еще пук

This commit is contained in:
Andron666
2022-05-04 08:03:31 +05:00
parent 6ee08f412c
commit 38a97b2a8b
87 changed files with 8833 additions and 298 deletions
+2
View File
@@ -84,3 +84,5 @@ Users/
# UnrealCLR
Managed/
Releases/
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@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define DLSS_ENGINE_SUPPORTS_CSSPD 1
#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
#define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1
@@ -0,0 +1,189 @@
#undef DLSS_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define DLSS_ENGINE_SUPPORTS_CSSPD 1
#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
#define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1
#define DLSS_ENGINE_HAS_AAM_TSR 0
#define DLSS_ENGINE_HAS_GTEMPORALUPSCALER 1
#define UE_MODULE_NAME "DLSS"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define ENGINESETTINGS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define MATERIALSHADERQUALITYSETTINGS_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API
#define DLSSUTILITY_API
#define NGXRHI_API
#define DLSS_ENGINE_SUPPORTS_CSSPD 1
#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
#define DLSS_API
@@ -1,6 +1,6 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp"
#include "E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp"
#include "E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp"
#include "E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp"
#include "E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp"
#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp"
#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp"
#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp"
#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp"
#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp"
@@ -0,0 +1,390 @@
/Zc:inline
/nologo
/Oi
/c
/Gw
/Gy
/Zm1000
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/source-charset:utf-8
/execution-charset:utf-8
/Ob2
/Ox
/Ot
/GF
/errorReport:prompt
/D_HAS_EXCEPTIONS=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/wd4463
/we4668
/wd4244
/wd4838
/I .
/I Runtime\Renderer\Private
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I Runtime\Core
/I Runtime\Core\Public\Algo
/I Runtime\Core\Public\Algo\Impl
/I Runtime\Core\Public\Async
/I Runtime\Core\Public\Clang
/I Runtime\Core\Public\Compression
/I Runtime\Core\Public\Concepts
/I Runtime\Core\Public\Containers
/I Runtime\Core\Public\Delegates
/I Runtime\Core\Public\Experimental
/I Runtime\Core\Public\Experimental\Containers
/I Runtime\Core\Public\Features
/I Runtime\Core\Public\FileCache
/I Runtime\Core\Public\FramePro
/I Runtime\Core\Public\GenericPlatform
/I Runtime\Core\Public\HAL
/I Runtime\Core\Public\HAL\Allocators
/I Runtime\Core\Public\Hash
/I Runtime\Core\Public\Internationalization
/I Runtime\Core\Public\IO
/I Runtime\Core\Public\Logging
/I Runtime\Core\Public\Math
/I Runtime\Core\Public\Memory
/I Runtime\Core\Public\MemPro
/I Runtime\Core\Public\Microsoft
/I Runtime\Core\Public\Misc
/I Runtime\Core\Public\Modules
/I Runtime\Core\Public\Modules\Boilerplate
/I Runtime\Core\Public\MSVC
/I Runtime\Core\Public\ProfilingDebugging
/I Runtime\Core\Public\Serialization
/I Runtime\Core\Public\Serialization\Csv
/I Runtime\Core\Public\Serialization\Formatters
/I Runtime\Core\Public\Stats
/I Runtime\Core\Public\String
/I Runtime\Core\Public\Templates
/I Runtime\Core\Public\Traits
/I Runtime\Core\Public\UObject
/I Runtime\Core\Public\Windows
/I Runtime\TraceLog
/I Runtime\TraceLog\Public\Trace
/I Runtime\TraceLog\Public\Trace\Detail
/I Runtime\TraceLog\Public\Trace\Detail\Protocols
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime\CoreUObject\Public
/I Runtime\CoreUObject
/I Runtime\CoreUObject\Public\AssetRegistry
/I Runtime\CoreUObject\Public\Blueprint
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/I Runtime\CoreUObject\Public\Misc
/I Runtime\CoreUObject\Public\Serialization
/I Runtime\CoreUObject\Public\Serialization\Formatters
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/I Runtime\CoreUObject\Public\UObject
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/I Runtime\EngineSettings\Classes
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/I Runtime\EngineSettings
/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
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/I Runtime\Engine\Public\AI
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/I Runtime\Engine\Public\Physics\Experimental
/I Runtime\Engine\Public\Physics\ImmediatePhysics
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsChaos
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsShared
/I Runtime\Engine\Public\Physics\Tests
/I Runtime\Engine\Public\ProfilingDebugging
/I Runtime\Engine\Public\Rendering
/I Runtime\Engine\Public\Slate
/I Runtime\Engine\Public\Streaming
/I Runtime\Engine\Public\Subsystems
/I Runtime\Engine\Public\Tests
/I Runtime\Engine\Public\VisualLogger
/I Runtime\Engine\Public\VT
/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Core
/I Runtime\Net\Core\Public\Net
/I Runtime\Net\Core\Public\Net\Core
/I Runtime\Net\Core\Public\Net\Core\Analytics
/I Runtime\Net\Core\Public\Net\Core\Misc
/I Runtime\Net\Core\Public\Net\Core\PushModel
/I Runtime\Net\Core\Public\Net\Core\Trace
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/I Runtime\ApplicationCore\Public
/I Runtime\ApplicationCore
/I Runtime\ApplicationCore\Public\GenericPlatform
/I Runtime\ApplicationCore\Public\GenericPlatform\Accessibility
/I Runtime\ApplicationCore\Public\HAL
/I Runtime\ApplicationCore\Public\Windows
/I Runtime\ApplicationCore\Public\Windows\Accessibility
/I Runtime\RHI\Public
/I Runtime\RHI
/I Runtime\RHI\Public\Tests
/I Runtime\Json\Public
/I Runtime\Json
/I Runtime\Json\Public\Dom
/I Runtime\Json\Public\JsonUtils
/I Runtime\Json\Public\Policies
/I Runtime\Json\Public\Serialization
/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
/I Runtime\SlateCore\Public
/I Runtime\SlateCore
/I Runtime\SlateCore\Public\Animation
/I Runtime\SlateCore\Public\Application
/I Runtime\SlateCore\Public\Brushes
/I Runtime\SlateCore\Public\Debugging
/I Runtime\SlateCore\Public\FastUpdate
/I Runtime\SlateCore\Public\Fonts
/I Runtime\SlateCore\Public\Input
/I Runtime\SlateCore\Public\Layout
/I Runtime\SlateCore\Public\Rendering
/I Runtime\SlateCore\Public\Sound
/I Runtime\SlateCore\Public\Styling
/I Runtime\SlateCore\Public\Textures
/I Runtime\SlateCore\Public\Trace
/I Runtime\SlateCore\Public\Types
/I Runtime\SlateCore\Public\Widgets
/I Runtime\SlateCore\Public\Widgets\Accessibility
/I Runtime\SlateCore\Public\Widgets\Images
/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I Runtime\InputCore
/I Runtime\InputCore\Public\GenericPlatform
/I Runtime\InputCore\Public\HAL
/I Runtime\InputCore\Public\Windows
/I ..\Intermediate\Build\Win64\UE4\Inc\Slate
/I Runtime\Slate\Public
/I Runtime\Slate
/I Runtime\Slate\Public\Framework
/I Runtime\Slate\Public\Framework\Application
/I Runtime\Slate\Public\Framework\Commands
/I Runtime\Slate\Public\Framework\Docking
/I Runtime\Slate\Public\Framework\Layout
/I Runtime\Slate\Public\Framework\MetaData
/I Runtime\Slate\Public\Framework\MultiBox
/I Runtime\Slate\Public\Framework\Notifications
/I Runtime\Slate\Public\Framework\Styling
/I Runtime\Slate\Public\Framework\Text
/I Runtime\Slate\Public\Framework\Text\Windows
/I Runtime\Slate\Public\Framework\Views
/I Runtime\Slate\Public\Widgets
/I Runtime\Slate\Public\Widgets\Accessibility
/I Runtime\Slate\Public\Widgets\Colors
/I Runtime\Slate\Public\Widgets\Docking
/I Runtime\Slate\Public\Widgets\Images
/I Runtime\Slate\Public\Widgets\Input
/I Runtime\Slate\Public\Widgets\LayerManager
/I Runtime\Slate\Public\Widgets\Layout
/I Runtime\Slate\Public\Widgets\Navigation
/I Runtime\Slate\Public\Widgets\Notifications
/I Runtime\Slate\Public\Widgets\Text
/I Runtime\Slate\Public\Widgets\Views
/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper
/I Runtime\ImageWrapper\Public
/I Runtime\ImageWrapper
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/I Runtime\Messaging
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/I Runtime\MessagingCommon
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/I Runtime\RenderCore\Public\ProfilingDebugging
/I Runtime\Analytics
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/I Runtime\Analytics\Analytics\Public\Interfaces
/I Runtime\Sockets\Public
/I Runtime\Sockets
/I Runtime\Net\Common\Public
/I Runtime\Net\Common
/I Runtime\Net\Common\Public\Net
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/I Runtime\Net\Common\Public\Net\Common\Packets
/I Runtime\Net\Common\Public\Net\Common\Sockets
/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
/I Runtime\AssetRegistry\Public
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/I Runtime\AssetRegistry\Public\AssetRegistry
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages
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/I Runtime\EngineMessages
/I Runtime\SynthBenchmark\Public
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/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer
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/I Runtime\Renderer\Public\VT
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/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings
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/I Runtime\DeveloperSettings
/I Runtime\DeveloperSettings\Public\Engine
/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
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/I Runtime\PacketHandlers\PacketHandler
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/I Runtime\PacketHandlers\ReliabilityHandlerComponent
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration
/I Runtime\AudioPlatformConfiguration\Public
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/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription
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/I Runtime\MeshDescription
/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription
/I Runtime\StaticMeshDescription\Public
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/I Runtime\PakFile\Public
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/I Runtime\RSA\Public
/I Runtime\RSA
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming
/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore
/I Runtime\PhysicsCore\Public
/I Runtime\PhysicsCore
/I Runtime\PhysicsCore\Public\Chaos
/I Runtime\PhysicsCore\Public\PhysicalMaterials
/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\Experimental\Chaos
/I Runtime\Experimental\Chaos\Public\Chaos
/I Runtime\Experimental\Chaos\Public\Chaos\Collision
/I Runtime\Experimental\Chaos\Public\Chaos\Evolution
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/I Runtime\Experimental\Chaos\Public\Chaos\Particle
/I Runtime\Experimental\Chaos\Public\ChaosVisualDebugger
/I Runtime\Experimental\Chaos\Public\Field
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/I Runtime\Experimental\Chaos\Public\PhysicsProxy
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/I ThirdParty\Intel
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/I ThirdParty
/I Runtime\SignalProcessing\Public
/I Runtime\SignalProcessing
/I Runtime\SignalProcessing\Public\DSP
/I Runtime\SignalProcessing\Public\DSP\Encoders
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions
/I Runtime\AudioExtensions\Public
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/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess
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/I Developer
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/I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings
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/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty
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/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Public
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/I ThirdParty\PhysX3\PxShared\include
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/I ThirdParty\PhysX3\PxShared\include\pvd
/I ThirdParty\PhysX3\PxShared\include\task
/I ThirdParty\PhysX3\PhysX_3.4\Include
/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking
/I ThirdParty\PhysX3\PhysX_3.4\Include\common
/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions
/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry
/I ThirdParty\PhysX3\APEX_1.4\include
/I ThirdParty\PhysX3\APEX_1.4\include\clothing
/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
/I ThirdParty\PhysX3\APEX_1.4\include\legacy
/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
/I ThirdParty\PhysX3\APEX_1.4\common\include
/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\framework\include
/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.cpp"
/FI"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h"
/Fo"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.cpp.obj"
/TP
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@@ -0,0 +1,6 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp"
#include "E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp"
#include "E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp"
#include "E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp"
#include "E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp"
@@ -1,8 +1,8 @@
E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h
E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp
E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS\Public\DLSS.h
e:\projects\ivazowsky\plugins\dlss\source\dlss\private\DLSSUpscalerPrivate.h
e:\projects\ivazowsky\plugins\dlss\source\dlss\private\DLSSUpscaler.h
E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h
E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSS.cpp
E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public\DLSS.h
e:\projects\sibintel\plugins\dlss\source\dlss\private\DLSSUpscalerPrivate.h
e:\projects\sibintel\plugins\dlss\source\dlss\private\DLSSUpscaler.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/TemporalAA.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CommonRenderResources.h
@@ -45,14 +45,14 @@ d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\MeshDraw
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\GpuDebugRendering.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\PostProcess/PostProcessAmbientOcclusionMobile.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\ScreenPass.inl
E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h
E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h
e:\projects\ivazowsky\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h
E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h
E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h
E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h
e:\projects\sibintel\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h
E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\CustomStaticScreenPercentage.h
E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS\DLSSSettings.generated.h
E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS\DLSSSettings.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CustomResourcePool.h
e:\projects\ivazowsky\plugins\dlss\source\dlss\private\DLSSDenoiser.h
e:\projects\sibintel\plugins\dlss\source\dlss\private\DLSSDenoiser.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenSpaceDenoise.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\Interfaces/IPluginManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginDescriptor.h
@@ -66,7 +66,7 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\SceneViewEx
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\engine\public\SceneViewExtensionContext.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Intermediate\Build\Win64\UE4\Inc\Engine\SceneViewExtensionContext.generated.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Misc/MessageDialog.h
E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp
E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSDenoiser.cpp
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\SceneTextureParameters.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScenePrivate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\RenderTargetPool.h
@@ -120,13 +120,13 @@ d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\Halton.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\HaltonUtilities.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\VolumetricRenderTargetViewStateData.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\renderer\private\BasePassRendering.inl
E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp
E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp
e:\projects\ivazowsky\plugins\dlss\source\dlss\private\DLSSUpscalerHistory.h
E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h
E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSSettings.cpp
E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSUpscaler.cpp
e:\projects\sibintel\plugins\dlss\source\dlss\private\DLSSUpscalerHistory.h
E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/PostProcessing.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\TranslucentRendering.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/RenderingCompositionGraph.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Public\PostProcessParameters.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\LegacyScreenPercentageDriver.h
E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp
E:/Projects/SibIntel/Plugins/DLSS/Source/DLSS/Private/DLSSUpscalerHistory.cpp
@@ -1,3 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp"
#include "E:/Projects/Ivazowsky/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp"
#include "E:/Projects/SibIntel/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp"
#include "E:/Projects/SibIntel/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp"
@@ -0,0 +1,390 @@
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/I Runtime\Core\Public\Experimental\Containers
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/FI"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h"
/Fo"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.gen.cpp.obj"
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp"
#include "E:/Projects/Ivazowsky/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp"
@@ -1,8 +1,8 @@
E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h
E:/Projects/Ivazowsky/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp
E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h
E:/Projects/SibIntel/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSS.init.gen.cpp
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
E:/Projects/Ivazowsky/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp
E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS/Public/DLSSSettings.h
E:/Projects/SibIntel/Plugins/DLSS/Intermediate/Build/Win64/UE4/Inc/DLSS/DLSSSettings.gen.cpp
E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS/Public/DLSSSettings.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\CustomStaticScreenPercentage.h
e:\projects\ivazowsky\plugins\dlss\intermediate\build\win64\ue4\inc\dlss\DLSSSettings.generated.h
e:\projects\sibintel\plugins\dlss\intermediate\build\win64\ue4\inc\dlss\DLSSSettings.generated.h
@@ -0,0 +1,392 @@
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/TP
/GR-
/W4
@@ -1,3 +1,3 @@
E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h
E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
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E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSBlueprint\Public\DLSSLibrary.h
E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.generated.h
E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS\Public\DLSS.h
E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h
E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h
E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Public\DLSSLibrary.h
E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.generated.h
E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public\DLSS.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\CustomStaticScreenPercentage.h
E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS\DLSSSettings.generated.h
E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS\Private\DLSSUpscaler.h
E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS\DLSSSettings.generated.h
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D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\PostProcess/TemporalAA.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h
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/I Runtime\Slate
/I Runtime\Slate\Public\Framework
/I Runtime\Slate\Public\Framework\Application
/I Runtime\Slate\Public\Framework\Commands
/I Runtime\Slate\Public\Framework\Docking
/I Runtime\Slate\Public\Framework\Layout
/I Runtime\Slate\Public\Framework\MetaData
/I Runtime\Slate\Public\Framework\MultiBox
/I Runtime\Slate\Public\Framework\Notifications
/I Runtime\Slate\Public\Framework\Styling
/I Runtime\Slate\Public\Framework\Text
/I Runtime\Slate\Public\Framework\Text\Windows
/I Runtime\Slate\Public\Framework\Views
/I Runtime\Slate\Public\Widgets
/I Runtime\Slate\Public\Widgets\Accessibility
/I Runtime\Slate\Public\Widgets\Colors
/I Runtime\Slate\Public\Widgets\Docking
/I Runtime\Slate\Public\Widgets\Images
/I Runtime\Slate\Public\Widgets\Input
/I Runtime\Slate\Public\Widgets\LayerManager
/I Runtime\Slate\Public\Widgets\Layout
/I Runtime\Slate\Public\Widgets\Navigation
/I Runtime\Slate\Public\Widgets\Notifications
/I Runtime\Slate\Public\Widgets\Text
/I Runtime\Slate\Public\Widgets\Views
/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper
/I Runtime\ImageWrapper\Public
/I Runtime\ImageWrapper
/I Runtime\Messaging\Public
/I Runtime\Messaging
/I Runtime\MessagingCommon\Public
/I Runtime\MessagingCommon
/I Runtime\RenderCore\Public
/I Runtime\RenderCore
/I Runtime\RenderCore\Public\ProfilingDebugging
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\AnalyticsET
/I Runtime\Analytics\Analytics\Public
/I Runtime\Analytics\Analytics
/I Runtime\Analytics\Analytics\Public\Interfaces
/I Runtime\Sockets\Public
/I Runtime\Sockets
/I Runtime\Net\Common\Public
/I Runtime\Net\Common
/I Runtime\Net\Common\Public\Net
/I Runtime\Net\Common\Public\Net\Common
/I Runtime\Net\Common\Public\Net\Common\Packets
/I Runtime\Net\Common\Public\Net\Common\Sockets
/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
/I Runtime\AssetRegistry\Public
/I Runtime\AssetRegistry
/I Runtime\AssetRegistry\Public\AssetRegistry
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages
/I Runtime\EngineMessages\Public
/I Runtime\EngineMessages
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\EngineSettings
/I Runtime\SynthBenchmark\Public
/I Runtime\SynthBenchmark
/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer
/I Runtime\Renderer\Public
/I Runtime\Renderer
/I Runtime\Renderer\Public\VT
/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I Runtime\GameplayTags
/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings
/I Runtime\DeveloperSettings\Public
/I Runtime\DeveloperSettings
/I Runtime\DeveloperSettings\Public\Engine
/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
/I Runtime\PacketHandlers\PacketHandler
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration
/I Runtime\AudioPlatformConfiguration\Public
/I Runtime\AudioPlatformConfiguration
/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription
/I Runtime\MeshDescription\Public
/I Runtime\MeshDescription
/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription
/I Runtime\StaticMeshDescription\Public
/I Runtime\StaticMeshDescription
/I Runtime\PakFile\Public
/I Runtime\PakFile
/I Runtime\RSA\Public
/I Runtime\RSA
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming
/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore
/I Runtime\PhysicsCore\Public
/I Runtime\PhysicsCore
/I Runtime\PhysicsCore\Public\Chaos
/I Runtime\PhysicsCore\Public\PhysicalMaterials
/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\Experimental\Chaos
/I Runtime\Experimental\Chaos\Public\Chaos
/I Runtime\Experimental\Chaos\Public\Chaos\Collision
/I Runtime\Experimental\Chaos\Public\Chaos\Evolution
/I Runtime\Experimental\Chaos\Public\Chaos\Framework
/I Runtime\Experimental\Chaos\Public\Chaos\Joint
/I Runtime\Experimental\Chaos\Public\Chaos\Particle
/I Runtime\Experimental\Chaos\Public\ChaosVisualDebugger
/I Runtime\Experimental\Chaos\Public\Field
/I Runtime\Experimental\Chaos\Public\Framework
/I Runtime\Experimental\Chaos\Public\GeometryCollection
/I Runtime\Experimental\Chaos\Public\PhysicsProxy
/I Runtime\Experimental\ChaosCore\Public
/I Runtime\Experimental\ChaosCore
/I Runtime\Experimental\ChaosCore\Public\Chaos
/I ThirdParty\Intel
/I Runtime\Experimental\Voronoi\Public
/I Runtime\Experimental\Voronoi
/I Runtime\Experimental\Voronoi\Public\Voronoi
/I ThirdParty
/I Runtime\SignalProcessing\Public
/I Runtime\SignalProcessing
/I Runtime\SignalProcessing\Public\DSP
/I Runtime\SignalProcessing\Public\DSP\Encoders
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions
/I Runtime\AudioExtensions\Public
/I Runtime\AudioExtensions
/I Runtime\AudioMixerCore\Public
/I Runtime\AudioMixerCore
/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess
/I Runtime\PropertyAccess\Public
/I Runtime\PropertyAccess
/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
/I Runtime\ClothingSystemRuntimeInterface\Public
/I Runtime\ClothingSystemRuntimeInterface
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer
/I Runtime\AudioMixer\Classes
/I Runtime\AudioMixer\Public
/I Runtime\AudioMixer
/I Runtime\AudioMixer\Public\Components
/I Runtime\AudioMixer\Public\Quartz
/I Runtime\AudioMixer\Public\SoundFileIO
/I Developer
/I Developer\TargetPlatform\Public
/I Developer\TargetPlatform
/I Developer\TargetPlatform\Public\Common
/I Developer\TargetPlatform\Public\Interfaces
/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
/I Runtime\AnimationCore\Public
/I Runtime\AnimationCore
/I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings
/I Runtime\MaterialShaderQualitySettings\Classes
/I Runtime\MaterialShaderQualitySettings
/I Runtime\Projects\Public
/I Runtime\Projects
/I Runtime\Projects\Public\Interfaces
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS
/I E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSBlueprint\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSBlueprint
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
/I ThirdParty\PhysX3\PxShared\include\foundation
/I ThirdParty\PhysX3\PxShared\include\pvd
/I ThirdParty\PhysX3\PxShared\include\task
/I ThirdParty\PhysX3\PhysX_3.4\Include
/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking
/I ThirdParty\PhysX3\PhysX_3.4\Include\common
/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions
/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry
/I ThirdParty\PhysX3\APEX_1.4\include
/I ThirdParty\PhysX3\APEX_1.4\include\clothing
/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
/I ThirdParty\PhysX3\APEX_1.4\include\legacy
/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
/I ThirdParty\PhysX3\APEX_1.4\common\include
/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\framework\include
/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.gen.cpp"
/FI"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h"
/Fo"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\DLSSLibrary.gen.cpp.obj"
/TP
/GR-
/W4
@@ -1,5 +1,5 @@
E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h
E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSBlueprint/Public/DLSSLibrary.h
e:\projects\ivazowsky\plugins\dlss\intermediate\build\win64\ue4\inc\dlssblueprint\DLSSLibrary.generated.h
E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint/Public/DLSSLibrary.h
e:\projects\sibintel\plugins\dlss\intermediate\build\win64\ue4\inc\dlssblueprint\DLSSLibrary.generated.h
@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define WITH_DLSS 1
#define UE_MODULE_NAME "DLSSBlueprint"
#define UE_PLUGIN_NAME "DLSS"
@@ -0,0 +1,186 @@
#undef DLSSBLUEPRINT_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define WITH_DLSS 1
#define UE_MODULE_NAME "DLSSBlueprint"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define MATERIALSHADERQUALITYSETTINGS_API
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NGXRHI_API
#define DLSS_ENGINE_SUPPORTS_CSSPD 1
#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
#define DLSS_API
#define WITH_DLSS 1
#define DLSSBLUEPRINT_API
@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define DLSS_ENGINE_USES_FVECTOR2D 1
#define UE_MODULE_NAME "DLSSUtility"
#define UE_PLUGIN_NAME "DLSS"
@@ -0,0 +1,180 @@
#undef DLSSUTILITY_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define DLSS_ENGINE_USES_FVECTOR2D 1
#define UE_MODULE_NAME "DLSSUtility"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define READ_TARGET_ENABLED_PLUGINS_FROM_RECEIPT 0
#define LOAD_PLUGINS_FOR_TARGET_PLATFORMS 0
#define PROJECTS_API
#define DLSSUTILITY_API
#define MATERIALSHADERQUALITYSETTINGS_API
@@ -1,3 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp"
#include "E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp"
#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp"
#include "E:/Projects/SibIntel/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp"
@@ -0,0 +1,382 @@
/Zc:inline
/nologo
/Oi
/c
/Gw
/Gy
/Zm1000
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/source-charset:utf-8
/execution-charset:utf-8
/Ob2
/Ox
/Ot
/GF
/errorReport:prompt
/D_HAS_EXCEPTIONS=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/wd4463
/we4668
/wd4244
/wd4838
/I .
