This commit is contained in:
Andron666
2022-09-15 17:55:33 +05:00
parent 94519a8e1c
commit b92f221b5e
48 changed files with 310 additions and 310 deletions
+1 -1
View File
@@ -18,7 +18,7 @@ bExcludeMonolithicEngineHeadersInNativizedCode=False
UsePakFile=True
bUseIoStore=False
bMakeBinaryConfig=False
bGenerateChunks=False
bGenerateChunks=True
bGenerateNoChunks=False
bChunkHardReferencesOnly=False
bForceOneChunkPerFile=False
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_PROJECT_NAME Masharovdev
#define UE_TARGET_NAME Masharovdev
#define DLSS_ENGINE_SUPPORTS_CSSPD 1
#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
#define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1
@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define DLSS_ENGINE_SUPPORTS_CSSPD 1
#define DLSS_ENGINE_ADDPASSES_RETURN_THROUGH_PARAMS 1
#define SUPPORTS_POSTPROCESSING_SCREEN_PERCENTAGE 1
@@ -29,7 +29,7 @@
/wd4838
/I .
/I Runtime\Renderer\Private
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS\Private
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
@@ -336,19 +336,19 @@
/I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings
/I Runtime\MaterialShaderQualitySettings\Classes
/I Runtime\MaterialShaderQualitySettings
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I Runtime\Projects\Public
/I Runtime\Projects
/I Runtime\Projects\Public\Interfaces
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSUtility\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSUtility
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS
/I E:\Projects\SibIntel\Plugins\DLSS\Source
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
@@ -372,19 +372,19 @@
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.cpp"
/FI"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h"
/Fo"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.cpp.obj"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.cpp"
/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h"
/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.cpp.obj"
/TP
/GR-
/W4
@@ -29,7 +29,7 @@
/wd4838
/I .
/I Runtime\Renderer\Private
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS\Private
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
@@ -336,19 +336,19 @@
/I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings
/I Runtime\MaterialShaderQualitySettings\Classes
/I Runtime\MaterialShaderQualitySettings
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I Runtime\Projects\Public
/I Runtime\Projects
/I Runtime\Projects\Public\Interfaces
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSUtility\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSUtility
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS
/I E:\Projects\SibIntel\Plugins\DLSS\Source
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
@@ -372,19 +372,19 @@
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.gen.cpp"
/FI"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h"
/Fo"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.gen.cpp.obj"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.gen.cpp"
/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Definitions.DLSS.h"
/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSS\Module.DLSS.gen.cpp.obj"
/TP
/GR-
/W4
@@ -29,8 +29,8 @@
/wd4838
/I .
/I Runtime\Renderer\Private
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS\Private
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSBlueprint\Private
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Private
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
@@ -340,17 +340,17 @@
/I Runtime\Projects\Public
/I Runtime\Projects
/I Runtime\Projects\Public\Interfaces
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS
/I E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSBlueprint\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSBlueprint
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\SibIntel\Plugins\DLSS\Source
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS
/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
@@ -374,19 +374,19 @@
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSBlueprint.init.gen.cpp"
/FI"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h"
/Fo"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\DLSSBlueprint.init.gen.cpp.obj"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSBlueprint.init.gen.cpp"
/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h"
/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\DLSSBlueprint.init.gen.cpp.obj"
/TP
/GR-
/W4
@@ -29,8 +29,8 @@
/wd4838
/I .
/I Runtime\Renderer\Private
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS\Private
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSBlueprint\Private
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Private
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
@@ -340,17 +340,17 @@
/I Runtime\Projects\Public
/I Runtime\Projects
/I Runtime\Projects\Public\Interfaces
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS
/I E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSBlueprint\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSBlueprint
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\SibIntel\Plugins\DLSS\Source
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS
/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
@@ -374,19 +374,19 @@
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSBlueprint\Private\DLSSLibrary.cpp"
/FI"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h"
/Fo"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\DLSSLibrary.cpp.obj"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Private\DLSSLibrary.cpp"
/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h"
/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\DLSSLibrary.cpp.obj"
/TP
/GR-
/W4
@@ -29,8 +29,8 @@
/wd4838
/I .
