This commit is contained in:
2023-07-08 21:31:38 +05:00
parent 7e1abc6db0
commit a05e58765a
5 changed files with 59 additions and 73 deletions
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# ---> Unity
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
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<?xml version="1.0" encoding="utf-8"?>
<!--
https://go.microsoft.com/fwlink/?LinkID=208121.
-->
<Project>
<PropertyGroup>
<_PublishTargetUrl>C:\Users\VladimirGRAFF\Desktop\yandex-game-server</_PublishTargetUrl>
<History>False|2023-06-26T09:45:11.8616121Z;True|2023-06-26T14:11:26.7225217+05:00;</History>
<LastFailureDetails />
</PropertyGroup>
</Project>
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<Project Sdk="Microsoft.NET.Sdk.Web">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MongoDB.Driver" Version="2.19.2" />
</ItemGroup>
</Project>
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<NameOfLastUsedPublishProfile>D:\WebProjects\YandexGameServer\Properties\PublishProfiles\FolderProfile.pubxml</NameOfLastUsedPublishProfile>
<ActiveDebugProfile>prod</ActiveDebugProfile>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DebuggerFlavor>ProjectDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.4.33122.133
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "YandexGameServer", "YandexGameServer.csproj", "{765C9A4D-466F-473A-B38E-5B893DB09AC8}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{765C9A4D-466F-473A-B38E-5B893DB09AC8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{765C9A4D-466F-473A-B38E-5B893DB09AC8}.Debug|Any CPU.Build.0 = Debug|Any CPU
{765C9A4D-466F-473A-B38E-5B893DB09AC8}.Release|Any CPU.ActiveCfg = Release|Any CPU
{765C9A4D-466F-473A-B38E-5B893DB09AC8}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {58E21B8A-302A-491D-95E0-EF913D2DA1DC}
EndGlobalSection
EndGlobal