/I Runtime\Renderer\Private
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSUtility\Private
/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
/I Runtime
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I Runtime\Engine
/I Runtime\Engine\Public\AI
/I Runtime\Engine\Public\AI\Navigation
/I Runtime\Engine\Public\Analytics
/I Runtime\Engine\Public\Animation
/I Runtime\Engine\Public\Audio
/I Runtime\Engine\Public\Blueprint
/I Runtime\Engine\Public\Curves
/I Runtime\Engine\Public\EdGraph
/I Runtime\Engine\Public\HLOD
/I Runtime\Engine\Public\Internationalization
/I Runtime\Engine\Public\Net
/I Runtime\Engine\Public\Net\Util
/I Runtime\Engine\Public\ODSC
/I Runtime\Engine\Public\PacketHandlers
/I Runtime\Engine\Public\Performance
/I Runtime\Engine\Public\Physics
/I Runtime\Engine\Public\Physics\Experimental
/I Runtime\Engine\Public\Physics\ImmediatePhysics
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsChaos
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsShared
/I Runtime\Engine\Public\Physics\Tests
/I Runtime\Engine\Public\ProfilingDebugging
/I Runtime\Engine\Public\Rendering
/I Runtime\Engine\Public\Slate
/I Runtime\Engine\Public\Streaming
/I Runtime\Engine\Public\Subsystems
/I Runtime\Engine\Public\Tests
/I Runtime\Engine\Public\VisualLogger
/I Runtime\Engine\Public\VT
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I Runtime\Core
/I Runtime\Core\Public\Algo
/I Runtime\Core\Public\Algo\Impl
/I Runtime\Core\Public\Async
/I Runtime\Core\Public\Clang
/I Runtime\Core\Public\Compression
/I Runtime\Core\Public\Concepts
/I Runtime\Core\Public\Containers
/I Runtime\Core\Public\Delegates
/I Runtime\Core\Public\Experimental
/I Runtime\Core\Public\Experimental\Containers
/I Runtime\Core\Public\Features
/I Runtime\Core\Public\FileCache
/I Runtime\Core\Public\FramePro
/I Runtime\Core\Public\GenericPlatform
/I Runtime\Core\Public\HAL
/I Runtime\Core\Public\HAL\Allocators
/I Runtime\Core\Public\Hash
/I Runtime\Core\Public\Internationalization
/I Runtime\Core\Public\IO
/I Runtime\Core\Public\Logging
/I Runtime\Core\Public\Math
/I Runtime\Core\Public\Memory
/I Runtime\Core\Public\MemPro
/I Runtime\Core\Public\Microsoft
/I Runtime\Core\Public\Misc
/I Runtime\Core\Public\Modules
/I Runtime\Core\Public\Modules\Boilerplate
/I Runtime\Core\Public\MSVC
/I Runtime\Core\Public\ProfilingDebugging
/I Runtime\Core\Public\Serialization
/I Runtime\Core\Public\Serialization\Csv
/I Runtime\Core\Public\Serialization\Formatters
/I Runtime\Core\Public\Stats
/I Runtime\Core\Public\String
/I Runtime\Core\Public\Templates
/I Runtime\Core\Public\Traits
/I Runtime\Core\Public\UObject
/I Runtime\Core\Public\Windows
/I Runtime\TraceLog
/I Runtime\TraceLog\Public\Trace
/I Runtime\TraceLog\Public\Trace\Detail
/I Runtime\TraceLog\Public\Trace\Detail\Protocols
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime\CoreUObject\Public
/I Runtime\CoreUObject
/I Runtime\CoreUObject\Public\AssetRegistry
/I Runtime\CoreUObject\Public\Blueprint
/I Runtime\CoreUObject\Public\Internationalization
/I Runtime\CoreUObject\Public\Misc
/I Runtime\CoreUObject\Public\Serialization
/I Runtime\CoreUObject\Public\Serialization\Formatters
/I Runtime\CoreUObject\Public\Templates
/I Runtime\CoreUObject\Public\UObject
/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Core
/I Runtime\Net\Core\Public\Net
/I Runtime\Net\Core\Public\Net\Core
/I Runtime\Net\Core\Public\Net\Core\Analytics
/I Runtime\Net\Core\Public\Net\Core\Misc
/I Runtime\Net\Core\Public\Net\Core\PushModel
/I Runtime\Net\Core\Public\Net\Core\Trace
/I Runtime\Net\Core\Public\Net\Core\Trace\Private
/I Runtime\ApplicationCore\Public
/I Runtime\ApplicationCore
/I Runtime\ApplicationCore\Public\GenericPlatform
/I Runtime\ApplicationCore\Public\GenericPlatform\Accessibility
/I Runtime\ApplicationCore\Public\HAL
/I Runtime\ApplicationCore\Public\Windows
/I Runtime\ApplicationCore\Public\Windows\Accessibility
/I Runtime\RHI\Public
/I Runtime\RHI
/I Runtime\RHI\Public\Tests
/I Runtime\Json\Public
/I Runtime\Json
/I Runtime\Json\Public\Dom
/I Runtime\Json\Public\JsonUtils
/I Runtime\Json\Public\Policies
/I Runtime\Json\Public\Serialization
/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
/I Runtime\SlateCore\Public
/I Runtime\SlateCore
/I Runtime\SlateCore\Public\Animation
/I Runtime\SlateCore\Public\Application
/I Runtime\SlateCore\Public\Brushes
/I Runtime\SlateCore\Public\Debugging
/I Runtime\SlateCore\Public\FastUpdate
/I Runtime\SlateCore\Public\Fonts
/I Runtime\SlateCore\Public\Input
/I Runtime\SlateCore\Public\Layout
/I Runtime\SlateCore\Public\Rendering
/I Runtime\SlateCore\Public\Sound
/I Runtime\SlateCore\Public\Styling
/I Runtime\SlateCore\Public\Textures
/I Runtime\SlateCore\Public\Trace
/I Runtime\SlateCore\Public\Types
/I Runtime\SlateCore\Public\Widgets
/I Runtime\SlateCore\Public\Widgets\Accessibility
/I Runtime\SlateCore\Public\Widgets\Images
/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I Runtime\InputCore
/I Runtime\InputCore\Public\GenericPlatform
/I Runtime\InputCore\Public\HAL
/I Runtime\InputCore\Public\Windows
/I ..\Intermediate\Build\Win64\UE4\Inc\Slate
/I Runtime\Slate\Public
/I Runtime\Slate
/I Runtime\Slate\Public\Framework
/I Runtime\Slate\Public\Framework\Application
/I Runtime\Slate\Public\Framework\Commands
/I Runtime\Slate\Public\Framework\Docking
/I Runtime\Slate\Public\Framework\Layout
/I Runtime\Slate\Public\Framework\MetaData
/I Runtime\Slate\Public\Framework\MultiBox
/I Runtime\Slate\Public\Framework\Notifications
/I Runtime\Slate\Public\Framework\Styling
/I Runtime\Slate\Public\Framework\Text
/I Runtime\Slate\Public\Framework\Text\Windows
/I Runtime\Slate\Public\Framework\Views
/I Runtime\Slate\Public\Widgets
/I Runtime\Slate\Public\Widgets\Accessibility
/I Runtime\Slate\Public\Widgets\Colors
/I Runtime\Slate\Public\Widgets\Docking
/I Runtime\Slate\Public\Widgets\Images
/I Runtime\Slate\Public\Widgets\Input
/I Runtime\Slate\Public\Widgets\LayerManager
/I Runtime\Slate\Public\Widgets\Layout
/I Runtime\Slate\Public\Widgets\Navigation
/I Runtime\Slate\Public\Widgets\Notifications
/I Runtime\Slate\Public\Widgets\Text
/I Runtime\Slate\Public\Widgets\Views
/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper
/I Runtime\ImageWrapper\Public
/I Runtime\ImageWrapper
/I Runtime\Messaging\Public
/I Runtime\Messaging
/I Runtime\MessagingCommon\Public
/I Runtime\MessagingCommon
/I Runtime\RenderCore\Public
/I Runtime\RenderCore
/I Runtime\RenderCore\Public\ProfilingDebugging
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\AnalyticsET
/I Runtime\Analytics\Analytics\Public
/I Runtime\Analytics\Analytics
/I Runtime\Analytics\Analytics\Public\Interfaces
/I Runtime\Sockets\Public
/I Runtime\Sockets
/I Runtime\Net\Common\Public
/I Runtime\Net\Common
/I Runtime\Net\Common\Public\Net
/I Runtime\Net\Common\Public\Net\Common
/I Runtime\Net\Common\Public\Net\Common\Packets
/I Runtime\Net\Common\Public\Net\Common\Sockets
/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
/I Runtime\AssetRegistry\Public
/I Runtime\AssetRegistry
/I Runtime\AssetRegistry\Public\AssetRegistry
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages
/I Runtime\EngineMessages\Public
/I Runtime\EngineMessages
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\EngineSettings
/I Runtime\SynthBenchmark\Public
/I Runtime\SynthBenchmark
/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer
/I Runtime\Renderer\Public
/I Runtime\Renderer
/I Runtime\Renderer\Public\VT
/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I Runtime\GameplayTags
/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings
/I Runtime\DeveloperSettings\Public
/I Runtime\DeveloperSettings
/I Runtime\DeveloperSettings\Public\Engine
/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
/I Runtime\PacketHandlers\PacketHandler
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration
/I Runtime\AudioPlatformConfiguration\Public
/I Runtime\AudioPlatformConfiguration
/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription
/I Runtime\MeshDescription\Public
/I Runtime\MeshDescription
/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription
/I Runtime\StaticMeshDescription\Public
/I Runtime\StaticMeshDescription
/I Runtime\PakFile\Public
/I Runtime\PakFile
/I Runtime\RSA\Public
/I Runtime\RSA
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming
/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore
/I Runtime\PhysicsCore\Public
/I Runtime\PhysicsCore
/I Runtime\PhysicsCore\Public\Chaos
/I Runtime\PhysicsCore\Public\PhysicalMaterials
/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\Experimental\Chaos
/I Runtime\Experimental\Chaos\Public\Chaos
/I Runtime\Experimental\Chaos\Public\Chaos\Collision
/I Runtime\Experimental\Chaos\Public\Chaos\Evolution
/I Runtime\Experimental\Chaos\Public\Chaos\Framework
/I Runtime\Experimental\Chaos\Public\Chaos\Joint
/I Runtime\Experimental\Chaos\Public\Chaos\Particle
/I Runtime\Experimental\Chaos\Public\ChaosVisualDebugger
/I Runtime\Experimental\Chaos\Public\Field
/I Runtime\Experimental\Chaos\Public\Framework
/I Runtime\Experimental\Chaos\Public\GeometryCollection
/I Runtime\Experimental\Chaos\Public\PhysicsProxy
/I Runtime\Experimental\ChaosCore\Public
/I Runtime\Experimental\ChaosCore
/I Runtime\Experimental\ChaosCore\Public\Chaos
/I ThirdParty\Intel
/I Runtime\Experimental\Voronoi\Public
/I Runtime\Experimental\Voronoi
/I Runtime\Experimental\Voronoi\Public\Voronoi
/I ThirdParty
/I Runtime\SignalProcessing\Public
/I Runtime\SignalProcessing
/I Runtime\SignalProcessing\Public\DSP
/I Runtime\SignalProcessing\Public\DSP\Encoders
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions
/I Runtime\AudioExtensions\Public
/I Runtime\AudioExtensions
/I Runtime\AudioMixerCore\Public
/I Runtime\AudioMixerCore
/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess
/I Runtime\PropertyAccess\Public
/I Runtime\PropertyAccess
/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
/I Runtime\ClothingSystemRuntimeInterface\Public
/I Runtime\ClothingSystemRuntimeInterface
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer
/I Runtime\AudioMixer\Classes
/I Runtime\AudioMixer\Public
/I Runtime\AudioMixer
/I Runtime\AudioMixer\Public\Components
/I Runtime\AudioMixer\Public\Quartz
/I Runtime\AudioMixer\Public\SoundFileIO
/I Developer
/I Developer\TargetPlatform\Public
/I Developer\TargetPlatform
/I Developer\TargetPlatform\Public\Common
/I Developer\TargetPlatform\Public\Interfaces
/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
/I Runtime\AnimationCore\Public
/I Runtime\AnimationCore
/I Runtime\Projects\Public
/I Runtime\Projects
/I Runtime\Projects\Public\Interfaces
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSUtility\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSUtility
/I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings
/I Runtime\MaterialShaderQualitySettings\Classes
/I Runtime\MaterialShaderQualitySettings
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
/I ThirdParty\PhysX3\PxShared\include\foundation
/I ThirdParty\PhysX3\PxShared\include\pvd
/I ThirdParty\PhysX3\PxShared\include\task
/I ThirdParty\PhysX3\PhysX_3.4\Include
/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking
/I ThirdParty\PhysX3\PhysX_3.4\Include\common
/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions
/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry
/I ThirdParty\PhysX3\APEX_1.4\include
/I ThirdParty\PhysX3\APEX_1.4\include\clothing
/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
/I ThirdParty\PhysX3\APEX_1.4\include\legacy
/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
/I ThirdParty\PhysX3\APEX_1.4\common\include
/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\framework\include
/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Module.DLSSUtility.cpp"
/FI"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Definitions.DLSSUtility.h"
/Fo"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Module.DLSSUtility.cpp.obj"
/TP
/GR-
/W4
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp"
#include "E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp"
@@ -1,14 +1,14 @@
E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Definitions.DLSSUtility.h
E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp
E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSUtility\Public\DLSSUtility.h
E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Definitions.DLSSUtility.h
E:/Projects/SibIntel/Plugins/DLSS/Source/DLSSUtility/Private/DLSSUtility.cpp
E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Public\DLSSUtility.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\Interfaces/IPluginManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Projects\Public\PluginDescriptor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\ModuleDescriptor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\CustomBuildSteps.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\LocalizationDescriptor.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\projects\public\PluginReferenceDescriptor.h
E:/Projects/Ivazowsky/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp
E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h
E:/Projects/SibIntel/Plugins/DLSS/Source/DLSSUtility/Private/VelocityCombinePass.cpp
E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Public\VelocityCombinePass.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Renderer\Private\ScreenPass.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RenderCore\Public\CommonRenderResources.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rendercore\public\ShaderParameterStruct.h
@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_MODULE_NAME "NGXD3D11RHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -0,0 +1,182 @@
#undef NGXD3D11RHI_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_MODULE_NAME "NGXD3D11RHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define D3D11RHI_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NGXRHI_API
#define WITH_D3DX_LIBS 1
#define NV_AFTERMATH 1
#define INTEL_METRICSDISCOVERY 1
#define INTEL_EXTENSIONS 1
#define NGXD3D11RHI_API
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/I Runtime\Engine\Public\ODSC
/I Runtime\Engine\Public\PacketHandlers
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/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsChaos
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX
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/I Runtime\CoreUObject\Public\AssetRegistry
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/I Runtime\CoreUObject\Public\Internationalization
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/I Runtime\Net\Core\Public\Net\Core
/I Runtime\Net\Core\Public\Net\Core\Analytics
/I Runtime\Net\Core\Public\Net\Core\Misc
/I Runtime\Net\Core\Public\Net\Core\PushModel
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/I Runtime\ApplicationCore\Public\HAL
/I Runtime\ApplicationCore\Public\Windows
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/I Runtime\RHI\Public
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/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
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/I Runtime\SlateCore\Public\Animation
/I Runtime\SlateCore\Public\Application
/I Runtime\SlateCore\Public\Brushes
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/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
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/I ..\Intermediate\Build\Win64\UE4\Inc\Slate
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/I Runtime\Slate
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/I Runtime\Slate\Public\Framework\Application
/I Runtime\Slate\Public\Framework\Commands
/I Runtime\Slate\Public\Framework\Docking
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/I Runtime\Slate\Public\Framework\MultiBox
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/I Runtime\Slate\Public\Framework\Text
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/I Runtime\Slate\Public\Framework\Views
/I Runtime\Slate\Public\Widgets
/I Runtime\Slate\Public\Widgets\Accessibility
/I Runtime\Slate\Public\Widgets\Colors
/I Runtime\Slate\Public\Widgets\Docking
/I Runtime\Slate\Public\Widgets\Images
/I Runtime\Slate\Public\Widgets\Input
/I Runtime\Slate\Public\Widgets\LayerManager
/I Runtime\Slate\Public\Widgets\Layout
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/I Runtime\Slate\Public\Widgets\Notifications
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/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper
/I Runtime\ImageWrapper\Public
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/I Runtime\Messaging
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/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
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/I Runtime\Analytics\Analytics\Public
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/I Runtime\Analytics\Analytics\Public\Interfaces
/I Runtime\Sockets\Public
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/I Runtime\Net\Common\Public
/I Runtime\Net\Common
/I Runtime\Net\Common\Public\Net
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/I Runtime\Net\Common\Public\Net\Common\Packets
/I Runtime\Net\Common\Public\Net\Common\Sockets
/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
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/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings
/I Runtime\EngineSettings\Classes
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/I Runtime\EngineSettings
/I Runtime\SynthBenchmark\Public
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/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer
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/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings
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/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore
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/TP
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@@ -1,10 +1,10 @@
E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D11RHI\Definitions.NGXD3D11RHI.h
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E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h
E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h
e:\projects\ivazowsky\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h
E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h
E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h
E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D11RHI\Definitions.NGXD3D11RHI.h
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e:\projects\sibintel\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h
E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h
E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11RHIPrivate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Windows\D3D11RHI\Public\D3D11RHI.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\GPUProfiler.h
@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_MODULE_NAME "NGXD3D12RHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -0,0 +1,183 @@
#undef NGXD3D12RHI_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_MODULE_NAME "NGXD3D12RHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define D3D12_PROFILING_ENABLED 1
#define PROFILE 1
#define D3D12RHI_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NGXRHI_API
#define NV_AFTERMATH 1
#define INTEL_METRICSDISCOVERY 1
#define INTEL_EXTENSIONS 1
#define NGXD3D12RHI_API
@@ -0,0 +1,393 @@
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/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/source-charset:utf-8
/execution-charset:utf-8
/Ob2
/Ox
/Ot
/GF
/errorReport:prompt
/D_HAS_EXCEPTIONS=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/wd4463
/we4668
/wd4244
/wd4838
/I .