/I Runtime\Renderer\Private
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS\Private
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSBlueprint\Private
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Private
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
@@ -340,17 +340,17 @@
/I Runtime\Projects\Public
/I Runtime\Projects
/I Runtime\Projects\Public\Interfaces
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSS
/I E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSBlueprint\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSBlueprint
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\SibIntel\Plugins\DLSS\Source
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSS
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSS
/I E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSBlueprint
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
@@ -374,19 +374,19 @@
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.gen.cpp"
/FI"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h"
/Fo"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\DLSSLibrary.gen.cpp.obj"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Inc\DLSSBlueprint\DLSSLibrary.gen.cpp"
/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\Definitions.DLSSBlueprint.h"
/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSBlueprint\DLSSLibrary.gen.cpp.obj"
/TP
/GR-
/W4
@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_PROJECT_NAME Masharovdev
#define UE_TARGET_NAME Masharovdev
#define WITH_DLSS 1
#define UE_MODULE_NAME "DLSSBlueprint"
#define UE_PLUGIN_NAME "DLSS"
@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define WITH_DLSS 1
#define UE_MODULE_NAME "DLSSBlueprint"
#define UE_PLUGIN_NAME "DLSS"
@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_PROJECT_NAME Masharovdev
#define UE_TARGET_NAME Masharovdev
#define DLSS_ENGINE_USES_FVECTOR2D 1
#define UE_MODULE_NAME "DLSSUtility"
#define UE_PLUGIN_NAME "DLSS"
@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define DLSS_ENGINE_USES_FVECTOR2D 1
#define UE_MODULE_NAME "DLSSUtility"
#define UE_PLUGIN_NAME "DLSS"
@@ -29,7 +29,7 @@
/wd4838
/I .
/I Runtime\Renderer\Private
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSUtility\Private
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Private
/I ..\Intermediate\Build\Win64\UE4\Inc\Engine
/I Runtime
/I Runtime\Engine\Classes
@@ -336,9 +336,9 @@
/I Runtime\Projects\Public
/I Runtime\Projects
/I Runtime\Projects\Public\Interfaces
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSUtility\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\DLSSUtility
/I E:\Projects\SibIntel\Plugins\DLSS\Source
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\DLSSUtility
/I ..\Intermediate\Build\Win64\UE4\Inc\MaterialShaderQualitySettings
/I Runtime\MaterialShaderQualitySettings\Classes
/I Runtime\MaterialShaderQualitySettings
@@ -371,12 +371,12 @@
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Module.DLSSUtility.cpp"
/FI"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Definitions.DLSSUtility.h"
/Fo"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Module.DLSSUtility.cpp.obj"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Module.DLSSUtility.cpp"
/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Definitions.DLSSUtility.h"
/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\DLSSUtility\Module.DLSSUtility.cpp.obj"
/TP
/GR-
/W4
@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_PROJECT_NAME Masharovdev
#define UE_TARGET_NAME Masharovdev
#define UE_MODULE_NAME "NGXD3D11RHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_MODULE_NAME "NGXD3D11RHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -30,7 +30,7 @@
/I .
/I Runtime\Windows\D3D11RHI\Private
/I Runtime\Windows\D3D11RHI\Private\Windows
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXD3D11RHI\Private
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D11RHI\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
@@ -337,15 +337,15 @@
/I Runtime\Windows
/I Runtime\Windows\D3D11RHI\Public
/I Runtime\Windows\D3D11RHI
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\SibIntel\Plugins\DLSS\Source
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI
/I ThirdParty\Windows
/I ThirdParty\NVIDIA
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXD3D11RHI\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXD3D11RHI
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D11RHI\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D11RHI
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
@@ -369,7 +369,7 @@
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I ThirdParty\Windows\DirectX\Include
/I ThirdParty\NVIDIA\nvapi
/I ThirdParty\NVIDIA\NVaftermath\include
@@ -381,12 +381,12 @@
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXD3D11RHI\Private\NGXD3D11RHI.cpp"
/FI"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D11RHI\Definitions.NGXD3D11RHI.h"
/Fo"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D11RHI\NGXD3D11RHI.cpp.obj"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D11RHI\Private\NGXD3D11RHI.cpp"
/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D11RHI\Definitions.NGXD3D11RHI.h"
/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D11RHI\NGXD3D11RHI.cpp.obj"
/TP
/GR-
/W4
@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_PROJECT_NAME Masharovdev
#define UE_TARGET_NAME Masharovdev
#define UE_MODULE_NAME "NGXD3D12RHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_MODULE_NAME "NGXD3D12RHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -30,7 +30,7 @@
/I .
