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@@ -85,4 +85,5 @@ Users/
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# UnrealCLR
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Managed/
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Releases/
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Releases/
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Plugins/FSR2/
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@@ -26,9 +26,8 @@ r.DefaultFeature.AmbientOcclusionStaticFraction=False
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r.Shadow.UnbuiltPreviewInGame=False
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r.RayTracing.UseTextureLod=False
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r.DefaultFeature.MotionBlur=False
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r.TemporalAA.Upsampling=True
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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[/Script/Engine.UserInterfaceSettings]
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UIScaleCurve=(EditorCurveData=(Keys=((Time=540.000000,Value=0.250000),(Time=2160.000000,Value=1.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None)
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@@ -71,3 +70,12 @@ DirtyAreaWarningSizeThreshold=-1.000000
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SupportedAgentsMask=(bSupportsAgent0=True,bSupportsAgent1=True,bSupportsAgent2=True,bSupportsAgent3=True,bSupportsAgent4=True,bSupportsAgent5=True,bSupportsAgent6=True,bSupportsAgent7=True,bSupportsAgent8=True,bSupportsAgent9=True,bSupportsAgent10=True,bSupportsAgent11=True,bSupportsAgent12=True,bSupportsAgent13=True,bSupportsAgent14=True,bSupportsAgent15=True)
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DirtyAreasUpdateFreq=60.000000
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[/Script/FSR2TemporalUpscaling.FSR2Settings]
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r.FidelityFX.FSR2.EnabledInEditorViewport=False
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r.FidelityFX.FSR2.UseSSRExperimentalDenoiser=False
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r.FidelityFX.FSR2.UseNativeDX12=True
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r.FidelityFX.FSR2.UseNativeVulkan=True
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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@@ -76,4 +76,5 @@ bSkipMovies=False
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+DirectoriesToAlwaysCook=(Path="/Game/Blueprints/UI/Imgs")
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+DirectoriesToAlwaysCook=(Path="/Game/Maps/Interior")
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+DirectoriesToAlwaysStageAsNonUFS=(Path="Xml")
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+DirectoriesToAlwaysStageAsNonUFS=(Path="script")
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@@ -341,6 +341,13 @@
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"Win64",
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"Android"
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]
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},
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{
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"Name": "FSR2",
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"Enabled": false,
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"SupportedTargetPlatforms": [
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"Win64"
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]
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}
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]
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}
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