/I Runtime\D3D12RHI\Private
/I Runtime\D3D12RHI\Private\Windows
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXD3D12RHI\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I Runtime\Core
/I Runtime\Core\Public\Algo
/I Runtime\Core\Public\Algo\Impl
/I Runtime\Core\Public\Async
/I Runtime\Core\Public\Clang
/I Runtime\Core\Public\Compression
/I Runtime\Core\Public\Concepts
/I Runtime\Core\Public\Containers
/I Runtime\Core\Public\Delegates
/I Runtime\Core\Public\Experimental
/I Runtime\Core\Public\Experimental\Containers
/I Runtime\Core\Public\Features
/I Runtime\Core\Public\FileCache
/I Runtime\Core\Public\FramePro
/I Runtime\Core\Public\GenericPlatform
/I Runtime\Core\Public\HAL
/I Runtime\Core\Public\HAL\Allocators
/I Runtime\Core\Public\Hash
/I Runtime\Core\Public\Internationalization
/I Runtime\Core\Public\IO
/I Runtime\Core\Public\Logging
/I Runtime\Core\Public\Math
/I Runtime\Core\Public\Memory
/I Runtime\Core\Public\MemPro
/I Runtime\Core\Public\Microsoft
/I Runtime\Core\Public\Misc
/I Runtime\Core\Public\Modules
/I Runtime\Core\Public\Modules\Boilerplate
/I Runtime\Core\Public\MSVC
/I Runtime\Core\Public\ProfilingDebugging
/I Runtime\Core\Public\Serialization
/I Runtime\Core\Public\Serialization\Csv
/I Runtime\Core\Public\Serialization\Formatters
/I Runtime\Core\Public\Stats
/I Runtime\Core\Public\String
/I Runtime\Core\Public\Templates
/I Runtime\Core\Public\Traits
/I Runtime\Core\Public\UObject
/I Runtime\Core\Public\Windows
/I Runtime\TraceLog
/I Runtime\TraceLog\Public\Trace
/I Runtime\TraceLog\Public\Trace\Detail
/I Runtime\TraceLog\Public\Trace\Detail\Protocols
/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I Runtime\Engine
/I Runtime\Engine\Public\AI
/I Runtime\Engine\Public\AI\Navigation
/I Runtime\Engine\Public\Analytics
/I Runtime\Engine\Public\Animation
/I Runtime\Engine\Public\Audio
/I Runtime\Engine\Public\Blueprint
/I Runtime\Engine\Public\Curves
/I Runtime\Engine\Public\EdGraph
/I Runtime\Engine\Public\HLOD
/I Runtime\Engine\Public\Internationalization
/I Runtime\Engine\Public\Net
/I Runtime\Engine\Public\Net\Util
/I Runtime\Engine\Public\ODSC
/I Runtime\Engine\Public\PacketHandlers
/I Runtime\Engine\Public\Performance
/I Runtime\Engine\Public\Physics
/I Runtime\Engine\Public\Physics\Experimental
/I Runtime\Engine\Public\Physics\ImmediatePhysics
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsChaos
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsShared
/I Runtime\Engine\Public\Physics\Tests
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/I Runtime\Engine\Public\Subsystems
/I Runtime\Engine\Public\Tests
/I Runtime\Engine\Public\VisualLogger
/I Runtime\Engine\Public\VT
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime\CoreUObject\Public
/I Runtime\CoreUObject
/I Runtime\CoreUObject\Public\AssetRegistry
/I Runtime\CoreUObject\Public\Blueprint
/I Runtime\CoreUObject\Public\Internationalization
/I Runtime\CoreUObject\Public\Misc
/I Runtime\CoreUObject\Public\Serialization
/I Runtime\CoreUObject\Public\Serialization\Formatters
/I Runtime\CoreUObject\Public\Templates
/I Runtime\CoreUObject\Public\UObject
/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Core
/I Runtime\Net\Core\Public\Net
/I Runtime\Net\Core\Public\Net\Core
/I Runtime\Net\Core\Public\Net\Core\Analytics
/I Runtime\Net\Core\Public\Net\Core\Misc
/I Runtime\Net\Core\Public\Net\Core\PushModel
/I Runtime\Net\Core\Public\Net\Core\Trace
/I Runtime\Net\Core\Public\Net\Core\Trace\Private
/I Runtime\ApplicationCore\Public
/I Runtime\ApplicationCore
/I Runtime\ApplicationCore\Public\GenericPlatform
/I Runtime\ApplicationCore\Public\GenericPlatform\Accessibility
/I Runtime\ApplicationCore\Public\HAL
/I Runtime\ApplicationCore\Public\Windows
/I Runtime\ApplicationCore\Public\Windows\Accessibility
/I Runtime\RHI\Public
/I Runtime\RHI
/I Runtime\RHI\Public\Tests
/I Runtime\Json\Public
/I Runtime\Json
/I Runtime\Json\Public\Dom
/I Runtime\Json\Public\JsonUtils
/I Runtime\Json\Public\Policies
/I Runtime\Json\Public\Serialization
/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
/I Runtime\SlateCore\Public
/I Runtime\SlateCore
/I Runtime\SlateCore\Public\Animation
/I Runtime\SlateCore\Public\Application
/I Runtime\SlateCore\Public\Brushes
/I Runtime\SlateCore\Public\Debugging
/I Runtime\SlateCore\Public\FastUpdate
/I Runtime\SlateCore\Public\Fonts
/I Runtime\SlateCore\Public\Input
/I Runtime\SlateCore\Public\Layout
/I Runtime\SlateCore\Public\Rendering
/I Runtime\SlateCore\Public\Sound
/I Runtime\SlateCore\Public\Styling
/I Runtime\SlateCore\Public\Textures
/I Runtime\SlateCore\Public\Trace
/I Runtime\SlateCore\Public\Types
/I Runtime\SlateCore\Public\Widgets
/I Runtime\SlateCore\Public\Widgets\Accessibility
/I Runtime\SlateCore\Public\Widgets\Images
/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I Runtime\InputCore
/I Runtime\InputCore\Public\GenericPlatform
/I Runtime\InputCore\Public\HAL
/I Runtime\InputCore\Public\Windows
/I ..\Intermediate\Build\Win64\UE4\Inc\Slate
/I Runtime\Slate\Public
/I Runtime\Slate
/I Runtime\Slate\Public\Framework
/I Runtime\Slate\Public\Framework\Application
/I Runtime\Slate\Public\Framework\Commands
/I Runtime\Slate\Public\Framework\Docking
/I Runtime\Slate\Public\Framework\Layout
/I Runtime\Slate\Public\Framework\MetaData
/I Runtime\Slate\Public\Framework\MultiBox
/I Runtime\Slate\Public\Framework\Notifications
/I Runtime\Slate\Public\Framework\Styling
/I Runtime\Slate\Public\Framework\Text
/I Runtime\Slate\Public\Framework\Text\Windows
/I Runtime\Slate\Public\Framework\Views
/I Runtime\Slate\Public\Widgets
/I Runtime\Slate\Public\Widgets\Accessibility
/I Runtime\Slate\Public\Widgets\Colors
/I Runtime\Slate\Public\Widgets\Docking
/I Runtime\Slate\Public\Widgets\Images
/I Runtime\Slate\Public\Widgets\Input
/I Runtime\Slate\Public\Widgets\LayerManager
/I Runtime\Slate\Public\Widgets\Layout
/I Runtime\Slate\Public\Widgets\Navigation
/I Runtime\Slate\Public\Widgets\Notifications
/I Runtime\Slate\Public\Widgets\Text
/I Runtime\Slate\Public\Widgets\Views
/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper
/I Runtime\ImageWrapper\Public
/I Runtime\ImageWrapper
/I Runtime\Messaging\Public
/I Runtime\Messaging
/I Runtime\MessagingCommon\Public
/I Runtime\MessagingCommon
/I Runtime\RenderCore\Public
/I Runtime\RenderCore
/I Runtime\RenderCore\Public\ProfilingDebugging
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\AnalyticsET
/I Runtime\Analytics\Analytics\Public
/I Runtime\Analytics\Analytics
/I Runtime\Analytics\Analytics\Public\Interfaces
/I Runtime\Sockets\Public
/I Runtime\Sockets
/I Runtime\Net\Common\Public
/I Runtime\Net\Common
/I Runtime\Net\Common\Public\Net
/I Runtime\Net\Common\Public\Net\Common
/I Runtime\Net\Common\Public\Net\Common\Packets
/I Runtime\Net\Common\Public\Net\Common\Sockets
/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
/I Runtime\AssetRegistry\Public
/I Runtime\AssetRegistry
/I Runtime\AssetRegistry\Public\AssetRegistry
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages
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/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings
/I Runtime\EngineSettings\Classes
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/I Runtime\SynthBenchmark\Public
/I Runtime\SynthBenchmark
/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer
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/I Runtime\Renderer
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/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags
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/I Runtime\GameplayTags
/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings
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/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler
/I Runtime\PacketHandlers
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/I Runtime\PacketHandlers\PacketHandler
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration
/I Runtime\AudioPlatformConfiguration\Public
/I Runtime\AudioPlatformConfiguration
/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription
/I Runtime\MeshDescription\Public
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/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription
/I Runtime\StaticMeshDescription\Public
/I Runtime\StaticMeshDescription
/I Runtime\PakFile\Public
/I Runtime\PakFile
/I Runtime\RSA\Public
/I Runtime\RSA
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming
/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore
/I Runtime\PhysicsCore\Public
/I Runtime\PhysicsCore
/I Runtime\PhysicsCore\Public\Chaos
/I Runtime\PhysicsCore\Public\PhysicalMaterials
/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\Experimental\Chaos
/I Runtime\Experimental\Chaos\Public\Chaos
/I Runtime\Experimental\Chaos\Public\Chaos\Collision
/I Runtime\Experimental\Chaos\Public\Chaos\Evolution
/I Runtime\Experimental\Chaos\Public\Chaos\Framework
/I Runtime\Experimental\Chaos\Public\Chaos\Joint
/I Runtime\Experimental\Chaos\Public\Chaos\Particle
/I Runtime\Experimental\Chaos\Public\ChaosVisualDebugger
/I Runtime\Experimental\Chaos\Public\Field
/I Runtime\Experimental\Chaos\Public\Framework
/I Runtime\Experimental\Chaos\Public\GeometryCollection
/I Runtime\Experimental\Chaos\Public\PhysicsProxy
/I Runtime\Experimental\ChaosCore\Public
/I Runtime\Experimental\ChaosCore
/I Runtime\Experimental\ChaosCore\Public\Chaos
/I ThirdParty\Intel
/I Runtime\Experimental\Voronoi\Public
/I Runtime\Experimental\Voronoi
/I Runtime\Experimental\Voronoi\Public\Voronoi
/I ThirdParty
/I Runtime\SignalProcessing\Public
/I Runtime\SignalProcessing
/I Runtime\SignalProcessing\Public\DSP
/I Runtime\SignalProcessing\Public\DSP\Encoders
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions
/I Runtime\AudioExtensions\Public
/I Runtime\AudioExtensions
/I Runtime\AudioMixerCore\Public
/I Runtime\AudioMixerCore
/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess
/I Runtime\PropertyAccess\Public
/I Runtime\PropertyAccess
/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
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/I Runtime\ClothingSystemRuntimeInterface
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer
/I Runtime\AudioMixer\Classes
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/I Runtime\AudioMixer
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/I Runtime\AudioMixer\Public\SoundFileIO
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/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
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/I Runtime\D3D12RHI\Public
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/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI
/I ThirdParty\NVIDIA
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXD3D12RHI\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXD3D12RHI
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
/I ThirdParty\PhysX3\PxShared\include\foundation
/I ThirdParty\PhysX3\PxShared\include\pvd
/I ThirdParty\PhysX3\PxShared\include\task
/I ThirdParty\PhysX3\PhysX_3.4\Include
/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking
/I ThirdParty\PhysX3\PhysX_3.4\Include\common
/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions
/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry
/I ThirdParty\PhysX3\APEX_1.4\include
/I ThirdParty\PhysX3\APEX_1.4\include\clothing
/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
/I ThirdParty\PhysX3\APEX_1.4\include\legacy
/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
/I ThirdParty\PhysX3\APEX_1.4\common\include
/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\framework\include
/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I ThirdParty\Windows\PIX\include
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I ThirdParty\Windows\DirectX\include
/I ThirdParty\Windows\D3DX12\include
/I ThirdParty\NVIDIA\nvapi
/I ThirdParty\NVIDIA\NVaftermath\include
/I ThirdParty\Intel\MetricsDiscovery\MetricsDiscoveryHelper\build\include\metrics_discovery
/I ThirdParty\Intel\ExtensionsFramework
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXD3D12RHI\Private\NGXD3D12RHI.cpp"
/FI"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D12RHI\Definitions.NGXD3D12RHI.h"
/Fo"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D12RHI\NGXD3D12RHI.cpp.obj"
/TP
/GR-
/W4
@@ -1,10 +1,10 @@
E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D12RHI\Definitions.NGXD3D12RHI.h
E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXD3D12RHI\Public\NGXD3D12RHI.h
E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h
E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h
e:\projects\ivazowsky\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h
E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h
E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h
E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D12RHI\Definitions.NGXD3D12RHI.h
E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D12RHI\Public\NGXD3D12RHI.h
E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h
E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h
e:\projects\sibintel\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h
E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h
E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHIPrivate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\HAL/ThreadManager.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\GPUProfiler.h
@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_MODULE_NAME "NGXRHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -0,0 +1,176 @@
#undef NGXRHI_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_MODULE_NAME "NGXRHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NGXRHI_API
@@ -0,0 +1,378 @@
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/source-charset:utf-8
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/Ob2
/Ox
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/GF
/errorReport:prompt
/D_HAS_EXCEPTIONS=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/wd4463
/we4668
/wd4244
/wd4838
/I .