/I Runtime\D3D12RHI\Private
/I Runtime\D3D12RHI\Private\Windows
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXD3D12RHI\Private
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D12RHI\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
@@ -337,14 +337,14 @@
/I Runtime\D3D12RHI\Public
/I Runtime\D3D12RHI
/I ThirdParty\Windows
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\SibIntel\Plugins\DLSS\Source
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI
/I ThirdParty\NVIDIA
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXD3D12RHI\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXD3D12RHI
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D12RHI\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D12RHI
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
@@ -369,7 +369,7 @@
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I ThirdParty\Windows\PIX\include
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I ThirdParty\Windows\DirectX\include
/I ThirdParty\Windows\D3DX12\include
/I ThirdParty\NVIDIA\nvapi
@@ -382,12 +382,12 @@
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXD3D12RHI\Private\NGXD3D12RHI.cpp"
/FI"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D12RHI\Definitions.NGXD3D12RHI.h"
/Fo"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D12RHI\NGXD3D12RHI.cpp.obj"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\DLSS\Source\NGXD3D12RHI\Private\NGXD3D12RHI.cpp"
/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D12RHI\Definitions.NGXD3D12RHI.h"
/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXD3D12RHI\NGXD3D12RHI.cpp.obj"
/TP
/GR-
/W4
@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_PROJECT_NAME Masharovdev
#define UE_TARGET_NAME Masharovdev
#define UE_MODULE_NAME "NGXRHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_MODULE_NAME "NGXRHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -28,7 +28,7 @@
/wd4244
/wd4838
/I .
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Private
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
@@ -332,11 +332,11 @@
/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
/I Runtime\AnimationCore\Public
/I Runtime\AnimationCore
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\SibIntel\Plugins\DLSS\Source
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
@@ -360,19 +360,19 @@
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
/I "C:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.2\include\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\ucrt"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp"
/FI"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXRHI\Definitions.NGXRHI.h"
/Fo"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXRHI\NGXRHI.cpp.obj"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Private\NGXRHI.cpp"
/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXRHI\Definitions.NGXRHI.h"
/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXRHI\NGXRHI.cpp.obj"
/TP
/GR-
/W4
@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_PROJECT_NAME Masharovdev
#define UE_TARGET_NAME Masharovdev
#define UE_MODULE_NAME "NGXVulkanRHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_MODULE_NAME "NGXVulkanRHI"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -30,7 +30,7 @@
/I .
/I Runtime\VulkanRHI\Private
/I Runtime\VulkanRHI\Private\Windows
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXVulkanRHI\Private
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHI\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
@@ -336,13 +336,13 @@
/I Runtime\AnimationCore
/I Runtime\VulkanRHI\Public
/I Runtime\VulkanRHI
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXVulkanRHI\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXVulkanRHI
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\SibIntel\Plugins\DLSS\Source
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXRHI
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHI\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHI
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
@@ -366,7 +366,7 @@
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I ThirdParty\Vulkan\Include
/I ThirdParty\Vulkan\Include\vulkan
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
@@ -375,12 +375,12 @@
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXVulkanRHI\Private\NGXVulkanRHI.cpp"
/FI"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHI\Definitions.NGXVulkanRHI.h"
/Fo"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHI\NGXVulkanRHI.cpp.obj"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHI\Private\NGXVulkanRHI.cpp"
/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHI\Definitions.NGXVulkanRHI.h"
/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHI\NGXVulkanRHI.cpp.obj"
/TP
/GR-
/W4
@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_PROJECT_NAME Masharovdev
#define UE_TARGET_NAME Masharovdev
#define UE_MODULE_NAME "NGXVulkanRHIPreInit"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_MODULE_NAME "NGXVulkanRHIPreInit"
#define UE_PLUGIN_NAME "DLSS"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -30,7 +30,7 @@
/I .
