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# ---> Unity
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# This .gitignore file should be placed at the root of your Unity project directory
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#
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# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
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#
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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/[Mm]emoryCaptures/
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# Asset meta data should only be ignored when the corresponding asset is also ignored
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!/[Aa]ssets/**/*.meta
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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/[Aa]ssets/Plugins/Editor/JetBrains*
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# Visual Studio cache directory
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.vs/
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# Gradle cache directory
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Builds
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*.apk
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*.aab
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*.unitypackage
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# Crashlytics generated file
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crashlytics-build.properties
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# Packed Addressables
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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# Temporary auto-generated Android Assets
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/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
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@@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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https://go.microsoft.com/fwlink/?LinkID=208121.
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-->
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<Project>
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<PropertyGroup>
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<_PublishTargetUrl>C:\Users\VladimirGRAFF\Desktop\yandex-game-server</_PublishTargetUrl>
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<History>False|2023-06-26T09:45:11.8616121Z;True|2023-06-26T14:11:26.7225217+05:00;</History>
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<LastFailureDetails />
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</PropertyGroup>
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</Project>
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@@ -0,0 +1,13 @@
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<Project Sdk="Microsoft.NET.Sdk.Web">
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<PropertyGroup>
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<TargetFramework>net7.0</TargetFramework>
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<Nullable>enable</Nullable>
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="MongoDB.Driver" Version="2.19.2" />
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</ItemGroup>
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</Project>
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@@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<NameOfLastUsedPublishProfile>D:\WebProjects\YandexGameServer\Properties\PublishProfiles\FolderProfile.pubxml</NameOfLastUsedPublishProfile>
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<ActiveDebugProfile>prod</ActiveDebugProfile>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<DebuggerFlavor>ProjectDebugger</DebuggerFlavor>
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</PropertyGroup>
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</Project>
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@@ -0,0 +1,25 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.4.33122.133
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "YandexGameServer", "YandexGameServer.csproj", "{765C9A4D-466F-473A-B38E-5B893DB09AC8}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{765C9A4D-466F-473A-B38E-5B893DB09AC8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{765C9A4D-466F-473A-B38E-5B893DB09AC8}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{765C9A4D-466F-473A-B38E-5B893DB09AC8}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{765C9A4D-466F-473A-B38E-5B893DB09AC8}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {58E21B8A-302A-491D-95E0-EF913D2DA1DC}
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EndGlobalSection
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EndGlobal
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