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I Runtime\Core
/I Runtime\Core\Public\Algo
/I Runtime\Core\Public\Algo\Impl
/I Runtime\Core\Public\Async
/I Runtime\Core\Public\Clang
/I Runtime\Core\Public\Compression
/I Runtime\Core\Public\Concepts
/I Runtime\Core\Public\Containers
/I Runtime\Core\Public\Delegates
/I Runtime\Core\Public\Experimental
/I Runtime\Core\Public\Experimental\Containers
/I Runtime\Core\Public\Features
/I Runtime\Core\Public\FileCache
/I Runtime\Core\Public\FramePro
/I Runtime\Core\Public\GenericPlatform
/I Runtime\Core\Public\HAL
/I Runtime\Core\Public\HAL\Allocators
/I Runtime\Core\Public\Hash
/I Runtime\Core\Public\Internationalization
/I Runtime\Core\Public\IO
/I Runtime\Core\Public\Logging
/I Runtime\Core\Public\Math
/I Runtime\Core\Public\Memory
/I Runtime\Core\Public\MemPro
/I Runtime\Core\Public\Microsoft
/I Runtime\Core\Public\Misc
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/I Runtime\Core\Public\Modules\Boilerplate
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/I Runtime\Core\Public\Serialization\Csv
/I Runtime\Core\Public\Serialization\Formatters
/I Runtime\Core\Public\Stats
/I Runtime\Core\Public\String
/I Runtime\Core\Public\Templates
/I Runtime\Core\Public\Traits
/I Runtime\Core\Public\UObject
/I Runtime\Core\Public\Windows
/I Runtime\TraceLog
/I Runtime\TraceLog\Public\Trace
/I Runtime\TraceLog\Public\Trace\Detail
/I Runtime\TraceLog\Public\Trace\Detail\Protocols
/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
/I Runtime\Engine\Classes
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/I Runtime\Engine\Public\AI
/I Runtime\Engine\Public\AI\Navigation
/I Runtime\Engine\Public\Analytics
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/I Runtime\Engine\Public\Audio
/I Runtime\Engine\Public\Blueprint
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/I Runtime\Engine\Public\EdGraph
/I Runtime\Engine\Public\HLOD
/I Runtime\Engine\Public\Internationalization
/I Runtime\Engine\Public\Net
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/I Runtime\Engine\Public\ODSC
/I Runtime\Engine\Public\PacketHandlers
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/I Runtime\Engine\Public\Physics
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/I Runtime\Engine\Public\Physics\ImmediatePhysics
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsChaos
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/I Runtime\Engine\Public\VT
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime\CoreUObject\Public
/I Runtime\CoreUObject
/I Runtime\CoreUObject\Public\AssetRegistry
/I Runtime\CoreUObject\Public\Blueprint
/I Runtime\CoreUObject\Public\Internationalization
/I Runtime\CoreUObject\Public\Misc
/I Runtime\CoreUObject\Public\Serialization
/I Runtime\CoreUObject\Public\Serialization\Formatters
/I Runtime\CoreUObject\Public\Templates
/I Runtime\CoreUObject\Public\UObject
/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore
/I Runtime\Net
/I Runtime\Net\Core\Classes
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/I Runtime\Net\Core
/I Runtime\Net\Core\Public\Net
/I Runtime\Net\Core\Public\Net\Core
/I Runtime\Net\Core\Public\Net\Core\Analytics
/I Runtime\Net\Core\Public\Net\Core\Misc
/I Runtime\Net\Core\Public\Net\Core\PushModel
/I Runtime\Net\Core\Public\Net\Core\Trace
/I Runtime\Net\Core\Public\Net\Core\Trace\Private
/I Runtime\ApplicationCore\Public
/I Runtime\ApplicationCore
/I Runtime\ApplicationCore\Public\GenericPlatform
/I Runtime\ApplicationCore\Public\GenericPlatform\Accessibility
/I Runtime\ApplicationCore\Public\HAL
/I Runtime\ApplicationCore\Public\Windows
/I Runtime\ApplicationCore\Public\Windows\Accessibility
/I Runtime\RHI\Public
/I Runtime\RHI
/I Runtime\RHI\Public\Tests
/I Runtime\Json\Public
/I Runtime\Json
/I Runtime\Json\Public\Dom
/I Runtime\Json\Public\JsonUtils
/I Runtime\Json\Public\Policies
/I Runtime\Json\Public\Serialization
/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
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/I Runtime\SlateCore
/I Runtime\SlateCore\Public\Animation
/I Runtime\SlateCore\Public\Application
/I Runtime\SlateCore\Public\Brushes
/I Runtime\SlateCore\Public\Debugging
/I Runtime\SlateCore\Public\FastUpdate
/I Runtime\SlateCore\Public\Fonts
/I Runtime\SlateCore\Public\Input
/I Runtime\SlateCore\Public\Layout
/I Runtime\SlateCore\Public\Rendering
/I Runtime\SlateCore\Public\Sound
/I Runtime\SlateCore\Public\Styling
/I Runtime\SlateCore\Public\Textures
/I Runtime\SlateCore\Public\Trace
/I Runtime\SlateCore\Public\Types
/I Runtime\SlateCore\Public\Widgets
/I Runtime\SlateCore\Public\Widgets\Accessibility
/I Runtime\SlateCore\Public\Widgets\Images
/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I Runtime\InputCore
/I Runtime\InputCore\Public\GenericPlatform
/I Runtime\InputCore\Public\HAL
/I Runtime\InputCore\Public\Windows
/I ..\Intermediate\Build\Win64\UE4\Inc\Slate
/I Runtime\Slate\Public
/I Runtime\Slate
/I Runtime\Slate\Public\Framework
/I Runtime\Slate\Public\Framework\Application
/I Runtime\Slate\Public\Framework\Commands
/I Runtime\Slate\Public\Framework\Docking
/I Runtime\Slate\Public\Framework\Layout
/I Runtime\Slate\Public\Framework\MetaData
/I Runtime\Slate\Public\Framework\MultiBox
/I Runtime\Slate\Public\Framework\Notifications
/I Runtime\Slate\Public\Framework\Styling
/I Runtime\Slate\Public\Framework\Text
/I Runtime\Slate\Public\Framework\Text\Windows
/I Runtime\Slate\Public\Framework\Views
/I Runtime\Slate\Public\Widgets
/I Runtime\Slate\Public\Widgets\Accessibility
/I Runtime\Slate\Public\Widgets\Colors
/I Runtime\Slate\Public\Widgets\Docking
/I Runtime\Slate\Public\Widgets\Images
/I Runtime\Slate\Public\Widgets\Input
/I Runtime\Slate\Public\Widgets\LayerManager
/I Runtime\Slate\Public\Widgets\Layout
/I Runtime\Slate\Public\Widgets\Navigation
/I Runtime\Slate\Public\Widgets\Notifications
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/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper
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/I Runtime\Messaging\Public
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/I Runtime\MessagingCommon
/I Runtime\RenderCore\Public
/I Runtime\RenderCore
/I Runtime\RenderCore\Public\ProfilingDebugging
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
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/I Runtime\Sockets\Public
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/I Runtime\Net\Common\Public
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/I Runtime\Net\Common\Public\Net
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/I Runtime\Net\Common\Public\Net\Common\Packets
/I Runtime\Net\Common\Public\Net\Common\Sockets
/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
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/I Runtime\AssetRegistry\Public\AssetRegistry
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages
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/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings
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/I Runtime\SynthBenchmark\Public
/I Runtime\SynthBenchmark
/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer
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/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags
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/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings
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/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler
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/I Runtime\PacketHandlers\PacketHandler\Classes
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/I Runtime\PacketHandlers\PacketHandler
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration
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/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription
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/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription
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/I Runtime\PakFile\Public
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/I Runtime\RSA\Public
/I Runtime\RSA
/I Runtime\NetworkReplayStreaming
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/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore
/I Runtime\PhysicsCore\Public
/I Runtime\PhysicsCore
/I Runtime\PhysicsCore\Public\Chaos
/I Runtime\PhysicsCore\Public\PhysicalMaterials
/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos
/I Runtime\Experimental
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/I Runtime\Experimental\Chaos\Public\Chaos
/I Runtime\Experimental\Chaos\Public\Chaos\Collision
/I Runtime\Experimental\Chaos\Public\Chaos\Evolution
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/I Runtime\Experimental\Chaos\Public\Chaos\Particle
/I Runtime\Experimental\Chaos\Public\ChaosVisualDebugger
/I Runtime\Experimental\Chaos\Public\Field
/I Runtime\Experimental\Chaos\Public\Framework
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/I Runtime\Experimental\Chaos\Public\PhysicsProxy
/I Runtime\Experimental\ChaosCore\Public
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/I Runtime\Experimental\ChaosCore\Public\Chaos
/I ThirdParty\Intel
/I Runtime\Experimental\Voronoi\Public
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/I Runtime\Experimental\Voronoi\Public\Voronoi
/I ThirdParty
/I Runtime\SignalProcessing\Public
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/I Runtime\SignalProcessing\Public\DSP
/I Runtime\SignalProcessing\Public\DSP\Encoders
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions
/I Runtime\AudioExtensions\Public
/I Runtime\AudioExtensions
/I Runtime\AudioMixerCore\Public
/I Runtime\AudioMixerCore
/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess
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/I Runtime\PropertyAccess
/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
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/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer
/I Runtime\AudioMixer\Classes
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/I Runtime\AudioMixer\Public\Components
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/I Developer
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/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
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/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include
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/I ThirdParty\PhysX3\PxShared\include
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/I ThirdParty\PhysX3\PxShared\include\filebuf
/I ThirdParty\PhysX3\PxShared\include\foundation
/I ThirdParty\PhysX3\PxShared\include\pvd
/I ThirdParty\PhysX3\PxShared\include\task
/I ThirdParty\PhysX3\PhysX_3.4\Include
/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking
/I ThirdParty\PhysX3\PhysX_3.4\Include\common
/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions
/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry
/I ThirdParty\PhysX3\APEX_1.4\include
/I ThirdParty\PhysX3\APEX_1.4\include\clothing
/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
/I ThirdParty\PhysX3\APEX_1.4\include\legacy
/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
/I ThirdParty\PhysX3\APEX_1.4\common\include
/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\framework\include
/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp"
/FI"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXRHI\Definitions.NGXRHI.h"
/Fo"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXRHI\NGXRHI.cpp.obj"
/TP
/GR-
/W4
@@ -1,6 +1,6 @@
E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXRHI\Definitions.NGXRHI.h
E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h
E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h
e:\projects\ivazowsky\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h
E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h
E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h
E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXRHI\Definitions.NGXRHI.h
E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h
E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h
e:\projects\sibintel\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h
E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx.h
E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers.h
@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_MODULE_NAME "NGXVulkanRHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -0,0 +1,178 @@
#undef NGXVULKANRHI_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_MODULE_NAME "NGXVulkanRHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define VULKANRHI_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NGXRHI_API
#define NGXVULKANRHI_API
@@ -0,0 +1,386 @@
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/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/source-charset:utf-8
/execution-charset:utf-8
/Ob2
/Ox
/Ot
/GF
/errorReport:prompt
/D_HAS_EXCEPTIONS=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/wd4463
/we4668
/wd4244
/wd4838
/I .
/I Runtime\VulkanRHI\Private
/I Runtime\VulkanRHI\Private\Windows
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXVulkanRHI\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I Runtime\Core
/I Runtime\Core\Public\Algo
/I Runtime\Core\Public\Algo\Impl
/I Runtime\Core\Public\Async
/I Runtime\Core\Public\Clang
/I Runtime\Core\Public\Compression
/I Runtime\Core\Public\Concepts
/I Runtime\Core\Public\Containers
/I Runtime\Core\Public\Delegates
/I Runtime\Core\Public\Experimental
/I Runtime\Core\Public\Experimental\Containers
/I Runtime\Core\Public\Features
/I Runtime\Core\Public\FileCache
/I Runtime\Core\Public\FramePro
/I Runtime\Core\Public\GenericPlatform
/I Runtime\Core\Public\HAL
/I Runtime\Core\Public\HAL\Allocators
/I Runtime\Core\Public\Hash
/I Runtime\Core\Public\Internationalization
/I Runtime\Core\Public\IO
/I Runtime\Core\Public\Logging
/I Runtime\Core\Public\Math
/I Runtime\Core\Public\Memory
/I Runtime\Core\Public\MemPro
/I Runtime\Core\Public\Microsoft
/I Runtime\Core\Public\Misc
/I Runtime\Core\Public\Modules
/I Runtime\Core\Public\Modules\Boilerplate
/I Runtime\Core\Public\MSVC
/I Runtime\Core\Public\ProfilingDebugging
/I Runtime\Core\Public\Serialization
/I Runtime\Core\Public\Serialization\Csv
/I Runtime\Core\Public\Serialization\Formatters
/I Runtime\Core\Public\Stats
/I Runtime\Core\Public\String
/I Runtime\Core\Public\Templates
/I Runtime\Core\Public\Traits
/I Runtime\Core\Public\UObject
/I Runtime\Core\Public\Windows
/I Runtime\TraceLog
/I Runtime\TraceLog\Public\Trace
/I Runtime\TraceLog\Public\Trace\Detail
/I Runtime\TraceLog\Public\Trace\Detail\Protocols
/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I Runtime\Engine
/I Runtime\Engine\Public\AI
/I Runtime\Engine\Public\AI\Navigation
/I Runtime\Engine\Public\Analytics
/I Runtime\Engine\Public\Animation
/I Runtime\Engine\Public\Audio
/I Runtime\Engine\Public\Blueprint
/I Runtime\Engine\Public\Curves
/I Runtime\Engine\Public\EdGraph
/I Runtime\Engine\Public\HLOD
/I Runtime\Engine\Public\Internationalization
/I Runtime\Engine\Public\Net
/I Runtime\Engine\Public\Net\Util
/I Runtime\Engine\Public\ODSC
/I Runtime\Engine\Public\PacketHandlers
/I Runtime\Engine\Public\Performance
/I Runtime\Engine\Public\Physics
/I Runtime\Engine\Public\Physics\Experimental
/I Runtime\Engine\Public\Physics\ImmediatePhysics
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsChaos
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsShared
/I Runtime\Engine\Public\Physics\Tests
/I Runtime\Engine\Public\ProfilingDebugging
/I Runtime\Engine\Public\Rendering
/I Runtime\Engine\Public\Slate
/I Runtime\Engine\Public\Streaming
/I Runtime\Engine\Public\Subsystems
/I Runtime\Engine\Public\Tests
/I Runtime\Engine\Public\VisualLogger
/I Runtime\Engine\Public\VT
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime\CoreUObject\Public
/I Runtime\CoreUObject
/I Runtime\CoreUObject\Public\AssetRegistry
/I Runtime\CoreUObject\Public\Blueprint
/I Runtime\CoreUObject\Public\Internationalization
/I Runtime\CoreUObject\Public\Misc
/I Runtime\CoreUObject\Public\Serialization
/I Runtime\CoreUObject\Public\Serialization\Formatters
/I Runtime\CoreUObject\Public\Templates
/I Runtime\CoreUObject\Public\UObject
/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Core
/I Runtime\Net\Core\Public\Net
/I Runtime\Net\Core\Public\Net\Core
/I Runtime\Net\Core\Public\Net\Core\Analytics
/I Runtime\Net\Core\Public\Net\Core\Misc
/I Runtime\Net\Core\Public\Net\Core\PushModel
/I Runtime\Net\Core\Public\Net\Core\Trace
/I Runtime\Net\Core\Public\Net\Core\Trace\Private
/I Runtime\ApplicationCore\Public
/I Runtime\ApplicationCore
/I Runtime\ApplicationCore\Public\GenericPlatform
/I Runtime\ApplicationCore\Public\GenericPlatform\Accessibility
/I Runtime\ApplicationCore\Public\HAL
/I Runtime\ApplicationCore\Public\Windows
/I Runtime\ApplicationCore\Public\Windows\Accessibility
/I Runtime\RHI\Public
/I Runtime\RHI
/I Runtime\RHI\Public\Tests
/I Runtime\Json\Public
/I Runtime\Json
/I Runtime\Json\Public\Dom
/I Runtime\Json\Public\JsonUtils
/I Runtime\Json\Public\Policies
/I Runtime\Json\Public\Serialization
/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
/I Runtime\SlateCore\Public
/I Runtime\SlateCore
/I Runtime\SlateCore\Public\Animation
/I Runtime\SlateCore\Public\Application
/I Runtime\SlateCore\Public\Brushes
/I Runtime\SlateCore\Public\Debugging
/I Runtime\SlateCore\Public\FastUpdate
/I Runtime\SlateCore\Public\Fonts
/I Runtime\SlateCore\Public\Input
/I Runtime\SlateCore\Public\Layout
/I Runtime\SlateCore\Public\Rendering
/I Runtime\SlateCore\Public\Sound
/I Runtime\SlateCore\Public\Styling
/I Runtime\SlateCore\Public\Textures
/I Runtime\SlateCore\Public\Trace
/I Runtime\SlateCore\Public\Types
/I Runtime\SlateCore\Public\Widgets
/I Runtime\SlateCore\Public\Widgets\Accessibility
/I Runtime\SlateCore\Public\Widgets\Images
/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I Runtime\InputCore
/I Runtime\InputCore\Public\GenericPlatform
/I Runtime\InputCore\Public\HAL
/I Runtime\InputCore\Public\Windows
/I ..\Intermediate\Build\Win64\UE4\Inc\Slate
/I Runtime\Slate\Public
/I Runtime\Slate
/I Runtime\Slate\Public\Framework
/I Runtime\Slate\Public\Framework\Application
/I Runtime\Slate\Public\Framework\Commands
/I Runtime\Slate\Public\Framework\Docking
/I Runtime\Slate\Public\Framework\Layout
/I Runtime\Slate\Public\Framework\MetaData
/I Runtime\Slate\Public\Framework\MultiBox
/I Runtime\Slate\Public\Framework\Notifications
/I Runtime\Slate\Public\Framework\Styling
/I Runtime\Slate\Public\Framework\Text
/I Runtime\Slate\Public\Framework\Text\Windows
/I Runtime\Slate\Public\Framework\Views
/I Runtime\Slate\Public\Widgets
/I Runtime\Slate\Public\Widgets\Accessibility
/I Runtime\Slate\Public\Widgets\Colors
/I Runtime\Slate\Public\Widgets\Docking
/I Runtime\Slate\Public\Widgets\Images
/I Runtime\Slate\Public\Widgets\Input
/I Runtime\Slate\Public\Widgets\LayerManager
/I Runtime\Slate\Public\Widgets\Layout
/I Runtime\Slate\Public\Widgets\Navigation
/I Runtime\Slate\Public\Widgets\Notifications
/I Runtime\Slate\Public\Widgets\Text
/I Runtime\Slate\Public\Widgets\Views
/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper
/I Runtime\ImageWrapper\Public
/I Runtime\ImageWrapper
/I Runtime\Messaging\Public
/I Runtime\Messaging
/I Runtime\MessagingCommon\Public
/I Runtime\MessagingCommon
/I Runtime\RenderCore\Public
/I Runtime\RenderCore
/I Runtime\RenderCore\Public\ProfilingDebugging
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\AnalyticsET
/I Runtime\Analytics\Analytics\Public
/I Runtime\Analytics\Analytics
/I Runtime\Analytics\Analytics\Public\Interfaces
/I Runtime\Sockets\Public
/I Runtime\Sockets
/I Runtime\Net\Common\Public
/I Runtime\Net\Common
/I Runtime\Net\Common\Public\Net
/I Runtime\Net\Common\Public\Net\Common
/I Runtime\Net\Common\Public\Net\Common\Packets
/I Runtime\Net\Common\Public\Net\Common\Sockets
/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
/I Runtime\AssetRegistry\Public
/I Runtime\AssetRegistry
/I Runtime\AssetRegistry\Public\AssetRegistry
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages
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/I Runtime\EngineMessages
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\EngineSettings
/I Runtime\SynthBenchmark\Public
/I Runtime\SynthBenchmark
/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer
/I Runtime\Renderer\Public
/I Runtime\Renderer
/I Runtime\Renderer\Public\VT
/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I Runtime\GameplayTags
/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings
/I Runtime\DeveloperSettings\Public
/I Runtime\DeveloperSettings
/I Runtime\DeveloperSettings\Public\Engine
/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
/I Runtime\PacketHandlers\PacketHandler
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration
/I Runtime\AudioPlatformConfiguration\Public
/I Runtime\AudioPlatformConfiguration
/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription
/I Runtime\MeshDescription\Public
/I Runtime\MeshDescription
/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription
/I Runtime\StaticMeshDescription\Public
/I Runtime\StaticMeshDescription
/I Runtime\PakFile\Public
/I Runtime\PakFile
/I Runtime\RSA\Public
/I Runtime\RSA
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming
/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore
/I Runtime\PhysicsCore\Public
/I Runtime\PhysicsCore
/I Runtime\PhysicsCore\Public\Chaos
/I Runtime\PhysicsCore\Public\PhysicalMaterials
/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\Experimental\Chaos
/I Runtime\Experimental\Chaos\Public\Chaos
/I Runtime\Experimental\Chaos\Public\Chaos\Collision
/I Runtime\Experimental\Chaos\Public\Chaos\Evolution
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/I Runtime\Experimental\Chaos\Public\Chaos\Joint
/I Runtime\Experimental\Chaos\Public\Chaos\Particle
/I Runtime\Experimental\Chaos\Public\ChaosVisualDebugger
/I Runtime\Experimental\Chaos\Public\Field
/I Runtime\Experimental\Chaos\Public\Framework
/I Runtime\Experimental\Chaos\Public\GeometryCollection
/I Runtime\Experimental\Chaos\Public\PhysicsProxy
/I Runtime\Experimental\ChaosCore\Public
/I Runtime\Experimental\ChaosCore
/I Runtime\Experimental\ChaosCore\Public\Chaos
/I ThirdParty\Intel
/I Runtime\Experimental\Voronoi\Public
/I Runtime\Experimental\Voronoi
/I Runtime\Experimental\Voronoi\Public\Voronoi
/I ThirdParty
/I Runtime\SignalProcessing\Public
/I Runtime\SignalProcessing
/I Runtime\SignalProcessing\Public\DSP
/I Runtime\SignalProcessing\Public\DSP\Encoders
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions
/I Runtime\AudioExtensions\Public
/I Runtime\AudioExtensions
/I Runtime\AudioMixerCore\Public
/I Runtime\AudioMixerCore
/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess
/I Runtime\PropertyAccess\Public
/I Runtime\PropertyAccess
/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
/I Runtime\ClothingSystemRuntimeInterface\Public
/I Runtime\ClothingSystemRuntimeInterface
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer
/I Runtime\AudioMixer\Classes
/I Runtime\AudioMixer\Public
/I Runtime\AudioMixer
/I Runtime\AudioMixer\Public\Components
/I Runtime\AudioMixer\Public\Quartz
/I Runtime\AudioMixer\Public\SoundFileIO
/I Developer
/I Developer\TargetPlatform\Public
/I Developer\TargetPlatform
/I Developer\TargetPlatform\Public\Common
/I Developer\TargetPlatform\Public\Interfaces
/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
/I Runtime\AnimationCore\Public
/I Runtime\AnimationCore
/I Runtime\VulkanRHI\Public
/I Runtime\VulkanRHI
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXVulkanRHI\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXVulkanRHI
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
/I ThirdParty\PhysX3\PxShared\include\foundation
/I ThirdParty\PhysX3\PxShared\include\pvd
/I ThirdParty\PhysX3\PxShared\include\task
/I ThirdParty\PhysX3\PhysX_3.4\Include
/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking
/I ThirdParty\PhysX3\PhysX_3.4\Include\common
/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions
/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry
/I ThirdParty\PhysX3\APEX_1.4\include
/I ThirdParty\PhysX3\APEX_1.4\include\clothing
/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
/I ThirdParty\PhysX3\APEX_1.4\include\legacy
/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
/I ThirdParty\PhysX3\APEX_1.4\common\include
/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\framework\include
/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I ThirdParty\Vulkan\Include
/I ThirdParty\Vulkan\Include\vulkan
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXVulkanRHI\Private\NGXVulkanRHI.cpp"
/FI"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHI\Definitions.NGXVulkanRHI.h"
/Fo"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHI\NGXVulkanRHI.cpp.obj"
/TP
/GR-
/W4
@@ -1,8 +1,8 @@
E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHI\Definitions.NGXVulkanRHI.h
E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXVulkanRHI\Public\NGXVulkanRHI.h
E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h
E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h
e:\projects\ivazowsky\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h
E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHI\Definitions.NGXVulkanRHI.h
E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHI\Public\NGXVulkanRHI.h
E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public\NGXRHI.h
E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_params.h
e:\projects\sibintel\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanRHIPrivate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\RHIValidation.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rhi\public\RHIValidationUtils.h
@@ -142,5 +142,5 @@ D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanC
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanGPUProfiler.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\GPUProfiler.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanBarriers.h
E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_vk.h
E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers_vk.h
E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_vk.h
E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_helpers_vk.h
@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_MODULE_NAME "NGXVulkanRHIPreInit"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -0,0 +1,177 @@
#undef NGXVULKANRHIPREINIT_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_MODULE_NAME "NGXVulkanRHIPreInit"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define VULKANRHI_API
#define NGX_DLSS_BINARY_NAME TEXT("nvngx_dlss.dll")
#define NGXVULKANRHIPREINIT_API
@@ -0,0 +1,384 @@
/Zc:inline
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/Gy
/Zm1000
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/source-charset:utf-8
/execution-charset:utf-8
/Ob2
/Ox
/Ot
/GF
/errorReport:prompt
/D_HAS_EXCEPTIONS=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/wd4463
/we4668
/wd4244
/wd4838
/I .