/I Runtime\VulkanRHI\Private
/I Runtime\VulkanRHI\Private\Windows
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private
/I Runtime
/I Runtime\TraceLog\Public
/I Runtime\Core\Public
@@ -336,11 +336,11 @@
/I Runtime\AnimationCore
/I Runtime\VulkanRHI\Public
/I Runtime\VulkanRHI
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Public
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXVulkanRHIPreInit
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\SibIntel\Plugins\DLSS\Source
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Public
/I E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHIPreInit
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
@@ -364,7 +364,7 @@
/I ThirdParty\PhysX3\APEX_1.4\shared\general\RenderDebug\public
/I ThirdParty\PhysX3\APEX_1.4\shared\general\PairFilter\include
/I ThirdParty\PhysX3\APEX_1.4\shared\internal\include
/I E:\Projects\Ivazowsky\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I E:\Projects\SibIntel\Plugins\DLSS\Source\ThirdParty\NGX\Include
/I ThirdParty\Vulkan\Include
/I ThirdParty\Vulkan\Include\vulkan
/I "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\INCLUDE"
@@ -373,12 +373,12 @@
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\Ivazowsky\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private\NGXVulkanRHIPreInit.cpp"
/FI"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHIPreInit\Definitions.NGXVulkanRHIPreInit.h"
/Fo"E:\Projects\Ivazowsky\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.obj"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\DLSS\Source\NGXVulkanRHIPreInit\Private\NGXVulkanRHIPreInit.cpp"
/FI"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHIPreInit\Definitions.NGXVulkanRHIPreInit.h"
/Fo"E:\Projects\SibIntel\Plugins\DLSS\Intermediate\Build\Win64\UE4\Development\NGXVulkanRHIPreInit\NGXVulkanRHIPreInit.cpp.obj"
/TP
/GR-
/W4
@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_PROJECT_NAME Masharovdev
#define UE_TARGET_NAME Masharovdev
#define UE_MODULE_NAME "JPrinter"
#define UE_PLUGIN_NAME "JPrinter"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_MODULE_NAME "JPrinter"
#define UE_PLUGIN_NAME "JPrinter"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -28,7 +28,7 @@
/wd4244
/wd4838
/I .
/I E:\Projects\Ivazowsky\Plugins\JPrinter\Source\JPrinter\Private
/I E:\Projects\SibIntel\Plugins\JPrinter\Source\JPrinter\Private
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime
/I Runtime\CoreUObject\Public
@@ -332,10 +332,10 @@
/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
/I Runtime\AnimationCore\Public
/I Runtime\AnimationCore
/I E:\Projects\Ivazowsky\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Inc\JPrinter
/I E:\Projects\Ivazowsky\Plugins\JPrinter\Source
/I E:\Projects\Ivazowsky\Plugins\JPrinter\Source\JPrinter\Public
/I E:\Projects\Ivazowsky\Plugins\JPrinter\Source\JPrinter
/I E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Inc\JPrinter
/I E:\Projects\SibIntel\Plugins\JPrinter\Source
/I E:\Projects\SibIntel\Plugins\JPrinter\Source\JPrinter\Public
/I E:\Projects\SibIntel\Plugins\JPrinter\Source\JPrinter
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
@@ -365,12 +365,12 @@
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\Ivazowsky\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Module.JPrinter.cpp"
/FI"E:\Projects\Ivazowsky\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Definitions.JPrinter.h"
/Fo"E:\Projects\Ivazowsky\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Module.JPrinter.cpp.obj"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Module.JPrinter.cpp"
/FI"E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Definitions.JPrinter.h"
/Fo"E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Module.JPrinter.cpp.obj"
/TP
/GR-
/W4
@@ -28,7 +28,7 @@
/wd4244
/wd4838
/I .
