClothingSystemRuntimeInterface\Public
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/I Runtime\TypedElementFramework\Public
/I ..\Intermediate\Build\Win64\UnrealGame\Inc\TypedElementRuntime\UHT
/I Runtime\TypedElementRuntime\Public
/I E:\Projects\nksJukova\Plugins\createProcess\Intermediate\Build\Win64\UnrealGame\Inc\createProcess\UHT
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/I E:\Projects\nksJukova\Plugins\createProcess\Source\createProcess\Public
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/std:c++17
@@ -0,0 +1,5 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/nksJukova/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Inc/createProcess/UHT/createProcess.init.gen.cpp"
#include "E:/Projects/nksJukova/Plugins/createProcess/Intermediate/Build/Win64/UnrealGame/Inc/createProcess/UHT/createProcessBPLibrary.gen.cpp"
#include "E:/Projects/nksJukova/Plugins/createProcess/Source/createProcess/Private/createProcess.cpp"
#include "E:/Projects/nksJukova/Plugins/createProcess/Source/createProcess/Private/createProcessBPLibrary.cpp"