/I Runtime\VulkanRHI\Private
/I Runtime\VulkanRHI\Private\Windows
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I Runtime\Core
/I Runtime\Core\Public\Algo
/I Runtime\Core\Public\Algo\Impl
/I Runtime\Core\Public\Async
/I Runtime\Core\Public\Clang
/I Runtime\Core\Public\Compression
/I Runtime\Core\Public\Concepts
/I Runtime\Core\Public\Containers
/I Runtime\Core\Public\Delegates
/I Runtime\Core\Public\Experimental
/I Runtime\Core\Public\Experimental\Containers
/I Runtime\Core\Public\Features
/I Runtime\Core\Public\FileCache
/I Runtime\Core\Public\FramePro
/I Runtime\Core\Public\GenericPlatform
/I Runtime\Core\Public\HAL
/I Runtime\Core\Public\HAL\Allocators
/I Runtime\Core\Public\Hash
/I Runtime\Core\Public\Internationalization
/I Runtime\Core\Public\IO
/I Runtime\Core\Public\Logging
/I Runtime\Core\Public\Math
/I Runtime\Core\Public\Memory
/I Runtime\Core\Public\MemPro
/I Runtime\Core\Public\Microsoft
/I Runtime\Core\Public\Misc
/I Runtime\Core\Public\Modules
/I Runtime\Core\Public\Modules\Boilerplate
/I Runtime\Core\Public\MSVC
/I Runtime\Core\Public\ProfilingDebugging
/I Runtime\Core\Public\Serialization
/I Runtime\Core\Public\Serialization\Csv
/I Runtime\Core\Public\Serialization\Formatters
/I Runtime\Core\Public\Stats
/I Runtime\Core\Public\String
/I Runtime\Core\Public\Templates
/I Runtime\Core\Public\Traits
/I Runtime\Core\Public\UObject
/I Runtime\Core\Public\Windows
/I Runtime\TraceLog
/I Runtime\TraceLog\Public\Trace
/I Runtime\TraceLog\Public\Trace\Detail
/I Runtime\TraceLog\Public\Trace\Detail\Protocols
/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I Runtime\Engine
/I Runtime\Engine\Public\AI
/I Runtime\Engine\Public\AI\Navigation
/I Runtime\Engine\Public\Analytics
/I Runtime\Engine\Public\Animation
/I Runtime\Engine\Public\Audio
/I Runtime\Engine\Public\Blueprint
/I Runtime\Engine\Public\Curves
/I Runtime\Engine\Public\EdGraph
/I Runtime\Engine\Public\HLOD
/I Runtime\Engine\Public\Internationalization
/I Runtime\Engine\Public\Net
/I Runtime\Engine\Public\Net\Util
/I Runtime\Engine\Public\ODSC
/I Runtime\Engine\Public\PacketHandlers
/I Runtime\Engine\Public\Performance
/I Runtime\Engine\Public\Physics
/I Runtime\Engine\Public\Physics\Experimental
/I Runtime\Engine\Public\Physics\ImmediatePhysics
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsChaos
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsShared
/I Runtime\Engine\Public\Physics\Tests
/I Runtime\Engine\Public\ProfilingDebugging
/I Runtime\Engine\Public\Rendering
/I Runtime\Engine\Public\Slate
/I Runtime\Engine\Public\Streaming
/I Runtime\Engine\Public\Subsystems
/I Runtime\Engine\Public\Tests
/I Runtime\Engine\Public\VisualLogger
/I Runtime\Engine\Public\VT
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime\CoreUObject\Public
/I Runtime\CoreUObject
/I Runtime\CoreUObject\Public\AssetRegistry
/I Runtime\CoreUObject\Public\Blueprint
/I Runtime\CoreUObject\Public\Internationalization
/I Runtime\CoreUObject\Public\Misc
/I Runtime\CoreUObject\Public\Serialization
/I Runtime\CoreUObject\Public\Serialization\Formatters
/I Runtime\CoreUObject\Public\Templates
/I Runtime\CoreUObject\Public\UObject
/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Core
/I Runtime\Net\Core\Public\Net
/I Runtime\Net\Core\Public\Net\Core
/I Runtime\Net\Core\Public\Net\Core\Analytics
/I Runtime\Net\Core\Public\Net\Core\Misc
/I Runtime\Net\Core\Public\Net\Core\PushModel
/I Runtime\Net\Core\Public\Net\Core\Trace
/I Runtime\Net\Core\Public\Net\Core\Trace\Private
/I Runtime\ApplicationCore\Public
/I Runtime\ApplicationCore
/I Runtime\ApplicationCore\Public\GenericPlatform
/I Runtime\ApplicationCore\Public\GenericPlatform\Accessibility
/I Runtime\ApplicationCore\Public\HAL
/I Runtime\ApplicationCore\Public\Windows
/I Runtime\ApplicationCore\Public\Windows\Accessibility
/I Runtime\RHI\Public
/I Runtime\RHI
/I Runtime\RHI\Public\Tests
/I Runtime\Json\Public
/I Runtime\Json
/I Runtime\Json\Public\Dom
/I Runtime\Json\Public\JsonUtils
/I Runtime\Json\Public\Policies
/I Runtime\Json\Public\Serialization
/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
/I Runtime\SlateCore\Public
/I Runtime\SlateCore
/I Runtime\SlateCore\Public\Animation
/I Runtime\SlateCore\Public\Application
/I Runtime\SlateCore\Public\Brushes
/I Runtime\SlateCore\Public\Debugging
/I Runtime\SlateCore\Public\FastUpdate
/I Runtime\SlateCore\Public\Fonts
/I Runtime\SlateCore\Public\Input
/I Runtime\SlateCore\Public\Layout
/I Runtime\SlateCore\Public\Rendering
/I Runtime\SlateCore\Public\Sound
/I Runtime\SlateCore\Public\Styling
/I Runtime\SlateCore\Public\Textures
/I Runtime\SlateCore\Public\Trace
/I Runtime\SlateCore\Public\Types
/I Runtime\SlateCore\Public\Widgets
/I Runtime\SlateCore\Public\Widgets\Accessibility
/I Runtime\SlateCore\Public\Widgets\Images
/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I Runtime\InputCore
/I Runtime\InputCore\Public\GenericPlatform
/I Runtime\InputCore\Public\HAL
/I Runtime\InputCore\Public\Windows
/I ..\Intermediate\Build\Win64\UE4\Inc\Slate
/I Runtime\Slate\Public
/I Runtime\Slate
/I Runtime\Slate\Public\Framework
/I Runtime\Slate\Public\Framework\Application
/I Runtime\Slate\Public\Framework\Commands
/I Runtime\Slate\Public\Framework\Docking
/I Runtime\Slate\Public\Framework\Layout
/I Runtime\Slate\Public\Framework\MetaData
/I Runtime\Slate\Public\Framework\MultiBox
/I Runtime\Slate\Public\Framework\Notifications
/I Runtime\Slate\Public\Framework\Styling
/I Runtime\Slate\Public\Framework\Text
/I Runtime\Slate\Public\Framework\Text\Windows
/I Runtime\Slate\Public\Framework\Views
/I Runtime\Slate\Public\Widgets
/I Runtime\Slate\Public\Widgets\Accessibility
/I Runtime\Slate\Public\Widgets\Colors
/I Runtime\Slate\Public\Widgets\Docking
/I Runtime\Slate\Public\Widgets\Images
/I Runtime\Slate\Public\Widgets\Input
/I Runtime\Slate\Public\Widgets\LayerManager
/I Runtime\Slate\Public\Widgets\Layout
/I Runtime\Slate\Public\Widgets\Navigation
/I Runtime\Slate\Public\Widgets\Notifications
/I Runtime\Slate\Public\Widgets\Text
/I Runtime\Slate\Public\Widgets\Views
/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper
/I Runtime\ImageWrapper\Public
/I Runtime\ImageWrapper
/I Runtime\Messaging\Public
/I Runtime\Messaging
/I Runtime\MessagingCommon\Public
/I Runtime\MessagingCommon
/I Runtime\RenderCore\Public
/I Runtime\RenderCore
/I Runtime\RenderCore\Public\ProfilingDebugging
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\AnalyticsET
/I Runtime\Analytics\Analytics\Public
/I Runtime\Analytics\Analytics
/I Runtime\Analytics\Analytics\Public\Interfaces
/I Runtime\Sockets\Public
/I Runtime\Sockets
/I Runtime\Net\Common\Public
/I Runtime\Net\Common
/I Runtime\Net\Common\Public\Net
/I Runtime\Net\Common\Public\Net\Common
/I Runtime\Net\Common\Public\Net\Common\Packets
/I Runtime\Net\Common\Public\Net\Common\Sockets
/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
/I Runtime\AssetRegistry\Public
/I Runtime\AssetRegistry
/I Runtime\AssetRegistry\Public\AssetRegistry
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages
/I Runtime\EngineMessages\Public
/I Runtime\EngineMessages
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\EngineSettings
/I Runtime\SynthBenchmark\Public
/I Runtime\SynthBenchmark
/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer
/I Runtime\Renderer\Public
/I Runtime\Renderer
/I Runtime\Renderer\Public\VT
/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I Runtime\GameplayTags
/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings
/I Runtime\DeveloperSettings\Public
/I Runtime\DeveloperSettings
/I Runtime\DeveloperSettings\Public\Engine
/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
/I Runtime\PacketHandlers\PacketHandler
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration
/I Runtime\AudioPlatformConfiguration\Public
/I Runtime\AudioPlatformConfiguration
/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription
/I Runtime\MeshDescription\Public
/I Runtime\MeshDescription
/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription
/I Runtime\StaticMeshDescription\Public
/I Runtime\StaticMeshDescription
/I Runtime\PakFile\Public
/I Runtime\PakFile
/I Runtime\RSA\Public
/I Runtime\RSA
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming
/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore
/I Runtime\PhysicsCore\Public
/I Runtime\PhysicsCore
/I Runtime\PhysicsCore\Public\Chaos
/I Runtime\PhysicsCore\Public\PhysicalMaterials
/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\Experimental\Chaos
/I Runtime\Experimental\Chaos\Public\Chaos
/I Runtime\Experimental\Chaos\Public\Chaos\Collision
/I Runtime\Experimental\Chaos\Public\Chaos\Evolution
/I Runtime\Experimental\Chaos\Public\Chaos\Framework
/I Runtime\Experimental\Chaos\Public\Chaos\Joint
/I Runtime\Experimental\Chaos\Public\Chaos\Particle
/I Runtime\Experimental\Chaos\Public\ChaosVisualDebugger
/I Runtime\Experimental\Chaos\Public\Field
/I Runtime\Experimental\Chaos\Public\Framework
/I Runtime\Experimental\Chaos\Public\GeometryCollection
/I Runtime\Experimental\Chaos\Public\PhysicsProxy
/I Runtime\Experimental\ChaosCore\Public
/I Runtime\Experimental\ChaosCore
/I Runtime\Experimental\ChaosCore\Public\Chaos
/I ThirdParty\Intel
/I Runtime\Experimental\Voronoi\Public
/I Runtime\Experimental\Voronoi
/I Runtime\Experimental\Voronoi\Public\Voronoi
/I ThirdParty
/I Runtime\SignalProcessing\Public
/I Runtime\SignalProcessing
/I Runtime\SignalProcessing\Public\DSP
/I Runtime\SignalProcessing\Public\DSP\Encoders
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions
/I Runtime\AudioExtensions\Public
/I Runtime\AudioExtensions
/I Runtime\AudioMixerCore\Public
/I Runtime\AudioMixerCore
/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess
/I Runtime\PropertyAccess\Public
/I Runtime\PropertyAccess
/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
/I Runtime\ClothingSystemRuntimeInterface\Public
/I Runtime\ClothingSystemRuntimeInterface
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer
/I Runtime\AudioMixer\Classes
/I Runtime\AudioMixer\Public
/I Runtime\AudioMixer
/I Runtime\AudioMixer\Public\Components
/I Runtime\AudioMixer\Public\Quartz
/I Runtime\AudioMixer\Public\SoundFileIO
/I Developer
/I Developer\TargetPlatform\Public
/I Developer\TargetPlatform
/I Developer\TargetPlatform\Public\Common
/I Developer\TargetPlatform\Public\Interfaces
/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
/I Runtime\AnimationCore\Public
/I Runtime\AnimationCore
/I Runtime\VulkanRHI\Public
/I Runtime\VulkanRHI
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXVulkanRHIPreInit
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
/I ThirdParty\PhysX3\PxShared\include\foundation
/I ThirdParty\PhysX3\PxShared\include\pvd
/I ThirdParty\PhysX3\PxShared\include\task
/I ThirdParty\PhysX3\PhysX_3.4\Include
/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking
/I ThirdParty\PhysX3\PhysX_3.4\Include\common
/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions
/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry
/I ThirdParty\PhysX3\APEX_1.4\include
/I ThirdParty\PhysX3\APEX_1.4\include\clothing
/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
/I ThirdParty\PhysX3\APEX_1.4\include\legacy
/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
/I ThirdParty\PhysX3\APEX_1.4\common\include
/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\framework\include
/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I ThirdParty\Vulkan\Include
/I ThirdParty\Vulkan\Include\vulkan
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private\NGXVulkanRHIPreInit.cpp"
/FI"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHIPreInit\Definitions.NGXVulkanRHIPreInit.h"
/Fo"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.obj"
/TP
/GR-
/W4
@@ -1,5 +1,5 @@
E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHIPreInit\Definitions.NGXVulkanRHIPreInit.h
E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Public\NGXVulkanRHIPreInit.h
E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHIPreInit\Definitions.NGXVulkanRHIPreInit.h
E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Public\NGXVulkanRHIPreInit.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Private\VulkanRHIPrivate.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\RHI\Public\RHIValidation.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\rhi\public\RHIValidationUtils.h
@@ -129,6 +129,6 @@ d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanD
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanQueue.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\vulkanrhi\private\VulkanCommandBuffer.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\VulkanRHI\Public\VulkanRHIBridge.h
E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_vk.h
e:\projects\ivazowsky\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h
e:\projects\ivazowsky\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_params.h
E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include\nvsdk_ngx_vk.h
e:\projects\sibintel\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_defs.h
e:\projects\sibintel\plugins\dlss\source\thirdparty\ngx\include\nvsdk_ngx_params.h
@@ -13,10 +13,10 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
#endif
#define DLSS_DLSSSettings_generated_h
#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_SPARSE_DATA
#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS
#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS_NO_PURE_DECLS
#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS_NO_PURE_DECLS \
#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_SPARSE_DATA
#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS
#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS_NO_PURE_DECLS
#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUDLSSOverrideSettings(); \
friend struct Z_Construct_UClass_UDLSSOverrideSettings_Statics; \
@@ -27,7 +27,7 @@ public: \
#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS \
#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS \
private: \
static void StaticRegisterNativesUDLSSOverrideSettings(); \
friend struct Z_Construct_UClass_UDLSSOverrideSettings_Statics; \
@@ -38,7 +38,7 @@ public: \
#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_STANDARD_CONSTRUCTORS \
#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UDLSSOverrideSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSOverrideSettings) \
@@ -51,7 +51,7 @@ private: \
public:
#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_ENHANCED_CONSTRUCTORS \
#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UDLSSOverrideSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
@@ -64,38 +64,38 @@ public: \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSOverrideSettings)
#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_PRIVATE_PROPERTY_OFFSET
#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_29_PROLOG
#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_GENERATED_BODY_LEGACY \
#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_PRIVATE_PROPERTY_OFFSET
#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_29_PROLOG
#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_PRIVATE_PROPERTY_OFFSET \
Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_SPARSE_DATA \
Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS \
Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS \
Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_STANDARD_CONSTRUCTORS \
SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_PRIVATE_PROPERTY_OFFSET \
SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_SPARSE_DATA \
SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS \
SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS \
SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_GENERATED_BODY \
#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_PRIVATE_PROPERTY_OFFSET \
Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_SPARSE_DATA \
Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS_NO_PURE_DECLS \
Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS_NO_PURE_DECLS \
Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_ENHANCED_CONSTRUCTORS \
SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_PRIVATE_PROPERTY_OFFSET \
SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_SPARSE_DATA \
SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_RPC_WRAPPERS_NO_PURE_DECLS \
SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_INCLASS_NO_PURE_DECLS \
SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_34_ENHANCED_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> DLSS_API UClass* StaticClass<class UDLSSOverrideSettings>();
#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_SPARSE_DATA
#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS
#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS_NO_PURE_DECLS
#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS_NO_PURE_DECLS \
#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_SPARSE_DATA
#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS
#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS_NO_PURE_DECLS
#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUDLSSSettings(); \
friend struct Z_Construct_UClass_UDLSSSettings_Statics; \
@@ -106,7 +106,7 @@ public: \
#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS \
#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS \
private: \
static void StaticRegisterNativesUDLSSSettings(); \
friend struct Z_Construct_UClass_UDLSSSettings_Statics; \
@@ -117,7 +117,7 @@ public: \
#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_STANDARD_CONSTRUCTORS \
#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UDLSSSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSSettings) \
@@ -130,7 +130,7 @@ private: \
public:
#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_ENHANCED_CONSTRUCTORS \
#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UDLSSSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
@@ -143,28 +143,28 @@ public: \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSSettings)
#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_PRIVATE_PROPERTY_OFFSET
#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_58_PROLOG
#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_GENERATED_BODY_LEGACY \
#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_PRIVATE_PROPERTY_OFFSET
#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_58_PROLOG
#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_PRIVATE_PROPERTY_OFFSET \
Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_SPARSE_DATA \
Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS \
Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS \
Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_STANDARD_CONSTRUCTORS \
SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_PRIVATE_PROPERTY_OFFSET \
SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_SPARSE_DATA \
SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS \
SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS \
SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_GENERATED_BODY \
#define SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_PRIVATE_PROPERTY_OFFSET \
Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_SPARSE_DATA \
Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS_NO_PURE_DECLS \
Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS_NO_PURE_DECLS \
Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_ENHANCED_CONSTRUCTORS \
SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_PRIVATE_PROPERTY_OFFSET \
SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_SPARSE_DATA \
SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_RPC_WRAPPERS_NO_PURE_DECLS \
SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_INCLASS_NO_PURE_DECLS \
SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h_61_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -172,7 +172,7 @@ PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> DLSS_API UClass* StaticClass<class UDLSSSettings>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID Ivazowsky_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h
#define CURRENT_FILE_ID SibIntel_Plugins_DLSS_Source_DLSS_Public_DLSSSettings_h
#define FOREACH_ENUM_EDLSSSETTINGOVERRIDE(op) \
@@ -1 +1 @@
E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h
E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public\DLSSSettings.h
@@ -16,8 +16,8 @@ enum class UDLSSSupport : uint8;
#endif
#define DLSSBLUEPRINT_DLSSLibrary_generated_h
#define Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA
#define Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS \
#define SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA
#define SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execGetDefaultDLSSMode); \
DECLARE_FUNCTION(execGetDLSSSharpness); \
@@ -35,7 +35,7 @@ enum class UDLSSSupport : uint8;
DECLARE_FUNCTION(execIsDLSSSupported);
#define Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS_NO_PURE_DECLS \
#define SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execGetDefaultDLSSMode); \
DECLARE_FUNCTION(execGetDLSSSharpness); \
@@ -53,7 +53,7 @@ enum class UDLSSSupport : uint8;
DECLARE_FUNCTION(execIsDLSSSupported);
#define Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS_NO_PURE_DECLS \
#define SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUDLSSLibrary(); \
friend struct Z_Construct_UClass_UDLSSLibrary_Statics; \
@@ -62,7 +62,7 @@ public: \
DECLARE_SERIALIZER(UDLSSLibrary)
#define Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS \
#define SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS \
private: \
static void StaticRegisterNativesUDLSSLibrary(); \
friend struct Z_Construct_UClass_UDLSSLibrary_Statics; \
@@ -71,7 +71,7 @@ public: \
DECLARE_SERIALIZER(UDLSSLibrary)
#define Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_STANDARD_CONSTRUCTORS \
#define SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
DLSSBLUEPRINT_API UDLSSLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSLibrary) \
@@ -84,7 +84,7 @@ private: \
public:
#define Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_ENHANCED_CONSTRUCTORS \
#define SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
DLSSBLUEPRINT_API UDLSSLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
@@ -97,28 +97,28 @@ public: \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UDLSSLibrary)
#define Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET
#define Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_64_PROLOG
#define Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_GENERATED_BODY_LEGACY \
#define SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET
#define SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_64_PROLOG
#define SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET \
Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA \
Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS \
Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS \
Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_STANDARD_CONSTRUCTORS \
SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET \
SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA \
SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS \
SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS \
SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_GENERATED_BODY \
#define SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET \
Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA \
Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS_NO_PURE_DECLS \
Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS_NO_PURE_DECLS \
Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_ENHANCED_CONSTRUCTORS \
SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_PRIVATE_PROPERTY_OFFSET \
SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_SPARSE_DATA \
SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_RPC_WRAPPERS_NO_PURE_DECLS \
SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_INCLASS_NO_PURE_DECLS \
SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h_68_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -126,7 +126,7 @@ PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> DLSSBLUEPRINT_API UClass* StaticClass<class UDLSSLibrary>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID Ivazowsky_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h
#define CURRENT_FILE_ID SibIntel_Plugins_DLSS_Source_DLSSBlueprint_Public_DLSSLibrary_h
#define FOREACH_ENUM_UDLSSMODE(op) \
@@ -1 +1 @@
E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSBlueprint\Public\DLSSLibrary.h
E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Public\DLSSLibrary.h
@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_MODULE_NAME "JPrinter"
#define UE_PLUGIN_NAME "JPrinter"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -0,0 +1,175 @@
#undef JPRINTER_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_MODULE_NAME "JPrinter"
#define UE_PLUGIN_NAME "JPrinter"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define JPRINTER_API
@@ -1,3 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp"
#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp"
#include "E:/Projects/SibIntel/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp"
#include "E:/Projects/SibIntel/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp"
@@ -0,0 +1,376 @@
/Zc:inline
/nologo
/Oi
/c
/Gw
/Gy
/Zm1000
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/source-charset:utf-8
/execution-charset:utf-8
/Ob2
/Ox
/Ot
/GF
/errorReport:prompt
/D_HAS_EXCEPTIONS=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/wd4463
/we4668
/wd4244
/wd4838
/I .