/I E:\Projects\Ivazowsky\Plugins\JPrinter\Source\JPrinter\Private
/I E:\Projects\SibIntel\Plugins\JPrinter\Source\JPrinter\Private
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime
/I Runtime\CoreUObject\Public
@@ -332,10 +332,10 @@
/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
/I Runtime\AnimationCore\Public
/I Runtime\AnimationCore
/I E:\Projects\Ivazowsky\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Inc\JPrinter
/I E:\Projects\Ivazowsky\Plugins\JPrinter\Source
/I E:\Projects\Ivazowsky\Plugins\JPrinter\Source\JPrinter\Public
/I E:\Projects\Ivazowsky\Plugins\JPrinter\Source\JPrinter
/I E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Inc\JPrinter
/I E:\Projects\SibIntel\Plugins\JPrinter\Source
/I E:\Projects\SibIntel\Plugins\JPrinter\Source\JPrinter\Public
/I E:\Projects\SibIntel\Plugins\JPrinter\Source\JPrinter
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
@@ -365,12 +365,12 @@
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\Ivazowsky\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Module.JPrinter.gen.cpp"
/FI"E:\Projects\Ivazowsky\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Definitions.JPrinter.h"
/Fo"E:\Projects\Ivazowsky\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Module.JPrinter.gen.cpp.obj"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Module.JPrinter.gen.cpp"
/FI"E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Definitions.JPrinter.h"
/Fo"E:\Projects\SibIntel\Plugins\JPrinter\Intermediate\Build\Win64\UE4\Development\JPrinter\Module.JPrinter.gen.cpp.obj"
/TP
/GR-
/W4
@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_PROJECT_NAME Masharovdev
#define UE_TARGET_NAME Masharovdev
#define UE_MODULE_NAME "createProcess"
#define UE_PLUGIN_NAME "createProcess"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_MODULE_NAME "createProcess"
#define UE_PLUGIN_NAME "createProcess"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -28,7 +28,7 @@
/wd4244
/wd4838
/I .
/I E:\Projects\Ivazowsky\Plugins\createProcess\Source\createProcess\Private
/I E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess\Private
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime
/I Runtime\CoreUObject\Public
@@ -332,10 +332,10 @@
/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
/I Runtime\AnimationCore\Public
/I Runtime\AnimationCore
/I E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4\Inc\createProcess
/I E:\Projects\Ivazowsky\Plugins\createProcess\Source
/I E:\Projects\Ivazowsky\Plugins\createProcess\Source\createProcess\Public
/I E:\Projects\Ivazowsky\Plugins\createProcess\Source\createProcess
/I E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Inc\createProcess
/I E:\Projects\SibIntel\Plugins\createProcess\Source
/I E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess\Public
/I E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
@@ -365,12 +365,12 @@
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4\Development\createProcess\Module.createProcess.cpp"
/FI"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4\Development\createProcess\Definitions.createProcess.h"
/Fo"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4\Development\createProcess\Module.createProcess.cpp.obj"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Development\createProcess\Module.createProcess.cpp"
/FI"E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Development\createProcess\Definitions.createProcess.h"
/Fo"E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Development\createProcess\Module.createProcess.cpp.obj"
/TP
/GR-
/W4
@@ -28,7 +28,7 @@
/wd4244
/wd4838
/I .
/I E:\Projects\Ivazowsky\Plugins\createProcess\Source\createProcess\Private
/I E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess\Private
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime
/I Runtime\CoreUObject\Public
@@ -332,10 +332,10 @@
/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
/I Runtime\AnimationCore\Public
/I Runtime\AnimationCore
/I E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4\Inc\createProcess
/I E:\Projects\Ivazowsky\Plugins\createProcess\Source
/I E:\Projects\Ivazowsky\Plugins\createProcess\Source\createProcess\Public
/I E:\Projects\Ivazowsky\Plugins\createProcess\Source\createProcess
/I E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Inc\createProcess
/I E:\Projects\SibIntel\Plugins\createProcess\Source
/I E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess\Public
/I E:\Projects\SibIntel\Plugins\createProcess\Source\createProcess
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
@@ -365,12 +365,12 @@
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4\Development\createProcess\Module.createProcess.gen.cpp"
/FI"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4\Development\createProcess\Definitions.createProcess.h"
/Fo"E:\Projects\Ivazowsky\Plugins\createProcess\Intermediate\Build\Win64\UE4\Development\createProcess\Module.createProcess.gen.cpp.obj"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Development\createProcess\Module.createProcess.gen.cpp"
/FI"E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Development\createProcess\Definitions.createProcess.h"
/Fo"E:\Projects\SibIntel\Plugins\createProcess\Intermediate\Build\Win64\UE4\Development\createProcess\Module.createProcess.gen.cpp.obj"
/TP
/GR-
/W4
@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharovdev.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_PROJECT_NAME Masharovdev
#define UE_TARGET_NAME Masharovdev
#define UE_MODULE_NAME "manageTextFile"
#define UE_PLUGIN_NAME "manageTextFile"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -35,7 +35,7 @@
#define WITH_CEF3 1
#define WITH_LIVE_CODING 1
#define UE_LIVE_CODING_ENGINE_DIR "D:\\UnrealEngine4\\Engines\\UE_4.27\\Engine"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\Ivazowsky\\Ivazowsky.uproject"
#define UE_LIVE_CODING_PROJECT "E:\\Projects\\SibIntel\\Masharov.uproject"
#define UBT_MODULE_MANIFEST "UE4.modules"
#define UBT_MODULE_MANIFEST_DEBUGGAME "UE4-Win64-DebugGame.modules"
#define UBT_COMPILED_PLATFORM Win64
@@ -53,8 +53,8 @@
#define NDEBUG 1
#define UE_BUILD_DEVELOPMENT 1
#define UE_IS_ENGINE_MODULE 0
#define UE_PROJECT_NAME Ivazowsky
#define UE_TARGET_NAME Ivazowsky
#define UE_PROJECT_NAME Masharov
#define UE_TARGET_NAME Masharov
#define UE_MODULE_NAME "manageTextFile"
#define UE_PLUGIN_NAME "manageTextFile"
#define IMPLEMENT_ENCRYPTION_KEY_REGISTRATION()
@@ -28,7 +28,7 @@
/wd4244
/wd4838
/I .