/I E:\Projects\Ivazowsky\Plugins\JPrinter\Source\JPrinter\Private
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime
/I Runtime\CoreUObject\Public
/I Runtime\CoreUObject
/I Runtime\CoreUObject\Public\AssetRegistry
/I Runtime\CoreUObject\Public\Blueprint
/I Runtime\CoreUObject\Public\Internationalization
/I Runtime\CoreUObject\Public\Misc
/I Runtime\CoreUObject\Public\Serialization
/I Runtime\CoreUObject\Public\Serialization\Formatters
/I Runtime\CoreUObject\Public\Templates
/I Runtime\CoreUObject\Public\UObject
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I Runtime\Core
/I Runtime\Core\Public\Algo
/I Runtime\Core\Public\Algo\Impl
/I Runtime\Core\Public\Async
/I Runtime\Core\Public\Clang
/I Runtime\Core\Public\Compression
/I Runtime\Core\Public\Concepts
/I Runtime\Core\Public\Containers
/I Runtime\Core\Public\Delegates
/I Runtime\Core\Public\Experimental
/I Runtime\Core\Public\Experimental\Containers
/I Runtime\Core\Public\Features
/I Runtime\Core\Public\FileCache
/I Runtime\Core\Public\FramePro
/I Runtime\Core\Public\GenericPlatform
/I Runtime\Core\Public\HAL
/I Runtime\Core\Public\HAL\Allocators
/I Runtime\Core\Public\Hash
/I Runtime\Core\Public\Internationalization
/I Runtime\Core\Public\IO
/I Runtime\Core\Public\Logging
/I Runtime\Core\Public\Math
/I Runtime\Core\Public\Memory
/I Runtime\Core\Public\MemPro
/I Runtime\Core\Public\Microsoft
/I Runtime\Core\Public\Misc
/I Runtime\Core\Public\Modules
/I Runtime\Core\Public\Modules\Boilerplate
/I Runtime\Core\Public\MSVC
/I Runtime\Core\Public\ProfilingDebugging
/I Runtime\Core\Public\Serialization
/I Runtime\Core\Public\Serialization\Csv
/I Runtime\Core\Public\Serialization\Formatters
/I Runtime\Core\Public\Stats
/I Runtime\Core\Public\String
/I Runtime\Core\Public\Templates
/I Runtime\Core\Public\Traits
/I Runtime\Core\Public\UObject
/I Runtime\Core\Public\Windows
/I Runtime\TraceLog
/I Runtime\TraceLog\Public\Trace
/I Runtime\TraceLog\Public\Trace\Detail
/I Runtime\TraceLog\Public\Trace\Detail\Protocols
/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I Runtime\Engine
/I Runtime\Engine\Public\AI
/I Runtime\Engine\Public\AI\Navigation
/I Runtime\Engine\Public\Analytics
/I Runtime\Engine\Public\Animation
/I Runtime\Engine\Public\Audio
/I Runtime\Engine\Public\Blueprint
/I Runtime\Engine\Public\Curves
/I Runtime\Engine\Public\EdGraph
/I Runtime\Engine\Public\HLOD
/I Runtime\Engine\Public\Internationalization
/I Runtime\Engine\Public\Net
/I Runtime\Engine\Public\Net\Util
/I Runtime\Engine\Public\ODSC
/I Runtime\Engine\Public\PacketHandlers
/I Runtime\Engine\Public\Performance
/I Runtime\Engine\Public\Physics
/I Runtime\Engine\Public\Physics\Experimental
/I Runtime\Engine\Public\Physics\ImmediatePhysics
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsChaos
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsShared
/I Runtime\Engine\Public\Physics\Tests
/I Runtime\Engine\Public\ProfilingDebugging
/I Runtime\Engine\Public\Rendering
/I Runtime\Engine\Public\Slate
/I Runtime\Engine\Public\Streaming
/I Runtime\Engine\Public\Subsystems
/I Runtime\Engine\Public\Tests
/I Runtime\Engine\Public\VisualLogger
/I Runtime\Engine\Public\VT
/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Core
/I Runtime\Net\Core\Public\Net
/I Runtime\Net\Core\Public\Net\Core
/I Runtime\Net\Core\Public\Net\Core\Analytics
/I Runtime\Net\Core\Public\Net\Core\Misc
/I Runtime\Net\Core\Public\Net\Core\PushModel
/I Runtime\Net\Core\Public\Net\Core\Trace
/I Runtime\Net\Core\Public\Net\Core\Trace\Private
/I Runtime\ApplicationCore\Public
/I Runtime\ApplicationCore
/I Runtime\ApplicationCore\Public\GenericPlatform
/I Runtime\ApplicationCore\Public\GenericPlatform\Accessibility
/I Runtime\ApplicationCore\Public\HAL
/I Runtime\ApplicationCore\Public\Windows
/I Runtime\ApplicationCore\Public\Windows\Accessibility
/I Runtime\RHI\Public
/I Runtime\RHI
/I Runtime\RHI\Public\Tests
/I Runtime\Json\Public
/I Runtime\Json
/I Runtime\Json\Public\Dom
/I Runtime\Json\Public\JsonUtils
/I Runtime\Json\Public\Policies
/I Runtime\Json\Public\Serialization
/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
/I Runtime\SlateCore\Public
/I Runtime\SlateCore
/I Runtime\SlateCore\Public\Animation
/I Runtime\SlateCore\Public\Application
/I Runtime\SlateCore\Public\Brushes
/I Runtime\SlateCore\Public\Debugging
/I Runtime\SlateCore\Public\FastUpdate
/I Runtime\SlateCore\Public\Fonts
/I Runtime\SlateCore\Public\Input
/I Runtime\SlateCore\Public\Layout
/I Runtime\SlateCore\Public\Rendering
/I Runtime\SlateCore\Public\Sound
/I Runtime\SlateCore\Public\Styling
/I Runtime\SlateCore\Public\Textures
/I Runtime\SlateCore\Public\Trace
/I Runtime\SlateCore\Public\Types
/I Runtime\SlateCore\Public\Widgets
/I Runtime\SlateCore\Public\Widgets\Accessibility
/I Runtime\SlateCore\Public\Widgets\Images
/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I Runtime\InputCore
/I Runtime\InputCore\Public\GenericPlatform
/I Runtime\InputCore\Public\HAL
/I Runtime\InputCore\Public\Windows
/I ..\Intermediate\Build\Win64\UE4\Inc\Slate
/I Runtime\Slate\Public
/I Runtime\Slate
/I Runtime\Slate\Public\Framework
/I Runtime\Slate\Public\Framework\Application
/I Runtime\Slate\Public\Framework\Commands
/I Runtime\Slate\Public\Framework\Docking
/I Runtime\Slate\Public\Framework\Layout
/I Runtime\Slate\Public\Framework\MetaData
/I Runtime\Slate\Public\Framework\MultiBox
/I Runtime\Slate\Public\Framework\Notifications
/I Runtime\Slate\Public\Framework\Styling
/I Runtime\Slate\Public\Framework\Text
/I Runtime\Slate\Public\Framework\Text\Windows
/I Runtime\Slate\Public\Framework\Views
/I Runtime\Slate\Public\Widgets
/I Runtime\Slate\Public\Widgets\Accessibility
/I Runtime\Slate\Public\Widgets\Colors
/I Runtime\Slate\Public\Widgets\Docking
/I Runtime\Slate\Public\Widgets\Images
/I Runtime\Slate\Public\Widgets\Input
/I Runtime\Slate\Public\Widgets\LayerManager
/I Runtime\Slate\Public\Widgets\Layout
/I Runtime\Slate\Public\Widgets\Navigation
/I Runtime\Slate\Public\Widgets\Notifications
/I Runtime\Slate\Public\Widgets\Text
/I Runtime\Slate\Public\Widgets\Views
/I ..\Intermediate\Build\Win64\UE4\Inc\ImageWrapper
/I Runtime\ImageWrapper\Public
/I Runtime\ImageWrapper
/I Runtime\Messaging\Public
/I Runtime\Messaging
/I Runtime\MessagingCommon\Public
/I Runtime\MessagingCommon
/I Runtime\RenderCore\Public
/I Runtime\RenderCore
/I Runtime\RenderCore\Public\ProfilingDebugging
/I Runtime\Analytics
/I Runtime\Analytics\AnalyticsET\Public
/I Runtime\Analytics\AnalyticsET
/I Runtime\Analytics\Analytics\Public
/I Runtime\Analytics\Analytics
/I Runtime\Analytics\Analytics\Public\Interfaces
/I Runtime\Sockets\Public
/I Runtime\Sockets
/I Runtime\Net\Common\Public
/I Runtime\Net\Common
/I Runtime\Net\Common\Public\Net
/I Runtime\Net\Common\Public\Net\Common
/I Runtime\Net\Common\Public\Net\Common\Packets
/I Runtime\Net\Common\Public\Net\Common\Sockets
/I ..\Intermediate\Build\Win64\UE4\Inc\AssetRegistry
/I Runtime\AssetRegistry\Public
/I Runtime\AssetRegistry
/I Runtime\AssetRegistry\Public\AssetRegistry
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineMessages
/I Runtime\EngineMessages\Public
/I Runtime\EngineMessages
/I ..\Intermediate\Build\Win64\UE4\Inc\EngineSettings
/I Runtime\EngineSettings\Classes
/I Runtime\EngineSettings\Public
/I Runtime\EngineSettings
/I Runtime\SynthBenchmark\Public
/I Runtime\SynthBenchmark
/I ..\Intermediate\Build\Win64\UE4\Inc\Renderer
/I Runtime\Renderer\Public
/I Runtime\Renderer
/I Runtime\Renderer\Public\VT
/I ..\Intermediate\Build\Win64\UE4\Inc\GameplayTags
/I Runtime\GameplayTags\Classes
/I Runtime\GameplayTags\Public
/I Runtime\GameplayTags
/I ..\Intermediate\Build\Win64\UE4\Inc\DeveloperSettings
/I Runtime\DeveloperSettings\Public
/I Runtime\DeveloperSettings
/I Runtime\DeveloperSettings\Public\Engine
/I ..\Intermediate\Build\Win64\UE4\Inc\PacketHandler
/I Runtime\PacketHandlers
/I Runtime\PacketHandlers\PacketHandler\Classes
/I Runtime\PacketHandlers\PacketHandler\Public
/I Runtime\PacketHandlers\PacketHandler
/I Runtime\PacketHandlers\ReliabilityHandlerComponent\Public
/I Runtime\PacketHandlers\ReliabilityHandlerComponent
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioPlatformConfiguration
/I Runtime\AudioPlatformConfiguration\Public
/I Runtime\AudioPlatformConfiguration
/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription
/I Runtime\MeshDescription\Public
/I Runtime\MeshDescription
/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription
/I Runtime\StaticMeshDescription\Public
/I Runtime\StaticMeshDescription
/I Runtime\PakFile\Public
/I Runtime\PakFile
/I Runtime\RSA\Public
/I Runtime\RSA
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming
/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore
/I Runtime\PhysicsCore\Public
/I Runtime\PhysicsCore
/I Runtime\PhysicsCore\Public\Chaos
/I Runtime\PhysicsCore\Public\PhysicalMaterials
/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\Experimental\Chaos
/I Runtime\Experimental\Chaos\Public\Chaos
/I Runtime\Experimental\Chaos\Public\Chaos\Collision
/I Runtime\Experimental\Chaos\Public\Chaos\Evolution
/I Runtime\Experimental\Chaos\Public\Chaos\Framework
/I Runtime\Experimental\Chaos\Public\Chaos\Joint
/I Runtime\Experimental\Chaos\Public\Chaos\Particle
/I Runtime\Experimental\Chaos\Public\ChaosVisualDebugger
/I Runtime\Experimental\Chaos\Public\Field
/I Runtime\Experimental\Chaos\Public\Framework
/I Runtime\Experimental\Chaos\Public\GeometryCollection
/I Runtime\Experimental\Chaos\Public\PhysicsProxy
/I Runtime\Experimental\ChaosCore\Public
/I Runtime\Experimental\ChaosCore
/I Runtime\Experimental\ChaosCore\Public\Chaos
/I ThirdParty\Intel
/I Runtime\Experimental\Voronoi\Public
/I Runtime\Experimental\Voronoi
/I Runtime\Experimental\Voronoi\Public\Voronoi
/I ThirdParty
/I Runtime\SignalProcessing\Public
/I Runtime\SignalProcessing
/I Runtime\SignalProcessing\Public\DSP
/I Runtime\SignalProcessing\Public\DSP\Encoders
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions
/I Runtime\AudioExtensions\Public
/I Runtime\AudioExtensions
/I Runtime\AudioMixerCore\Public
/I Runtime\AudioMixerCore
/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess
/I Runtime\PropertyAccess\Public
/I Runtime\PropertyAccess
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/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\Ivazowsky\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Module.JPrinter.cpp"
/FI"E:\Projects\Ivazowsky\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Definitions.JPrinter.h"
/Fo"E:\Projects\Ivazowsky\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Module.JPrinter.cpp.obj"
/TP
/GR-
/W4
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp"
#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp"
@@ -1,9 +1,9 @@
E:\Projects\Ivazowsky\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Definitions.JPrinter.h
E:/Projects/Ivazowsky/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp
E:\Projects\Ivazowsky\Plugins\JPrinter\Source\JPrinter\Public\JPrinter.h
e:\projects\ivazowsky\plugins\jprinter\source\jprinter\private\JPrinterPrivatePCH.h
E:/Projects/Ivazowsky/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp
E:\Projects\Ivazowsky\Plugins\JPrinter\Source\JPrinter\Public\JPrinterBPLibrary.h
E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Definitions.JPrinter.h
E:/Projects/SibIntel/Plugins/JPrinter/Source/JPrinter/Private/JPrinter.cpp
E:\Projects\SibIntel\Plugins\JPrinter\Source\JPrinter\Public\JPrinter.h
e:\projects\sibintel\plugins\jprinter\source\jprinter\private\JPrinterPrivatePCH.h
E:/Projects/SibIntel/Plugins/JPrinter/Source/JPrinter/Private/JPrinterBPLibrary.cpp
E:\Projects\SibIntel\Plugins\JPrinter\Source\JPrinter\Public\JPrinterBPLibrary.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/WindowsHWrapper.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PreWindowsApi.h
@@ -820,5 +820,5 @@ d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Ap
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\SlateScope.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Docking/LayoutService.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ImageUtils.h
E:\Projects\Ivazowsky\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Inc\JPrinter\JPrinterBPLibrary.generated.h
e:\projects\ivazowsky\plugins\jprinter\source\jprinter\private\JPrinterPrivatePCH.h
E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Inc\JPrinter\JPrinterBPLibrary.generated.h
e:\projects\sibintel\plugins\jprinter\source\jprinter\private\JPrinterPrivatePCH.h
@@ -1,3 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinter.init.gen.cpp"
#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinterBPLibrary.gen.cpp"
#include "E:/Projects/SibIntel/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinter.init.gen.cpp"
#include "E:/Projects/SibIntel/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinterBPLibrary.gen.cpp"
@@ -0,0 +1,376 @@
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/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
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/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
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/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
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/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\Ivazowsky\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Module.JPrinter.gen.cpp"
/FI"E:\Projects\Ivazowsky\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Definitions.JPrinter.h"
/Fo"E:\Projects\Ivazowsky\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Module.JPrinter.gen.cpp.obj"
/TP
/GR-
/W4
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinter.init.gen.cpp"
#include "E:/Projects/Ivazowsky/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinterBPLibrary.gen.cpp"
@@ -1,9 +1,9 @@
E:\Projects\Ivazowsky\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Definitions.JPrinter.h
E:/Projects/Ivazowsky/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinter.init.gen.cpp
E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Definitions.JPrinter.h
E:/Projects/SibIntel/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinter.init.gen.cpp
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
E:/Projects/Ivazowsky/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinterBPLibrary.gen.cpp
E:\Projects\Ivazowsky\Plugins\JPrinter\Source\JPrinter/Public/JPrinterBPLibrary.h
E:/Projects/SibIntel/Plugins/JPrinter/Intermediate/Build/Win64/UE4/Inc/JPrinter/JPrinterBPLibrary.gen.cpp
E:\Projects\SibIntel\Plugins\JPrinter\Source\JPrinter/Public/JPrinterBPLibrary.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/AllowWindowsPlatformTypes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/WindowsHWrapper.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Core\Public\Windows/PreWindowsApi.h
@@ -819,4 +819,4 @@ d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Ap
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\SlateScope.h
d:\unrealengine4\engines\ue_4.27\engine\source\runtime\slate\public\Framework/Docking/LayoutService.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\Engine\Public\ImageUtils.h
e:\projects\ivazowsky\plugins\jprinter\intermediate\build\win64\ue4\inc\jprinter\JPrinterBPLibrary.generated.h
e:\projects\sibintel\plugins\jprinter\intermediate\build\win64\ue4\inc\jprinter\JPrinterBPLibrary.generated.h
@@ -15,8 +15,8 @@ enum class EPaperSize : uint8;
#endif
#define JPRINTER_JPrinterBPLibrary_generated_h
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS \
#define SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA
#define SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execprintTexture2D); \
DECLARE_FUNCTION(execprintImage); \
@@ -24,7 +24,7 @@ enum class EPaperSize : uint8;
DECLARE_FUNCTION(execgetPrinterList);
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS_NO_PURE_DECLS \
#define SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execprintTexture2D); \
DECLARE_FUNCTION(execprintImage); \
@@ -32,7 +32,7 @@ enum class EPaperSize : uint8;
DECLARE_FUNCTION(execgetPrinterList);
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS_NO_PURE_DECLS \
#define SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUJPrinterBPLibrary(); \
friend struct Z_Construct_UClass_UJPrinterBPLibrary_Statics; \
@@ -41,7 +41,7 @@ public: \
DECLARE_SERIALIZER(UJPrinterBPLibrary)
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS \
#define SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS \
private: \
static void StaticRegisterNativesUJPrinterBPLibrary(); \
friend struct Z_Construct_UClass_UJPrinterBPLibrary_Statics; \
@@ -50,7 +50,7 @@ public: \
DECLARE_SERIALIZER(UJPrinterBPLibrary)
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_STANDARD_CONSTRUCTORS \
#define SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UJPrinterBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJPrinterBPLibrary) \
@@ -63,7 +63,7 @@ private: \
public:
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ENHANCED_CONSTRUCTORS \
#define SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UJPrinterBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
@@ -76,28 +76,28 @@ public: \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UJPrinterBPLibrary)
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_PRIVATE_PROPERTY_OFFSET
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_43_PROLOG
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_GENERATED_BODY_LEGACY \
#define SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_PRIVATE_PROPERTY_OFFSET
#define SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_43_PROLOG
#define SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_PRIVATE_PROPERTY_OFFSET \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_STANDARD_CONSTRUCTORS \
SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_PRIVATE_PROPERTY_OFFSET \
SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA \
SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS \
SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS \
SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_GENERATED_BODY \
#define SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_PRIVATE_PROPERTY_OFFSET \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS_NO_PURE_DECLS \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS_NO_PURE_DECLS \
Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ENHANCED_CONSTRUCTORS \
SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_PRIVATE_PROPERTY_OFFSET \
SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_SPARSE_DATA \
SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_RPC_WRAPPERS_NO_PURE_DECLS \
SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_INCLASS_NO_PURE_DECLS \
SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h_46_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class JPrinterBPLibrary."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -105,7 +105,7 @@ PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> JPRINTER_API UClass* StaticClass<class UJPrinterBPLibrary>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID Ivazowsky_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h
#define CURRENT_FILE_ID SibIntel_Plugins_JPrinter_Source_JPrinter_Public_JPrinterBPLibrary_h
#define FOREACH_ENUM_EPAPERSIZE(op) \
@@ -1 +1 @@
E:\Projects\Ivazowsky\Plugins\JPrinter\Source\JPrinter\Public\JPrinterBPLibrary.h
E:\Projects\SibIntel\Plugins\JPrinter\Source\JPrinter\Public\JPrinterBPLibrary.h
@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_MODULE_NAME "createProcess"
#define UE_PLUGIN_NAME "createProcess"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -0,0 +1,175 @@
#undef CREATEPROCESS_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_MODULE_NAME "createProcess"
#define UE_PLUGIN_NAME "createProcess"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define CREATEPROCESS_API
@@ -1,3 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/createProcess/Source/createProcess/Private/createProcess.cpp"
#include "E:/Projects/Ivazowsky/Plugins/createProcess/Source/createProcess/Private/createProcessBPLibrary.cpp"
#include "E:/Projects/SibIntel/Plugins/createProcess/Source/createProcess/Private/createProcess.cpp"
#include "E:/Projects/SibIntel/Plugins/createProcess/Source/createProcess/Private/createProcessBPLibrary.cpp"
@@ -0,0 +1,376 @@
/Zc:inline
/nologo
/Oi
/c
/Gw
/Gy
/Zm1000
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/source-charset:utf-8
/execution-charset:utf-8
/Ob2
/Ox
/Ot
/GF
/errorReport:prompt
/D_HAS_EXCEPTIONS=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/wd4463
/we4668
/wd4244
/wd4838
/I .
/I E:\Projects\Ivazowsky\Plugins\createProcess\Source\createProcess\Private
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime
/I Runtime\CoreUObject\Public
/I Runtime\CoreUObject
/I Runtime\CoreUObject\Public\AssetRegistry
/I Runtime\CoreUObject\Public\Blueprint
/I Runtime\CoreUObject\Public\Internationalization
/I Runtime\CoreUObject\Public\Misc
/I Runtime\CoreUObject\Public\Serialization
/I Runtime\CoreUObject\Public\Serialization\Formatters
/I Runtime\CoreUObject\Public\Templates
/I Runtime\CoreUObject\Public\UObject
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I Runtime\Core
/I Runtime\Core\Public\Algo
/I Runtime\Core\Public\Algo\Impl
/I Runtime\Core\Public\Async
/I Runtime\Core\Public\Clang
/I Runtime\Core\Public\Compression
/I Runtime\Core\Public\Concepts
/I Runtime\Core\Public\Containers
/I Runtime\Core\Public\Delegates
/I Runtime\Core\Public\Experimental
/I Runtime\Core\Public\Experimental\Containers
/I Runtime\Core\Public\Features
/I Runtime\Core\Public\FileCache
/I Runtime\Core\Public\FramePro
/I Runtime\Core\Public\GenericPlatform
/I Runtime\Core\Public\HAL
/I Runtime\Core\Public\HAL\Allocators
/I Runtime\Core\Public\Hash
/I Runtime\Core\Public\Internationalization
/I Runtime\Core\Public\IO
/I Runtime\Core\Public\Logging
/I Runtime\Core\Public\Math
/I Runtime\Core\Public\Memory
/I Runtime\Core\Public\MemPro
/I Runtime\Core\Public\Microsoft
/I Runtime\Core\Public\Misc
/I Runtime\Core\Public\Modules
/I Runtime\Core\Public\Modules\Boilerplate
/I Runtime\Core\Public\MSVC
/I Runtime\Core\Public\ProfilingDebugging
/I Runtime\Core\Public\Serialization
/I Runtime\Core\Public\Serialization\Csv
/I Runtime\Core\Public\Serialization\Formatters
/I Runtime\Core\Public\Stats
/I Runtime\Core\Public\String
/I Runtime\Core\Public\Templates
/I Runtime\Core\Public\Traits
/I Runtime\Core\Public\UObject
/I Runtime\Core\Public\Windows
/I Runtime\TraceLog
/I Runtime\TraceLog\Public\Trace
/I Runtime\TraceLog\Public\Trace\Detail
/I Runtime\TraceLog\Public\Trace\Detail\Protocols
/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I Runtime\Engine
/I Runtime\Engine\Public\AI
/I Runtime\Engine\Public\AI\Navigation
/I Runtime\Engine\Public\Analytics
/I Runtime\Engine\Public\Animation
/I Runtime\Engine\Public\Audio
/I Runtime\Engine\Public\Blueprint
/I Runtime\Engine\Public\Curves
/I Runtime\Engine\Public\EdGraph
/I Runtime\Engine\Public\HLOD
/I Runtime\Engine\Public\Internationalization
/I Runtime\Engine\Public\Net
/I Runtime\Engine\Public\Net\Util
/I Runtime\Engine\Public\ODSC
/I Runtime\Engine\Public\PacketHandlers
/I Runtime\Engine\Public\Performance
/I Runtime\Engine\Public\Physics
/I Runtime\Engine\Public\Physics\Experimental
/I Runtime\Engine\Public\Physics\ImmediatePhysics
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsChaos
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsPhysX
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsShared
/I Runtime\Engine\Public\Physics\Tests
/I Runtime\Engine\Public\ProfilingDebugging
/I Runtime\Engine\Public\Rendering
/I Runtime\Engine\Public\Slate
/I Runtime\Engine\Public\Streaming
/I Runtime\Engine\Public\Subsystems
/I Runtime\Engine\Public\Tests
/I Runtime\Engine\Public\VisualLogger
/I Runtime\Engine\Public\VT
/I ..\Intermediate\Build\Win64\UE4\Inc\NetCore
/I Runtime\Net
/I Runtime\Net\Core\Classes
/I Runtime\Net\Core\Public
/I Runtime\Net\Core
/I Runtime\Net\Core\Public\Net
/I Runtime\Net\Core\Public\Net\Core
/I Runtime\Net\Core\Public\Net\Core\Analytics
/I Runtime\Net\Core\Public\Net\Core\Misc
/I Runtime\Net\Core\Public\Net\Core\PushModel
/I Runtime\Net\Core\Public\Net\Core\Trace
/I Runtime\Net\Core\Public\Net\Core\Trace\Private
/I Runtime\ApplicationCore\Public
/I Runtime\ApplicationCore
/I Runtime\ApplicationCore\Public\GenericPlatform
/I Runtime\ApplicationCore\Public\GenericPlatform\Accessibility
/I Runtime\ApplicationCore\Public\HAL
/I Runtime\ApplicationCore\Public\Windows
/I Runtime\ApplicationCore\Public\Windows\Accessibility
/I Runtime\RHI\Public
/I Runtime\RHI
/I Runtime\RHI\Public\Tests
/I Runtime\Json\Public
/I Runtime\Json
/I Runtime\Json\Public\Dom
/I Runtime\Json\Public\JsonUtils
/I Runtime\Json\Public\Policies
/I Runtime\Json\Public\Serialization
/I ..\Intermediate\Build\Win64\UE4\Inc\SlateCore
/I Runtime\SlateCore\Public
/I Runtime\SlateCore
/I Runtime\SlateCore\Public\Animation
/I Runtime\SlateCore\Public\Application
/I Runtime\SlateCore\Public\Brushes
/I Runtime\SlateCore\Public\Debugging
/I Runtime\SlateCore\Public\FastUpdate
/I Runtime\SlateCore\Public\Fonts
/I Runtime\SlateCore\Public\Input
/I Runtime\SlateCore\Public\Layout
/I Runtime\SlateCore\Public\Rendering
/I Runtime\SlateCore\Public\Sound
/I Runtime\SlateCore\Public\Styling
/I Runtime\SlateCore\Public\Textures
/I Runtime\SlateCore\Public\Trace
/I Runtime\SlateCore\Public\Types
/I Runtime\SlateCore\Public\Widgets
/I Runtime\SlateCore\Public\Widgets\Accessibility
/I Runtime\SlateCore\Public\Widgets\Images
/I ..\Intermediate\Build\Win64\UE4\Inc\InputCore
/I Runtime\InputCore\Classes
/I Runtime\InputCore\Public
/I Runtime\InputCore
/I Runtime\InputCore\Public\GenericPlatform
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
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#include "E:/Projects/Ivazowsky/Plugins/createProcess/Source/createProcess/Private/createProcessBPLibrary.cpp"
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E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4\Inc\createProcess\createProcessBPLibrary.generated.h
E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Development\createProcess\Definitions.createProcess.h
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E:/Projects/SibIntel/Plugins/createProcess/Source/createProcess/Private/createProcessBPLibrary.cpp
E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess\Public\createProcessBPLibrary.h
E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Inc\createProcess\createProcessBPLibrary.generated.h
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcess.init.gen.cpp"
#include "E:/Projects/Ivazowsky/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcessBPLibrary.gen.cpp"
#include "E:/Projects/SibIntel/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcess.init.gen.cpp"
#include "E:/Projects/SibIntel/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcessBPLibrary.gen.cpp"
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/I Runtime\AnimationCore\Public
/I Runtime\AnimationCore
/I E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4\Inc\createProcess
/I E:\Projects\Ivazowsky\Plugins\createProcess\Source
/I E:\Projects\Ivazowsky\Plugins\createProcess\Source\createProcess\Public
/I E:\Projects\Ivazowsky\Plugins\createProcess\Source\createProcess
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
/I ThirdParty\PhysX3\PxShared\include\foundation
/I ThirdParty\PhysX3\PxShared\include\pvd
/I ThirdParty\PhysX3\PxShared\include\task
/I ThirdParty\PhysX3\PhysX_3.4\Include
/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking
/I ThirdParty\PhysX3\PhysX_3.4\Include\common
/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions
/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry
/I ThirdParty\PhysX3\APEX_1.4\include
/I ThirdParty\PhysX3\APEX_1.4\include\clothing
/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
/I ThirdParty\PhysX3\APEX_1.4\include\legacy
/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
/I ThirdParty\PhysX3\APEX_1.4\common\include
/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\framework\include
/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4\Development\createProcess\Module.createProcess.gen.cpp"
/FI"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4\Development\createProcess\Definitions.createProcess.h"
/Fo"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4\Development\createProcess\Module.createProcess.gen.cpp.obj"
/TP
/GR-
/W4
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcess.init.gen.cpp"
#include "E:/Projects/Ivazowsky/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcessBPLibrary.gen.cpp"
@@ -1,7 +1,7 @@
E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4\Development\createProcess\Definitions.createProcess.h
E:/Projects/Ivazowsky/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcess.init.gen.cpp
E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Development\createProcess\Definitions.createProcess.h
E:/Projects/SibIntel/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcess.init.gen.cpp
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
E:/Projects/Ivazowsky/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcessBPLibrary.gen.cpp
E:\Projects\Ivazowsky\Plugins\createProcess\Source\createProcess/Public/createProcessBPLibrary.h
e:\projects\ivazowsky\plugins\createprocess\intermediate\build\win64\ue4\inc\createprocess\createProcessBPLibrary.generated.h
E:/Projects/SibIntel/Plugins/createProcess/Intermediate/Build/Win64/UE4/Inc/createProcess/createProcessBPLibrary.gen.cpp
E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess/Public/createProcessBPLibrary.h
e:\projects\sibintel\plugins\createprocess\intermediate\build\win64\ue4\inc\createprocess\createProcessBPLibrary.generated.h
@@ -1 +1 @@
E:\Projects\Ivazowsky\Plugins\createProcess\Source\createProcess\Public\createProcessBPLibrary.h
E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess\Public\createProcessBPLibrary.h
@@ -13,20 +13,20 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
#endif
#define CREATEPROCESS_createProcessBPLibrary_generated_h
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS \
#define SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA
#define SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execRunSystemCommand); \
DECLARE_FUNCTION(execcreateProc);
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS_NO_PURE_DECLS \
#define SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execRunSystemCommand); \
DECLARE_FUNCTION(execcreateProc);
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS_NO_PURE_DECLS \
#define SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUcreateProcessBPLibrary(); \
friend struct Z_Construct_UClass_UcreateProcessBPLibrary_Statics; \
@@ -35,7 +35,7 @@ public: \
DECLARE_SERIALIZER(UcreateProcessBPLibrary)
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS \
#define SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS \
private: \
static void StaticRegisterNativesUcreateProcessBPLibrary(); \
friend struct Z_Construct_UClass_UcreateProcessBPLibrary_Statics; \
@@ -44,7 +44,7 @@ public: \
DECLARE_SERIALIZER(UcreateProcessBPLibrary)
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_STANDARD_CONSTRUCTORS \
#define SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UcreateProcessBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UcreateProcessBPLibrary) \
@@ -57,7 +57,7 @@ private: \
public:
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_ENHANCED_CONSTRUCTORS \
#define SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UcreateProcessBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
@@ -70,28 +70,28 @@ public: \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UcreateProcessBPLibrary)
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_PRIVATE_PROPERTY_OFFSET
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_26_PROLOG
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_GENERATED_BODY_LEGACY \
#define SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_PRIVATE_PROPERTY_OFFSET
#define SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_26_PROLOG
#define SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_PRIVATE_PROPERTY_OFFSET \
Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA \
Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS \
Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS \
Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_STANDARD_CONSTRUCTORS \
SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_PRIVATE_PROPERTY_OFFSET \
SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA \
SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS \
SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS \
SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_GENERATED_BODY \
#define SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_PRIVATE_PROPERTY_OFFSET \
Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA \
Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS_NO_PURE_DECLS \
Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS_NO_PURE_DECLS \
Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_ENHANCED_CONSTRUCTORS \
SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_PRIVATE_PROPERTY_OFFSET \
SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_SPARSE_DATA \
SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_RPC_WRAPPERS_NO_PURE_DECLS \
SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_INCLASS_NO_PURE_DECLS \
SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h_29_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class createProcessBPLibrary."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -99,7 +99,7 @@ PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> CREATEPROCESS_API UClass* StaticClass<class UcreateProcessBPLibrary>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID Ivazowsky_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h
#define CURRENT_FILE_ID SibIntel_Plugins_createProcess_Source_createProcess_Public_createProcessBPLibrary_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_MODULE_NAME "manageTextFile"
#define UE_PLUGIN_NAME "manageTextFile"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -0,0 +1,175 @@
#undef MANAGETEXTFILE_API
#undef UE_IS_ENGINE_MODULE
#undef DEPRECATED_FORGAME
#define DEPRECATED_FORGAME DEPRECATED
#undef UE_DEPRECATED_FORGAME
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define IS_PROGRAM 0
#define UE_GAME 1
#define ENABLE_PGO_PROFILE 0
#define USE_VORBIS_FOR_STREAMING 1
#define USE_XMA2_FOR_STREAMING 1
#define WITH_DEV_AUTOMATION_TESTS 1
#define WITH_PERF_AUTOMATION_TESTS 1
#define UNICODE 1
#define _UNICODE 1
#define __UNREAL__ 1
#define IS_MONOLITHIC 1
#define WITH_ENGINE 1
#define WITH_UNREAL_DEVELOPER_TOOLS 1
#define WITH_APPLICATION_CORE 1
#define WITH_COREUOBJECT 1
#define USE_STATS_WITHOUT_ENGINE 0
#define WITH_PLUGIN_SUPPORT 0
#define WITH_ACCESSIBILITY 1
#define WITH_PERFCOUNTERS 0
#define USE_LOGGING_IN_SHIPPING 0
#define WITH_LOGGING_TO_MEMORY 0
#define USE_CACHE_FREED_OS_ALLOCS 1
#define USE_CHECKS_IN_SHIPPING 0
#define USE_ESTIMATED_UTCNOW 0
#define WITH_EDITOR 0
#define WITH_EDITORONLY_DATA 0
#define WITH_SERVER_CODE 1
#define WITH_PUSH_MODEL 0
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
#define UBT_COMPILED_TARGET Game
#define UE_APP_NAME "UE4"
#define UE_ENGINE_DIRECTORY "D:/UnrealEngine4/Engines/UE_4.27/Engine/"
#define NDIS_MINIPORT_MAJOR_VERSION 0
#define WIN32 1
#define _WIN32_WINNT 0x0601
#define WINVER 0x0601
#define PLATFORM_WINDOWS 1
#define PLATFORM_MICROSOFT 1
#define OVERRIDE_PLATFORM_HEADER_NAME Windows
#define RHI_RAYTRACING 1
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_MODULE_NAME "manageTextFile"
#define UE_PLUGIN_NAME "manageTextFile"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
#define IMPLEMENT_SIGNING_KEY_REGISTRATION()
#define DEPRECATED_FORGAME DEPRECATED
#define UE_DEPRECATED_FORGAME UE_DEPRECATED
#define UNIQUENETID_ESPMODE ESPMode::Fast
#define COREUOBJECT_API
#define UE_ENABLE_ICU 1
#define WITH_VS_PERF_PROFILER 0
#define WITH_DIRECTXMATH 0
#define WITH_MALLOC_STOMP 1
#define CORE_API
#define TRACELOG_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define GPUPARTICLE_LOCAL_VF_ONLY 0
#define WITH_ODSC 1
#define ENGINE_API
#define NETCORE_API
#define APPLICATIONCORE_API
#define RHI_API
#define JSON_API
#define WITH_FREETYPE 1
#define SLATECORE_API
#define INPUTCORE_API
#define SLATE_API
#define WITH_UNREALPNG 1
#define WITH_UNREALJPEG 1
#define WITH_LIBJPEGTURBO 1
#define WITH_UNREALEXR 1
#define IMAGEWRAPPER_API
#define MESSAGING_API
#define MESSAGINGCOMMON_API
#define RENDERCORE_API
#define ANALYTICSET_API
#define ANALYTICS_API
#define SOCKETS_PACKAGE 1
#define SOCKETS_API
#define NETCOMMON_API
#define ASSETREGISTRY_API
#define ENGINEMESSAGES_API
#define ENGINESETTINGS_API
#define SYNTHBENCHMARK_API
#define RENDERER_API
#define GAMEPLAYTAGS_API
#define DEVELOPERSETTINGS_API
#define PACKETHANDLER_API
#define RELIABILITYHANDLERCOMPONENT_API
#define AUDIOPLATFORMCONFIGURATION_API
#define MESHDESCRIPTION_API
#define STATICMESHDESCRIPTION_API
#define PAKFILE_API
#define RSA_API
#define NETWORKREPLAYSTREAMING_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define PHYSICSCORE_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_MEMORY_TRACKING 0
#define CHAOS_API
#define COMPILE_WITHOUT_UNREAL_SUPPORT 0
#define INCLUDE_CHAOS 0
#define CHAOS_CHECKED 0
#define CHAOSCORE_API
#define INTEL_ISPC 1
#define VORONOI_API
#define WITH_PHYSX_RELEASE 0
#define UE_PHYSX_SUFFIX PROFILE
#define UE_APEX_SUFFIX PROFILE
#define APEX_UE4 1
#define APEX_STATICALLY_LINKED 0
#define WITH_APEX_LEGACY 1
#define SIGNALPROCESSING_API
#define AUDIOEXTENSIONS_API
#define AUDIOMIXERCORE_API
#define PROPERTYACCESS_API
#define INCLUDE_CHAOS 0
#define WITH_PHYSX 1
#define WITH_CHAOS 0
#define WITH_CHAOS_CLOTHING 0
#define WITH_CHAOS_NEEDS_TO_BE_FIXED 0
#define PHYSICS_INTERFACE_PHYSX 1
#define WITH_APEX 1
#define WITH_APEX_CLOTHING 1
#define WITH_CLOTH_COLLISION_DETECTION 1
#define WITH_PHYSX_COOKING 1
#define WITH_NVCLOTH 1
#define WITH_CUSTOM_SQ_STRUCTURE 0
#define WITH_IMMEDIATE_PHYSX 0
#define CLOTHINGSYSTEMRUNTIMEINTERFACE_API
#define AUDIOMIXER_API
#define TARGETPLATFORM_API
#define ANIMATIONCORE_API
#define MANAGETEXTFILE_API
@@ -1,3 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp"
#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp"
#include "E:/Projects/SibIntel/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp"
#include "E:/Projects/SibIntel/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp"
@@ -0,0 +1,376 @@
/Zc:inline
/nologo
/Oi
/c
/Gw
/Gy
/Zm1000
/wd4819
/D_CRT_STDIO_LEGACY_WIDE_SPECIFIERS=1
/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS=1
/D_DISABLE_EXTENDED_ALIGNED_STORAGE
/source-charset:utf-8
/execution-charset:utf-8
/Ob2
/Ox
/Ot
/GF
/errorReport:prompt
/D_HAS_EXCEPTIONS=0
/Z7
/MD
/bigobj
/fp:fast
/Zo
/Zp8
/wd4463
/we4668
/wd4244
/wd4838
/I .