/I E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile\Private
/I E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile\Private
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime
/I Runtime\CoreUObject\Public
@@ -332,10 +332,10 @@
/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
/I Runtime\AnimationCore\Public
/I Runtime\AnimationCore
/I E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Inc\manageTextFile
/I E:\Projects\Ivazowsky\Plugins\manageTextFile\Source
/I E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile\Public
/I E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile
/I E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Inc\manageTextFile
/I E:\Projects\SibIntel\Plugins\manageTextFile\Source
/I E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile\Public
/I E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
@@ -365,12 +365,12 @@
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Module.manageTextFile.cpp"
/FI"E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Definitions.manageTextFile.h"
/Fo"E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Module.manageTextFile.cpp.obj"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Module.manageTextFile.cpp"
/FI"E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Definitions.manageTextFile.h"
/Fo"E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Module.manageTextFile.cpp.obj"
/TP
/GR-
/W4
@@ -28,7 +28,7 @@
/wd4244
/wd4838
/I .
/I E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile\Private
/I E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile\Private
/I ..\Intermediate\Build\Win64\UE4\Inc\CoreUObject
/I Runtime
/I Runtime\CoreUObject\Public
@@ -332,10 +332,10 @@
/I ..\Intermediate\Build\Win64\UE4\Inc\AnimationCore
/I Runtime\AnimationCore\Public
/I Runtime\AnimationCore
/I E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Inc\manageTextFile
/I E:\Projects\Ivazowsky\Plugins\manageTextFile\Source
/I E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile\Public
/I E:\Projects\Ivazowsky\Plugins\manageTextFile\Source\manageTextFile
/I E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Inc\manageTextFile
/I E:\Projects\SibIntel\Plugins\manageTextFile\Source
/I E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile\Public
/I E:\Projects\SibIntel\Plugins\manageTextFile\Source\manageTextFile
/I ThirdParty\PhysX3\PxShared\include
/I ThirdParty\PhysX3\PxShared\include\cudamanager
/I ThirdParty\PhysX3\PxShared\include\filebuf
@@ -365,12 +365,12 @@
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\shared"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\um"
/I "C:\Program Files (x86)\Windows Kits\10\include\10.0.17763.0\winrt"
/FI"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\Ivazowsky\Intermediate\Build\Win64\Ivazowsky\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Module.manageTextFile.gen.cpp"
/FI"E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Definitions.manageTextFile.h"
/Fo"E:\Projects\Ivazowsky\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Module.manageTextFile.gen.cpp.obj"
/FI"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Yu"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h"
/Fp"E:\Projects\SibIntel\Intermediate\Build\Win64\Masharov\Development\Engine\SharedPCH.Engine.h.pch"
"E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Module.manageTextFile.gen.cpp"
/FI"E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Definitions.manageTextFile.h"
/Fo"E:\Projects\SibIntel\Plugins\manageTextFile\Intermediate\Build\Win64\UE4\Development\manageTextFile\Module.manageTextFile.gen.cpp.obj"
/TP
/GR-
/W4