/I E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile\Private
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime
/I Runtime\CoreUObject\Public
/I Runtime\CoreUObject
/I Runtime\CoreUObject\Public\AssetRegistry
/I Runtime\CoreUObject\Public\Blueprint
/I Runtime\CoreUObject\Public\Internationalization
/I Runtime\CoreUObject\Public\Misc
/I Runtime\CoreUObject\Public\Serialization
/I Runtime\CoreUObject\Public\Serialization\Formatters
/I Runtime\CoreUObject\Public\Templates
/I Runtime\CoreUObject\Public\UObject
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
/I Runtime\Core
/I Runtime\Core\Public\Algo
/I Runtime\Core\Public\Algo\Impl
/I Runtime\Core\Public\Async
/I Runtime\Core\Public\Clang
/I Runtime\Core\Public\Compression
/I Runtime\Core\Public\Concepts
/I Runtime\Core\Public\Containers
/I Runtime\Core\Public\Delegates
/I Runtime\Core\Public\Experimental
/I Runtime\Core\Public\Experimental\Containers
/I Runtime\Core\Public\Features
/I Runtime\Core\Public\FileCache
/I Runtime\Core\Public\FramePro
/I Runtime\Core\Public\GenericPlatform
/I Runtime\Core\Public\HAL
/I Runtime\Core\Public\HAL\Allocators
/I Runtime\Core\Public\Hash
/I Runtime\Core\Public\Internationalization
/I Runtime\Core\Public\IO
/I Runtime\Core\Public\Logging
/I Runtime\Core\Public\Math
/I Runtime\Core\Public\Memory
/I Runtime\Core\Public\MemPro
/I Runtime\Core\Public\Microsoft
/I Runtime\Core\Public\Misc
/I Runtime\Core\Public\Modules
/I Runtime\Core\Public\Modules\Boilerplate
/I Runtime\Core\Public\MSVC
/I Runtime\Core\Public\ProfilingDebugging
/I Runtime\Core\Public\Serialization
/I Runtime\Core\Public\Serialization\Csv
/I Runtime\Core\Public\Serialization\Formatters
/I Runtime\Core\Public\Stats
/I Runtime\Core\Public\String
/I Runtime\Core\Public\Templates
/I Runtime\Core\Public\Traits
/I Runtime\Core\Public\UObject
/I Runtime\Core\Public\Windows
/I Runtime\TraceLog
/I Runtime\TraceLog\Public\Trace
/I Runtime\TraceLog\Public\Trace\Detail
/I Runtime\TraceLog\Public\Trace\Detail\Protocols
/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
/I Runtime\Engine\Classes
/I Runtime\Engine\Public
/I Runtime\Engine
/I Runtime\Engine\Public\AI
/I Runtime\Engine\Public\AI\Navigation
/I Runtime\Engine\Public\Analytics
/I Runtime\Engine\Public\Animation
/I Runtime\Engine\Public\Audio
/I Runtime\Engine\Public\Blueprint
/I Runtime\Engine\Public\Curves
/I Runtime\Engine\Public\EdGraph
/I Runtime\Engine\Public\HLOD
/I Runtime\Engine\Public\Internationalization
/I Runtime\Engine\Public\Net
/I Runtime\Engine\Public\Net\Util
/I Runtime\Engine\Public\ODSC
/I Runtime\Engine\Public\PacketHandlers
/I Runtime\Engine\Public\Performance
/I Runtime\Engine\Public\Physics
/I Runtime\Engine\Public\Physics\Experimental
/I Runtime\Engine\Public\Physics\ImmediatePhysics
/I Runtime\Engine\Public\Physics\ImmediatePhysics\ImmediatePhysicsChaos
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
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@@ -1,6 +1,6 @@
E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Definitions.manageTextFile.h
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E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFile.h
E:/Projects/Ivazowsky/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp
E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFileBPLibrary.h
E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Inc\manageTextFile\manageTextFileBPLibrary.generated.h
E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Definitions.manageTextFile.h
E:/Projects/SibIntel/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFile.cpp
E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFile.h
E:/Projects/SibIntel/Plugins/manageTextFile/Source/manageTextFile/Private/manageTextFileBPLibrary.cpp
E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFileBPLibrary.h
E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Inc\manageTextFile\manageTextFileBPLibrary.generated.h
@@ -1,3 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFile.init.gen.cpp"
#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp"
#include "E:/Projects/SibIntel/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFile.init.gen.cpp"
#include "E:/Projects/SibIntel/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp"
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/I Runtime\AudioPlatformConfiguration\Public
/I Runtime\AudioPlatformConfiguration
/I ..\Intermediate\Build\Win64\UE4\Inc\MeshDescription
/I Runtime\MeshDescription\Public
/I Runtime\MeshDescription
/I ..\Intermediate\Build\Win64\UE4\Inc\StaticMeshDescription
/I Runtime\StaticMeshDescription\Public
/I Runtime\StaticMeshDescription
/I Runtime\PakFile\Public
/I Runtime\PakFile
/I Runtime\RSA\Public
/I Runtime\RSA
/I Runtime\NetworkReplayStreaming
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming\Public
/I Runtime\NetworkReplayStreaming\NetworkReplayStreaming
/I ..\Intermediate\Build\Win64\UE4\Inc\PhysicsCore
/I Runtime\PhysicsCore\Public
/I Runtime\PhysicsCore
/I Runtime\PhysicsCore\Public\Chaos
/I Runtime\PhysicsCore\Public\PhysicalMaterials
/I ..\Intermediate\Build\Win64\UE4\Inc\Chaos
/I Runtime\Experimental
/I Runtime\Experimental\Chaos\Public
/I Runtime\Experimental\Chaos
/I Runtime\Experimental\Chaos\Public\Chaos
/I Runtime\Experimental\Chaos\Public\Chaos\Collision
/I Runtime\Experimental\Chaos\Public\Chaos\Evolution
/I Runtime\Experimental\Chaos\Public\Chaos\Framework
/I Runtime\Experimental\Chaos\Public\Chaos\Joint
/I Runtime\Experimental\Chaos\Public\Chaos\Particle
/I Runtime\Experimental\Chaos\Public\ChaosVisualDebugger
/I Runtime\Experimental\Chaos\Public\Field
/I Runtime\Experimental\Chaos\Public\Framework
/I Runtime\Experimental\Chaos\Public\GeometryCollection
/I Runtime\Experimental\Chaos\Public\PhysicsProxy
/I Runtime\Experimental\ChaosCore\Public
/I Runtime\Experimental\ChaosCore
/I Runtime\Experimental\ChaosCore\Public\Chaos
/I ThirdParty\Intel
/I Runtime\Experimental\Voronoi\Public
/I Runtime\Experimental\Voronoi
/I Runtime\Experimental\Voronoi\Public\Voronoi
/I ThirdParty
/I Runtime\SignalProcessing\Public
/I Runtime\SignalProcessing
/I Runtime\SignalProcessing\Public\DSP
/I Runtime\SignalProcessing\Public\DSP\Encoders
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioExtensions
/I Runtime\AudioExtensions\Public
/I Runtime\AudioExtensions
/I Runtime\AudioMixerCore\Public
/I Runtime\AudioMixerCore
/I ..\Intermediate\Build\Win64\UE4\Inc\PropertyAccess
/I Runtime\PropertyAccess\Public
/I Runtime\PropertyAccess
/I ..\Intermediate\Build\Win64\UE4\Inc\ClothingSystemRuntimeInterface
/I Runtime\ClothingSystemRuntimeInterface\Public
/I Runtime\ClothingSystemRuntimeInterface
/I ..\Intermediate\Build\Win64\UE4\Inc\AudioMixer
/I Runtime\AudioMixer\Classes
/I Runtime\AudioMixer\Public
/I Runtime\AudioMixer
/I Runtime\AudioMixer\Public\Components
/I Runtime\AudioMixer\Public\Quartz
/I Runtime\AudioMixer\Public\SoundFileIO
/I Developer
/I Developer\TargetPlatform\Public
/I Developer\TargetPlatform
/I Developer\TargetPlatform\Public\Common
/I Developer\TargetPlatform\Public\Interfaces
/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
/I Runtime\AnimationCore\Public
/I Runtime\AnimationCore
/I E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Inc\manageTextFile
/I E:\Projects\Ivazowsky\Plugins\manageTextFile\Source
/I E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile\Public
/I E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
/I ThirdParty\PhysX3\PxShared\include\foundation
/I ThirdParty\PhysX3\PxShared\include\pvd
/I ThirdParty\PhysX3\PxShared\include\task
/I ThirdParty\PhysX3\PhysX_3.4\Include
/I ThirdParty\PhysX3\PhysX_3.4\Include\cooking
/I ThirdParty\PhysX3\PhysX_3.4\Include\common
/I ThirdParty\PhysX3\PhysX_3.4\Include\extensions
/I ThirdParty\PhysX3\PhysX_3.4\Include\geometry
/I ThirdParty\PhysX3\APEX_1.4\include
/I ThirdParty\PhysX3\APEX_1.4\include\clothing
/I ThirdParty\PhysX3\APEX_1.4\include\nvparameterized
/I ThirdParty\PhysX3\APEX_1.4\include\legacy
/I ThirdParty\PhysX3\APEX_1.4\include\PhysX3
/I ThirdParty\PhysX3\APEX_1.4\common\include
/I ThirdParty\PhysX3\APEX_1.4\common\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\framework\include
/I ThirdParty\PhysX3\APEX_1.4\framework\include\autogen
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Module.manageTextFile.gen.cpp"
/FI"E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Definitions.manageTextFile.h"
/Fo"E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Module.manageTextFile.gen.cpp.obj"
/TP
/GR-
/W4
@@ -0,0 +1,3 @@
// This file is automatically generated at compile-time to include some subset of the user-created cpp files.
#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFile.init.gen.cpp"
#include "E:/Projects/Ivazowsky/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp"
@@ -1,7 +1,7 @@
E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Definitions.manageTextFile.h
E:/Projects/Ivazowsky/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFile.init.gen.cpp
E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Definitions.manageTextFile.h
E:/Projects/SibIntel/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFile.init.gen.cpp
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/GeneratedCppIncludes.h
D:\UnrealEngine4\Engines\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\UObject/MetaData.h
E:/Projects/Ivazowsky/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp
E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile/Public/manageTextFileBPLibrary.h
e:\projects\ivazowsky\plugins\managetextfile\intermediate\build\win64\ue4\inc\managetextfile\manageTextFileBPLibrary.generated.h
E:/Projects/SibIntel/Plugins/manageTextFile/Intermediate/Build/Win64/UE4/Inc/manageTextFile/manageTextFileBPLibrary.gen.cpp
E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile/Public/manageTextFileBPLibrary.h
e:\projects\sibintel\plugins\managetextfile\intermediate\build\win64\ue4\inc\managetextfile\manageTextFileBPLibrary.generated.h
@@ -1 +1 @@
E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFileBPLibrary.h
E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile\Public\manageTextFileBPLibrary.h
@@ -13,8 +13,8 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
#endif
#define MANAGETEXTFILE_manageTextFileBPLibrary_generated_h
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS \
#define SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA
#define SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS \
\
DECLARE_FUNCTION(execreadFile); \
DECLARE_FUNCTION(execDeleteFile); \
@@ -23,7 +23,7 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
DECLARE_FUNCTION(execCreateTextFile);
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS_NO_PURE_DECLS \
#define SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS_NO_PURE_DECLS \
\
DECLARE_FUNCTION(execreadFile); \
DECLARE_FUNCTION(execDeleteFile); \
@@ -32,7 +32,7 @@ PRAGMA_DISABLE_DEPRECATION_WARNINGS
DECLARE_FUNCTION(execCreateTextFile);
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS_NO_PURE_DECLS \
#define SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS_NO_PURE_DECLS \
private: \
static void StaticRegisterNativesUmanageTextFileBPLibrary(); \
friend struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics; \
@@ -41,7 +41,7 @@ public: \
DECLARE_SERIALIZER(UmanageTextFileBPLibrary)
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS \
#define SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS \
private: \
static void StaticRegisterNativesUmanageTextFileBPLibrary(); \
friend struct Z_Construct_UClass_UmanageTextFileBPLibrary_Statics; \
@@ -50,7 +50,7 @@ public: \
DECLARE_SERIALIZER(UmanageTextFileBPLibrary)
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_STANDARD_CONSTRUCTORS \
#define SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_STANDARD_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UmanageTextFileBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UmanageTextFileBPLibrary) \
@@ -63,7 +63,7 @@ private: \
public:
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ENHANCED_CONSTRUCTORS \
#define SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ENHANCED_CONSTRUCTORS \
/** Standard constructor, called after all reflected properties have been initialized */ \
NO_API UmanageTextFileBPLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
private: \
@@ -76,28 +76,28 @@ public: \
DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UmanageTextFileBPLibrary)
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_PRIVATE_PROPERTY_OFFSET
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_28_PROLOG
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_GENERATED_BODY_LEGACY \
#define SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_PRIVATE_PROPERTY_OFFSET
#define SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_28_PROLOG
#define SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_PRIVATE_PROPERTY_OFFSET \
Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA \
Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS \
Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS \
Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_STANDARD_CONSTRUCTORS \
SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_PRIVATE_PROPERTY_OFFSET \
SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA \
SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS \
SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS \
SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#define Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_GENERATED_BODY \
#define SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_PRIVATE_PROPERTY_OFFSET \
Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA \
Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS_NO_PURE_DECLS \
Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS_NO_PURE_DECLS \
Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ENHANCED_CONSTRUCTORS \
SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_PRIVATE_PROPERTY_OFFSET \
SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_SPARSE_DATA \
SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_RPC_WRAPPERS_NO_PURE_DECLS \
SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_INCLASS_NO_PURE_DECLS \
SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h_31_ENHANCED_CONSTRUCTORS \
static_assert(false, "Unknown access specifier for GENERATED_BODY() macro in class manageTextFileBPLibrary."); \
PRAGMA_ENABLE_DEPRECATION_WARNINGS
@@ -105,7 +105,7 @@ PRAGMA_ENABLE_DEPRECATION_WARNINGS
template<> MANAGETEXTFILE_API UClass* StaticClass<class UmanageTextFileBPLibrary>();
#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID Ivazowsky_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h
#define CURRENT_FILE_ID SibIntel_Plugins_manageTextFile_Source_manageTextFile_Public_manageTextFileBPLibrary_h
PRAGMA_ENABLE_DEPRECATION_WARNINGS